@Tanith: I don’t know if things have changed at all recently, but the Refugee Coordinators have been giving differing accounts in other areas ranging from Dredge to Flame Legion to an Alliance to “We don’t know anything.” So as of the last time I talked to them, I don’t think we have any solid facts, just the rumors streaming in from the refugees.
You do also realize that this currency you mentioned was only used by civilized humanity. My favorite opinion about what happened was simple, when Kryta moved out and the Lion’s Arch pirates moved in they eventually ruled trade, and when they took over trade they minted their own coinage that was the only coin they would accept. This eventually lead to the rest of the nations switching over to the Lion’s Arch coin system. Because when you think about it, the value doesn’t lie in the metal that the coin is made out of, but by the backing that the coin has, and Lion’s Arch is a pretty big backing. Now why did Lion’s Arch go with a copper/silver/gold system? Well that answer is simple, even in GW1 both the Zaishen (who have a presence in LA) and the corsairs/pirates had systems of copper/silver/gold coins. In fact it could even be seen in the Crimson Skull in Cantha. Because of the history they had with this system of coins it makes sense that a currency they created would have the same type.
I do wanna take a moment and say that a being that takes parts of other dragon like beings and adds them to itself to make itself stronger isn’t an “Elder Dragon MADE of dead dragons.” Why you may ask? Well simple, he was an Elder Dragon long before he made the additions to his body, if this is even the case. At best he’s an Elder Dragon with additions from dead dragons, in this instance. Personally I 100% believe that he is dead and that we will never hear from him again. The only part of the story that makes me waiver in the slightest is the lack of a body in Arah.
Especially since in a fantasy world human divisions such as skin color don’t count as race like they do in our world. Why you may ask? Well perhaps because of the frog-men, lion-men, and tree-men that they run into, it makes all humans seem the same.
It’s made pretty evident that Jennah knows exactly what Logan is doing when she talks with him in the Caudecus Manor ending cinematic. He says something about having to keep her safe, and she says something to the effect of the Dragons will ruin us all unless you do something. Pretty much if you do nothing I’m dead already. It pretty much gets him moving again finally.
Yeah, human nationalities will not be a new race. What may, or may not happen, is that they will likely include humans of differing nationalities further within the NPC’s found in the game. But to answer your question schizandra, there are a lot of human modification abilities, and you can definitely make them feel ethnic.
I was recently reading a post about implementing WvW mechanics into the game for the war in Orr, and I personally believe that a mixture of adding WvW mechanics to the PvE world and the implementation of this idea would really bring the game back to life, especially in the lower leveled areas.
I edited the first post to give a paraphrase of my idea so that players can read a quick snippet and understand what this post is about.
(edited by Narcemus.1348)
I don’t think the problem is too many servers or too few people, the problem is that there is too little reward for returning to the lower level areas. I mean if the game put more reason, both in a loot reward sense and in a personal reward sense (more physical change brought to the world based on the character’s actions) the other areas would have much more reason for players to return to them.
Yeah, you are right Konig, I’d never even second guessed that. Perhaps the Frost Gate Falls name comes from the run off from Frost Gate coming to that area, but it is obviously not the location of the Frost gate, I mean that is waaaaaaay south of where the old Beacon’s Perch was.
Yeah, you can find:
*Shaemoor/Nebo Terrace/Ascalon Settlement
*Old Lion’s Arch
*Ruins of Demetra
*Ruins of the Temple of Ages
*Wizard’s Tower
*Ruins of Denravi
*Fort Koga
*Aurora Remains
*Temple of the Unseen
*Ascalonian Catacombs
*Rin
*Nolani
*Piken Square
*Serenity Temple
*Great Northern Wall
*Barradin’s Estate
*Pockmark Flats
*Yak’s Bend
*Frost Gate
*Grubble’s Gulch
*Granite Citadel
*Ruins of Droknah (Droknar’s Forge)
*Sorrow’s Furnace
That’s all I can think of off the top of my head locations wise. I want to note that I didn’t mention the dredge mines that were named after old dwarven mines. I did this because nothing about these locations speak to the way things were, they are just new mines with the same name, and in certain instances, such as Copper Hammer Mines, they are in completely different locations all together.
I honestly think that the Architecture portion of the Guild Upgrades is proof that Guild Halls will eventually be available. I mean the only thing there really is the Guild Bank/Treasure Trove. In my mind eventually it will be full of Guild Hall Upgrades, but that won’t happen til they add it, my best guess is it would be part of an expansion.
What I’m saying in the first part is more of a creation of a personal library in the finding these pieces. I understand what you are talking about, I have seen the Orrian History Scrolls and such.
Well honestly it is WonderfulCT. Both of those actions were a one time act of destruction/creation. In Zhaitan’s case he raised a continent from the ocean, sure the act of raising it was a magical act, but it is a peninsula. It’s a self supporting land and it would be a really contrived thing for the area to just disappear because the bad guy dying. Kinda like going into the bad guy’s castle and having it collapse after he dies. Orr surviving is actually more work for the characters, it causes them to have to work for a better future still, even with the great danger dead, and it is more realistic.
I really want to agree with you Curuniel, it definitely does have that kind of feeling to it. I really feel like this would move to another level if you could hunt out locations in the world, dungeons or caverns, and find books of lost lore, ancient tablets, and the such.
@Konig, there are many areas that had existed in the world that have been entirely wiped out for the sake of the norn starting area, and that was where this feeling first started. I know there are reasons for that, but still it made me sad. I was feeling better when I came to Lornar’s and further, but still it stinks. BTW Tobias there are wooden dwarven ruins at the bottom of a lake, I’m pretty sure they’d last above ground longer than underwater.
I don’t think it’s impossible to imagine one or two hanging around somewhere that are still loyal to Abaddon (or just hate Kormir), kinda like the mursaat, but I highly doubt there will be an army.
BTW Konig, “new content will likely stop showing their minions.” I said exactly what you were thinking.
When it comes to what Salacious was talking about, I was extremely disappointed to see the lack of dwarven ruins in the game, I mean yeah you find caves with dwarven ruins, and some of the outposts appear later on, but I wanted to see just one of those rusty metal bridges still existing in game
I guess I just haven’t played the game as much as the rest of you have. I’m still staying alive from a lore sense, of course I do love talking to every single NPC I run across.
You know I was just thinking about it, up until this point most people (including myself) believe that the mursaat homeland/fractal/homeworld is still out there, because you wouldn’t send your entire race into battle. Well I was thinking about it, and there is one instance which doesn’t make sense to me. When the Titans appeared, as a race there is one move I would have made, make for the homeland (especially if it is located in the Mists) and defend it/close it off from the world. The thing that is bothering me is that they do not seem to do this at all. I can understand the armies dying to the Titans because of staving them off, or trying to fight only to learn that they have no power over their enemies, but even after that the Mursaat that survive do not return home, instead they break themselves into aspects and distribute their being into multiple humans so they can continue to survive.
Part of me wonders why exactly they do this, if you have a home to go back to, and then it hit me, perhaps they didn’t. If Vizier Khilbron unleashed the Titans into the mursaat homeland, perhaps they really were all lost. The only other option that makes sense is perhaps there was a portal to their world, and it was closed off, sealing them in Tyria. Still it’s a really open ended subject, ArenaNet could go forward many different ways.
Most likely was just ArenaNet letting their Concept Art team go crazy during the early phases of the game. If they want to make it appear in game they will, they do seem to love bringing in new races/species based on their awesome concept art.
@ Konig
True, I prolly should have said the area was devoted to death, and thus a large portion was devoted to Grenth. But either way, it doesn’t ruin the point I was trying to make.
I have a good feeling that with new content we will see the end of Zhaitan’s army, meaning as we kill Elder Dragons, new content will likely stop showing their minions. The reason being their minions will die, due to attrition, because of the inability to make more at the same rate.
In other words, I doubt we’ll see all 6 dragon minions + Shadow Army + Skele’s of Dhuum + Margonites/Demons all in one location.
Yeah, it could honestly be that Dessa moved into the Mists with her krewe say 50 years ago, then they worked there for 10 years, but when they got connected to Tyria through the gate network they connected to a time 40 years ahead of them. There are many possibilities as far as working this situation out.
It would be interesting if they could re-order the Southsun Cove area as well as the Claw Island area to turn them into 2 zones for the Tengu, but honestly we’ll just have to wait and see what ArenaNet has planned.
Well, Sylvari are born with certain ideas about other sylvari. Like I believe that because of their similar Wyld Hunts Trahearn and Caithe feel much like brother and sister, whereas Caithe and Faolain came out of the tree with a more intimate relationship. We don’t know how exactly these form, but I’m sure there would be a mixture of sylvari being born with relationships already made and sylvari being born and making new relationships. I do not think that the specific relationship you are talking about has appeared yet in the game. The only type of parental figure that sylvari seem to possess is their mother, the Pale Tree.
The only association between them and Grenth are that they live in the Catacombs in pre-searing (a whole area devoted to Grenth and death), and/or the gargoyles of GW2 having come from the Mad King’s Realm which is a distinct part of the Underworld. These are veeeeeeery loose connections though. Just something living in an area that is devoted to Grenth doesn’t mean that they are tied for them. For all we know they could be scavengers and like to use the catacombs to scavenge through the dead. And we have no proof that the Gargoyles of GW2 and the Gargoyles of GW1 are related at all, especially since they have completely different models, and because the Gargoyles of GW1 were never seen in the mists before then.
It could be that Malyck’s pale tree was also planted by a human. We just don’t have enough information to know precisely why they were made that way.
Here’s a crazy thought, if the dream is a part of the Mists, perhaps the Mists themselves are shaping out the Wyld Hunts? I know there is nothing to prove that the Mists are sentient, but there are strange aspects of the Mists that kind of give the feeling that perhaps there is something more to it than what we can see. This Mists mimic Tyria and other worlds on a consistent basis, and when you truly think about it Mimicry can be a simple form of learning. The most recently seen application of it’s knowledge was in the creation of Razah! I know it may seem crazy, but it’s so crazy it just might have to be true, lol.
I wasn’t saying there wasn’t one. I was just pointing out an interesting subject that is, in all honesty, no better than just speculation. And I only say that last part because his entire speech is relatively iffy most of the way through, and because of this if ArenaNet wanted too they could completely toss that idea out without breaking any lore technically. It is a very interesting piece of information though, and I could see it being a magnificently glorious time of grand architecture and amazing innovations. I do wonder though how the Jotun survived multiple dragon awakenings. I mean we know the 4 races (being as Mursaat scrammed) survived the last awakening only because of Glint hiding them.
The problem that ArenaNet is running into is that they want the world to be about merely cosmetic items, so that people of all play styles can still get maxed gear, but sooooo much of the player base find this boring. I am not one of those people, but many people just cannot enjoy a game without constantly grinding to get the next better piece of gear. Fractals was their way of taking a small area and quarantining it off for those types of players so that it doesn’t effect the rest of the player base, and even though I was originally worried, I do think that it is working out relatively well.
I don’t see what the problem would be. I use both deposit collectibles and compact all the time, and I never hit the wrong one. Also it’s not like you’re deleting a character or logging out of the game, so I don’t see why a confirmation is necessary. It seems like a whole lot of work for something not worth it.
Well in my mind “Let’s screw over the charr” and “OMG Save Ascalon” are in pretty much the same boat. I mean the Titan Quests were about saving humanity from the danger of the Titans. I mean I understand that the Titans were a threat to all of Tyria, but we were very focused on the effects to our race specifically, and so was Vizier Khilbron when he sent them out in the first place. I’m sure Glint’s reasoning behind finishing off these last Titans were to save the world, but my character was thinking first and foremost about the safety of his homeland, and the fact that removing the Titans would remove the magic that the charr had gained. It’s the same thought any person would have if their homeland was under threat by a scientific breakthrough from an enemy nation. The breakthrough could hurt the whole world, but your focus is it hurting your homeland.
If you believe the Thuln the Lost there was an age of giants where the Giganticus Lupicus, Jotun, norn and others ruled the world. There are problems about this though, being as this is the first Dragon Awakening that the norn have been through.
@Tobias He was saying that there is more too it than that they are just land mines from an old war. Not that they were just like it.
Also, in the Titan Source, the entire reason you fought those Titans was to remove the Titans that had driven the charr in their conquest. You see in the previous 4 quests you removed the Titans that the Lich Lord had sent out to conquer the lands. Thus in this quest you were removing the source of the Flame Legion’s power.
And yes I know that starting the charr civil war was not the reason that we completed our actions in Eye of the North, it was to save the Ebon Vanguard members. I was merely saying that whether or not it was humanity’s goal, it was in humanity’s best interest. I mean a civil war within the charr gave Ascalon more time before it’s demise, and it created the mindset within within the other Legions that made the treaty with humanity a possibility. Underneith the Flame Legion’s command it would be impossible.
Well, honestly it was in the best interest of humanity for the charr to fall into a civil war. I mean first in Prophecies you kill the Titans to remove the flame legion’s power source, and then you remove their leaders, giving them a civil war with the other charr legions. If it hadn’t been for those moves, charr wouldn’t be the independent thinkers that would give them the ability to accept a treaty with humanity.
Humans would find and skin charr. They would then turn it into armor and wear it into battle against other charr. Both sides were brutal in their warfare. It just turned out that the charr were on the winning side of their brutality.
You know, I never noticed, but humanity is about the only race whose racial enemy isn’t entirely black an white. I mean Sons of Svanir and Nightmare Courtiers are explained as being completely corrupted and unable to be brought back, from my understanding. And the Flame Legion is very power hungry as are the Inquest. I have honestly only ever seen human bandits ever second guessing their decisions to join their faction. Humanity has never been black and white, they have always been multiple shades of grey.
I also wanna say that I mentioned what you said in your second paragraph. “War is an endless cycle that makes monsters on both sides.” It’s like saying the philistines or the Israelites deserve Israel, the only thing that will come of it is more warfare, and in the end all that comes from it is death on both sides, and people willing to go to the side of evil to get what they want.
The first is related to lore/fluff. I can suspend my disbelief regarding short-duration stealth effects; I imagine that that the thief is simply tossing out a small smoke cloud and then maneuvering within it for a sneak attack (or escape). Or perhaps the thief is using a quick feint and nimble footwork to get behind an opponent, thus “vanishing from sight” for a few crucial seconds. I can’t think of any conceivable explanation for a thief running (not crawling/sneaking) hundreds of meters across a brightly-lit meadow, while somehow evading the attention of sentries and archers on the nearby castle walls.
I wanna put my two cents in here and only here. I really enjoy the game lore and there actually is a reason for the thief to have stealth abilities. You see the thief most likely evolved from the assassin profession in Guild Wars Factions. Well in Factions the assassins were a profession that worked very much like assassins and ninjas in the real world, but they had one distinct advantage, they were followers of Lyssa (goddess of beauty and illusion), and seemed to dapple in the same school of magic as the mesmers. Having the ability to change the way enemies perceive the world would give you the ability to make it so you have long lasting stealth. Now I’m not saying that this means they should put it to the game, or that it wouldn’t cause multiple issues with game mechanics/balancing. I am merely stating that from a lore perspective it is very easily possible.
The theif’s weapons skills have them jumping up and down and all around making all kinds of issues with the cape. I think it’s more of an issue than like a tail coming through the cape anyways.
Actually they were talking about implementing this waaaaaaaaay back in the early development of the game. I think it is a mixture of too many other things being worked on to put a focus on it, or possibly not having anyone to develop the app. I saw on their webpage that they are looking to hire a mobile developer, so they may just not have someone with the experience to do it just yet. But I have a feeling that it will be coming along eventually.
But I don’t like the charr….They made it so we cant wear capes in this game =(
I’m pretty sure that thiefs are what made capes disappear from this game, not charr.
Another thing to note, since GW2 humanity has actually made a little bit of growth as a nation, much like the others. I mean sure between both games we lost contact with cantha, which is entirely human because they wiped the floor with any other races, and Elona, which was sadly lost to a lich (human lich). Sure Ascalon was finally lost between the stories, but you have to admit that slippery slope began in GW1 not GW2. But other races have had losses between the stories as well. At least the humans didn’t have an Elder Dragon come through and ravage their homelands (noting that the dragonbrand was created when the region was entirely under charr control). The Norn lost all of their homelands to Jormag.
Humanity has certain advantages over the other races that are very noticeable throughout the game. Humanity favors wisdom over the pursuit of knowledge, unlike the asura, which is why the asura have so many fatal accidents with their experiments. Humanity has much history with the world which gives them a distinct advantage against the sylvari who are new, and though they aren’t naive, their lack of knowledge has gotten them into tough situations. Humanity has been on the losing side of a war with one of the most brutal armies in Tyria which has given them a distinct advantage when it comes to defense, tactics, and, interestingly enough, it has given them an advantage in siege warfare. And lastly, they have a major advantage to the norn in the fact that they can put away their own personal legend in order to work together to do greater things.
Now my first post may have been out of line in saying that humanity could/would survive a combined assault by all the races, but what I meant was honestly simple. Humanity has a hundred smaller attributes that when pieced together makes them just as strong, and possibly stronger, than any of the other races out there.
I just wanted to note, this was also posted on the second post of this topic
The Foefire was a terrible act done by a ruthless, bitter, insane king. He knew he could not win. He knew he could not hand his crown down to his son. He knew that his army would route, and fail to uphold their duty to the crown. So in his bitterness he executed his entire nation in order create for himself a fully reliable army that would not die, would not lose morale, and would not betray him. It would be like France turning every civilian into a cyborg in order to halt the German invasion in WWII. It is an act of genocide, and no matter the situation it is inherently evil. No one that every played GW1 could look at King Adlebern’s actions late in the story and say that he wasn’t wrong. My Guild Wars 1 Ascalonian would have fought the king in order to save what lives he could and attempt to retreat to Ebonhawke (remembering that there were exits into the catacombs).
Now I’m not saying that the Charr were right in performing the Searing, or that they deserved their land back. What I am saying is that old rivalries need to end. War is an endless cycle that makes monsters on both sides.
Now your problem with the Whispers story has absolutely no footing. Yes there is 1 charr who is your mentor, but the entire rest of the story has to deal with Minister Caudecus, his daughter, members of the ministry, human members of the Order of Whispers, etc. I am pretty sure that the overwhelming number of humans involved overrule the one charr that is. I also want to note that one of the Preceptors (leaders) of the Order of Whispers is a human, and without giving up too much info so is the Master of Whispers (Ultimate Leader).
Fractals are histories/futures. The point that Tobias was trying to make is that in the Asura fractal they don’t even give the asura a fighting chance. Their entire city is in shambles, and there is only one remaining being. So yes you have to fight the humans in the ascalonian fractal, but that is the way history happened. And yes you have to fight humans in the Colossus, but in all honesty, my GW1 character killed more humans than any other race. GW1 was, in all honesty, the most anti-human game, not GW2. You see in GW1 humanity reigned, then out of nowhere two of the civilizations were destroyed, and the third became controlled by an evil magical race. In GW2 the humans are struggling, but they are standing on their own two feet. They were fighting tooth and nail against one of the most technologically advanced races, and they won based on the fact that their foe gave up. Humanity is in pain, but they are THE most tenacious race on the face of Tyria. They will never give up, they will never surrender, and I don’t care if the combined force of the Sylvari, Norn, Charr, and Asura fall on them, they will find a way to survive.
I consider it the Orders Storyline personally because it’s the storyline about choosing through the 3 orders. It’s the names I personally give them.
I think the Mists and PvP are considered something different, because of the fact that the Mists are where souls go upon death. Because of this it could be that you actually do die there and are then revived, but we really do not know this to be true.
Well, I guess that just because the gods brought humans into Tyria at one time, they didn’t have to put them in just one specific location. In fact with beasts like the Elder Dragons around they could have put the humans in multiple locations in order to make sure that they didn’t get fully wiped out in one fell swoop. If this is true then perhaps many of these “facts” are relatively true.
Ah that’s true, I just assumed that’s what he was talking about. Forgot it didn’t appear until the Orders storyline.
And if they ever appear will most likely be dependent on if Cantha ever appears, being as they were roughly situated on the Shing Jea Island/Echovald Forest areas.
Don’t know, I refused to play sylvari in the beta’s because I wanted the sylvari experience to be 100% new when the game got released. I had started to feel a little bit bored with the starter zones and such through the first and second beta weekends.
Nope, just kitten, not kittens. He’s not mean enough to kick multiple ones, just one individual one. He’s not a hero, he’s the leader of a military organization. He’s definitely the barbaric personality type, LMAO.