It’s quite possible that the Orrian History Scrolls were a translated version left for players by the Priory.
That we know of, I haven’t heard anything about an Orrian Alphabet. I believe there would have been, since there was Ascalonian and Krytan, but we just don’t have anything to reference on this.
I agreed that it makes some sense. I just stated I wasn’t hopping on the band wagon just yet.
I personally feel that if Mordremoth was anywhere within the Maguuma Jungle, it would be closer to the Bloodstone. The only reason I feel this is because of the fact that Elder Dragons move to the location of magical items to be devoured. I would think, this being the biggest magical item in the area, that this would be Mordremoth’s choice.
No, and I never stated that Abaddon would have killed them. I will give you the benefit of the doubt that perhaps all of the gods combined gave them the ability to protect each others weaknesses. This doesn’t mean that I believe that each god is ALL POWERFUL in their respective realm. It just doesn’t ring true to me with the way that the Guild Wars universe is set up.
Yes, but even WvW players agree that it’s not only a burden on the player forced to go into WvW and attempt to complete, but it is a burden on them being down on active players. It does not promote players supporting their homeworld in instances where stats never change and people are stuck in the same position for months, instead it pushes them to move to different homeworlds to get a shot to complete. And before you say just wait, things will change, it doesn’t happen in a world where the two higher ranked groups just take out the lowest ranked one and are content with just splitting the whole world in half (and yes this happens). And before you say this is just the complaint of someone who wants a free handout, I have gotten full world completion by switching homeworlds before it required gems. My only intention is to try and give ideas for this game to improve for all parties.
All we’ve ever kinda got was a glimpse of Livia picking up the Scepter of Orr in, what I’ve heard, was Orr,
In other words, I don’t have a link to give this as a fact, but I recollect hearing somewhere that it may have been Orr. I just don’t like being super-uber wordy.
Well there is a difference whether he can just influence the dream with his mind (a kind of twist on Jormag, taking mental power to a different level) and whether he can physically enter the mists and wreak havok. I would honestly be very disappointed if the storyline didn’t take players into the mists more, with Realm of Torment like maps or such, but it doesn’t necessarily have to happen.
I hate to say it, but this kind of elitism will happen no matter what. This is why I just find a good group of friends that are okay struggling every once and a while and we blaze through while having fun, instead of trying to play the game with elitist jerks.
My personal opinion on world completion overall is that it should be segmented. I think the world completion that we have, minus WvW, should be considered Tyrian World Completion. Then, with the WvW stuff, plus anything else mists related there should be a Mists World Completion. This could be how they continue to add new content to the game without ruining the world completion for those who have the main completion. This isn’t very much different from the way they had Tyrian Cartographer, Elonian Cartographer, and Canthan Cartographer. It still leaves it there visible for players who are completionists to push them to try out WvW, but it will leave the regular players who have no interest in going there with an alternative while still getting their Gifts of Exploration. I personally see this as having a large badge on the main log in menu for world completion plus smaller badges in a circle around it that represent the other completions players can get, this can even be incorporated into the little star that appears next to world completers’ names.
I am going to say that we stop it right here! We are not going to start a thread that bashes real life countries in a game lore forum. I am not a moderator, obviously, but I think someone should put their foot down fast before things get way off topic.
Now back on the subject. I agree that Palawa Joko may try to truce with the pact, and should any rebels exist (I’m just saying that this is speculative whether rebels exist in numbers large enough to pose a threat to an undead army as large as Palawa Joko’s) them as well. I do not know how much of a threat Kralkatorrik is to Palawa Joko though. Not that I believe that Palawa Joko is as powerful as an elder dragon, far from it, but in this case he has been dealing with the minions of 2 elder dragons and that we know of he has survived just fine. Of course we do not have the full details, but Kralkatorrik would most likely have a very scarce amount of creatures to turn into minions within the Crystal Desert, so unless he has moved elsewhere (which is entirely possible) he won’t have much of an army with which to assault Joko.
It would be amazing to do something similar to the bonus packs where you can travel back in time to Arah (though a book like Durmand had previously). I really hope they do that someday.
Hmm, everytime I am in Kryta I constantly hear Pre-Searing music from GW1, which gives me a lot of Nostalgia for human stater area. The same for the Shiverpeaks, I always hear the music of the Shiverpeaks from the previous game, as well as new stuff that speaks to the Norn as a people. I do not honestly know what you are hearing.
Yeah, none of Orr was explorable before. All we’ve ever kinda got was a glimpse of Livia picking up the Scepter of Orr in, what I’ve heard, was Orr, but you saw no buildings or anything, this was long after it was destroyed.
Well then I would say Balthazar is also immune to death, because of the fact that he is all powerful within the realm of war, making him impossible to defeat (except for 1 very poor human being). I don’t fully believe this sentiment though just because of the fact that one on one Abaddon, who only really ruled over illusions, knowledge, and water (that we know of) would have won all out, at least so we are told.
In their defense, the Order of Whispers are usually found in the uncommon areas of Taverns and/or caverns that are only accessable by moving through the sewers of Lion’s Arch. I think the only open booth is in The Grove, which is probably because of the way sylvari are.
I’ve never noticed him, but I only look at my favorites, and he’s not there, lol.
I’ve personally believed for a long time that Dhuum cannot be killed because Dhuum IS death, and that perhaps he is even tied more to Tyria than the Mists. I mean you can imagine the outlook of the “angel of death” of a world that constantly goes through this type of death/rebirth situation. He would eventually fall into the mindset that life is only made to be snuffed out. Grenth felt that this being was so jaded against the outcries of the living that perhaps it was time he was removed and a more merciful god took his place. This is very speculative, just a theory.
The only real tie ins with the ritualist is the ghostly weapons and just preservation magic in general, although these weapons are vastly different from the ones in GW1. In the previous game it would take a character’s current weapon and give it some bonus (splash damage, life steal, etc…) and in this game the ghostly weapons are stand alone weapons that fight alongside you.
True, but I find it hard to believe that there would be enough sunspears left to forge some massive offensive. It seems more likely to me it would be the pact trying to defend Tyria from incursion personally.
Colin has a knack for false reveals or early reveals. He was noted as saying that Melandru was Melaggan which was later revoked, so honestly I wouldn’t consider Colin’s statement to be any more than a reassurance of what we already think we’ve known for some time about the possible Jungle Dragon.
Okay, I went to an extreme. I’m sure at the least there would still be orcs, dragons, and trolls (remembering that orc is just the elvish name for goblins) out and about fighting each other (for kittens and giggles). Haradrim and Easterling survival would probably be based on Sauron’s whims, and most likely there would have been a second war taking Sarumon out of power, because we all know that he would turn against Sauron given enough time.
So in other words, your idea is that there are zones that players that are support sunspear can only go to and those who are support joko can only go to. And as the border shifts they get more or less territory to play in. I’d say for your idea to be complete, there would have to be a way in which the support joko’s or support sunspears could defend their keep, whether it be from NPC’s or players. You would have to change your ideas around a bit though, because from my understanding there are no longer any sunspears.
Dude, you may not like it, but Tyria is a magical place of wonder like Disney Land. It’s a fact not a shrug off. From everything we can tell it has no North or South Poles and absolutely no seasons except those created by magical means (winter from grenth or magical asuran devices). And yeah, evolution most likely didn’t happen in Tyria regularly. I’d verge to say that without a “magic sped things up” explanation that it would be impossible for anything like what we see to have all evolved on a single planet, especially in 10,000 or worse 2,000 years. I don’t know science perfectly, but that all seems rather impossible for so many groups to have evolved into sentience on a single planet with magical beings roaming everywhere, and there not being any magical influence on it.
I’m sorry Wouw, but I just can’t seem to grasp in an MMO world how you can have players playing for both sides of a conflict without having them fight each other directly. I understand the shifting border, but things obviously can’t work like the individually instanced world of Guild Wars 1.
Kinda, but terrorists and freedom fighters are all still human, just like Razah and other demons are still demons.
I understand what you mean more now Konig. I had always read that world map as top and bottom, not realizing that they match up directly. Thus the bottom of cantha almost moves directly to the top of Tyria. It is very confusing, but as you said it’s a texture not a map, so we have what we get. I’m interested if we will ever see an actual world map showing the actual North and South.
So a Jotun woman and a Dwarf walk into a bar… (no one has ever stated that dwarf and jotun cannot procreate so it must be true)
Seriously though I don’t have much anything to add to Konig since much of it was a reaffirmation of what I stated.
Well there is always the possibility that the land may not have been fertile. Remember that when the gods first came Balthazar had to cleanse Orr with a flame. I get the feeling that Melandru was doing something similar with the rest of the land, taking the poison of the dragon corruption out, and giving things new life (rather than destroy everything and start with a clean slate like Balthazar). I do not know why a human group would cut themselves off. Perhaps they got lost in the wilderness, or had a falling out with the gods. It’s quite possible that humanity began to settle the continent when the gods decided to uproot them and move them elsewhere and a few disagreed and were exiled for it. I personally don’t agree with the evil spirits being the gods either. I think it would be more of a sentiment of forgetfulness, leaving their past behind and moving forward. But yeah, this is Tyria, and from all of the vast repositories of ancient knowledge we have, it’s just about as good of a possibility that Norn are descended of Squirrels :P
The problem with the whole, Southsun Cove is higher level thus after Zhaitan is that characters from the living story from locations otherwise still talk about Southsun Cove. Just because you experience things in multiple timelines differently doesn’t change how they are in the world overall. I can do Arah story mode where everyone gets together and takes down Zhaitan, then I can do my lvl 30 story where Destiny’s Edge is still squabbling like a bunch of little kids, this doesn’t mean that for me Destiny’s Edge broke up after Zhaitan’s death and I gotta piece them together again, or that the pact was made before I even joined the Priory (since my storyline will say that I helped in the process of making them after I helped them destroy Zhaitan which makes no sense whatsoever).
So, in this case it is pretty much turning into a player vs player style event? Certain players working for Joko while others fight against him? I do not think that this will happen, but I’ve been wrong before. What I would prefer would be events that happen in the world that have much more dire effects that resound with the world. Leaving marks and taking time to be repaired.
So instead of a flimsy thread it’s what? A faint trace of loosely organized particles?
I do not feel that Grenth would have done it as a backhand or even an insult. Grenth was known before he was even fully god to have a sense of Judgement. From the Orrian History Scroll, “Grenth, son of Dwayna, first god born of Tyria. His powers deal in mortality and judgment. Defeater of Dhuum, Lord of the Seven Reapers, he is the prince of ice and sorrow.” In my mind his judgement was that Dhuum’s rest, and possibly even his escapes and defeats against mere mortals was the proper punishment for his crimes, whatever they may be.
As much as that may be true, a single event cannot happen at multiple points in time. The Living Story, lorewise, cannot occur at all possible points in time, instead it just has to be something that, to the regular player, would appear possible happening in the early story as well as end-game story. When it comes to the game timeline it most definitely takes place after Lost Shores which took place after Zhaitan’s Death.
I personally wish that the Hall of Monuments had continued to display our previous in game achievements, even if they had fallen into ruin, and then somewhere else we see the current achievements. Sadly, the first time I walked into the Hall of Monuments… empty… *tear… Everything I worked so hard for… gone.
Oh to be in a Guild Wars 2 rendition of Lion’s Arch, helping Citizens escape before the Tidal Wave crashes in, or to be in Ascalon City fighting off hordes of charr before the Foefire hits. I honestly believe that these would be an amazing addition to the game, and even perhaps could be used to finish the Guild Wars Beyond content that ArenaNet has left hanging.
The only “inspection of gear” that I would be up for personally is if you wanted to know what armor skin they’re using, because you are interested in having it for another character. Otherwise, it’s not necessary.
I think what you aren’t getting Buddha is that many of us are saying, for there to have been a chance, humanity may have split off during the first arrival at Orr, not the second (well maybe not Konig, but me and Drax). But I will agree that there is just about as much of a chance of them being a genetic relative to the dwarves as well.
I would say that this is the case. I wouldn’t consider Zhaitan’s attack against Claw Island to be anything less than a well thought out and planned attack against it’s most active enemy. Zhaitan was definitely at war with Lion’s Arch, and eventually the pact. I’m not saying the war connection is great, I said there that it was flimsy at best, and I agree that it works with most all of the dragons (thus being flimsy). The whole point of my paragraph was the same as yours, to point out the flaws of connecting the gods and the dragons, and I feel we both succeeded did we not?
Nope. No story, just the way the game is built. I ended up swimming in that ocean when I got through and jumped down into the great collapse in Divinity’s Reach, but this was back in the first or second Beta Weekend Event.
The problem with Tyria is that there is no clear cut evolutionary path, heck it’s really a clusterkitten of just messes. Humanoid creatures to make up an alarming amount of the creatures of the world (for humans being alien), but does this mean anything? Or is it just a “magic did it” moment, at this point I’m leaning towards the latter.
Making peace with Rytlock doesn’t necessarily mean he made peace with all humans. The Living story takes place after the defeat of Zhaitan, or at the very, very least, after the defeat of Gaheron and the explorable mode leaders, and the start of the dredge rebellion. I’m pretty sure though that all of the Guild Wars 2 events so far have taken place after Zhaitan’s death though, and in roughly the same order that they took place in.
I guess now that I think about it, I believe it is stated that Lost Shores took place after Zhaitan’s death, and the fact that the consortium is planning on turning Southsun Cove into a refugee home means that Lost Shores has already been completed, which means it is post Zhaitan’s death.
Lol, yes, but not all players play the game with their finger constantly on the control and alt keys. I mean yes technically they could make enemies look however they wanted. But it is easier for players to discern danger from a distance if enemies are all of a specific skin type. Which would be why all flame legion wear the same colored armor, all the nightmare court outside of Twilight Arbor are dark skinned, and inquest golems are red.
War isn’t always the strategic capturing of others. I would consider Primordus’ war to be similar to Sauron’s war to kill all life in Middle Earth. In either case there would be no life except the minions of the leader, and in both cases it is considered war.
The question is how much of that is a lore change, and how much of it is mechanics to that players can tell the difference between hostile and non-hostile units.
Do we ever get an explanation as to which of the reapers this was? I remember playing the story, but I don’t remember anything other than “the seventh reaper”.
The easiest method to do this would be to strip the gods of their elemental ties, because of the dynamic change of these, and go with the powers that actually do transfer with the gods.
Dhuum<Grenth – Death
Balthazar – War
Dwayna – Life
Lyssa – Illusion
Melandru – Nature
Predecessor<Abaddon<Kormir – Knowledge (being the god of secrets is just having knowledge and not sharing it)
It gets a bit iffy around the Abaddon – Kormir – Lyssa thing because Abaddon had ties to illusion as well, but Kormir has no such ties, so my best conclusion is that Abaddon also had a tie with chaos magic, which for the time being I will consider an “elemental” tie in that should be excluded. People can feel free to challenge me on this.
When you do this things get extremely confusing. There is no elder dragon tied to knowledge, and as of yet there is no dragon tied to nature. Zhaitan’s undeath could be tied into a corruption of life or death, which ties him to both Grenth and Dwayna. Balthazar and Primordus still have a very flimsy connection in that Balthazar wants conquest and glory and Primordus uses war to spread destruction of all. This leaves illusion, which really isn’t connected to a dragon either. The only one that seems to use mesmeric skills extensively is Jormag, but he has no ties to illusion, more towards deceit, which was kind of a realm that Abaddon filled.
And thus the Elder Dragon = Gods theory doesn’t really fit at all with the state of the game or the lore. If you wanted to go the opposite route and say that the gods gained their elemental affinity from the ED’s, well there is no ED for chaos magic (no Kralky doesn’t do anything Chaos, if you wanna see Chaos look at Thaumanova), or air, or earth (Mordremoth is speculation).
Here’s the thing though, I believe it is written that the gods brought humanity to Orr first. The next thing we read is that the first recordings of humanity state they came from south of Cantha. They then settled in Cantha around 786. So what’s true? One could state that the gods brought humanity to Tyria and perhaps moved them to the southern part of the Canthan continent while they cleaned up the mess left by the dragons. If this were true it’s quite possible that humanity may have had a faction split off and move into the mountains, deciding not to leave with the rest. This faction leaves the gods behind and come to know the spirits, evolving to life in the Shiverpeaks. We do not know enough about pre-history to rule anything out. This is all speculation yes, but stating that there is no possibility that they are human descended is speculation as well.
And by that Konig means that his avatar is weak, not that the avatar says Grenth is weak. Sorry, I just misread your last statement and I didn’t want anyone else to read the same. But the Avatars are not the gods themselves, at least I never seemed to get that feeling from the game. In fact I think the avatar we talk to was supposed to be one of the reapers, which are being that helped Grenth take down Dhuum. The Avatar could be weak for a number of reasons. The spell used limited his power, the distance between where the gods are and Tyria was a tiring one on the avatar, etc, etc…