If it was on a large cube the interior could be hollow and the surface completely flat.
Because magic ofc!
Also nobody urinates in the world of tyria..did you see any toilets around?
I could swear I have seen an outhouse or two around somewhere… haven’t I? Now you have me questioning my sanity.
Dejavu?
Hello there. We had that exact situation not so long ago with dungeons and fractals. Back then we had a small, but annyoing, ammount of people who only looked on a persons AP score. The magical border there was … 4000k or 6000k? We had several discussions on the forums, the same problem. But as dungeons are now outdated, noone cares anymore. With the AP score we had those funny situations when the grinders tried out dungeons/fractals once in a while. They had AP scores of 20k+, but the skill of a 3 weeks newbie. As thrag above me describes, it seems also to be possible to farm LI. So I assume there are also a bunch of guys out there with hillariously high scroe and nearly 0 knowledge/experience. That is the risk when people only focus on raw data.
Was there as solution to the problem? No, ofcourse not. This is a problem created by the players themselves inside their own heads. Raids are still sort of new, so people are hyped and impatient. Time will solve the issue in most cases.
I have not given the raids a real try yet. That elitism stuff is toxic for a community and only leads to conflicts. This is a game, right? If I want stress, I go to work.
I had totally forgotten about that! I find that hilarious today, As I still don’t quite have 6000AP yet, but I can’t think of a dungeon path that I couldn’t steamroll with a few friends today. But I would still be too much of a noob by those metrics.
fully enjoying ESO myself and can not wait for the new stuff to come out there. as well as you do not need to sub to still play the game but you can get that if you like .as well as its support for DX11 .
I’m curious — what does DX11 support actually bring to the table here?
ok let me put it like this to you . best i can here go play eso and wow . and see for yourself . what it is really like to play for free and have DX11 in use fully . and play around with settings but at least try it on the max settings to really see and get the differences. that is the only way i can tell you best here. otherwise if you do not then you will not ever know what you’re really missing out on . and not fully sure if eso is free to play without buying the disks but wow is for sure. even with free accounts you get DX11
So what you like is how ESO implements DX11. That’s a fair opinion. Dx11 by itself though doesn’t do anything; just because ESO looks better with it doesn’t mean Guild Wars 2 would, not without reworking it so that it can take advantage of DX11. You can lament the fact that GW2 was not written in a way to fully leverage the technology, but there it is.
It might be costly or hard but one thing is clear people like to play a game that is always receiving support specially to test their new toys if they could make a change little by little it will be positive.
I don’t work at Anet, so I can’t speak specifically to how their code framework is set up, but generally speaking this isn’t the sort of thing you can just do little by little. It would very likely take a complete overhaul that would mean until it is done they would be unable to provide any other new content.
I feel your pain. I despise jumping, and especially how much in GW2 is gated behind jumping.
I just did world completionist on my Elementalist yesterday, and, to be honest, I didn’t find any of the jump vistas too bad. A few annoying ones, but more a matter of figuring out where to go than the actual mechanics.
I can’t speak for the OP, but it is actually physically difficult for me to do jumping puzzles. Doesn’t stop me struggling through them, but … I usually take the portal on, eg, Morgan’s Leap after falling off the first three or four times … before I get to the top of the first tower.
Is that the one in Southsun? I have never got to the top of that one legitimately. I always make myself at least try a few times, but I eventually end up getting ported up there.
I’ve done all sides with less that 10 each before. A full map isn’t needed.
Absolutely, none of the mechanics are very complicated. If you have a small group of people who have the basic knowhow and basic coordination it can be done with a lot less. Those do not tend to be the people that end up on the overflow maps though. That’s why I would love to see that maps evenly fill up rather than a huge full map and barren ones.
It would be nice to see better scaling. I was in AB last night but missed the one map doing it and was placed in overflow. We had about 14 to 16 total players and split to about 4 per lane. Everyone knew mechanics but it was just impossible to do with that few people.
With declining player populations due to the multimap nerf, it’s becoming harder and harder to do successful metas.
It seems pretty all or nothing. It should evenly distribute better once a map is full enough to have a few medium population maps instead of 1 completely full one and a few empty spillover maps. I go in early and usually have no problems at all because the map is bursting with people. But if you miss that brief window, you may as well wait for the next meta cycle. It’s either overkill or way too few people to do it.
If we are at it, Attack Helicopter should be a playable gender.
With a mini skirt and a nice set of strappy high heels?
Yes, and some of those sweet Hellfire missiles.
Internet is a horrible place.
There’s probably a backpack / skin / dye combo that will get you pretty close to that.
Probably half core dependent. Jk. But seriously how hard can it be for them to add support for it. But as mentioned I think it won’t be added
Refactoring code to take advantage of multithreading when it is originally written for a single core is not a trivial task by any means.
Requiring casual players to complete a raid in order to obtain non-raid related rewards for playing non-raid content is bad design. Raids, in most games, are participated in by less than 5% of the population. Nothing non-raid related should ever be locked behind content that such a small minority of players enjoy.
I totally agree with that.
By the way, is the central tyrian fractal mastery locked behind a gate like this? Sort of “complete a fractal to unlock it”? I don’t remember exactly, but I think it could be compared to the raid mastery line.
I don’t think it is, but then again I had already done some fractals well before they introduced masteries to the game. It may be that it was just automatically unlocked for me. I never had to do anything to unlock it though, and I haven’t done any fractals since masteries were introduced.
I feel your pain. I despise jumping, and especially how much in GW2 is gated behind jumping.
I just did world completionist on my Elementalist yesterday, and, to be honest, I didn’t find any of the jump vistas too bad. A few annoying ones, but more a matter of figuring out where to go than the actual mechanics.
What prompted this post was this one vista in Dry Top, it takes awhile just to get to it, and if you fail, you usually die. It wouldn’t be so bad if you had a re-spawn point right there, but you don’t. That adds greatly to the frustration factor.
For some of those I think I may have gone back and gotten those after I got the glider. That also makes some vistas a lot easier. I have had the glider for awhile on my account so I forget how deadly a mistake can be on a few of those. With the glider, if you make a mistake and miss, at least you can glide safely to the ground and try again.
I agree with Illconcieved, I am all for this as an idea, I am just not sure if it is practical for Anet to do so. They have a hard enough time with new armor sets as it is. If they could do it without tying up tons of resources to do so I am all for it.
There was an interesting topic here in the beginning, and I really tried in good faith to take good arguments on both sides in. Now the extremes are firmly entrenched and this thread is completely absurd from both extremes (anyone who likes this pet is an animal abuser IRL vs anyone that dares to share they feel uncomfortable when asked is a whiny entitled snowflake). This thread might as well be locked, it is only likely to devolve further.
Yes Features . Didnt know gw2 community was like this lol.
Like what? Non-psychic?
What is your ask here, exactly? It sounds like you are looking for a more skilled pool of players, is that correct? I am unsure what a solution from Anet would be if I understand your issue correctly.
You made me realize that I thought I was hitting my mousewheel or something this whole time. I never realized the game is doing that boss zoom thing.
You and I can argue for or against the mini. I started the thread to let ANet know that I find the animation distasteful and why, and to let others chime in yes or no. Knowing that “it’s magic” doesn’t change the fact that to me, a mini that shows an animal gasping for air is unpleasant and that for me, it’s a lost sale. After that, it’s up to ANet to see if the sales means it’s worth keeping or not and if the sales or low, then they have this thread as a possible reason why.
Yep, that is good data for them to have. No matter what rationales people can offer you, at the end of the day if you are uncomfortable with it you aren’t going to spend money on it. If it turns out most people agree with you, Anet will factor that in when designing future pets for sure.
It just struck me that Enjoying others suffering is one of the simpliest and most basic form of humour is a bad argument for keeping a mini pet that’s imitating the actions of an animal that’s dying.
Except that it’s not, “imitating the actions of an animal that’s dying”, this is simply how you choose to view it. As stated before, the description states that it’s a magic fish and is alive… not, “dying”.
You and the others may be able to change my mind and the other readers of this thread, but that doesn’t touch why I started it. To repost.
I think the point is that any personal discomfort one feels on seeing the mini is a result of the narrative one is applying to it rather than an intrinsic element of the mini itself.
The question I’m curious about is, are you capable of removing the “ick feeling” for yourself by making a conscious decision to alter the narrative you’re projecting onto it? Now that equally valid alternative narratives have been presented I mean. (Fair do’s to you if you can btw, it’s not an easy thing to do)
Someone may be able to “change the story in their mind” after reading the thread. However, most people in the game who dislike the mini’s animation will never see this thread. They simply won’t buy the mini. And that’s my point. ANet made this mini to make money. If it doesn’t meet their projected sales then it’s not a success for them. If it doesn’t sell well and ANet doesn’t know why people aren’t buying the mini then they won’t know they made a mistake or how to correct it.
I made the thread to point out to ANet that there is an Ick factor to the animation. If the animation is hurting sales and they don’t know why, then here is the reason. If after looking it over they decide to change the animation then I’ll buy it. If they don’t, then that’s their choice. I’m perfectly capable of ignoring it as is, but neither will I buy it.
I feel what you were saying here is a valid point to raise. My objections came later when it was being implied that people’s morality was in question because of disagreement.
There aren’t many replies most likely because these are general ideas that have been brought up many times before. Not that they are bad ideas, just that there isn’t much else to say about it at this point.
After all, watching dogs kill each other in dog fights is outlawed, no matter how much pleasure people get from watching them suffer.
This is a bit over the top, and not at all what Slippy was talking about. I believe that they were referring to comedy, not bloodsport. Seeing an anvil dropped on the coyote in the Loony-Toons is more along the lines that I think they were going. That is suffering, but again, a representation of such. It does not depict a real animal being killed.
Not Slyppy’s post. Myhr.9108’s post where Myhr said that Enjoying others suffering is one of the simpliest and most basic form of humour
If enjoyment of watching suffering is the argument used to allow certain types of humor, then why stop there? Why not enjoyment of other types of suffering?
I don’t think the argument that enjoyment of suffering is a moral argument.
You are really mischaracterizing the counter argument, though. No one is arguing that they just enjoy suffering so want to see more of it in game. They are arguing that either (1) the suffering is implied by the viewer due to the animation, however reading the description tells you the fish is a magic fish and is just fine – no suffering occurs, or (2) because it is not real there is no real suffering. Yet you keep circling back to this morality argument as a way to police the thread. Show me where someone said something along the lines of “I think the argument that enjoyment of suffering is a moral argument.” which seems to be the strawman you keep countering.
Lol, all this over a magical floppy fish animation in a video game. Triggered much? :P
Well, no more than the people here ranting about how this current rash of treating people with respect — sorry, policital correctness — is destroying modern society, I’d have to say?
In any case, no, it’s about the addition of an animation of a creature constantly suffering to a video game that, previously, hadn’t featured that sort of thing. The important part there is “ongoing representation of an animal suffering”.
Some folks, sure, would find even the level of violence represented in GW2 unpleasant to deal with, and that’s fine. Some folks are fine with significantly greater levels of realism of violence, and that’s … probably also fine, but definitely not my cup of tea.
Everyone has a line, somewhere. Sure, lots more people are going to be uncomfortable given the torture prisoners game to play, than by the flopping fish pet, but that doesn’t mean their discomfort is non-existent, or that you can dismiss them by saying others have it worse.
So, by all means register that you don’t find it a problem, and feel free to correct people if they misstate the cause of your being comfortable with this all.
Just dismissing them out of hand, though, makes you look rather uncompassionate, and using phrases like “triggered much” makes it look like you disrespect the actual suffering of folks with mental illnesses.
That really doesn’t seem like a strong position to gather support for the idea that this is just a joke, and not one that is based on enjoying something suffering. (PS: I’m curious, what the funny part is, if anyone wants to contribute an explanation?)
Enjoying others suffering is one of the simpliest and most basic form of humour. Just take a look at some cartoons, the number of slapstick moments where one of the protagonist is hurt to make the audience laugh is incredibly high.
On to your “ongoing representation of an animal suffering”, I’ll just ask you this : what is wrong with it? I mean, really? Because, the key word here is not “suffering” nor “animal” or “ongoing”. It’s “representation”. It’s not real, it’s an act of expression. Bad taste? Maybe. But since when should we censor bad taste? As long as it’s not real, it should be allowed! Even if I don’t like something and think it should never happen IRL, people should be able to draw/paint/program/dream about it.
If you’re trying to change people’s minds, there are better, more respectfull and downright more efficient ways that to just forbid them to express themselves. In fact, trying to supress one’s instinct can be downright destructive.
Because, do not try to play the victim here. You’re the one trying to prevent people from depicting animal crualty, which has more chance to increase real acts of animal crualty thant preventing them, by the way…
Be a little open-minded, please, allow people to have some fun, even if you don’t share their tastes. Thank you.
SlippyCheese didn’t forbid anyone from expressing themselves though. In the post you quoted, they said “So, by all means register that you don’t find it a problem, and feel free to correct people if they misstate the cause of your being comfortable with this all.” I also do not see them ‘playing the victim’. I see that they disagree with you, but that is hardly the same thing.
Lol, all this over a magical floppy fish animation in a video game. Triggered much? :P
Well, no more than the people here ranting about how this current rash of treating people with respect — sorry, policital correctness — is destroying modern society, I’d have to say?
In any case, no, it’s about the addition of an animation of a creature constantly suffering to a video game that, previously, hadn’t featured that sort of thing. The important part there is “ongoing representation of an animal suffering”.
Some folks, sure, would find even the level of violence represented in GW2 unpleasant to deal with, and that’s fine. Some folks are fine with significantly greater levels of realism of violence, and that’s … probably also fine, but definitely not my cup of tea.
Everyone has a line, somewhere. Sure, lots more people are going to be uncomfortable given the torture prisoners game to play, than by the flopping fish pet, but that doesn’t mean their discomfort is non-existent, or that you can dismiss them by saying others have it worse.
So, by all means register that you don’t find it a problem, and feel free to correct people if they misstate the cause of your being comfortable with this all.
Just dismissing them out of hand, though, makes you look rather uncompassionate, and using phrases like “triggered much” makes it look like you disrespect the actual suffering of folks with mental illnesses.
That really doesn’t seem like a strong position to gather support for the idea that this is just a joke, and not one that is based on enjoying something suffering. (PS: I’m curious, what the funny part is, if anyone wants to contribute an explanation?)
For me the funny part is the subversion of the expectation, that being that a fish out of water is dying and suffering. But in this case, the fish is not dying and is able to follow us around on land, somehow. It looks like a lot of effort for the fish do do that for little reward. The whole thing (to me) adds up to a ridiculous situation, it’s kind of funny.
I agree with you stance on the comments in general. It is fine for different opinions and views, there is no need to resort to personal attacks.
I wasn’t trying to derail the thread or dismiss the points you raised. I feel it is germane to the topic at hand, because this thread is about if GW2 has lost it’s identity. A person’s perception of that identity is formed from many things, including the title of the game. The perception may be based on incorrect assumptions, like the title implying that guilds can fight each other when it has never been the case (in GW2). That can leave a person with the impression that the game has shifted in a direction that shows it has lost it’s way, when in reality it is moving along more or less like it always has since launch.
No the thread is about the identity of GW2 when it was launched and what it is now. Since GvG was never part of GW2, it’s not pertinent to the thread.
Fair enough, i’ll keep quiet on the issue. As I said, my intention wasn’t to derail the thread. Carry on.
I find this thread very odd … I can’t understand how it appears like the OP associated the evolution of the game with it losing it’s identity, implying that having a game that evolves is a bad thing? Perhaps I haven’t played enough MMO’s but … I’ve yet to play an MMO where the devs don’t tries to change a bit to keep the game interesting to it’s veteran players.
Sure, Anet has made some errors during this evolution but I don’t think this is very relevant; any expectation that Anet just scores homeruns is unreasonable. I wouldn’t want to waste a single minute in a game where a developer would just pump out the same old, just to maintain game identity. Frankly, I think the whole idea that a game’s identity is the sum of it’s content and lore is wrong; it’s identity is how the dev team implements the game and interacts with players.
I think that a lot of angst, (although it’s not mentioned much in these forums), is that this game is called: Guild Wars 2
Where are the guild wars? The WvW in gw2 is Server Wars, it’s certainly not Guild Wars. There really isn’t any incentive to have guilds battle although you see guild groups roaming around looking for fights here and there.
This is what makes me “chuckle”. I play a game called “Guild Wars” (2), and it’s a name that doesn’t represent what you do in this game in any way that I can see.
My understanding of the original guild wars was that you had actual guild alliances (I don’t know how they worked since I didn’t play it), and I assume guild battles? GW2 moved away from those things, although they did bring back the guild halls finally.
This game has LOTS of variety between mapping, story, bosses, raids, pvp, wvw… Enough to keep people busy for ages. But to me I don’t see what it has to do with guild wars.
1) This really has nothing to do with the thread nor many of the complaints.
2) The title is not based on actual player guilds fighting with each other.Point 2 is true, but at the same time that was the draw for a lot of people and the name made sense because, well, there was guild vs guild action, and it was quite active. So to just dismiss it because technically it refers to the Guild Wars as historical lore is a little disingenuous. People came to associate the game Guild Wars with, well, guilds warring against each other. It is understandable that they would think this would continue into a second game called Guild Wars 2.
I’m not dismissing the GvG aspect of GW1. Different aspects of the game appealed to different types of players. I’m dismissing the claim that the game’s title was based on it.
If you want to continue on with this discussion then make a new thread.
I wasn’t trying to derail the thread or dismiss the points you raised. I feel it is germane to the topic at hand, because this thread is about if GW2 has lost it’s identity. A person’s perception of that identity is formed from many things, including the title of the game. The perception may be based on incorrect assumptions, like the title implying that guilds can fight each other when it has never been the case (in GW2). That can leave a person with the impression that the game has shifted in a direction that shows it has lost it’s way, when in reality it is moving along more or less like it always has since launch.
I find this thread very odd … I can’t understand how it appears like the OP associated the evolution of the game with it losing it’s identity, implying that having a game that evolves is a bad thing? Perhaps I haven’t played enough MMO’s but … I’ve yet to play an MMO where the devs don’t tries to change a bit to keep the game interesting to it’s veteran players.
Sure, Anet has made some errors during this evolution but I don’t think this is very relevant; any expectation that Anet just scores homeruns is unreasonable. I wouldn’t want to waste a single minute in a game where a developer would just pump out the same old, just to maintain game identity. Frankly, I think the whole idea that a game’s identity is the sum of it’s content and lore is wrong; it’s identity is how the dev team implements the game and interacts with players.
I think that a lot of angst, (although it’s not mentioned much in these forums), is that this game is called: Guild Wars 2
Where are the guild wars? The WvW in gw2 is Server Wars, it’s certainly not Guild Wars. There really isn’t any incentive to have guilds battle although you see guild groups roaming around looking for fights here and there.
This is what makes me “chuckle”. I play a game called “Guild Wars” (2), and it’s a name that doesn’t represent what you do in this game in any way that I can see.
My understanding of the original guild wars was that you had actual guild alliances (I don’t know how they worked since I didn’t play it), and I assume guild battles? GW2 moved away from those things, although they did bring back the guild halls finally.
This game has LOTS of variety between mapping, story, bosses, raids, pvp, wvw… Enough to keep people busy for ages. But to me I don’t see what it has to do with guild wars.
1) This really has nothing to do with the thread nor many of the complaints.
2) The title is not based on actual player guilds fighting with each other.
Point 2 is true, but at the same time that was the draw for a lot of people and the name made sense because, well, there was guild vs guild action, and it was quite active. So to just dismiss it because technically it refers to the Guild Wars as historical lore is a little disingenuous. People came to associate the game Guild Wars with, well, guilds warring against each other. It is understandable that they would think this would continue into a second game called Guild Wars 2.
Isn’t it easier just to ask for help in /map? I can’t tell you how many people I’ve ported or guided to a vista or PoI over the years. Lots of people are standing by, practically waiting for your call for assistance.
I’d actually suggest that you absolutely, positively can pay for the vista: offer gold for a port, if you can’t get one otherwise. Somebody might be unwilling to switch characters for free, but I’ll bet that it is less than $20 worth of gold to convince them to do so.
Heck yes, anyone needing a vista portal and willing to pay 20$ for it can pm me in game anytime. I’ll hop on my mesmer and portal you to any vista in the game for some easy money!
But to the original points, just ask. I have been helped out by mesmers casting portals for free plenty of times. They usually take a donation if you feel generous but usually willing to do it just to help.
No. It’s a freakin’ joke in a video game, for crying out loud. Grow a sense of humour.
If you think showing an animal being tortured is a joke, I hope you are never allowed to own a real pet. :-\
You’re playing a video game in which you eviscerate, incinerate, liquify, and otherwise murder countless people. Should you not be allowed around real people?
If you really can’t tell the difference, then I truly pity you.
I find your lack of self awareness by making such a statement pretty ironic.
Nah, you can totally complete them over multiple days, and it works fine.
There is no particularly good guidance about this, sorry. Just do them all for the easy version.
Yep, I took a few days to do the Lake Doric ones, but I only did each one one time for map completion. You do have to do the full heart in one sitting though, as in you can’t do half a heart, wait for the daily reset and do the other half.
I use Karma primarily as an alt booster. I let it build up, whenever I feel like playing an alt I have plenty to quickly gear them up. Almost all of my karma has been spent on getting the exotic armor from Orr for alts as a quick and easy gear upgrade.
No. It’s a freakin’ joke in a video game, for crying out loud. Grow a sense of humour.
If you think showing an animal being tortured is a joke, I hope you are never allowed to own a real pet. :-\
Or maybe this person can separate fantasy from reality. One can find it funny that a virtual representation of an animal is ‘harmed’ without finding the same thing funny in real life. They may even be a pet owner and love their pet.
Well if it’s okay to do anything immoral in a virtual environment …
Look, all I am saying is maybe it is possible for people to have different opinions without people trying to inject a real world morality into it. You don’t like the fish? Fine. Don’t try to then paint those you disagree as animal abusers just to give a false morality weight to your side of the argument.
I feel like the biggest problem with raids is that they are called “raids,” and thus invoke all the WoW stigma.
If they had just chosen to call them 10-man dungeons or somesuch the wider gw2 community would probably applaud them.
You are probably on to something here.
No. It’s a freakin’ joke in a video game, for crying out loud. Grow a sense of humour.
If you think showing an animal being tortured is a joke, I hope you are never allowed to own a real pet. :-\
Or maybe this person can separate fantasy from reality. One can find it funny that a virtual representation of an animal is ‘harmed’ without finding the same thing funny in real life. They may even be a pet owner and love their pet.
Remember which ones you did already? I wish I had a better response, but that was the best I could do myself.
After the core story, there is very little difference in the story between different characters. A few minor dialog differences to account for which order you joined or similar situations aside, it plays out the same for every character.
I am appalled at the number of persons asking us to change our habits. I’ve unlocked gliding recently and I had no idea it would screw up my jumps. So I looked it up on the Internet to see if I could just deactivate it, but in every posts I read, there were people asking us to suck it up and change the way we play.
Here’s the thing. Whether we play in ‘the right way’ or not, we shouldn’t have to change the way we play because of a lazy feature. How is it complicated to add a ‘disable glider’ option in the menu? Or to simply give us the option to rebind gliding and jumping to different keys if we wish so?
Arena.net, please do change this. Please.
You know, I tried changing my old, “hardwired” jumping habits.
I managed to complete some jumping puzzles by moving very slowly and it took me forever to finish them. Slow and annoying but doable.Then I tried “The Floor is Lava?” adventure and boy, what a mess.
It turned out to be impossible for me to jump around the mushrooms quickly without accidentally turning on the glider.I know posts like this one automatically trigger the “Git Gud” folks around here that will immediately jump to post things like:
“That ain’t true. I did “The Floor is Lava?” with all my 24 character despite the fact that I’m cross-eyed, left handed, slightly ret?rded and playing on my Pentium IV with a broken mouse. Ya’ll need to git gud"
How comes we have a disable “Double Tap to Evade” but we can’t have a similar option to disable the glider?
A couple of weeks ago a user of this forums mentioned that he felt Devs act arrogantly when implementing things into this game – or when considering if they should change something.
I’m beginning to feel that’s the case.
How else can you explain why Devs are so apathetic, so lethargic, so indifferent over a small QoL change that represents so much for many of us players?
What the hell does it take for Devs to take notice?
/rant
I can explain it by understanding that many people play this game and have different ideas that they would like to see implemented. I also understand simple tasks still lake time, and things need to be prioritized when everyone wants their ‘one little change’ to be top priority. I also understand that if I am one of the people desiring a change, the probability of ‘my’ change being the one chosen consistently over others is going to be low. Combine all those factors and it actually isn’t that hard to comprehend.
My problem with it is this (as you pointed out) – If you are basing it primarily because of similar appearances, then I would think you have to factor the Norn / Jotun in as well. Norn are just bigger humans and jotun are just slightly deformed big humans going by appearance. It actually bugs me a bit how similar humans and norn are, considering they aren’t really connected in any way. If they make a connection based on similar appearance then a lot of the current races would have to have had a common ancestor race.
Let it be Cantha.
I want to open that Xunlai chest in my HoM.
My ancient ancestor left a stack of consumables in there, not sure how that is going to smell when opening it after 250+ years.
I’m with Flesh Wound. It’s pretty disgusting as it is. Very uncool joke.
Telling the devs they aren’t allowed to joke is far more disgusting to me.
Nobody here is demanding anything. The OP asked for peoples thoughts after presenting their own in a very civil manner. Not all of the thoughts were in agreement, but that happens in a discussion.
There are also minis of people like Jennah and Rytlock. If you start looking at minis with an eye to ethics and realism, then I think there would raise a lot more problematic questions. I think they are just for fun, you aren’t supposed to think about the hows and whys too much. But clearly Anet may want to look into it, as it seems to sit poorly with many people.
They can be as long as you don’t have other people around scaling things up. Assuming the fight was meant to be soloable in the first place. In the case of Mordremoth during the last phase I have broken its bar solo when scaled for 3 or 4 people. Had to use Tornado but most other classes have equally “good” elites.
To a lesser extent this is why it sucks to have more people around for the wyvern at the end of the noble’s chain and the jaka itzel chain, wyvern matriarch and vinetooth prime.
I thought I read somewhere that battles don’t start scaling until a fifth person is in combat.
I would have to say it is inconsistent at best. In VB I see lv82s and elites spawning when it is just me or one other person around.
One place where the scaling is extremely noticeable is the skritt captain event in Ember Bay. If I am the only person there then I can break its bar with 1 thrown bottle. If another person shows up it requires more bottles. Sometimes other players are your worse enemy in PvE.
The problem isn’t entirely new. We noticed similar issues while trying to do Temple of Balthazar with a few people before HoT was ever mentioned. I forgot the exact numbers (though we were maybe 5 people total) but just one person more or less made a noticeable difference in how many stuff you had to deal with for the defend event in the central assault just before the escort to the temple.
I try to help out in any nearby events for this reason. Often these days I am venturing back to the jungle to grab any missing POI’s or the like for map completion, ankitten ot focusing on events. But me just being nearby oftentimes seems to count for the event and I realize I am unintentionally making it harder for those trying to do it just by being there.
Seems like housing would better fit in the home instances. You never get kicked out of there, so you would always have access.
Ow, yeah the vines being invisible certainly would have made that a lot harder!
I guess I am a heartless kitten, I thought it was kinda funny watching the fish flop around. I am fine with it as a little joke thing, but I don’t really care either way. If it bothers a lot of people I wouldn’t mind if they changed it either.
Not brand new, but one of the current events put up in the past few months.https://wiki.guildwars2.com/wiki/Bloodstone_Harvest
But nobody is answering my question! Is there really a dps meter available that accurately shows my dps and the dps of my team with my team having to consent to providing me this information in any way?
Yes it’s called BGDM, as others have posted in the thread, the consent is given by you using the Meter and joining a party or squad that uses it as well.
- and keeping its networking enabled. You can disable it and only use it to see your own performance. Personally, I think this is a pretty decent middle ground and I don’t think there’s any reason to complain about it.
but some of us here do think there is a very good reason to complain and not want
add ons in this game at all for this very easy and most simple reasons .that is this the use of dps meters turns guild wars 2 into world of warcraft . and thus will only let in more add on junk to come to this game of guild wars 2 that will let hackers take over your acount and the game its self . and more
not only that but with the add ons being allowed in this game . it will bring other bad things like mounts and take way from the game even more
and doing all this will only fully drive more people away from this game then it has already done
mounts? pls explain how the usage of an external tool will lead to this?
ummm i already just did that thank you very much . and if you really want that answer
then go and get wow and play it . and see just how long it takes for your acount there to get hacked with the use of add ons . and see how it works for you . and even tho i do play wow . i do not use any add ons at all . never have and never will . and do not wish to see them in this game . as it will only drive more people away from the game than it has done now . like i already have said . oh and a have a nice daySorry it seems i am not as smart and experienced as you. Can you explain in simple words how using dps meters will lead to the game getting mounts?
Near as I can tell, this is the argument:
- DPS meters lead to fear (of getting /kicked)
- Fear leads to anger (of the possibility of being kicked)
- Anger leads to hate (of the possibility that the sole reason was the DPS meter)
- Hate leads to suffering (from the anxiety of worrying about being kicked)
- Suffering leads to mounts (i.e. “the dark side”)
As I recall, didn’t WoW have mounts from the start? So wouldn’t it be more correct to say that mounts led to DPS meters?
Oh yes, I remember hitting level 40 (The level where you could first get mounts) and saving every gold I could for a mount. Mounts from day 1, so I guess they must lead to DPS meters, as they came later.
They confirmed they working on another expansion shortly after HoT.
https://www.reddit.com/r/Guildwars2/comments/48zlyd/im_mike_obrien_here_with_gw2_dev_team_ama/
It probably got cancelled the very next day. You can’t trust a business.
You can trust a business wants to make money. Cancelling an expansion the day after they announced it publicly is a good way to lose money; I think we can safely rule out that theory.
No, I work at a business factory and my job is a business man. Job #1 around here is to be greedy and evil, if you can’t do both we will find someone who will.
I’m curious what a “business factory” is and what kind of job a “business man” is.
As IWN stated, and you did in a strange way, it is a business’ desire to make money. So why tell IWN that he/she “No”? I think IWN was spot on.
I think that the next expansion will be announced sometime this year and hopefully dropping next year.
I was being facetious. I do agree with him, I was presenting a sarcastic and disingenuous counterpoint for a cheap laugh, basically.
Go to the Metrical Court waypoint. Immediately to the north is one of the big cube buildings. Jump so that you are standing on the top of the seam (the ‘peak’ of the roof). Look on the outer NE wall and you should see the sliver. Carefully make your way across the pyramid / cube to the sliver.
The root of this particular problem can be found in the existence of an in game economy.
Sometimes I wonder if all the time and effort Anet must put into maintaining the BLTC and the in game economy is worth it. Just suppose for a moment, all items were acct bound on acquire. (Yes yes I know what about trading and crafting). Then imagine, gold and gems were as well. It would actually have an interesting effect on in game play. Why? More need to group to get high end missions, raids etc done, to obtain desired items. The stranglehold on the economy by some (buying and destroying or holding desired items to drive the price up, etc..) would be gone. We already live with some crafted items being bound. I know, at this point it would cause more chaos then it is worth, but isn’t defending Tyria our purpose, not day trading in game?
O.o?
A common draw in MMO’s for many people IS the ‘day trading’ side of things though. For that to work, a player driven economy is required.
And gold sellers/farmers feed and thrive on that aspect. Remove it, they will vanish overnight. It’s known that in China gold farming is a regular job for some. They are living of it’s income. So no easy fix is forthcoming. As to those liking the day trading aspect, why not do it for real and make real money? Or are they doing both now (day trading in game and profiting from it in real time) LOL
Why? I don’t know. I played WoW for years with my wife and she made tons of money playing the Auction House (WoW version of the TP). It was never appealing to me, but who cares? It is obviously a thing a lot of people like to do. All I am getting from your post is that it isn’t appealing to you so you don’t even want to entertain the idea that it is otherwise a staple of MMO’s.
Mmo’s are built utilizing many forms of information, to devise a plan of action. They know our triggers and hot points. Some employ behaviorists, to delve into the psyche of gamers. Making money, real or imagined is a trigger for many. For me, giving it to those needing help in game is mine. I wish I could do more in real life, but for now, virtually helping is still helping. Greed is it’s own reward. And it’s own curse. Some “play” the in game market to see how they will do, or see it as easy and a way to pass the time, others will do as I do, and help others. I’m not so short sighted to say I know why any one person does what they do, or for what reason. We all follow our own drummers. But to speak to your insinuation I don’t care what others want, shows how very little you know about me or anyone like me. If anything we care too much, about perfect strangers. So some would lose a virtual time waster, others would gain peace of mind, knowing an unstable existence out of game, need not intrude in game. As for commerce being a staple, of course it is, it’s user generated content, just like PVP. But ask yourself this, if it didn’t exist, how much more time could be put to expansions, bug fixes, enhancements, and more.
Oh no doubt tons more content could be made if they cut any section of the game. We could cut fractals out, that would free up a lot of dev resources for everything else. But I am thinking that would make a lot of people unhappy that a part of the game they like got cut out to make another section of the game populace happy. They could stop making any new maps and only add to the existing ones, that would probably free up dev resources as well. We could cut WvW, Raids, etc. There are a lot of ways to free up dev resources, but that doesn’t mean they are all equally valid for the future of the game.