They kind of flesh him out a little more in this game and in the previous. It wasn’t that Dhuum kept the dead, dead, or that he didn’t allow animation of corpses, it is that he was unjust and unfair in dealing with the dead. He made the dead into his personal servants, almost a personal army. And if anyone escaped death, even having a near death experience may have counted, he would hunt them down and kill them. Grenth may have had other reasons behind his actions, but the biggest factor seemed to be the fact that one of Grenth’s biggest personality traits was judgement, and he deemed that Dhuum wasn’t providing a fair afterlife to those who died.
The Charr obliterated Ascalon, tearing large gaps in the Great Northern Wall, and the Ascalonians still held out for around 15 years, not to mention that after their capital was destroyed they still held a fortress at the southern tip of the Blazeridge Mountains where they were constantly able to stay one step ahead of the charr when it comes to seige weaponry, even though they used more old fashioned weaponry such as trebuchets. The Humans would never lose Divinity’s Reach to the charr.
The problem with your conclusion is you are taking into effect what we see now as opposed to the past.
It’s highly likely that, in the instance some of our previous lore is wrong, the forgotten knew nothing about the gods and did not worship them until long after the dragon awakening. It is also worth noting that the forgotten weren’t a dominating race, merely a guardian race, and that their war with the charr wasn’t until long after the last dragon rising.
Similarly, the dwarven civil war was the same situation, they did not have a civil war that we know of until the time of prophecies.
Lastly, the norn-jotun relationship you bring up is very misconstrued when it comes down to the jotun as they used to be. They used to be a very advanced race with a lot of knowledge in the realm of astrology as well as magic. I don’t know much about their brutality, but what we know about their past doesn’t bring much of the aspects of the brawler to mind.
I just thought of 1 more point why Charr will win. Who is the richest person in all of known Tyria? The Charr that own the BLTC of course.
No, it would obviously be the asura who own the gate network and waypoint that everyone uses for transportation.
I also want to point out something that everyone seems to be forgetting when it comes to the Sylvari. There are more Pale Trees, at the very least one more. There was a cave with many seeds like the one that sprouted the Pale Tree, and thanks to Malyck’s story we know that at least one is producing Sylvari. With multiple trees producing Sylvari at the rate of the Pale Tree, they could easily be an infestation that no one can get rid of.
Well, it is most likely to be heliocentric, but that doesn’t mean that Tyria realizes this. After looking around I honestly don’t know what they seem to think.
One thing to point out about Ebonhawke is probably it’s biggest feature, the mountain that it is carved into. I don’t find it too unlikely that the mountain may have shielded the Ebon Vanguard a bit, especially since it was at the fringes of the effect anyways.
And I honestly don’t see how this would at all break the lore of the Foefire. Nothing about the Ascalon Catacombs dungeon would make sense if the ghosts were just reliving the day of the Foefire, no one would have any reason to be in the catacombs under the city, especially Adlebern, who was in the city within his tower at the time. It’s obvious that at the very least Adlebern has the ability to control the ghosts and place them as he wants. Also, to note, none of the people who died before the Foefire were effected by it’s curse. As was seen in the instance of Savoine.
It could be that the people involved in the Foefire aren’t just re-living that last day, but instead they are reliving their most traumatic events involved in the Human-Charr war. This would explain why there are so many humans in Nolani, Grendich, Oldgate, Barradin’s Estate, etc… The Charr aren’t stupid. They know that you don’t lay siege to a major city with many large groups of enemies on your rear, they most likely would have taken all of those locations before taking out Ascalon City itself. This lead to many people routing to Ascalon City which was their only hope of survival bringing all of the trauma of the war with them, only to be consumed by their king’s fire.
Probably just as much as could be gained by the plaza in front of the palace in Divinity’s Reach. It just basically shows moon, sun, and a few other planets, though at the moment ArenaNet isn’t going too into depth with the astrology of the Guild Wars Universe, although I do admit it would be veeeeeeeeery cool for there to be a standard star-chart for the world, as opposed to just sky graphics that are used throughout the world.
But whatever is the case, the whole game will make plenty of sense to you without the first game being involved. The first game, in that case, would just be like cool backstory to the game that you are currently playing.
I highly doubt the charr will advance across the Shiverpeaks (though the norn who may or may not oppose them) to attack the humans before they take out Ebonhawke and the greatest threat to their nation, through the direct use of an asura gate. And I will bet you 100% that the charr and the humans will stay allied with the asura as long as possible to keep those gates open, making the asura insanely rich during this enterprise. I do have to say though, that is another 250 years of sieges before moving on, the charr honestly have nothing against human ingenuity. They’ve kept up to tech in Ebonhawke with everything that the charr have tried to throw at them, and that is where the humans truly thrive.
I do have to ask, though, in this war where are/what happened to the orders/pact? Because you can believe that they would do whatever is in their power to prevent that from happening.
Well that’s not entirely the case. Unless there was a repeat of events, Calhaan’s Haunt keeps replaying the events of the Charr Invasion seen in the Great Northern Wall mission in GW1 which took place years before the Foefire.
I think many of those little pieces are explained in the fact that Zhaitan eats Magical Items. He was most likely planning on swallowing that Cauldron when he got the chance, the same reason that he was attacking the temple of Abaddon, looking for magical trinkets to consume.
Rednik: Not at the time, actually. The assault leading to the Foefire was the culmination of a siege – pretty much by definition that means that at the time Ascalon City fell, the charr armies were blocking off all potential routes of escape. Once both the gate and the Ascalonian army had failed, the best anyone in the city could hope for (for a certain dubious meaning of ‘best’) was to become a prisoner of the charr – and we have a lot of evidence from the time that being a prisoner of the charr was not a happy situation to be in.
While Adelbern was clearly a lunatic, at that stage the Foefire was probably actually a sound tactical decision – it wiped out the charr army that might otherwise have moved directly to Ebonhawke, and by the time the charr military recovered they also had an army of ghosts on their doorstep giving them something else to think about besides Ebonhawke. Holding back from initiating the Foefire probably would not have helped Ebonhawke in the slightest, while it’s quite possible that the Foefire is the only reason Ebonhawke remained in human hands.
Number of troops in Ascalon City were probably much larger than needed just to hold the city enough to have time to prepare a blast. King is collected all that he could – we see that the areas outside the city were also filled with troops, because today there are a lot of ghosts (which means that they were alive at the time of the explosion), and almost all of them are soldiers. Soldiers, who were able to retreat along with the refugees and help them survive, rather than to die in explosion. What sense was to kill an entire army when you can give away only a part of it and let the others fight to protect the citizens who are still alive?
Therefore, I believe that the Adelbern could do much more to save the remnants of his kingdom, but did not want to do that. He wanted only power and revenge.
As Drax said, Adelbern was crazy. Back in GW1 I always called him Adledbrains because of the obviousness of his madness. He tried to single handedly stave off the titan invasion of Ascalon City, and only survived because of our presence. In the end the Foefire may have been a strategic choice, but it was not done by a strategic man. It was done by a man that had lost everything worth living for. And because of this he decided to make the Charr fail. He created a Stalemate so that his enemies could not win.
On the topic, I would never be ashamed of a race that was able to survive a 250 (ish) year siege against one of the most technologically advanced races in Tyria. Just sayin’.
(edited by Narcemus.1348)
I don’t remember ever seeing a single dog in GW1, now obviously I was wrong on the 3 cantha links, but I am pretty sure there weren’t any in Kryta in GW1. But that’s not the point, the point was that just because we don’t see it doesn’t mean that it’s not there. I never considered Krytan Drakehounds to be lore-breaking in any way shape or form.
I have to admit I wasn’t able to read the whole post because of it’s length, which is funny considering I did the same thing a few days ago in the suggestions forum. That being said though, everything I read was brilliant. I think this should definitely be implemented in Orr at the very least, though I would personally point to it being implemented in some of the larger scale battles seen throughout the world, giving people reasons to go back to regions throughout Tyria, as opposed to just Orr.
Their problem is that the dredge that they put in charge pretty much took the place of the Stone Summit, because there is a dredge rebellion attempting to overthrow them agian
Yeah, Konig, there is a village of Quaggan living inside of the ruins just southwest of the Infinity Coil.
*Some of Serenity temple and the giant searing crystal remain
*The Great Northern Wall
*Post-Searing Ascalon City is in a lake now (which is what the area was in pre-searing)
*Grendich Courthouse
*Henge of Denravi
*Fort Koga
*Temple of Ages
*Granite Citadel
*Droknar’s Forge
*Camp Rankor
Shall I continue? That’s exhausted what I can think of at the moment, but I am certain that there is more that I have missed.
I’m pretty sure that this is only for the inexperienced quaggan. There are a few who have dabbled in warfare and they are better able to control their rage. I specifically remember 1 skill point where a quaggan wants to gain some experience so he duels you, and there’s also a part of the quaggan sympathy storyline where you try to find a quaggan who is into warfare, I didn’t choose this path, but I remember it being an option.
It’s hard to tell size on these types of things, especially when it comes to things that big. I watched Zhaitan flying around, and again it’s hard to tell with everything going on, but it almost seemed like the dragon champions flying around him were about the size of the smaller offshoot heads on his face. I understand I could have misinterpreted this, but it gives some more perspective on the size of the dragon.
Oh, I know that it’s a long post, but in my head, it wouldn’t have made a lot of sense if I cut it down too much more. It’s hard sometimes when you have a specific thought in your head, and you want to make sure you convey it the right way.
Thank you, I placed this a few months ago, but I didn’t get any responses last time.
Examples
Now how would this progression work, well it would start with the world map. The map would have frontlines drawn on it to show players where the frontlines of each battle are taking place, these frontlines could range anywhere from the enemy’s fortress to the race’s main city. This allows players to look on the map and see where they can go to have the most impact on the battle in place, and it gives storyline players more motivation to play if they get on to see that their homelands are under siege. So how do we move the frontlines, well all of the ally controlled locations along the frontlines would have constant battles against it that the players have to work to help defend. In between these battles, players can choose (on their own) to move ahead and conquer an enemy fortification. During this event, or afterwards, the players would have the ability to send up a “signal” that the location has been conquered, and the allies will move forward to help reinforce this location. Once it has been reinforced it is considered conquered and the frontlines will move. This can work the other way as well though, should the locations that the allies are holding be lost the frontlines will move in the opposite direction. Now eventually the frontlines can move to either the enemy or the ally’s main city/outpost/fortification. This kind of brings the region to a standstill, and I must admit this needs to have a little more work to it in my mind. I personally would like for players to be able to conquer the enemy’s fortification (obviously if the enemy reached the player’s racial city it would most likely just end up in a siege, not the enemy conquering it). The problem here is where would the enemy then come from in order to keep the battle going. The most likely scenario is that players can push the enemy back to their greatest fortification and then hold them in a siege, until they can break free.
Now I know a big question going on here is, what do you do after you push the enemy all of the way out and the region is safe? Well there are lots of possibilities. There are many other baddies that are not the main racial enemy, perhaps they are causing problems, perhaps farmers wish to go back and reclaim their long lost farms and you help them rebuild, or possibly you help your allies take the newly conquered locations and build them into fortifications to protect from future assaults. There are many possibilities in a world as large as Tyria.
Now I’ve mentioned a lot about the story aspect, what about the loot? I mean what’s the point in taking part in these battles if you don’t get any rewards for it right? Well in my mind each battle would be a dynamic event, thus players who are involved in these events will gain the normal coin/karma/xp, but I want to take this even further. Players really want those exotic weapons, those ascended rings, that cool looking helm, etc., so I would say that the best way to encourage their involvement would be to reward them with each conquest. Now I’m not saying that players should receive a grand chest at the end of each minor outpost that they capture, but that instead the size of the chest should be comparable to the size of their conquest. So players conquer a small outpost, perhaps they receive a 2 item chest, they take a large garrison, they receive a 5 item chest, so on and so forth. And so that players that can’t make the move into the next region because of their level do not feel left out of the content, I would recommend that there would be a grand chest at the end of each region as a reward for removing the threat to the region. I would also place allies at the portal to warn players that are under level that they would be outmatched on the other side, but their help was very welcome.
Now I understand that these is a MASSIVE idea, and that it’s not something that will be implemented right away, heck it could be years down the road, but I think it is definitely a system that would bring back a lot of life to regions that are going without at this point in time, and I would say it’s a long term goal that will bring many benefits to the game as a whole.
(edited by Narcemus.1348)
Paraphrase
For those of us that can’t sit and read this whole post, my idea is a major overhaul of the current Dynamic Event/Meta Event systems to allow the players to have the ability to really interact with the major wars in the war. Each race has a Racial Enemy (Asura/Inquest, Sylvari/Nightmare Court, Humans/Centaurs/Bandits, Charr/Flame Legion/Ghosts, Norn/Sons of Svanir) and I would think it would take things to another level if players could take the frontlines of the war against these groups and push them out creating actual physical change in each region.
Introduction/General Sucking Up
You’ve made many strides in the right direction with this game, and from what I can tell it is taking the genre to a whole new level. What you have accomplished here, as a small video game design company is spectacular, my only hope is that you don’t stop now. What you have done, as I said, is a good many strides in the right direction, but it is definitely not complete. Many of the zones within the world are dead, with most players doing dungeons, fractals, Cursed Shore, or WvW, so how do you bring life to these zones that are dying?
Player Rewards
Well for a large portion of the player base, the biggest need is drops, and in the end there aren’t as many high caliber drops in the low level areas, and the massive chests that you find after killing a dragon are nowhere to be found. But this isn’t the only reason that people don’t come back. The other reason is the story. You see when moving throughout an area there is a story playing out. You learn the story of each region as you play through the renown hearts, and skill challenges, as well as through the exploration of the region as you collect points of interest and vistas. The portion of the player base that doesn’t care as much about the loot drops are the ones that want to do something with purpose. The sad thing about the way the world is set up, though, is that the longer you stay within a specific zone the more you begin to realize that nothing within this world really changes. It, again, brings down the purpose of constantly revisiting these old zones.
The Solution
Now I understand that large overhaul changes can’t be made to the world because of the fact that you can’t have players fighting off risen in a world where the risen have been killed off, or fighting centaurs in a world where the centaurs have been fully pushed out, but I have an idea that continues to give the flexibility of the dynamic events system to the world, while making the world feel like the individual players are making a difference, which is something you specifically wished to achieve within your MMO Manifesto back in the olden days.
My idea is to bring in cross-zone events that work to show the overall extent of the conflict between each of the main races and their rivals. The best way to explain this idea is through the use of an example, because without specifics it becomes hard to describe. Alright there is a major conflict between the humans and the centaurs, this is well known and you can find the centaurs throughout Queensdale, Kessex, Gendarran, Harathi Hinterlands, and Snowden Drifts. My idea is that there should be frontlines for each battle against the race’s enemies. These lines would show where large parts of the battle are taking place, while the areas behind these lines would become more peaceful. This would give players the ability to take the battle head on and work hard to bring peace to the lands that they come from.
(continued)
(edited by Narcemus.1348)
Dervishes are highly unlikely, in fact another profession period is highly unlikely.
The reason the Pale Tree has prophetic abilities is the Dream of Dreams. As a Sylvari, you move through the events of the invasion of Orr within the dream and this is when you see that Trahearn is bound to be the leader of the Pact, etc, etc… So the real question is why can the Dream (which takes memories and experiences of those that have died) predict the future. My personal belief, the Dream is connected to the Mists.
Mountain shielded it?
If the Dredge can make it to Cantha… Yeah it’s a possibility.
I could have sworn I heard that this was a mistake on Colin’s part, and that they are not actually verified as being the same being. That being said I don’t have the link or anything of the sort.
Yeah, so what do slaves do when they get free of their master?
I’m sure the villagers will love you for killing the maker of the elementals that keep them safe…
Yeah, but those are risen. Zhaitan appears to only need to add magic to them for them to get bigger. I mean I would say a regular gorilla would be scaled down to closer to the level of a bear, maybe a bit larger.
I know this isn’t directly tied to Tyria persay, but it shows the level of knoowledge of dragons people have. Cantha was called the Dragon Empire (No relation to the ED’s). There is also a race of saltspray dragons and Kuunuvang located in Cantha and a Celestial Dragon that they venerate. And yeah, that’s Cantha, not Tyria, but many people within Divinity’s Reach are Canthan, so I would assume much of what they know about dragons transferred over.
As my character once said, “Worse foes than you have tried. Now think about that; how did things end up for them?”
Then why didn’t you DO it? Instead, you – at Thorn’s behest – decided to make him angrier!
Because game mechanics would only let me taunt the guy. Believe me if I physically could, I would.
Legion, that is kinda what the Order of Whispers was like in the original GW.
There wasn’t crafting professions if that’s what you mean. And metals such as darksteel weren’t around in the sense of weapons stating their material. It is quite possible that since GW1 they have learned the creation of Steel and Darksteel through blacksmithing.
It still doesn’t help when servers never change, computers can’t render fast enough, and in the end all you get is fed up with a game that you originally loved. And I’m growing to love it again as I play other characters, but I am absolutely dreading that day that I try to get my second or third character to 100%, especially without the ability to switch servers. It becomes a lose/lose. Either shell out $75 to switch back and forth between the 3 servers or pay hundreds to get a better computer and hope your server’s worth something. I don’t think they should be requiring players to spend that much RL cash in order to 100% their characters.
I wouldn’t be surprised if they were. I was recently looking at their job postings, and one of them is for a System’s Designer in China, so it seems that they are making strides in that direction.
It is something to do with the projection? idk
I don’t honestly think there’s a lore answer for it though.
No, the dragons starved when Glint hid the races. It’s like something Oola said, “We are the embodiment of magic.” Without races to create or manipulate magic the dragons would run out of food, it may not be right away, but it would end, eventually.
Not to mention, I highly doubt your a-bombs are gonna have a whole lot of effect on the deep sea dragon, and depending on how deep down he is I doubt Primordius will be affected either.
Yeah, every time he talks to me it’s about how he’s going to kill me and bring me back as one of his greatest lieutenants. I think the only reason he doesn’t it because if he tried he knows what the results would be. I already took his armies on with my candy corn friends, I can take him! (Not to mention 2 gods and the armies of 3, Lich Lord, Ex-Envoy, 2 Dragon Champions, Mursaat race, Titans, and many other things that thought they could take me on. As my character once said, “Worse foes than you have tried. Now think about that; how did things end up for them?”)
Well Konig we don’t know the exchange rate of gold to platinum, I mean it could be higher than the 100 or 1,000 range. Not that I see any reason that it should be.
You know, while we’re on the subject. If you could just wipe out all life on Tyria you would starve off the ED’s. Just saying.
I would personally like to be able to replay some of the past missions, even if it’s for no extra experience or drops. Just to see it again. You know for the sake of nostalgia. I loved replaying missions in GW1 because it reminded me of where I came from.
yeah, and in the process if Kralk was taken out Lion’s Arch would, at the minimum, be wiped out by another tsunami, The grove may be no more, and the pact would be obliterated. 2 ED’s aren’t much of a reward for that.
I do swear, right here and now, that I will find a way to rip that mummy into tiny little pieces and slowly burn each piece to ash. I will not let him slip through my fingers again.
Well, you can see from the GW1 map that all of Ascalon, plus some of the Blazeridge Steppes and some of the Shiverpeaks were completely charred by the Searing, and on top of that all of the water in the region turned to tar. Obviously the rain falling over the, say, 10 years that the game takes place over, probably began to bring a little life to the region, but sadly we will probably never see this change in the game.
Only one I know of that has any lore behind it is Grendich Gamble, obviously the area was Grendich Courthouse in GW1. It was an outpost you could visit in game.
And just because Zhaitan’s dead doesn’t mean we can ignore and huge problem still facing the continent. Orr needs to be cleansed, Arah needs to be rebuilt and the last of Zhaitan’s lieutenants need to be destroyed. The Zhaitan story is still incomplete.
Zhaitan was defeated – never said to be dead. Just to nitpick (go ahead and quote Matthew Medina’s post, he said defeated ).
“A small piece of Zhaitan, forever dead..”
http://wiki.guildwars2.com/wiki/Shard_of_Zhaitan
If you are gonna nitpick this text to say it could be saying that just the shard is dead, not Zhaitan, then I’m pretty sure Hitler is still alive somewhere, and Elvis is still singing with the aliens in space.