Showing Posts For MikaHR.1978:

Empyreal Fragments are absurd

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I have 4 of my level 80s that I don’t really play anymore camped at a JP. I log into them everyday, loot the chest and switch characters.

Epic Most exciting game EVAR!

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Endless treadmill of gear.

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

hah just wait until you have to craft 6 ascended armour pieces & trinkets for each character. 100 pages that thread will be.

Now now, that line of thinking is heavily discouraged.

And what you should have said that if you grinded for the past YEAR crafting 1 ascended weapon wasnt grindy at all

Anyway, i think ill start to farm….popcorns, will need a lot of those

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

It was fun having a finished character. I got all exotic gear and could play what I want. Well, after I did my chores that are Dailies. I could even experiment with new builds, because gear wasn’t a time consuming factor. I leveled Crafting just for Guildies to make them stuff if they needed it. Now I log in and the list of chores grew bigger. Beside of dailies there is the gathering farm, dungeon farm and champion farm. And after that, I farm living story. And after all the stuff, I didn’t have fun doing, I already played to long. I’d rather pay a subscription fee and play what I want when I want, than being pushed in the daily grind that is Guild Wars 2. Most of my friends logged in just for the dailies until they left the game completely.

Yep. I’m with you. I’m totally sick of playing “keeping up with gear” on my character. I was so excited about GW2 because I (like an idiot, apparently) assumed that I wouldn’t have to deal with tiers of gear once I hit max level (like Guild Wars…duh).

So I got my toon all decked out, and skinned how I liked it….and now it’s all out of date.

Screw it. Way to ruin a great game, ArenaNet, by abandoning what made you special, and reverting back to the very thing that people hate in other MMO’s.

And yes, I’m going to keep complaining about it here, because even if ArenaNet doesn’t listen, you can bet that competitors are watching carefully.

Maybe one of them will finally break the mold.

Competitors aren’t watching carefully. That’s silly. If that happened, every MMO that came out in the last five years would have learned from forums. And I’m pretty sure that every competitor knows that the bulk of people who visit forums are there because they are dissatisfied, but it doesn’t show the opinion of the masses, over all.

There have been studies done about the number of people playing a game who actually post on the forum. It was years ago, but I’m pretty sure the number hasn’t increased drastically. About 15% of players post on forums. And since not all agree, why would you think any dev from any game is watching these forums closely?

Note: Do you know what devs will learn from this. Guild Wars 2 tried to have cosmetic only upgrades and failed to be able to do so. That’s the only less they’ll get here.

Don’t tell me I can’t hope. You don’t know if competitors are watching or not. I have no clue what your point to making that statement is. Cite some sources, or I’m inclined to think you don’t know what you’re talking about.

As for GW2 devs (or management, as applicable if you want to quibble), I have no confidence, based on experience, that they will learn from this. But, even on this, I can hope.

GW2 tried to have cosmetic upgrades, and failed? They didn’t even give it 2 months before jumping on the “tier gear” bandwagon.

Seriously dude. You just want to defend this game no matter what, and argue. They really ought to be paying you – you’re doing a better job than their current Community Manager.

Yah, well, for someone to be paid i guess one has to be successful, what we have here is a series of failed PR spins

If competitors learned, we wouldnt have every AAA MMO after WoW fail. But somehow they manage to produce same things and expect different outcomes. And what did ANet do? What result do they expect?

:)

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

This Game Has Changed

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Are you people joking? Do you seriously need Arenanet telling you that whatever design decisions they did they did because they think/thought it was what was best for the game? why else would they do it? what other possible reason could there be?

I imagine some of you would say profit but please, this is an MMO, MMOs are a long term investment, maximizing profits today by sacrificing the future would be ridiculous and no one is every going to do that no one. Not just that but they did plenty of things for the good of the game that ultimately ended up costing them money like say the wallet system and they did that out of their own initiative there wasnt even an outcry for it. The Crafting through bank and then the Discovery through the bank. Removal of exclusive skins you could only get through cash shop. And more. If they didnt care about the future of the game and only focused on maximizing profit today, they’d never have done any of that.

Everything they do, they do because they believe it will make the game better and more pleasurable. Its obvious, there is no need for them to come out and say it.

Thats EXACTLY what they are doing, short term maximizing profits in the west and moving focus to the east.

Are you so out of touch of everything? Its NCSoft were talking about rofl.

“maximizing profits”

You said it right, it’s all about thatand was always that.

Keep the cash flow going and ignore Problems.

Yah, thats what you do when you wan to perform – cashgrab. NCSoft doesnt care for the west market for GW2 any more, they seem satisfied with what they got so far, and i guess they will continue getting something of it, there will always be a few Vaynes out there, but east…thats the target audience and focus.

Oh, and NCSfot has a new contender for the west, dont presume they wont have anything – Wildstar.

Yeah sure, I mean who would care about a game that could potentially earn you $100m a year from gem sales alone! Over $200m if you sell an expansion in the future. Why would they care about Gw2? its just their second most profitable game in the whole world and the Most profitable game in the West after all. Its obvious they’re giving up on it.

If East wast the target focus why not release there first?

Seriously what gives you this idea?

Have you read my posts? Like at all? No? It shows.

You dont get A LOT of concepts. Profitable? How the kitten do you know how profitable GW2 is? Maximizing profits? Do yo even have ANY idea what it is?

What im not going to do is school you.

Yes I read your posts, dont see anywhere there that shows they’re sacrificing the future to maximize profits now. So again why the ambiguity, you feel you addressed it before, perhaps in another thread? no problem, just briefly tell me what it is and what thread I can find it on and will be happy to check out no need to retype it if you wrote it already. But a sarcastic you didnt read my posts doesnt help the discussion in anyway.

Its called Quarterly Financial Report.

When the summary says

“Revenues grew on the back of a historically high Lineage 1 and Stable Gw2” You kinda know those 2 have been the most profitable games for them even though the quarterly report itself doesnt list profits as such.

But thats not all even though its enough. If you take the 3rd best performing game they have which would be Aion did only 1/2 the money Gw2 did and unlike Gw2 Aion is released both in the west and East. Now sure perhaps Gw2 costs 4 times a much as Aion to maintain so even though it did more money on paper it would have done less but somehow I very much doubt that, not just because of the numbers but because like the summery said if that were the case I would not have contributed to a Revenue growth like the report said.

So never mind about schooling me what the terms mean, I know that very well myself. But thanks I guess that you feel the need to attack me personally rather then actually replying to any of my arguments which you didnt, not one… I take it to mean that you actually agree with me but feel to need to hide that since it doesnt fit your agenda.

Uh-huh

Now you claim you know profit from revenue without any other number.

Uh-huh bro. Thats why its pointless to discuss with you.

And you see you dont read my posts because you would know that i dont adress your “arguments” because it would require a lot of schooling, few years at least. And i already said i aint gonna school you, dont really know whats unclear about that one rofl.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

This Game Has Changed

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Are you people joking? Do you seriously need Arenanet telling you that whatever design decisions they did they did because they think/thought it was what was best for the game? why else would they do it? what other possible reason could there be?

I imagine some of you would say profit but please, this is an MMO, MMOs are a long term investment, maximizing profits today by sacrificing the future would be ridiculous and no one is every going to do that no one. Not just that but they did plenty of things for the good of the game that ultimately ended up costing them money like say the wallet system and they did that out of their own initiative there wasnt even an outcry for it. The Crafting through bank and then the Discovery through the bank. Removal of exclusive skins you could only get through cash shop. And more. If they didnt care about the future of the game and only focused on maximizing profit today, they’d never have done any of that.

Everything they do, they do because they believe it will make the game better and more pleasurable. Its obvious, there is no need for them to come out and say it.

Thats EXACTLY what they are doing, short term maximizing profits in the west and moving focus to the east.

Are you so out of touch of everything? Its NCSoft were talking about rofl.

“maximizing profits”

You said it right, it’s all about thatand was always that.

Keep the cash flow going and ignore Problems.

Yah, thats what you do when you wan to perform – cashgrab. NCSoft doesnt care for the west market for GW2 any more, they seem satisfied with what they got so far, and i guess they will continue getting something of it, there will always be a few Vaynes out there, but east…thats the target audience and focus.

Oh, and NCSfot has a new contender for the west, dont presume they wont have anything – Wildstar.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

This Game Has Changed

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Are you people joking? Do you seriously need Arenanet telling you that whatever design decisions they did they did because they think/thought it was what was best for the game? why else would they do it? what other possible reason could there be?

I imagine some of you would say profit but please, this is an MMO, MMOs are a long term investment, maximizing profits today by sacrificing the future would be ridiculous and no one is every going to do that no one. Not just that but they did plenty of things for the good of the game that ultimately ended up costing them money like say the wallet system and they did that out of their own initiative there wasnt even an outcry for it. The Crafting through bank and then the Discovery through the bank. Removal of exclusive skins you could only get through cash shop. And more. If they didnt care about the future of the game and only focused on maximizing profit today, they’d never have done any of that.

Everything they do, they do because they believe it will make the game better and more pleasurable. Its obvious, there is no need for them to come out and say it.

Thats EXACTLY what they are doing, short term maximizing profits in the west and moving focus to the east.

Are you so out of touch of everything? Its NCSoft were talking about rofl.

And you know this how? Again, statements with nothing to back it up but your perceptions.

“Perceptions”? rofl

What they are doing is very real. You get a nice taste of it, expect more to come soon

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Empyreal Fragments are absurd

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

In spite of the fact that I’m against vertical progression on principle, the effect this has had on the traffic in world is huge.

No it isnt.

But you are right about one thing, inspite of vertical progression its still a decent game, but it wont last. that makes one wonder why they themselves crap all over it.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

This Game Has Changed

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Are you people joking? Do you seriously need Arenanet telling you that whatever design decisions they did they did because they think/thought it was what was best for the game? why else would they do it? what other possible reason could there be?

I imagine some of you would say profit but please, this is an MMO, MMOs are a long term investment, maximizing profits today by sacrificing the future would be ridiculous and no one is every going to do that no one. Not just that but they did plenty of things for the good of the game that ultimately ended up costing them money like say the wallet system and they did that out of their own initiative there wasnt even an outcry for it. The Crafting through bank and then the Discovery through the bank. Removal of exclusive skins you could only get through cash shop. And more. If they didnt care about the future of the game and only focused on maximizing profit today, they’d never have done any of that.

Everything they do, they do because they believe it will make the game better and more pleasurable. Its obvious, there is no need for them to come out and say it.

Thats EXACTLY what they are doing, short term maximizing profits in the west and moving focus to the east.

Are you so out of touch of everything? Its NCSoft were talking about rofl.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Endless treadmill of gear.

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

We’ll never know, but I assume they panicked and lost faith in their original vision of the game.

I would say undoubtedly this is what happened. But I’ve also said before in other threads since November the fortnightly content updates have started. So why do we need the ascended weapon grind and presumably the ascended armor grind to keep us playing now?

Maybe they have metrics showing the player base was declining again but if so I would say thats more to do with the quality of the living world updates.

Bingo.

Thats why i hoped, that when they get their crap together they will scratch whole ascended and dismiss it for whats it was, panic reaction, everyone makes mistakes, but no, they are determined to continue.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

More tiers? "I really hope not." -C. Johanson

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

[snip]

It’s not a “gear treadmill”, in the traditional sense. Traditionally it would mean you are constantly getting brand new gear that has more powerful stats.

[snip]

They have their blinders on.

They will get new gear to grind every few months (how did ANet put it, every 3-6 months like in other games) and that piece(s) of gear will take as long to get as whole tier set in other games to aquire.

When all possible avenues in ascended tier are exhausted, depending on what will they develop, it will either be time for expansion with level cap raise so it will obsolete all previous gear, and if that wont be ready new tier will be released.

What they said so far is they DONT intend to stop with vertical progression – aka gear tradmill.

That’s what I’m seeing too. To make the claim that they don’t have to is as about as ignorant as making the claim that people don’t play mmos for rewards. We all know that just plain isn’t true for the genre. Second, the go on to claim that we’re all conspiracy nuts because we heard and reacted to exactly what colin said. OMG the mobs are coming with pitchforks. Simply isn’t true either.

Basically my experience with this title for the past year has been one broken promise after another. It’s like it’s in perpetual beta development on live servers except that when we report a problem it’s ignored even tho we’ve already paid for it.

I find it amazing that not only do the people with blinders on don’t see this fact, but that they don’t realize that the game doesn’t even have the basics of any ui common to mmo’s, and to top it all off, the problems they are having with major issues like combat, boss mechanics, class balance, pet AI, AOE’s being too powerful, gold farmers etc have all ALREADY been experienced and fixed in ways that this development team has completely ignored.

Some of us remember these exact same problems in other games and we remember how well these older solutions for these not-so-new problems worked despite claims from the blind on how well they see us as crazies. But when we offer them we’re somehow the bad guys for bringing it up in the first place.

Yah, more colorful explanation would be, throw skritt some shinies to collect to distract them from real problems

SHINIES!

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Downscale ascended to exotic for WvW

in WvW

Posted by: MikaHR.1978

MikaHR.1978

Who’s this DevonCarver guy? Does he even play this game? Possible for people to get gears by playing WvW? And having PVE in WvW? WTF is he on?

You clearly do not play WvW. Yes, you can earn everything you need for an ascended through WvW.

Then why do people need to PVE to get theirs? Just because you eventually can doesn’t make it feasible. Buying two lottery tickets mathematically gives twice the chance to win compared to one. But practically, you’re better off getting struck by lightning, whether you have one or two tickets.

*Sigh Tell me which components you need for an ascended that you can’t get through WvW. That’s the entire point. You can get everything.

The fact is that ascended is a grind regardless of whether you do it in WvW or PvE.

Yes, because trading objectives is awesomesauce.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

More tiers? "I really hope not." -C. Johanson

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Thanks for the translation. You’d figure being a part of forum communities for nearly a decade would help me understand posts like… that.

And no, Dyno, that’s not what I’m saying. Not wanting a gear treadmill =/= “wanting anet to hand me my gear for not doing anything”.

I do have my disagreements with your points as well, Irrodesia (I read your huge post in that other thread), as well as some of the people swinging that old pre-release quote from Colin around like it’s holy scripture (they said we’d all have NPC sidekicks before the game was released too, guys). I can see where you’re all coming from, but I really don’t see ascended weapons as in any way unattainable for casual players such as myself.

If they were to put in a gear treadmill — an actual gear treadmill, as opposed to what some of you guys are trying to redefine the term to entirely — I’d have my pitchfork and would be marching right along with you, especially if that gear treadmill occurred in such a way that made it time gate content like dungeons a la WoW. But a gear treadmill is not what this is; ascended gear is (apparently, judging from the interview) merely what Anet had planned exotic gear to be on release.

EDIT: To clarify, I’m not saying that people opposed to the time gating on ascended gear or even ascended gear in general should simply shut up about it; I’m merely suggesting that you guys stop strawmanning and misinterpreting the issue. ANet’s probably not going to listen to people that don’t even know what a gear treadmill actually is (yes, if you’re calling ascended gear a “gear treadmill”, you don’t know what that is), but they may listen to people who feel that the requirements and time commitment for getting an ascended weapon are too steep for casual players and pose solutions for solving that issue.

It’s not a “gear treadmill”, in the traditional sense. Traditionally it would mean you are constantly getting brand new gear that has more powerful stats.

They don’t intend on adding any more tiers after Ascended for one simple fact, they don’t have to.

What they plan on doing instead is, as time goes on, players will be upgrading their Ascended gear through infusions and the like for more stats. By their definition a ‘low power curve’.

So in reality it is a gear treadmill in disguise.

Does that make sense?

They have their blinders on.

They will get new gear to grind every few months (how did ANet put it, every 3-6 months like in other games) and that piece(s) of gear will take as long to get as whole tier set in other games to aquire.

When all possible avenues in ascended tier are exhausted, depending on what will they develop, it will either be time for expansion with level cap raise so it will obsolete all previous gear, and if that wont be ready new tier will be released.

What they said so far is they DONT intend to stop with vertical progression – aka gear tradmill.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Endless treadmill of gear.

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Colin Johnson plans for this to be the last tier of gear. Exotic was just to easy to ascertain and anet had collectively come to the decision to try at it again. Googling quotes doesn’t help your cause. We all know what they said and they know what they said.

If exotics were too easy to acquire, why not focus on that then? Work the problem. Dont come up with a solution you know will enrage lots of players. You don’t need to be a rocket scientist to see a few steps down the road with this one.

Work the problem, dont change the situation.

I assume that is what the karma nerf is partly about. Limiting people’s ability to store up karma for Orr temple exotics.

Exotics are obsolete, so no, karma nerf is about – more grind.

Grind Wars 2.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Downscale ascended to exotic for WvW

in WvW

Posted by: MikaHR.1978

MikaHR.1978

Yup, definately time to pack up and look for something else.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

More tiers? "I really hope not." -C. Johanson

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Colin Johanson explains in a PAX 2013 interview about how Ascended came about, because they miscalculated the effort that would be required to get exotics, and states that he intends to ascended to be the only additional equipment tier they add to the game.

Makes no promises, as he states “7 years from now we might turn around and put another tier in, maybe someone else will be in charge of the game”, but really drives home the point that “this should be it” as far as equipment tiers are concerned.

https://www.youtube.com/watch?feature=player_detailpage&v=Jy7CcwnfUdU#t=107

My opinion: Big load off my mind. I’m glad that they’re not planning to implement a gear treadmill, and it’s nice to see an official explanation for why ascended happened in the first place, and it’s definitely a reasonable explanation.

Discuss.

What you mean is…….I really cant be bothered to play a game, I want anet to post me new gear.. Your the type of person who ruins these types of games, the reason wow went downhill, after The Burning Crusade, so people can get gear just for logging on

…The hell are you babbling about? Rephrase in something that’s actually coherent English, please.

Im sorry, i didnt realise you couldnt read

I can read fine, your post just doesn’t make any sense. “I want anet to post me new gear”?

He’s being cheeky because he is assuming a lot about you and other players.

In other words he is saying this:

“All you simply want to do, is log in to the game and be handed your gear for not doing anything. You (and others like you) are the reason that World of Warcraft went downhill after the ‘The Burning Crusade’ was released.”

I know what you’re saying DusK, it is clear he does not.

Thanks for the translation. You’d figure being a part of forum communities for nearly a decade would help me understand posts like… that.

And no, Dyno, that’s not what I’m saying. Not wanting a gear treadmill =/= “wanting anet to hand me my gear for not doing anything”.

I do have my disagreements with your points as well, Irrodesia (I read your huge post in that other thread), as well as some of the people swinging that old pre-release quote from Colin around like it’s holy scripture (they said we’d all have NPC sidekicks before the game was released too, guys). I can see where you’re all coming from, but I really don’t see ascended weapons as in any way unattainable for casual players such as myself.

If they were to put in a gear treadmill — an actual gear treadmill, as opposed to what some of you guys are trying to redefine the term to entirely — I’d have my pitchfork and would be marching right along with you, especially if that gear treadmill occurred in such a way that made it time gate content like dungeons a la WoW. But a gear treadmill is not what this is; ascended gear is (apparently, judging from the interview) merely what Anet had planned exotic gear to be on release.

Just as easy as you dismiss their previous statements you can dissmiss what he said in PAX interview. Its all pretty much BS.

The way they operate they could announce new tier tomorrow.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

What a train wreck. And SPvP is so bad I can’t even look to it for shelter.

Dont worry, they are making it more “accessible” for PvEers, so if you cant get PvPers to play, populate it with PvEers! lol

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

This Game Has Changed

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

There are people in my guild who had no interest in dungeons because they were bored of them…but not they’re finding them fun all over again.

This kinda statements are why i still visit this forum.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Endless treadmill of gear.

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

In reading this, it’s clear that you haven’t provided any new information and have muddied your argument even further…

In discounting the presuppositions I derived from your claim, you end with “I make no presuppositions about content other than:” and then follow it with the tl:dr version of what I attempted to be specific about with regard to your claim that “the top of the curve will one day be the relative bottom.”

I thought my simple example of a game with very shallow and terminal vertical progression would communicate that I understand the concept of vertical progression perfectly well, and I was simply distinguishing it from the related but distinct concepts of power creep and gear treadmills; you have merely suggested I google it. Indeed, you link me to a Penny Arcade episode specifically about power creep and a taugrim article describing “vertical scaling” solely as it relates to tiers of gear. There is no difference in definition between my understanding of vertical progression and theirs; you are merely attempting to conflate related but separate ideas into one.

With the clear inability for us to find common ground on this relatively mundane concept in mind, I’m happy to concede for the purposes of this argument that you’re a more serious gamer than me and know more about what simple and basic concepts like vertical progression are. That’s fine; I don’t need to convince you I’m more knowledgeable than you are to rebut your initial assertion.

So I’ll just reiterate my position simply. You say:

eventually you will no longer be able to play the game if you don’t follow the power curve

This is a positive claim and demands evidence. You have provided none. Your rationale is filled with clauses like “it takes no argument to prove” but you cannot simply say this and have it translate into truth. Again, this is an argument from self-evidence and simply fallacious. Demonstrating that larger numbers are larger than smaller ones (a proposition that I agree requires no further proof) really does not further your claim as much as you appear to think it does.

I take no issue with the way you’ve defined self-evident. It’s certainly accurate that you are attempting to argue without proof or reasoning. But the fact that something seems obvious to you does not make it correct; in fact, if the only line of argument you’re relying on is that it seems obvious to you, it’s a good idea for anyone you are making the statement to not to accept your claims. I certainly see no reason whatsoever thus far to describe the acquisition of best-in-slot gear in Guild Wars 2 as non-optional.

On a tangential note I think you may be a little confused with the term “prima facie.” The term res ipsa loquitur is closer to what you’re getting at.

Of course, first and foremost assumption is that ANet doesnt want to end up with broken game.

Its kinda stoopid to have to point THAT out, and yes, its kinda obvious to well…everyone but you it seems.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

More tiers? "I really hope not." -C. Johanson

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

They don’t intend to add a “gear treadmill” in it’s official definition, but they are effectively doing the same thing by drip feeding the ascended gear, and it’s highly probable the grind will be progressively worst with each new slot (chest will probably be last).
They can also raise the level cap to achieve the same treadmill mechanics.
Quite clever, I must say.

And the better alternative is to release all ascended gear for weapons, armor and trinkets? The progressive release was intended so that the playerbase would have enough time to acquire it.

Not sure what you mean by having “enough time to acquire it”.
They’ve got time gate mechanics already, so the drip feeding only hard caps the hardcore players.
I wouldn’t be surprised if many casual players will only just finish obtaining an ascended gear (if they even finish it, that is), only for the next one to be released, ie. exactly the same feeling of a never ending treadmill for them. Assuming they don’t quit, of course.
Heck, some people still haven’t even finished getting a full set of exotics.

I don’t think Anet is going to design a game catered to the bottom 1% of casual players who have played since release but probably don’t even have an exotic set. They design something as a whole for the average player while also having alternatives out there for people who are hardcore and casual.

If you’re a casual player and can’t get an ascended weapon within 2 months then probably they need to reassess what kind of risk/time/reward they want from this game, and probably settle for rares/exotics. I quite frankly don’t like players who want all end-game content handed to them just for logging in.

Dont worry, ANet will deliver you perfectly standardized korean grinder. It is NCSoft and they cant disapoint their eastern audience now, can they?

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

More tiers? "I really hope not." -C. Johanson

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Colin Johanson explains in a PAX 2013 interview about how Ascended came about, because they miscalculated the effort that would be required to get exotics, and states that he intends to ascended to be the only additional equipment tier they add to the game.

Makes no promises, as he states “7 years from now we might turn around and put another tier in, maybe someone else will be in charge of the game”, but really drives home the point that “this should be it” as far as equipment tiers are concerned.

https://www.youtube.com/watch?feature=player_detailpage&v=Jy7CcwnfUdU#t=107

My opinion: Big load off my mind. I’m glad that they’re not planning to implement a gear treadmill, and it’s nice to see an official explanation for why ascended happened in the first place, and it’s definitely a reasonable explanation.

Discuss.

My sig.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Yah, i alwyas dreamed of having alts parked at JPs just to farm gear.

I always dreamed of champion trains and temple zerging for months just to grind some gear.

As i said before, they want to sell vegan meal with meat in it.

But anyways, these changes are not for west market, focus is east now.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Karma nerf

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Its very telling that they nerfed limited sources like daily/monthly but not grindable sources.

Lets face it, its Grind Wars 2.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Downscale ascended to exotic for WvW

in WvW

Posted by: MikaHR.1978

MikaHR.1978

I like the idea, by why not go a little farther…

Make WvW and PvP alike, but… Using the PvP armor and weapon purchase systems and traiting systems.

- Upon entering WvW or PvP for the first time, youre prompted to see an armor and weaponsmith to purchase armor/trinkets and weapons.

- Every class has the option to buy their professions armor tier(light, medium, heavy) with max level 80 BASE armor rating for your tier(light, medium, heavy). The same goes for weapons and level 80 BASE weapon dmg.

- Your also prompted to purchase your choice of runes and sigils.

- After buying your armor/trinkets and weapons, youre now prompted to go into your inventory and go to each piece of armor/trinkets and weapons.

- You now just have to right click on all your armor/trinket and weapons and select your desired stats from all of the current stat pool sets.

I think mixing in some of the great things about PvP into WvW and also letting us keep our PvE stats not at the cost of having to worry about HC players being able to outgear casual players is the best way to go around it. I like the fact that PvP comes down to a players skills(mostly). I think they need to carry that over into general WvW to keep everyone on the same tier and make it depend on your zergs and skill, rather than gear.

Keep ascended gear in the game for the players who wish to grind for it and acquire it. But keep it in PvE only.

That would be awesome, best of both worlds, but it was already suggested and whole feedback was deleted so i guess you could just write it off as “waste of time”.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Hmmm – just to elaborate on my previous post as I felt it wasn’t complete, but rl demanded my attention for a while.

The point I was trying to make, is that if the Gw2 ascended items are there, just because they are there. Just because some people desire the grind or just because a-net had planned for them all along (but conveniently forgot to tell anyone about that until recently).

If the grand plan is not to add dungeons and new content scaled towards this ascended gear along the way, then I will choose to only craft weapons for wvw and I can live with that regardless of the (booooooring) cafting involved. I do not think ascended gear is a good idea, but I can live with it.

However, if the ascended gear is leaning towards content and dungeons where ascended gear will be a huge advantage, then I will have put myself in a disadvantage by focusing on wvw weapons and stats.

I would really like to know what the plan is.

If it’s adding gear grind and gear progression and content that requires said gear progression, then I think a lot of games do this better, because you get rewarded through doing new content rather than repeating the old. I personally have played after that model for too long and have no interest of going back to that again, whether it is through raids, solo, new or old content.

I really hope that is not the case, but I do not know. No one other than the very silent a-net knows. I can only speculate.

I doubt I am the only one that chose gw2, because I expected a game that was not created with the vision of gear grind. Ascended gear in it’s current form is not a complete deal breaker for me, but if they walk a little further down that road, then it will be.

Its inevitable, because even with exotic some of their design starts to crack, and adding all ascended stats means even more stuff will crack because content was tuned for greens.

At some point game just cannot function properly when stats are weighted so much to one side (players in this case).

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

First of all, I never said the game was gaining in popularity.

Nuh-huh

In the meantime, I think this game is gaining popularity, not losing it.

Nough said.

Exactly like ANnet PR.

Read my signature.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

And the only thing that changed since last year is ascended gear, amirite?

rofl

game is not gaining popularity, unless you redefined gaining popularity to mean: you sell 5% of what you sold before.

I’m totally amazed by this statement. You’re talking about something I happen to know something about, from business. Entertainment products, particularly games, sell 90% of their total in the first three months of their life. It’s pretty well known in the industry. That’s because those who REALLY want it, buy it right away, and that leaves those who aren’t interested, or might eventually become interested. Naturally that number is going to be smaller as a game’s life advances.

You can pick up any piece of software and with VERY few exceptions (maybe something like Skyrim), 90% of the sales occur in the first 3 months.

Guild Wars 2 sold 3.5 million copies more than any other MMO besides WoW, and more than WoW in the same time period. That makes it fairly successful.

What the business model is based on is how many people are spending money in the cash shop and how many people are playing the game now. Many people have come back..some of those have probably left again. But the bottom line is, if the company wasn’t making money, they couldn’t have four times working on living story content. I wouldn’t constantly be on overflow servers either.

You see, youre not making any sense, especially related to what you quoted.

Next time concentrate on what you quote instead of ranting and PR.

My experience with gaming has to do with being a game buyer for a computer store. I know very well how well games sell. Maybe you should do some research. It’s interesting stuff. You’d quickly learn that my figures are accurate.

Uh-huh rofl

When you redefine “popularity”, sure, anything can stick.

But again, i like how you, on your own accord…dismiss your own claims

And again, concentrate on what you quote, since you STILL havent adressed what you quoted back then one may call that a spin

I don’t understand a word you’ve said. Maybe in your desire to insult me, you dropped a decimal place or something. You should recheck your calculations maybe.

TL;DR:

Vayne (V): GW2 is gaining popularity
MikaHR (M): no it isnt
V: long diatribe about irrelevant stuff aka spin
M: thats irrelevant to the quote
V: i haz teh numberz
M: still irrelevant
V: kitten , spin didnt work

there you go

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

And the only thing that changed since last year is ascended gear, amirite?

rofl

game is not gaining popularity, unless you redefined gaining popularity to mean: you sell 5% of what you sold before.

I’m totally amazed by this statement. You’re talking about something I happen to know something about, from business. Entertainment products, particularly games, sell 90% of their total in the first three months of their life. It’s pretty well known in the industry. That’s because those who REALLY want it, buy it right away, and that leaves those who aren’t interested, or might eventually become interested. Naturally that number is going to be smaller as a game’s life advances.

You can pick up any piece of software and with VERY few exceptions (maybe something like Skyrim), 90% of the sales occur in the first 3 months.

Guild Wars 2 sold 3.5 million copies more than any other MMO besides WoW, and more than WoW in the same time period. That makes it fairly successful.

What the business model is based on is how many people are spending money in the cash shop and how many people are playing the game now. Many people have come back..some of those have probably left again. But the bottom line is, if the company wasn’t making money, they couldn’t have four times working on living story content. I wouldn’t constantly be on overflow servers either.

You see, youre not making any sense, especially related to what you quoted.

Next time concentrate on what you quote instead of ranting and PR.

My experience with gaming has to do with being a game buyer for a computer store. I know very well how well games sell. Maybe you should do some research. It’s interesting stuff. You’d quickly learn that my figures are accurate.

Uh-huh rofl

When you redefine “popularity”, sure, anything can stick.

But again, i like how you, on your own accord…dismiss your own claims

And again, concentrate on what you quote, since you STILL havent adressed what you quoted back then one may call that a spin

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Yes, that’s a big difference. As big as adding meat to a vegetarian restaurant.

And claiming that it was never meant to be a vegetarian restaurant in the first place, while completely ignoring the original ads clearly stating “vegetarian: no meat inside” in big letters. You always seem to skip over that point, talking about “necessary changes” and “evolution”. It’s not only that the direction of the game has changed. It’s that Anet tries to tell us that there was no change – that the original and current design are the same (even when they contradict each other word for word).

People speak casually all the time. You have a line from an interview. It’s a thought bubble. It was said a couple of times, but this is something that is majorly important in your mind and was something that probably wasn’t central to the thinking process of the dev. They had a concept. They talked about the concept. It was an idea.

They didn’t print in large letters on the box that this game will have no vertical progression past 80. They didn’t print in large letters on the box that when you hit level 80 you’ll have the best gear.

That was said casually and at the time, that was probably the intention. But it wasn’t written in stone. I don’t get you people at all.

He might not even remember saying it. It’s like when I worked on retail and I said hundreds of things a day, there were times I’d contradict myself. Something I said a month ago might have been what I meant when I said it and then time moved on and my idea changed. I might well not have remembered what I said.

You seem to think people remember every word they say and never had a change of thought. But this wasn’t a restaurant built around that one thought to Colin. This was a restaurant built around that one thought to you, and players like you.

ROFL

READ….MY….SIGNATURE

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Its like watching fish out of water

And: dont do the talk if you if you wont do the walk.

Kinda same advice fits ANet.

I’m getting the feeling you’re exactly the kind of person who likes to watch living things die slowly and painfully.

No, just the ones that deserve it….for a bit…for being a wise-fish ;P

Oh now I am the wise-“fish” and not the one who purposefully twists meanings to make his point?

Yes, you are the wise-“fish” ;P

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Its like watching fish out of water

And: dont do the talk if you if you wont do the walk.

Kinda same advice fits ANet.

I’m getting the feeling you’re exactly the kind of person who likes to watch living things die slowly and painfully.

No, just the ones that deserve it….for a bit…for being a wise-fish ;P

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I still have to take my hat off when looking at the gem store. They still don’t sell power or even measurable shortcuts. It’s still mainly cosmetics and convenience, just as it should be

Except it’s not. The so-called “convenience” items give economic power, at the very least.

Revive Orbs, as an example (not worth the effort to go down the entire list and detail how every item increases your power – even if it’s not direct stat power), mean you don’t have to abandon events, lowering your XP, karma, and gold rewards or incur transit costs from normal revival (which can easily wipe out the gold you would gain from an event, especially tougher ones where you might die several times). And, of course, for less populated events or dungeons, being able to get up instantly without another player having to become vulnerable can prevent a wipe, benefitting everyone involved.

The day they introduce clear shortcuts to BiS gear or blatantly start selling it, I’m out, for good.

Crafting Boosters save you a crapton of gold buying the materials needed to reach 500, a clear shortcut to Ascended (ie, Best in Slot) gear. Guess you’re out for good. Have fun with whatever game you’re going to next.

Do you even play this game? If you do, you are either trolling or dumb.

Revive orbs don’t save you any money, ever, if you buy them from the gem store. Their only use is to revive yourself in a tough dungeon encounter and only then if one of the party members can kite the boss long enough, or to revive yourself at a tough place of a long jumping puzzle. Instantly? LOL! You have never used one have you? Eliminate transit cost? ROFL! That 1-2 silver versus the cost of the orb? You still get equipment damage and the orb does not prevent that.

Crafting booster for saving money when crafting? Hah! With the gems you spend buying them you can get enough gold to cover the savings and have plenty left over.

I ask you again. Do you even play this game? Have you ever bought gems?

Selling gold with which you can buy legendary weapons. They do sell power and advantage.

Yeah they do, don’t they. The amount of players spending ~550-600€ to get one legendary weapon must really upset the balance.

Nice try, though.

there you go, your own words.

The day they introduce clear shortcuts to BiS gear or blatantly start selling it, I’m out, for good.

I’m starting to run out of steel wire, but I’ll try once more.

No one uses that shortcut because the cost is ridiculous. It is not splitting the community into “P2W” and “TooPoorToWin”.

You either don’t understand or pretend not to, to emphasize your own skewed point.

Its like watching fish out of water

And: dont do the talk if you if you wont do the walk.

Kinda same advice fits ANet.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I still have to take my hat off when looking at the gem store. They still don’t sell power or even measurable shortcuts. It’s still mainly cosmetics and convenience, just as it should be

Except it’s not. The so-called “convenience” items give economic power, at the very least.

Revive Orbs, as an example (not worth the effort to go down the entire list and detail how every item increases your power – even if it’s not direct stat power), mean you don’t have to abandon events, lowering your XP, karma, and gold rewards or incur transit costs from normal revival (which can easily wipe out the gold you would gain from an event, especially tougher ones where you might die several times). And, of course, for less populated events or dungeons, being able to get up instantly without another player having to become vulnerable can prevent a wipe, benefitting everyone involved.

The day they introduce clear shortcuts to BiS gear or blatantly start selling it, I’m out, for good.

Crafting Boosters save you a crapton of gold buying the materials needed to reach 500, a clear shortcut to Ascended (ie, Best in Slot) gear. Guess you’re out for good. Have fun with whatever game you’re going to next.

Do you even play this game? If you do, you are either trolling or dumb.

Revive orbs don’t save you any money, ever, if you buy them from the gem store. Their only use is to revive yourself in a tough dungeon encounter and only then if one of the party members can kite the boss long enough, or to revive yourself at a tough place of a long jumping puzzle. Instantly? LOL! You have never used one have you? Eliminate transit cost? ROFL! That 1-2 silver versus the cost of the orb? You still get equipment damage and the orb does not prevent that.

Crafting booster for saving money when crafting? Hah! With the gems you spend buying them you can get enough gold to cover the savings and have plenty left over.

I ask you again. Do you even play this game? Have you ever bought gems?

Selling gold with which you can buy legendary weapons. They do sell power and advantage.

Yeah they do, don’t they. The amount of players spending ~550-600€ to get one legendary weapon must really upset the balance.

Nice try, though.

there you go, your own words.

The day they introduce clear shortcuts to BiS gear or blatantly start selling it, I’m out, for good.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I still have to take my hat off when looking at the gem store. They still don’t sell power or even measurable shortcuts. It’s still mainly cosmetics and convenience, just as it should be

Except it’s not. The so-called “convenience” items give economic power, at the very least.

Revive Orbs, as an example (not worth the effort to go down the entire list and detail how every item increases your power – even if it’s not direct stat power), mean you don’t have to abandon events, lowering your XP, karma, and gold rewards or incur transit costs from normal revival (which can easily wipe out the gold you would gain from an event, especially tougher ones where you might die several times). And, of course, for less populated events or dungeons, being able to get up instantly without another player having to become vulnerable can prevent a wipe, benefitting everyone involved.

The day they introduce clear shortcuts to BiS gear or blatantly start selling it, I’m out, for good.

Crafting Boosters save you a crapton of gold buying the materials needed to reach 500, a clear shortcut to Ascended (ie, Best in Slot) gear. Guess you’re out for good. Have fun with whatever game you’re going to next.

Do you even play this game? If you do, you are either trolling or dumb.

Revive orbs don’t save you any money, ever, if you buy them from the gem store. Their only use is to revive yourself in a tough dungeon encounter and only then if one of the party members can kite the boss long enough, or to revive yourself at a tough place of a long jumping puzzle. Instantly? LOL! You have never used one have you? Eliminate transit cost? ROFL! That 1-2 silver versus the cost of the orb? You still get equipment damage and the orb does not prevent that.

Crafting booster for saving money when crafting? Hah! With the gems you spend buying them you can get enough gold to cover the savings and have plenty left over.

I ask you again. Do you even play this game? Have you ever bought gems?

Selling gold with which you can buy legendary weapons. They do sell power and advantage.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I could go to ANY MMO, no exceptions, and find a dev quote that isn’t true a few months after it’s made.

Honest question:

Would those dev quotes you find include statements that essentially claim that the previous statement was never true ?

I don’t know. Simple enough answer.

snip

It’s like when Anet said you can “play your own way”. They meant everyone can get to max level doing different stuff. You can level most of the way in WvW, or through crafting or just doing dynamic events in Queensdale without ever doing anything else.

At the end of the day, I’m not sure that what people hear is what is being said. Certainly a number of statements that have been called lies, I’ve interpreted differently than those who have claimed Anet was lying.|

And things DO change in MMOs. Anet went through great time and effort to talk about their iterative style and how they iterate and sometimes they go back and change entire systems. Taken with everything else, that seems to me to say they’re trying stuff and changing stuff all the time.

So the stuff that are statements that people take as promises are just that. Statements of intent. Everything else is something to play around with.

Basically anyone who thinks anything about an MMO is written in stone is likely to be disappointed.

I am not speaking of vague or open to interpretation statements whose wording can be taken to mean different things.

characters are intended to have max stat gear by level 80
vs
characters were not intended to have max stat gear that quickly.

There is a huge difference between having to adapt to unexpected realities of a post launch game and claiming now that they never meant what they claimed back then.

I would not blame you for changing from a vegan restaurant to one that serves meat due to the needs of the business. But if you sold people a life time membership to your restaurant, which you advertised to them as vegan, for a one time fee and then changed your menu while claiming that you never intended it to be a vegan restaurant I would.

Yes, that’s a big difference. As big as adding meat to a vegetarian restaurant.

Anet saw the uptake of legendaries wasn’t working. They saw what people were saying. Believe it or not, they have many ways to judge who is doing what. My son, as I’ve said before, got his legendary and stopped playing. Now that ascended is back so is he, working on his ascended. For every guy like me, there’s a guy like him.

Anet made a decision before the game launched, saw that decision wasn’t quite working as they intended and changed the way they did business, kitten ing off the people who bought the game thinking it would be one way in the process. Anet did the same thing as adding meat to a vegetarian restaurant. There’s no real difference here.

What Anet tried to do was compromise. Not everyone is happy with the compromise and some people can’t live with it, but I’m wagering the bulk of players can….certainly the bulk of players that are playing now.

Which leaves a small, vocal disenfranchised group who aren’t going to stop complaining until the game loses money. There’s a whole lot of people playing the game right now. I’m not sure that would be true if ascended gear hadn’t been introduced.

“Vegan meal” with “a bit of meat” in it is not vegan meal any more.

Your spin aint working.

Ascended gear probably did more damage than good, and in the long run it will deal even more damage.

When you’re done with your crystal ball, you must lend it to me. Because I think you’re wrong. I think ascended gear will be a storm in a tea cup.

A year ago people on these forums said the game is dying. That’s less true now than it is then. Maybe Anet knows something you don’t. Maybe what they’re doing is actually working for them.

It may not be working for you, which is another issue altogether.

In the meantime, I think this game is gaining popularity, not losing it.

And the only thing that changed since last year is ascended gear, amirite?

rofl

game is not gaining popularity, unless you redefined gaining popularity to mean: you sell 5% of what you sold before.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I could go to ANY MMO, no exceptions, and find a dev quote that isn’t true a few months after it’s made.

Honest question:

Would those dev quotes you find include statements that essentially claim that the previous statement was never true ?

I don’t know. Simple enough answer.

Communication in language is always fraught with difficulty. You could say something directly that you understand 100% and think no one else could possibly misunderstand…and then find out people have misunderstood. The manifesto line about grind is by far the best example of this.

Grind has 2 different possible meanings. Traditionally in MMOs you grind for levels…everything you farmed. Gear grind is a relatively new term in MMO terms. Now in the paragraph where Colin said, “we don’t want people to grind in Guild Wars 2”, a lot of people took that to mean grind for gear. Yet there’s nothing in that paragraph at all to support that. Colin is talking about combat. He’s talking about killing the same boss over and over again to level, like we had to do in Aion. I understand this because that’s how I’ve always used the word grind. At no time did I ever think that there wouldn’t be some grind in the game…just not a grind to level.

It’s like when Anet said you can “play your own way”. They meant everyone can get to max level doing different stuff. You can level most of the way in WvW, or through crafting or just doing dynamic events in Queensdale without ever doing anything else.

At the end of the day, I’m not sure that what people hear is what is being said. Certainly a number of statements that have been called lies, I’ve interpreted differently than those who have claimed Anet was lying.|

And things DO change in MMOs. Anet went through great time and effort to talk about their iterative style and how they iterate and sometimes they go back and change entire systems. Taken with everything else, that seems to me to say they’re trying stuff and changing stuff all the time.

So the stuff that are statements that people take as promises are just that. Statements of intent. Everything else is something to play around with.

Basically anyone who thinks anything about an MMO is written in stone is likely to be disappointed.

I am not speaking of vague or open to interpretation statements whose wording can be taken to mean different things.

characters are intended to have max stat gear by level 80
vs
characters were not intended to have max stat gear that quickly.

There is a huge difference between having to adapt to unexpected realities of a post launch game and claiming now that they never meant what they claimed back then.

I would not blame you for changing from a vegan restaurant to one that serves meat due to the needs of the business. But if you sold people a life time membership to your restaurant, which you advertised to them as vegan, for a one time fee and then changed your menu while claiming that you never intended it to be a vegan restaurant I would.

Yes, that’s a big difference. As big as adding meat to a vegetarian restaurant.

Anet saw the uptake of legendaries wasn’t working. They saw what people were saying. Believe it or not, they have many ways to judge who is doing what. My son, as I’ve said before, got his legendary and stopped playing. Now that ascended is back so is he, working on his ascended. For every guy like me, there’s a guy like him.

Anet made a decision before the game launched, saw that decision wasn’t quite working as they intended and changed the way they did business, kitten ing off the people who bought the game thinking it would be one way in the process. Anet did the same thing as adding meat to a vegetarian restaurant. There’s no real difference here.

What Anet tried to do was compromise. Not everyone is happy with the compromise and some people can’t live with it, but I’m wagering the bulk of players can….certainly the bulk of players that are playing now.

Which leaves a small, vocal disenfranchised group who aren’t going to stop complaining until the game loses money. There’s a whole lot of people playing the game right now. I’m not sure that would be true if ascended gear hadn’t been introduced.

“Vegan meal” with “a bit of meat” in it is not vegan meal any more.

Your spin aint working.

Ascended gear probably did more damage than good, and in the long run it will deal even more damage.

And it is ESPECIALLY bad if you were the only vegan restaurant around and theres crapton of meat ones that barely survive.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Yes, and now a big question:

what would you do about high concurrency/login number and low revenue from it?

An interesting hypothetical situation. The implication there is that plenty of people find the game worth playing, but little in the gem shop worth paying for. My own experience is not in the realm of online entertainment, but in a brick and mortar setting experiencing high traffic with low sales I would look into product selection and demographic analysis.

I suppose that could translate into better tuning the gem shop to meet the “needs” of the player base. This could take the form of expanding the gem shop’s selection. It could also take the form of introducing in game elements to make existing gem shop items more enticing. The latter is a dangerous option because it has the potential to drive existing players, and potential paying customers, away.

Exactly, with “play but no pay” you wont get desired reaction, in fact reaction will 100% be on cash shop and “expanding its attractivness”

Pretty much the only way to have gameplay change is to – stop logging in.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

And now i encourage you to go through their PR since launch and count how many times concurrency/logins were used and how many times amount of money was used.

And those numbers are not really for you or players or potential players, they are for those who make decisions in NCSoft.

PR (public relations) is not for the decision makers of your own company (or its parent company). It is for the, hence the name, public. NCSoft’s decision makers have access to financial information that will not likely ever be included in a PR statement.

Even so both number of players and amount of money being spent are useful to Anet/NCSoft. The combination of the two allow them to make predictions about future revenue.

Yes, and now a big question:

what would you do about high concurrency/login number and low revenue from it?

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

If by trinity you mean a guy pulling all aggro to himself and everyone else spamming the DPS rotation / heal rotation I definitely prefer this system.

That IS the trinity and theres no way around it.

Everything else is non trinity related and can be put in any game.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

As long as they can show good concurrency/login numbers they will not care.

Hah! You think that’s how they really measure how well the game is doing? That’s just something to brag about and hopefully to attract more customers. Think about it for a second before blurting out stuff like that.

“Over 450000 concurrent users!”

vs.

“Over 20 million USD spent on our Cash Shop”

Now which one will attract more customers?

No, the day their revenue starts going signifigantly down they will have our attention. OUR attention who still play the game, but are no longer giving them any money. We are still spending their resources but somehow we don’t feel like the game is worth any of our hard earned cash anymore.

Only then they start asking us “Ok what do you want to make you pay for the game again?” and really caring about what we answer.

And now i encourage you to go through their PR since launch and count how many times concurrency/logins/number sold were used and how many times amount of money spent/earned was used.

And those numbers, in this particular case, are not really for you or players or potential players, they are for those who make decisions in NCSoft.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I would like to point out little phrase “vote with your wallet” but since you cant do that, vote with not playing, not logging in.

Of course you can vote with your wallet. Do you think they are running the game with holy spirit? Thousands and thousands of people are spending money on the gem store every day.

I have so far spent at least 150€ on this game, including the box. I have made a decision I will not spend any more until they fix the skill lag in WvW. Thus I have voted with my wallet.

As long as they can show good concurrency/login numbers they will not care.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

so….you want the strongest gear possible and you want it to be easy to get.

sounds like the typical complainer on these forums

Read my signature.

If I’d had time, I’d make a signature that says all MMOs evolve and change and Guild Wars 2 is no exception.

I could go to ANY MMO, no exceptions, and find a dev quote that isn’t true a few months after it’s made.

Your signature is meaningless.

So, everyone bullkittens so its ok for ANet to bullkitten too.

rofl

And yes, read my signature.

And gear treadmill is not evolution its devolution.

No, everyone doesn’t bullkitten. Every business reacts to the needs/desires of the largest share of their customer base…of they’re out of business before you know it.

If I opened up a vegetarian restaurant and I had 10 good customers and on one else, I’d go out of buiness. If I started serving meat, I’d lose those 10 good customers. They’d get mad at me, they’d curse me, they’d say I betrayed them, they say I lied.

Of course, those ten good customers weren’t about to volunteer to pay all my bills. So the can say anything they like and from their perspective it would be true, if ungenerous. From my perspective, I’d have a viable business, that was there for other people who might enjoy my style of cooking.

Nope.

If you had a vegan restaurant and 10 good customers but somehow think that by putting “just a bit of meat” in the food you will get another 5 customers=stoopid.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

so….you want the strongest gear possible and you want it to be easy to get.

sounds like the typical complainer on these forums

Read my signature.

If I’d had time, I’d make a signature that says all MMOs evolve and change and Guild Wars 2 is no exception.

I could go to ANY MMO, no exceptions, and find a dev quote that isn’t true a few months after it’s made.

Your signature is meaningless.

So, everyone bullkittens so its ok for ANet to bullkitten too.

rofl

And yes, read my signature.

And gear treadmill is not evolution its devolution.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

so….you want the strongest gear possible and you want it to be easy to get.

sounds like the typical complainer on these forums

Read my signature.

And yes, i dont play any more and ascended tier is the reason.

And no, not because i cant get them, i have crapload of mats/gold.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Why ascended weapon is bad for wvw

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Yeah. This is REALLY bad for WvW. Once Ascended armors come, those without Ascended gear will be way behind.

I can see the forum posts now about going into WvW for the first (and last) time — being one-shotted by an invisible thief with full Ascended gear (weapons, armor, trinkets) and the Guard Killer line maxed.

If Ascended gear were easy to get (like Exotics) they would still be a bad idea, but with the way they are now, with the heavy amount of grind necessary, they are an absolutely terrible addition to the game.

Together with the terrible proposed implementation of Leagues, WvW is in for a rough future.

Our guild just hopes ESO is out by the time Ascended armor is introduced.

Unfortunately it wont. Hoping for beat though. Have a lot of free time now though

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

[POLL] Feelings on Ascended weapons.

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

If the poll isn’t rigged than it’s at the very least, not fair on the grounds simply because it’s here in the forums, not taken by people playing the game.

There is a completely different mentality by the masses playing the game compared to those here on the forums. The forum participators are a small fraction of the actual playerbase and as we’ve seen for some time now, it’s mostly negativity.

Not to devalue those complaints, but most of them are players misunderstanding ANets intentions and purpose of the games features, including Ascended gear. And I find it also disturbing the increased amount of players under the illusion, not just here in GW2 forums, but all gamers, that they think they know better about game designing than teams of game designers.

AND on top of that, most complaints I’ve seen and complaints against Ascended gear are motivated not out of what’s best for the community or developer, but their own selfish desires of what they want instead of what’s good for the whole.

Simply put, this poll is bullkitten to me. And if ANet were to actually remove Ascended gear, it would be worse for the GW2, the developers reputation, and for the industry in my eyes.

*Also interesting how there are apparently, hundreds of votes and only a handful of actual comments here. Doesn’t look suspicious at all right? >.> *

Trail of failed MMOs is pretty scary.

Every AAA MMO since WoW failed.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

But there are meaningful roles.

To offer you basic examples. You can have mesmers providing mob pulls and quickness, warriors providing banners, guardians putting up projectile reflects, engineers stacking vulnerability.

And you can do all of this while playing DPS.

Even in WvW you have players with roles even if they tend to be grouped in to them most of the time.

It’s a win/win.

With the exception of the reflects, none of those are examples of unique roles. They are just different ways to do damage.

Why would there have to be unique roles?

Look at FFXIV, they had craptastic launch, servers were full 24/7 and DPS STILL had very long waits for dungeon finder.

Devs were begging players to play more healers/tanks, and they admitted why only one class has “special mount” – its healer class and special mount is bribe to get more people to play it.

And trinity has been done to death, design limitations on trinity are too narrow, the only way to “spice it up” is to add non trinity related stuff at which point its better to throw trinity out of the window and get rid of the problems.

And design problems are design problems, has it ever occured to you ANet doesnt really want more complex/harder design? Oh yes, encounters can be much more complex and harder without trinity, but for whom exactly would they make those encounters? 5% of playerbase?

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Why we NEED Ascended gear

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Fractals. So sick of only doing fotm 48. I cant wait till they remove the cap and they are revamped later this year!

Nope. You’ve been fooled by Anet. What you need is more AR. Anet could have just added infusion slots to Exotics for fractal players. Higher stats were never necessary for fractals. Fractals was just a flimsy excuse that Anet used to introduce higher stats Ascended gear.

And the fun thing is Fractals do not really need that mechanics at all, Agony is there only to make you get ascended gear. A completely artificial gear check.

Every gear check ever made in any game is completely artificial.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Why we NEED Ascended gear

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Just wait and see what happens in 6 months. Those same QQ players will complain about needing new gear. Yeah i have a bad feeling for this game down the road.

Everyone that gave it 5 seconds of rational thought figured it out.

You will get new gear every few months to grind, and when all avenues with ascended are exhausted it will be either level cap raise or new tier. It depends on will they have expansion with new content for level cap raise ready by then.

And level cap raise will send you on new treadmill because you will start from greens again. But with much much longer grind than at launch.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

You are missing infusions on ascended items.

Yeah, I also left off sigils & runes and didn’t trait. I was just trying to show that you weren’t totally out of left field with the 13%.

Edit: people always act like these small increases don’t matter, but they really add up.

Edit2: adding in centaur runes and might infusions where possible, the total is actual > 13%

Now add 6 pieces of armor and 6 more infusions (total of 14) and keep in mind infusions will soon get an upgrade, +11 infusions were datamined already iirc, and that infusions are only at “fine” (blue) quality so very long way to ascended on those, ascended runes and sigils. and you can easily see how it will go through the roof very soon.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

My thoughts on Ascended/Direction of game

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

GEAR MATTERS. STATS MATTER. Having 13% more damage atm MATTERS. And it will ONLY GROW EVERY FEW MONTHS FROM NOW ON.

May I know how you get to 13% more damage? Because the increase in stats is way lower than that.

13% is a projection based on a based on the damage of full ascended zerker gear on some build compared to the exotic zerger gear. The reason it’s so high is 1) weapon damage and 2) increases in critical damage are much more significant on a percentage basis.

I’m including my math so people smarter than me can identify and correct my errors.

Here’s exotics
http://gw2skills.net/editor/?fgAQFABGBQ9AAAAgkCAAokCAAA-jUxAYLgkXR0YVLYqSioavRR0qBA-w

This one has an average weapon damage of 1047.5, power 2118, precision 1814, and crit damage of 81%. This gives an average damage against an armor of 2000 of 1795.76
(1047.5*2118)(1+((1814-822)/2100)(.81+.5))/2000

Here’s ascended
http://gw2skills.net/editor/?fgAQFABGBQ9AAAAgkCAAokCAAA-jExAYfgkXR0Y11YKXioaA-w

This one has an average weapon damage of 1100, power 2189, precision 1850, and crit of 89%, this gives an average damage against an armor of 2000 of 2023.163
(1100*2189)(1+((1850-822)/2100)(.89+.5))/2000

2023.163 – 1795.76 = 227.4034

227.4034 / 1795.76 = .126635 = 12.66%, rounded to 13%.

You are missing infusions on ascended items.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”