Now I worry about my guild mission teams. My guild has 2 diamonds and other ruby, sapphire, and emerald players.
We like to do the guild missions together for the rewards.
But having them effectively scaled up to diamond is going to make this pretty difficult to do missions.
I guess I will have to get an alt account for guild missions.
Or I will not be able to participate in the missions for the sake of skill level.I do not know how to address this, but now I am worried.
Will guild groups still consider the team rating or will the group have a division?
Or is this just treated like any other premade still?
Do them in unranked?
There is nothing that states you have to play ranked league seasons when you want to play with friends or guildys or do missions.
If you are playing ranked be ready to compete, simple as that.
It was a high skillcap class though so you actually had to be good and situationally and tactically aware to pull any of that off. If a rogue shadowsteps into a flare I’m sure no one would say he’s overpowered and rogue is a single target specialist anyway who had no real use in high end PvE. The rogue on top of skill needed to rely on crit damage to actually kill someone, if they lived through the burst then it was bailing time, so vanish away! Oh, but cloak of shadows doesn’t wash bleed.
Likewise, you may think you’re getting into a 1v1, signs are there but all of a sudden armies are fighting on you now, it’s no longer a 1v1 but a big group fight so the dynamics radically changed. Some of my funnest moments in WoW had this happen.
Oh come on. I mained rogue, it was not a high skill cap class. You walked into people stealthed, and pressed a few buttons. And there are actual videos of rogues fighting people naked, so no he didn’t rely on crits to kill.
Who cares about PvE? Not part of the discussion.
WoW had terrible balance even if you think rogue’s somehow where balanced.
this is the part chibbi is talking about https://www.youtube.com/watch?v=d7JYsuRD0nY
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Maybe you should watch this video as a memory refresher :
http://www.warcraftmovies.com/movieview.php?id=26540I don’t think i’ve ever seen a game where people complained more about balance than wow now that i think of it.
That brings back memories.
People complain about thief here…WoW rogues could literally kill you without giving you a chance to even move.
If you’re good, a thief +1ing can (d/p daredevil build) can actually burst quite well still.
Same for shatter mesmer, helseth does it all the time. But its all about +1ing and knowing when to.
Zerker Warrior can burst well in lower divs.
Maurader Scrapper is well built, not true burst but pretty good.
I cannot attest to post-WotLK, but Vanilla WoW PvP destroys gw2 by a huge margin. WSG in vanilla allowed for a ton of different specs to be very effective. There was no “perfect” group, you just needed to build to your groups strengths. BC PvP got dicey because of Arena and them trying to balance based on it. It was still way better than GW2 though.
Some rose colored glasses their sir.
Vanilla WoW:
I remember soloing warlocks 15 levels higher than me in open world PvP. Poor POOR warlocks.
Warriors with good equipment were crazy OP. Like soloing entire ZONES of people in open world.
Rogues didn’t need (literally) equipment to stunlock someone from 100-0.
Shamans, my goodness. With lucky crits could basically one shot a lot of lighter classes while being in medium armor and able to heal.
Paladins who could live against 2-3 people and slowly kill em all.
I’m actually really curious about the 1v1 PvP.
I could see hating it or loving it with little in between. Like I could see it being boring even if I were good at it, as you are solo. Then again, you are solo, so I wouldn’t have to deal with the cancer that is pvp team mates.
get em to use avatar early and outplay them
and/or
surprise burst em
Either way you are kind of relying on them to make mistakes. And you are never going to win a slow steady 1v1
There weakness is they are worse off in team fights, whereas a tempest is a lot better to have around.
Can still play most core builds… warrior, ranger, necro, engi, and ele pretty well. They just aren’t as meta.
It’s mostly chrono, herald, and daredevil where you would always want to take it regardless of build.
Also I find the MM system expects you to play at your absolute best. So if I try to offclass, even if I’m not horrible, it often means defeat.
Curious what tier youre stuck in?
I mean if its emerald…
But if its ruby that’s pretty average.
I don’t know if getting stuck in saphire is average but most people by population are still around there.
Also what are you playing? If you’re playing a necro for instance you generally need a team that will support you and not abandon you. Thief, necro, warrior, can be a bit harder to soloq with.
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lol you guys serious with some of these responses? This is why they don’t like communicating with us.
Far more people agree with anet/azure type of attitude.
honestly thief and warrior aren’t bad they are just bad in this bunker meta. Buffing may not be the best idea in this case and instead nerfs are probably in order (to the bunkers.)
old chain smoking dragons, whaddya gonna do
https://forum-en.gw2archive.eu/forum/game/pvp/A-Message-from-the-PvP-Team/first
The majority of games (even matches) are +1/-1 for winning/losing….you also gain partial points as you cross point thresholds….
majority of games, not all games are +1 or -1. And it clearly states partial pips are a thing.
AND, unless you’re gonna single-handedly train me, then I don’t have the motivation.
lol
I do nothing but PvP now a days. Feel free to add me/message me and I’ll give you plenty of tips and training.
Balance is pretty bad right now but at its core there is no other game like gw2 spvp. It has an amazing amount of depth, and is next to impossible to master.
Most likely you gained half a pip but you can’t see it.
You were considered highly favored to win (two diamonds) but barely won (practically a draw really.) So you barely won any pips. Seems to be working correctly and how I’d want it to.
If the diamonds had been “gaming” the system and the emerald had dropped your rating then you would have gained more for the win not less.
This post is only proving that the system actually works better than you all make it out to be.
I am not that good to have this problem but sympathize. I don’t think some people realize how high of a skill ceiling there is, you cannot learn a class in 10 games and play at that level. Even the pros can only play 2-3 classes at a high level and even then, are usually only actually comfortable competing with 1 or 2. Most normal people can only play one class (obviously IF that) at that level.
next patch:
“Added text to revenant’s downed skill stating its % chance to glitch you into terrain”
Holly cow OMG.. LOL this is EXACTLY how this season of Gw2 Pro league is now with the meta as it is. :P
hahaah move move move move !
it is kind of accurate
Good ideas. I like it. I can’t really think of anything wrong with it.
blows my mind, still going over so many people’s heads how you are contradicting yourself.
Rank either does equal skill and does matter who your paired with -
or it doesn’t equal skill level and you should be able to be paired with anyone and shouldn’t be blaming any losses on lower ranks when you are paired with them.
And let’s not forget the major offenders: asura revenants! We need standard character models for revenant. I can conceive that you could forget that sort of thing at release, but this really needs a hotfix given the fact that most pro league teams are running revenants.
lol wat? there are standard character models since forever
edit im converted i hate this map now
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Funny how people say rank does not equal skill, they feel very strongly about this…
Then you see them complaining they got paired with <insert lower ranked> tier and it lost them the game.
Ahem.
I don’t get it, why do you want your builds rated?
for ranger IIRC you’ll be specing for mostly bleeds using shortbow and 1h sword (I forget offhand)
Axe/Torch in both weapon sets. So you can swap and get a permanent 8 sec CD on bonfire. Also 5 stacks of bleeding with Axe 2 and all the Axe mainhand skills being projectile finishers to go with the field from bonfire.
listen to this guy that sounds much better
this forum ate my reply…
you CAN immob downed
mist form is a stun break
warriors get a worse knockback because they get a SELF RES
immob has always NOT stopped teles. Teles are a counter to immobs.
There are skills (your own tele) that let you stomp a downed if they tele
Everything is supposed to have counter play
mesmer tele is random
Downed state is surprisingly balanced once you’ve played all classes for awhile.
Well balance is far more difficult than most give credit.
I mean druid just officially became meta recently. After all this time. It takes a long time for players and devs to figure stuff out. Whats truly OP and what is really just a knee jerk reaction.
for pvp the strongest condi is mallyx rev
the build is super op right now it makes condi reaper look like a bad jokeUnless it runs into an actual condi reaper which sends it home in pieces with all the condi transfer and resistance corruption.
hah I know I was thinking it was fairly ironic since reaper counters rev.
ranged profs that aren’t bad in PvE (may or may not be meta for raids and harder content so be warned)
Staff Ele
Nade/rifle engi
LB ranger
mesmer
axe necro (power) scepter necro (condi)
rifle war
hammer rev
you can kind of play thief and guard ranged but I wouldn’t.
Its not just rank its the kittenty matchmaking and the quality of players im forced to play with. The vast majority of the matches are like 500-300 w-l and Im not playing any different in the buttkickings then when I win easily. I expect to be matched with people that know the basics the vast majority of the time not people that ping Svanir and Chiefien at the start of every Nifhel match which sadly happens even with diamond and legendary players. Last these league where put here for COMPETITIVE players if winning is not you main goal why are you playing when you can just do hotjoin, arena, or unranked. Its almost ridiculous to ask that question. How about because this is suppossed to be for competitive players. kitten I feel like everyone has taken stoopid pills.
its a game. if you aren’t having fun don’t play. better for everyone
lag?
or do you mean he already had it active and then you portaled? As it has a pretty small activation range (~400-500)
Why wouldn’t it follow you? Its not a distance thing, its just a damage animation. Like you wouldn’t expect to out run condis. Though that is kind of funny.
I love a well played thief that actually does his job. Is elusive, always moving, decaping, caping.
I hate a thief that constantly runs into and tries to solo 2 enemies on mid…
I don’t care much about rank, will reset anyway.
Am enjoying the game and like HoT changes overall.
People just come to the forums to complain.
Are you kidding? These forums are always super pessimistic. My goodness. I try to avoid them but still get roped in sometimes.
People playing the actual game are having fun and not at all pessimistic. The game has grown with the exception of WvW and the mishap with fractals, both of which should hopefully be changed soon.
Even the big fractal players in my guild just do other PvE stuff and less fractals. They are a bit annoyed sure, but nothing like what this forum represents.
The only population I see truly left out/shrinking are the poor WvWers. And they still play a bit. I think a lot of them went into PvP too with the league and all.
Risky for the high MMR/ division player tho. Theyd lose a lot of MMR / pips if they lose.
Once they get to legendary (many are stopping even lower) there is not much of an incentive to get to 2x or 3x legendary.
Sure for the tippy top who are competing for leaderboard will want to keep going. But toward the end of the season a lot of people will not want to grind anymore and go “whatevs, I’m cashing in”
Seasons reset so it doesn’t matter at a certain point and you can bet it’ll become quite rampart after the first month or so.
Now, if the seasons where shorter maybe it could work out better.
reapers, daredevils neither of which is very meta.
I still find well played DH pretty dang tough to handle (key word well played) and will lose 3/4ths of the time.
Well played druids can be a wash as well.
Bunker mesmer isn’t so much a counter but you aren’t killing/winning vs one on equal skill.
If its a 2v2 and the otherside has a tempest (again equal skill) you lose pretty much. So tempest in teamfights.
Scrappers can be pretty scary but I am not sure if I’d say an outright counter or not as sometimes I come up against bads and sometimes some that are clearly well above my skill level.
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for ranger IIRC you’ll be specing for mostly bleeds using shortbow and 1h sword (I forget offhand)
I blame all the food and buffs you can get more than anything.
If you make the pip gains based on indidual MMR / division this type of abuse is gone. Just like there is no MMR abuse in wow anymore.
I guess. But then we’d have gold for pips even more so than now as lower amber players could get ‘power leveled’ quite a bit easier than now that way.
Instead of people complaining about how it is currently, everyone would just complain they bought there way up or a friend leveled them up.
avoid engi and ele then.
If you want something new + durable go guard, warrior, or ranger.
Just avoid thief, mesmer, and elementalist. Everything else will have a pretty easy time in leveling. Engi can be challenging for a new player (or someone who just wants a simple experience.)
Easiest, probably necro and guardian. With runners up being warrior and revenant and ranger.
Its should not be benefitial to anyone… it should be even matchup. Thats the entire idea behind matchmaking.
In a perfect world it could be an even match up but people are people and abuse the system. So we have to make do.
I agree with Celeras.
If a legendary groups with an amber it should be beneficial to their opponents, not to them. Pretty simple.
ele, ranger, engi, necro, guard, and warrior can all do pretty good sustainy condi PVE specs albeit some may have issues (ele will generally be pretty glassy)
mesmer, thief, rev have condi specs but are kinda not optimal for PVE. You will still kill stuff though, and they can be great fun if you don’t care about being optimized. Rev has a lot of torment for instance which requires the mob to be moving for its good dmg. Mesmer has a lot of confusion which requires skill usage which is bad for mobs. And thief mostly just has odd applications (has to move a lot, caltrops, dodge mech, etc) but can be good fun if solo/open world.
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People who purposefully spoil this type of stuff are cowardly garbage.
Not reading thread because some person of horrible personality may be spamming spoilers above and I haven’t seen it yet.
But yea, this is why I am closing all game chat in all online games I am playing until I see it.
gw2 is a 11 out of 10 game here’s why
my opinion
you could have saved a lot of time and just wrote it like that OP.
is this guy for real?
The 4 meta builds all have melee components or are pure melee, herald. Hammer scrapper, tempest has a melee variant (dagger/focus) and the last (mes) is half melee (sword/shield) with ranged options (clones, staff.)
So … by OPs logic melee is clearly overused, i guess nerf melee buff ranged?