Mordremoth is a name given to us by the Crucible of Eternity explorable mode dungeon. A boss in there (Subject Alpha) uses skills from many elder dragons, including a skill named after Mordremoth, which is not tied to a currently known Elder Dragon. Thus it is theorized that Mordremoth is an Elder Dragon that we do not yet know about, whether because it is on a different continent, or perhaps it died during the last cycle, or that it just has not awoken yet.
Would honestly have meant a bit more to me if there has been Carolers of Dwayna and Grenth at the two shrines singing their oh so sweet Wintersday tunes. :P
Yeah, because collecting 2200 gold in the game isn’t a difficult thing….
I’m sorry I just hate it when people do things the “hard way” and are kitten when they make it just a little bit easier for other people and they hold it over everyone else’s heads.
ABSOLUTELY!!!
I have always thought that they should add this to the game. It would be awesome to be able to relive historical aspects of GW1 within GW2, perhaps even replaying some of the most popular GW1 missions. It might even be the best way to move forwards with any GW Beyond content they had planned on adding to the game, which doesn’t seem like it will ever really be included in the original GW because of the trim down on personnel.
Elite Luxon and Asuran were my favorites! I eventually got sunspear, profane, and I will eventually get obsidian, but I got the sunspear and profane only so I could have 1 armor type for each attribute line in case I wanted to switch out how I use my character. And the eventual Obsidian is for my eventual 50 HoM points.
Yeah, Rata Sum obviously looks a heck of a lot like many asura ruins you find throughout the Depths of Tyria. I was never certain if this was because the game designers wanted to associate only one style of architecture to the asura in order to prevent confusion for players who do not read too thoroughly into the game, or if it was done on purpose to show that they were asuran structures to begin with. More than likely though, whatever the original intention was, these stuctures will be made into asuran, lorewise, in order to provide a consistency to the history and design.
And eventually engineers and warriors merge into the profession of Commando and they hunt down elementalists with their helicopters, sniper rifles, and bombs.
Remember this is the Rata Sum of GW1 and not the Rata Sum of GW2. These two cities are so completely different there is absolutely no comparison. That being said, it is theorized that the civilizations that created the ruins in the Tarnished Coast were either the Elonians (who possibly had colonies in the area) or the human race that were supposed to be in the Utopia expansion. Now whether or not this race of humans exists at all is unknown, because of the fact that the expansion was cancelled, but we do know that there is a lot more to the world of Tyria than we have any clue of.
Konig, you know as well as me that Greek/Roman gods and Tyrian gods are two completely different things. You cannot use religion outside of Tyria to make a point within the game. Not to say the gods can/can’t have sex in the physical form (hasn’t been specified either way). And you can always find ways to try to make things fit, but honestly Kormir and Lyssa fit just as well as speculations on the connections between the dragons and gods. Kormir is a military person before becoming a goddess, but that doesn’t mean she continues to be such. In fact I have seen very little about her to make her seem militarily affiliated at all after her ascension. And Lyssa though does make some sense, with her affiliation to beauty, but still it seems to me that ArenaNet not including them in the war of the gods was an intentional action, seeing as that last wintersday was long before GW2 production reached any major milestones.
Kralkatorrik’s fury could explain why the branded attacked Ebonhawke in the first place. I mean the branded are hardly ever seen emerging that far from the Dragonband, but when Kralkatorrik first awoke, his minions completely obliterated the charr besieging army, and went directly for Ebonhawke, which was a very good distance from the Dragonbrand, in all honesty. But Kralky’s fury brought a special hatred for all living things to his new minions…
Still, genocide is more widely considered what the mursaat did to the Seers, what the humans eventually did to the mursaat, or what the charr tried to do to the humans. Plus I do not believe we were ever given numbers as to how many humans were killed on the bloodstone. It seems that thousands in the less than 2 years they were in control would be a very obvious statement, and would have lead to many more uprisings against the white mantle.
Well, I don’t think they can technically be considered as starting a genocide for killing a few dozen people every year, that is unless you consider the Chosen to be an evolution of humanity and thus that the mursaat were preventing humanity from continuing to grow. The only genocide they committed was against the seers. And honestly it doesn’t seem that starting a genocide is really a deciding factor in the “evilness” of a civilization anyways, considering both humans and charr have strived for this.
Well more than likely Lore and Continuity Designers are immune to the yellow haze effect and could, therefore, have been standing at the bottom of the Hallowed Point waiting for us to drop it down to them.
It does seem like they would be at major odds with a Chronomancer though. I mean the ability to reshape mass versus the ability to reshape time, we only need someone to reshape space and we have the new Holy Trinity of Guild Wars.
I want to say they more than likely left Kormir and Lyssa out of the game on purpose because of the fact that they really do not line up that well with the others. I mean they had more than enough opportunity to add them to the story if they had wanted last Wintersday when they added their costumes.
Have you ever tried using map chat? Just last night we blasted our way through a few champion dynamic events. I mean so what if only 5-6 people show up? It’s still enough people to complete the event and if completing the event is not fun for you I don’t understand why you are complaining in the first place. You don’t have to have 60 people in the area trying to take down the Claw of Jormag for it to be fun…..
You know the idea of the Norn storyteller is actually a very great cultural tie in. It would be very awesome to have that available, and perhaps something similar could happen with the other races as well. Sadly the only thing I can think of right now is perhaps the Asura home instance allows you to create all kinds of gizmo’s and gadgets as a little inventor or something similar.
Personally I do not know how they would change the world without affecting the new players that come into the game, but that being said, I don’t think they can continue to work on GW2 and keep to their code without doing that. So I am really interested in seeing how they make this work.
I personally hope that whenever they open up more of the Sea of Sorrows area they’ll include Southsun Cove and Claw Island into the regions that they create. (As well as the Domain of Winds!!!!!)
ArenaNet’s really good about releasing more content, especially when it comes to armor designs. I’d say just let them know where your interest lies and wait for the show. More than likely they will release some new skins when they release the Ascended Armor
Well, unlike the Lord of the Rings, the wizards are humans. In Lord of the Rings the wizards were powerful beings that were brought into human form.
@marnick
We’re talking about prior to Guild Wars 1.
Yes, I mistyped my meaning. I do enjoy my ventari and my plush griffin. I believe my mind might have been on the BLTC mini’s when I was writing this.
I wouldn’t honestly say the presents are that big of a deal, although I was just smart with how my characters worked. As a Necromancer I would either use my warhorn to speed through the toys after I grabbed the presents, and/or switch over to death shroud to get away. And as an engineer I would just place turrets to distract them while I got away with my presents.
Personally I have nothing to say about the jumping puzzle. My computer’s too laggy for me to be effective at them at all, but I do agree overall with much of what you’ve said here. I find it disappointing that I am unable to get any of the minipets this year without gem exchange or gem purchases. And sadly gem purchases are just something I cannot afford in this economy. But overall I would say I have enjoyed this Wintersday, though in my mind it falls into the second slot. It stands well ahead of Lost Shores, but it is quite a bit behind the awesomeness that was Halloween!
@Narcemus.1348
The changing attunement theory only suggests the possibility that the elder dragons attuned to their element based on where they woke up. Things it does not suggest are: the dragons attuned to a different element this cycle from their last cycle, the dragons can change their attunement any time while awake, the dragons use elements around them to corrupt, dragon minions can change their attunement, dragon minions use elements around them to corrupt; these are just the ones I remember being discussed.
The Great Destroyer being fire/rock element for two cycles means that Primordus was fire/rock element for two cycles, but this does not rule out that Primordus woke up and attuned himself to fire/rock twice in a row. This was a pretty long discussion on semantics, please refer to previous posts for more details.
Either way, Konig has brought up a detailed example of Kralkatorrik’s awakening to disprove my basis for the theory that the dragons attune to their element on awakening, read it above. For all purposes this theory has been effectively disproved (unless someone else wants to support it with new evidence).
I apologize, my impatience didn’t allow me to finish reading your (both of your) 6 page long responses in this account.
I want to point out when it comes to this changing attunement theory. The Great Destroyer has been around and serving Primordius since his last awakening, and both times now he has been fire and rock related…
Well, if you take a serious look at things, the dwarves, at least as we knew them, had the least amount of “addiction” to magic. Of all of the magical beings in Tyria in GW1, the Dwarves are the most warrior like and craftsman like, leaving magic as a side-note. This could be attributed to how they survived as a race, or just that they grew used to life without magic and never strongly brought it back into their society. The Forgotten seemed to survive decently well too, but I don’t know at all how. In GW1 they seem to be very affluent with magic, using teleportation and most of their professions being magic weilding, not to mention how they are able to create enchanted weapon/armor sets. This could be attributed to their closeness with the gods though, as they were named shepherds of the world. Perhaps the gods gave them special powers or abilities in their shepherding of the world.
Hmm, ‘asura’ was chosen because of its use in Stargate eh? That does make more sense than the Hindu alternative (or the Buddhist or Zoroastrian connections).
Yes, Asura is the name of the human form replicators created by the Atlantians in order to fight the Wraith.
I guess I have a question for you then, do we learn at all how the Bloodstone was created in the dungeon instance or not?
I ask this because it seems to me that you are right in the sense that the Bloodstone could not have been active during the war, but I also could be correct. You see when a group of people are about to be annihilated they become desperate. So my theory is that they had the plans and the “ingredients” (spells, materials, etc…) in order to create a Bloodstone, should the situation be deemed necessary. Now the mursaat and Seers went to war and the Seers lost a large portion of their population before they discovered the infusion. If I remember right in the Iron Mines of Moladune mission the seer states that they discovered infusion but it was already too late, which leads me to believe by that point in time the Mursaat outnumbered them. So on an even playing field magically they would have lost. So at that point in time they decided to do what any race would, create a stalemate. The seers knew that they could never win, but without their magic the mursaat could easily be wiped by any of the other races, if the seers could gain allies somehow. And the mursaat, being the courageous individuals that they are, learned about this and instead of barging in and stopping it’s creation they opted to flee.
Now again we get to why the war in the first place? Simple, when you have an enemy that has the ability to take away your power at the flip of the switch, you try and pre-emptively remove that threat to your civilization before it can be created. But as I have said before, this is just a theory, and most likely will be proved different somehow by the loremasters at ArenaNet. And honestly I look forwards to the day that we learn exactly what happened, and how things were resolved.
There’s honestly a good chance that they will look similar. Remember that the ideas of the asura gates and the name of the asura both are credited to the Stargate Franchise, and the members of ArenaNet that enjoy watching the show (something we both agree is great!). Though the Largos are nothing like the Wraith culturally at all when it comes down to it, but if we are just talking about looks, yeah you are probably right.
As I stated, this was merely a cohesion of many ideas floating around about the combination of the mursaat/seer war, the bloodstone creation, and the Elder dragon’s rise, plus some ideas of my own. But I think there are good ideas here, and that with some tweaking they could make logical sense.
For one, it seems hard to believe that the seers were able to create the bloodstone after they had almost been annihilated as a race, not to mention we have no clue what the catalyst in this fight was to begin with. I mean it is quite possible that the seer and mursaat races had problems with each other long before the ED rise, much like the humans and charr. But it seems possible also that the bloodstone itself might be the catalyst for the war.
The mursaat were a massively strong spellcasting race, but the seers did not trust them to stick with their alliance so in the case that the mursaat abandoned the group the seer would create the bloodstone as a way to remove all magic from the world and starve out the dragons. The mursaat learned about this and because of it they waged war against the seers. The seers were able to finish their work on the bloodstone, and because of this the mursaat left the world to save their magic from the effects of the bloodstone, but not before much of the seers were wiped from the earth.
Now with the bloodstone active, the mursaat never felt safe returning to tyria. The gods eventually showed up and released the magic, making it so the bloodstones no longer would effect the mursaat’s magic, but with more large mystical beings at large around Tyria the mursaat waited until the gods had finally moved out of the world. Then the mursaat saw their chance at a return and the rest is history.
Okay from what I understand, based on what I’ve been able to read about the explorable Arah paths, the mursaat were able to become unseen by learning how to use their magic to shift out of phase. Now what this means exactly no one seems to really know, but it seems that many people predict that the mursaat somehow live in a civilization outside of the realm of Tyria, perhaps tied to the mists, though there is no concrete proof of this. And at some point in time around the war between the mursaat and the Seer races, the Seers created the bloodstones which trapped all magic within. Now I understand I could be reading things wrong, but what if the creation of the bloodstones and the syphoning of magic is the reason the mursaat disappeared in the first place. Trapped in a realm out of phase because of losing their magic the mursaat survive for a time without notice from dragons or anything. The gods release magic to the races within Tyria, but because of the way in which they released magic it didn’t become available to the mursaat. But perhaps when Abaddon’s Mouth blew and the bloodstones and their magic was released into the world it slowly flows through and back into the hands of the mursaat. They eventually come back to Tyria only to learn about the Flameseeker Prophecy and they protect the Door of Komalie to prevent anything from happening to their people. We know that the Mursaat were gone for a while “only to appear recently”. Perhaps this is part of the reason.
Personally I see the lightning being a side effect of nature being perverted to the will of the dragons. It seems like the storm and the lightning can be a reaction between the nature as it is and the nature of the dragon fighting between each other. This makes sense to me because it is found a lot in the Dragonbrand, which is a dragon perversion that stretches throughout the world. It is also found a lot in the north with Jormag’s creeping corruption, mostly from what we can tell it is on the front lines of it.
In my personal opinion it seems to me that the next step to make would be to check out the new territory opened up by Zhaitan’s Death. I mean with Zhaitan gone and his undead army slowly dying away much of Orr, the Sea of Sorrows, and the Ring of Fire islands have been opened, and these have nothing to do with a dragon that we know of (except possibly the DSD). It would be a very interesting and cool to see the rest of Orr, and imagine what would be available to us lorewise.
Absolutely Amazing!
Yeah… there were many types of simians in the Tarnished Coast
+1
My computer sucks. It barely runs PvE on the lowest graphics and it just doesn’t run WvW at all really. The only time I ever see other players rendered on my screen is when they are dancing over my corpse, and because of this I can’t get legendary weapons? It really sucks that I can’t get the best stuff in the game just because my computer won’t run WvW.
And given what the Orrian History Scrolls say about him (that he wanted humanity to rule the Tyrian world and that it wasn’t the first time he’s wrong when he thought humans would quickly defeat the other races, implying he’s wrong a lot)
See I read this a whole different way. In my mind I read it as Balthazar has at least 2 big mistakes and this was 1 of them, not that he was actively rage blinded or ignorant causing him to be wrong constantly. Though I guess either interpretation could be a possibility.
I forget, but aren’t the Ash legion also east of the Blazeridge? Just straight east rather than northeast?
The only mentioning I remember of Livia was that she was connected to Blimm after he left the Asura and the Eternal Alchemy behind.
What exactly is shifting?
And as was stated before, if you are going to use Abaddon you have to use Dhuum. Otherwise you have to use Kormir. Either original gods or new gods not mixtures, otherwise it makes no sense. In that case it would either be Dhuum =/= Jormag because Dhuum has no correlation to ice, or Kormir =/= Bubbles because Kormir has nothing to do with water.
The Urban Fractal is Ascalon, admitey with a weird redesign on city lay out. The burst of energy coming right for you at the end is the foefire. At least that was my interpretation
That’s a lot of people’s interpretation, but in my mind if this is Ascalon City and the Foefire they really messed things up by changing the city around grossly, and by not showing the Foefire happen (just as your characters disappear). More likely, I think it’s a previous city conquest, before coming to Ascalon City, and the energy coming for you is just a reaction of the Mists.
I’m still wondering who’s the lucky kitten that managed to bed Dwayna! XD
If I remember right Grenth was born when a mortal sculptor (never specified to be Malchor) touched the face of Dwayna, from that moment of love she concieved Grenth (thought or actual birth is unknown). I don’t have the exact source for this though, I believe I just heard Konig say it.
My thought on it is simple. In GW1 we see more of the Seige Devourers in the Charr Homelands (now called the Blood Legion Homelands), so it may be that this is the only place that the devourers grow this big. Perhaps they are using them up north to deal with more Flame Legion Threats or other types of threats.
Well I guess if it isn’t about Fractals being messed up it isn’t worth being noted, lol.
I think the point is that she stole you character’s chance at being a god, thus she’s the goddess of thieves.
But how exactly do you expect a world with no gods to continue the battle of the gods in their absence? It would be like if Santa showed up physically every year, and then just vanished and forced the parents to buy toys for their own kids. Not to mention the races. I mean you have a race that would prefer to punch the avatar of dwayna in the face rather than fight for her. One race that would prolly just stare at the avatar for the whole event in awe, one that would run experiments on them, and another that would just drink egg nog until they pass out. In the end it really wasn’t possible to keep the theme of the battle of the gods alive at all. So where does the world go from there? Well they remember some traditions, egg nog, presents, and snowball fights (all of which were important to the holiday, and all things in which all the races would enjoy) and presto you have GW2 Wintersday. I do not doubt that in Divinity’s Reach we may see some flash-backs to Guild Wars 1, like perhaps Carolers of Dwayna and Grenth battling through song, or perhaps people dressed like the avatars to keep tradition alive.
On a side note, let’s not forget people, commercialism is the buying and selling of items, and in the case of GW2 Wintersday, it’s just giving (from what we can tell). Which makes it much more like the inception of Christmas gift giving traditions, and not the modern day adaptation.
I just want to start this topic saying that ArenaNet, I love this game. It has broken the mold in so many ways, and I just really hope that you continue to develop the game with the same fervor. Guild Wars 2 is awesome, but it is not a finished product. It could definitely improve in areas, and this is an idea that I had about one of the weaker aspects of the game.
Many players find it hard to see the point in going back to an area after they have already fully explored it, heck I sometimes struggle with it. There’s just not much to do when the hearts are completed, Points of Interest, Vistas, and Skill Challenges are all complete. All that’s left is Jumping puzzles if you are good with timing, and going around trying to find dynamic events. Now, I understand that the “flaws” I’m pointing out are minor. Heck there are very few reasons that I have ever gone back to Ascalon in Guild Wars 1, but still it is nice to have the reasoning behind going back.
So, here is my idea, understanding that I have very little knowledge on how this would be completed (programming wise) but I feel that it would bring a lot of new life into the game. My idea about the game is to include battlefronts. Now this idea started when I thought back to Factions after playing the first Beta Weekend Events in Guild Wars 2. In my mind I thought it would be amazing to look on the map and see exactly how the different areas of the world are doing in their battles. Now I understand that things aren’t exactly black and white. There aren’t exactly Centaur/Human wars in every nation. There wouldn’t be a battlefront in the Metrica Province where the asura were pushing out the Inquest, for example, but otherwise I think there are many instances that this could apply.
I could see myself easily looking at the map and seeing that the centaurs have advanced through Gendarran Fields and are making their way to Shaemoor again, and so me and my guild join the Seraph in their fight against the Centaurs. We, as the players, have the ability to take control points (without Seraph telling us to do it), and after we hold flash a signal for reinforcements to hold the newly secured position and move ahead. Slowly after progressing forwards hearts change. What was once a heart for killing centaurs and saving farmers becomes a heart for re-seeding fields and repairing homes. And once things are back to normal the heart moves on to helping with pest control, feeding animals, etc…
Not only this, but it would be nice to actually see the change. I’ve noticed in the game that each of the evil factions seem to leave their mark on the land. The Centaurs devastate nature and leave brown grass in their wake, the Sons of Svanir leave corrupted ice everywhere, and the Flame Legion charr (bake) the land with fire and lava. It would be nice if the lands you took over would repair, perhaps the centaur camps you capture eventually get built into seraph strongholds, or you fight to destroy the corrupted ice in the dome of svanir and turn it into a Lionguard stronghold. Or perhaps you plug the Flame Legion lava geysers and build charr defenses in the area. There are many ways that this could go, and it would bring real physical change to the world, much more than a broken bridge or a ruined waterline in Queensdale.
The world gains a new breath of life this way. I hate to say it but once more the game is starting to feel static. The Dynamic Events and renown hearts were a great start in the direction gaming needs to go, but I think the idea needs to be pushed further. If you want the game to continue to live we need you to keep up the same effort that you had when you first took up the challenge and broke the mold. I look forward to any response to this, brainstorming is how great ideas come into being.
- A simple fan
Here’s a thought? Why not have both? I know me and as many guildies as I can round up will be enjoying quite a bit of fun throughout both Wintersdays. Why? Well it’s simple. GW2 Wintersday is new and I want to experience as much of it as I can. And GW1? Well, Simple nostalgia will suffice. I’ve played through 4 Wintersdays with my friends and it would feel wrong not to take part again. Plus I still need that darn drunkard and sweettooth title tracks , lol.
Seems like the Grenches have returned to Tyria…..
If you don’t like killing things, why don’t you spend the whole time doing the PvP snowball fight?