I don’t remember any priestess saying anything about Lyssa being dead… But if you have the person and the location so I can check it out I would be grateful.
What do you mean the scenery of Janthir Bay? From what we can tell on the map the Isle of Janthir is a barren volcanic rock much like the ring of fire islands.
Thank you very much!
I understand that ArenaNet has reasons behind what they do, but having WvW being a part of the world completion title is one decision that they made which I cannot ever agree with. I do believe that adding points of interest, skill points and waypoints to WvW was a great decision, and I will love to take part in that all once I get a chance to get a better computer, but honestly the computer that I currently own cannot run WvW. I will be running around and suddenly loosing health from players that are completely invisible to me, that my computer won’t fully render out until I am dead. This completely destroys any chance I have of ever getting world completion. I cannot take part in any WvW seiges to get my exploration because my computer runs at literally 1 fps during battles making me more than useless, this being at the games absolute lowest graphics settings. Furthermore, since the worlds no longer rotate in ranking ever I am stuck having to switch worlds every week for 3 weeks in order to hope to get each borderland. It is a hopeless scenario, but at the same time the diehard completionist within me cringes at the idea of just leaving myself stuck at 96% world completion. Basically all I am asking is that you guys would separate the world completion into a Tyrian World Completion and a Mists World Completion. Please help me out ArenaNet!
(edited by Narcemus.1348)
Hmmmm, I had always thought of the Arcane Council as a bunch of asura that got pushed into the political arena that are always looking for ways to get out of it by placing their mantle on someone else. This coming from Edge of Destiny. Of course, I only got my Asura through the lvl 20 storyline in the Beta’s, obviously, and so I haven’t had a chance to pick back up from there yet. I find that quite curious.
I’m pretty sure the quote about the charr talking about cubs starving in Cantha is part of the whole “Children starving in India” quote things. I doubt it has any hold on the game when it comes to lore.
Not to mention that these are nothing like the descriptions we are given of the Mursaat structures given by Saul D’Aslessio, “a city of massive towers reaching into the heavens. The architecture was astounding, and the creatures who lived here were unlike any he had ever seen.” Now I understand this is just one man’s description which may or may not have been changed by the White Mantle, but at the same time I trust Saul more than most humans because he truly believed that what he was bringing was good for his people. I know I can be proven wrong though.
Only it’s nature rising up against the machines of the Charr!
Well Curuniel, I had built up in my head this image of the remaining city of Ascalon, created by reading the book Ghosts of Ascalon… I remember reading about barracks and houses still existing literally just 1 year before GW2. So I had hoped at least just the minimal foundations would still exist. I just really used to love that city.
Well is there any ‘sun’ in the mists? I mean if generations of people have been guarding this colossus (assuming they aren’t just random creations of the Mists and are regular people) then perhaps living within the mists could have the same effects on the skin as, say, living in a cave. I mean I know we have light, but does this light effect the body in the same way that sunlight does, causing pigmentation and giving the body Vitamin D.
I still hold to my theory that if there was a way, the dragons would find it. I mean we know the Mists themselves randomly make creatures, Razah. So it is possible that the dragons could come in and corrupt (terraform) vast portions of already created lands within the mists, while POSSIBLY finding a way to use the mists around them to create minions rather than having to find creatures to corrupt (in the case of Kralkatorrik and Jormag). Here it actually makes sense that at the very lead Primordius would have an advantage because he already uses the primary building blocks of the land around him to create his minions.
True, nothing says the gods created their realms, but they definitely have the power to manipulate what was already created, at least, and to use the essence around them to create minions. Now I understand that we don’t know for a fact that Balthazar created the Eternals, or Dwayna, possibly, created the Harpies, but I believe we know for a fact that Abaddon had a hand in the creation of the Dreadspawn Maw and the Foundry of Failed Creations, which are factories for the creation of demons and Titans.
It’s true, Verata was there, and it makes sense that it is possible he wanted entrance to that tower (seeing as he was big on gaining more power.) But he never fought the other groups trying to gain entrance to the tower, unless you forced them to fight each other. So they were neither enemies, nor allies. And the dialogue texts to everything doesn’t give us evidence either way.
But my personal opinion on the Eye of the North has always been Mursaat/Seer solely because of the form of the statue which appears in the Honor Monument as you progress your GWAMM title. Now I understand that this isn’t case in point proof, but another possibility that I bring up is that it might possibly have been a group effort by the races that got stopped when the alliance broke up.
(edited by Narcemus.1348)
I’m really hoping that we will definitely be able to learn more about the War of the Gods when we reach Elona (whenever that will be). I mean with the Durmand Priory around putting their noses into everything ancient, and the Order of Whispers finally being re-united with their order’s headquarters (not that they were ever “separated”) I could see lots of new information coming to light. Either that, or if we ever get to see more of Orr, I mean the area we’ve seen so far is so small, lol.
Or new possible weapons sets to give some variation on skills and styles of play.
Adlebern was a kitten-brained kitten. Any leader that will sacrifice all of his living soldiers AND CIVILIANS in order to cause a stalemate because he refused to back down is a terrible leader. He needed to have that crown off of his head long ago, guess we should have joined the royalists in Pre-Searing afterall… They might have had the right guy for the job, I don’t know.
Well I believe we know that the minions don’t die off as the master dies, because after Zhaitan’s death you still have to fight Risen in Arah, at the very least the Giganticus Lupicus. There is also the option of them becoming ‘masterless’, and thus hostile to anything not of their kind (which would honestly be more of the same.)
I am interested if we will be able to see the forgotten ritual performed on some well known undead of the past and gain some more insight into Orr from them. Because it would be cool to get some lore from a first hand source.
Sadly this isn’t really entirely what this topic is about…
On to Konig, this is closer to what I see being true, and I could see this turning even more incredibly worse if the dragons found a way in which they could control the Mists, to an extent, the way that the gods do when they created their differing realms. I mean should a dragon figure out how to manipulate the mists and spawn minions from them, such as Abaddon’s demons, there would be no stopping them.
I’m just sad how much of Ascalon somehow got leveled. It’s kind of like how the Dwarven areas throughout the Norn starter area completely disappeared.
- The previously mentioned Orrian History Scrolls’ bit on Lyssa states that the two sisters lived among humans in Wren, working apart from the other gods in order to sooth humanity’s sadness and forget the past. This indicates to me that humanity – perhaps the gods, were refugees.
I want to write this stating that this isn’t meant to discard your theory, but merely to try and understand it better. Now we know that humanity was in Tyria hundreds of years before appearing in Tyria (Orr specifically). The only reason I write this is because if Lyssa was helping the people of Wren overcome their sadness this would have been many generations after they came out of the mists and into the land south of Cantha. All in all, I’m relatively still confused as to the story of the human beginnings.
I have a feeling that it may be involved in a long storyline which starts with the reforging of the weapon and ends with the removal of ascalonian ghosts. I would love to be a part of that, along with other large scale shifts in the world.
Nothing says it. Though it makes sense that he would look for new acquisitions in the area of a current power vacuum. Not to mention it may be possible for him to steal their allegiance after Zhaitan’s death. We do not know what kind of control his minions really have, and/or how long it will last.
Do we know that the seer was dead? I mean unless someone said otherwise it could honestly have been just laying on the table giving up the essence knowing that it could lead to the end of the mursaat forever.
One thing I would like to point out. If servers are other world, then how come there weren’t 52 other versions of us and Kormir all fighting Abaddon in the Realm of Torment, and there would now be only 5 regular gods and 52 versions of Kormir. I think honestly all that we know about the “other worlds” is that they are realms within the mists that are attacking the WvW that we know of. After that it’s entirely speculation.
Well, it makes sense to me that if this wizard’s tower existed somewhere else before coming to Kryta that it would have originated somewhere in the Tarnished Coast where there are many rocks like this one that have to ability to float. When it comes to architecture I highly doubt that it has anything to do with the Seer, but that’s just a personal gut reaction rather than anything with concrete proof. I do highly doubt that the Wizard’s Folley tower is related, architecturally, just because of the sheer amount of differences between these towers.
Wizard’s Folley Tower:
http://wiki.guildwars.com/wiki/Wizard%27s_Folly_tower
Kessex Hills Tower:
http://wiki.guildwars.com/wiki/Wizard%27s_Tower
Well, all of Ascalon and Orr were one human kingdom (though most of Orr was ruled by the gods from Arah, there were still many people in the outskirts of Arah that tended to the temples and everything.) At some point in time the people of Orr decided that they were breaking off from Ascalon. I don’t believe there is any mentioned war over this, and if I remember right the family line of Doric somehow has ties to the royalty of Ascalon, Kryta, and Orr. In fact, though Kryta was a colony from Elona, it was originally lead by a son of the king of Orr.
easy there narc, this thread was not started out angry or anything. Of course many of us understand that anet is busy, we are not demanding that these bugs be fixed RIGHT NOW RAGE RAWR FKLFMAORAWR!!! or anything like what you are suggesting, we merely are requesting for the event to reset if it has been inactive for x amount of hours. That isn’t a nearly impossible bug fix, complete with hours of diagnostics and coding, that is pushing a reset button.
If every event had the ability to be “failed” after say 2 hours of 0 progress, then also have the ability to start over again, that would significantly alleviate player stress towards these events. Yes the 2nd suggestion IS a lot of work and would take time to implement, however the 1st suggestion would not.
Btw thank you Anet for resetting the gates yesterday but when I logged on this morning (yes less than 24h had gone passed) the event was already bugged again. Thank god I got my thief inside in time (after having to defend the gate from the wizard first, which we succeeded). The gates closed and event chain bugged when there were hardly any people logged onto our server.
My post wasn’t aimed at you, or the start of this topic, but more at many of the posts that have been written since it was started. Heck, just read the post right before mine and you get what I’m talking about.
Wow, is it just me or is all I see just a bunch of petulant children in this forum? I was in Cursed Shores for 2 hours today, and with random people we cleared the Cathedral of Silence and the Promentory of the gods all the way to the gates of Arah.
But you know ArenaNet shame on you, I mean it’s not like you’ve fixed the 150 some bugged skill points in the game that were stopping world completion, or the hundreds of bugged dynamic events that were causing people to complain like this a few months ago. I mean who could think that with a load of work on your plate it would take more than, say, 10 minutes to come up for a solution for these kids? Seriously I think some people need a time out!
The first dungeon will be made available to you after you complete the lvl 30 storyline. After that they will be made available every 10 levels until between 70-80 where there’s like 3 dungeons. You’ll need a group of 5 people to play through the story of them. After you play through the story the explorable mode of the dungeon will be made available. This mode is much more difficult, but the rewards are greater.
This is funny, because in one of my storylines, the Malyck one, my character and Caithe come to the understanding that if the nightmare court learns the information about a second pale tree they will just destroy the original one and move towards one that is not corrupted by the Ventari tablet.
Lord, that is as confusing as all get out when it comes to segregation of dragons and gods. I’ve always kind of liked how the, I know people might boo me for this, Wheel of Time used the theory of the Multiverse. In his story, Robert Jordan pretty much made it out so that there was 1 world, and from this one world came loads of copies, which ranged from similar to extremely different. But in the end, all they were was possible futures, shadows really, of the 1 world that truly existed.
Me and a friend were talking about why the gods do not do anything about the dragons and we started to talk about whether the gods or dragons would win if the dragons made their way into the mists and fought the gods directly there. This ended up bringing up a whole load of things. I couldn’t help but seeing whole swaths of territory within the mists corrupted to the dragons, and vast devastation from battles of beings of such great power. But it hit me, what would happen if the Mists were destroyed. I mean no matter the outcome of a prolonged battle between the dragons and the gods the Mists would undoubtedly be damaged to the brink of total devastation, and I can only imagine what would happen to the world and the realms within should the mists be destroyed. Perhaps this, right here, is the reasoning behind the gods disappearing. Because of the fact that an all out war between the gods and dragons on Tyria would bring utter devastation, and in the mists, the outcome might be far worse.
[Spoilers] ArenaNet "confirms" the fan theories about Elder Dragons?
in Lore
Posted by: Narcemus.1348
Pale Tree is not strong enough to defeat the other 5 dragons so she is using us when we finally defeat the dragons she will rise as the most strong powerfull dragon ever.
The Pale Tree was the most powerfull evil creature ever, all the gods banded together and created 5 mystical creatures that as long as they lived the Pale Tree would not be able to powerfull enough to create any damage.
The Pale Tree saw in tyrian creatures the perfect ally to try to destroy the dragons and unleash her, so she pretends to be nice all along, after we destroy all the dragons she will reveal herself and destroy anything that does not bound to her power and will.
Tyrians will learn the horryfing truth that the dragons weren’t trying to destroy tyria, they were trying to destroy the Pale Tree all along and since we allied with her, they took us for enemies, this is all a big misunderstood.
We now are at the edge of the cliff, and when things are about to end for humanity, the six return and give us for a brief moment all the magic we could ever ask for and together we shall destroy the imprison the Pale Tree, then the six remove our powers and we move one.
So it is like the first AC game with altair and his mentor….?
If this were true, then we would be royally screwed by the fact that there is more than 1 pale tree! Dun Dun Duuuuuun!
When it comes to numbers and sheer military might, I would hands down say the Flame Legion, but when it comes to the amount of destruction and devastation that could be done by a single faction I would say the Inquest. I mean they were using Chaos material in at least 2 reactors, 1 of which exploded causing trouble all over in Metrica Province. The other seems to be having the same effects in Brisban Wildlands, but they have somehow pushed the effects into the neighboring ruins of denravi rather than at the reactor itself. Not to mention what would happen if the infinity coil were to have a melt down, I mean draconic energy exploding at what looks like 2-3x the size of the Thaumanova Reactor, it could really wreak havoc on all of Tyria.
And whatever Menzies is, he is at least a god-like being (similar to Grenth being half god/half human), because Menzies is half brother to Balthazar. Because of this he is similar to whatever Balthazar was before becoming a god, though we don’t know exactly what that is, or what each of their mothers were.
They weren’t Pseudo-gods, they were full fledged gods that had fallen out of favor with the other gods. I mean undoubtedly Abaddon and Dhuum were a bit weaker when we met them having been imprisoned, but in the instance that they were freed and moved to control Tyria when the dragons awoke, I could see there being epic battles on the god scale. And I do not believe that the dragons, being magic eaters, could just vacuum up the gods and call it good. Magic can fight magic, and the technology used to destroy Zhaitan controls and manipulates magic into a concentrated beam that tears Zhaitan a new hole in his body.
This is just a random thought, but perhaps the locations within the mists are the creations of it’s denizens, the spirits of those that have died. I mean it would make sense that the last battle of your lifetime would be one that you would relive over and over again (Battle of Khylo, etc…), and should this occur the spirits would eternally wage the war trying to tip it in their favor. Now perhaps it isn’t something any individual in the mists could do, but perhaps with the large numbers of people that die in things like the Battle of Khylo, their collective memories and essence is what brings these places into being. Just a theory.
In the original Guild Wars most of my characters were of the same family. You see the Narcemus family was a large trading family that had portions within Tyria, Elona and Cantha. Harlondel Narcemus was a figurehead of the family found within Ascalon. He decided he would take a pro-active approach to the defense of the family by joining Prince Rurik’s Vanguard and pushing the charr out of Ascalon to give the rest of his family the safety they needed. In this he was aided by Quadrius Narcemus, my warrior. they had a younger sister, but sadly she perished in the searing. Eventually Harlondel and Quadrius pulled the family together and lead them out of Ascalon and into Kryta. Not long after joining the White Mantle though Quadrius was slain by the undead of Kryta while he was defending his family in the Ascalonian Settlement. Harlondel went on to fight the White Mantle and the Mursaat, eventually releasing, and vanquishing, the Titans.
When Tyria had finally had a few moments of quiet he learned through a friend, Mhenlo, about a plague that was affecting the people of Cantha. Harlondel quickly rushed to Cantha to find his family was all but wiped out there. The only family member remaining was Delia Narcemus, and she only survived because of the fact that she was studying in Shing Jea Monestary when their family’s house was hit by the plague. Sadly her adopted sister, and best friend, Nai Ceir Mas, died of the plague when it hit Minister Cho’s Estate. The two of them fought through the Affliction, and eventually brought down Shiro Tagachi himself. At this point they split ways, Delia really wished to stay in Cantha and defend her people from the Affliction, while Harlondel was called off, once more, to Elona.
Here he met up with his family, and was elated to see that they were all still alive and safe. He met up with two like minded family members named Torell Narcemus and Thessa Narcemus. Thessa Narcemus died in the assault on Gandara, along with many good sunspears. Torell and Harlondel continued the fight throughout Kourna, Vabbi, The Desolation, and eventually the Realm of Torment itself, where Harlondel went even further and killed Mallyx the Unyeilding, Abaddon’s greatest ally.
Eventually Harlondel was called back to Tyria to ally the races against the threat of the Great Destroyer, in the process killing 2 dragon champions. He then returned to Kryta to protect his family once more from the threat of the white mantle and the Mursaat. And he was called back to Cantha to join Delia and the Ministry of Purity in the fight against the afflicted. Delia, sadly, was slain in the battle to purify the Haiju Lagoon, and thus she was saved the suffering of knowing that she had joined an overzealous orgainization. Eventually Harlondel fought tooth and nail against them, which lead to his exile from Cantha.
In the end, Harlondel Narcemus settled down in Kryta, continuing his family’s legacy. Torell Narcemus went into the Desolation to lead attacks against the armies of Palawa Joko, his fate is unknown to all but the Order of Whispers. And my mesmer Cerissa Narcemus battled within the Battle Isles until her death, completely unaware of the goings on of the world around her. She died in relative peace, amongst the battling of the arena.
(edited by Narcemus.1348)
Well, if I remember right, in the story both things get done. All you are doing is choosing which mission you wish to be a part of.
No, the architecture of this wizard’s tower isn’t very unique at all, when it comes to Kryta. My post about unique architecture was aimed towards the tower located in Wizard’s Folley in Pre-Searing Ascalon.
It seems like the people at ArenaNet are trying to please too many people. They don’t want to force people to grind for good items, but at the same time they are trying to please a group of people that are used to grinding. Because of this the grinders are finding that things are too easy and complaining that they don’t have anything to do after getting everything they have.
Well it makes sense that with time comes more knowledge and the ability to learn new skills, so what was once an elite skill, may now be common knowledge, and even stronger skills are now coming into light through study of the arts.
I highly doubt that they will leave it to speculation forever, especially with all of the speculation they have put into the area with the villagers going up and never returning, and all of the elementals from him.
If I remember right, the current “lore bible” is in the format of a wiki of some sort. I think I remember reading an article that Ree mentions that.
Well you could join the Sons of Svanir and go around mass murdering people… But that doesn’t really sound like a good time to me.
Tyria is filled with hidden mysteries. There is 1 other tower located in what was Wizard’s Folley. This tower was only available in Pre-Searing Ascalon, and it actually very close to the area now labled the Deldrimor Front. We only saw 1 elementalist using the tower as a place to discover the skill, Ward Against Harm. It is unknown who made this tower, the architecture is really nothing like that of any of the races, or human cultures, that we have yet seen in the game. It is a mystery that I would love to discover some day, I expect to find a group of Durmand Priory scholars studying it when the area opens up.
I felt that way too, until I did the Grendich Gamble jumping puzzle and spent an hour trying to do it cause I kept getting blasted off of the top everytime I got there (without getting the achievement). Now I want to murder all those ascalonian ghosts!
I think the difference will definitely be more than just color. I only say this because player characters will be able to make their tengu whatever coloring they want.
The only Kodan we have seen are advanced scouts that are bringing their ships in from the northern sea. It makes sense that they would have their children somewhere else that was much safer (not that many of those places exist in Frostgorge Sound). But most likely it’s the same situation as the Tengu, in that ArenaNet has not yet designed the models for Kodan children.