Showing Posts For Monkey Fritz.9052:

Well played Arenanet, well played...

in Guild Wars 2 Discussion

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I feel like jumping puzzles are the icing on the cake for this truly incredible game. It’s not something anyone has to do but it sure is a refreshing change from the rest of the game.

Another thing worth mentioning is Southsun Survival- another off the beaten path gameplay element which is completely optional yet so fun and refreshing.

Just wait until the Super Adventure Box comes back……

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Now I want 1st person SAB

ikr, first thing I thought of.

Will I be able to purchase HoT for Diamonds?

in Guild Wars 2: Heart of Thorns

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

People always think they can trick companies into essentially giving away their content.

No it’s not in their best interest, people will use farmed gold > gem conversions instead of actual $$$ to buy the game, which reduces sales.

It would drive the price of gems crazy up, but that doesn’t convert cleanly into more gem sales.

I don’t think you understand how gems work.

Will I be able to purchase HoT for Diamonds?

in Guild Wars 2: Heart of Thorns

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

By “Diamonds” I assume you mean Gems.

Probably not. Its a commercial, boxed product like the original release of GW2. I think the only way to get it will be via buying it with real life money from your local retailer or the GW2 website.

If they do sell it for gems however, it will likely be a LOT of gems. (Like, the tens of thousands, probably.)

You can upgrade to the “heroic” edition of the game with gems, and have been since launch. Gems are actual cash currency that Anet recieved. The heroic edition costs more gems than the cash value, so ever person who upgrades is actually paying anet more money than if they bought it directly.

There is very little reason for them not to introduce the expansion for gems, at a higher cost than buying it outright.

It makes them more money that way.

Personal Housing!!!

in Guild Wars 2: Heart of Thorns

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

“Home Instance”

That’s where your house is. You already have one.

Sylvari is a shared dorm, because they don’t have “Personal” belongings.

Norn is, well, a big house. On a hill.

Human is a district, exactly where you live depends on the backround you chose at the start. (I’m assuming most of the confused people about “player housing” are playing human characters.)

Asuran is a big open lab with one of the best views in the game. There’s a sleeping nook in the back, because Asurans don’t waste time on luxury when they can have a big old laboratory instead.

Charr have the Barracks, because you are supposed to be the leader of your own war pack, and live in a barracks with them.

It’s been there, since the beginning of the game. Pretty much the very first instance of the personal story. It’s grown, as you played the game and the story new characters appear inside. As you played the living story you unlocked new stuff you can do in there. The store front offers instant access from anywhere, and more crafting nodes you can add to it.

If all you want is non instanced, in game houses cluttering up the landscape, NO. The game is too pretty for that kind of f2p garbage.

Revenant utility skills: What if?

in Guild Wars 2: Heart of Thorns

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I doubt this is the case.

I believe the new class has unities like all other classes. Its just they have different effects based on your “stance” or channels in this case.

Bring a dev-quote if you have one!

There are several quotes in this thread which completely rule that out:
https://forum-en.gw2archive.eu/forum/game/hot/Lets-Chat-Revenant-Masters-of-the-Mist

All five skills will be locked to the current Legend, you will ALWAYS have a Legend channeled. You can only swap between two, and their respective skill sets. There is no off button, and no slotting your own skills.

Lets Chat: Revenant Masters of the Mist

in Guild Wars 2: Heart of Thorns

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

There is one thing still very confusing to me about this blog post.

It sounds like the Revenant may get less customization than other classes. As per usual your first five skills are determined by your weapon, but unlike other classes they said your second five skills are determined by your legend. Are they determined only by your legend? As in, you pick a legend and get the five skills that come with it? Or will there be a selectable loadout of skills within each legend? And if so how many per legend?

I take it as you get to choose your utility with the same variety as any other class and each legend will change the affect of the utility, meaning more customization. So you get 5 types/sets of 4 utility skills each. This gives you 20 skills. The number of skills is then multiplied by each combination of Legends. This is what I believe it meant.

Read the dev posts in this thread. It is confirmed to be a static swap per legend. No choice.

They did say it is not set in stone, yet.

Lets Chat: Revenant Masters of the Mist

in Guild Wars 2: Heart of Thorns

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

The skills on the right half of your bar are tied to the legend which you are currently invoking.

Lets see if I can phrase this unambiguously:

When I am invoking Bob the Mighty, will I have a Bob-themed pool of skills to choose from when filling out my right-hand tray, or does channeling Bob the Mighty give me an absolutely specific set of 5 skills without variation from any other Revenant invoking Bob?

I realize the answer may be different for buttons 6 and 0 than it is for buttons 7, 8, & 9.

That is not set in stone yet and something we are deciding still.

As noted earlier in the thread if there isn’t a choice it appears the revenant will feature less customisation than other classes and may be quite inflexible.

There options really are the legends you bring which offer unique playstyles and skills, I can see your point though.

I can see locking the Heal and Elite skill to the specific Legend. That makes absolute perfect sense to me, and would be a big part of deciding which Legends to have equipped.

Slots 7, 8, and 9, however… Locking those is huge step backwards from one of the core aspects of GW2, customization. Reducing my choices down from Weapon, Heal, Skill, Skill, Skill, Elite… to “Weapon, Pet, Pet” is way too much. It works great for you, the developers, for balancing and class design, but I don’t think in practice that would be enjoyable for a good chunk of the player-base. (Beyond the initial wow factor of new skills.)

If each legend had a small pool of skills to choose from, that would even be better. Even if it was just five skills, and you get to choose three. That would still offer a lot of customization.

It’s not just the existence of customization, I am sure there are lots of combination options with the different Legends. But it’s the “Feel” of customization and control over actually “Building” my character that is fundamental, as a player, to my enjoyment of the classes in GW2.

Like I said, Heal and Elite being tied to the Legend is perfectly fine, and makes total sense. And I am sure locking the 789 skills “Works” just fine. But it would certainly feel like the most limited class in the game, and would be a step backwards for GW2.

Some simple changes that sound better to me, as a player:

1. Previously mentioned 5 skills you get to choose three of.

2. Each Legend comes with 3 unique skills, and the class has a base set (much smaller than other classes) you can choose to use instead (maybe with effects that change for each legend). You HAVE the option of choice, or can stick with the more synergetic uniques.

3. Each Legend has access to one specific “Skill Type” from your base skills that it can use along with it’s Unique skills. (Ex: Signets, Shouts and Kits from other classes). This would give a full set of “alternate” skills you can choose to equip, but still have a strong limit on what can be equipped by locking out the other types.

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I’m going to chime in that I kind of want Super Adventure Box to come back. I also want the baubles and continue coins to be added to the wallet, as it’s reducing my total inventory and I’m not willing to delete those items!

Those SAB items are more valuable to me than anything else in my bank. I would delete ascended armor before I would delete a stack of baubles..

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

You are starting to give me nostalgia for the super adventure box. I like the idea of the ICC transporting you directly to the SAB. Maybe to generate additional money you can buy an upgrade for the ICC to do that? This would allow more money to be generated without taking up extra inventory space with two different items.

I like your idea, but the problem I have identified is that, for the past 1 year and 4 months, the ICC has been absolutely incapable of doing anything other than waste a bank/inventory space.

My solution is for the coding end of the game to add a new function to the already-existing item. New money would come from new sales of the ICC. It would be the same ICC, but with a new function. Resale would make it available to new players who are now interested now that it does a new thing, and that is how they would get more money.

It wouldn’t take up any more inventory space, and besides, the last thing you would want to do to those dedicated people…

…who have waited so patiently sitting on their ICC’s they paid for a year and 4 months ago…

…would be to force them to “buy it again to make it function.”

That is why I suggested my idea the way I did.

This relies on Anet being willing to remove resources dedicated to HoT and set them on some…. craptastic joke content that has been stated multiple times that while they would like to bring it back, it is at the absolute BOTTOM of the list of priorities, so much to the point that it deserves less attention than a bugfix meant to fix sounds for a class’s skills.

You basically made all of that up based on your own personal bias towards content that has nothing to do with you.
I can’t believe you are so petty as to complain about people wanting access to already existing content they paid for.

This thread isn’t even asking for more content at all, just access to content that already exists.

Additionally the last official word, this month, is that SAB WILL return. So you better bite that bullet since your going to be mortally offended when it happens.

Another interview, Eurogamer this time

in Guild Wars 2: Heart of Thorns

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Meh..give me a break im confused now xd too busy trolling in sw.

Breakdown from what it sounds like to me:

We have three systems “Like” this in the game already:

Elemental attunments.
Engineer kits.
Norn racial skills: transformations.

These are all very similar, in that they change your weapon bar into something else. Although they each accomplish it in a different way, with different limitations.

It sounds like the new class changes everything BUT your weapon bar. Which makes it just similar enough to fit in with the current classes, but different enough to play like something else.

Skills 6 7 8 9 and likely the Elite skill too.

The question remains HOW it changes them.
Is it a class ability, like with the elemental? Or will it be a set of skills you activate, like engineer kits and norn transformations?

Total Guesswork:
I’m betting it works like Elemental attunements, equiped like ranger pets, but will have a time limit. Something like death shroud, or maybe just 30 seconds before it ends.

It might also put your normal skill bar on cool down when an ability is activated. So you won’t be able to use one legends heal skill, then switch to another and immediately use their heal skill.

Another interview, Eurogamer this time

in Guild Wars 2: Heart of Thorns

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

That actually makes sense, yeah. But then again im worried. If we can “catch” for example 20 different legends like a pokemons, how many skills that class will offer in the end? Its a lot of skills tbh. Basically 10 skills per legend. And how many of them we will be able to use in combat?

“Changes out the entire back half of your skill bar”

It’s the opposite of elemental. Your weapon will still be the same, but your heal – elite will change.
How powerful that is will come down to how many you can channel. 1 – 2 legends, like ranger? Or 4 legends like ele. The latter still sounds kinda powerful, BUT your skill bar might still be on cool down if you switch.

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Pleeeeeeeeaaasssssseeee??

I barely even even logged in at all in 2014. Multiple times I logged back out on seeing the empty shell of SAB in rata sum, still inaccessible. I played for several hours today and had some fun, but here’s that empty shell, once again crushing my spirit.

As much as I want to play world 3, I would be playing tons of gw2 all over again if you just brought back the first two. I have at least two friends who have moved on to other mmos who would do the same.

Just do it already!

Game Updates: Wardrobe, Transmutation, Outfits

in Guild Wars 2 Discussion

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I think it is a great idea. We as players love being able to customize our avatars and any tool given to help us with that is awesome.

BUT

Clearly, you are nickel and diming us. First of all, the currency used to use this feature requires yet another transmutation type of stone.

So, it is stupid is what I am saying. All those useless transmutation stones I have.

Here is an idea. Allow us to combine transmutation stones, say 3 stones make 1 crystal, or 5 stones make 1 charge so that they are not just being wasted inventory space.

I think you are missing the fact that you can double click your old stones and convert them to the new system….

3 to 1 for stones, 1 to 1 for crystals…

Lack of leveling content in zones?

in Guild Wars 2 Discussion

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Monkey, I think my problem with hearts comes from when I got the game. I am not a traditional MMO player but played with a lot of people who were. This is how they played the game.

1) Leave starter instance.
BEGIN LOOP
2a) Run to nearest incomplete heart.
2b) Complete heart.
END LOOP – REPEAT UNTIL COMPLETE
3) Complain there’s nothing to do and go back to Rift.

After they quit the game and I just ran around on my own on a second character, I started skipping hearts because I had done them before and didn’t care. Suddenly I realized that, not only was I having more fun, but I was leveling way faster as well.

Everything about the game improved when I basically began ignoring the existence of hearts on the map. That doesn’t mean I wasn’t doing them – in fact, I was still clearing them pretty regularly. I just wasn’t grinding them.

Exactly.
I am quite certain there was a post early on right after release that the devs had added heartquests because when people entered the game (from grindermmos like Rift) expecting them to “find” events and actually explore was too much. They added in these “very quest-like, but not really quests” Hearts to give those players something to start with.

The game is very much centered on Events. In fact completing an even is usually enough to fully complete the nearest heart as well. But events are meant to be found not lead to by the hand and told exactly what to do and how many times to do it.

Lack of leveling content in zones?

in Guild Wars 2 Discussion

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Right, forgot to point out, Guild Wars 2 is actually trying to train you to forget “questing” all together.
Event Chains are the main form of gameplay in this PVE, heartquests and map completion are there to make sure that you run across events and event chains, because by the time you get to Orr that’s all there is. Event Chains.

I cringe every time I hear somebody call a Heart a “quest.”

Cool story.

Hearts were developed and shoehorned into the game to replace traditional quests because early testers felt like there wasn’t enough direction for things to do without some kind of quest system in place.

The only difference between a guild wars 2 heart and a traditional quest is that you don’t have to talk to the “quest giver” before you can start completing it.

It’s the exact same content. “Random dude wants you to kill ten pigs.”

I call them “Heart Quests” because I think it’s funny anyone would think they are somehow not the same as any other quest system in any other mmo.

Lack of leveling content in zones?

in Guild Wars 2 Discussion

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Taking the time to do so will also keep you in the zone long enough to see events pop, which can be followed as a chain,

Right, forgot to point out, Guild Wars 2 is actually trying to train you to forget “questing” all together.
Event Chains are the main form of gameplay in this PVE, heartquests and map completion are there to make sure that you run across events and event chains, because by the time you get to Orr that’s all there is. Event Chains.

Once you switch mindsets to realizing Event Chains are what this game was built around, you will not only level better and faster (you can level to 80 doing nothing but event chains in the lower level areas) but you will have a bit more fun in the maps.

They are boring if you missed all the event chains which tell the actual story of what’s happening in the map.

Lack of leveling content in zones?

in Guild Wars 2 Discussion

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

What @Galen Grey said, zones are packed full of events you never saw because they just weren’t active at the time. I was still finding “new” events on my way to eighty with my sixth character.
Events also give nearly the same amount of XP as hearts do. Zone completion (all pois, waypoints, skill points and hearts) is keyed to give you about five levels, ideally you should also have done enough events to gain 2-5 more levels, if you actually explore the area.

You can map complete without actually exploring and miss quite a lot.

Now that I’ve defended the game a bit, I can also tell you that with 8 level 80’s, getting from 40-60 was the absolute worst, every, single, time. I spent around two weeks on each character and I would swear that 40-60 was 5-6 days of that time.

72 hours of gameplay was my fastest character (by only map completion, no cheating by crafting) I hit level 40 at around 25 hours, and was falling behind my goal of 1 hour per level by level 60, with 61 hours of gameplay. But then got to 80 with just over 10 hours of gameplay. So take from that what you will.

(edited by Monkey Fritz.9052)

Collaborative Development Topic- Living World

in CDI

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Crazy idea for LS meta achievement…

Progress Bar
Not just any progress bar, but a ‘heart quest-like’ progress bar where anything you do that is related to the current LS gets you closer to the meta-achievement and reward.

Play how you Want and eventually get the meta. Even if all you want to do is fight toxic alliance over and over again, eventually, you will get it.


Two things suck the life out of the releases for me.

1. Repetition of Content
“These offshoot events are kinda fun. How many more do I have to do? FIFTEEN? Gah….” Now it’s not fun anymore.
Or alternatively, “I have to find how many mobs with the silly buff? Why do I care whether they have the buff or not?”

2. Have to do everything whether I Like it or Not.
Current alternative being doing dailies and taking an extended amount of time to do the meta. That leaves me with the following choice: “Find and kill 50 creatures with a silly buff that I do not care about, or take an extra 24 hours to get the meta award.” And the daily could just as easily be something I would rather not be doing.


Progression: One step forward, two steps back

First you made the meta require only %75 of the achievements so that people weren’t “forced” to do content they didn’t like. This was a great idea.

Then you added dailies to the mix as a means of progression. This was also a great idea.

Then you lowered the number of available achievements so now all the achievements + multiple dailies are now *required to get the meta. (the afore mentioned choice between completion, or “sorry, come back later.”)

It’s like going to a new city and being asked to wait in line for 5 hours just to get that cheap post card to prove you were there. Sure you want that meta reward, but hardly any more than you want that 25c postcard. Just being there to get that postcard was half the reward. You don’t want to wait in line, or travel to the other side of the city, just to get the postcard. You’d end up just skipping the postcard eventually.

But you do want to make the journey. You don’t want the post card handed to you without even leaving your home town. You just don’t want to to go out of your way to get it. It should come along with the trip, not be a driving force behind the trip.


Better Idea (actually from the game itself)

I would love to log into a Living Story release and just do whatever the heck I feel like doing and have a progression bar up in the corner moving towards completion. That’s what made leveling and exploring the world fun. The combination of events and heart-quests. Events made the world feel alive as I was progressing through it. Heart quests made the progression feel more intuitive and, well, more progressive.

personal note
Orr, to me, lost that sense of progression. I haven’t been to every corner of the maps in Orr looking for stuff because there doesn’t “feel” any sense of progression going through it. Temple events have their own sense of progression, sort of. But not really. Half the formula is missing.
/note

I miss Heart Quests

“I’m tired of killing these mobs, I’m going to help this NPC do this random stuff instead.”

With the current system in the LS I just stalled my progression on the kill ten rats achievement, and I’m soon to find out I have to help the NPC 250 times. And eventually finish killing the ten rats.

When I was a young warthog, I could do whatever I kitten well pleased and still see visual, and tangible progression. For Heart Quests and Events, as long as I was doing something there was progression. This was one of the most unique factors to Guild Wars 2 PVE. Something that many other games are now emulating. But LS completely breaks it.

Completing LS achievements should work like events do with heart quests. Bigger progression jumps, but not at all required.

Complete an achievement in the LS: “Now what? Can’t do that anymore, have to pick another achievement to grind.”

Complete an event at a Heart Quest: “Nice, that just got me closer to completion!”

See the difference? The first one ends that method of progression and forces you to choose another. The second one is a bonus on top of the progression you were already making.

(Of course, SAB, and any other “eventually will be permanent” content should maintain a special reward and title upon completing all achievements. No added daily or progression bar.)

(edited by Monkey Fritz.9052)

The Villainry of Lazarus

in Living World

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

“Living Story UI box includes a progression bar "

….. Lightbulb!

How great would it be if LS events had a progression bar for meta completion instead of being based on number of achievements and dailies? Would drastically reduce the “Now what do I have to do next?” feeling whenever the achievement you are working on dings.

Do whatever you like about the new LS and eventually you will get the meta reward… Doesn’t really have much to do with the topic, but would be a great idea.

Account Bound Gathering Tools

in The Nightmare Within

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I wouldn’t be too unhappy about. Considering they are a convenience item, and using a bank to swap them between alts every time you want to go harvesting would still be ridiculously time consuming.

Also figure they now cost 1k gems, so you saved %20 on each one of them in the first place. (Not to mention the inflation, I’m sure you got those gems much cheaper than they are now.)

Bug or the coolest escape move in the game?

in Necromancer

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I call it Sky Diving.
I jumped from the top of mount maelstrom and landed inside the volcano without taking a single point of damage or even being put in combat from the fall. XD

(after a couple tries)

If your timing is perfect, you can ‘reset’ the fall damage close enough to the ground to not actually take damage at all.

I’ve used it in the Obsidian sanctum before, too. Jumped down a ‘nearly lethal’ fall while being chased by three guys who were guarding the entrance. Used Spectral Walk/Return, landed at full health while the three of them landed at ~%10.
Heh, they did not survive…

No Toxic Offshoots in Metrica Province.

in Tower of Nightmares

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

The game update notes are incorrect. Metrica does not get any offshoots.

You can still get the global gardener achievement by doing the four maps surrounding Kessix Hills. Brisbane, Caledon, Queensdale and Gendarran Fields.
As well as Kessix Hills, of course.

Utility Swapping Cooldown Bug

in Bugs: Game, Forum, Website

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

This issue is often tied to elixer skills on Engineer, too.

Hotkey error since 29/10 patch

in Bugs: Game, Forum, Website

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Very frustrating that this still isn’t fixed…

Keybinds are as essential to game play as a functioning interface. There is little point in reassigning my keybinds to something I am not used to just so I can play the game and work around a bug.

Story instance feedback(possible spoilers)

in Tower of Nightmares

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

last week = no tower.
this week = giant tower out of nowhere.

NPCs = Flashback, it was actually here the whole time, hidden from sight. Lady Kasmeer managed to break the spell.

I thought it was great. I was disappointed at first too, seeing how much change kessix hills had “randomly” undergone in a flash.
But once I got to the cutscene and they revealed it had been an illusion all along and only now are we seeing what was really happening, I was decently impressed for the first time in a long time with the storytelling.

So you failed to see the tower before Lady Kasmeer broke the spell? Not sure if it was a bug or intended but in my instance it was there from the start.

She broke the spell before you got there.
What the NPC’s showed you was a flashback explaining why you can see the tower.

"Finish Them!" in PVE -- no, please?

in Tower of Nightmares

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

How is it a completely different discussion when it is relevant and i am providing some insight? Are you implying that you wouldnt like to see this being developed into something which is cough “skill based”? I don’t enjoy it as it is now. It makes the mobs sort of easier but i really am wishing they would develop upon this.

Sorry, didn’t think I needed to explain that.

OP starts a debate along the lines of: “don’t like it, shouldn’t be here, take it away and never do it again.”

People like me say: “I do like it, keep it up and hopefully do more with it in the future.”
I never said it was perfect or couldn’t be improved on. I just wanted to voice that I do like it, and don’t think it should be removed.

Your saying you like the idea, but think it’s boring the way it is. You want it to be improved on, which is an entirely different discussion than “should it be in the game at all?”

From what you have said it seems you like the “idea” which means you are in favor of it being in game. But you would like them to do more with it. The ideal solution would be to create a thread, something like “Ways to improve Mob down state:”

Rather than focusing on my post about liking the idea. My opinion is not inferior to yours just because the current implementation isn’t good enough for you yet.

"Finish Them!" in PVE -- no, please?

in Tower of Nightmares

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Love the finishers
For those complaining about a waste of time, give me a break! Move onto another mob, get more tagging done while someone else finishes it. And if you are fighting by yourself, it’s a much needed “skill based” mechanic to have to manage mobs ressing each other. As opposed to the normal “give it more health to make it harder!”

I disagree. While i dont complain that it is a waste of time but rather it dumbs down the AI to just prioritise ressing, paling other choices which is a need in PvP. I agree that this mechanic is a brilliant idea. But with the AI as it is its just making them all the more easier to beat and is hardly “skill based”. I do firmly believe that a more intelligent AI would make this mechanic fantastic and challenging and would be hard for it to get old. Just my opinion

That seems like a completely different discussion. “Not as good as it could be” is a far cry from the OP “No.”

On a related note, seeing a whole lot of people in game going around solo killing courtier mobs (and ignoring everything else) for what seems to be no other reason than to use their finishers, lol.

"Finish Them!" in PVE -- no, please?

in Tower of Nightmares

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Love the finishers
Thank you anet! All too often my sab finisher is collecting dust, now I get to use it

May actually have reason to buy more now, explosive finisher was too good to ever buy another one. But if I get to use them more often, who knows?

“Normal” mobs shouldn’t have finishers.
(outside of this LS)
I do agree with this. Though it does give enough time for everyone to get kill credit during a zerg.

Restrict it to vets, elites and champs in the future, but I would love to see all vets, elites and champs have down state. Maybe even be able to apply finishers of their own?

For those complaining about a waste of time, give me a break! Move onto another mob, get more tagging done while someone else finishes it. And if you are fighting by yourself, it’s a much needed “skill based” mechanic to have to manage mobs ressing each other. As opposed to the normal “give it more health to make it harder!”

Story instance feedback(possible spoilers)

in Tower of Nightmares

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

last week = no tower.
this week = giant tower out of nowhere.

NPCs = Flashback, it was actually here the whole time, hidden from sight. Lady Kasmeer managed to break the spell.

I thought it was great. I was disappointed at first too, seeing how much change kessix hills had “randomly” undergone in a flash.
But once I got to the cutscene and they revealed it had been an illusion all along and only now are we seeing what was really happening, I was decently impressed for the first time in a long time with the storytelling.

Lavos, he is coming...

in Living World

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Heh.

Don’t worry OP, at least one person got it.

I was really excited for this patch...

in Tower of Nightmares

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

So people are basically spamming every LS thread with hate about Scarlet, even if said living story have nothing at all to do with Scarlet?

Sounds like you people are quite obsessed about her.

How many living stories have not had something to do with scarlet?
How many times have they said all the stories will tie together after the “big reveal” they think they are building up to?
If it isn’t a holiday = Scarlet did it.

Nightmare before Christmas.

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Probably not gonna happen (at least with Halloween). Hopefully they learn from this (even though they didn’t with Dragon Bash and the Jorbreakers), that requiring thousands of something is just making it grindy and is going to push more people away. Unless thats their goal…

What did they learn? The Holographic Dragon Wings were on the tp for 6g within a month after the event. Then they stayed around 9g for quite a while. Hardly even remotely comparable to the current event. Zaitaffy also had a much higher drop rate from mobs than CC does, and there were no rare items.

If anything they seem to have “learned” that the jorbreaker idea wasn’t enough of a grind, so they had to do it with 5 different drops.

Will the tower stay?

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I hope it stays. The daily skill point “node” for the meta seems awesome as well. The question is: will the Quartz Crystals make a return? I missed Bazaar of the Four Winds, and since it was only a temporary content (I’m not a fan of those) where you could acquire Quartz Crystals, it does not make any sense that this is mentioned.

It’s not a “daily” skill point. It says it’s ‘like any place of power’ meaning you will only be able to use it once.

Anyone who completed the Bazaar has a quartz node in their home instance, having a place of power right next to it will be a convenience. And yes, Bazaar will be a repeating event with the quartz returning, and even possibly the personal node again. We just don’t know when.

Witch outfit- cauldron transformations

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I would really be happy if all transforms and tonics got a boost, maybe even just a full set of five skills.

I love the costumes and the toys, but they are so insanely OP it’s not actually fun to play against people using transforms.

(Being able to hot swap the toys and maintain perma brawler’s protection needs to be fixed somehow too.)

Unbalanced Heal Skill

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Does this mean if I do not do a certain JP, or earn a certain achievement I will miss out on owning this ability?

When was the last time you looked at an LS achievement list? The meta’s are beyond easy to get. The time factor for having to do the dailies is a pain, but since you can spend 15 min a day doing only the daily category for the current LS, OR do the normal achieves in few hours, it really shouldn’t be a problem.

Then of course, we have no idea what this content is. It may be perm and the ability may always be around. Or it may only require you to show up at the door to get it. We really have no idea.

Why are people hating on Halloween?

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

It was never explained why we had to use the Mini Candy-Corn elemental and couldn’t use the many elementals that were already in the Labyrinth.

That’s just because the instance was made for 1-5 players. The other four were there to imply that everyone had brought one.

It’s more just a major oversight that there were so many if you run it alone.

If you really want to ask questions, try activating your mini candy corn elemental and suddenly there are six minis on the loose.

Scarlet

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

double snip

I was an dreamer like you once. Then I took a Scarlet to the knee.

the super adventure box

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Lore reason: World 1 was a beta test. It was experimental.
(This also gave an out to never bring it back if everyone hated it.)

World 2 was, again, experimental.
IRL it had some issues and when World 3 is released, expect World 2 to have some major changes. Lore wise, because “Too many young asurans suffered horrible fates.” (I made that up, but it will be hilarious if something like that is given as a reason.)

So when World 3 and World 4 are released they will again be “experimental” and sometime after it will be permanent.

Moto said during the first release that one of his visions was “A Super Adventure Box in every home!”
So I’m hoping for getting my own private SAB access in my personal instance. I would be perfectly happy with that being purchasable on the gem store following the World 4 release.

Please stop with the website stories...

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I can’t believe the people arguing for the website stories are using “lore” as a reason it has to be told outside the game.

The Mad Memories was collected from, and the story told, by the ghost of people killed by the Mad King.

There is zero reason why the same method could not have been used again. In fact, it was pretty much expected that there would a new scavenger hunt for a new back item. “The Bloody Diary” or some such (maybe red flames, or dripping blood) could have followed exactly the same format, being told piece by piece by the ghosts of those witnesses.

The ghosts could even have been sealed away along with the Prince, released into the world after his first appearance and the scavenger hunt could have somehow been another requirement to finish the second story instance.

And right there, simply recycling more old content (just placing the ghosts in different locations) + the short story (a couple paragraphs from each ghost) would have been a much better addition to the current LS.

Stop dying to Grand High Viscount

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

It also works to stay at melee range and have mesmers use feedback and eles use swirling winds. Projectile blocks/reflect also take the bite out of his candy corns.

Good to know the mechanic though. I just assumed the candy coating was being applied by adds and tried to avoid it.

A lot of people missing the part about doing way more damage while you have the candy buff, too.

What happened to Kessex Hills?

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Why are you assuming that Scarlet will be the main villain for all Living Stories?
For all we know she will only be here for THIS Living story and we will face something else when the next “book” is released so to speak.

Because she’s a cheesy comic book villain, they never die. They just. Keep. Coming. Back.

Also she has already killed whatever hope I had for a decent conclusion to any LS.

What happened to Kessex Hills?

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Perhaps this one is a prelude to another Living Story Arc that will come after the Scarlet Arc.

I think you are suffering from some rather serious delusions here. Scarlet is the “main” villain and your personal nemesis. She will never die. She will always show up. She will always send you annoying stalker mail. She will somehow be responsible for the awakening of the elder dragons. Five years from now, people will still be begging anet to just kill her off already.

I feel like they kinda phoned this one in.

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Not sure what part of the concept of reusing content from the cycle of updates, with tweaks, went over your heads. Kinda hard to be reusing something, while making it all shiny and new. Apparently that was to hard a concept for people to grasp.

People aren’t complaining that it’s the “same,” if you cared to read.
People are complaining because of how much is missing this time. Recycling means using it all over again and adding stuff, not scaling back half the content.

Where to draw the line?

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

The dungeon is gone, and yes story wise it makes sense maybe, but it was a good dungeon.

The dungeon didn’t appear until the mad king burst out of the mad realm, only a couple days before halloween. Which happens to be pretty close to the next scheduled release.

Where to draw the line?

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

And yes, I want easy holiday items. I want to have FUN.

Exactly!
All the rest of the year is for ‘grinding’ your vertical progression away until the fingers bleed. Holiday events should be all about fun. Breaking the monotonous grind and giving you enough fond memories to live through the next few months of zergfesting ascended grinds.

If I’m gonna grind for epic lootz I sure ain’t gonna do it for candycorn and nougat.

Somehow they are going to kill the toy dungeon in winter’s day too. They’ll turn it into a minigame or something.

Mad King's Clock Tower achievement ?

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Last year people complained about there being an achievement tied to it because not everyone could complete it. shrug

That was when achievements were utterly meaningless though….. lol shrug

Again really?

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

let us get a mad reward token which allows you to get one of the weapons?

This is actually a great idea. Just one ticket.

I think they greatly underestimate the desire to have more than one weapon from a set. But being able to “earn” one and only have to gamble if you want more, could go a long way toward easing the level of player hatred towards the gamble boxes.

But that would make the skins more common on the whole, and reduce the perceived value for those of the entitlement generation they are preying on.

confused

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

There is also a reason why people go to dulfy and not the “official” guide.

Ah yes, so they can quickly crank out stuff in five minutes then complain for the next couple of weeks how there isn’t a thing to do.

Listen this event wasn’t too hard to figure out, just kill things and get candy corn.

As opposed to the “official” guide which tells you everything short of how to dress yourself in the morning?
Many 3rd party sites offer non-spoiler guides that just give people an order to do things in.

What happened to Kessex Hills?

in Living World

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Oh my god…wood logs sink……….

If you stick them in piles OF COURSE

Not only that, but also artistic license. Imagine completely silent Star Wars space fights – yeah not too interesting. If they were just piled up on the shore it their position wouldn’t be significant.

A story is being told: not a physics lecture.

Guys….. they’re tied down….

/me eye roll
Give them some credit.

Although you know, if a tree falls in the forest and no one was there to hear it, Scarlet did it.