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Whats the reasoning behind ascended

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Personally I don’t see a “I earned this” from ascended gear, because you can just buy the emblem, and the two pieces and easily make the crystal. And for the most part 500 crafting isn’t that hard, as you can buy that too.

If gold is no obstacle for you and you start crafting one ascended set after another, you will soon discover the other timegates, especially laurels for the recipes and the t7 mats, everyone is showering in, will halt your gold bought pace eventually.

Some recipe sets can be purchased for gold, Sinister is actually a very good stat combo and all recopies are on the TP for less than the gold cost of the laurel recipes. The time gating on t7 mats can be completely bypassed since you can buy the finished mat directly.

While you can take the time to craft out ascended gear completely, it is far more time effective to simply buy the stuff off the TP for around 70g. It is even more time/cost effective to buy the t7 mats and craft the final pieces.

There is no benefit to farming all the ingredients and crafting yourself, as the time spent could have earned that 70 gold much faster.

Ascended gear is still very much “I bought this” more than it is “I earned this.”

Maze Balm Glitch

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

AFAIK they work in instances.. its just won’t drop ToT bags. Also the ambient creature should not be part of the quest/hearts related.

Yeah. That’s why I said it doesn’t work as they won’t drop loot. I wasted a couple of the consumables until I figured that out. It would have been perfect though as you have your own personal instance and won’t disrupt players doing the hearts.

Farming is pretty much disabled in instances completely.

NPE Feedback [Merged] - Please read 1st post

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

So are you starting Wayfarer from Diessa or Snowden? Because if you’re starting from Hoelbrak, or if you want to access the southern part of Wayfarer at all you have to go on the roadway that passes by the bunny heart. It’s the only path between north and south wayfarer.

Straight out of Hoelbrak. Near the Bear heart there is a mountain pass that comes out exactly where the bunny heart used to be. And that’s the one I’ve always used. From the old bunny heart, I cross the bridge above the path you are talking about – the one Linea uses to follow the jackelope. I only discovered the road you are talking about after passing through Wayfarer a couple of times.

Holy smokes. I’m pretty sure I’ve map completed Wayfarer more times than any other starter zone, and it was my go-to zone for daily events, and I’ve never seen that path. I am super gobsmacked right now. My apologies!

I may never have found that path if it wasn’t for the personal story with the Minator spirit.

Black Lion Key Drops

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

A key with the drop rate of a precursor that allows you to open a box with the chance of receiving yet another instant repair canister and a booster to add to your collection. Why bother having the key as a drop in the first place? ill never understand gw2s reward system. Other games that have stuff with low drop rates actually gives you prestigious stuff you can use right then and there, not stuff that will be useless to you for weeks on end.

For the time it gives the player a ticket or a scrap. To entice people to buy more keys for more chances.

That makes sense for all the OTHER acquisition methods. But not the actual drop from mobs.

I’ve received dozens and dozens of keys from completing the story and map completions, so I have had plenty of opportunity to know that the chests are worthless. The questions is why even bother having them in the loot table from random mobs in the first place at such a low rate as to be equated with precursor and ascended drops?

Personal Story Out of Order?

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

See the thread My Greatest Fear Plotline page 13

BobbyStein
Guild Wars 2 Lead Writer

Yes, the story steps will be restored to their original order. We’re looking into removing the airdrop step as part of the fixes as well.

My advice to people who are interested in playing the restored Personal Story (which will include the Greatest Fear steps, original chapter 8 ordering, and various minor text and VO updates) is to not complete A Light in the Darkness (in chapter 6). That way you’ll be able to play the restored content in its entirety when it goes live.
We’re currently discussing release dates and will share that information when we’re able. Thanks again for all your great suggestions and patience.

Awh crud, I really wish there’d been some kind of ingame notice, I already completed a Light in the darkness on my main guy.

Yeah, unfortunately they really messed up the personal story, chopping it up like that. I have no idea why they did that.

Extremely high probability it didn’t comply with China’s censorship laws.

[Suggestion] No reset nodes in living story hard achis

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Skipping cutscenes: Source
Jeffrey Vaughn
Content Designer
“There’s a bigger technical issue—during “in game” scenes, the NPCs are moving around and things are happening (gadgets might be activating, props may be animating, etc.) and if you just skipped all that, it could lead to some really bizarre behavior. Trying to manually set a “failsafe” to teleport the NPCs, fire off effects, etc. to replicate what the world state is if the cutscene plays is extremely tedious and error prone.

That’s why the old style “dialogue cutscenes” (and the fancy but rare full blown cinematic sequences, like the Order movies and racial intros) are skippable, because we aren’t doing anything to the world while the dialogue plays, so skipping it doesn’t have any effect. We’ve moved away from those, because the in-game scenes are a lot more satisfying, but there’s a trade off."

i.e. “we did one bad thing to prevent another bad thing”.

Actually it was "We did this to stop people QQing about how much they wished the game had “real” cutscenes instead of these awesome looking story dialogues we shipped with, so now you have to live with not being able to skip them.

Acquiring gold: tips and tricks in this game?

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

1 maize ideally creates 9 candy elementals. At 4s+ per bag, per elemental, yes, it is worth it.

And as said, farming with a friend reduces the cost of maize by half.

It is however, exceptionally boring after a while. :P

Nebo Terrace event, more of this please!

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

What most people don’t know is that if that event FAILS, the centaurs will attack the main town. And if THAT event fails, they will take it over completely, and then there are three champs which have to be defeated to regain control. At which point the NPC’s have to defend it again, then launch an assault to take back Nebo Terrace.

Unfortunately, Megaserver completely disrupted these mechanics as the event chain simply never reaches the full failure state.

Black Lion Key Drops

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

2 or 3 in almost 3k hours of gameplay. Not very common. (Zero precursers or ascended chests, so still more common than those apparently.)

Suggestion: player camera improvements

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

4 months ago I posted a mouse heatmap to show that the combat action takes place slightly above the middle of the screen, and I complained that the top of large things are cut off due to this.

Now I took a new heatmap from my gameplay since the patch, where I customized my FOV and camera height to my desires. Lo and behold, the heatmap moved and now the action actually takes place in the center of the screen, exactly as I thought it would. Thanks!

It is not completely in the midde because of the FOV-reset-bug after game restart and I sometimes forgot to manually correct it. If that one is fixed, I bet the action will really take place in the middle.

Left picture: after patch
Right picture: before patch

Yes, that is what constantly drove me crazy with the old system, and always feeling like I needed to look up, but couldn’t because I would end up with the camera on the ground.

Still absolutely loving the new changes!

Just wish the framerate issue could be fixed sooner rather than latter. This is an awful long time for a stability issue to get fixed. I’ve been able to have fun in pvp, but I just don’t even want to step foot in silverwastes or wvw currently.

GW2 needs ability to modify UI

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

You want UI customization so that you don’t have to properly sort your inventory? Um, that’s not likely to happen any time soon.

Turn show bags BACK on, use crafting, equipment and Invisible bags like you actually know what you are doing, and keep it sorted = problem solved.

I would love customizable UI as much as the next person, but, this is a pretty poor excuse for one. Maybe they could implement something like Firefall has, where you can display all items auto sorted by type and level (default), but nothing can be arranged the way you want. That would actually be LESS customization though.

The Flameseeker Prophecies

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Monkey Fritz.9052

It seems a lot of people tend to be a little misinformed about the shield, it has one of the most obvious and standout effects of all the legendaries. But it is rare to see one ingame, due to shield hardly being used, and screenshots are always zoomed in too far to show it.

[Suggestion] Animal Companion/Mini Pet Slider

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Must be playing on an Asura? That’s the only time the distance seems that far. On human and Sylvari it’s a reasonable distance, and on Norn and Charr it’s pretty much right next to them.

Could GW2 get official VR Support ?

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

The UI is… disruptive in 3D, so on VR it would be just as bad. When I decide to run around the world in 3D (which is pretty awesome in first person mode now) I always have to disable the UI. It’s barely tollerable to actually try combat.

3D support, let alone VR support, has a lot more to do with game design than it does just “supporting” the technology. The UI for one, needs to exist in the game world, not as an overlay. I would not seriously expect official support for much of any games for a long, long time. Not unless VR actually becomes the next big thing and they have to support it or risk losing players.

How to topple the boulder market. (Silly)

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I prefer the jars of bees….they actually do damage to fractal bosses like Mai tren when her shields up. No joke give it a shot.

You’re just asking for yet another item to be disabled in dungeons and instanced content…

How to topple the boulder market. (Silly)

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

It’s a consumable, targeted knockdown. Quite useful.
Elementalist gets a second skill with the boulder to use it as a meteor instead.

Two hands, two shields. Make it so.

in Guild Wars 2: Heart of Thorns

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Since shields are almost useless, i have to ask why would you use a shield for both hands? what kind of autoattack could you do with a shield? Throwing it Captain America style? That’d just look stupid in gw2.

Um…
https://wiki.guildwars2.com/wiki/Throw_Shield

Yeah.

Does Retaliation tag?

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

2. If I give retaliation to a friendly player Y and an enemy Z hits Y, if enemy Z dies, in case retaliation can tag, who would get the loot, me or player Y?

At least in this case the answer is simple, you will not get credit.
ALL boons applied to friendly characters counts as “Their” boon, so nothing will ever scale or act as if it belonged to you. Retaliation will scale off of their power, and regen will scale of off their healing.

Sodapoppin and his impact good or bad?

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

For instance, more people watched the last League of Legends world finals online than watched the American Superbowl.

If you read the articles, they say more people streamed the LoL finals than streamed the superbowl. Which is a very misleading comparison considering the superbowl is on free TV.

Yeah, and sports fans don’t stream on a pc, they want their HD sports channels on their 60in tvs.

First person confirms something we all know

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Monkey Fritz.9052

It it looks bad, and lags, then it’s poorly optimized.

Yes… that’s why I used that word…

No new race? Disappointing.

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

They won’t do new races, because they would have to do new personal stories, which they have said repeatedly they regret even doing in the first place. The amount of content in the personal story (5 races x (3 backgrounds + 3 campaigns + 3 order specific sets)) is far, far more than any player gets to experience.

Even with 9 lvl 80s there are personal story missions I have not even seen.

For some this is great, for me I loved having a different story for every character. For the development it means that 90% of the playerbase has only experienced a teeny, tiny fraction of the content that was developed for the personal story. AND they complain, a lot, about how little content the personal story has.

So I can understand their regret, and a desire not to repeat that again with a whole new race.

I would be happy enough, I think, if they expanded the combat tonics to include more than just TWO options, and do away with the kitten debuff that makes one of those so usesless you never ever see it in game.

Pop a combat tonic, play as a Kodan, or a Largos, or a Tengu. Make them gem shop items even, I wouldn’t care. It would be a lot better than a hundred thousand black wings on the screen. And they wouldn’t have to rebuild every single armor set. Though they would have to make new animations for some, like the Kodan. Largos could probably get away with the human animations, just like AC potion and Clockwork potion.

(edited by Monkey Fritz.9052)

Underwater combat

in Guild Wars 2: Heart of Thorns

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

GW 2 tried something new with underwater combat but it’s clear that no matter what game or MMO, the majority of players DO NOT like underwater combat. Heck they even got rid of that one underwater Heart in the Asura starting area.

I don’t even think that is the issue. Underwater combat is amazing in this game…. but…. Its very very limited. And actually downright sucks for some classes. Elementalist is like a completely different class underwater. One that sucks. A lot.

Meanwhile Engineer is like a demi-god underwater. There was not one underwater encounter in the game that even troubled my Engineer. There was not one underwater encounter wasn’t ultra punishing to my Elementalist.

The problem is Underwater combat never really moved beyond an Alpha state with the release. It was a cool idea that never had proper implementation, and developed such hate from the players because of it, it was easier to just ignore it and passively move away from it.

There are quite a few people that bought gw2 (in part) because the promise of well done water combat was intriguing. And it IS better than most other mmo’s. It was just lacking, and apart from a few balance changes in the first couple months (some of which clearly implied it wasn’t even finished in the first place, like adding combo fields) it ended up an abandoned legacy aspect.

First person confirms something we all know

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I turned my graphic settings up recently. Dropped me to 30fps, but the visuals are worth it.
GW2 has some of the best aesthetics I’ve experienced in an MMO. That it can be so pleasing to the eye and still run great on my machine puts it a light year away from WildStar (7-12fps for uninspired cartoons?) or even FF14 (gorgeous, but devours my GPU).

It’s crazy how badly optimized most mmo’s are right now. I mean, seriously, they tend to look like they are ten, fifteen years old compared to AAA single players and shooters, but they run like garbage.

Combat mode with the new camera?

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Combat mode with the new camera?

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

This was only a small patch of the features they are looking at. A toggle mode for aiming is on the list of features they are considering adding.

First person confirms something we all know

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I’ve known forever that this game is one of the most beautiful RPGs out there (mmo or otherwise) but it has been frustraiting to no end the lengths one must go through to actually appreciate it.

I absolutely LOVE the new camera options.

Salvage Kit 250 Stack

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Monkey Fritz.9052

Not sure why the OP posted a picture of the thing they are asking for… The picture shows you’ve already gotten what you’re requesting, no?

I think he posted a picture he found, and rather than figure out how to get them, assumed it can’t actually be done and needed to request the feature?

Salvage Kit 250 Stack

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

As said already, this: http://wiki.guildwars2.com/wiki/Mystic_Salvage_Kit already exists.

It ultimately costs far less than buying 10 Masters, and has the same salvage rates.

Southpaw Character Options?

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

bow down to your right-handed overlords

Back in the fifties we could just beat them for not being right handed. Now they want equal representation in video games? pfft.

Start with Hollywood first, like all the rest of the minorities!

/s

Southpaw Character Options?

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

“overwhelming prejudice”

RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGHT!!!!!!

LEEEEEEEEEEEEEEEFFFFFTT!!!!!!!!!

(+1 for puns)

And in a couple of days...

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

There was a patch that came out for Archeage that caused both my sons (and a lot of other people) to get refunds on it.

Wonder if that was the same one I gave up on it entirely for…..

(Awesome personal ship mechanic be kittened, that company ruined that game beyond comprehension.)

UI sug-event/LWS pointer

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

TL:DR- please make the both the Event/LWS helper pointer either always available for both or switchable between the 2

OK so all my chars have completed the Personal story, and only 1 has completed the living story. 1 completed their personal story so far before the LW stuff came in that the LWS didn’t automatically start.

Now the thing is Those 2 chars enter a map and the pointer will show near by events in the map. Every other char gets stuck on the LW mission they are on.

Please let me have either both of these in the UI or allow me to switch.

Apparently I can’t quit doing the LWS stuff because if I do it automatically starts the last episode on the characters that have started but not completed the entire LW.

https://wiki.guildwars2.com/wiki/Graphical_user_interface#Content_Guide

You can change the setting to “Disable Personal Story” will also disable the living story.

Southpaw Character Options?

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I am left handed and I think this is silly. Of all the improvements they could add to the game this is very unnecessary. No mmo has this option so I think I can safely say it will never happen. Which is good because it would be a waste of time and resources.

Agreed.

Stacking Black Lion Salvage Kits

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I would like all “charge” items like gathering tools of the same type, and salvage kits to stack to 250.

I also know that’s not really going to happen since the Mystic Salvage Kit exists.

The problem is that they are not “stacked” nor are they even charges. They are single items which “break” after a set number of uses.

You can’t stack two broken hammers to make a less broken hammer.

While that may just be a technicality, it is the reason these things never ‘stacked’ in the first place.

Upcoming Dye- Shadow Abyss

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

These are all so close to each other… can you even tell the difference between them outside of the super brightened preview screen?

The leather armor I wear on my main doesn’t take colors normally. It’s a lighter fabric for some reason. Black shows up as a dark purple. Midnight Fire is a dark red. Even Abyss is only a dark grey. I’m using Charcoal because it’s the closest thing to black that isn’t tinted to an actual hue that I could afford. Shadow Abyss is the first color that is legitimately black for the whole thing.

I have a similar situation on my Norn. Her chest and pants are from two different sets and they react to color differently, such that I’m stuck with her main color being grey because I have to use two different shades to gain the same color throughout. Shadow Abyss removes that problem by being the same shade of black regardless of where it is and what it’s on.

Unfortunately, though, I can’t afford one, so it really doesn’t matter for me.

interesting… I wonder if they help the nightmare of colors that is luminescence armor…
That armor hates dyes…

Somewhat. At least as far as getting the two distinctive channels to actually look different. This is violet shadow and celestial.

Attachments:

Upcoming Dye- Shadow Abyss

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Monkey Fritz.9052

Dat highlighting!
I’ts like getting two colors per channel. Very impressed with these dyes. (Though, why are there two very similar purple shades, and only one ever other?)

Attachments:

Revert Camera Changes

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

As if enemy zergs /ever/ had a problem clearing siege before now…

Ikr? If anything, this method is way too slow for practical use in the actual meta. lol

New outfit trend!!!

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I love all the complaints about clipping, when using a skin mesh for armor is a thousand times worse, and far more immersion breaking.

All hail bouncing breastplates!!!

So, about the Carapace Armor...

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

60 gold for a skin is pretty cheap tbh, specially as you get loads of loot for doing the storyline, you’ll make a chunk of that gold back.

And you get the skin ‘free’ simply for completing it. And it’s repeatable on alts. So you don’t have to grind out 3k crests for each piece to get luminescent. Actually I only bought two of the set from the vender, and regret it since I have gotten a dozen boot drops since.

So, about the Carapace Armor...

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Monkey Fritz.9052

Greeeeat.

So I’m being forced to buy gems to get a pair of pants. Forgive me for taking a hiatus, Anet :/

Yep. They came to your house, put a gun to your head and said “You must get the pants NOW” and so you have to buy the content release that the pants came from.

It’s so cruel. But you know, business is business.

Super Adventure Box [merged]

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Monkey Fritz.9052

1) You can’t rate content based on people with poor internet connections or slow computers. The one issue people had with the Rapids was nerfed so that it took little effort to do.

2) It really was not that difficult but it was a step up from World 1 which you could do with almost no effort. That’s usually typical in older games. There was an infantile mode that allowed players to bypass the majority of the challenges and see exactly where they were supposed to go. They could then go back and beat the obstacles which were very linear.

3) Each zone was longer than in any of the ones in World 1 but not excessively so. Unlike other instanced content, there’s relatively no fighting in SAB. You can actually ignore most of the enemies although it’s wise to just kill them which only requires a few hits. For those that are unable to do the content, there are always guides within a few days of release that walk you through everything.

4) Older games had deaths that were punishing too. There’s no reason that this game can’t have the same since it was built with those type of games in mind. At least there were decent checkpoints and the enemies did not respawn. Many old school games used the lives/continues feature where you’d have to restart if you ran out. I remember farming lives for Donkey Kong Country when it came out and having to learn the maps when playing Contra (without using the cheat).

5) There will always be the unpredictable occurrences which were also present way back when playing older games. There were no save anytime you want like in Skyrim which does reduce a lot of the challenge in games nowadays.

6) I never once had a disconnect during any of the releases. Any issues were on the players’ end the majority of the time. Losing power in older games also caused you to lose progress as well.

1. Um, yes, you can. MMOs are typically designed around it. Yes, the rapids were nerfed, but what else should they have done? Alienated a large chunk of the players because the content worked fine for you and you liked it better? Ideally they will fix the rapids, rather than just disabling a mechanic that failed to work as intended. You are taking this all too far and almost seems personally because I am simply saying the things need to be designed to “Work” and you are complaining about me saying the content should be nerfed and made easier? I haven’t said any such thing. There were a lot of things they wanted to “Fix,” not remove. The rapids were removed as a hotfix because the did not have time to rework the mechanic once the patch was live.

2. I fail to understand why you are arguing about difficulty? Okay, maybe you are so amazing at video games you can’t possibly understand why content might be hard for others. I don’t think many other fans of SAB have that problem, and we all know full well that platforming and precision jumping, avoiding traps is difficult. Comparing it to older games as a way of saying it “isn’t” difficult is laughable.

3. you are still talking about the difficulty of enemies? You do understand it was a jumping puzzle and the difficulty is in the platforming, not the mobs, Right?

4. Again, how can you honestly compare the difficulty to “older games like contra” and not understand that the content was challenging for a lot of players? “Other games are harder, so it was easy” is not an argument. Though I still don’t understand why you are arguing in the first place. you stated you didn’t understand and I gave you a list of reasons and you are arguing about why you personally don’t think it was hard.

5. Um… yes. Duh. The content was long and could not be done in short play sessions. Thus the reason a lot of people found it too hard/frustraiting.

6. Lucky you. The first year of the game was particularly bad about random disconects. I rarely ran a dungeon without someone dc’ng. Those letters alone were extremely common in chat because it was such a frequent occurrence.

Super Adventure Box [merged]

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I still don’t see how people spent 3+ hours on a map in World 2 unless they were doing the achievements.

I’m not sure how anyone, no matter how exceptionally good they may have been, or claim to be, can NOT see how that is possible for a lot of other players. Players have been known to take longer on their first run of AC or fractals for not knowing the mechanics of the dungeons. But there were plenty of things to extend gameplay sessions for the average player.

1: The bugs. People with poor latency had major issues with a lot of the content. It just wasn’t forgiving even the slightest discrepancies between the client and server. It definately caused issues for me personally, and contributed to a lot of fails in specific locations. I could not even get past the rapids until the first patch removed that mechanic. There are videos of people trying to get past them with random knockbacks because of the latency issues.

2: It was actually difficult. Not everyone who plays video games is naturally good at them. Especially in this game, which is heavily marketed to a more casual crowd. Even more so in the mmo market as a whole, where platforming skills are not usually required.

3: It was long. No one can (or at least should) be arguing against the fact that the levels were incredibly long compared to any other instanced content in the game. There isn’t a single dungeon path as long as the second or third levels of w2. And when every ten feet there is another platforming challenge or tricky enemy to get past, it gets longer.

4: Death had consequences. A single failure was quite the setback, for any average skilled player (not the people who always say thigs like “I can’t believe it would take anyone that long”) death happened frequently, set you back several dozen platforming challenges that had to be renegotiated, and an ever increasing potential of running out of continue coins and having to abandon the level completely.

5: Running out of time. even a single hour of dedicated instance time runs the risk of having real life interupt and prevent you from completing it.

6: Disconnects. Both as a result of people connections, certain bugs in the content, and a client that was not completely stable at the time, were common.

So i can’t argue against your other points that casual players and people bad at video games would have trouble here, but with the first one are you suggesting anet should try to design content with people with bad internet in mind?

Nothing there was a suggestion. It was a list of reasons why the content took a large number of people more than 3 hours to complete, and a not insignificant amount of people spent as many as 6 before giving up. Although additionally, a lot of players do not attempt to power through content, making content last longer than those who do power through realize. One extra minute checking things out around each corner easily added up to an hour with the way the levels were designed.

Although, yes, this is an mmo, the content does need to cater to poor internet connections, like every other mmo does. There is no reason to redesign mechanics, but rather how the server handles the interactions. Latency is always an issue, it always causes problems, but there are some things you just shouldn’t do if the backend doesn’t support fluctuating ping.

The issue between testing and the live implementation was that they used a means of artificially testing latency, which creates a static latency, rather than one which can fluctuate and spike at inopportune times. Thus mechanics like the geysers seemed like a good idea, but made the content impassible by a significant majority of the players. It was removed by the next day for that reason, but similar mechanics were still used in smaller doses, which caused a lot of issues, but were ultimately passable by “luck.”

Nothing major needed to be changed to “dumb down” the content, but a lot of small things needed tweaking to accommodate an issue they hadn’t actually noticed. Since they did test for latency problems, just not in a real world setting.

I feel great!

in Guild Wars 2 Discussion

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I often work a lot of night hours, and they have been doing a lot of sleep studies lately. It has come up on social media a couple of times too, but the blue light from monitors and screens like cellphones, tablets, and your computer disrupt your circadian rhythm. If I remember right it inhibits the production of melatonin in your body that helps trigger sleepiness.

In turn if you don’t sleep long enough or restful enough to hit REM, your brain does not repair itself from it’s daily wear and tear, which in turn leads to lack of concentration and possibly memory retention problems. Oh and you are tired a lot too.

At work they suggested at least an hour prior to bed time turn off all light producing electronics to let your body get tired. Don’t know if there is a scientific time, but they were trying to be reasonable and give us suggestions to help sleep better.

As a note, melatonin is available as an OTC supplement at most pharmacies. I’ve taken it before bed and noticeably slept better through the night. (No, I don’t have stock in it. :P) Not sure if it was the cold or the melatonin boost, but it was also harder to wake me up in the morning. =P

Its good occasionally, and even as an aid to reset your sleep cycle to a different schedule, but shouldn’t be used continuously. It will affect your bodies own production and regulation of it over time. Making the problem worse than without it.

As a note on the blue light thing, it is a good suggestion for people with sleep disorders of just about any kind. The software for adjusting it on the computer automatically to fit your sleep cycle has worked wonders for a lot of people.

Doesn’t work for me though, as I have a non-24 hour sleep cycle and have to change the settings every day, I ended up giving up on it. :P

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I still don’t see how people spent 3+ hours on a map in World 2 unless they were doing the achievements.

I’m not sure how anyone, no matter how exceptionally good they may have been, or claim to be, can NOT see how that is possible for a lot of other players. Players have been known to take longer on their first run of AC or fractals for not knowing the mechanics of the dungeons. But there were plenty of things to extend gameplay sessions for the average player.

1: The bugs. People with poor latency had major issues with a lot of the content. It just wasn’t forgiving even the slightest discrepancies between the client and server. It definately caused issues for me personally, and contributed to a lot of fails in specific locations. I could not even get past the rapids until the first patch removed that mechanic. There are videos of people trying to get past them with random knockbacks because of the latency issues.

2: It was actually difficult. Not everyone who plays video games is naturally good at them. Especially in this game, which is heavily marketed to a more casual crowd. Even more so in the mmo market as a whole, where platforming skills are not usually required.

3: It was long. No one can (or at least should) be arguing against the fact that the levels were incredibly long compared to any other instanced content in the game. There isn’t a single dungeon path as long as the second or third levels of w2. And when every ten feet there is another platforming challenge or tricky enemy to get past, it gets longer.

4: Death had consequences. A single failure was quite the setback, for any average skilled player (not the people who always say thigs like “I can’t believe it would take anyone that long”) death happened frequently, set you back several dozen platforming challenges that had to be renegotiated, and an ever increasing potential of running out of continue coins and having to abandon the level completely.

5: Running out of time. even a single hour of dedicated instance time runs the risk of having real life interupt and prevent you from completing it.

6: Disconnects. Both as a result of people connections, certain bugs in the content, and a client that was not completely stable at the time, were common.

I feel great!

in Guild Wars 2 Discussion

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

As someone in similar situation I cannot disagree. I’m back after a monthly brake from the games and I already start having problems with evening headaches and morning tiredness despite of very active lifestyle and healthy diet. I had no problem with those during the brake. Unfortunately, even these couple of hours spent in Tyria can be quite damaging for our real “us”.

I suggest focusing on what you are sitting on, and what devices you are using to play.

The most common gaming setup is, inexplicably, the same setup as working a day job in data entry. It’s not really conducive to proper ergonomics in any way. Sitting in a computer chair, hunched over a mouse and keyboard.

I set up a computer chair only if I want to intentionally reduce my play sessions, since it will get so uncomfortable. lol

I feel great!

in Guild Wars 2 Discussion

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I play from a recliner with a trackball on one arm and a razer nostramo on the other, I feel great too.

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Between now and HoT launch there is yet a lot of time, and if preparing SAB means that HoT is delayed by a couple of weeks due to some of the devs preparing SAB, I think it is completely worth it. Lets face it, they haven’t announced the release date yet, and if they were to release HoT in late August vs early September, it wouldn’t matter which date they chose, as the difference from now until then is minimal between the two.

To get to my point, spending some resources on SAB would give the playerbase an incredible amount of content compared to the devs needed, as it could easily make months fly by as we wait for the expansion to launch.

Conclusion: A few devs working on SAB as a side project would barely affect HoT as a whole, but make the time until launch so much more enjoyable that I think it would greatly benefit HoT and the whole game in a bigger perspective.

April 1, two weeks away.

It only took 7 Devs to make world 1 in the first place.

Really? do you know how long it took them?

Quick history lesson.

World 1 was made for fun, by a handful of devs, in their spare time. At least 80% of the work was done without even being paid, as a side project. The side project was cool and fun, so it was thrown into the game as a fun april fools joke.

It was immensely popular.

More time was allotted, and the devs were allowed to spend paid time working on w2. Unfortunately it had issues. There were bugs with latency they had not predicted, the levels were overtly long, making it very difficult for people to finish when it required 3+ hours of uninterrupted playtime to finish (6+ hours for many). And they released the biggest grind Tyria had ever seen with ascended weapons at the same time, keeping a large portion of the player base too busy to play content that didn’t help in any way to achieve those weapons.

W2 was not as popular as they hoped, and I am sure the suits decided it was a lost investment vs the expectations of a cash cow they wanted it to be.

W2 was promised to be reworked, to fix a lot of the issues. So they are not just taking the time to make w3, but to redesign all of w2. I expect the devs are not allotted time to work on it in their paid schedules, either.

But while they are working on W2, why can’t they also let us play the old w2? and the popular w1?

I’m not saying I agree with this, but the reason is likely along these lines:
w2 is seen as a problem, they will not re-release the problem to cause more problems and risk bringing more dislike towards the content. It was a massive barrier to their primary customer base: casuals.

They can’t release w1, because no matter how much some of us may like it, releasing less content than they had before would cause a kittenstorm. They can’t release w2, for fear of causing the same kittenstorm as when it came out. As well, there WOULD be people complaining that they had released it without any new content. They can’t even release an updated w2, because people would only complain about things they liked being removed or shortened, and yet more would complain that there was no new content.

From a content/marketing perspective nothing they do would generate positive feedback, unless they release an updated w2, and a new w3. Even this being silent and not telling us anything is less damaging to the brand of gw2, and even the brand of super adventure box, than if they did any of the things we fans would like them to do in the mean time.

From Anet’s perspective they cannot bring SAB back to the focus without releasing new and improved content. So it is simply best for them to wait until they are ready to announce w3.

I don’t like that either, but it really is the best thing they can do.

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

Between now and HoT launch there is yet a lot of time, and if preparing SAB means that HoT is delayed by a couple of weeks due to some of the devs preparing SAB, I think it is completely worth it. Lets face it, they haven’t announced the release date yet, and if they were to release HoT in late August vs early September, it wouldn’t matter which date they chose, as the difference from now until then is minimal between the two.

To get to my point, spending some resources on SAB would give the playerbase an incredible amount of content compared to the devs needed, as it could easily make months fly by as we wait for the expansion to launch.

Conclusion: A few devs working on SAB as a side project would barely affect HoT as a whole, but make the time until launch so much more enjoyable that I think it would greatly benefit HoT and the whole game in a bigger perspective.

April 1, two weeks away.

It only took 7 Devs to make world 1 in the first place.

Really? do you know how long it took them?

Quick history lesson.

World 1 was made for fun, by a handful of devs, in their spare time. At least 80% of the work was done without even being paid, as a side project. The side project was cool and fun, so it was thrown into the game as a fun april fools joke.

It was immensely popular.

More time was allotted, and the devs were allowed to spend paid time working on w2. Unfortunately it had issues. There were bugs with latency they had not predicted, the levels were overtly long, making it very difficult for people to finish when it required 3+ hours of uninterrupted playtime to finish (6+ hours for many). And they released the biggest grind Tyria had ever seen with ascended weapons at the same time, keeping a large portion of the player base too busy to play content that didn’t help in any way to achieve those weapons.

W2 was not as popular as they hoped, and I am sure the suits decided it was a lost investment vs the expectations of a cash cow they wanted it to be.

W2 was promised to be reworked, to fix a lot of the issues. So they are not just taking the time to make w3, but to redesign all of w2. I expect the devs are not allotted time to work on it in their paid schedules, either.

Fps down by 35 since update

in Account & Technical Support

Posted by: Monkey Fritz.9052

Monkey Fritz.9052

For those experiencing it, it is the UI. If you hide your UI (Shift+ctrl+H), then it should be back to normal. This is NOT a fix, but at least we know it is the UI…

Confirmed. Works for me.

All I wanted to do was run jumping puzzles with the new camera, so this helps me a lot, for now.

Good to know it’s not something in engine they messed up. Traditional GUI systems have always been massive resource drains with over the top draw calls. It may be something simple they can fix in their texture optimization. Considering a number of missing textures have been reported, including in the UI, that’s likely the case.

Camera Zoom Levels

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Posted by: Monkey Fritz.9052

Monkey Fritz.9052

I may be wrong on this, but wasn’t the camera supposed to have something like 42 clicks for the zoom levels to get the exact level you wanted? I am only getting 7 still.

Don’t get me wrong, I love the camera changes, but my preferred zoom level seems to be right between click 2 and click 3 zooming out from FPV.

You can change it in options, there is a camera zoom slider, along with all the other new features which must be manually implemented so as not to upset anyone who likes the default setting.