Showing Posts For Naevius.3185:

Clone Wars 2 or Why Meta Builds are for Sheep

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

If you walk out onto the football field with your hockey stick, and say you intend to play the way you want, I think the team is justified in pointing out that hockey equipment is not optimal for football.

I screwed myself with Cultural Armor

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

It’s soulbound on acquire, not equip. The skin can still be used, though: transmute to white, move to new char…has to be same race though.

Otherwise, write off $50.

Escape from Lion's Arch !

in Battle for Lion’s Arch - Aftermath

Posted by: Naevius.3185

Naevius.3185

I always liked the GW2 version of LA…

The next version will be built from scavenged airships!

Why I like weapon re skins, and want more

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

I’d be quite happy if all the interesting Black Lion skins weren’t so insanely expensive AND random to acquire. I don’t have a problem with most gem store items, but those are insane.

Dead events everywhere!

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

f capturing a keep gave 5 gold and big karma to share among all participants, you’d see a lot less zergs and more organized teams.

You’d see nothing but players organizing to trade keeps back and forth as fast as possible.

Minus Stats: Alternate Way of Nerfing Zerker

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

Nothing proposed so far addresses the issue that active defence minimizes the value of defensive stats. (You don’t need armor if you dodge the attack, or neutralize it via a utility skill.) And if enemies basically do periodic, big attacks instead of constant small ones, you tend to always have an active defense ready.

But re-designing every enemy in the game is a HUGE task – not just coding, but re-testing and re-balancing. It just won’t happen.

So really, all they can do is to buff the defensive stats to make them more attractive. Maybe vitality should reduce condition duration, for example.

Not Alt friendly?!?!

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

The more there is to do for one character, the harder it is to get alts up to speed.

GW1, STO – these are games where it is easy to get alts up to a decent level of performance, if not absolutely maxed out. GW2 isn’t too bad, really, compared to most MMOs.

And I don’t agree that WoW is more alt-friendly than GW2…at least until they let you buy level 90 characters, lol.

We LOVE the Eotm map!

in The Edge of the Mists

Posted by: Naevius.3185

Naevius.3185

Great map!
Easy to fall off, though – I actually went out a gate exit and fell off the map because the outside ledge was so small.
Underneath they should have the ‘Lake of Tears’ to fall into…

LA Tech: Blow It Up for Future Content?

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

It’ll just be the fountain. They always destroy the fountain…

Which is the most fun class to play as in GW2

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

I have all 8 classes, but only 4 level 80s, so YMMV.
Guardian is the easiest to play, and pretty fun.
Warrior is good fun, but simple.
Necro and Ele are not much fun, IMO.
Ranger is fun in PvE, but terrible in WvW.
Engineer is a blast – use an asura for extra giggles.
Thief is very fun but risky, i.e. requires most concentration. A good mix of range and melee, however.
Mesmer is my least played and I haven’t got a good feel for it yet.

QoL in Guild Wars 2: Alts

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

Leveling is pretty fun in this game, but I wouldn’t mind a way to jump alts to 80. After leveling 4 characters to 80, I’m somewhat indifferent to doing it again.

Otherwise I think they’ve done a pretty good job about deciding what is account-bound vs character-bound. Except crafters should be able to sell ascended gear.

purpose of the Marionette?!

in The Edge of the Mists

Posted by: Naevius.3185

Naevius.3185

More to the point, what is its purpose in the event? It isn’t the Marionette that actually shoots at everyone in the final (fail) cutscene, so why does it exist?

A test of how viable giant high heels are?

And why are the platforms there? Can the weapon only be used if you pre-build platforms at the target site?

ferocity and rune changes

in The Edge of the Mists

Posted by: Naevius.3185

Naevius.3185

And I hope they re-name the personality trait ‘ferocity’ to ‘forcefulness’ or something to avoid confusion. kthxbye.

Ranger Longbow - Just Terrible

in Ranger

Posted by: Naevius.3185

Naevius.3185

Rangers ought to reverse the normal paradigm, and do more damage with ranged weapons and less with melee weapons. Otherwise, bows will never be the best choice for a ranger.

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

A game that actually does grinding well is StarTrek Online. There is a ‘reputation’ system that allows you to make steady progress towards various rewards, and the initial steps are quite easy. Basically, no RNG at all.

Here, the results are very uncertain except for dungeon runs.

Why WVW is broken... really

in WvW

Posted by: Naevius.3185

Naevius.3185

If there were (good) rewards for defending, people would figure out how to defend.

But the way for players to maximize rewards is to trade objectives back and forth by zerging, so of course they do.

Update to Ascended

in The Edge of the Mists

Posted by: Naevius.3185

Naevius.3185

Simple solution: Nerf all ascended weapons back to exotic level.
ducks for cover

Why do wvw guilds hate rangers?

in WvW

Posted by: Naevius.3185

Naevius.3185

My second level 80 was a ranger; my main in GW1 was a ranger… but I have to admit, rangers are bad in WvW.

Rangers need to be given the firepower of arrow carts…

Thoughts on EotM and PvE content

in The Edge of the Mists

Posted by: Naevius.3185

Naevius.3185

I can’t wait for the chance to ally with Scarlet against all those Marionette-bashers…
:)

Well, I defended these new events at first..

in The Origins of Madness

Posted by: Naevius.3185

Naevius.3185

Oddly, the notion that there is content in the game that I might never see doesn’t make be unhappy, in fact I’m glad it’s there.

Who wants a world with no challenges left?

As far as setting these events in level 80 zones – that would be harder on players with less than perfect gear, since the differences would be maximized.

Training rooms for challenging group content

in The Origins of Madness

Posted by: Naevius.3185

Naevius.3185

Have a grizzled veteran in a wheelchair throwing wrenches.

“If you can dodge a wrench, you can dodge a warden.”

where did Scarlet get her recources?

in The Origins of Madness

Posted by: Naevius.3185

Naevius.3185

The Mystic Forge – a wholly owned subsidiary of Scarlet Enterprises. With offshore bank accounts on Southsun Cove.

300 Trees Died for Your Ascended Weapon

in Crafting

Posted by: Naevius.3185

Naevius.3185

This is why the Elder dragons, who work for Greenpeace, are trying to wipe you all out. Notice that they recycle – bodies.

Dangerous precedent: Watchwork Pick

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

Ehm I hate to break this to a lot of people; but how can you call items like this P2W when you can directly convert RL money to ingame money? You can already get everything you could possibly want if you’re willing to pay for it.

The distinction is that other items can be acquired in two ways, either in-game, which requires time, or by paying. The argument is that now you can pay for something that is not otherwise obtainable in-game. (Which isn’t really true, I’d say, so this is really still ‘convenience’.)

Why can't we master the Wardens?

in The Origins of Madness

Posted by: Naevius.3185

Naevius.3185

My observation is that the first two wardens go down in most cases, then people start having problems.

Warden 3 is easy to do, but also easy to fail.

If you get at least 3 wardens down in the first round of lanes, you’ll probably win.

Warrior/Guardian

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

Guardian was the 4th class I got to 80. It is so much better than the others (for PvE) it is amazing.

Overflows, fewer players, and Large Bosses

in The Origins of Madness

Posted by: Naevius.3185

Naevius.3185

There is nothing special about overflows, and no reason they can’t so as well as any other server, unless it is the ‘last’ overflow and is only partially filled. Which, again, could happen on any server. So I don’t get the complaint.

Marionette failed because of 1 person

in The Origins of Madness

Posted by: Naevius.3185

Naevius.3185

I’d like to see it made permanent as an instance… reached via some form of historical flashback, perhaps – put a marker in Lornars Pass to go to it.

Twisted Marionette - Minor Tweaks/Suggestions

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

Pads that win should be able to get to other pads to help.

Lockbox RNG is so unforgiving :(

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

Hmmm. Off the top of my head, each lockbox key costs 5 gold (at the normal gem→gold rate).

20% of a scrap means 5 boxes to get one, or 25 gold per scrap.

Have fun with that.

Do You Enjoy Massive Zerg Content?

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

Zergs are good in limited doses…good mindless fun.

But for actual gameplay, the instanced missions of GW1 were far more challenging and interesting.

How do people sell Dungeon paths?

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

I have no problem with people soloing dungeons, but I would lock party composition for the entire run. (Yes, I realize you might be short when people leave. Too bad.)
And if people AFK’d – there are already mechanisms for tracking contribution.

Good drops for me today...

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

Suspicion:
Many computer programs that produce (pseudo-)random numbers are based off of the clock.

I suspect GW2 has such a program for loot, because I often notice multiple people getting good loot when a large zerg all opens bags at about the same time.

(This doesn’t tell you when to open loot bags, but it is interesting.)

What would GW2 be like with trinity?

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

The potential for griefing would be insane.

Possibly. But this is a game with jumping, teleports… and you could turn it off in towns.

What would GW2 be like with trinity?

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

Here’s an alternate take…what GW2 needs is not tanking, but body-blocking.

Think about it…if you could physically block enemies, you could ‘tank’ – and it would take skill rather than some artificial mechanism.

(Also, it would eliminate the silly stacking in dungeons and zergs.)

What would GW2 be like with trinity?

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

Meh.
http://taugrim.com/2013/10/27/threat-based-pve-is-lame-and-how-id-fix-it/

Tanking is the flawed mechanic that allows the traditional trinity, and it would require re-engineering every enemy in the game to implement, so not likely.

Is crafting the fastest way to level?

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

Doing some crafting is a good way to accelerate leveling, especially after your first character, when you’ve built some inventory of materials. If you do 2 skills, you might gain up to 20 levels.

Grinding gear.

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

Dead easy way to show that there is a grind in a non grindy game:
My friend starts playing, gets to 80, gears up (a grind in itself but let’s not talk about that part).
Finds he’s quite good at the game. Wants to tackle high level fractals, doesn’t care for the easymode low level ones.
Jumps in high level. Agony kills him.
I tell him to go farm laurels/trinkets/commendations, some hundreds of gold for the backpiece, and maybe some ascended gear if he doesn’t want to be instagibbed by the final boss using agony.
Friend asks “what happened to no grind?”.

I honestly don’t really see any counter argument to that.

Fractals and ascended gear are directly aimed at players who like grinding for gear.

Everyone else can ignore it.

The days of free online gaming may be over

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

Games don’t use much bandwidth, but the real issue is increased and variable latency. If they start prioritizing traffic, you may experience random delays in packets getting to game servers. And good luck if you play while some priority Netflix traffic runs.

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: Naevius.3185

Naevius.3185

Implement a link between stats and active defense, such that higher DPS stats means less endurance and endurance regen, while having more toughness and vitality give you more.

Also, utilities could be tied to stats, such that active defence utilities are affected in a similar way.

Either of these would make it far less desirable to run in full DPS equipment.

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

Two thumbs up. Good fun – rolling Karkas FTW.

Why not make dungeon solo-able?

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

Dungeons are about two things – playing your character reasonably well, and coordinating with others. Soloable versions remove one of those.

Also, they introduce another balancing problem, since people would reasonably expect every class to be equally able to complete them.

Character Collision / Body Blocking

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

It crushes performance, since the calculations to detect collisions between polygons is laborious.

Opinions about Orr [merged]

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

I would love to have Orr remain dangerous, but have it full of wandering patrol groups, not scattered individual enemies. The single enemies are more annoying than difficult, whereas wandering groups of 4 or 5 would keep you on your toes, while still letting you move freely. And it’s more reasonable lore-wise.

Why doesn't the daily reward cover repair costs?

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

Repair costs suck in dungeons, but are minor in general play, IMO.

Waypoint costs annoy me far, far more because I’d like to zip around to any placer I fancy.

Almost all zones are dead. (Solution)?

in Guild Wars 2 Discussion

Posted by: Naevius.3185

Naevius.3185

“You have been placed in a normal (but empty) zone. Would you like to join an underflow server? Y/N”

(No WvW info or bonuses on underflow servers, etc.)

I'm actually in shock over how much effort was put into this event

in Halloween Event

Posted by: Naevius.3185

Naevius.3185

Very impressive!

[ LaZy ] NATION ~ WvWvW ~ Crystal Desert | Established

in Guilds

Posted by: Naevius.3185

Naevius.3185

Fun group, and always someone around to do stuff with!

Get off your butt and be LaZy!

heavy armor shmeavy armor.

in Warrior

Posted by: Naevius.3185

Naevius.3185

Go to the mists and practice on the different targets. Heavy armor takes about half the damage light armor does.

Forging the pact still bugged

in Personal Story

Posted by: Naevius.3185

Naevius.3185

Bug report sent in. I got all the way to the end (‘Talk to Trahearne’, but he was nowhere to be found. I’m getting discouraged…