With all due respect but that’s nonsense. I play certain professions more than others because I like to play them more. I try to find a build on each profession I like to play, not because of the theme but because it’s fun to play for me.
Sure there will be some people who don’t like to play something just for it’s theme. But if you don’t enjoy playing that profession now you probably won’t enjoy a theme-swapped version of that profession either, because you are ultimately doing the same thing that you did not enjoy in the first place.
Don’t bother to honour respect if you don’t read what I wrote in the first place. I am talking about when players ask for a new class they don’t look on a specific mechanic, but rather the theme for that class. You know what they say, it is the exterior that gives the interior a chance. Players get attracted to the spiritual aspect of the ritualist, the fighting style with scythe of the dervish and the spear of the paragon. When they see a theme they like, they give it a try. Then is the time to test the class mechanics, and decide whether they like it or not.
In conclusion: the theme attracts the player, the mechanics keep you staying. That is my thesis and it is not nonsense.
(edited by Moldur.6275)
Revenant channel the power of great legends from Guild wars past and use those to help power its abilities.. King Jalis Ironhammer is one of the legends Revenant will be able to channel and Jalis’s dwarf abilities will be available to you when you channel him. The demon Mallyx buried at the heart of the Domain of Anguish is another legend that Revenant can channel to use the power of conditions to defeat their enemies.
From Dulfy..Controling conditions..thats souund nasty. On the other hand i wonder i they will have weapon swap? Ele – light, doesnt have swap, so does engi – medium.
I hope it is only 1 weapon equipped at a time, adds more realism and more synergy to the skills designed for one weapon only.
It’s nice to see the Ritualist is making it’s way into this game in some form.
Looks a lot more like a Dervish class. Engineers are pretty much the same thing as Ritualists.
Channeling the power(s) of ancestors, heroes, spirits, and legends of the past is pretty much what Ritualists were in GW1.
GW2 already has ritualists… they’re called engineers.
Lay spirits, lay turrets
equip kits, equip ashesHow do people not see this? Revs are going to be more dervish mechanic-wise for sure.
You need to realize something. Players are not characterizing a class-request for its mechanics, but for its theme. From that perspective yes ritualist and engi do share some mechanics, but they are very far apart theme wise.
When the community did ask for something like gw ritualist, the main focus wasn’t to get the mechanics back, it was the theme, the spiritual magician that could use spirits but not necessarily with an engi mechanic.
To be added is that I’m totally in love with this Revenant and I think it is an excellent choice of theme for a new class, the mechanics for the mist legend inspiration are yet to be presented.
(edited by Moldur.6275)
Surprised no one’s recommended Edge of the Mists yet. It’s where a lot of the derailed Queensdales went after the champ nerf. Or is that only for WXP and karma?
I’ve touched it once in the past year (because dailies), so I don’t actually know. =PIf the double XP applies to XP from events, then EOTM would be a great place to go.
If that is the case, you can expect to gain 10 levels per hour if you’re equipped with full xp-boosting (and have the farming genes activated). Basically 1-80 in 8 hours EotM.
__________Boons & Conditions__________
Chronomancers have access to a unique boon and condition,
The boon being Acceleration, which speeds up their movements, attack speed, ability recharges and endurance regeneration.
Their condition being Tardiness, which slows down the movement, attack speed, ability recharges and endurance regeneration speed of foes.When a character is under the influence of Acceleration, all its animations will appear faster too. Vice versa with Tardiness.
I see what you did there. Merge stuff already in the game and call it new.
1. Acceleration you speak of = swiftness, quickness, vigor.
2. Tardiness you speak of = cripple, chill, weakness.
Not new.
(edited by Moldur.6275)
NcSoft said in their report that there will be an expansion 2015 and it will not be free.
NcSoft did not say this.
Yes they did say it. Have you seen the report?
http://www.kdbdw.com/bbs/download/192028.pdf?attachmentId=192028“Also, in 2015, NCsoft is expected to roll out an expansion pack for Guild Wars 2, which
has sold more than 3mn copies since its release in 2012 in the US and Europe. We
assumed in our 2015 earnings estimates Guild Wars 2 expansion pack sales of around
2mn copies (US$50 per copy), and note that the expansion packs for Guild Wars 1 have
sold almost as much as the original game in the year of their release.”
Do you honestly think NCsoft would write about themselves in third person?
Btw have a look at that url you posted. Kdbdw doesn’t have a quaggan to do with NCsoft, they are just analytics who have tried to be like “omg we were so right about this expansion date” for the past years now. Every year they’re sooooo sure it will arrive, yet they end up being wrong over and over again, until when we finally have one, and they manage to fool you into thinking their annual predictions were accurate.
Source criticism, you’re welcome.
There are even free to play games that charge for expansions.
That turns them into B2P games -_-
You are wrong. B2P=you buy the original game once and can play the original game as much as you want. F2P=you get the original game for free and can play the original game as much as you want.
If they then decide to add a 1000000€ expansion with a 1000000€ subscription per month for playing in that expansion, it is still a B2P or F2P game based upon the original game, and the original game only. Whatever they then decide to add is irrelevant for the MMO model classification, as long as it doesn’t affect the original game.
I just can not understand the forum logic today.
What I do not understand is the lack of logic with this forum.
Whatever the big surprise is, it should be shared with us if it is a free update, P2P or a one time purchase.
Just wait and see omg..
Prepare to be disappointed. Jan 24, 2015, watch tears drop all over the forum. I hope there are a lot of mods around for the meltdown.
Cool story bruh go back to WoW
As a WvW roamer you spend more cash on buying foodbuffs than you earn from kills sometimes. The whole point of foodbuffs, (pots also etc in other games) results in one thing: the more you play the more you pay. Why would we pay money for a temporary buff? There is no point in that, players want to invest their money in permanent items. If you have the best items in the game you should not need to pay for temporary items just to be maxed out. consumables are bad game design.
Which leads to one of my wishes for HoT: give us ascended food, which has unlimited uses, but for a higher price. (I wouldn’t mind paying 100g for such an item if I knew it was a long term investment, instead of paying 40 silver every half hour I play only to be flushed down the consumable drain). Playing the game with foodbuffs shouldn’t necessarily mean a guaranteed expense. Consumables do not motivate us to play the game more.
That do sound rather similar to one of the most appreciated gem-store item, the copper-fed-salvage-o-matic, which gave us a more convenient, unlimited-use investment instead of filling the bag with stacks of 25.
Lastly and probably controversially, I would actually like an increased level 100 cap, not just for the sake of more levels and because triple digits are cool, but rather set it so levels 80-100 are really difficult to get, like limit experience to only be gained when participating in genuinely difficult content, I want to see a variety in levels, right now everyone is the same and it’s rather dull.
In order to satisfy your request, 20 additional levels is not the right way to go. If you want a level system to represent your progress in specific content, that would either be a reputation system (do this and that to increase a specific bar) or a new kind of skill points gained for completing something at max level. Adding new levels to the traditional xp-bar will not benefit the current game model.
My friend and I had an idea what we thought would be cool:
When you swap weapon set, the swapped set wouldn’t disappear into thin air but holstered to your characters back, waist etc.
For example, guard holding gs has his secondary staff stored to his back and when swapped, gs would be holstered to the back and staff would be wielded.
If this change doesn’t please all players, an option to hide secondary weapon set could be implemented.
In my opinion this would suit many characters and add to immersion.
I have stood by the opinion against multiple weapon-sets from release, and making them both visible will just make the issue worse imo. I think a great change would be to make all classes inspired by lets say elementalists, where you have one weapon but more skills for it. That if something would be more immersive than a warrior today who can launch a hammerstun and ½ sec later be ready with a pin-down like a time warp ninja.
(edited by Moldur.6275)
Please no more animal races
Humans are animals.
Too bad there’s a completely legit definition of animal that precludes humans that they could have been using.
Although for all you know, maybe they want more plant races like the Sylvari. They didn’t say anything about humans.
Or maybe they want mineral races, like golems.
Or maybe they don’t want any new races period, since they didn’t say anything about adding any races at all.
Above all, whether humans are or are not considered animals is irrelevant, as the person clearly wasn’t suggesting they add humans instead, as that’d be a dumb suggestion since they already exist. They said “no more”, not “take them all out”.
Read what you’re responding to next time before trying to make some witty comeback.
It was obviously a joke. You’re a lot of fun at parties, aren’t you?
No, it was obviously snark. It is interpretively a joke. You read it as a joke. I read it as snark. Nobody can tell us what it was meant as, not even the person who posted it, because they’ll clearly pick whichever definition doesn’t make them look bad.
At parties, I can see the person’s expression and hear their voice so tone is an actual thing. They’re not texting me there.
So yes, I am a lot of fun at parties. Good guess. You win an award.
person who posted it shows up, go ahead, pick whatever reason you like that makes me look bad, my thesis stays the same. Humans are animals, or maybe you’re one of those questioning evolution?
Human —> Norn —> Kodan —> Bear would apply to this game universe
Who says the Tengu need a personal story inside the Zhaitan arc?
Might be a consideration because of new players. Let’s say one gets to character creation and picks Tengu out of the 6 playable races, not knowing Tengu are new. So the new player gets his char to level 80. Then they find out, to see the Zhaitan personal story line, they need to level a different char of a different race all the way to level 80. Naturally, they are going to feel they it isn’t fair that their race, out of the 6, can’t do it.
This is why I think ANet boxed themselves in with new races introduced in Tyria. If they put a new race in now, they shortchange people who play the new race because there is no personal story for the new race. Yet they can’t put the Tengu into the personal story line now (the cost and time needed to do so and the changing of the lore to fit). Which makes me think that a new playable race won’t show until the game goes to Cantha or Elona.
Thank you for finally agreeing to my arguments about the impossibility of a new race in the current campaign :-)
That was very naive, considering you did not solve any of the problems I described. To begin with: You did not solve how this new player to the game would get to know about everything from the original personal story (which is the foundation for the continuing living world), to name a few: (who is trahearne, the pale tree, zhaitan, why is there no tengu in destinys edge). New tengu players would find it odd that they are not even part of the living world so far, yet they emerge from their capital and takes command of the pact just like that.
And if the tengu were not introduced to the original personal story, what would they think of orr? A random wasteland being a wasteland for a random reason?
And what about that spine in the durmand priory, is that just for esthetical pleasure?
And every single character in the story so far, would be presented as someone familiar, yet unfamiliar to a new tengu player.Mentioned above is a fraction of what you can see turned out to be quite a few obstacles to overcome before a new race can be added.
A Tengu personal story would logically cover all that. It would be easy to write the story with the assumption that your character doesn’t know all that, so the story covers them finding out all these bits of information as they go along and rise in the ranks of an order, then the Pact.
The Pact is in pretty bad shape right now. If a new soldier from any race showed up and started getting amazing results, they’d shoot up in rank quickly. They wouldn’t be THE (first) Commander, but they’d eventually make the rank of Commander by the end of their personal story.
If you are suggesting making a story the size of the original personal story for the sake of a new race, I’m sorry but if that’s happening I think we might have bigger issues than the fact that the first ones wouldn’t even be solved. You cannot simply add tengu to the current story, it is not possible in this campaign. There is no way else than breaking 2 ½ years of built up story.
Thoughts?"
Just saying that the plotline problems are not insurmountable.
I do believe they are actually.
Oh come on! You’re not even trying, are you?
Me thinking creatively, although I’m not super sufficient with gw lore (and I’m not some fanatic that must have Tengu, I just think they are neat and would be something new compared to the race spread available to the MMORPG scape in general), but I can see several possible routes to take with the Tengu personal story:
1. In the meantime. . . basically, the story telling what the Tengu were doing while the pact were fighting. Maybe they knew more about Mordremoth than we did and were performing actions to suppress the dragon or perhaps using another dragons power to fight another. Could have been in-fighting or something. Basically, the story leads up to why the Tengu did not directly provide aid and leads to the living world story.
2. Lone Hero. . . The beginning of the story can tell why your main Tengu hero breaks the mold and joins the pact where few other Tengu had. He might get in trouble with his clan and forced out into another clan who want to fight Zhaitan. This idea is for those who cannot fathom progressing the personal story to reflect the current world.
3. The Living World. . . Someone mentioned not even having a personal story at all! Just make a chapter of living story that introduces and develops a Tengu hero that joins the new DE group. If you need to, make a few Tengu specific missions where you and this new Tengu hero fight together. Basically, Tengu “personal story” would start in this chapter along with others who continue the living story from the beginning.
There’s other ways if you’re familiar with the lore, but it’s far from impossible. That’s more of a ludicrous notion, to think it can’t be done. Heck, the devs could go out of their way to update all the personal stories of all races to reflect the changes of the world if they are so inclined to do that much work. Difficult is not insurmountable.
That was very naive, considering you did not solve any of the problems I described. To begin with: You did not solve how this new player to the game would get to know about everything from the original personal story (which is the foundation for the continuing living world), to name a few: (who is trahearne, the pale tree, zhaitan, why is there no tengu in destinys edge). New tengu players would find it odd that they are not even part of the living world so far, yet they emerge from their capital and takes command of the pact just like that.
And if the tengu were not introduced to the original personal story, what would they think of orr? A random wasteland being a wasteland for a random reason?
And what about that spine in the durmand priory, is that just for esthetical pleasure?
And every single character in the story so far, would be presented as someone familiar, yet unfamiliar to a new tengu player.
Mentioned above is a fraction of what you can see turned out to be quite a few obstacles to overcome before a new race can be added.
Gather all, and listen to what I am about to tell you. Such is my prophecy, told unto me by the Six True Gods, and so I pass now unto ye.
Ware the train of hype, for its warm eyes and charming smile hide what lays within. Conducted by the devil, the train does not lead to paradise, as many of its drunken revelers would tell ye, it leads instead to a pit of despair. On the day of reckoning, the train will fall off the Cliffs of Desolation, taking all into a realm of nightmare.
There will be no spears, no new weapons for any profession. For such is not the way prosperity through peace that the ’Dev’ils would proclaim.
There will be no new class crawling from the pit, no… only the same old classes will pull free from the wreckage, and they will have hearts festering black with anger and molded by the stains of betrayal. The revelers would cry of new skills as they invite you onto their canflageration of doom, but of such there will be none.
‘Ware the train and it’s ‘hype’! ‘Ware the revelers in their pre-emptive celebrations! The forums will run red with the post of ’Dev’ils, proclaiming they made no such promises. They say an An’Gaile will descend in an attempt to restore order, but she will be pelted with the stones and slings of trolls from the realms below. ’Ware fair reader! ’Ware!
Such was the prophecy I heard, and such has it been passed on. ’Ware you who will tread soon in a land bereft of hope and reason, a land where trolls rule both caverns, jungle, and the realms of Men, Norn, Charr, Asura, and Sylvari. ’Ware the Heart of Thorns, for it will make you bleed.
<3
S1 = Planned to be an expansion worth of content.
S2 = Gapfiller and context supplier for when they began focusing on HoT.
Bears are boring.
But we could play bearbows then without using a bear as pet
Bear^2 bow
Please no more animal races
Humans are animals.
(edited by Moldur.6275)
I don’t think they’d ever be introduced as a class mainly because they serve as basic guards in EotM along with races like trolls, ogres, and grawl. This could be used to a bit of an advantage with players blending in with the guards or even appearing like the kodan forge hammer form; either way, a kodan race could be used to add confusion to EotM. This sort of racial combat advantage is seen to a lesser degree in the form of tiny asura for smaller targets and huge characters using size to block enemy cameras, so try and imagine how making the kodan a playable race could shift the balance of battle in EotM when they blend in so well with their identical brethren among FR guards.
I’m not a huge fan of EotM, but I feel like if Kodan are ever going to become a playable race, so should ogres, grawl, and trolls in order to maintain racial balance. I think the few kodan transformations throughout the game are all we’re going to get no matter how much wishful thinking is presented on the forums.
On a note of strictly personal opinion totally separate from the speculation above, I think the kodan are pretty boring and are little more than discount norn in bear form. Tengu/Largos > Kodan in my personal opinion.
Do you have a hard time separating players from ALL the NPCs in the borderlands aswell?
Kodan are just perma-bear form norn. Either way they would only make real sense to introduce as a class when we are taking the fight to Jormag in the Far Shiverpeaks.
Kodan are a RACE
I think raising the level cap would be a great idea.
I don’t what level Anet would raise it to but doing that would give playing heart of thorns more of a reason to play think about this:
A’lot of people are at 80 now and cant seem to enjoy endgame (though i am quite a bit)
raising the level cap with new content and new skills (we definitely need new skills)
would give a reason to play heart of thorns.Stupid idea and I guarantee you that myself and most of my guild would be gone the second this released.
Raising the level cap will not inspire us to play HoT, it will generate more overflows in EOTM.
Thoughts?"
Just saying that the plotline problems are not insurmountable.
I do believe they are actually. Introducing a new race and bam they’re pact commander and starts @ the events that took 2 ½ years to accumulate, would be very bad writing. No matter how well-adapted they make such a story for the tengu, it will not by far compensate and replace personal story and living world progression up to this date. And to come up with a completely “tengu version” of the events from release until today would really divide the community, they cannot change the past to that extent. Anet would never ever give us a new race with story gaps from the beginning.
I do agree that new players in general are facing kind of the same issue with the absence of living world season 1, but I think it is safe to assume that Anet will reintroduce it with HoT, although it might be modified to be more solo-friendly.
I have posted the post I wrote below to all the “new race threads” out there to tell you all it is not going to happen, please read below and provide arguments HOW they could possibly add Tengu if you can think of any that makes sence compared to mine:
“Hi, speaking of adding new races, don’t you think it will be weird if they add lets say Tengu? I think it is impossible, I mean the whole personal story is based around the five current playable races so Tengu players would feel very left out of the gang, especially the Pact. There is also a dilemma whether they would get their own personal story or simply adapted into the old one in some way: if they get their own, the living story will be messed up, as they won’t be familiar with the pact commander title they are supposed to have earned in the original personal story and so on. Basically all events of the personal story is tied to the living world s1 and s2 in one way or another so if that is going to work out they will need to merge the tengu into the original personal story somehow? And I find that very weird and unlikely. It would also make no sence if they just had their own new little personal story that tied directly to HoT or even the living world, as that would make HoT confusing for new player tengus who then missed out on the original personal story and living world s1 and s2 so they would not get the same context to HoT.
The only way I can think of to add another race to GW2 is basically through another campaign, as that would come with a brand new story for all races anyway. But I don’t think HoT is that, so as far as I can tell, it is IMPOSSIBLE to add more races to Tyria right now. Thoughts?”
I think I am the only one not interested playing as a big bird :/
<— You are not alone.
Just gonna copy paste a post I made earlier on youtube:
“Hi, speaking of adding new races, don’t you think it will be weird if they add lets say Tengu? I think it is impossible, I mean the whole personal story is based around the five current playable races so Tengu players would feel very left out of the gang, especially the Pact. There is also a dilemma whether they would get their own personal story or simply adapted into the old one in some way: if they get their own, the living story will be messed up, as they won’t be familiar with the pact commander title they are supposed to have earned in the original personal story and so on. Basically all events of the personal story is tied to the living world s1 and s2 in one way or another so if that is going to work out they will need to merge the tengu into the original personal story somehow? And I find that very weird and unlikely. It would also make no sence if they just had their own new little personal story that tied directly to HoT or even the living world, as that would make HoT confusing for new player tengus who then missed out on the original personal story and living world s1 and s2 so they would not get the same context to HoT.
The only way I can think of to add another race to GW2 is basically through another campaign, as that would come with a brand new story for all races anyway. But I don’t think HoT is that, so as far as I can tell, it is IMPOSSIBLE to add more races to Tyria right now. Thoughts?”
I think Tarrek has some legit points in his suggestion although I would put it in a different format:
First of all, leveling in GW2 feels like a minor accomplishment, because you do it so often. Therefore a quick fix could be to just rename the “80” max-level to “20” max-level, and make each level require 4 times the amount of xp (and basically give 4x rewards etc.).
That way nothing in the core game would change, but each level would feel more like an accomplishment.
Yes, the living world season 2 purchase is account bound and you will have access to it on any character you have / possibly create, forever.
Hey, this guy does it:
http://wiki.guildwars2.com/wiki/File:Wizard_lightning_finisher_preview.jpg
Why can’t I?
New class confirmed.
That is not complete.
It should hide the face in darkness.
Then offhand swords with staff should be added for guardian and elementalist. Replacing the 4th and 5th skills.
Then we’ll finally have this .
GANDALF!
Opening instance in Dry Top with Kasmeer and Marjory…
Two Veteran Golems and two inquest. I’m a guardian in full exotic.
Utilized every skill on CD and died three times.
The NPCS are USELESS! They stand around and frickin gab instead of attacking and when they do attack… WEAK WEAK WEAK.
What was the point of this? Why was it made to be so hard as a solo instance? I can only dodge so much and I can only use so many abilities.
Oh and sure, I can go ranged… and do as much dmg as the useless NPCs with me.
Sorry to say this but sometimes the player is to blame for failure, the NPCs were average at most.
I don’t agree, because you will need to buy the expansion to get Tengu in the first place. New players if they’re smart, won’t buy the expansion before the base game, because I suppose it won’t work anyway. It sounds like you deny the game a touch of progress simply because new players will be confused. Tengu would appear in a expansion, so it’ll be obvious and very natural that their personal story would take place further in the lore than the base game did. This is what people call expansion, which means expanding all the game had to offer until now.
Except they have said they might not have expansions. That they want see if they can open up and expand through the use of the Living Story.
http://south.paxsite.com/schedule/panel/guild-wars-2-beyond-the-point-of-no-return
You are wrong.Are you saying that the “new framework for how an MMO can grow it’s universe” is a traditional expansion?
Because it looks very much to me like an expansion through the use of the Living Story (which is what I said).
I didn’t bother to define the term expansion as being a traditional boxed expansion as I thought it was obvious to those reading the thread.
My point is that the “new framework”, “the living world was just the beginning” indicates something beyond the biweekly updates the LW team has developed so far. Surely living world will be an inspiration source for HoT, but I dont think it will consist of a bundle of such episodes, if any. Rather we will see our universe expand, (therefore expansion although different), and it will be like nothing else we’ve seen before, a new framework. It will expand, but not through living world alone.
I’m assuming when you say expand you mean either maps or story. If we assume no traditional boxed expansion, how do you think there will be new maps/story without the use of the Living Story? I think it most unlikely they will open up new maps from now on without it being tied to the Living Story (or boxed expansion if they do go that route).
I think they will release what we can expect from a traditional expansion, sold in retail stores, but with something that makes it unique, new. I don’t know what that might be, but I trust Anet to come up with something great.
I think the general concept we will see ahead per year is something along the lines of:
One elder dragon being the base for each year: one expansion per year, living world in between to provide the setting for the next, and super adventure box / feature pack twice a year to fill the gap between the Xpac and LW. That is my guess at Anets new framework.
As with every mmo out there, a level increase would make perfect sense, if a genuine expansion is on its way. For anyone who still believes GW2 is a special snowflake…well, time to wake up.
^A comment without any thoughts behind it whatsoever.
Dude if they raise level cap ppl will farm EOTM for 3 hours and continue the game after with useless ascended gear, that is not very good don’t you think?
You can’t just add things for the sake of adding.
Do you think they plan on refunding everybody who bought the game before?
The announcement is pretty definitively going to be the “expansion-sized content” they’ve talked about working on “in the background” for so long now. I’ve heard a good argument for why it might actually be a free expansion, resold in stores with the original game included, for the original price. This way would get both the revenue and publicity of a traditional expansion, without splitting the player-base in two.
Dude you are aware if that if they sell something in a retail store it will cost money right? I mean you say that “actually be a free expansion, resold in stores with the original game included, for the original price”, like did it even come to your mind that even if you then had the original game you’d still have to pay for yet another game and that would lock your current account out of the cycle? And btw it will not be free for anyone, new players would pay the original game price, and the current players would also pay for that exact same thing.
It’s not like just cus you have the game already the retailer will go like “hey nvm just take this xpac for free, ill break it out of the bundle, its np”.
Spider-doge [insert simpson song here]
I would fully support a profession like this, even if it was limited to a single race. I could see it being a lot of fun.
And to the idea of balance – things like trying to achieve perfect balance should never get in the way of putting something fun and engaging into the game. Otherwise, no game would ever add new content.
NO
IF Tengu were ever released (and oh boy I do wish, I love me some bird people) I would delete my guardian (max level, don’t care) and make one of those. Also buy another slot for either a mesmer or necro. And for medium…maybe delete my engie or thief.
I would want one of each weight profession. Gimme my birds! :>
bird.5920
I lol’d
I don’t agree, because you will need to buy the expansion to get Tengu in the first place. New players if they’re smart, won’t buy the expansion before the base game, because I suppose it won’t work anyway. It sounds like you deny the game a touch of progress simply because new players will be confused. Tengu would appear in a expansion, so it’ll be obvious and very natural that their personal story would take place further in the lore than the base game did. This is what people call expansion, which means expanding all the game had to offer until now.
Except they have said they might not have expansions. That they want see if they can open up and expand through the use of the Living Story.
http://south.paxsite.com/schedule/panel/guild-wars-2-beyond-the-point-of-no-return
You are wrong.Are you saying that the “new framework for how an MMO can grow it’s universe” is a traditional expansion?
Because it looks very much to me like an expansion through the use of the Living Story (which is what I said).
I didn’t bother to define the term expansion as being a traditional boxed expansion as I thought it was obvious to those reading the thread.
My point is that the “new framework”, “the living world was just the beginning” indicates something beyond the biweekly updates the LW team has developed so far. Surely living world will be an inspiration source for HoT, but I dont think it will consist of a bundle of such episodes, if any. Rather we will see our universe expand, (therefore expansion although different), and it will be like nothing else we’ve seen before, a new framework. It will expand, but not through living world alone.
IF A-Net is smart and they follow how they did things in GW they will NOT raise the level cap. The best way to allow for player growth is to add skills, traits, new PvP modes, new dungeons/endgame instances(FoW/UW/DoA/etc)and have a good story for an expansion like they did with Factions, Nightfall, and EotN. A-Net managed to keep GW going for 10 years without raising the level cap and Ithink they can do it with GW2 also.
Tbh GW1 didn’t last for 10 years, apart from just being kept alive Anet pretty much put it in passive mode around the dates of GW2 announcement and after EotN release specifically, not taking the GW1 beyond into account as they were meant to be links to GW2.
I’m not sure exactly how long that is but I think its like 2 ½ years or something, although the GW1 community was kept alive the golden age lasted about the same amount of time as the age of the current GW2 since release.
With that said, Anet actually has the potential to keep GW2 going for 10 years, if the new framework they spoke about for PAX has a positive reception among the players.
Anet has showed us that they can keep the game golden for 2 ½ years with only a fraction of the dev force occupied, add to that the majority working on HoT and we have a foundation for years to come.
After watching the Heart Of Thorns Trailer and reading alot of hoping its an expansion (
correct me if im wrong) and coming up with ideas for classes and what not for the next chapter of GW2. I think raising the level cap would be a great idea.I don’t what level Anet would raise it to but doing that would give playing heart of thorns more of a reason to play think about this:
A’lot of people are at 80 now and cant seem to enjoy endgame (though i am quite a bit)
raising the level cap with new content and new skills (we definitely need new skills)
would give a reason to play heart of thorns.If your lvl 80 and Heart of Thorns comes out with new content, quests, dungeons,living story etc what would make you keep playing the new content?
if the level cap is raised you wouldn’t be done with your chars and hopefully they will make tyria’s map bigger with more content so there will be more to do after 80. adding on with new armor, classes,
i dont know just a random thought wanted to know what other’s might think of it. just an idea
No. If Anet decides to raise the level cap, a majority of the players will react as following:
“omg we need X new levels to access all the new endgame fun, TCHUU TCHUU EOTM TRAIN!!!”
3 hours later in HoT: “omg my ascended gear is useless y u do dis Anet”
(edited by Moldur.6275)
I don’t agree, because you will need to buy the expansion to get Tengu in the first place. New players if they’re smart, won’t buy the expansion before the base game, because I suppose it won’t work anyway. It sounds like you deny the game a touch of progress simply because new players will be confused. Tengu would appear in a expansion, so it’ll be obvious and very natural that their personal story would take place further in the lore than the base game did. This is what people call expansion, which means expanding all the game had to offer until now.
Except they have said they might not have expansions. That they want see if they can open up and expand through the use of the Living Story.
http://south.paxsite.com/schedule/panel/guild-wars-2-beyond-the-point-of-no-return
You are wrong.
One of the major challenges with adding additional races, is that most of personal story / living world has a big focus around the current five major races of tyria. The tengu for example, would feel very left out of that focus. I mean just look at Destinys Edge (used to be one member from each current race), the Pact (alliance between each current race), the Living World “friend-squad”. The whole of GW2 current story is based upon the five playable races we have right now. And to remake everything to fit in with the new race would cost too much resources, so my biggest guess is that if we will see a new race in HoT, it will not affect the content made so far, but rather have its own, smaller introduction story and then be tied right into the HoT story from the point where we currently are right now.
So if you followed my arguments so far, there is NO way to add another race to the tyria campaign, as basically all story content so far (PS, LS1 and LW2) do tie in to HoT in one way or another, meaning that if you bypass those three, HoT will make no sence at all, except if they do adapt PS, LS1 and LW2 to fit the tengu and make them a part of those stories too, which as stated is impossible, as it would upset the current players who would go like “hey back in the days there were no tengus in my story”.
(edited by Moldur.6275)
i could see this being a subclass kind of thing:
Warrior: Get golem that can be used as a kit
Guardian: Golem minion that has a passive buff for allies
Necromancer: Summon golem minions
Ranger: Golem pet
Mesmer: extra clones in the form of golems that can explode upon death
Elementalist: Golem minion that does the following based on attunement (fire- damage, water- healing, air- speed boosts, earth- armor boost)
Engineer: cant think of anything
Thief: cant think of anything
No
Okay so here is what I’m hoping for:
- no new level cap
- new playable race: Tengu (coming with the Dominion of Winds -> 1 City + Starting Zone)
- tengu personal story up to joining an order (possibly about convincing the own people the open the gates and start joining the rest of the world to tke on mordi), after that they could give a choice of taking down mordi (heart of thorns story) or being told the story of the fall of zhaitan (old personal story after joing the order)
- new profession: some kind of heavy armored spellcaster (hopefully introduced through Rhytlock remember that picture of him in new armor wearing a blindfold)
- 5-9 new zones ( 2 in magus falls, 2-4 in maguuma wastes and 1-3 on the isles/bay of janthir)
- 3 new dungeons (imho the best themes would be 1 for some Champ of Mordremoth, 1 for the Mursaat possibly related to the bloodstone and 1 not directly tied to the story about Mordi)
- 1 raid: fight against Mordi (15-25 people)
- hard mode like gw1 (meaning you could toggle a hard mode in every zone which creates an instanced version of that zone for your group, normal mobs become elites, elites become champs, champs become legends, slaying every mob in the zone counts toward the new vanquisher title)
- new tier of cultural armor so that every race has 4 tiers (that would make 9 new sets of armor for each type)
- new PvP gamemodes like normal deathmatches
- unique borderlands in WvW (so at least 2 new maps if one stays the same as now)
- Guildhalls!
- new weapon types: scythe, landspear, 2-handed axe, crossbow, morning star, fist/claw weapons
- new emotes (like /drum, /guitar, /flute or /sitchair)
- special activities in the racial capitals (charr: player dueling in the bane, asura: polymock, humans: minas target shooting range, sylvari: plants vs zombies style tower defense in the necrolith bay, norn: some kind of arena where you battle against waves of mobs, tengu: ?)
- permanent SAB
- one new legendary for each weapon type (except greatsword for obvious reasons)In total that would make about 9-14 new maps (plus maybe 6-7 different themed guildhalls), 1 new class & race, 3 new dungeons, 1 raid, at least 27 new sets of armor (plus maybe some new armor for the new story), new skills for each profession (because of new weapons) as well as new minigames, PvP & WvW content.
I know we probably wont get half of the stuff I mentioned and maybe I’m a little bit unrealistic in regards of the amount of the added content but one can hope
I agree with everything you wrote, except that I don’t see why we wouldn’t get a new legendary greatsword (I mean the three twilight, sunrise and eternity doesn’t mean we cant have new ones those are kinda worn out)
Just realize that golemancers are ASURAS, and btw no they dont summon a zerg of golems, it is like Taimi when you are driving ONE golem.
So… Everybody is asking for Tengu since launch and now that Mordremoth is rising, Tengu might be forced to leave their walls to face this new threat that appears to be… Quite near them.
So back to the question. What profession will your Tengu be? I was thinking about making a Phoenix inspired Tengu as an elementalist.
I certainly have never asked, wanted, desired Tengu as a race ..so its at least everbody MINUS 1.
The equipment,armor animation work would in my singular opinion make having Tengu a large waste of resources.I would much prefer anyway another of the humanised races from GW1 , I miss my spear wielding paragon most.The Tengu have the same general body plan as Charr so armor shouldn’t be a special problem. Animations? Every new race will need its own set of animations to make it separate enough from the other races, even the “human” races will need their own set. I don’t see that adding Tengu will be a lot of extra work for armor or animations.
Pictures to compare body shape.
Tengu
http://wiki.guildwars2.com/wiki/File:Tengu_blue.jpgCharr
http://wiki.guildwars2.com/wiki/File:CharrF_render.jpg(The forum is acting up for me and won’t let me post pictures directly)
So basically a lot of players are asking for a bird people because nostalgia from gw1? I mean apart from that they are just ugly and re-skinned char models.
You know, that would actually be quite fitting. Destiny’s Edge is saved from certain death at the Battle of the Silverwastes by Rytlock opening up another portal and sucking Eir, Zojja, Logan (and Trahearne too, I suppose) into the Mists. They then undergo a series of adventures (which we learn as part of a bridging LS release) before making their way back to Tyria.
Yea, either an aftermath LS episode like the one we saw after the destruction of lions arch (which is unlikely as the season has ended and i wouldn’t except another one any time soon considering HoT), or they will simply show us the conclusion in HoT.
How people think, that because they just saw something in a trailer (or believe they saw something in a trailer), that the trailer is some kind of “confirment” is way beyond me ….
All this thread is – is just typical wild speculations and wish thinking mixed together and nothing else.
I believe in it, that GW2 will get Polearm Weapons first at the moment, when an Anet Dev officially announces them either here in the Forum, on the Website as Blogpost or live on a tradefare like PAX South or Gamescom there together with an Announcement Trailer, what is something completely different, than a Game’s Story Trailer, which is just only a piece of art and nothing, that confirms any new game features or any new game content by any way …
The HoT cinematic was a pure teaser, don’t you think it then would be appropriate to add the teased things to the game also? Might take away the use for a teaser if they don’t add the teased items..
They don’t add things in it for no reason, every weapon used, character seen, landscape seen, yea basically everything that is put in there is there for a reason, that will be revealed @ PAX.


