Showing Posts For Moonyeti.3296:

Holding back the tide for Harvest Cascades

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Posted by: Moonyeti.3296

Moonyeti.3296

Yep good advice, and I did so. I was able to complete it on a different cycle where it didn’t bug out. But if anyone else sees it, good to put in another report – the amount of reports no doubt helps to inform the devs on the severity of an issue.

Guild Wars on PS4 and Xbox One

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Posted by: Moonyeti.3296

Moonyeti.3296

The control scheme would be the biggest hurdle, there are options to make the game more controller friendly but they compromise some of the more in depth mechanics. Take ground targeting for AoE for example – you can choose auto target for this to work better with a controller, but you then lose the ability to target an area without a mob to target. I know there are probably keyboard / mouse options available for consoles, but most console users tend to gravitate to consoles for easy living room gaming and don’t want the hassle of a keyboard / mouse setup.

What's really wrong with HoT

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Moonyeti.3296

Fantasy (noun): A work of fiction that is exactly like The Lord of the Rings, only renamed something else.

What's really wrong with HoT

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Posted by: Moonyeti.3296

Moonyeti.3296

Some things are a given. I don’t have to spoon-feed everything to you.

Prediction fulfilled. Thanks for posting.

/thread. (Takes a bow)

How did you know I crossdress?

Your technique isn’t bad; Not an entirely obvious approach, and you mix it up a bit. Your biggest problem is you are to hungry for the reaction. You have to let the last response hang for a bit to ripen. You post too quickly and that gives away your intention. I’d suggest studying from some of the masters like Ken M.

A peak into hackers heads

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Posted by: Moonyeti.3296

Moonyeti.3296

The root of this particular problem can be found in the existence of an in game economy.

Sometimes I wonder if all the time and effort Anet must put into maintaining the BLTC and the in game economy is worth it. Just suppose for a moment, all items were acct bound on acquire. (Yes yes I know what about trading and crafting). Then imagine, gold and gems were as well. It would actually have an interesting effect on in game play. Why? More need to group to get high end missions, raids etc done, to obtain desired items. The stranglehold on the economy by some (buying and destroying or holding desired items to drive the price up, etc..) would be gone. We already live with some crafted items being bound. I know, at this point it would cause more chaos then it is worth, but isn’t defending Tyria our purpose, not day trading in game?

O.o?

A common draw in MMO’s for many people IS the ‘day trading’ side of things though. For that to work, a player driven economy is required.

And gold sellers/farmers feed and thrive on that aspect. Remove it, they will vanish overnight. It’s known that in China gold farming is a regular job for some. They are living of it’s income. So no easy fix is forthcoming. As to those liking the day trading aspect, why not do it for real and make real money? Or are they doing both now (day trading in game and profiting from it in real time) LOL

Why? I don’t know. I played WoW for years with my wife and she made tons of money playing the Auction House (WoW version of the TP). It was never appealing to me, but who cares? It is obviously a thing a lot of people like to do. All I am getting from your post is that it isn’t appealing to you so you don’t even want to entertain the idea that it is otherwise a staple of MMO’s.

A peak into hackers heads

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Posted by: Moonyeti.3296

Moonyeti.3296

The root of this particular problem can be found in the existence of an in game economy.

Sometimes I wonder if all the time and effort Anet must put into maintaining the BLTC and the in game economy is worth it. Just suppose for a moment, all items were acct bound on acquire. (Yes yes I know what about trading and crafting). Then imagine, gold and gems were as well. It would actually have an interesting effect on in game play. Why? More need to group to get high end missions, raids etc done, to obtain desired items. The stranglehold on the economy by some (buying and destroying or holding desired items to drive the price up, etc..) would be gone. We already live with some crafted items being bound. I know, at this point it would cause more chaos then it is worth, but isn’t defending Tyria our purpose, not day trading in game?

O.o?

A common draw in MMO’s for many people IS the ‘day trading’ side of things though. For that to work, a player driven economy is required.

Please no more gear tiers

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Posted by: Moonyeti.3296

Moonyeti.3296

I find it interesting that, with the OP’s concern of further gear tiers, no one linked or pointed out Mo’s promise to us at the HoT Pax unveiling that “your max level characters, with your top tier gear, today are still going to be your max level characters with your top tier gear tomorrow.”

He made that commitment to us, the players. Granted, this can change over time, but currently that commitment still stands and we have not heard anything to the contrary.

https://youtu.be/gxLkfXwxLTs?t=17m55s

This also fits with the philosophy of end game gear in GW1. As someone that came to GW2 from GW1 I never really considered that GW2 would be any different. Although most other MMO’s don’t work this way, so that was probably a kittenumption to make on my part, but it did turn out true in the end.

Next Expansion...

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Posted by: Moonyeti.3296

Moonyeti.3296

They confirmed they working on another expansion shortly after HoT.

https://www.reddit.com/r/Guildwars2/comments/48zlyd/im_mike_obrien_here_with_gw2_dev_team_ama/

It probably got cancelled the very next day. You can’t trust a business.

You can trust a business wants to make money. Cancelling an expansion the day after they announced it publicly is a good way to lose money; I think we can safely rule out that theory.

No, I work at a business factory and my job is a business man. Job #1 around here is to be greedy and evil, if you can’t do both we will find someone who will.

What's really wrong with HoT

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Posted by: Moonyeti.3296

Moonyeti.3296

Because fantasy should involve magic, and my Iron Legion charr engineer will have none of it.

Granted, my sylvari elementalist did throw a lot of fireballs and lightning bolts when fighting his dragon father, at the behest of his tree spirit mother…

Well, that’s true. I did always think that flamethrower wielding cat people who can shoot bullets out of their belt buckle were too realistic for this game.

I’m Catman!

FPS? Obviously Guild Wars 2 is in the RTS genre if anything. Or Possibly a 4X. Or possibly you could try a little harder with your trolling.

It’s totally a tower defense. Was on VB last night, and was placing turrets everywhere to keep the mordrem at bay.

True, I guess I could have also said a MOBA because of the lanes in Dragon’s Reach.

What's really wrong with HoT

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Posted by: Moonyeti.3296

Moonyeti.3296

FPS? Obviously Guild Wars 2 is in the RTS genre if anything. Or Possibly a 4X. Or possibly you could try a little harder with your trolling.

What's really wrong with HoT

in Guild Wars 2: Heart of Thorns

Posted by: Moonyeti.3296

Moonyeti.3296

Big lush jungles populated with gigantic trees aren’t fantasy. Big lush jungles populated with gigantic trees and all kind of dinosaur-like animals, multiple tribes of religious frogmen, sentient monster-plants connected through a hive mind and magic eating superbugs… those are fantasy at it’s finest.

It’s not traditional fantasy, just gimmicks designed to keep you busy while you glide.

“It’s not traditional fantasy” pointed out as a con in a post complaining that there isn’t enough fantasy. Ok.

GW2 Newbie Looking for fellow adventurers!

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Moonyeti.3296

Add me anytime, I am always glad to help out! Moonyeti.3296

Holding back the tide for Harvest Cascades

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Moonyeti.3296

A note for anyone else experiencing this – there does seem to be a bug. When you need to clear out the remaining forces, there is a chance they don’t all spawn (separate from the issue where they might spawn downstairs). I just was on a map where 1 white mantle remained but wasn’t spawned on the map anywhere. I hope it gets fixed soon, I really need that mastery point!

Holding back the tide for Harvest Cascades

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Posted by: Moonyeti.3296

Moonyeti.3296

Thanks, I think now I may have been ‘retaking’ not ‘defending’ the area over and over. Now I know to look for the event with catapults. I appreciate it, this has been driving me crazy for a few days!

Holding back the tide for Harvest Cascades

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Posted by: Moonyeti.3296

Moonyeti.3296

I have been trying to get this leg of the achievement for awhile now. I easily got credit for New Loamhurst and Saidra’s Haven, but I can’t seem to get credit for this. I have checked the wiki, Dulfy, etc, and they all say it is just for defending against the white mantle attack event. I have done the event, killed the centaur boss that spawns afterwards many times. I have done all the other events in the area as well just in case they were needed (Talk to ghosts, it’s a trap, the lumbermill defense, etc)

Am I just an idiot missing something obvious, or does this sound like a bug? Anyone else have trouble with this part?

If there was a zombie apocalypse IRL

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Moonyeti.3296

I wouldn’t think a mesmer phantasms/clones wouldn’t work against the undead. Granted, I can’t base my argument scientifically because there is no such things as undead zombies, but I could speculate that an undead creature would be immune to mind tricks. You gotta be alive, have fear, insecurities, sense pain etc for a mesmer to excersice its magic. They would go straight at you because you are the only thing they can sense. MEsmer, IMHO, would be doomed in this scenario.

The best would be probably elementalists, because of its versatility. You would be able to slow hordes of zombies, knock them down, burn them, obliterate them with meteor shower, heal your allies, give your allies superspeed in case you need to flee, summon a completely immune creature (earth golem) against the zombies’ scratches and bites, save an ally from the brink of death (rebound), bring an ally that has been pinned down by a zombie horde (air res glyph) to your locationand even give your allies a little bit of your destructive power via conjured weapons all of this at range, without even needing to come close to a zombie.

A zombie apoc would be a walk in the park for an ele.

Second best would be engineer for obvious reasons.

Necro doesn’t have a “convert undead” type of skill in the game, so he would not be able to do much to a zombie. They cannot bleed, they cannot be poisoned, they cannot be feared as they do not feel fear, agony would do nothing as they don’t feel pain. Crippling and chilling them would be the only way to defent himself, or with dhuumfire. His minions would be destroyed in a matter of seconds by a zombie horde. He would also gain no life force cause they are dead, no life force there. A power necro would have a way better chance, but he would have a hard time absorbing life force?

Ranger would be amazing too in the sense that he’s godly with a bow and knows how to survive, but again, his pet would be consumed, melee ones at least, devourers and spiders, ironically, would seem to be the best here or perhaps fire drakes . He would be very valuable when switching to druid tho.

You would assume that any profession would have limited resources in a real life scenario. Rangers would run out of ammo, engies would have to constantly be on the look for fuel, gunpowder, chemicals for elixirs, and melee classes would be at risk of placing themselves close to the horde. Thief could hide him and allies, but the problem would still be there (zombies). Ele just uses his/her natural innate power, I guess he could get tired but yeah.

Illusions in Guild Wars work a bit different than in most other games, where a person can ‘disbelieve’ illusions to have them not work. In Guild Wars, illusions work to fool the world itself basically. If an illusion looks like a sword it works like one, regardless of if people know it is illusion or not. So illusions would work just fine on mindless undead.

Point of no return end Cutscene.

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Moonyeti.3296

It was always there. At the time it was to help build hype for the expansion, LS2 was made to transition to it.

New Class & Mechanic Rework

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Posted by: Moonyeti.3296

Moonyeti.3296

For your Engineer rifle example, you have to take into account that an Engi can’t swap weapons. In this context the rifle makes sense. You are correct that it is a melee / range hybrid, but the skills support this. It isn’t just ranged or melee damage, it is also transitional movement skills into / out of melee range. For a more focused ranged weapon an Engi would use a pistol (or pistols). To me that gives a proper theme to the rifle, it is a skirmisher type weapon.

Yeah I am aware of that. But you have still the case that in most cases half of your skills are useless and you have one combi which works well. If I compare that to the elite spec weapons there is a lot to introduce. The same counts for all the weapons that have half damaging conditions and half normal damage skills. Regardless what you play … you always feel like you have useless skills on the bar.

If you use the full range of mobility then all the rifle skills are used. Example: start with a net shot then take a few free shots. When the mob breaks free, let them approach and blast them with blunderbuss, then jump shot at point blank range for a double hit, followed by overcharged shot to get some distance between you again. Another option with groups is to open with jump shot to quickly get in the group, throw some turrets or mines down (depending on what other skills you are running) and use overcharged shot to get back out of the group. An engineer with a rifle should be constantly going in and out of melee range, using all the skills available.

I’m not saying the rifle is good for everything, but it certainly is a cohesive theme, and never has half the skills unused if played to it’s strengths.

April 1, 2017

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Moonyeti.3296

Did they even do one last year?

I’m thinking that they may not do one since some people were unable to take a joke in 2015 with the aviator one and even disappointedly tried to use a tragic plane crash to get it removed.

Yeah, I think the “Aviator backfire” was their sadly their last. April 1st pranks can be fun, but the hard thing about in game (or IRL) jokes is that timing has a big effect….not to mention the fact that what one finds funny, others may not.

Their best bet is not something that effects the characters directly but something we’d all still see….change the scenery, put a joke item in the Gem Store, put out a note in the Dev Update about a new 10th class that is obviously so silly it has to be a joke, or tell the us that Skritt will become a playable race, but won’t be smart enough to do skills unless you get at least five other friends to play Skritt too and hang out with you all the time (since Skritt are only smart in groups ~lol~) …. stuff like that.

That would be an awesome mechanic! Make them scale up like world champions, if you are in a zerg rush you would have all your skills, otherwise fewer people around means fewer skills. This fits so well with GW2 as a theme, both aesthetically with the Skritt and also on a meta level with the zerg based mechanics.

Blocking dps meters

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Moonyeti.3296

And once it is on my computer the data is mine, right? At that point I could not be prosecuted because the data belongs to me…because anything on my hard drive belongs to me.

Is the GW2 client private data that you nefariously stole from their office, or is the GW2 client a product that Anet has given you as a part of their service?

Is the chair you are sitting on yours, or does it still belong to the furniture store that you purchased it from?

Look, we can run in rhetoric circles all day, but at the end of the day there is no reasonable interpretation of the law where reading from your own RAM is illegal. That’s not it works, and making the law work that way would be a SOPA level of stupid.

I didn’t say that reading from my own RAM would be illegal. What I said was that something being in my RAM does not automatically mean that I own that thing.

You said that if data is on my (for example) computer, in my RAM, that meant I owned it. Period. Possession does not automatically mean ownership. If it did then the act of stealing would mean a transfer of ownership and would prevent prosecution for possession of stolen goods. After all prosecuting someone for possessing something that they own, unless the something is inherently illegal, would not work.

I can see it now, the police show up at my home after following a number of tips and attempt to arrest me for the Ferrari in my drive way. It used to belong to the dealership in town. I broke into the dealership to take it without paying for it. But the police have to back down because, as it is on my property, I own the car. In the end the local DA can only go after me for trespassing for my sojourn onto the dealership’s property. Perhaps breaking and entering. But not for grand theft auto, because, after all, the vehicle belongs to me.

No. possession of something does not automatically transfer ownership of that thing.

To think of this another way, if what you say WASN’T true, software piracy wouldn’t be a crime. Load up a program, make a copy because it is on my hard drive or in my ram, and then give anyone a copy of ‘my’ copy.

New Class & Mechanic Rework

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Posted by: Moonyeti.3296

Moonyeti.3296

I agree that the mesmer needs a rework of its ground mechanics. Its hard to do anything in the open world when your illusions die everytime their target dies.
Therefore I also support the idea of the “hotfix” to make the phantasm AoE-spells – meaning that they are not bound to a specific enemy and only die when bursted or scaterred. This will also distinguish illusions from phantasm better. Illusions would be short cooldown abilities that shall distract the enemy and longlasting phantasm for damage (with higher cooldowns).

Also going back to scratch and giving each class a fitting theme is a good idea – but probably needs to much ressources to do that. If they do that they can also start to develop GW3.
But on the other hand at least the Weapons should get that threatment. They are often the most importand part of your build and at least the weapon skills of the “core-specialisations” just look like a bunch of random skills put together. The Weaponsskills should work like a champ from LoL e.g. – having a overarcing theme, a well-done gameplay and lots of combination possibilities.

As an example just have a look at the rifle of the engineer: https://wiki.guildwars2.com/wiki/Rifle

How shall you play it? As a range weapon the first idea is to stay away from the enemy – so that you can hit them but they cannot hit you. Also the snare on skill 3 supports that. Snare from and get some free shots from far away. Easy. But Skill 3 suddenly does more damage when you are close to your enemy and therefore contradicting the idea from above. Then skill 4 creates distance between you and your enemy so we are back in range theme. Last but not Least you have a nice leap which does the most damage when leaping on top of your enemy ….. its seems like the creator of that build couldnt decide if he wants to make a melee weapon or a ranged one.
Ok you could say that you could snare your enemy than leap on top of him use skill 3 and at the end skill 4 to get distance again …. thats a nice combo … but the only one which makes sense …. and using the same rotation over and over again makes the gameplay kind of dumb.

The lets have a look over a good example: The Greatsword of the reaper – https://wiki.guildwars2.com/wiki/Greatsword
First of the theme of the reaper is that of a juggernaut which slowly approaches and does lots of damage in close combat. This is supported by skill 2 and 4 -both beeing potent but having some kind of delay which your prey can use to escape. So the rest of the build is just to preventing that. You have a pull + chill on 5, chill in the autoattack chain and a cripple in 4. Plus a dash on 3 to get in position first.

So I want them to change all old weapon skills to match the quality of the new ones ….. if you get what I mean.

For your Engineer rifle example, you have to take into account that an Engi can’t swap weapons. In this context the rifle makes sense. You are correct that it is a melee / range hybrid, but the skills support this. It isn’t just ranged or melee damage, it is also transitional movement skills into / out of melee range. For a more focused ranged weapon an Engi would use a pistol (or pistols). To me that gives a proper theme to the rifle, it is a skirmisher type weapon.

transmutation stones

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Moonyeti.3296

ArenaNet sets the policy as such because they want to incentivize people to play PvP or buy with real cash. They have two goals and the current policy works to move people towards those goals.

If you want to propose a revision, it will also need to comply with those goals.

So what’s wrong with my proposal of introducing a permanent TM charge in the gem store for 1000 gems? I am quite sure this would actually increase the cash flow, since plenty of people from previous similar threads seem to be struggling with low amount of charges and little ways of getting them outside PvP. At the current price of 150 gems minimum, I dare to say not many players put real money into it, but rather buy them with gold instead. A 1000 gem pricetag would likely pull in more paying customers, and generally make everyone struggling with this happy.

It’s like the special access passes. You can buy a temporary one for 150 gems, and a permanent one for a higher price.

Most people don’t feel the need to change skins much. Very few want to change them regularly. There are plenty of xmute charges available for the first group; ANet is asking the rest to pay, either in cash or coin.

That’s where the problem lies. Those who don’t change much gather hundreds of charges that are essentially useless to them. But for those who do want to change their looks often, there’s simply no easy option for that. Since one of the core elements of the endgame is indeed fashion, restricting it like this feels very wrong to me.

A more realistic idea would be to have a Permanent Skin Unlock Stone that applies to a single skin that you use it on, making that skin permanently free to apply. A realistic price would be 300 gems.

Nice! Good middle ground between revenue fir Anet and quality of life for players.

Is the story bugged? (Confessors End)

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Moonyeti.3296

I don’t like the way Counter-Magic is used. I suppose it’s meant to be keybound, but I keep wanting to hover my mouse over it, expecting some sort of tooltip about what I’m supposed to be doing.

The counter magic tutorial was in the first episode, which explained that it reverses the effects of whatever you are countering. It’s a generic skill, so the tooltip isn’t going to help. In this case, it interrupts his shadowstep combo.

Thanks. Yeah, I was able to read up on it after I wrote that post. I’m still iffy towards it simply being a “react to this” kind of deal. We’re not told what the boss is trying to do, there’s no levity there to decide whether or not to counter. In the case of Caudacus, you interupt his Shadowstep – but that has the effect of him popping on top of you and instantly cleaving. At the time of the fight, I never felt rewarded for interupting his shadowstep, since the result of me hitting that key just led up to me being damaged in melee, having otherwise spent that fight running around at range with Scepter/Pistol and iDuelists.

Granted, he might have done something much worse if it had not been interrupted.

I haven’t tried it after they nerfed it a bit, but it was much worse if you didn’t hit it. Basically he had you stunlocked while he pinballed you all over the room. If you hit and don’t quickly dodge you take damage only.

What Happened to Hardened Leather?

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Moonyeti.3296

LW3E4 — Farm those centaur! After about 15 minutes I had about 20 hardened plus lots of other leather.

This is exactly what I’m doing.

Forum “experts” say the new leather farm is a bust, but I’ve joined several farm trains, and I’m getting what I need for crafting and having fun smacking centaurs doing it.

I’m curious about this too. I had also been hearing the farm isn’t good, but I joined a farm squad to hit the POI I needed up there. I didn’t even go for the leather, but in the few minutes (5 maybe) I was with the group I got 6 pieces of leather.

April 1, 2017

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Moonyeti.3296

I’m fine with any prank as long it doesn’t last a whole day. Quite boring to hear the same joke over and over irl too.

Let me guess, it should start when you log on and end when you decide you have had enough.

Update on Hearts and Minds

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Moonyeti.3296

One of the problems with threads like this is the term “challenging content.”
What is it?
Ive asked this question many times and have yet to get a sensible answer.
The bottom line is that “challenging content” to some players is impossible content to others, as everyone in the game doesnt and never will have the same degree of skill.

Most of the time challenging content = ‘gameplay I personally like’ used to justify personal preferences as better than others.

Is the story bugged? (Confessors End)

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Moonyeti.3296

I don’t like the way Counter-Magic is used. I suppose it’s meant to be keybound, but I keep wanting to hover my mouse over it, expecting some sort of tooltip about what I’m supposed to be doing.

The counter magic tutorial was in the first episode, which explained that it reverses the effects of whatever you are countering. It’s a generic skill, so the tooltip isn’t going to help. In this case, it interrupts his shadowstep combo.

Yeah I quickly learned to rebind it to somewhere handy. In my case I bound it to Q for easy reach. I had to learn there is no thought to using it- if the icon flashes, hit the button ASAP. There is no real cooldown or reason not to use it all the time it is available.

Kasmeer Meade is Lazarus

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Moonyeti.3296

Lazarus does not “need a physical body” because by rejoining his aspects, he makes his own physical body. See back to GW1, where just one aspect was physical.

Makes me wonder… could there be five (weak) Lazaruses about at one time?

But as Ider says: this (and most Lazarus theories) “makes no logical sence, no buildup and no story cohesion but is “surprising”.”

Honestly with everyone reaching for all these theories, it would be more surprising to the populous for Lazarus to not be a fake at all.

I hope Lazarus is Lazarus, the change in personality everyone wants to attribute to him being an impostor could be from the fact that he was built with 4/5 of his aspects. Or even just thinking it over for a few centuries may have caused him to change his mind on the whole arch villain thing.

Thank you for Caladbolg quest

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Moonyeti.3296

I, too, would like to add my thanks. The only thing that bothered me is that I’d liked to have known beforehand that I’d need max crafting in order to finish this quest.

I was leveling Weaponsmithing anyway, but since reaching 450, you do spend days/weeks refining time-gated mats for experience. It was a bit anti-climatic to suddenly have to stop the quest and wait for crafting dailies in order to make that Vision Crystal, and I think a lot of that could have been avoided if I knew from the start that I’d have to craft my own components.

That being said, I adored seeing Trahearne again, meeting Riannoc and travelling to all these places. Kudos.

You don’t have to craft it. My highest crafting is leatherworking at a whopping 176. The last reward from the daily log in rewards has a chest with a vision crystal in it. Might have to wait for it, but no crafting needed.

Blocking dps meters

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Moonyeti.3296

Moonyeti.3296 this is exactly the point i was makeing Sykper.6583 makes out Anet is all powerfull and can do anything they like with any any and all of the data at there disposal but we know otherwise thankfully there are laws in place keeping big companys like this in check
as to not knowing what is private and whats not i do know somethings we have a fundamental right to privacy on but allso feel like big companys like this blur the line and mess around in grey areas all the time
its like theres an invisible line most of us cant see and thats why i feel its important to question it

How was that the point you were making? Did you read that like I was agreeing with you? Anyway, no there is no ‘invisible line’. There are various laws that anyone that is curious is free to look up for further understanding. Instead, however, you make arguments based on how you assume the law works and when people repeatedly point out that that no, you have a fundamental misunderstanding of things you then change the argument to say the laws are some hand waving intangible force that is impossible to comprehend.

But you know what? You are convinced that this is an epic legal breach, so go ahead and hire a lawyer and file a suit. Come back to us with the results.

How to survive in extreme cold?

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Moonyeti.3296

If I recall, the bitter cold resistance gets stripped every day, so if you wait too long after doing the cooking mission, you have to make another potion. Just grab the ingredients again and make another one by combining them in your inventory.

Scaling Concerns

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Moonyeti.3296

Just tag the mobs they are attacking and let them do all the heavy lifting!

This, GW2 is not like other MMOs. If you hit the mob a couple times you will still get credit for it and get xp and loot.

Yes, and no.

It’s true you can tag mobs and get credit. The problem is that the high level chars can vaporize low level mobs when there’s a bunch of them spamming aoe on spawn sites. The low level chars have trouble getting to the events ahead of chars with speed boosts and all waypoints and they have trouble tagging mobs if the mobs are dying to fast.

True, if they are deliberately being jerks there isn’t a lot a low level guy can do. But as someone who hops on the low level zones to bang out easy dailies, I can see if I am being ‘that guy’ and just slow down a little so the new guy can get a few hits in. Then once I am done I don’t hang around trolling players.

Update on Hearts and Minds

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Posted by: Moonyeti.3296

Moonyeti.3296

Also, experienced players might beat the fight, but what about a casual player with green/yellow/exotic mixed gear who picks Thief, for example? There’s no way he can survive that. I strongly believe that the story mode should be something everyone can enjoy, but at the current state Hearts and Minds demands either high skill or optimal gear.

Exotics are good enough for everything in the game except high level fractals and even there it is more for the agony resistance than the stat increase.

Even with full exotics the chapter is unnecessarily hard. I’m emphasizing the point about fresh players/those who casually only play open world PvE; you need some serious game-reading skills during the fights, unlike in most content you come across if you don’t do fractals or raids. If the fight felt hard for me in full ascended and 1000+ hours played, it’s going to be impossible for someone who hasn’t played that much and just wants to start their journey with completing the story.

Yeah, gear doesn’t matter as much in that fight as the mechanics and doing them correctly. Not to say it isn’t hard, just that upgrading gear if you find it hard won’t necessarily make it much easier.

Scaling Concerns

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Posted by: Moonyeti.3296

Moonyeti.3296

Just tag the mobs they are attacking and let them do all the heavy lifting!

Blocking dps meters

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Posted by: Moonyeti.3296

Moonyeti.3296

For those of you that think contemplateing the legal ramifications of dps meters are insane take a moment to consider this dont you think Anet had there legal team look in to it before given it the green light ?
But apparently its insane for me to think about it and want to question it, take your head outa your ase Sykper.6583 and look at the biger picture.

I only bring this stuff up coz i genuinely dont know where i stand on just what Anet consider to be private info and whats not
despite what most of you think loging in and clicking acept dose not just give Anet blanket permission to do what they like with our PRIVATE DATA they do have an obligation to protect certain stuf i am simply curious to know where that privacy ends.
i mean what next apps to read our private whispers coz Anet green lighted it and its there data ?
prety sure all of you would be kittened at that if it happend and not so quick to argue that it is there data to do with as they please

I don’t think you even know what private data means. The only private data Anet has from you is your email and any contact information you give them if you save it in the gem store. If they are giving out this information to other players, by all means go ahead and bring it up in court. You would have a case there. That is YOUR data and you have agreed to share it with them under certain restrictions. Anything generated by their game, even when you are the one playing and generating that data is theirs. That answers your question as to where your privacy begins and ends, and this was already answered earlier in the thread.

And yes this includes ‘private’ whispers hosted, composed and sent on their hardware with their software. Would I like it? No, but that doesn’t mean they don’t have the legal right.

Is spell-casting linked to genetics?

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Posted by: Moonyeti.3296

Moonyeti.3296

Anyone can access magic in Tyria, so I really don’t think it is genetic to be able to cast spells. If you mean does genetics play a part in how strong someone can cast spells, that might be a factor, but I can’t think of any glaring examples of high levels of spellcasting being passed down from parent to child. MY feeling is that magic is unrelated to genetics.

Did GW2 lose its identity?

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Posted by: Moonyeti.3296

Moonyeti.3296

In short, i’d love to see a LFR type of raid mode, but only if it is a reasonable request for the devs to implement.

Agreed. It really is as simple as this.

And I do think it’s reasonable.

In the last wing, they added challenge motes – something most hardcore raiders didn’t ask for and didn’t really enjoy.

For what I think would be comparable effort, they could have made the harder versions the baseline and used the time spent on the motes to implement the easier version – either through motes or a separate instance. I dont see how it would have been any more time intensive than what they spent on the CM versions (a mechanic that, again, most raiders didnt care for anyway) – and it would have met this need well.

I agree that it probably is reasonable, I just hate to speak on behalf of the devs because I myself worked on a MMO dev team for years and know firsthand how sometimes things that should be simple are not for a million different reasons. But I also wasn’t aware of the challenge mote in the newer wing, I haven’t been in there yet. That does imply that they could do something similar to implement an easier raid mode by doing the reverse with the motes.

Did GW2 lose its identity?

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Posted by: Moonyeti.3296

Moonyeti.3296

You never say that this easy mode raids are what you want, you say that it what everyone wants.

An easy mode raid should be what everyone wants, except for those not wanting raids period.

Do you like raids? You should want to see an easy mode as it’ll greatly increase the participation and thus justify further development. There probably would have been a lot more dungeons today if they scaled for 1+.

See WoW. Raiding was originally less than 1% back in the hardcore days prior to WotLK. With LFR, raiding is now completed by the majority, where normal raiding is around 20% and hard mode progression raiding a fraction of that. The simple truth is, most people play for fun, solo and don’t want to waste their time. LFR is just that, where you simply queue up and win. If GW2 offered that, where you could earn the same rewards and just take 10x longer to earn them, it’d certainly be far more popular. To differentiate, actual raids could simply offer different cosmetics, like how SAB TM has colored weapons.

This to me is the best compromise; leave the normal raid difficulty alone for those that enjoy it. Add a ‘LFR’ style easier version of the raids (same basic maps and encounters, just tuned easier). Both give the same story content, but the hard raid gives better matereal rewards. The only potential downside to this is it may take too much dev time for it to happen, but that would be for Anet to decide. If they stated that yes it would be too resource intensive, fine. If not though, it is just people preemptively assuming it would take dev work away from other things.

In short, i’d love to see a LFR type of raid mode, but only if it is a reasonable request for the devs to implement.

Blaine's letters (?)

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Posted by: Moonyeti.3296

Moonyeti.3296

Next raid wing: We can go down the well and fight Lord Blaine the insane King of the rats.

The Shadow and Mind Domain

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Posted by: Moonyeti.3296

Moonyeti.3296

One of Mordremoth’s sphere of influence was the mind. Now that he is dead that will be being absorbed by the other dragons to some degree or another.

Blocking dps meters

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Posted by: Moonyeti.3296

Moonyeti.3296

I have to wonder how a judge would rule if you argued this was an invasion of privacy either under the Data rights protection act or the telecomunications act 2013 or even human rights act article 8 i.e my right to privacy in my conumications
not that im planing legal action but i do feel these dps meters skirt close to the edge in a grey area

I suspect you are just trying to raise the spectre of legal authority to give your argument merit. If not, then allow me to present this – you opted in to Anet’s game when you created an account. You are effectively renting space on their server to play their game. It is their data, not yours, and this lets them have a great deal of authority with what they do with this data.

But really, I think you just argued yourself into a corner without thinking first.

Storm Bow, can we get it in short bow too?

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Posted by: Moonyeti.3296

Moonyeti.3296

That’s not really helpful or productive, Nova.2890. Do you have any constructive comments to add, or are you just here to insult anet?

Anyway, I’d be very happy to see a shortbow model for this, too. Longbow sees shockingly little use on my array of characters, and shortbow is at least a little more common.

I took this more as a light hearted jab at the people asking for the new bow, not Anet.

Daily Chest Rewards

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Posted by: Moonyeti.3296

Moonyeti.3296

Let’s throw in legendaries while we’re at it.

Every 3rd day the login reward is a random fractal or raid achievement awarded. Participation in said fractal or raid not required.

On a more serious note, I have tons of this stuff too. But at the end of the day you can always sell it, it isn’t like you HAVE to get extra storage for something it seems you have no use for.

Please tell me you aren't doing what I think.

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Posted by: Moonyeti.3296

Moonyeti.3296

I hated Scarlet, after the reveal that she was a puppet of Mordremoth this lessened a bunch as that gave more context to her actions. But I still think she was presented poorly. She was too competent at quickly raising an army every few months with every new release of the living story.. oh look scarlet is behind this one too! Surprise surprise!

Scarlet wasn’t a bad concept but the pacing of her rise to power left a sour taste in my mouth.

With Lazarus though they aren’t making the same mistakes. They have a powerful (villain? Ally?) being but he isn’t front and center 24/7 reminding us that he is so tough.

Lazarus is truly Lazarus [Spoilers+theory]

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Posted by: Moonyeti.3296

Moonyeti.3296

I stopped to trust Caudecus long long ago, because even in the Personal Story he used people for his goals to kill Jennah.

In the letters scattered across the mission, one of them mentions that Caudecus got the “fifth piece” from Justiciar Bauer and it was Bauer who told Caudecus that the ritual would fail without all five aspects.

But as we see from journal pages in Bloodstone Fen, Bauer is a fanatic of the Unseen Ones – unlike how he presents himself to Caudecus.

Implying that it isn’t Caudecus who lied, but Bauer. Caudecus was fooled just as the PC has been. That is, if there was a lie.

The question is: What is Bauer’s true goal?

Did he lie to Caudecus, giving him a fake? Did he betray Xera, giving Caudecus a real piece? Did he betray both, aiming for personal glorification (thus bringing Lazarus back himself, rather than letting Xera do it)?

If Lazarus is a fake, my money is on “Lazarus” being Bauer – as Bauer is the one who orchestrated the ritual to absorb the bloodstone’s magic (and secretly, at that). But if Lazarus is not a fake, then I’d bet he’s a 4/5th Lazarus, the fifth aspect being what got corrupted by Naveed in GW1.

And either way, his “good guy” act is just that: an act.

Ahh, so the Qeen of Divinitys reach has some sort of power bestowed upon her by Lyssa? Because what happend there, with the dome seemed powerful beyond the reasonable level of a single human.. (unless that human absorbs some sort of Bloodstone that is)

Nothing says she was blessed or anything, but she had always been presented as an exceptionally powerful mesmer.

My theory is that she has the Scepter of Orr – after all, we know that Livia retrieved it, but did not keep it. It would make sense that it was kept in the hands of the royal family. Of course, she’s not carrying around the Scepter of Orr – and didn’t have it on her when she did an equally magnificent feat in Ebonhawke during Edge of Destiny (mass paralyzing all seraph, ebon vanguard, and charr, while disguising them as branded, and tricking the hivemind branded there not only to believe the humans and charr got corrupted, but that the illusion of Kralkatorrik in the sky was the real Elder Dragon) – so unless it got shifted into a different form it seems unlikely.

Or she could just be a naturally stupidly powerful mesmer. It’s not really mary sueness for there to be a one-in-a-million super-talented individual (I mean, the Pact Commander exists too! And we’re 100% natural human/asura/norn/charr/sylvari!)

On the other hand, in the “regrouping with the queen” story instance one of the Ladys-in-Waiting mentions that Jenna and Logan apparently are not as close as they used to be. A possible explanation for that is, that Logan subconciously realized that Queen Jenna is not the real one. If there is anyone she cannot fool its propably Logan I guess..

Rather than “as they used to be” the entire Regrouping with the Queen instance indicates that Jennah never had feelings for Logan in the first place – a direct contradiction with Jennah’s own words in the human personal story.

Yeah, I hope that this is intentional and is leading to something and is not just a retcon to the story. I was a bit off put when the story acted like Jennah never said she had feelings for him.

underwater content

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Posted by: Moonyeti.3296

Moonyeti.3296

Aside from the combat shortcomings, Arenanet could create a small, casual, and pleasant experience without a lot, or any, combat to ease players into underwater content. For example, they could tack on a mini game using the dolphin transform from the Aquatic Ruins fractal in addition to crafting, swimming (in a swimsuit by the Southsun resort), and enjoying a brightly lit aquarium.

The HoT maps make it easy to dislike being underwater and are more off-putting than core Tyria.

the hot maps that barely have underwater?

Until you find the hidden layers of water. I think it is Tangled Depths(?) that has a huge interconnecting water tunnels across the whole map, I didn’t even know that was there until I needed to go there for Caladbolg.

ye i had forgoten about the underwater tunnel system there is in td, but honestly what about that is so bad ?

Nothing wrong with it, I thought it was pretty cool. Just pointing out there is water there, just not so obvious (to me anyway)

underwater content

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Posted by: Moonyeti.3296

Moonyeti.3296

Aside from the combat shortcomings, Arenanet could create a small, casual, and pleasant experience without a lot, or any, combat to ease players into underwater content. For example, they could tack on a mini game using the dolphin transform from the Aquatic Ruins fractal in addition to crafting, swimming (in a swimsuit by the Southsun resort), and enjoying a brightly lit aquarium.

The HoT maps make it easy to dislike being underwater and are more off-putting than core Tyria.

the hot maps that barely have underwater?

Until you find the hidden layers of water. I think it is Tangled Depths(?) that has a huge interconnecting water tunnels across the whole map, I didn’t even know that was there until I needed to go there for Caladbolg.

Is the story bugged? (Confessors End)

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Posted by: Moonyeti.3296

Moonyeti.3296

Well, after spending over 2 1/2 hours of hell in this event and getting nowhere, especially the last room, I have to wonder what is the purpose of events like this.
Games are supposed to be fun, and thats the last word I would describe this event.
No more of this garbage for me.

Honestly, I’ma filthy casual who plays axe/axe Berserker/Warrior, and I died a couple times in the secret chamber, but I beat it the first time around, back before the nerf…

I just don’t see why everyone is so crazy about this encounter. I can understand if there are bugs that block progression, but the hate here is a bit much.

The issue isn’t if it is completable or not; you can’t NOT win if you just keep at it, even with 100% broken armor because he doesn’t regenerate. But for many, many people this is tedious and slow. Clearly some reworking is not a bad idea if so many people have a not fun time with basic story content.

The resurrected "Lazarus" is in fact Abaddon?

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Posted by: Moonyeti.3296

Moonyeti.3296

I don’t see it being Glint (who was both female and not humanoid at all, unlike Lazarus). Why would she hide her identity from the PC? Lazarus came by himself, so if the figure isn’t really Lazarus, he’d have reason to hide his identity from the PC.

It being Mordremoth is an interesting idea, truth be told, and fully plausible since we know he planted a seed in Trahearne’s mind – he could easily have done such to another minion. The main problem is appearance, but if he knows some mesmer illusion-making, that’d be solved. On an side: Mordremoth died about a year before the attack on Stronghold of the Faithful.

Well if your spirit is reborn in a new body, your voice isn’t going to stay the same, is it? And as Glint is a seer, it’s quite possible that she would hide her identity for #Reasons.

But before the attack on the Stronghold of the Faithful, Modremoth dieing kicked off something big for the White Mantle/Bandits in the area right?

Glint is a dragon.
A dead dragon.
On what basis do you make the claim that the spirit of Glint lives on?, even in this fantasy world nothing just continues existing as a ghost without a catalyst? And do you even know what a Seer is? it’s a race, not a class, Glint is not a Seer, Glint is a dragon. If she survived (which is like the opposite of a propability) she wouldn’t be hiding out as a mursaat. thats not her MO.
ergo, Glint is less than a possible option.

Does Glint look this? I need to update my glasses, it’s been 2 years, but I don’t think my eyesight is that off

Dunno where you get the whole “ghost needs a catalyst” as that’s kind of disproved by, well, every single ghost there is.

And you know what a Seer is, but do you know what a seer is?

here’s a hint

All ghosts are:
- Foefire
- killed by bloodstone ritual
- having a destiny or duty of higher level, having something that bound them to stay (very few examples, but look at Turai Ossa)
I can’t think of, or remember any other source of ghosts

all of them had a catalyst, the didn’t become ghosts just because they didn’t want to die. And okay, yes, I concede the seer part, I thought the first to mention them was talking about the people who led the first elder races. Yes, she was a regular seer (to which I wonder if she knew it was her own end, then and there).

There are ghosts around that just stay to watch their families or whatever, not all related to bloodstones or foefire. If that falls under ‘destiny or duty of a higher level’ then that just means just about anything can make you a ghost.

Blocking dps meters

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Posted by: Moonyeti.3296

Moonyeti.3296

What I find completely ridiculous is the fact that a damage meter cannot dictate whether or not you’re a good player in any respect. I mean really, just because I can produce high damage doesn’t mean I can dodge for kittene or know when to heal or support or anything else. That coupled with the fact that the game is literally nowhere near difficult enough to require anything like this to clear this content is reason enough to never need this kind of tool.

For all those that say well I want to clear the raid in record time yadda yadda, well in actuality you likely represent less that 5% of the total player base so why would anyone introduce a tool that truly isn’t needed to begin with and serves only to add negative and toxic behavior in the first place a mystery to me. There is no valid reason to have one it certainly cannot fully define a players value nor can it ever replace the experience of multiple runs through content. In the end even if you do clear a raid in record time who the hell cares in the grand scheme of things and did it really justify degrading other players or spouting vitriol, if it does you should take a good long look at yourself and re-evaluate your priorities in life. Anyway it’s always been a tool that really has more downsides attached to it then positives and I personally could never justify using one and don’t care to ever play with anyone who thinks it is that critical to playing a game.

Agreed, especially with bolded section, but slight dispute with the italicized part. The meters used, while called “DPS” meters, are usually far more robust and can track buff uptime, damage taken, healing done/received. They do track a reasonably impressive amount of data, so in that, they get a nod of respect.

So, there will be evidence when you don’t dodge enough or dip in support by missing some synergy in your rotation. The problem comes when data is used for data’s sake, or for the wrong reasons. Armchair commanders or shoddy raid leaders are going to use this data improperly, and it’s not like an MBA is necessary to use them. :\

While I’m dispelling misconceptions, “it’s the people, not the tool,” is only partially correct. There is an effect of People and an effect of Tool, but within that variance is the interaction effect of [People x Tool]. If an actual study were done, I’m pretty sure this could be statistically significant. In simpler terms, we would see toxic behavior increase in the presence of DPS meters. It’s a solid hypothesis, but I’m not going to design and implement a controlled study with full HSRB, because that’s too much work just to tell people to stop being kittens to each other.

I wonder if maybe calling it something like ‘Combat Metrics’ instead of a DPS meter would help to change people’s impressions? Sometimes it just takes a new way of looking at things.