I think some of the deaths in GW2 were never ment to hurt or be remembered. The master of peace being a prime example. The only reason he died was so we could later become the bearer of the egg. His death served a narrative purpose other than evoking emotions. The other master died for flavor. His death was only there to show that mordremoth’s minions are not to be underestimated and as an excuse for the other masters to withdraw and cancel their trip to the jungle.
When fighting an elder Dragon it would be strange to only see meaningful characters die. It could suddenly claim anyone, even people we’ve just met. People we never really got to know. It becomes interesting when these deaths indirectly influence us by influencing the NPCs around us. Belinda’s death is such an example. We never got to know her, but she was important to Marjory.
I have to agree though, that Eirs death was meaningless. Not only could it have been avoided easily, Eirs trust to Faolein was just out of character, the player character was just idly watching instead of gliding over and Braham didn’t show any response besides slowing down the group to shave his head. All in all her death left the biggest feeling of “what a scripted kitten” of all GW2 deaths in me. I was more upset about my inability to do anything during the cinematic than anything else.
Playing through that as a ranger for the 1st time was hilarious. My pet had been downed during the fight, and afterward while the group is standing around moaning about Eir’s death my pet recovers and my ranger throws out the line “Oh, so you were just playing dead.” She has no tact apparently.
When danger reared it’s ugly head,
Sir Ruruk turned his tail and fled.
Brave, brave, brave, brave sir Rurik!
I suggest you look at the earning reports of Guild Wars 1 and Guild Wars 2 currently. Guild Wars 1 will shut down if the Guild Wars 2 server shuts down. Guild Wars 2 is still making 8 million dollars a month. Guild Wars 1 isn’t even in the thought process anymore.
Anyone who thinks that Guild Wars 1 will outlast Guild Wars 2 somehow is dreaming. Anet said they’re hosting the game on the Guild Wars 2 servers. If those servers shut, Guild Wars 1 goes with it.
LMFAO its almost saddening some can blinded by their fanaticism…..but it’s just too funny.
Ok we’ll play the which will last longer game… ready…set….go…..and gw1 is in the lead.
oh you weren’t ready? no problem we’ll start again ready….set…go….and gw1 is in the lead.Whoops you had an major oversight that gw1 was around 7 years prior to gw2, Gw2 will never outlast gw1 especially since its automated running on minimal cost.
8 million NO WAY!!!!! boy they’ll sure have the rest of those new legendaries developed in no time…. oh wait they pulled everyone in an effort to save the diaster of an expac. XD
I think you are missing the point. If they are indeed running GW1 on GW2 servers, then by default GW1 will close down when GW2 does. It doesn’t have to have anything to do with which one is the ‘better’ game.
I heard that they were just going to add another three layers above each of the HoT maps accessible only by an infernally difficult jumping puzzle and gated by a new adventure where you have to shoot invisible sparks with a bent rifle whilst standing on a greased branch in a negative gravity sandstorm.
I might be wrong though.
I like you.
Happy to see it someday, but lets finish GW2 story arc with the dragons waking up first.
Actually I have a new one. Account wide loot drops. Every time an item drops for the character being played a copy of that item is placed on every single character on your account! I don’t know why it has not been asked for before now. Don’t like alts, np just click a check mark in options and the total number of possible characters are added.
Okay, but only if every item in all the loot tables drops 100% of the time. Otherwise RNG is to unfair.
Let’s put all these posts to rest. Anet please add a “I want it all button” to the character creation screen. Just one click and you have everything the game has to offer. Wait, never mind, someone will still find something else.
People would still complain. “Why do I have to click the button once? It should just happen as soon as I log in!”
I think they should paint the lobster bright red and rename the city “Red Lobster.”
Wouldn’t want to risk trademark infringement. How about Crimson Crustacean instead?
I foresee problems with that. It would inevitably be called CC, and then in boss fights when map chat is yelling ‘cc him,’ people would be saying “whut? I don’t have any Crimson Crustacean skills.” And then the event fails.
How about “Dead Lobster?”
You’re right. Geez, naming a fictitious city is harder than it looks.
I think they should paint the lobster bright red and rename the city “Red Lobster.”
Wouldn’t want to risk trademark infringement. How about Crimson Crustacean instead?
well, thanks for posting this thread, OP, glad I saw it before buying the expansion now that there are character boosts…I sure don’t want to spend money on a game I can’t play if no one is available to play it with me!
Don’t believe everything you read on a forums.
Ditto, but this is true, pretty sure these guys never even venture into HoT, yet say its easy just to be spiteful.
That’s silly. I have a reasonably sized guild. Unless you think I’m lying, almost no one in my guild has any real issue with the difficulty of HoT.
We have one guy in his 60s who has vision problems who has difficulty with gliding and the 3d aspect. We have a couple of older people who need some help, again in their 60s. A guy with a computer so slow he might as well be running the game on a toaster., and that’s about it. Most people don’t really have that much of an issue.
I could show you personally if you don’t believe me.
I’m not even sure that’s possible is it?
Also i take it you have all masteries are in Ascended / Legendary gears and weapons.. So of course Hot will be easier..
I have Exotic gears and some green jewelry and well i just die in 2 to 3 hits from those frog things..
Its not like i never played GW2 before i spent a year and a half playing, my builds are out of date sure maybe but i’ve enjoyed all content Guildwars threw at me to a point.
I have tried to enjoy HoT but when your downed every mob you encounter your hands hurt from dodging and trying to survive obviously the game is no longer my cup of tea..
I left due to Fractals and Ascended stuff being added The difficulties and grind were imo was the direct opposite of what guildwars was about..
The break didn’t seem to fix anything here its basically been left to the hardcores and well not much else.
I haven’t even bothered logging in for 4 days now, and am probably just going to uninstall.
I feel like you have just decided it is too hard and now nothing will change your mind. There were a few spots harder than others here and there, but I got through the entirety of the HoT storyline solo wearing rare armor and a rare long bow. Not exactly bleeding edge gear. Also, I am not some super elite player, if I can do it with a bit of perseverance most people probably can do it, it certainly is not only for the hardcores as you put it.
I just want gods of Tyriato come down. I always wanted to meet Kormir ^^
I’ve met Kormir. It’s nothing special. She just shambled around a lot, bumped in to things, and told other people what to do like an even less useful version of Traherne.
I wouldn’t be surprised if the gods fleeing tyria in the face of the elder dragons was her idea in the first place.
The gods left Tyria before she was born, so I don’t think she is responsible unless there are time travel shenanigans involved.
For masteries you have to fill up the bar for the mastery before spending points on it. You fill up the bar just by gaining XP while that mastery is selected. XP gained in HoT areas will go toward selected HoT masteries while XP gained in core Tyria areas will go toward core masteries. I assume you have the gliding mastery selected so that one has been getting the experience and is the reason you can only spend points there. Also there are 2 flavors of mastery points, those for HoT and those for the core game. HoT points can only be spent on HoT masteries, similar with the core masteries.
Many of the masteries are locked until you do a prior tier of mastery or do something else to unlock it. Clicking on the mastery line will select it for your experience to go there or tell you how to unlock it if it is still locked.
What I would like to know is; If your highest level character is 52 then is there anything in HOT for me?
Not really. HoT is 80 level content.
She hesitates too much. I’d be halfway back to the castle in that time.
Heck, I would make sure to call up the map and waypoint out before I got locked in combat. By the time my friend asked for help I would already be sitting in Lion’s Arch.
Iron Marches
No Iron Ore
Well, there used to be tons of it, but the Charr war machine is a hungry beast. They just mined it all already.
I will probably get some controversy for this but I think we need to see more of Logan Thackarey in a new expansion. Ever since Logan got Snaff killed via Kralktorrik and by leaving for Ebonhawke to help Queen Jennah, Logan might be harboring dark and desperate thoughts to stop Kralkatorrik. Plus what if Queen Jennah got killed by Kralkatorrik’s minions or maybe even the Shatterer, causing Caudecus to become King of Kryta and provoking another war with the Charr. I would love to see Logan go rouge and decide this is the last straw and disappear without a trace to go to Elona and possibly even commit to something extreme; offering to help Palawa Joko in exchange for him and his Mordent Crescent to help stop Kralk in an act of desperate vengeance. During Logan’s trip to Elona he could very well become the first of a new profession for players, possibly like the Dervish profession from the first game.
It might start to feel too formulaic if they stick to a pattern of new expansion = someone from destiny’s edge becoming the first of the new playable class. Your motivations for everything else sounds good though.
I’m a Daredevil, but i tried Ele, Ranger and Engie with all similar issues, i played GW2 for a year and a half and just returned two weeks ago because i purchased Heart of Thorns in a sale at EB games…
I very much regret it now and am considering looking for more casual mmo over GW2, its no longer enjoyable.
Maybe find some friends to play with, use LFG, join a guild.
Problem is, there’s no game that has the same quality as Guild Wars 2. GW2 is pretty unique and plays and feels unique.
GW2
Unique
Pick one.
Are there more MMORPG games with fluid combat movement? or with Jumping Puzzles?…
Yes. And sorta.
Black Desert Online comes to mind. I wish GW2 had BDO movement when it comes to exploring, as you can grab and climb in addition to jumping.
Ya I too wish the pop-in was so bad and combat text so anemic that you could close your eyes and still get the same information out of the game!
Whoa! I was just bringing up the movement options. In my opinion BDO is pretty good for its jumping and climbing mechanics. I’m not here to bash GW2 or BDO.
I’m a Daredevil, but i tried Ele, Ranger and Engie with all similar issues, i played GW2 for a year and a half and just returned two weeks ago because i purchased Heart of Thorns in a sale at EB games…
I very much regret it now and am considering looking for more casual mmo over GW2, its no longer enjoyable.
Maybe find some friends to play with, use LFG, join a guild.
Problem is, there’s no game that has the same quality as Guild Wars 2. GW2 is pretty unique and plays and feels unique.
GW2
Unique
Pick one.
Are there more MMORPG games with fluid combat movement? or with Jumping Puzzles?…
Yes. And sorta.
Black Desert Online comes to mind. I wish GW2 had BDO movement when it comes to exploring, as you can grab and climb in addition to jumping.
Since before the release of HoT, I have been working on my personal guild. Because I have been a one man team, the guild promoter had been a great way to buy influence to bolster the resources for my guild. Building it up on my own, so that when I was ready to start recruiting, the competition with larger guilds with more resources wouldn’t be as great. Then HoT was released and influence was replaced with favor points. The only way to earn favor is through guild missions and the missions typically require a certain number or members to complete it.
I get the whole idea of promoting community game play with using guild missions to earn favor. But limiting the earning of favor to just guild missions seems unfriendly to a small or tiny guild, such as the case is with mine. For guilds that have a limited number or members, it can make it challenging to coordinate a meeting time to do the guild missions, especially with time zone variations between players.
Attracting new players to a small or tiny guild can make it extremely difficult when so many larger guilds have the guild amenities that players are looking for. Why would a player be interested in joining a guild with little to no upgrades to said potential guild when they could join one that already outfitted with most, if not all upgrades.
This is why I think bringing back the guild promoter would be good way to include small and tiny guilds for greater community involvement within the game. Instead of influence, those guilds could buy favor. Alternatively or in conjunction, non guild missions, activities, or other challenges could be developed to earn favor as well. If ArenaNet wants community involvement, what better way then to promote a sense of community with things that can earn favor that is non guild related. Players that do not belong to a guild could be asking themselves what they are going to spend the favor points that they have earned and decide to make their own guild. And for those players that do belong to small guild that have difficulty getting together for guild missions, this can be a great way for the player to feel he/she is able to contribute to the growth of their guild. Thus, the greater sense of community is re-enforced with alternatives for making more new guilds or building up smaller ones.
ArenaNet had said that smaller guilds would be treated “respectfully” according to the wiki. I would agree that they have. But with limiting the opportunities in which small or tiny guilds can grow, I just don’t think ArenaNet has been as supportive as it could be.
Just my opinion. I would be happy to hear any feedback.
You raise good points, but I feel like they would be a larger issue except for the fact that you can be in multiple guilds in GW2. You can be a part of a large guild for the benefits and for upgrading easy, at the same time be a part of a small, close knit guild that may not improve as fast.
This right here is my issue with the character. I actually like Taimi, so I don’t want her to get killed or anything, but it does absolutely destroy any tension knowing that there is no way she will be killed off due to the blowback that would cause.
This has been a pet peeve of mine for years, as my dad was wheelchair bound. He hated how TV and movies would always have the disabled person always virtuous and moral. As he used to say “Crippled people can be jerks too. Just look at me!”
That’s actually really false. Just type into google “disabled villains”. There are tons. But for a few examples: Darth Vader, Dr No, Blofeld, Davros, even sodding Paul Robinson on Neighbours has one leg LOL.
I think you, and to some extent your Dad were psychologically ignorant to any villain who was disabled, or you are simply unaware of the hundreds actually out there.
I was also going to give some examples, but all of my examples were supervillains. So, it depends strongly on genre, and if you’re not into the right kind of thing, you won’t see as many disabled villains.
However, they do exist.
Good point, I was thinking more of like TV and lifelike dramas more so than sci-fi or fantasy, where this does occur more often. Kind of ironic on my part as well, considering the forum I posted in.
Thanks everyone for the replies.
So in summary:
1) git gud – can no longer mindlessly dash around spamming the attack keys. Gotta learn attack patterns and so on.
2) git help – many things u cannot do solo – get a hp train or ask for help or lfg.Thanks ill try – i really want to have fun with hot!
Wait until you get up to the canopy bosses in Verdant Brink. So much fun! Really challenging boss fights. My absolute favorite is the Wyvern Patriarch on the Canopy over Pale Reaver Rally. It’s really challenging for several reasons:
- Compared to size of the Precarious Perch the Wyvern is huge
- the Wyvern has a wing buffet ability that can knock you off
- Minions will blanket the entire perch in fire forcing you to jump off and glide to alcoves and crevices to take out the minionsIMHO the best boss fight.
I love the multidimensional aspect of the maps in HoT. It allows my ranger to really shine, finding a good nook where I can still lay the heat down on the boss and avoid a lot of fire at the same time.
Angorodon in GW sparkfly. Oh, a dino wasn’t enough. They made Necro dinos.
who does that?
Oh man, those guys. It really sucked to be you if you accidentally pulled a second group of them while dealing with the first.
After I played through the story I was left with the impression that Mordremoth was all of the vines, so like you pointed out we could only kill him in his mind. I assume that the map pointing to him is pointing to his core where the energy was at the highest concentration.
Do you have to do meta events to unlock the story part? I ask because when I did it I just followed the story markers and it was all instanced personal story all the way to Mordremoth. I assume I just got lucky and did it after a group opened up the way?
You’re trating Taimi like she’s the rule. She’s not the rule, she’s the exception, which is why doing the things she does still works in the world.
Lots of Asura can build golems, but only a very small handful of asura can build golems capable of what Taimi does.
Taimi isn’t an average child, she’s an exceptional one, just like your plaer character is an exceptional member of whatever race you are. making the argument that she’s just a disabled child is like saying the story is unbelivable because my character came from the slums of DR and went on to be a pivotal factor in the death of two elder dragons.
Like it or hate it, the main characters are main characters because they’re exceptions to the rule. Taimi isn’t just a child any more than traherne is just a scholar, Logan is just a human in armor, or Snaff is just a golemancer. These characters, like it or hate it are unique specifically because they’re exceptional examples of the people of tyria with skills, knowledge, determination, or circumstances that most people simply don’t have. That’s what makes them heroes of the story rather than nameless filler NPCs.
And I understand that.
All that aside – being an exceptional builder of golems and a prodigy don’t mean you’re automatically qualified for front-line fighting.
Taimi has proven in this very story that while she has a lot of cognitive potential she is still a child – because of her inability to control her emotional side and lack of emotional maturity – that almost gets her killed.That’s not the kind of person you want by your side when you’re fighting for your life. Or for some bigger goal.
If she can make great golems she should just send the golems. Or have some other asura drive it around.By that logic, Braham is a child and not someone you want by your side. I certainly don’t see him as any more emotionally mature or in control than Taimi.
I see him as hot blooded and impulsive, but when confronted he almost always gives way to the commander. Taimi on the other hand pouts and runs off when she doesn’t get her way, which is a more childish action. Which makes sense because she is still a child.
The only bad part about that entire map is that you have to go through Scarlet’s house to get to the western half. If you didn’t do the story there’s no way you would even know that without looking it up and god is it frustrating going back and forth, up and down, trying to get to that side without knowing that.
They really should have thought that part through.
Just stupid from a story point as well. I guess anyone traveling that way- merchants, soldiers, bandits, everyone at some point traipsed through scarlets house?
Wasn’t there a game- WoW maybe that you could get a pug for joining PUG groups? It’s a good idea at any rate.
Hearts and Minds ; End Boss Fight *spoilers*
in Guild Wars 2: Heart of Thorns
Posted by: Moonyeti.3296
I must have gotten very lucky with the HoT story missions, as I soloed them all on the 1st try. This is NOT me humblebragging- I fully admit that I am a mediocre player at best most of the time. I just didn’t even realize this was causing so much frustration with so many people. Looks like I somehow avoided all the gliding bugs, etc.
She didn’t get to the heart of the maguuma by herself. She was escorted there by tyria’s greatest heroes at present, including the PC.
Now that she’s there, she can reasonably hold her own between her golem and the reactivated Rata Novus defenses.
Though even with her golem, it’s a safe bet she wouldn’t have made it to Rata Novus without us. We’ve saved her life more than once.
If we were to keep her out there without her state-of-the-art cutting edge golem? That would be negligent homicide.
We should absolutely check in on her occasionally, but she’s far from helpless.
As for a lack of tension? All things said at the end of the day, she’s a young asura with special needs in the heart of the maguuma. Of course it’s incredibly dangerous.
All that comes with being a hero.
What our PC (and every major hero in the story) does is basically gamble with their lives and hope a combination of skill and luck works out in their favor.
Fighting elder dragons is dangerous business. Not big surprise. Taimi’s mature enough to make her own life choices and this is the path she’s pursuing.
She’s an asura. She’s perfectly aware of what she’s getting herself into. Probably has the exact statistics and all that.
The problem is she’s all that but she’s also an NPC that’s both a child and disabled. This pretty much guarantees that she won’t get killed – which makes the whole dynamic of threats boring.
How can I take “saving her” seriously when I absolutely know no harm would come to her because of the RL backlash against Anet if they killed her off.
This right here is my issue with the character. I actually like Taimi, so I don’t want her to get killed or anything, but it does absolutely destroy any tension knowing that there is no way she will be killed off due to the blowback that would cause.
This has been a pet peeve of mine for years, as my dad was wheelchair bound. He hated how TV and movies would always have the disabled person always virtuous and moral. As he used to say “Crippled people can be jerks too. Just look at me!”
Maybe we’ll get new gods from it when people figure out how to absorb it.
My human ranger calls dibs on Melandru!
Ever had to try to exterminate ground ivy or a similar weed that sends runners across a widespread distance, with roots being set down every few inches, and where if even a few of the roots survive it’ll just grow back? Now imagine that it covers a whole continent, including going beneath mountain ranges, is sapient and capable of responding to attempts to eradicate it, including being able to grow its own defenders?
That’s Mordremoth in a nutshell. His stronghold is the Magus Falls jungle, but you could burn it down to ashes, break the crust open, and convert the whole jungle region into a massive supervolcano caldera in which nothing organic can survive… but you wouldn’t have killed Mordremoth. We already know he has vines running at least as far east as Ascalon and possibly into other regions such as the north as well – it might take him years or even centuries to regrow as a threat, but you just aren’t going to kill him that way short of literally melting the entire Guild Wars 2 explorable region and likely beyond. I think the only one who’d be happy with that particular outcome is Primordus.
Fire can hurt him, yes. So can frost, herbicide, lightning, cutting, laceration, blunt trauma, and a range of other traditional means of killing something. But it can’t kill him. To kill him, you need to destroy his mind.It will grow back, but that would take a lot of time because it lost a lot of its body and couldn’t do much against us. During that time, we could have the time to finish the rest of its root off. Burning out the jungle is just the first step.
Instead of burn out the roots, I think we should try to cut it off from the energy supply, without the magic energy, it could not last very long with the majority of its body burned off.
Think of Mordremoth as an invasive species like Kudzu or Purple Loosestrife. Trivial to kill a Kudzu plant, practically impossible to kill an entire Kudzu infestation. Now give the plants magical powers and sentience and seems pretty reasonable that they couldn’t just burn it all out.
Perhaps we need a mastery to learn how to open multiple boxes? Cause, you know, it takes a mastery to know how to jump on a bounching mushroom. It’s totally not like jumping on your garden variety non-bouncing mushrooms.
Totally different. I mean it takes a lot of practice to master that little spin you do while you jump
Truly, the real heros of Ascalon were Dougal Keane and Ember Doomforge:
And Rurik!
Well OK, maybe not hero…maybe more dumb idiot…
Smarter than his father at least.
Rurik: Hey, dad- the house is on fire. Let’s get out before we try to put it out.
Adelbern: Nope.
The game is very forgiving with gear. I beat the HoT storyline wearing Vigils Honor armor – simple yellow ‘rare’ set of armor. And as other people pointed out there are sets better than this one available relatively easily at level 80.
Self repost from reddit :
First of all, with the continuation of the living story, I expect them to stop shying away from changing stuff in the 5 races cities. We get it, they can change stuff in Lion’s Arch, or add festival things in the main cities. But what about actually making story changes there ? I want to see Sylvari in the Grove being affected about HoT’s story and what happened to the Pale Tree. I want to see humans in DR talking about being afraid of another attack. I want to see Asura talking about Mordrem studies and Rata Novus. …I just want to feel like the story impacts on the main cities. It’s good what the living story can do with the other maps (looking at you, kessex hills), but I feel like the main towns are bubbles, completely disconnected from the rest, made to evolve through instancied content only.
I just hope they’re going to expand on the Sylvari lore (the other Pale Tree, Malyck, what’s the Dream, is the whole “we’re dragon minions” thing gonna have repercussions on Sylvari as a society ? I can see some of them actually thinking that killing Mordremoth was a bad idea, etc…) and Rata Novus (where are the survivors ? is Taimi going to find something actually useful there ?), while still going forward in the story (next dragon, I guess ?).
Home city’s are “locked in tine” be weird starting out to go kill zhitan when everyone is talking about what happened in HoT. Yes it’s a bit jarring, but look at I from a new players point of view. They have a lot of catching up to do. And do we really want to out spoilers of current story in to home cities?
Anet has to make a decision here and stick with it. Leveling a new character now is confusing as heck, and I am someone that did it while everything went live and made sense. Cities are stuck at the beginning – but not lions arch, unless you are doing the PS, then you get a flashback to old lions arch for that segment of the story. But as a new player how the heck are they supposed to know what that is what is going on? All they see is suddenly a different version of lions arch for the mission.
Same deal with the maps- they are locked to the point of the story you would be for the level of the map, unless it is the maps used for the toxic tower in LS2. In that case you are solving problems that haven’t even happened yet, but again, as a new player how would you know this?
Guild Wars 2: End of Time
The mysterious Elder Gods who created the dragons reawaken after countless millenia and return to devour everything, including the dragons.
Now the remaining dragons must unite with Tyria to fight the Elder Gods in the most totally awesomenest battle of all time… because if they lose, there will be no time, no universe, nothing.
Cue Michael Bay explosion outro.
Dragons,again?Seriously?I cant really understand how you people aren’t bored of them already…in every movie,tv show or game,everything is dragon based…That’s because no one wants to invent something actually new and unique,and everyone is using same old boring dragon story.
A fair opinion, but in this case it would be pretty kittenty to not focus on the dragons. The entire plot of the game is about defeating the dragons that are waking up. I would be pretty upset if Anet was like “you know what? forget the remaining dragons, here come the space demons instead”.