Well, there are. They aren’t as popular as ehm.. you know what, but they have the advantage of being highly customizable.
It’s powered with Giver weapons and Rabid gear for maximum efficiency. The Immobilize from the Net Turret is boosted by condition duration bonuses, with a Veggie Pizza you can reach 5s of Immobilize per shot, it includes the Tool Belt skill, the Turret itself (even more efficient when overcharging it) and the Net Turret from the Supply Crate.
You get Vigor whenever you switch between the two kits you have, reduced cooldown on your F1 heal thanks to the traits and an extra cooldown reset when reaching 25% health.
And… You’re free to make some slight changes between traits and even the utility skills themselves, if not happy with the Net Turret, an eventual Bomb Kit can go there, or a pair of Slick Shoes.
The problem will be condition damage, only one removal which is found inside the Med Kit, you could also replace the Sigil of Corruption with one of Purity or Generosity but that’s definitely not 409 material.
Now, I definitely appear disgruntled toward HGH and all that, but you’re by no means forbidden to try anything out.
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Exactly what I talked about. Something like one step foward and two steps back.
It has nothing to do with that. I’d like to know what Anet intends to do with us with these contradictive, clumsy and careless changes based on a design that will never ever be rewarding.
Yeah sure, nerf HGH and bury the whole class alive, you should just say it if you don’t think an Engi is fit for competitive PvP.
^
First, That is what ANET, the designers of the game stated, you can argue with them if your definition is different.
Second.
Yes Might stacking is Versatility.
Because we can gain might stacking through secondary means which raises our attack we are free to use different kits to fit our playstyle while still keeping a respectable level of survivability.Its not just HGH+Nades and spam like GS Warrior.
I use TK in WvW, Bombs in PvP and FT in PvE all under the same build and the same gear. Might Stacking allows me to do this without having to dump/respec all my points in Explosives or Firearms.
Each one is a perfectly viable playstyle and not any of them make me feel like I am overpowered or invincible.
As long as I concentrate on my own gameplay and read my enemies to change accordingly I can do very well.
That is what I consider versatility.Everyone always seems to want to draw lines in the sand all the time and sound like a bunch of politicians.
KR is REAL versatility!
HGH is Warrior!
Blah blah blah
and what did the 100nade users get compared to?
With the cute little 2 punch rotation?
Half the old KR effects didnt even work and the ones that did were so powerful the y overshadowed that actually kit itself.
So imo KR wasn’t at all what the profession was supposed to be and although it is ruined with the GCD I think the new KR effects are much better.
Face it, the last patch forced the Engineer players into HGH in order to remain efficient, the new KR is a joke and is nearly impossible to manage when having more than one kit, plus it’s not worth the pathetic, unhelpful and unwelcome effects it has. It is anything but a step foward.
Of course we drew lines. Not alot of people actually looked to play the Engi just to drink and shoot without anything else in between. Anet designs Engies (and over-nerf them) in order to remain versatile, but wait… I can’t be versatile if I decide to not spend 30 points in alchemy? What the…
(edited by MrForz.1953)
Functionality remains unchanged, whereas other builds have undergone sunstantial mechanics alterations.
There’s a short word for that: Destroyed.
And besides, it’s the same phenomenon, similar to Elementalists.
So now everyone has finally come around and figured out what Anet meant about how the Engineer can be similarily as versatile as Elementists and now everyone believes they will nerf us for it?
First, Elementalists and versatility… Well they have it almost worse than us. Second, YES, yes, yes. Kit refinement was a core to versatile builds: “Don’t worry, I got dis! Grab this, and that, strap some stuff on it and THERE IT IS! I found a homemade way to burst for quite alot of damage!” Same can be applied to what used to compete before the massive slaughter. That was versatility. If you say that Might stacking IS Versatility then you can just make a Warrior and go to hell with it, you shouldn’t be losing time with a watered down version of that.
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Would it be possible to know what you’re meaning with that anyways?
Remove the RNG from Elixir X and I’ll use it. Or actually, a general rework on the Rampaging Brute to make it worthwhile would be welcome. I don’t want any change on it though, the transformation into a monster is the typical essence of a mad inventor.
I have seen a few kill shot warriors in wvw lately but I haven’t had a chance to 1v1 one yet. I did have a question though does shield 4 reflect kill shot for full damage??
Affirmative, and I can say, it is very satisfying to sent a Killshot + Volley back to the attacker, unless they recently changed that, been a while since I played P/S.
question:
how has HGH magically been douchified and FOTM all of a suddens when it is the one build that has worked as is since release?
answer:
I’ll give the correct answer.
It has worked as is since release yes, but people could still make viable kit refinement builds with gadgets on it for many purposes, bursts, bunker, hybrid, CC spammers, trolling, THAT, is what most of the Engi players signed up for, goofy, borderline epic weaponry with a twist of their own style. After all these builds got slaughtered in one wonky change that aimed to just remove one build. Only thing left is HGH and 409. People scatter to it as last resort, perform well with it, yes it is strong, yes you’re tanky, you deal alot of power and condition damage, you can handle alot of stuff on your own and we slowly get in a situation very similar to Elementalists.
When people think of performing Eles, they’ll think of D/D and Cantrips, people thinking of performing Engineers will think of HGH*409 P/P, it became cool, everyone got interested to it and would literally kitten over the rest. That’s what I call douchified.
I hang out with a turret+multi-kit version of a P/P build and people look at me like if I had a kitten growing on my forehead no matter how well one can do with that. And I know that if I switched to HGH*409, something that I absolutely hate, I’d have outlasted these 3 people engaing me far much better.
Yes, I am upset, I am disgruntled. As buggy and poorly designed as the Engineer was, it was a right path, it is getting blown up in the skies and all we can do is sit and watch as the devs THEMSELVES don’t even know WHAT to do with us.
I’m really not looking to be offensive, but everything is getting wrong, overwhelmingly wrong.
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And here we are, directing people finally trying out the Engineer directly to what they do best and literally scrapping the stuff they’d have probably signed up for.
The world doesn’t turn around HGH and 409. If anything, you’re more than welcome to try anything that comes through your mind because they all serve a good purpose, even is situationnal.
I was shocked when I first saw the Warrior with the Rifle…Was not happy about it, considering my Rifle is a pee shooter compared to the firepower and range their rifle has. If ranged, we should get their Rifle Damage and Range Stats.
Engi has equal rifle firepower when traited and a much more viable way to land everything it can do.
snip
Ok so look. I really couldn’t care less about the amount of skill needed to use HGH*409 based builds, if I don’t like it and absolutely hate the fact that it got douchified to the highest level, that’s my choice. I’m also fine about all the skill, trait, and build mixes I have, even against what you call ‘other FOTM’s’.
It is in everyone to look to perform as much as possible, but between various gadget and kit playstyles and the boring “I drink all the elixirs I can drink except for the ones that can have a situational use to me” even if it can potentially handle 3 or 4 people at once, I’ve made my choice. Anet devs made their choice too, unfortunately.
I really wished this picture never existed. >.>
How to recognize a conditionmancer?
The poorest, ugliest outfit run at the end of the group.
I’d prefer that over this superawesome Thief in full CoF armor.
Stealth and Confusion are poorly designed, Necro badly needs some buffs on some areas. That’s all.
If thats not QQing then i dont know what is.
There isn’t much you seem to know then.
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I admit that… Well, with the few HGH prownesses, Engi finally became “cool” and the only thing they have in their kitten mouth is HGH. That gameplay is amongst the most BORING and UNINTERESTING ones ever, except for the fact of being like “Hey, I’m an engineer I’m sure you never saw that class before, I’ll explain to you, so you take HGH and…”
People want to be rewarded with kit switching and gadgets, or at least stand a chance. All of that got slaughtered when looking to remove 100nades.
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Being an Engineer I mostly spit on these 3 optimum classes daily whenever they mention me being useless even after unveiling some tricks like homemade stealth when that Mesmer is too lazy to pull out a mass invisibility.
I do like a Necromancer in my team, they are often solid, that’s all I ask.
Indeed it does. I fail to see how that has any relevance against a burst build, which was the topic of discussion.
Oh absolutely nothing, it’s just an often overlooked detail. You see, seeing how a Necromancer takes advantage of conditions in most of cases, nobody would actually try to send some annoying conditions like Chill or Immobilize during plague form when stuck with that mindset. You will get a Necromancer on the long run, I really don’t know where’s the problem if you can’t manage to burst it down.
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It’s more than that – Plague doubles your base power, QUADRUPLES your base Toughness and TRIPLES your base Vitality. At 80, that’s 916 power, 2748 toughness, and 1832 vitality.
And leaves you completly open for conditions.
You are using a glamour build than, i guess? So your opponents need to fail twice to get killed by confusion:
1. Moving in and out of your glamours.
2. Not using cleanses or spamming buttons.I’m not zerging quite often but the sheer amount of guardians and eles mostly ensures quick cleanses at all time.
Just yesterday i fought a D/P thief from Blacktide who gave me one of the best 1v1s i ever had on my mesmer. Good players won’t kill themselves under confusion unless they are already low on HP and need to do something to not die against other conditions.
That’s why there are less and less Engineers builds that don’t use HGH*409, it’s become a necessity now that the few viable kit-related things got buried.
here is mine , got bored of t3 set so i changed to something more simple and less common
You should use a sword with that set. refreshing look nonetheless.
You were downed, your fault.
I’ve almost got used to it but… Doing hip shots with a Predator is… special.
So… to summarize: Everyone has no idea what they’re talking about?
Alright, so…
Yes, confusion is off limits, on Engi like Mesmer, it either gets ‘fixed’ (like not triggering on abilities strapped on dodging as example) or takes a hit. All it takes for me is a well placed Pry Bar in the middle of a combat when the condition removals are used and the target will blow himself up.
If it was up to abilities only I wouldn’t even mind, but I felt the pain of that condition Thief the last time, choosing between eating my blowtorch or dodge-rolling and take 3k confusion damage due to having caltrops strapped on the dodge.
Well I’ve shelved/stasised my thief – all gear and money transferred to my mesmer. Only thing he has now are the town clothes, living like a beggar in lion’s arch! :p
He’ll stay like that until we get some new land and underwater weapons and 1-5 skills – that’s the only thing keeping me from deleting him, the prospect of either a two-handed melee weapon, an offhand sword, or something else. So that might be a while…
Why do you even bother saying that.
A traited rifle and your tool kit is all you need when dealing with large, open battles.
If you’re referring to the amount of damage 100b does, you have to realize how hard it is to actually land the burst, much harder than it is to land pistol whip. The next best burst on warrior is the axe’s eviscerate burst which deals 12k to the squishiest of targets. I’m not sure if you know but warriors are the most kitten right now in terms of sPvP, and against a skilled player there’s not much you can do but survive and hope a friend comes along to finish said player off for you. I play my thief in sPvP because of this and honstly I’m waiting on the warrior buff so that I can go back to playing the class I love in sPvP and tPvP. (Don’t get me wrong, I love thief in sPvP and won’t even trade my guardian for it, but warriors are far from OP, which is what you’re inferring.)
I’m not inferring that, the second part of my post was just to say that apparently we’re not supposed to deal scary amounts of damage because we’re Engineers, and not Warriors, they’ve done a kittenload of nerfs and tweaks because “We are super verastile” and thus, we have to excel at… well, nothing.
I know the current state of Warriors, one would be stupid to not realize that. I just said that if the damage of a build like 100nades was strapped on a Warrior the devs wouldn’t touch it because they’re prime damage dealers.
This happens without warning? Really? I can’t take evasive measures? Thief’s can one shot GCs who don’t even know they’re there. No question of evasive measures.
On my end? Well yes, the biggest chunk of the damage output is made at range and the commands are facerollable, you can’t really predict when he’ll launch all that, you get hard CC on top of that.
I’ve fought Thieves on different builds, often the same one over over and over again, at first he’d just run straight to me and Steal when in range, I just pulled my Gear Shield and waited, the moment he wasted the Mug + venom + CnD on the Shield, I exploded him. He came back, the same manner, same results. The third time, he’d actually make me use my Gear Shield and eventual dodges so he could use Steal right after. Had no choice but to land the Supply Crate on his face during the time I was blocking as diversion.
Now, I’m an Engi, we are very well prepared when dealing with Thieves, many other classes don’t have that luck, a Thief knowing how to make the best use of Steal will automatically have the edge on the engage.
Well, seeing the sig, he’s apparently feeding off that said ‘QQ’, it seems more like a troll post.
You do know that, unfortunately, you’re in the wrong place, right? Nobody in the internet would even try to convince or persuade another person. If you do know that, then it only leads to two purposes: letting off some steam, or trying to look good.
What is the armor in your 2nd screenshot?
Krytan armor. Charrs must struggle in order to find good looking armors.
Wake me up when other classes can one shot GCs without warning and at range.
Well, even an Engi’s Static Discharge Rifle build can do that, if you really want to open debates.
Won’t change much in here, I hate HGH and try to stay away from it.
naphack, stop. The build is gone, you’re free to go.
I’d say it should only trigger on “attack-oriented” abilities, tbh. Makes no sense, you take damage from Guardian heal-dodge, for instance. Or non-attack Ele swaps. But that’s just my opinion.
Yes, the whole point, not sure about the ‘attack oriented’ ones, but that’s more of a personal matter.
Used to run a non-HGH Engineer that invested traits into explosives, the 5 points trait gets you to drop a bomb everytime you dodge roll. The few times I was hit with confusion I’d take damage when switching kits, using abilities, and dodging, awful experience, especially when my only condition removal ability was inside another kit, literaly got myself destroyed on the first two seconds. Confusion was probably meant to hit us engineers hard, but that’s one more reason to not bother with kits and use HGH*409.
You can run in glass cannon and do just fine, vitality and toughness will rarely matter if you screw up.
A simple fix will do, you’d want to use the boots to break stuns, chills, immobilize, any mobility related conditions, yet, they are applied on the animation most of the time, meaning that you will often travel 30cm instead of 150m.
Always solid advice. To anyone who sees this post, please do yourself (and everyone else) a BIG favour by ignoring the trolls forz and gimme. They will ignore any points you have in your post and just try to spam thief hate down your throat.
I really don’t know about gimme, but… I didn’t even touch the debate, and I’m a thief player on top of that, you should chill out. 100nades is a bug, yes. But just because you pointed at a bug doesn’t mean that our thief gameplay is the illustration of skill itself.
blah blah blah
Alright, time is up, I know you have a hard time dealing with what you’re consider ‘cattle’ classes but that’s only your problem.
Anyways, I’d like to know which classes actually do complain about Thieves, because Engi is a very special case to them, they don’t need 100nades to deal with one.
Also MrForz, I’m struggling to find the point you’re trying to make. o_O
I’ll make it simple: First, you’re in the wrong game, and second, you’re taking the Thief class for what it actually isn’t. Of course, strong desires will often override any sense of rationality, I suppose I’m done here.
Duelist + whisper + armaggedon + noble on the left for a proper yet bulky look, something like a rather steampunk-related royal agent; packed with two legionnaire pistols.
Krytan + charr cultural armor and invader’s hat for something that looks rather… vanguard watcher, best used with ogre weapons.
Both of these outfits are okay with any other race than charr.
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Because a part of the Thief’s mechanics are related to an assassin’s one. The crowds love assassins.
It’s particularly dumb because it’s actually a sensible enough thing that it could really come to fruition one day, kind of like Blood Elf Warriors – I bet he laughed at people requesting that too.
I hope you didn’t lose all your money then. Besides, the day that kind of stuff happens, engineers will also be wielding martial staves and necromancers will use rifles and turrets. After all, it would be lame that only one class gets slaughtered, people could be jealous!
SO you are saying that all weapons should be available to all classes in this game? The type of staff you are talking about and the type of staff skills used in GW2 are on polar opposite ends of the spectrum lore wise and from a gaming practicality stand point…There are reasons that they limited the weapons available to certain classes and from a game mode perspective you are essentially asking for an entirely new weapon because staves are “Magical weapons” in this game and you are asking for more of a melee time option here… You aren’t comparing oranges to apples you are asking oranges to turn into apples.
Bah, just leave them in their wet dreams, the whole thing is just laughable at best.
Because If my Mesmer/Thief/Guardian/DDele cant beat it, its OP.
Well Engies, get ready because we’ll be Trees in no time.
That’s what we get when the considered ‘cattle’ classes decide to melt some faces.
Well we always exploit this or that, most of the builds we have always combine these traits with these gadgets to combine with these abilities, it’s always full of gimmicks, that’s how the class works, that’s what most of engineers actually do enjoy, and that’s what is going to be pointed at when it’s being too strong.
Let’s face it, we’re not supposed to deal absurd amounts of damage because we’re not Asssa.. ehm, Thieves or Warriors.
Whatever, Anet made a good job pigeonholing us into one specific build, like Elementalists. Gadget lovers can just kitten off apparently.