Showing Posts For MikaHR.1978:

PSA: only 2 weeks for asc weapon

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

How quickly are they expecting us to gather the materials though? Hopefully a lot of them drop more then one at a time. :S Otherwise it will obviously take a lot of people more then the two weeks to even gather all the ascended mats. Though there is some of it that is buyable, but I imagine the price might be pretty stiff for quite a while.

To be honest the requirements aren’t as bad as I expected. But its still sad, but I sincerely hope that after they get done with ascended armor we see no more new tiers. I highly doubt they can make something beyond legendary (besides legendary armor, which will probably come at some point). I think thats the only way I can last through this stuff.

They said they aint stopping with vertical progression, so get on the gear treadmill or get out

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Ways to obtain ascended weapons..

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

and I quote "First off, crafting is not the only way to get Ascended Weapons! Anywhere you can get an Ascended Material drop or an Ascended item drop there is also a rare chance that you will get an Ascended Weapon chest that allows you to choose which weapon type you want from within a stat combo.

NOT just fractals – champs, JP’s, WvW, mini dungeons, fractals, dungeons, etc.

You can also get precursor form anything in the game. whistle

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

PSA: only 2 weeks for asc weapon

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Such a horrible move for the game. So disgusted right now. Done.

This gives me a good opportunity to continue playing some other games.

Why? Everything in this game is either given to you or you are hand held all the way there.

IMO the only way to get ascended weps should be fotm 48.

No, you should only get it in www or winning tPvP, killing scripted crap over and over is…lol

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Ascended Gear to Kill Builds and Alts?

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I just saw the livestream, and I’m sad that most likely will say good bye gw2. I’m not really fan of grind and even less of time gating. I was just begining to build up my alternative chars, but I cannot becouse I’ll have to build even (a lot more) my main. For only a single build (considering several weapons, I’m sorry for warriors) will take the eternity… Were really fun during this time and I was believing that this game were the best game ever made, but I’m wrong. I’ll wait a little more to see, but most likely I’ll leave the game.

Welcome to the World of Guild Wars 2!

I want to see just how bad the economic damage from this is, but I expect it to be just as bad, or worse, than I’m thinking. This new tier is relying way too heavily on T6 materials, and even weapons, with ascended weapons requiring materials that can only be acquired by salvaging exotics.

Curiosity will keep me around just to see the fallout, but I’m done with GW2 beyond standing around in LA and using it as a means to socialize with some friends. WvW had been what kept me interested in GW2 the most. Account bound wvw ranks were a huge blow to that, and these new weapons, with their wide-spread economic impact, are the final hit.

I did not buy GW2 to be sent on a year long grind to get new weapons, but this is exactly what Anet’s pandering to fans of other games has done. Enjoy your new grind “loyal” fans till they get their single character/build a new weapon and move on to a game with even more grind, they’re going to be all you have left when you’re done destroying what used to be the best MMO on the market.

Why did not they just created more weapons skills, utility skills, traits, MORE DIVERSITY? Do they really want to blow this game up with no reason? I just wonder where the “horizontal progression went”

It went to vertical progression.

You see, its mch easier to slap few more stat points on weapon/<insert item name> make it take forever to aquire than get new skill for all classes.

Problem is that players are tired of it and even WoW which perfected it is losing players at staggering rate and any MMO after WoW built on it failed miserably.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

T7 Cooldowns: Accountwide or per character?

in Crafting

Posted by: MikaHR.1978

MikaHR.1978

What I got from the TWITCH stream was that the results of what you make from the account bound time gated items are tradeable in the trading post.

http://www.twitch.tv/guildwars2/c/2844578

So theoretically you could make your ascended armor without any timegate it would just cost you more.

If you do want to make it yourself however it should take about 2 weeks per piece.

NOTE: This is a good thing. It makes crafting useful after you got the armor/weapons you are looking for. Can’t have everything.

Really. Account bound. Tradable. Whistle.

Doubt it.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

PSA: only 2 weeks for asc weapon

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

So which one of my 8 level 80’s that I use in WvW should I outfit first? If it takes 2 weeks to be able to create one ascended weapon and lets us say that my toons will need 4 each minimum, that adds up to 64 weeks of grind and still does not answer all of the possible weapon combinations.

Definitely an alt killer!

And what if they nerf one of your builds and you are left with a bunch of worthless useless weapons?

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Ascended Gear to Kill Builds and Alts?

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

My theory is that ANet wants to keep as many as possible playing, and that their decision-making process is reactive rather than proactive. Virtually every change they make, even balance changes, have been a reaction to player complaints of one kind or another. Thing is, you cannot please everyone, and every decision made to please one group angers a different group.

- I think there are changes that benefit everyone playing the game as a whole. Performance improvements, bug fixes and adding useful quality-of-life features are some of them. Then there are changes that are obviously controversial. Adding power creep and vertical progression to please the addicts is going to leave players with multiple characters unhappy. Carrot-in-a-stick type gameplay is highly disrespectful to the player. Like we’re some rats in Skinner’s box who have nothing better to do than go through the hoops to keep up with the shallow content.

This lecture by Jonathan Blow changed how I view the game industry these days:
http://www.youtube.com/watch?v=SqFu5O-oPmU

Yes, EQ/WoW were worst thing that happened to MMOs and conditioned so many people. Its really sad GW2 is on the same path as those now.
Build variety – dead
Als – RIP

AH well, thats a lotof free time for me now.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Ascended gear 11+% > Exo? WAY too much.

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

(Had to repost because my old posting was removed here, because I speculated about the state of mind of the person responsible for ascended gear, which a moderator didn’t approve of.)

What in the world could make someone add gear that is 11%+ better than exotics, giving you a permanent feel of “this sucks, I cannot fairly compete, because I can’t invest insane amounts of time into this new vertical gear grind —that Arenanet originally promised they’d never add— so I will always have inferior items from now on”?
I’m speechless about this in my opinion bad game design. But anyway, I stopped playing way back when the whole Ascended nonsense was released and I only just got back cause a friend asked me to help him out. You won’t ever see a dime from me until you restore your promise and actual product features you announced when GW2 came out, the reason why I bought it and invested countless hours in it: No gear progression/grind. I invested a lot of time into the game based on that statement of you about what your product would definitely 100% be like, so how about paying me back for that false statement actually?

The increase over exotics should be 3% to 5%, with 5% being the obvious absolute maximum.
As people stated in the usual youtube videos containing criticism on ascended items, it should of course really be 0% -> it is gear you can grind for if you like that fractal dungeon grind -- leave everyone else alone with that kitten instead of forcing them to do things they don’t want to do and play the way they don’t want to play.

Where did they promise they wouldn’t ever add near gear tiers?

It was one of the selling points before launch.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Ascended gear 11+% > Exo? WAY too much.

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

With that much difference WvW is going to be difficult against anyone with a Legendary especially since the time gating for some of the materials required to build an Ascended. It will be some time before everyone is back to an even footing.

I have killed players rocking legendaries on my level 60’s wearing greens/rares.
I have died to players (i’m sure of it) who aren’t level 80 as an 80.

Everyone will be getting these items at roughly the same pace. For every person on my server to get 1 item, my opposing servers will have the same pace of players getting these items. WvW was never built to be balanced mind you. WvW isn’t about 1v1.

WvW players in my mind were in the beginning the only players who I thought should have had a gripe with how ascended items were obtained and how it may have thrown off some balance, even though WvW will never be balanced unless you count all teams having all levels of players with all levels of gear.

Soooooo, its great to make it….even more imbalanced rofl right

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Ascended gear 11+% > Exo? WAY too much.

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

o grow up u had 1 year whit exotic only what do you like to play this game 10 years whit the gear from day 1 that u made ? no progres at all in gear ? shallow thing for mmo dont u think

Gele meet GW1, GW1 meet Gele.

We very much would like to have a discussion about low, to no, gear progression requirements… for 8+ years.

Which is why it only sold 6-7 million copies. It was out-done in sales by MINECRAFT.

The original Guild Wars was missing a gear and economic system that made you want to keep playing. Guild Wars 2 has it, and that’s why its the fastest selling MMO in history.

Anet has learned from their mistakes.

Yes, and it sold that many BECAUSE of GW1 and BECAUSE of what they said it would be which is now clearly what is not.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Ascended gear 11+% > Exo? WAY too much.

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

i cant play game for cosmetics only i need gear progresion the combat is shallow as it is i cant do dungeon for skins ill go play barby game if i like that :P

And, to your didcomfort, you will still be doing dungeons for skins since Ascended gear is time gated and account/soulbound crafted and only reason to do dungeons is gold/skins.

Sigh, why people cant think a bit about what they write….

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Ascended gear 11+% > Exo? WAY too much.

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Upon inspection we can see that the participation in the process is mandatory, not optional.

snip
Seriously, you are more afraid of the potential that they will add more tiers than you are of ascended items as a concept. Frankly, these fears are unfounded. They have stated (post release, when this debate first started) that they have no intention of adding a new item tier in the foreseeable future.
snip

From the AMA from Chris Whiteside:

“we will have vertical progression moving forward with the focus on zero grind and a very low power curve.”
“That is why there is no plan for new Rarity Tiers of loot but there are plans to enhance or gain items within the existing rarity design whose properties continue on a shallow power curve
However we have no intention of adding a new Rarity of Gear such as Ascended. Instead and as we evolve the game existing Rarity’s will evolve over time
Through infusions and existing Tiers there will be the opportunity to increase stats or abilities on a low power curve through multiple types of gameplay in GW2.
The opportunity to enhance existing tiers of loot will not be through a regular cadence of monthly updates instead it is more likely to come from expansions or very big drops of content.”

See my description of VP above. It doesn’t progress by stopping. If it did it wouldn’t be vertical progression and that is what they introduced, by their own words, last November.

I should have been clearer, its irrelevant if its new tier of gear or new tier of sigils/runes or new tier of infusions or <insert object with bigger stats>

What is relevant is that you will be be forced to constantly chase more and more stats.

AND it will inevitably lead to content where those stats are required (1st one is already here: www)

Oh, and someone already datamined new +11 infusions. And how will you recover those +5 infusions to pass on on your fall behind character: lo and behold new cash shop salvage tool that recovers upgrades without destroying the item.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Ascended gear 11+% > Exo? WAY too much.

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

o grow up u had 1 year whit exotic only what do you like to play this game 10 years whit the gear from day 1 that u made ? no progres at all in gear ? shallow thing for mmo dont u think

Its fascinating whom ANet caters to.

I’m guessing they cater to MMO players. Sorry GW1 players, no gearing up in the first 3 months of the game then doing pointless fluff content for the next 10 years.

As I see we still have people who don’t understand vertical progression, I’ll play.

Everything you need to know about VP can be found in the words that make up the concept: Vertical, the power level of the game increases; Progression, it continually increases over time.

And, VP can be described by an integer series: 1,2,3,4,5,…n where each number represents a new tier of ever more powerful gear. Upon inspection we can see that the participation in the process is mandatory, not optional. It makes no difference whether the difference between 1 & 2 is material. Vertical progression does not progress by stopping. It is self evident that eventually you will not be able to play the game if you are not grinding it out on the treadmill.

Ever wonder why they call it a gear treadmill? Here’s why: everyones at power X and new gear with more power drops, let’s call it power level Y. Everyone jumps on the treadmill. When they get off everyone’s at power level Y. Meanwhile, the environment has attained power level Y as well. Before and after the treadmill ride there is no relative difference between player and player (if they rode the treadmill and they really had no choice) or player and environment. In reality they have gone nowhere; they’ve just been exercised on a non-optional treadmill.

That’s all well and good for hamsters, but players in 2013 are realizing more and more that the emperor of treadmills has no clothes. We want more from our gaming than a mandatory treadmill ride. Vertical progression is an old answer to the question of making an engaging MMO. We’re ready for a new kind of MMO.

Question is what happens when this self proclaimed “MMO players” get their ascended set.

ANet caved in not even 3 months after release. How long will it take to cave in after ascended. My prediction: they already plan for next tier.

The only way to avoid it will be legendary tier. And we know fastest way to legendary.

While if they do that, I am done with this game. Very simple.

How do you suppose they will keep those who want vertical progession happy after ascended. And they said themselves ascended armor will be here before end of the year.

The only thing they did say is that we will not see new tier this year.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Ascended gear 11+% > Exo? WAY too much.

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

o grow up u had 1 year whit exotic only what do you like to play this game 10 years whit the gear from day 1 that u made ? no progres at all in gear ? shallow thing for mmo dont u think

Its fascinating whom ANet caters to.

I’m guessing they cater to MMO players. Sorry GW1 players, no gearing up in the first 3 months of the game then doing pointless fluff content for the next 10 years.

As I see we still have people who don’t understand vertical progression, I’ll play.

Everything you need to know about VP can be found in the words that make up the concept: Vertical, the power level of the game increases; Progression, it continually increases over time.

And, VP can be described by an integer series: 1,2,3,4,5,…n where each number represents a new tier of ever more powerful gear. Upon inspection we can see that the participation in the process is mandatory, not optional. It makes no difference whether the difference between 1 & 2 is material. Vertical progression does not progress by stopping. It is self evident that eventually you will not be able to play the game if you are not grinding it out on the treadmill.

Ever wonder why they call it a gear treadmill? Here’s why: everyones at power X and new gear with more power drops, let’s call it power level Y. Everyone jumps on the treadmill. When they get off everyone’s at power level Y. Meanwhile, the environment has attained power level Y as well. Before and after the treadmill ride there is no relative difference between player and player (if they rode the treadmill and they really had no choice) or player and environment. In reality they have gone nowhere; they’ve just been exercised on a non-optional treadmill.

That’s all well and good for hamsters, but players in 2013 are realizing more and more that the emperor of treadmills has no clothes. We want more from our gaming than a mandatory treadmill ride. Vertical progression is an old answer to the question of making an engaging MMO. We’re ready for a new kind of MMO.

Question is what happens when this self proclaimed “MMO players” get their ascended set.

ANet caved in not even 3 months after release. How long will it take to cave in after ascended. My prediction: they already plan for next tier.

The only way to avoid it will be legendary tier. And we know fastest way to legendary.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Ascended gear 11+% > Exo? WAY too much.

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Man, i wish stats were way more simple since its obvious that there are so many people who dont get difference between square and linear function and are clueless how stat work in GW2, but at the same time feel like they should comment on it.

To be honest, I know the math of squared and linear function. However, I have no idea which stats is linear or squared. They don’t tell me anything on the stats page. Except higher is better, but nothing else

Took whole of 5s to find:

http://wiki.guildwars2.com/wiki/Damage

And i guess “critical chance” and “critical damage” are self explanatory.

Which should be part of the stats page explanation instead of on a 3rd party website. You think I dont know that wiki page exists?

Its not a “3rd party website”

Its official GW2 wiki and, gosh, you have a link for it on top of this very page.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Ascended gear 11+% > Exo? WAY too much.

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Man, i wish stats were way more simple since its obvious that there are so many people who dont get difference between square and linear function and are clueless how stat work in GW2, but at the same time feel like they should comment on it.

To be honest, I know the math of squared and linear function. However, I have no idea which stats is linear or squared. They don’t tell me anything on the stats page. Except higher is better, but nothing else

Took whole of 5s to find:

http://wiki.guildwars2.com/wiki/Damage

And i guess “critical chance” and “critical damage” are self explanatory.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Ascended gear 11+% > Exo? WAY too much.

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Man, i wish stats were way more simple since its obvious that there are so many people who dont get difference between square and linear function and are clueless how stat work in GW2, but at the same time feel like they should comment on it.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Ascended gear 11+% > Exo? WAY too much.

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I dont see the problem, the increase is not much at all and it really doesnt make a noticeable difference.
Exotic gear is way too easy to get anyway, need something to work towards sometimes.
Some people have more than 2 hours a week to enjoy this game and feel like a new tier can only do good for them.

over 1000 hours/8 months.

You were sayin?

Ascended=bad.

2nd. L2P since you dont have a clue how the stats in GW2 function.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

How is GW2 doing financially?

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Ehh I dont follow sorry. The Q2 report says they did $25m this last quarter they reported on. not $7.7m Unless I am misreading something. Its $28b krw which are equivalent to $25m usd. Thats excluding the box sales. Total so far is $160m which covers all the wages for 5 years alone.

Thats also not counting the easter market which generally is greater then the western market making it so potentially it could do $200m a year from the gemshop alone.

During the call itself they said the game is doing strong and seems stable financially. It would be illegal to say that if the income was smaller then the expenses.

You’re missreading it. Page 10 counts the gem shop sales (11.459 KRW in MN =7,79 mio €=10,32 mio $) and page 5 the boxed sales (28.899 KRW in MN = ~20 mio€ = 26 mio $). I’ve been following the financial reports for ages (GW1) and it has always been like that, media report the same numbers.
Nonetheless that doesn’t change my calculation by a lot.
As you’ve maybe noticed I’ve muddled up US$ and €, sorry for the confusion.

Anyway, do you have data for cash shop quarter to quarter maybe?

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

How is GW2 doing financially?

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

WoW raised their revenue for few years, same as EvE, same as few other games.

Looking at just part of the picture that fits what you want to say is disregarding the big picture.

Revenue is down quite a lot since launch, 70% in 2nd quarter GW2 was out and another 20% in third quarter.

Noone can deny GW2 is doing fine, but fact is revenue keeps dropping.

New game, lots of positive press, holiday season, box/game sales. That’s what contributed to such a huge 4Q. They sold around 3 million games in the 4Q and the month before it. And only 1/2 million in the 7-8 months since. It’s also the transition from box/game sales to cash shop. 2Q sales still beat the best quarter of GW by 50% and was still higher than Aion which is still a subscription based game in Asia (Korea is 2/3rds of Aion’s sales).

Dont compare other games, for all we know Aions expenses might be much lower and could be much more profitable than GW2.

Revenue is down on 2 quartes that have nothing to do with launch.

If they actually tell the truth and logins are raising and revenue (which is greatly cash shop driven since q4) has fallen 20%. It means more people that spend way less.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

How is GW2 doing financially?

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I think they are doing really well, there are many people who have bought well over just the standard box price in gems. Multiply that by a thousands and you got $$$$. Good way to do business, making more money than those p2p games.

You dont have to guess or multiply anything, you just look at NCSfor quarterly reports lol.

Revenue is down 20% since last quarter.

I agree, it’s gone down from launch. How many MMOs have rising revenues? How far down is WoW" revenue this quarter? Have you checked.

Being down 20% means very very little. Either they’re doing well enough to support their business model or they’re not.

It’ll be interesting to see the next quarterly report…as well as how they do in China.

WoW raised their revenue for few years, same as EvE, same as few other games.

Looking at just part of the picture that fits what you want to say is disregarding the big picture.

Revenue is down quite a lot since launch, 70% in 2nd quarter GW2 was out and another 20% in third quarter.

Noone can deny GW2 is doing fine, but fact is revenue keeps dropping.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

How is GW2 doing financially?

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I think they are doing really well, there are many people who have bought well over just the standard box price in gems. Multiply that by a thousands and you got $$$$. Good way to do business, making more money than those p2p games.

You dont have to guess or multiply anything, you just look at NCSfor quarterly reports lol.

Revenue is down 20% since last quarter.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Ascended Gear to Kill Builds and Alts?

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

There are diminishing returns. Adding 10 power when you have 100 power is not the same as adding 10 power when you have 1,000 power. As you increase power, eventually you reach a point where the increase is only marginal. I believe that there was a thread many months ago with stating this but with toughness.

Theres no dminishing returns in GW2. Period.

Adding 10 is adding 10 power and incresing you damage for that 10 power for same amount whatever your start point is.

The effect of that 10 power is less the more of it you have. Some people just don’t understand relative increases I guess.

And some people dont understand fundmentals of GW2 stat system but want to discuss it i guess.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Ascended Gear to Kill Builds and Alts?

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

There are diminishing returns. Adding 10 power when you have 100 power is not the same as adding 10 power when you have 1,000 power. As you increase power, eventually you reach a point where the increase is only marginal. I believe that there was a thread many months ago with stating this but with toughness.

Theres no dminishing returns in GW2. Period.

Adding 10 is adding 10 power and incresing you damage for that 10 power for same amount whatever your start point is.

Even so, she is ignoring the fact that the weapon could have a higher base damage anyways, which is multiplied by power for your overall attack.

Yah, people tend to forget that, weapons bring much more advatge/item than trinkets.

We can safely say weapon brings double increase over trinket item.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Ascended Gear to Kill Builds and Alts?

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

There are diminishing returns. Adding 10 power when you have 100 power is not the same as adding 10 power when you have 1,000 power. As you increase power, eventually you reach a point where the increase is only marginal. I believe that there was a thread many months ago with stating this but with toughness.

Theres no dminishing returns in GW2. Period.

Adding 10 is adding 10 power and incresing you damage for that 10 power for same amount whatever your start point is.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Fixing Ascended Gear.

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

They think they can get away with it, but it ALWAYS backfires.

And guess what: there were always people like you saying exact things like you do. Didnt help those games though.

New Coke, too. And Netflix separating their service into two parts to charge their customers twice. Yes, people do make mistakes. No one is perfect. But sometimes they get it right, and that’s why they keep trying.

I don’t own any NCSoft stock. I don’t get a paycheck from Anet. I don’t care if the game crashes and burns or not, for the moment I’m having fun playing it and that’s all I care about.

Yes its pretty obvious you dont care about the game, the only sad thing is that ANet dcided to listen to you (and the likes of you)

THAT is what is smelly about situation and is same as in all the games that tried it: they want to cater to people that dont care about the game in the first place while kitten ing off their loyal customers in the process.

Its not really rocket science to conculde is it:

a) good thing
b) bad thing

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Fixing Ascended Gear.

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I dunno, I think the third group (“we don’t care, we’ll get it if we need it”) is bigger than both combined.

It’s quite likely true – but, as i said before, it doesn’t matter. While that group is not protesting against introducing ascended weapons, they would also not protest against removing them. As far as the ascended gear is concerned, they don’t count.

I’m certain of it. For good or ill, Anet tries to include something for every segment of their player base. What happens is that pleasing group A will kitten off group C, while Group B doesn’t care either way. Group B is generally larger than A + C, so overall the game itself and the players are not affected by any of the changes.

Again, group B does not matter here. What matters is the relation of group A to group C – and from what i see, group C (anti-ascended) is significantly bigger than group A (pro-ascended).

It doesn’t matter to you. Anet, however, looks at the player base as a whole, not just the parts they want to see. And the minority against Ascended gear is obviously a tiny segment of the whole, or they would have stopped at trinkets.

Not really.

Large majority of LOTRO didnt want raiding gear, guess what, they introduced raiding gear inspite of it, game loses subs very fast, 2 years later LOTRO goes F2P with public apology to players about raiding gear (radiance gear). Too little to late.

SWG was what it was, had audience that it had until someone in SOE/LA decided that NGE is needed, SWG crashes and burns.


….

They think they can get away with it, but it ALWAYS backfires.

And guess what: there were always people like you saying exact things like you do. Didnt help those games though.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

The Fate of Exotics

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

The question is how hard is it going to be to get the ascended weapon materials to craft with? if it’s something not so easy, then exotics are not going to go away anytime soon. You can still play with them at max level.

You can play in greens if you want to.

Guess you can see redundancy of it now.

From what they said it will not be hard to get them (just like trinkets) but it will require lot of time.

If you plan of playing 1 character with 1 build thats cool. Something more – tough luck.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

The Fate of Exotics

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Just like rares, ecto trash.

And instead 2 redundant tiers we will have 3. woohoo.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Gemstore or Subscription

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I will NEVER pay a fee just to log in a game again. GW2 has proven that you don’t need sub fees to maintain and grow a MMO, heck they are putting out more content than sub based games.

It has actually kind of proven you DO need subscription fees to deliver large, meaty content updates on a regular schedule. Compare what WoW has released over the past year to what GW2 has and there’s simply no comparison — WoW wins hands down.

Considering how much bigger Blizz is, their content output is laughable. Not to mention it’s always dungeons raids and more raids. Regular schedule? Like the 6+ months without any update prior to the release of MoP? It’s not like they gave you MoP for free now is it

Subscription fees are the biggest scam of videogaming. Only EVE deserves one, because you can pay for it with in-game gold and because their meaty updates are FREE, like they should.

Yes, pretty much doble dipping customers wallet. It even went to triple dipping with SWTOR: sub+cash shop+paid content updates.

Wildstar/ESO are also doing double dipping and theres high probability they will try triple dip.

I dont mind developers getting paid. I mind in the way some developers/publishers want to pull it off. In that respect few games like GW2/EvE/Lineage 2 are shining examples and games like SWTOR/EQ2 are worst offenders.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

Definately, I go over that a bunch in other threads. If more things were as rewarding, especially doing the events in smaller groups, things would be SO much better.

There wouldn’t even be this “OMG EVERYONE GREEDY FARMER RUINS EVENT” thing that happens.

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

I sitck to www. Im rewarded the most because i enjoy it the most.

In over 1000 hours of my time spent on GW2 i did maybe 10 dungeons and havent stepped in fractals.

But then i play it to enjoy myself.

We’re getting really close to this broken argument again about FUN, that’s not what this topic is about.

I also do things that I find fun, even if they’re not rewarding, but they should be. There’s nothing wrong with wanting to achieve carrots and grind for skins, that’s what this game is all about and relies on.

The condemnation of farming and farmers needs to stop.

Despite what you’re bashing me for about my stance about Zerging, it doesn’t change the fact that it comes down to poor game design, plain and simple.

Facts? rofl, one more random forum poster that thinks he is most important and his opinion count as fact.

I dont think you realize how broken your “arguments” are. Thats the problem.

So you’re saying the 4 points I posted about zergs aren’t true?

Then dont zerg. Very simple. Duh. Broken arguments and all that.

the problems with apples are problems a) to d). Here is a suggestion for a solution. NAH, LOLZ, YOU NOOB, there are oranges. Yeah, right, he cannot argue and you can reasonably.

Pretty easy and simple: if you dont like apples choose something else. If you complain and want to completely change apples TO oranges, and you have oranges right beside apples, but intentionally choose what YOU DONT LIKE, and then even go and rant about YOUR choice, well, theres a name for that rofl

It becomes more and more funny.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

Definately, I go over that a bunch in other threads. If more things were as rewarding, especially doing the events in smaller groups, things would be SO much better.

There wouldn’t even be this “OMG EVERYONE GREEDY FARMER RUINS EVENT” thing that happens.

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

I sitck to www. Im rewarded the most because i enjoy it the most.

In over 1000 hours of my time spent on GW2 i did maybe 10 dungeons and havent stepped in fractals.

But then i play it to enjoy myself.

We’re getting really close to this broken argument again about FUN, that’s not what this topic is about.

I also do things that I find fun, even if they’re not rewarding, but they should be. There’s nothing wrong with wanting to achieve carrots and grind for skins, that’s what this game is all about and relies on.

The condemnation of farming and farmers needs to stop.

Despite what you’re bashing me for about my stance about Zerging, it doesn’t change the fact that it comes down to poor game design, plain and simple.

Facts? rofl, one more random forum poster that thinks he is most important and his opinion count as fact.

I dont think you realize how broken your “arguments” are. Thats the problem.

So you’re saying the 4 points I posted about zergs aren’t true?

Then dont zerg. Very simple. Duh. Broken arguments and all that.

And this ladies and gentlemen is what people do when they can’t counter an argument. They dismiss and ridicule.

Right. And this is what people do when they intentionally do what they dont like even if alternatives are provided. You achieved….something.

Its pointless for him to repeat broken arguments, but as he likes to farm, i guess thats what he likes best wether he likes it or not.

You don’t even know what we’re talking about at this point, so this is a waste of time.

Again wrong. Its pretty obvious from your participation in the thread what youre talking about.

Yes its a waste of time.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Maxed Homogenization

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Even if your concurrency figures are accurate (and I question those), you have no idea how many people play the game.

A game that has a conccurency of 300,000 probably has over a million players,

So you say he can’t possibly know and you follow that with your own guesstimate which you can’t know by the same reasoning. Well done.

Saying that less that 500k people play this game is unprovable.

You are right. He cannot prove it, but you can’t prove he’s wrong either.

In fact, you have no idea how many people are playing.

Neither do you (nor me for that matter). Let alone what the definition of playing is.

EvE has >500k players and 30-40k conccurency

WoW had like 300-400k concurrency.

So what you are saying is that GW2 is completely different than any other MMO and that in GW2 ALL players that play the game are in only 2 states:

1. Either ALL are logged in

2. Either ALL are logged out

at any given time you look.

So YES he can prove his point and you just play….because you defend OP which clearly didnt comprehend what he read just wanted to write….something for whatever reason.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

Definately, I go over that a bunch in other threads. If more things were as rewarding, especially doing the events in smaller groups, things would be SO much better.

There wouldn’t even be this “OMG EVERYONE GREEDY FARMER RUINS EVENT” thing that happens.

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

I sitck to www. Im rewarded the most because i enjoy it the most.

In over 1000 hours of my time spent on GW2 i did maybe 10 dungeons and havent stepped in fractals.

But then i play it to enjoy myself.

We’re getting really close to this broken argument again about FUN, that’s not what this topic is about.

I also do things that I find fun, even if they’re not rewarding, but they should be. There’s nothing wrong with wanting to achieve carrots and grind for skins, that’s what this game is all about and relies on.

The condemnation of farming and farmers needs to stop.

Despite what you’re bashing me for about my stance about Zerging, it doesn’t change the fact that it comes down to poor game design, plain and simple.

Facts? rofl, one more random forum poster that thinks he is most important and his opinion count as fact.

I dont think you realize how broken your “arguments” are. Thats the problem.

So you’re saying the 4 points I posted about zergs aren’t true?

Then dont zerg. Very simple. Duh. Broken arguments and all that.

And this ladies and gentlemen is what people do when they can’t counter an argument. They dismiss and ridicule.

Right. And this is what people do when they intentionally do what they dont like even if alternatives are provided. You achieved….something.

Its pointless for him to repeat broken arguments, but as he likes to farm, i guess thats what he likes best wether he likes it or not.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

Definately, I go over that a bunch in other threads. If more things were as rewarding, especially doing the events in smaller groups, things would be SO much better.

There wouldn’t even be this “OMG EVERYONE GREEDY FARMER RUINS EVENT” thing that happens.

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

I sitck to www. Im rewarded the most because i enjoy it the most.

In over 1000 hours of my time spent on GW2 i did maybe 10 dungeons and havent stepped in fractals.

But then i play it to enjoy myself.

We’re getting really close to this broken argument again about FUN, that’s not what this topic is about.

I also do things that I find fun, even if they’re not rewarding, but they should be. There’s nothing wrong with wanting to achieve carrots and grind for skins, that’s what this game is all about and relies on.

The condemnation of farming and farmers needs to stop.

Despite what you’re bashing me for about my stance about Zerging, it doesn’t change the fact that it comes down to poor game design, plain and simple.

Facts? rofl, one more random forum poster that thinks he is most important and his opinion count as fact.

I dont think you realize how broken your “arguments” are. Thats the problem.

So you’re saying the 4 points I posted about zergs aren’t true?

Then dont zerg. Very simple. Duh. Broken arguments and all that.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Gemstore or Subscription

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

What they really need to do is make a better quality cash shop. Better items mostly.

Its a very fine line to walk between being fair to your customers and make then feeling like they miss out too much if they dont put out cash. For now they are doing a fine job, but its very easy to fall off.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

Definately, I go over that a bunch in other threads. If more things were as rewarding, especially doing the events in smaller groups, things would be SO much better.

There wouldn’t even be this “OMG EVERYONE GREEDY FARMER RUINS EVENT” thing that happens.

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

I sitck to www. Im rewarded the most because i enjoy it the most.

In over 1000 hours of my time spent on GW2 i did maybe 10 dungeons and havent stepped in fractals.

But then i play it to enjoy myself.

We’re getting really close to this broken argument again about FUN, that’s not what this topic is about.

I also do things that I find fun, even if they’re not rewarding, but they should be. There’s nothing wrong with wanting to achieve carrots and grind for skins, that’s what this game is all about and relies on.

The condemnation of farming and farmers needs to stop.

Despite what you’re bashing me for about my stance about Zerging, it doesn’t change the fact that it comes down to poor game design, plain and simple.

Facts? rofl, one more random forum poster that thinks he is most important and his opinion count as fact.

I dont think you realize how broken your “arguments” are. Thats the problem.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I would love that, make dungeons as profitable as zerg farming.

Well, that’s part of the issue isn’t it. Zerg farming is what’s rewarded most. It would be fair to tell people to stick to their prefered playstyle but it is a bit odd if they are not rewarded equally.

I sitck to www. Im rewarded the most because i enjoy it the most.

In over 1000 hours of my time spent on GW2 i did maybe 10 dungeons and havent stepped in fractals.

But then i play it to enjoy myself.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Gemstore or Subscription

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Why is this even up for debate? They make more than enough regularly.

True, and if you want to support the game just buy some gems. Dont really see a need for forced payment, they said themselves they will thrive or fall of their work and it seems theres enough people to support their effort.

It just seems like they have a lot of internal communication problems, and money isn’t going to fix that.

Not really and it has to do nothing with the topic. But just for kicks, which game do you find better in that respect (with that team size and game size in ballpark of GW2).

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Gemstore or Subscription

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

My point is, Anet went B2P with microtransactions. If it had been a totally convincing success, I am sure they would use it again. But instead we see new MMOs coming out with subs. Wildstar is just one of them.

Gaffney said that “it makes sense to go P2P for a while and then drop to F2P”.

As in you can double dip your customers in that time. Expect WS going F2P within a year.

And its pretty moot since they have CREDD, and possibly the only reason they dont have cash shop is because they couldnt develop infrastructure for it for launch but they also said theyll probably have a cash shop (probably same time they go F2P).

Yes they know what theyre doing, they want to maximize their income, unfortunately that is NOT good for you as a customer (at least until you want to wait till it goes F2P)

Accounting is done at the end, temporal spikes are usually bad sign, short term sure you can show better numbers (SWTOR does it since launch, spike numbers just before quarterly reports) but long term negatives outweigh positives.

OTOH, no AAA MMO since WoW made it as sub game in the west.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Gemstore or Subscription

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

No offense to anyone here, but if Anet made the subscription fee one dollar a month, I still wouldn’t pay for it. Heck, I even regret spending 30 bucks on this game already. No, Guild Wars 1 shows you that you don’t necessarily have to have a ton of items in the gemstore to bring in income. GW1 had about 3 costumes and a few extra items, and it thrived for many, many years even being constantly updated and changed. The base box price should bring in enough income for Anet to happily produce content for years already, they don’t need the gemstore or a subscription fee. Sure, why wouldn’t Anet want a gemstore? It’s more money for them, but they don’t need it to keep the game running. It’s just like extra pocket change. It’s nice to have, but you don’t need it.

No offense here, but how much new free content GW1 had in its first year? Yeah, thats right, if you have almost no new free content you dont need sub/cash shop.

Its true, if you have almost none free content you can get away with no sub and GW1 had cash shop so whats exactly your point?

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Gemstore or Subscription

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

No thank you. If I were a fan of subscription-based gaming, there are plenty of other options still out there.

Name 3 fantasy based MMO’s with subs.

WoW
LotRo
DDO
Aion
Rift
Tera

Most of them can be played f2p as well but still have sub options that give you more in game.

Wrong, except WoW those games are F2P but have sub as an option. Big difference. In LOTRO and DDO its in fact better, from financial point, NOT to go sub as in long term it costs much more, just buy content you need piecemeal with money/ingame rewards as you see fit.

Aion, TERA and RIft can be played for completely free. And all those games increased revenue (profit) after the conversion.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Unless they split overflows into 10 people max I can’t understand how you would prevent zerg type activity. I don’t understand why it is your mission to prevent zergs either. You can easily find portals that no one is on because they are in a group somewhere else. You are falling into the mentality that you must follow the zerg but it is not mandatory.

You dont have to zerg. Thers plenty of events that spawn that aint zerged. I closed few portals on my own. Its your choice alone how to play.

But nah, complaining just for the sake of complaining seems to make some people happy.

And you get 10% of the loot the people in the zerg are getting.

If you enjoy doing a basic “kill some mobs” event and getting a very low reward, good for you, I’m glad you’re enjoying yourself, you can get the same thrill soloing basic events in Queensdale pretty much the same loot too.

And? Your point? Go back to dungeons then. This content isnt for you it seems. Not everything in the game has to be made to match your measure.

When did players became so selfish? me me me me me…and some more ME

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Unless they split overflows into 10 people max I can’t understand how you would prevent zerg type activity. I don’t understand why it is your mission to prevent zergs either. You can easily find portals that no one is on because they are in a group somewhere else. You are falling into the mentality that you must follow the zerg but it is not mandatory.

If you actually want rewards (which is really the only point to this event besides achievements) then yes you do need to follow the zerg, that’s where the money is.

No it isnt, i would play invasions even if NO champions spawned. Can you understand what enjoyment means?

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Unless they split overflows into 10 people max I can’t understand how you would prevent zerg type activity. I don’t understand why it is your mission to prevent zergs either. You can easily find portals that no one is on because they are in a group somewhere else. You are falling into the mentality that you must follow the zerg but it is not mandatory.

You dont have to zerg. Thers plenty of events that spawn that aint zerged. I closed few portals on my own. Its your choice alone how to play.

But nah, complaining just for the sake of complaining seems to make some people happy.

Anyways, GW2 is the first MASSIVE multiplayer game in a long long time, and i hope they keep it that way instead of dungeon play. Yes, massive=zerg.

I enjoy invasions and www a lot. Hadnt have that kinda of game in 10 years. Good job ANet, you brought massive to MMOs again.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Hardly anyone is doing non zergplay activities now a day since all zerg farming give the most rewards.

Someone would think OP would be happy with this. But nah, he stick to zerg and complain about zerg. Even in invasion events theres only 1 fight that “has” to be zerged (Scarlet), in other 40+ minutes theres crapload of events that aint zerged. Does OP goes there? Nah, stick with teh zerg and complain about zerg.

Its pretty much user and not game issue.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

"Anything less than "Zerk" is being selfish"

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Anything that goes into downed state is selfish, too. Unfortunately, it’s most often the players in Berserker gear who do go down the most…

Was just thinking that, when you go down thats 2 players “not contributing to DPS and crap”

So i would apply same logic – if you go down in zerk gear -> dump from the group (selfish)

If you are using gear that buffs your own stats without helping the team (toughness and vitality as examples) then you are being selfish. How hard is that to understand?

the problem with this logic is that your assuming players in berserker gear will go down, now I’d 100% agree that people that consider cof p1 to be “elite” will go down a lot once they enter into a dungeon that takes thought, but besides that portion of the community 99% of berserkers will rarely if ever get downed, i’ve personally seen about 25+ fotm 48 groups in full berserker not have a single person go down once (except the occasional maw when not 2 guards and 45 ar)

Theres no problem with logic. It applies exactly the same ways as yours.

99.99% of zerkers get down regularly and hinder the group.

What “youve seen” is irrelevant. Ive seen flying cows (true story).

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

"Anything less than "Zerk" is being selfish"

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Anything that goes into downed state is selfish, too. Unfortunately, it’s most often the players in Berserker gear who do go down the most…

Was just thinking that, when you go down thats 2 players “not contributing to DPS and crap”

So i would apply same logic – if you go down in zerk gear -> dump from the group (selfish)

If you are using gear that buffs your own stats without helping the team (toughness and vitality as examples) then you are being selfish. How hard is that to understand?

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

So GW2 didn't get the 1 mil likes!

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I don’t feel that people are standing up for the game enough. I mean for £40 ($60) how could you have not said ‘Money well spent’ cause i tell you i have spent well over a month game-time and you can play for just as long without paying a penny more than the cost of the game. Best £40 I’ve ever spent.

This times five. Even threw in some extra on gems. Only game contesting hours spent on GW2 is CivV. Most any other seems like a waste of money by this criteria (though some othe criteria comes in play too). And MMOs….especially sub ones….complete waste of money, no matter what criteria you use, and ive played them since 2002.

On topic, Facebook has lost its steam, or to put it more blunt, people use it for more convenient stuff than liking random stuff.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

New WvW progress, character or account bound?

in WvW

Posted by: MikaHR.1978

MikaHR.1978

When did players get so lazy that they expect everything to be account wide, or retroactive.

Ever since they cant enjoy the game because of pointless idiotic redundant grinds.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”