What is this? Someone realizing that they can avoid using waypoints even if they exist? Is this a dream?
It’s about how convenience creates apathy.
http://imgur.com/BKzMc89
http://imgur.com/PMwQRdjOh, so, nonsense, then? I mean, I waypoint a bunch, and also appreciate the world of Tyria, so now we are 1:1 for it mattering… almost as if it’s a property of the player, not the convenience.
Yeah, you can burn out on too much of either. Spend lot of time at an office job, yeah the allure of nature looks pretty good. Spend a long time out in the wilds feels good! But stay out there awhile and then wifi and civilization starts to look pretty appealing again!
Yeah, sorry I should have been more clear. I was curious if there was a function I was overlooking that I could do myself before bugging the CS folks. I remember Guild Wars 1 had a /gift or similar command where it would send you any bonus items yet unclaimed.
But if there is nothing similar I will drop a note to CS next time I am in game. Thanks!
Was browsing my mini tab and noticed that I do not have my mini Rytlock from my digital upgrade edition. Is there a way to unlock it on my account? I can verify I made the purchase way back when because I also have the mistfire wolf elite skill. I thought it was still in my bank somewhere and just needed to be added to the mini unlock panel (I upgraded this account before that was a thing) but I can’t find it in there either.
What are the main problems of underwater content in your opinion and how would you fix these?
Problems:
- lack of overview underwater
- lack of usable weapons
- utility skill restrictions
- horrible balance of anything that’s underwaterSolution: Exactly what they’ve already done. Abandon underwater content and never come back. The massive workload needed to fix underwater combat is better invested in terrestrial stuff.
I agree with your problems, but I would modify the solution to be avoid underwater COMBAT, not content. I would love to see more non combat use of underwater locales. A swimming puzzle similar to a jumping puzzle, underwater race, etc. Otherwise I agree that any effort to upgrade combat would just better spent elsewhere.
I have exotic gear, I got through LW3 fine with a ranger and engineer so far. The fight at the end is a bit tough, but that is more up to mechanics then gear, as by the time I figured it out ALL of my gear was broken but I still managed to finish it. Exotic should be enough for anything in LW2 as well though as legendaries and ascended really don’t add that much over exotics. If you would like any help, I am always willing to pitch in to help people get things done. I usually am on in the evenings (9:00 PM EST on NA servers)
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I never said that mesmer is the best damage dealer overall but at this specific boss that counters your argument that mesmer deal no damage at all.
Ranger and Revenants have also only one damage build and Revenant has only one competetive build at all.
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Even Blizzard said that the conversion rate from LFR to normal is bad. Stop making things up. LFR didn’t to wonders and it is needed as WoW has mostly raid patches, nothing else. Unlike here where most patches are actually Living World.
Why so hostile? I was speaking to what I saw as a player. And in my experience and others I played with, LFR opened up raids to a large group of people that had never done them before. I was someone that raided before and after LFR was introduced, it was a pretty eye opening change.
To Starprowler, may his name echo throughout the Mists!
Also, raids in their current implementation are NOT hard.
Gearing yourself out over time is NOT hard.
There are plenty of people who will take players into raids who are not full ascended. Get your ascended trinkets and literally you’re geared enough to clear all of the bosses.
That people think that part is hard just baffles me.
You don’t find it hard. I do find it hard. I find it hard to see circles sometimes, because I’m colorbind. I think it’s hard if there’s lag, particularly because I live in Australia, and I’m 55 years old, and my joints don’t work like they did when I was 20.
This attitude of it’s not hard for me so it’s not hard is one of the things that make people resent raiding so much.
But making an easy mode is the worst possible way to make the game mode more accessible. The sense of love and enjoyment and feeling of success that comes from overcoming raids at their current level of difficulty is so satisfying.
Generating an easy mode sets us on a downward spiral of people only completing the content once and saying “oh, I’ve seen it, I’m pretty much done with it.”
Even if those modes have worse rewards, the impact of the story is gutted when there is no challenge. We saw that all the way through LWS1. There were other things wrong of course. But no, creating an easy mode is NOT the solution. A colorblind option? Sure.
As a former WoW player, this is not true. When WoW introduced basically ‘ez mode’ raids that did wonders to get people into raiding. They did it smart – they added an easier raid mode with less rewards for people that just wanted the story and basics of the encounter but also harder modes for people that wanted more challenge and rewards. I raided before and after these changes and I can say that a lot of people did graduate to normal raiding after trying out the easier mode raids. So everyone is happy, they get the challenge level they like.
There are other issues with Mega too;
Megadestroyer is also dead before this season takes place since the snapshot of Mt Maelstrom is prior even to killing Zhaitan. Shatterer is replaced each time and Tequatl is a bit anomalous because (sort of) he gets defeated, falls into the water, absorbs some of Zhaitans magic and returns more powerful before we kill/defeat him, so whilst he is stuck in a time loop, it’s one that makes sense.
He is also not unique as we see in Sorrows Embrace (although that one appeared slightly smaller?).Whatever Lt(s) serve Primordus now, have yet to reveal themselves – I’m hoping we see something with the next episode if we got back to the RoF, if not I’m really hoping the expac will bring one in along with Drakkar for Jormag.
I just hope these aren’t in the top of the ranks in primordus’ army because if that the case i cant imagine how much of a joke primordus would be. And thats sad because he was the first to awake and he holds a special spot for many ppl
I never take the mechanical difficulty of a fight to indicate the plot power of the creature in a MMO. I mean Zhaitan itself is easier than ever now, mechanically you can solo it. But clearly it’s mechanically easy because the story has us have support, airships, an army, etc. – even though mechanically those things don’t really play into the encounter at all. I would say the same applies to any lieutenants that are mechanically easier than they should be story wise.
Churning Earth. Base damage is 1,285.
If you wanted to generate the single biggest damage # with a single skill, this will do it. The cast time of 6 billion years, however, means it’s never worth using. For practical skills, gravedigger is slightly lower but actually worth using. But again, cast time.
One of my ancient ancestors used this skill. It is said that a chosen one will come around before the heat death of the universe that will finally have the skill off cooldown and be able to use it one last time.
If you think about dragons and their minions then yes, elementals can possess sentient and non sentient creatures.
In kessex hills there are elementals who shows very small sings of sentience but they are thought to be villagers who were “chosen” to live in wizards tower but instead turned into immortal mindless slaves.
Its still open to discussion, who knows.With djinns, mordremoth and sylvaris having no brain yet still having consciousness and in a way soul, we can make the claim that non living objects can have it.
But what is realy weird is why all elementalst that we see until this day is always in humanoid form and not like cats,dogs,spiders,snakes ?
Is their form is the choice of magic?
Then what is magic?
And why mindless elementals can be aggressive almost like “Thaumanova Anomaly”My guess/fantasy is like dragons have their own minions, all elementals are minions of tyria.
For a very long time there werent any strong elementals but now we have started to kill of dragons and tyria is regaining magic and uses it to kill us, races who are feeding on it like viruses.
Sylvari do have brains, just not ‘meat’ brains. They are patterned after humans and have all the same organs, just plant based instead of ‘meat’ based.
To answer your question, There is no way that I know of to block other players using DPS meters if you are grouped with them. Maybe you could use the LFG tool to request your own groups with no DPS meters? Not ideal for you but with Anet giving DPS meters a greenlight for players to use, it’s either that or stop playing like you said.
wanting to build a desktop but not sure which ( affordable )graphics card would be best for playing at full grahics. i know that i will be using a intel i7 proceesor and a msi motherboard liquid cooled. anyone that could offer any suggestions
Gw2 isn’t too GPU heavy. I run a 5 year old PC and only have to turn things down if there are a lot of people on the screen at once, like some of the bigger world events. Otherwise, I run with things mostly maxxed out. I’d imaging any modern midline GPU would be able to handle the game just fine.
Yeah the living season episodes (except for season 1 which isn’t available at all) are all free IF you log in while they are active. If not, you have to buy them per episode. I make sure to log in every few weeks if I take a break just to make sure I unlock any new episodes for later play.
My Ranger is my jack of all trades type. This is the general purpose character I use to run through the new living world chapters and general achievement hunting. My other character I like to use for general purpose stuff is an Engineer, as they have a lot different utility they can get from their turrets and kits. My other characters tend to be more specific – A mesmer for jumping puzzles, an Elementalist for exploring hard to reach areas, etc.
Yeah, either the Priory or the home instance would work for this. I think I would lean towards the home instance, just because that is sort of what it is there for.
And then we can have some sort of baseball pvp minigame! I like it.
Again, going back to the letter in Caudecus’s Manor, it seems that all of the Personal Story options happened at the same time, but if it wasn’t you doing it, it was another hero of Tyria. Tybalt would have still rescued Demmi and taken her into the Whispers operation, and then he died, probably around the same time our other mentor died on Claw Island.
Would it fit if say all three mentors went on Claw Island and they all sacrificed their lives for one of the mentor’s progeny, Trahearne, and Mira?
I’m going to venture no, only your order’s mentor died at Claw Island, but the other two died when Zhaitan’s forces attacked all three orders at the same time.
I’m not sure, I think the game is going to treat them as if they all died at claw island. There were a lot of NPC’s there, so that makes sense, there could have easily been other order squads there at the same time.
Awesome work! I love the framing the shots the same way in each game to really see the effects over time.
Then there are also the mechanical difficulties. This game uses a lot of “flags” to track progress in achievements, stories, etc. We have no idea how many times someone “assumed” that profession was unchangeable when coding this bit or that — and we have no idea how difficult it would be to check.
This here is the part that more people need to understand when they say things like “oh yeah, coding xyz should be easy, I did something similar in my own hobby project” – The assumptions that went into the original design documents inform how you will solve certain problems and what shortcuts will be valid because of that. It isn’t like the devs don’t know how to code the fix, it’s that things were designed in a way that the fix may take so much effort that it wouldn’t be worth it without a complete rethinking of the design process, which can have long reaching halo effects in other parts of the code.
I recently leveled an engineer, and the flamethrower with condi gear while leveling up is OP as hell. The damage stacks with the flamethrowers ‘1’ attack and hardly anything interrupts you to break the stacking damage while leveling. Boss fights are all throw turrets down, switch to the flame thrower and circle strafe the boss with the ‘1’ autoattacking. 3-4 full flamethrower blasts is enough to take out pretty much all enemies while leveling. Once into the proper endgame this doesn’t work quite as well, but to level up it is incredibly fast and easy.
The biggest need for GW3 is because of how the maps are set up frozen in time. Eventually after another few expansions it will be so disorienting and jarring to remember what happened when that it will be time to do a map reset. But that would be so work intensive that I don’t see it happening without a completely game in the pipeline. But nobody would want to buy a GW3 if they don’t finish the main story of GW2 first. If we get to GW3 and we are still dealing with the dragons, that would feel lame. And if they just drop the plot midway and move to something else for GW3 that would be terrible. Some of the biggest draw for me in GW2 is how it transitions so nicely from GW1, if that was lost just to get to GW3 ‘faster’ I would probably never touch the game. So I guess I do hope for a GW3 eventually, some of the problems can only be fixed with a new game, but I want to finish GW2 first.
(edited by Moonyeti.3296)
If he’s thief it can be fake. Caudecus could be long dead or still hidding or imprisioned, demmi was killed cuz she could suspect something or search true in future. Introduce of field medic with mesmer portal is suspicious.
Anise was there, so she can explain why there was a portal for the medic to get there in a hurry.
One thing to bear in mind. LS2 achievements cannot be completed on any chars first run through on each episode. A char needs to complete an episode (or poss just the relevant instance i forget) for that char to be able to qualify to attempt achievements next time.
Its annoying, but they never updated ls2 to account for this sadly
That seems odd. Have they said why they did it that way? Are there any other places in the game where that’s the case?
Season 2 was before they introduced the masteries that were tied to achievements. I bet it has something to do with this.
Once a Zone is full enough for the meta (or world boss etc)…
-> It attracts taxi-using players.
-> It reaches the soft cap.
-> New players entering the zone are dropped in new instances.
-> The taxi-using among them move to the first map, which becomes hard capped.
-> Players who don’t taxi are extremely like to end up in seemingly-empty zones.So regardless of whether we prefer LFG or prefer to find our events more organically, in this game, it’s an essential tool. Those who use it will be playing a different sort of game than those who don’t, which is why we end up having some of these “there’s no one there” | “yes, there are people there” conversations.
Why is it that Anet doesn’t seem to care about this? Why didn’t they predict this and build some kind of notification so that new players know why the map is empty and how to find maps that have other people? The fact that so many people ask about empty maps, un-completeable events, and being pushed out of maps when they are just about to complete something should have prompted Anet to do something a year ago.
Because the underlying issue is math, not tech. Getting people to Taxis is a social problem, which also cannot be resolved by tech.
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There’s only a problem if the people who ask aren’t willing or able to use the tools at hand.
IMO, it isn’t that people are not willing or able to use the tools. It is that they don’t understand the situation. When we first got the megaserver, I would see references to “taxi” in chat and I had zero idea what that was. I have played almost every single AAA MMO since Everquest and never had to deal with this issue.
Anyone who has come to GW2 from almost any other MMO and likes PvE expects to just go to a map and play. How can they know there are more than 1 instance of the same map? And if they find out, how could they figure out how to get there? The LFG tool is for looking for a group, not for travel between instances. If a person was simply running around a map doing PvE, why would they look there to change to a more populated map?
This is what I am talking about Anet making more obvious.
This I agree with. I have no problems with using the LFG tool to organize the maps, but it should be way more obvious. Half the time I forget until I get the dead map warning, then I remember the LFG tool and check for active taxis. Now if I am on the hunt for something specific I know to use it but it was not intuitive in the least to get used to it.
This is all unimportant, cause noone wants to join Dragon Stand. Since creation DS got zero new members, everyone we invited rejected the offer.
DS looks like an average half-dead MMO guild. Created by a hardened veteran, who became bored now and 95% of the time is not even online (Rythlock). The only active members are the girl who’s there only because of her guilt complex (Caith) and the nerd who knows everything but never goes out of the home town (Taimi). And player character, who just can’t leave this guild cause he has officer rights.
The irony will be complete if Braham’s Desteny Edge will be a guild that invites everyone, has like 100 active members, but everybody are just doing their personal business with zero in-guild communication and activities.
Truly a case where art reflects reality!
I decided to try Heart and Soul for the first time yesterday, but ultimately stopped after my headache (not from playing the game, though ;-) ) got worse.
As for myself: I AM a rather low-skilled player and a notorious clicker. The fights feel quite dragged out, tbh, at least on my Condi Druid in the afore mentined attempt. Eir and Garm were tedious, once I stopped dying from Eir’s fire spam due to lolworthy-executed strafing. Mordrem-Pale Tree was okayish but I didn’t understand the whole mechanics, so getting – in that reagard – “randomly” interrupted was rather head-screatching.
Fatty-Dragon was also a bit mystery. I understood the meele need once his air whirl surrounded him (that pulled you to him when you stepped too far out of range), but I still don’t know if there’s a “deeper” reason why I got some random confusion stacks (“painful” with the fast shortbow auto attacks).You get confusion when you hit him if he has the purple shield surrounding him. It works like chaos armor but seems to apply confusion everytime instead of a random condition. Pretty horrible against condi ranger because SB hits quickly and both SB and axe #2 hit multiple times. I considered bringing more condi removal but at the end I just decided to face away from him whenever that was up which would stop my character from attacking. There are other ways to stop attacking but I find facing away to be more convenient.
Exactly what I did when I soloed it on my ranger. It felt weird turning my back on such a dangerous enemy, but it worked
I agree, it is a hassle. I have noticed, as a workaround, that you can click on a waypoint while it is showing you the map, that will get you in the general area. Then just open the map again and it should be easier to find the spot.
The only thing that would be remotely lore breaking about an undead in Kryta would be its intelligence.
With the exception of Joko’s undead and liches in general, undead seem to be mindless or nearly so, with the most vocabulary being but growls; most “intelligent undead” from GW1 were ghosts or in Joko’s army.
But in GW1, there were plenty of “naturally occurring undead” (as in, not risen) throughout Tyria – Kryta had most due to Khilbron, but the now-called Blood Legion Homelands, Ascalonian catacombs, and Depths of Tyria had their fair number of undead. Every case, however, had some powerful necromancer (living or undead, such as a lich) at the head of such undead though.
And that would make solitary undead very, very, very uncommon. But not impossible.
This got me thinking back on GW1 undead. What do you think the origin of Rotscale was? With GW2 and Zhaitan in the picture it is tempting to look at Rotscale as some form of champion of Zhaitan, but this would have been way before Zhaitan woke up. Some other necromancer found some dragon bones and reanimated them?
I think that is where bastion of the penitent shows up on the map. Not 100% sure, as I haven’t done any raiding as of yet.
Also has Livia in it, but that is more relevant to GW1 players, as she doesn’t show up in GW2 as of yet.
That we know of. Hate to feed into the various conspiracies about Livia, but it’s possible she’s hiding as one of the characters we do know, although I don’t put that much stock into that.[/quote]
Sure I can buy that is a possibility. As far as her role in the book though, it doesn’t tie in to any clues as to whom she might be in GW2 or what she has been up to in the meantime anything. She is mostly just for GW1 people to go “What? she is still alive?”
As long as it’s not feminine looking…i.e. flowers dropping, or looks like a cauliflower (scepter)… I’ll be good with whatever. I wish every legendary could look as good as Nevermore.
Hope, Astra, nevermore are so good…The ones after that don’t really impress me… The rifle doesn’t look like a legendary, it looks like something you can buy from a gemstone… Imo, legendary weapon should look legendary.
What’s the problem with feminine looking legendaries? There should be something for everyone.
Yes, it would be one thing if it was only rainbows and kittens, but there is plenty of styles for everybody.
Sea of Sorrows sets up the general state of the world when Zhaitan first wakes and raises Orr from the sea. Also has Livia in it, but that is more relevant to GW1 players, as she doesn’t show up in GW2 as of yet.
Ghosts of Ascalon sets up how the cease-fire comes to be between the Charr and Humans.
Edge of Destiny is the one most relevant to the personal story, as it is the back story of how Destiny’s Edge got into their situation that you have to resolve through the dungeon story modes in game.
Not a lot of lore that isn’t summed up in the game at this point. I did enjoy them, but I admit that I read them before the game launched or just recently afterwards, so a lot of hype was motivating me. Not sure if the writing would hold up otherwise, honestly. Not saying it doesn’t, just admitting my prejudices.
I would love some customizable heroes, but I think they would work best in instances. In open world they would most likely just add to the lag in large events. They worked so well in GW1 because everything was in an instance in that game.
I really don’t understand why people have a problem with Marjory. I have more of a problem with the way the PC responded to her. In response to her saying, “I’m going to keep an eye on this person we don’t trust,” I would have ACTUALLY said “Okay, thank you. Be careful, call me if there’s any trouble.” End of story. I wouldn’t try to forbid her from doing something, good grief. Just like threatening to kill Caithe in HoT – barf. Totally out of character imo.
I agree an Marjory, but I disagree on Caithe- the way she was presented was that she was unpredictable and a potential threat. Under those circumstances I felt the commander justified in laying down a few threats if she steps out of line. If anything I thought the commander was way to lenient with her to not make her just explain herself first.
They said the same about capes 4 years ago
, since there was to much clipping or colision detec required they were scrapped :P
ArenaNet’s problem is that they try too hard, or at least commonly uses complex cases as the excuse. In the case of capes, that would be capes with physics. Flat capes with minimal animation wouldn’t be a problem and would certainly clip less than backpacks, but what you’d end up with is basically the Grasping Dead armor set (female), but continued upwards.
ArenaNet could introduce mounts in a very cheap way, by not having actual mounts, but by basically using tonics. You are the mount.
I used to work on the game LOTRO and that is exactly how we did mounts- you were really putting on ‘horse pants’ and running faster.
You might have better luck here: https://www.reddit.com/r/GuildWars/
Nice catch, I remember trying to get to those towers back in GW1 to get a better look. Are there any people that are tied to that architectural style? That would at least be a clue as to if it was humans or even older that built them, and that might help guess the purpose of the towers. I can’t recall if it is similar to those buildings in lions arch or not.
Thanks, that makes sense. I guess the double meaning of Tyria as the world and the continent was throwing the context off for me.
I have been thinking lately about something that I have never been able to work out, and that is where exactly king Doric fits in the history. He is described as the first king of the humans of Tyria, and I take this to mean the continent of Tyria, not the world. So he was the king of the peoples that later became Krytans, Orrians, and Ascalonians.
I have learned that the Canthans and Elonians both settled their areas well before humans reached the Tyrian continent. This to me suggests that Doric was not their king, they would have had their own kingdoms set up by this point.
So my moment of confusion comes when Doric approaches the Gods to seal the magic with the bloodstones. The narrative seems to imply that as the king of humanity, it is his blood that is used to bind for all humans. But he wasn’t the king of Canthans and Elonians, correct? The pact Doric makes with the Gods affects them regardless.
It would have made more sense if Revenants start at 80 and go through a unique (and VERY abbreviated) personal story where its established that you were another profession, went all through the personal/living world story… but died during the fight with the Shadow Dragon at the end of LS2. You went to the Mists, met Rytlock, and are now helping him find a way to get back to Tyria. You’re quickly introduced to your new Revenant profession/skills along the way, establishing Rytlock was the first Revenant — and he’s now teaching you. You find a way out of the Mists, and Rytlock says something like, “Not sure where this will take us or if we’ll even end up in the same place. See ya on the other side… maybe.” And you’re dropped into the Silverwastes, ready to begin Prologue: Rally to Maguuma.
But that would have required more development work, in an expansion that already felt like it could have used more development work in many other areas.
If you’re any other profession, the whole deal with Rytlock’s “new magic” fits in to the story just fine. If you’re a revenant… you’ll just have to accept that you really were the first, but Rylock had a better PR department.
I love this, it ties up all the loose threads nicely.
Clothes for race.
(I feel like I just joined a cult)
HoT - Prized Possessions instance Dev Help?
in Guild Wars 2: Heart of Thorns
Posted by: Moonyeti.3296
Glad you made it through!
Is the consensus that without the Counter Magic special skill this fight is unwinnable?
I, too, only recently got HOT and have not unlocked any special skills yet.
I got to C once pre-nerf on my Mesmer and gave up after being repeatedly one-shot in my skivvies (I forgot about the 17 repair canisters in the bank).
If the special skill is required, I’m not going to waste my time again until I can get it.
It isn’t required, but it is tedious without it. Expect many more deaths but you can absolutely brute force through it with enough time. I was 100% naked by the time I beat the fight.
It was pretty painful, I agree it could be balanced a lot better. You can brute force your way through it though. I died probably about 25-30 times and was completely naked and still managed to do it, it just takes FOREVER. Just run and grab the crystals and throw them at him, let the NPC’s deal out the damage. If you die, just run back in and keep chucking crystals, thankfully he doesn’t reset hip HP. Of course this doesn’t address the remarks you made about this sort of thing causing people to leave the game, but if you just want to finish it there is a way.
What Aaron wrote.
Also, I see a problem with many people here thinking of funeral as just a way to get disposed of the dead person’s body. If you look at burial customs, very (if not the most) important part of those is to deal with losing someone. You don’t even need a body to do them. Consider all the “fake” funerals when a body could not be retrieved for whatever reason.
Silvary are a race clearly sentient, social and having emotions, so I don’t see how they would feel no need to deal with death. All the more when practically all those deaths are premature and violent. (For some reason one of the posts above felt like “Sylvari have no funerals because none have died naturally of old age so far”, wich sounded terribly wrong.)
And I would like to poit to this translation of memorial writings in Dragon’s Stand with several Sylvari names there – so another example of honoring Sylvari dead (although not by only other Sylvari, but that would be T’s case anyway).
It isn’t so much that the Sylvari aren’t developed enough to deal with death individually; rather there hasn’t been enough time for them to form a codified cultural response to death. An individual may pick up on different ways of dealing with death and grieving loss. As a society though they have yet to form a cultural standard response to death.
Guild puzzles are about cooperating. Raids are competitive. Take your fresh lvl 80 toon with your guild to a raid and we’ll see how cooperation will save you. If you want Raids to be cooperative, normalize all the stats inside and the levels, much like in PVP so that everyone has equal grounds (you would have to go further to normalize builds too in order to claim cooperation), then you can say it’s about coperation.
You seem to be confusing “cooperative” with “equal” or “fair”.
Raids are not competitive, stop trying to bend the word to mean what you want it to mean. A fresh 80 can be carried by their group in a raid it happens all the time. Whenever a new player starts raiding and is told how the encounters work and what to do, where to stand what to look out for it happens, their performance doesn’t have to be as good as everyone elses because it’s cooperative.
In a raid you’re competing against the environment not against other players. What is most important is how well you’re cooperating, coordinating and communicating with the other players in your group and how well you can play your role in the group.
You’re not competing with the other people in your group and what other groups are doing has no impact on what you’re doing.
The only sense that raids could be considered competitive would be if you are competing for a spot in a raid group. But once you have a group you are spot on; the only competition is the collective group vs the raid instance.
I don’t see how they relate to Game of Thrones. Other than Night’s Watch and Dragon’s Watch having a word in common. But then I’ve seen GoT fans claim everything with dire wolves in it is a direct copy of that show (not even the books, the TV show). I’ve also seen people claim that the entire Guild Wars franchise is a copy because there is a tiny village in Valyria called Tyria (I don’t think it’s ever mentioned but on the various maps it’s on the north coast). So I suppose this isn’t surprising.
General ignorance of the genre. As I imagine GoT is the first tolkenesque fantasy story for a lot of people, a lot of them probably attribute traits common to the genre as native to GoT. Things like direwolves, whitewalkers etc.
I went with Unbroken as it was the least cringey to me. I never really liked Destiny’s Edge as a name either. Really all these names feel a bit like they are a bit forced.