Even more odd is that you can trade/buy Legendary stuff but not the Ascended equivalent. That should be reversed.
Please fill out form 1040T(yria).
Step 1. Enter total gold income:
…
I’ve never seen loot depend on whether you were partied up or not; I think that’s a complete myth. At any rate, I’d like to see sombody do a real test.
Actually, I’m not sure why we can’t just add chat channels on the fly. Under the hood it’s just a tag on the message. STO has any number of user-defined channels.
Hmm. Why not have all 3 top bosses kick off in each of the red time slots? As it stands, I will never see a Wurm slot.
In fact, why is every slot limited to a single world event? They don’t overlap in most cases.
Hmm. Why not have all 3 top bosses kick off in each of the red time slots? As it stands, I will never see a Wurm slot.
Want to be alone? Just go underwater…
If every map is, in effect, an overflow map, then my guess is that guilds will be de-coupled from home worlds.
Really, homeworlds can just be WvW teams.
Aside from (maybe) Guild Missions, I’m not sure why this really hurts guilds at all. Right now, if we want to get guild members onto a crowed map (e.g. Teq on BG), we need to do the whole party invite dance. That won’t change.
I suppose recruitment might be confusing, but then again, will it matter what home server people have?
Legendaries never indicated anything about prestige, given that they sell on the TP.
Which is far more relevant than the fact that people who already had Legendaries can now display the skins more often.
Well, ‘home server’ is still a factor in assigning maps, so the impact might be less than you think.
You will still be playing with people from the home world you’ve selected: the megaserver system uses home worlds as a way to create persistent community within the game, which means you’ll encounter more of the same people over time.
Awesome change. A refined version of the ‘underflow’ idea that has been around for a while.
From a story/lore point of view, you have multiple organizations with an interest in re-building LA rather than continuing to ‘camp’ in VK – the Lion Guard and civilian government of LA, not to mention all the refugees. Additionally, LA is a central port, so there must be plenty of trade disruption while it is in ruins.
I would expect a period of rebuilding with a New Lions Arch that looks very different. (They might want a few more defenses this time…)
Dragons should randomly bounce all around the battlefield, and sometimes ‘karka-roll’ all over the puny characters…
You WILL still need to repair gear, it just won’t cost anything.
Notice how the picture was of the Queensdale troll?
After the change, I would expect that the starter town clothes will not exist.
Skins aside, the other purpose of transmutation stones was to shuffle runes and stats. Looks like that won’t be possible now. So instead we need to extract the rune and re-apply it? Hmmm.
I do not want a new profession, because it would multiply all the balancing issues that already exist.
Races…don’t really care. But it would involve a lot of development effort that might (or might not) impact more useful additions.
“After decades of research, we’re pleased to announce we’ve CURED CANCER!”
“You kittens! I like cancer!”
There’s always one…
Oh look it’s this topic again.
:D, funny eh?
It’s mounts and they they switch to duels, and then mounts again..etc
I demand dueling mounts!
I feel the pain of 4 duplicate Abyss dyes. But I still come out ahead from a few dyes like Blacklight where I essentially get 7 more copies.
Overall it isn’t a big deal…nobody is worse off than they were. Sunk costs and all that.
Ask a simpler question: Is an unidentified dye worth more or less after the April 15th change?
The answer is more, because 1) No more random drops, 2) Every dye now works for all characters.
Now, how much more is another question.
I don’t know how possible it is, but it would be nice if, instead of one outfit slot, there were the same number of slots as on the current town clothes tab. That way, individual pieces could be slotted to overide jut that part of your armor.
Example: Wear only the Mad King head piece.
Is it confirmed that its all-or-nothing?
Look at the screenshot of the Hero panel under Account Wardrobe: The Basics.
You can see an outfit slot to the right of the helmet slot. But only one. So I don’t know if you will still be able to combine, say, a tophat with the fancy winter clothes.
It says so explicitly:
Outfits will replace the look of equipped armors, are equipped in a separate appearance slot.
The downside is that it is all or nothing.
I think this could be construed as evidence for Legendary skins being available in the wardrobe xD
Yeah, I worded that badly. I meant perhaps they would re-think that.
Otherwise we are going to see a legendary explosion of Legendaries…
Early days…maybe Legendary skins won’t even be available in the wardrobe.
Any color you have on any character will be on all characters; you will get an extra dye for every duplicate.
Curiously, the price of unidentified dyes started going up before today, so some people obviously had inside info.
A big improvement overall.
The town clothes thing is not ideal – you cannot use individual parts of outfits separately; it is all or nothing. (So no wearing a beret as a helmet, or even combining a tophat with the fancy clothes.)
Firstly, Lion’s Arch needs to be re-built in some fashion.
Otherwise:
1] Much of the personal story makes no sense.
2] The LionGuard (which is present on multiple maps) makes no sense.
3] The most central map is not a hub.
4] There is no hub that is not associated with one of the races.
So it it should be re-built – slowly, and different, but re-built. I’d like to see the architectural styles of all the races combined, plus some pieces of Scarlet debris.
Go out and kill a mob. Make a note of how much XP you get. Now go see how much XP you get from finding a waypoint, or POI or vista. Then see how much you get from completing a heart or dynamic event.
Killing mobs is extremely inefficient in terms of leveling in this game.
A bunch of new zones would just be fully explored in 2 weeks or so anyway. LS updates make much more sense – they tie to gem store promotions, they keep people playing to see what’s going on, and they don’t split the population (i.e. people who don’t buy the expansion vs those who do.)
A new race unlock that people pay for might be possible, but people would whine hard about paying for that.
It should be rebuilt (slowly) to incorporate wreckage from the Breachmaker, Aetherblade airships, etc. Send all the refugees home and close the camps.
Ruined stone structures should either stay as ruins or be cleared away.
The Epilogue Better Be Grand *Spoilers*
in Battle for Lion’s Arch - Aftermath
Posted by: Naevius.3185
The Epilogue could use the idea of additional information recovered from the Breachmaker or observed by others to at least bring the characters up to speed with what the players know. (The players saw a dragon wake up, but the characters did not.)
We should also get a stirring speech about LA being rebuilt and all the refugees going home.
How about an underwater race with reversed water/land weapons? (I.e. lots of underwater weapons, but only two land weapons.)
People seem to like Largos, but they seem too one-dimensional to me. A Largos joining the Priory? Don’t see it.
Tengu seem a likely candidate, but I’m not too sure about how they’d use existing armor sets.
I’m surprised nobody suggests a variant human (Canthan, etc.), possibly with a new profession. The advantage would be obvious – all existing human armor already works.
Just head to LA and chat people up… whistles innocently
Re-purposed as to drill a hole in the Tengu wall. That will teach them to riddle our heros with arrows.
Except you had to buy that expansion. So not quite free.
And Scarlet’s helm was free – 1/3 of all armor released with this patch!
Was that an satisfying ending? **SPOILERS**
in Battle for Lion’s Arch - Aftermath
Posted by: Naevius.3185
Arrest and interrogation would have made a lot more sense.
There are still 3 hostile armies out there – it would be nice to know details about who leads them and why, and what they were promised. Not to mention things like numbers, logistics, etc.
At this point, our heroes don’t know anything about any dragon, so it seems odd they wouldn’t want to know why Scarlet is drilling a great hole in LA.
It seems far more efficient to me to produce content around events/story, doling it out every few weeks, compared to dumping a tone of new areas or something on people. For the most part, people would just burn through all that in two weeks anyway, and then complain.
In addition, an expansion that people had to buy, but could choose to avoid, would be problematic. It would split the community, and complicate things that go across the whole world – like map completion and guild missions, just to name 2.
Thus adding an extra gear slot, but only for those with the potion. No thanks.
So how do we all rate the end of LS season 1
in Battle for Lion’s Arch - Aftermath
Posted by: Naevius.3185
From a mechanics POV:
The Marionette and initial LA battle were good, IMO. The re-taking of LA was fairly buggy, and the final hologram battle was initially un-doable. But by now it’s ok, if not great.
The complete re-making of the LA map is probably the most amazing part of the final episodes.
Storywise:
The story doesn’t really make sense to me, I have to admit. The narrative from Scarlet’s lair to the final cutscene and the info in the drill control panels seems to be full of plot holes, although I admit I could have missed some stuff.
Yes, but why? How does waking a dragon tie to her journal/story? This is not very clear.
We have this quote:
“But I reject that call. I reject the notion that that I must choose the Dream or be lost to Nightmare. The forces that push us this way or that can be redirected. They can be set against one another to the detriment of both, and now I know how.”
But…wouldn’t raising a dragon have the opposite effect, if any?
Before it was 0 chests per knight = 0 chests full of loot
Now it’s 6 chests, and ONLY after all 3 knights are dead
Fixed for you.
Considering I got no loot at all from 6 defeated knights yesterday, I’d say it is a buff.
So, the dragons are like huge, underground magic reservoirs?
Where’s that drill….
Why 3 seperate fights on the Breachmaker?
in Battle for Lion’s Arch - Aftermath
Posted by: Naevius.3185
Unfortunately, I’ve yet to be in an instance where the hologram was defeated, so I’d say we need all 150 people on one platform.
Award-winning Strategy for Knight loots
in Battle for Lion’s Arch - Aftermath
Posted by: Naevius.3185
It seems to be unpredictable. Even if you are in the fight from the beginning, and do a ton of damage, it sometimes just refuses to give you loot.