Showing Posts For Mightybird.6034:

Handful of HoT Notes:

in Guild Wars 2: Heart of Thorns

Posted by: Mightybird.6034

Mightybird.6034

I don’t care that much about guild missions tbh (as I am PvX). But lots will…change it quickly before you get even more complaints there are no PvE guild missions…

Overpowered Passive Traits

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

ANET Please for the love of god stop designing traits like this, they literally figuratively ruin the game

fixed it for you

stupidest / funniest thing you ever saw

in Guild Wars 2 Discussion

Posted by: Mightybird.6034

Mightybird.6034

Was doing CoE…forget which path but the one where you fight alpha or w.e his name is near the portal at the end. Well…if you didn’t know its actually an active portal and you can leave the instance before the last fight.

One guy just kept going instead of stacking and two other’s followed him right outta the instance!

Nevermore Arm Effect

in Guild Wars 2: Heart of Thorns

Posted by: Mightybird.6034

Mightybird.6034

I dunno, I think I like the asymmetry in this case.

Dodging

in Guild Wars 2 Discussion

Posted by: Mightybird.6034

Mightybird.6034

No the latency affects that sort of dodge a lot worse, even with lowish ping of 80-150 I’ve seen it happen. I’ve never had that happen with gw2’s dodge.

Maybe I’m wrong on this point but how does the current dodge favor melee? It works the same for both.

Report for quitters

in PvP

Posted by: Mightybird.6034

Mightybird.6034

banning would go too far but itd be super funny if they could write an program that, once these players were marked as AFKers, they got paired with each other way more often

Some sort of lower priority in the MMR. Could be something that lasts a week if you get reported by more than 4 people within a day.

Dunno how feasible it is though from a programming perspective, but from a social engineering perspective they’d stop pretty fast

Dodging

in Guild Wars 2 Discussion

Posted by: Mightybird.6034

Mightybird.6034

meh, I’ve played those games, those dodges don’t work so well because mostly lag. You dodge, it looks like you moved out, you still get hit anyway even though you’re out of the red circle.

Latency limits a lot of gameplay decisions.

Action Combat coming!/stream notes

in Guild Wars 2 Discussion

Posted by: Mightybird.6034

Mightybird.6034

Who’s betting they will crack down on those “tools” once this is out.

haha ya I wonder… I would be careful, and uninstall it just in case, before HoT releases…

Action Combat coming!/stream notes

in Guild Wars 2 Discussion

Posted by: Mightybird.6034

Mightybird.6034

Those notes aren’t even complete! He kept unveiling more and more you can do with the camera!

I just hope it works smoothly with mouse moving … though maybe it can’t, since holding the left button down will autoattack.

Looks like that was an option you can have off or on to make grenades auto fire for instance.

Action Combat coming!/stream notes

in Guild Wars 2 Discussion

Posted by: Mightybird.6034

Mightybird.6034

Or Action Camera
aka mouse look

All Hail Joel! (guy that worked on the action camera)

Stream:
http://www.twitch.tv/guildwars2

The Notes on reddit:
https://www.reddit.com/r/Guildwars2/comments/3p0wg5/guild_chat_livestream_notes_pro/

SUCH EXCITE !

(edited by Mightybird.6034)

Gift of Maguuma by the numbers...

in Guild Wars 2: Heart of Thorns

Posted by: Mightybird.6034

Mightybird.6034

@good tofu & solomon except you are forgetting the fact you want those masteries anyways. Even if you aren’t getting a legendary… So I dunno how much you can really count it toward that effort alone.

(edited by Mightybird.6034)

Gift of Maguuma by the numbers...

in Guild Wars 2: Heart of Thorns

Posted by: Mightybird.6034

Mightybird.6034

You are missing my point… it’s an hour a day… of nothing but that… if not then it’s going to take you much more than a year lol

mob experience is semi significant in HoT and you said you didn’t even count that.

Then there’s all the other random sources of experience you tend to get while playing (yes in HoT too.) Who knows how much raids might give. Completing maps…daiys? Pvp HoT reward tracks will likely count. I dunno, I just know you are missing tons of sources.

So can promise it ain’t gonna take a “year” (or 365+ hours by your calc) just knowing anet and know how many exp sources/boosters you are missing in general.

I’d bet 10g the first person to get one will be the 1-2 month mark and the general pop will start seeing them in the 3-5 month mark.

(edited by Mightybird.6034)

Gift of Maguuma by the numbers...

in Guild Wars 2: Heart of Thorns

Posted by: Mightybird.6034

Mightybird.6034

Tomes do not count as they are not a Heart of Maguuma source.

Also not everyone can play all day every day. What if they want to do raids. What if they want to do new wvw. What if they want to get to fractal level 100. In an ideal scenario if you did 10 events a day that took 7 minutes each you are looking at 1 hour of game time a day dedicated to this task just to get it in a year lol

Well if you only play an hour a day then a year sounds about right.

And this is coming from someone who can only play about an hour a day, has played since head start, and has no legendaries.

They are supposed to be rare.

day reset of raids

in Guild Wars 2: Heart of Thorns

Posted by: Mightybird.6034

Mightybird.6034

GW2 WvW reset has been change again to Saturday 11 am PDT with Heart of Thorns.

http://dulfy.net/2015/10/16/gw2-new-wvw-reset-time-for-heart-of-thorns/

Gift of Maguuma by the numbers...

in Guild Wars 2: Heart of Thorns

Posted by: Mightybird.6034

Mightybird.6034

Lvling that many times isn’t that bad especially if tomes count or w/e. It’s a legendary for goodness sake.

And who only does 10 events a day… math if off there. Bet you could get it in 1-3 months easy.

day reset of raids

in Guild Wars 2: Heart of Thorns

Posted by: Mightybird.6034

Mightybird.6034

Isn’t it going to be saturday?

Final countdown blog confused me

in Guild Wars 2: Heart of Thorns

Posted by: Mightybird.6034

Mightybird.6034

If you consider playing the game grinding, then maybe consider quitting .

Does mobs have "memory" in their AI?

in Guild Wars 2 Discussion

Posted by: Mightybird.6034

Mightybird.6034

Sure, but that is general difficulty and has nothing to do with AI.

IIRC mobs used to be harder when GW2 first came out. Lot’s of events weren’t soloable, vets could actually pose a challenge 1v1, etc. Leveling was harder, but that might have just been because I was new…

Anyone know for sure if mob difficulty was nerfed over the years?

Ls too hard

in Living World

Posted by: Mightybird.6034

Mightybird.6034

the chapt 8, dragon boss, I can not beat. I don’t have a bunch of people I can team up with…..and even if I did..it shouldn;t “require” that.

…why?

Why should they automatically be soloable?

Dungeons aren’t really and they have story …

Its an MMO learn to group with others or play single player games. Sorry if that comes out harsh.

Does mobs have "memory" in their AI?

in Guild Wars 2 Discussion

Posted by: Mightybird.6034

Mightybird.6034

While it would be fun and interesting at first it would turn into utter frustration.

Yep – it’d be the equivalent of an already pro FPS player that is handed an aimbot.

I blame anime for the ideation of AI :P

Does mobs have "memory" in their AI?

in Guild Wars 2 Discussion

Posted by: Mightybird.6034

Mightybird.6034

This is always an amusing topic to me because I know the majority of players asking for more advanced AI do not actually want it.

1. A really advanced AI would be indistinguishable from PvP. Look at how many PvE players enjoy that…

2. Morrowind closed beta a long time ago came up with some pretty advanced AI (mobs would kite you with range if you were melee, take cover if you were range, etc). They had to nerf it/almost get rid of it entirely (they only kept their day/night cycle of behavior basically) because players hated playing against it.

3. A very similar analog of advanced AI has already been done in chess. Playing against a perfect machine is not fun. People may play computers for novelty or practice but few do it for fun (vs playing live people.)

(edited by Mightybird.6034)

Trapper Runes - Eternal Stealth.

in WvW

Posted by: Mightybird.6034

Mightybird.6034

why dont they just make it so laying a trap gives a short reveal?

Not damage, but putting the trap down so you at least see where it is.

Should I buy GuildWars1 for achievmentpoints?

in Guild Wars 2 Discussion

Posted by: Mightybird.6034

Mightybird.6034

Not worth it unless you actually want to play gw1 for its own sake.

New content for people who dont buy HoT?

in Guild Wars 2 Discussion

Posted by: Mightybird.6034

Mightybird.6034

Why should they?

ANet is nerfing old content rewards so that you’ll buy HoT.

No they aren’t…

They are moving them around as they never wanted dungeons to be the focus of end game content in the first place.

Fractals are still core game.

Chinese version > American? why

in Guild Wars 2 Discussion

Posted by: Mightybird.6034

Mightybird.6034

They have a much worse model than ours.

I like they’re voice acting though…

CLOSED!(Out Dated)

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

You sure there will even be a classic melee train like before? I’m not a huge wvwer by any means but the maps are changing quite a bit with a lot more emphasis on defense (and maybe roaming?)

Seems like a lot of anti zerg mechanics in the new maps.

Random thoughts: why I just can't enjoy GW2

in Guild Wars 2 Discussion

Posted by: Mightybird.6034

Mightybird.6034

Plenty of merit to what people are saying here. Yes, a lot of it is inherit in the MMO genre and you can’t get rid of it all.

But on the flip side there isn’t even a brief tutorial for say, the pvp map skyhammer… when I first tried PvP it put me in skyhammer. I was like WHAT THE ACTUAL F*****? Needless to say I hated PvP for awhile and it was only my stubborn nature that led me to try it again and end up liking it.

There’s no question they could make more features more intuitive, especially in PvP and the more complex mechanics such as blasting fields, have a brief, even optional tutorial.

(edited by Moderator)

Final Countdown!

in Guild Wars 2: Heart of Thorns

Posted by: Mightybird.6034

Mightybird.6034

You beat me to it OP was going to post this

Random thoughts: why I just can't enjoy GW2

in Guild Wars 2 Discussion

Posted by: Mightybird.6034

Mightybird.6034

Naw I think you hit the nail on the head. SO much of GW2 needs to be researched or looked up.

I mean seriously, imagine being a new player and trying to enjoy the game without using the /wiki command or looking up guides on youtube or metabattle…

It’s biggest flaw is its unintuitiveness. It took me quite awhile to realize how great gw2 was because I had to learn so much and it took so long. (I came back, quit, came back, etc for like the first 1-2 years before I realized how good it was at heart)

And yea, unless you run with an organized WvW group with coms it sucks.

And I know what the combo system does now, but when I was new blasting fields and such was such a foreign concept, even having people explain it to me I didn’t understand.

(edited by Mightybird.6034)

CLOSED!(Out Dated)

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

Nope, no vanishing.

So any feedback on that 24 hour headstart with rev release before HoT?

[PvP] Devastation vs Invocation (Solved)

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

I would argue about herald.. I would glady go for dev/retri/invo if Jalis was doing the job he was supposed to do and i hope you have some changes around the corner to make him viable

Im sick of boonbot Glint!!!

I can understand not wanting to play a spec for whatever reason but not that you are sick of herald when it hasn’t even been released yet xD

Key drop rate change. 4 weeks review

in Guild Wars 2 Discussion

Posted by: Mightybird.6034

Mightybird.6034

0keys (play about an average of 60-90mins a day.)

[PvP] Devastation vs Invocation (Solved)

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

That fury trait doesn’t give you 100% crit chance it gives fury’s effect 100% meaning 100% of 20 is 20, so 20+20 = 40% crit from fury instead of 20%.

You only gain an extra 20% from the trait.

If you use marauder’s amulet with rolling mists, you can hit 94% crit chance with fury. It’s still good enough.

Wasn’t saying it wasn’t good, its a trait I’ll be taking for sure. But there is a myth out there that it gives 100% crit chance :P Wasn’t sure if OP thought it did or not since he didn’t mention amulet.

[PvP] Devastation vs Invocation (Solved)

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

That fury trait doesn’t give you 100% crit chance it gives fury’s effect 100% meaning 100% of 20 is 20, so 20+20 = 40% crit from fury instead of 20%.

You only gain an extra 20% from the trait.

ROY i need my revenant fix...anything

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

Roy/team is probably very busy right now.

Think of it as a good sign they are working hard and are hopefully buffing up jalis/ventari/mallyx.

What will you miss most when you switch?

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

Cuz I love the class that much

So you think you’ll really switch then? Or will you go back after a week?

Cause I wonder myself if I’ll go back (to ele) as its just psychological in nature to like what’s new and shiny but end up going back to old routines.

Revanant and prebalancing concerns

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

Revenant isn’t REALLY a bursty class by nature (though some would argue that Sword 3 is bursty, that’s only true in 1v1) because, with the exception of Shiro’s quickness, the utilities don’t provide tons of burst damage. This is why the auto-attacks tend to be strong. While some don’t care for this, I quite like it, because it allows you to make a defensive pick like off-hand shield or a more support-type legend without feeling like it completely ruins dps.

yes exactly. in some ways it feels freeing.

What will you miss most when you switch?

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

seems like all guards are switching lol

Oh yeah. Just to give you some idea, I have over 4k hours on my guard, and if a guy like me is switching over, things are REALLY bad.

looks over posting history holy crap. All you’ve done for I don’t know how long is complain guards suck. I clicked 5 pages back, over a year ago, and you were complaining about how bad guards were compared to wars.

At a certain point it no longer becomes worth your energy…

Revanant and prebalancing concerns

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

ty for this post. a couple of questions did you feel the lack of burst from legends taking up the slot that some other classes have their burst skill in? or did something else cause this? also you mention it teleporting, what skill(s) did this for you? i didn’t get alot of play time that i found useful in beta to see them in extended combat situations
as the beta map was basically a super mario brothers level that required mastery use to activate the mushroom trampolines. i felt trapped in a badly made jump puzzle that had the jump function turned off.

what kind of level of damage numbers were you seeing?

Your questions are confusing but I will try my best…

Basically I used glint for boons (or go back to it later in fight if it was still going if I needed the heal) at the start of fight. Glint Swiftness between fights for travel. Might and fury during fight. Id pop herald f2 ability for more goodness then switch to shiro for burst. Main “burst” or damage source was the boons (might and fury from glint) then turning on the quickness skill from shiro and just going ham. rinse and repeat.

That’s of course in a vacuum. Something would usually come up for me to do something a bit diff. That’s also what most people did I think.

Teleporting is from shiros utility/legend and is generally more useful in pvp but you can kind of bounce between mobs with it too.

Revanant and prebalancing concerns

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

I played Shiro/Glint. What I found fun about Shiro/Glint sword/x and either hammer or staff depending, was that I felt very tough, even in mostly zerker, the utilities while not customizable where all useful all the time, and it had everything I was looking for and find fun in a character…

Which is to say I like a tankier zerker teleporter feel (similar to guardian but guardian’s useful weaps are all slow i.e. GS and mace and scepter which I dislike)

Rev feels like kind of a thief (without stealth) + elements of elementalist and guardian. My three favorite professions. Basically a sword mage. It also has a lot of sustain with 2x heals which I also like a lot and find fun.

It lacks true burst, or surprise burst of a thief or mesmer since it lacks stealth but I was never into setting that up anyway so I don’t mind its downsides. I like the revs sustainy sometimes (when heals are up) and bursty sometimes (if energy if cds are upetc) play style a lot.

Its the feeling of fast attacks via sword (compared to guard) cool new attack style of hammer and staff, + all the useful stuff they get in summary that melds well with my play style.

I also like the sort of…maintenance feel/option of choosing to swap legendaries for energy/new utilities as if a character is too simple in actions per minute I get too bored.

Combine that with simply being sick of my old classes (ele, thief, guard).

(edited by Mightybird.6034)

Revanant and prebalancing concerns

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

the insult was not necessary tyvm for the forum link I will go there and read.

that thread is tech talk about how the skills can be tweaked/the errors and annyoances with specific revenant skills. I don’t care how you want it changed I care how you played the character. for example a useful post would be “while I was playing my revenant I played them in the pvp arena. while I was in pvp I was running the legends of glint and shiro. I fount that x traits worked best for that line. I did have some trouble capping but running orbs was easy” I am after what was fun/what you actually did with the character. not tech talk about how this skill worked or that skill should be tweaked.

I feel like I’m talking to someone who isn’t familiar with human customs. If they complain about ‘X’ or say ‘Y’ is OP, that is the same as saying, well very similar to your example above as to what is fun.

If someone says, “shiro was OP in PvP” well you can surmise that shiro is the dmg stance, and therefore if they find it OP in pvp they were doing a lot of dmg in pvp and had a lot of fun…

Seriously man I don’t know how much simpler I can make this…

Revanant and prebalancing concerns

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

already an entire thread devoted to what people did what people ran and what people found fun or underpowered;
https://forum-en.gw2archive.eu/forum/professions/revenant/BWE3-Revenant-Feedback-Thread/first
I think you just want to whine at this point.

Revanant and prebalancing concerns

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

Ahhhh I understand more of where you are coming from now. You are old school RPG.

Sadly this is just where its at now a days with online gaming. The masses are too dumb and impatient to build their own characters so we get extremely simplified RPG-lite mechanics.

Personally I play GW2 for its action and the like, if I want the true old school, build your own character from the ground up experience, I go to the ol pen and paper RPG tabletop experience.

D&D3.5 for life yo.

My Hero! LOL

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

Can’t even come too soon. 23rd is tomorrow right? RIGHT?

IF WE MIX THE DRUGS PROPERLY !

Revanant and prebalancing concerns

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

Dude its not like they are changing the core mechanic at this point.

move on. Don’t play rev. There’s a lot of cool elite specs.

I mean we kind of already explained why we find it fun. So what if all DPS revs run Shiro/Glint? All DPS warriors run GS all DPS engis run nade spam etc

Maybe I’m wrong but it seems like you want this illusion that you are playing a special snowflake and I can’t help but roll my eyes a little. There ARE options on rev, not QUITE as many as some other characters but other characters also have less options than appear on the surface. Its a video game made by people, there are a finite amount of actions and reactions that can happen within it.

If you want true diversity there is this thing called real life.

Obligatory 'best name I've seen' thread...

in Guild Wars 2 Discussion

Posted by: Mightybird.6034

Mightybird.6034

A Charr necromancer with the twilight arbor helm named Meowleficent lol

omg xD !

Roy, I'm going through withdrawal!!!

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

boooooooored

logged in did daily…im like I should run dungeons since gold is getting nerfed soon but bleh

boooored

gimme rev pls

ty

What will you miss most when you switch?

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

I seriously think what I’ll miss most is down state from ele. Being able to mist form away from danger (like back into a keep, or out of a damaging field) saved me so many times.

OTOH I will likely be downed a lot less as rev…

My Hero! LOL

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

haha, yeah that’s the sort of new, fun, shiny moments you get with a new expansion. I can’t wait.

Unlocking Elite Spec

in Revenant

Posted by: Mightybird.6034

Mightybird.6034

I don’t think anyone knows for sure since we don’t know for certain how elites are unlocked.

Its very possible you have to have the entire class unlocked (not just be 80) before you can unlock an elite.