Well we know that the celestial bodies are very strongly tied to Tyria (the world) through the story of Factions in Cantha, and the fighting against certain Celestial Beings to gain Weh Su Noh. Also there are Celestial Beings that would visit Cantha every year for the Canthan New Year. I am personally interested if we ever get to make a connection between space and the mists. I have a belief that outer space in Tyria is merely a different realm within the mists that is relatively close to our world, this would make beings within that realm able to visit us on a regular basis.
Yeah, the Seperatist posters are old Ascalonian, there was a differentiation in the human written languages between Ascalonian and Krytan in the old days. There may have been Orrian text as well, but sadly we never had access to this back in the day.
I have to agree about the idea that the battle scenario is not about the taking of Ascalon City. As Konig said, the place looked nothing like Ascalon City! By that point in time Ascalon City was nothing more than the dried up river basin, all the buildings and such were burned out husks. And the layout of the town is nothing comparative to any Ascalonian City that I have seen, or remember.
I think the dragons will use up much of the magic in the world and begin hibernation only to awaken in the future when magic levels have increased to a certain level. I think the pale tree is also linked to this phenomenom. Once the magic level is lowered to a certain point, the dragons will hibernate and the pale tree will wither and die. The remaining silvarii will become seeds for the next generation of pale trees. Most seeds will be lost, a few will survive until the trees are needed again.
Even though this is a cool idea, I am pretty sure we have no proof of anything similar to sylvari existing before now.
Well, they did have an old krytan alphabet to go off of, if they had wanted to.
That’s another thought. Perhaps the receding waters from Kryta brought loads of sediment and shipwrecks which got mixed in with the sediment already within the bay.
I know, from others, that there is mention of the Jotun, at one point in time, being major astronomers. And while they were around, they discovered that there were certain stars that would appear every time that there was a dragon awakening. I don’t know that this is what these stars are, but it is an interesting piece of information.
I’d have thought that their main diet would be soil, water and sunlight.
I think I’d want meat too if all I had for afters was dolyak manure.
There’s an actual conversation that my charr had with a sylvari. The sylvari mentioned eating something and my charr said something to the extent of, “I always figured the sylvari at whatever other crops ate.” She then went on to say that she knew enough to know being called a crop was a derogatory term, and also that she would never eat manure, unless it was made just right. Then my charr said, “I’m just going to pretend you were joking about that last part.”
So, I wanted to add something to this. A while back, perhaps a month, I had talked with a few other players about perhaps creating a library of your own, and having to explore obscure areas to find these scrolls and books of history that you could keep within your own personal library within the Durmand Priory. I could see myself spending hundreds of hours looking for these books if they gave us new information into the game.
Well, that sort of situation arises when they are trying to make all races on equal footing when it comes to gameplay. Having all of these bonus features would more than likely give them an advantage over other elementalists or rangers. Instead they went with the Sylvari ability to create plant based weaponry, such as the flower mortars.
Who knows, if they tried maybe the dragons would take us more seriously now that we have slain one of them. Then again it could make it impossible for us to treat with them, seeing as they may be pissed with us doing Zhaitan in. We got no clue.
They prefer to reference the Charr being roman. I personally see them as a concoction of Roman/Mongol/Industrial Era England.
Well, not all dragons create minions from normal beings. Destroyers are created from stone and lava, no races required. It is assumed to be the same way with the DSD, but no one knows for sure about how it actually works with him.
Well it would make sense that a race like that would surface during dragon risings. I mean no one is safe, per say.
Well, ritualists were originally told to gain their powers through meditating on their ancestors, so it is more than likely that their power originally came from the mists.
RISE UP MY FRUIT AND VEGETABLE BRETHREN! TODAY WE CAST OFF THE SHACKLES OF OUR OPPRESSORS, THE HUMANS! TODAY WE BRING THEM TO THEIR KNEES, AND WE, WE WILL STAND TRIUMPHANT!
Down this MAGNUS THE BLOODY HANDED!!!!!!!!
In the original guild wars that area was part of Stingray Strand if I am seeing things correctly, and I don’t remember anything like that being there from the first game. So I guess that would make them a creation of the Nightmare court?
Well, the Karka, like the quaggan, krait, and largos have been pushed out because of the DSD, AND Lionguard Keil(sp?) says that the lionguard are searching for the reasons behind the Karka incursion. And what is the reasoning again???
Except it was a group of humans that killed the Stone Summit Taskmasters and lead to the Dredge getting free. I mean in this process hundreds of dredge were killed at the players hands. And they didn’t do it to save the dredge, but to bring down the Stone Summit, but still..
The bloodstone is much further west than Brisban Wildlands. I mean the top right hand corner is roughly where the old Druid’s Outlook outpost was.
Maybe Hylek, I mean frog legs are soooooo good :P
Well chain needed 1 more hit, and he wasn’t dead yet. He just had a sliver of health left, still enough for prolly another minute of hard hits, but he was still alive.
I did a quick search, but was unable to find anything similar to this on the forum. During the Colossus mini-dungeon our group had made it to the head seal and we were fighting the Legendary Diviner when people started getting thrown into cages, well this was fine until they got thrown into a cage that couldn’t broken out of. Our group failed while the diviner was down to a sliver of health because two of us were killed by him and another two were trapped in a cage out of his agro ring. Without the ability to have them die we couldn’t repawn, and they couldn’t reach him from the cage because of rocks blocking their attacks. This lead to the dungeon being impossible to complete, after getting to the very edge of completion.
I do wanna point out somewhere that Meerak was wrong, Ascalonians that didn’t go over the Shiverpeaks actually survived pretty well in Ebonhawke. :P
That’s definitely a very interesting perspective, and one I don’t know that I’ve ever heard before. It also makes a lot of sense.
Oh, yeah, lol. Didn’t even see that he had used the name, freak I’m tired……….
Well, explosion was an assumption I had always made in Guild Wars 1 because of the way in which the continent appeared during Guild Wars 1. I mean it looked like nothing more than the shattered remains of a Peninsula. And I am pretty sure I remember some dialogue in the game about no one knowing what happened to Orr until the dust settled, again making me assume explosion.
I saw the arguments as well.
Dear God I hope not!
So the repeat of the guys in The Great Northern Wall outpost (can’t remember his name)
Well, I think we almost have to assume that a lot of the structures that are standing on the surface of Arah was remade during the rise of Zhaitan. I mean there’s no way that the center of Arah was well formed underwater when a massive explosion tore the peninsula asunder. Thus, Zhaitan did it.
That was in Prophecies, during the Sorrow’s Furnace quest chain.
Yes, but having a decent understanding of engineering, being a prerequisite to being a student of architecture, there is very little reason that this structure should stand. The center of gravity of the object is waaaay off from the point that it is fastened. The torque created by the top of the tower would place waay too much tension on the structure. In general metals do not stand to tension thaaaaaat well.
Wow, I can’t believe there’s only one flaw in my completely BS joke of a theory, lol.
I was talking the world of Tyria, not the continent. You see a race of creatures that large would almost have to spread throughout the world without stepping on each others toes, and even then the world seems much too small for a whole race of that kind of being.
Well, Zhaitan messed up the form of the creature, you see in ancient times they walked on all fours entirely, which made them perfect as mounts. They would normally be ridden upon by 2-3 jotun at a time into battle. It was glorious watching a calvary of thousands charging down Zhaitan’s undead. Sadly, Zhaitan trembled in fear, stronger than we ever made him feel in the game, and so he made it his duty to exterminate the Giganticus Lupicus. He kept one as a champion and disfigured it beyond recognition in retribution to that which he once feared.
I can’t imagine a race such as that surviving at all in such a confined space, especially since their base objective is to consume.
especially since there is no physical reason that the one next to the Shadowfain Encampment (sp?) since it’s literally resting on a thin piece of structure. Magic has to be the answer, cause physics obviously isn’t.
I have to say that the easiest explanation to the missing statues is that they either fell over and were buried in the mud of the swamp or they sank into the mud all together.
But it is somewhat relevant, because it shows that something that is very masculine can be referred to as feminine within the language. Similarly the Elder dragons referred to as masculine as opposed to gender neutral.
Well that’s because time isn’t really a perfect line, it’s more of a wibbly wobbly timey wimey mess. :P
Well, after my vanquishing in GW1, I’m pretty sure there are hundreds of corpses every square inch of Tyria. :P
Yeah, the pathway that I saw was in Dementra, and went into the land between Harathi and Divinity’s, though it could easily have arched south and gone straight into Beetlestone Estate if they wanted it to. Still, I want to point out that the territory between Harathi Hinterlands and Divinity’s Reach is really no narrower than Lornar’s Pass was, so it’s ridiculous to say that ArenaNet couldn’t put a territory in there when they already have done something similar.
(edited by Narcemus.1348)
Well, nothing will ever specifically indicate this unless we see them physically fighting, or we get conversations from people about the battles. I assume this is what you are getting at… Well whatever you seem to think, I am going to HYPOTHESIZE that their spheres are overlapping, and that there are battles, because it makes sense that it could happen.
Uh, do you remember fighting the undead ships? They are always underwater until they attack.
Another instance of game mechanics mucking up game lore.
In a perfect world people could only rain fire from the sky, or cast healing spells, or whatever denial and aggression are, but to make the game work they have to blend the lines to make the gameplay viable for everyone.
It was done with my post, you just didn’t understand until mechos :P
I think you are having a misunderstanding. No one has stated that we are going back in time and influencing the past. The only time that has ever happened in Guild Wars was back on April Fool’s Day, and that was obviously a joke.
That being said, the description of the creations of the mists is of re-creations of points and times in history. Think of it like going to a Civil War reinactment, only people can actually kill each other, be resurrected afterwards, and have everything start over again.