All I am saying is, there’s been no mention, that I have seen in game, that points to Melandru being a fertility goddess. Feel free to prove me wrong, but RL religions do not count in Tyrian matters, this is something I’ve heard you say on multiple occasions.
Ya never know Konig. The western coast doesn’t look to be that much further out than the revealed map when you look at that texture. You are probably right, but ya never know.
Just because only 80 people have +1’d it doesn’t mean much. All it says is that there are 920 people who don’t really care either way, because if people hated the idea they would post it, and I don’t think I’ve seen 1 negative comment yet.
I honestly think the dev’s could easily pull this off as long as the devastation of the dragon stays within 1 explorable zone. If it leaves an explorable and moves to another, I don’t see things working well with the transfer.
I would assume it’s mostly because there isn’t much in the way of underground content. I have a feeling that if there is ever a Primordus expansion we’ll see a lot of underground territory and the underground map will appear as well.
Hmm, well that throws out quite a few of the thoughts people have when it comes to the nemesis. Unless Lazarus or Issengarren becomes females (idk if we have any proof of their gender as is, being as Mursaat may not even have genders) we’ve got someone else to deal with.
I personally think there is some connection, just something, connecting the Ossuary of the Cathedral of Eternal Radiance to the site of Dhuum’s fall. I mean I find it hard to believe (whichever came first) that there wasn’t some connection. I mean we bury the dead here…. The old god of death was thrown down here…
Dang it, I knew I was forgetting the zone name. Close enough :P
Whether or not she did anything (which we can debate about), Kormir’s the first human that people had actually seen become a god. I understand that others may have possibly done this in the past, but if so it appears most knowledge of this was destroyed, erased, or just plain lost until the Apostate found it. This would make her a role model to many just for the fact that she was once one of them and was now a goddess.
Perhaps the Largos show their faces underwater (when they become playable, I know they don’t yet) and wear their masks on land as an “air-breather”
If anything, Grenth was born with these powers because of how his mother felt at that time. I’m speculating that Malchor was indeed his father, and he killed himself when Dwayna was still pregnant with Grenth. When she learned of her love’s suicide, she became… depressed, and during childbirth, her emotional state influenced the godly powers that were transfused into her son. It would also explain why Dwayna’s domains are a slight bit the direct opposite of Grenth’s: life – mortality, joy – sorrow, the warmth of life, light, and air – the cold of death, darkness, and chilling air.
I do have to say that the problem with this theory is that we have a quote from Malchor himself stating what he felt when he saw Grenth for the first time, making it highly unlikely that (assuming Malchor is his father) Malchor died before Grenth was born.
Usually, it’s the god associated with nature that’s considered the fertility god – in this case, Melandru.
True, but you can’t expect it to be that way just because it is that way in RL religions. Most fertility goddesses are also tied to rivers or some other life sustaining source, which Melandru isn’t. I’m gonna say personally that, there being a goddess of life (which isn’t always as common as you’d think) that it would make more sense to go to her for issues of fertility than the goddess of nature.
It very well could have been Krait. They spent much of their time re-imagining the races and how they appeared in game.
There’s also a searing cauldron in Fireheart Rise, I believe, and some Flame Legion shamans try to set off another cataclysm, but there’s only enough magic left in it to take down a small town nearby.
Yeah, but what we are saying is that it isn’t. It has been discussed THOROUGHLY on this forum because it keeps being brought up. This is why people might seem really agitated in their responses to you. It is an old subject, completely unfounded, and decided to be highly unlikely over and over and over and over and over and over and over and over again.
I don’t think it’s quite the same this time though, both processes are very different. In the cut off version the Mouth busts out of the mansion and attacks your group outside. In the other version she goes inside and scouts, which forces you to fight a whole bunch of undead plus Kitah then fight the mouth in the basement. I would agree with that sentiment normally, with like cutting off the source and attacking the “factory”, but in this situation it seems to be one or the other.
idk about anyone else, but it sits perfectly on my rifle
If you’ll notice the map contains the locations of all the centaur and the human locations. I do not doubt that Smoldur has plans in the case that humanity betrays them, but I expect it has a little more to do with the treaty and taking out the centaur threat. There’s speculation from the centaur in LA that humans will get charr creations to stop the centaurs once and for all. Whether or not that is part of the agreement is something I am not sure of.
I do not remember if she dies when you starve the beast, but I do not believe so. I think that was my choice and she survived. I do remember more recently playing through where you have to kill Kitah.
There are bone structures, but if I remember right (spent much of my Orr exploration outrunning risen seeing as I kinda had to solo it all) there were man made structures there too, which lead me to believe that it was a spot made to commemorate the action of Grenth claiming godhood. I find it personally hard to believe that something as big as Grenth taking Dhuum out would be forgotten by the people of the area, especially if Dhuum was the tyrant he’s made out to be. And it is not stated, though it could be true and we are not told of it, that the gods did anything to wipe out history of Dhuum like they did with Abaddon.
I don’t think it has a gender, FYI. Krakatorrik and Primordus are both in GW1, though I expect Primordus to change given that he would be little bigger than the GW2 version of Glint.
I think he’s talking about the larger steam wall in the Driftglass Springs with a narrow gap in it that you pass through to get to Scoured Plains.
Exactly, I don’t remember much on this, for the most part it was assumption that the gods created magic. This never fully added up though. We knew that the seers and mursaat warred years before humanity, but humanity and the gods were so closely tied together it didn’t really leave room for this. Plus wouldn’t the forgotten have been involved, being the guardians of the world? The old lore of GW1 was too much “God created the world in 7 days, and it was good” and not much factual history. Now Obsidian, again do not take this as anti-christian, I am a christian, and I choose to believe in creationism, even being taught evolution all my life. That is not my point. What I am saying is, the history of the world that we were given was extremely religious, there is no doubt about it. And if there is one thing that religion does not provide, it is a full doubt-free history. This is where faith comes into things.
Alright let’s think for a moment. Glint’s servants in GW1 were the forgotten, who had magic that could cleanse elder dragon corruption. I would think it highly likely that they would protect her lair with some sort of anti-elder dragon magic enchantment. Even if not, rock and stone seem to be enough to protect from his attack. It seems that the reason that Almorra survived was because she was under some sort of overhang (looking at the PoI on the world map). So you have 5 people holding the sanctum while his minions arrive with snaff controlling the minds of the minions to defend themselves until the dragon came. Then the Kralky arrived. They were inside of the sanctum protecting the only entrances with Eir sticking her head outside to shoot her arrows at Kralky to get some of the mind-control powder on him. At this same time Glint fought him trying to place a laurel on his head to make him easier to control. Her only advantage was that she was smaller and more nimble, but the game does say that she was an ant compared to him. Now imagine a creature this massive and powerful being controlled by a small creature, made weak and powerless to control even his own body, and looking death in the eye as Rytlock approached. Something that has never had to fear death before just looked it right in the face, and it ran. There is other speculation of the dragons feeling fear, this assumed by the times Zhaitan roars in the personal story. Once he was free, Kralky decided to make a run for it and everyone else was left in the aftermath.
It makes sense to me that they survived, I mean a creature like that wouldn’t have thought it necessary to personally deal with them, I mean how many times in the past did this happen? Most dragons just let their minions do all the work. And by the time he knew what kind of threat they posed, he was more terrified for his life than he was in seeking revenge.
I highly doubt, with the whole POI where Grenth cast down Dhuum in Orr, that people didn’t know about Dhuum. Though, at the same time, no one seemed to believe that a god could be replaced until the Apostate told us. Of course I could still be true in that Grenth, a half god, did not kill Dhuum, merely imprisoned him. So for all intents and purposes it could still be suspected by humanity that you could not kill a god.
Yeah, much of the area is volcanic, which is how it is speculated that the island was created in the first place. I believe the steam wall, much like the geyser vents which can be found nearby, are most likely a reflection of ocean water reacting with the super-heated volcanic material causing it to convert to steam. The velocity of the steam moving upwards is most likely the result of a lot of air trying to move through a confined space, the venturi effect. It is highly likely that the central part of the island (what looks like a salt flats) was created through this process by the minerals left behind by the ocean water as it turns to steam. Over time the land builds up on the salt and other minerals and eventually pushes upwards and out.
I personally think the title would have made more sense if it was merely the Flame Legion + Dredge in Wayfarer’s. That way you have the environment (Frost) fighting back against the intruders (Flame). But with Diessa’s involvement (which makes a lot of sense story-wise) this way of thinking becomes a little more messy. I don’t think that Flame = Ascalon works too well either. I mean the climate is warm and all, but you don’t see much that screams Flame in the area.
Not to mention the speculation of some of Ritualist preservation magic being mixed in with the guardian. A lot of people will claim that the summoned swords and such in the guardian profession are also an evolution of the ritualist, but I find it a large step going from the GW1 ghostly weapons to the GW2 ones that guardians can summon. Mainly because in GW1 the ghostly weapons that the ritualist would create would merely change aspects of the weapons one of their allies is carrying, instead of creating a full weapon that follows them around. I think it can be a connection still, but it is kind of iffy.
The title was ArenaNet created, not a player name and has been around for YEARS without too much incident, that I know of.
Well, we don’t know that Kralky is in the Crystal Desert anymore. Last we knew he flew off to get away from Destiny’s Edge. He could have gone a hundred places from there, but we do not know.
1. Are the forgotten from the mists? Why are they and some dwarves so devoted to the gods?
2. Is the Great Dwarf real? Or is it just the hive mind we see today? What more information can we get on the history of the dwarves to make sense of this?
3. Is Koda real? What is it’s connection to Tyria, the gods, the spirits of the wild?
4. Does Tyria have an “outer space”? Or is their “outer space” something more Mists like? (noting the celestials and the Hylek worship of the sun, and the champions of the sun in Caledon)
5. More information on the previous dragon risings, the Age of Giants, etc….
The list was for Obsidian, I’m sorry I did not notice you posted before I finished. I wanted him to list all the things in GW1 that bother him that they do not match up with GW2. Why? So we can see specifically what rubs him wrong and discuss it.
You know, I don’t know if I have heard this idea before… But I remember hearing that the Tengu were a planned race, but were put on the back-burner. I can’t help but wonder if this has anything to do with the removal of the Canthan district…
List these please. I would like to know exactly what you are having issues with.
I agree that the feel of this game is different from the feel of the other game. That there is a lot of stuff added to this game to give it a much more broad appeal compared to GW1. But I whole heartedly disagree that the way in which they have “extended” the lore by adding half-truths and fables is childish at all. It actually makes it so that players have to really think about things and delve a little further to get the full truth behind something.
(edited by Narcemus.1348)
It probably all depends on what she was before she was corrupted in the first place.
Alright, so none of the Star Wars novels are worth crap. None of Brian Herbert’s Dune books are important to the story. Christopher Tolkien’s books are completely out of line. Heck the last two books of Wheel of Time books don’t even get me started there… Any book ever written that was not written by the original author of the series should never be read. They are abominations. That is about what I am getting from you, anyways.
I need ideas that aren’t mini-novels…
I think it’s more likely that Glint had her offspring move to a safer location because of the fact that she knew that Kralkatorrik would come for her. We know that at least 1 was born, and I assume in 250-ish years many more could have been born.
Well Aaron, if you are right about being on the Lionguard’s side, then we are definitely on the consortium’s side as well. If you have read their most recent post about Lionguard Kiel you’ll get the understanding that the Lionguard are there to preserve the peace because of the Council’s gold filled pockets, lined by the consortium…
Yeah, obsidian. I’m sorry, but this is the way the world works. You cannot just pick and choose whatever you prefer as the lore, in the end the new lore always wins out. That is the way of the world, and you know why? It is because YOU are not the writer.
My only problem with this idea is playing with friend. Back when the game first started everyone was in dozens of overflows because of the fact that everyone playing the game was doing so in 1 of 5 starter zones. For that first month or so it was terrible trying to play together with your friends and all get into the same overflow together or to decide to join the regular server or not. In the end I like the way it is currently with servers. I agree I hate the lack of players, but I do not personally think this is the way to do it.
Yes, I agree that the daily helps a little, but the zones are still dead. The only time I evesee groups of people in an area like we had in the BWE’s was in Queensdale during a Krytan Event day, but usually you search a zone and you are lucky to find 10 people to help you with a META-Event.
I do not disagree fully, but whatever may happen I do not think you can ignore the new lore to this game and continue to post on this forum. Whether or not it was “properly done” is irrelevant. It is the GW2 lore now, and I personally believe that any changes made to the current world make sense in the situation they created. We can never expect that what we hear from historical texts are fully true. I remember a quote from somewhere, I think Assassin’s Creed, “The winners write the history”. There will always be inaccuracies, and in times similar to GW2 (thinking renaissance era) there were many large ones. It is not unexpected that in a world like Tyria, with many distrusting races, that bits and pieces of racial histories could be brought together to make a more honest truth about the world around us. I understand that I am not going to make you fully agree with this, but the situation is how it is. Stories will always evolve or die.
True, I agree it is a nice thought that perhaps in a decade or two all dragon corruption might be removed from the world (without any of Balthazar’s cleansing flames).
Making these events work
I believe whole heartedly that the players should be able to instigate the events that push the advance against the enemies in these wars. My thought is perhaps players can go into an enemy contested zone on the frontline and once they have culled enough of the enemy population they can trigger an interactive object that allows them to call for reinforcements from the closest camps. This in turn leads to events where players have to hold the newly acquired objective until reinforcements arrive and an event to escort the troops to the new site. Eventually players should be able to fully push an enemy force out of a zone and into another in a large scale advance that creates change in the world.
Say players are able to push the centaurs out of Queensdale, this would mean zones would finally have a chance to grow and prosper. The farms south of the Shaemoor Garrison would be allowed to be rebuilt and tilled and farmed. The players would get a chance to play a part in this as well. Gathering materials to rebuild, and even though the centaurs are gone it doesn’t mean that there are no foes to kill. Skritt still bother people around certain areas, ettins, the shadows in the swamp. There is still life to the world, but players have been able to push out a large threat and because of this they can feel the effects of what they have done making a larger impact on the world.
How does loot fit into all of this
I personally feel that drops should be more related to the level of the character than the level of the zone. I understand personally that there has to be some balancing going on there, because having drops in Orr the same as drops in Metrica would make Metrica the easier and faster farm. My thought is to just slightly alter the way in which loot drops in zones by adding chests to the end of the events for taking enemy held land and pushing the advantage. These chests should be ranked for the level of the player opening it, not for the level of the zone they are in. Obviously these aren’t going to be massive chests for each outpost taken, perhaps just small single item/3 item chests for each small outpost and if you take larger zones like differing castrums in Fireheart Rise or Centaur camps in Harathi Hinterlands you should get larger chest. And pushing the enemy all the way back to their “headquarters” whatever that may be would result in a Grand Chest much like the Tequatl/Claw/Shatterer events.
Including Dragons
I was taking part in a conversation earlier this month with a player talking about how stale the dragon battles currently are. Players can just stand in certain positions hitting their target and never be hit making the dragon events plain and easy. I personally believe that these dragon events should be included into this idea with the thought of a “break-out” event. Say players have been able to hold the Sons of Svanir inside of a steading for a few hours and they haven’t been able to push their way out, there should be a Breakout event. This event is more of a “master” level. It is highly likely that players will fail this without coordination, but even failure is rewarded with enough coin to make up for armor damage/waypointing. In this instance I can see a combined assault where the Sons of Svanir push from the steading at the same time that the Claw of Jormag appears giving them a slight advantage. This doesn’t mean that players cannot win, by any stretch of the imagination, but it will push the limits of players making the battle more dynamic. The dragon will target large clusters of players instead of just looking forwards all the time, and will move a little to give the players a fight to think about as they move forwards with their assault.
Conclusion
I understand this is not a perfectly thought through idea. There are lots of points of contention, but that is why I posted it here. If I had the full idea thought out perfectly without flaw I would just write it up to ArenaNet, but instead I post it here to get new ideas from fellow players like me who feel the same way, or even absolutely different about the current situation. I just have 1 request, keep things constructive. By this I do not mean you have to agree with me, but outright slander is not welcome here. I look forward to your responses (assuming anyone was able to actually make it all the way to the end of this :P)
Hey guys, I have posted something similar to this in the past, and it has gotten very few replies mostly because of the fact that I “wall-o-texted” it. I’m learning from my mistakes this time and I am going to post a quick blurb at the beginning about what my idea is and then I will explain it in full later on, for those who wish to continue reading.
Quick Explanation
Low level areas are dead. Flame and Frost helped this a little, but let’s be honest, this only gave us more players in 2 low level areas and the level of players dropped significantly by the end of each month. Living Story is a great idea that I hope they keep up, but we need more and this. Two things make low level areas unattractive to return to, loot and story. Let’s be honest loot in Cursed Shore beats Queensdale; this needs to change in some way, and zones are locked in constant warfare, which means from a storyline perspective it is hard to get involved in an event that will only restart 5 minutes after you complete it. We need to add real physical change to the world to show the effect of our players actions in the world for this world to be the dynamic thing that it is meant to be, and give players the incentive to return to areas lower level areas. I think by taking the great wars found throughout Tyria and having the actions of players in these battles span across the zones of the world would allow these effects to change the way in which a zone is seen each and every time you enter it, and will make the game much more dynamic and give the players a sense of purpose. I understand this is about all most people have the time or motivation to read, and that’s fine. I also understand it can be a bit confusing, but it is a lot to put into a short paragraph. Please give any feedback, even if this is all you read and you didn’t get all of the finer details, because all feedback can be good as long as it is constructive.
Loot
Alright, getting to the finer details. Loot is important to all players. You always need to make sure that as people playing in the world feel like they are making progress, and one way for people to track this is either the type of armor they have or the amount of gold they have. Loot is the backbone of both of these. If we have it so the only areas to get the highest level loot are the lvl 70-80 zones, then that is the only place that farmers will go. Heck, they don’t even have to be farmers. Regular players like me all feel the need to get bigger and better stuff, and when there are only like 5 zones to get it in those are where you focus your time.
Story
In my mind, this right here is more important than loot. I understand not all people feel this way, but it must be included to grab the attention of a large portion of the player base. Going through a zone where nothing ever really changes is just about the most irking thing to players like me. Sure dynamic events make sure that every time you are in an area it is a little different, but nothing ever really “changes”. The same places are always under attack by certain groups every 5-10 minutes and the people you just saved are all dead on the ground or are slaves again. I think this dynamic process needs to be brought to a whole new level in order for players to really make an impact on the world we are a part of.
Wars
I think the easiest way to think about this is to look at the greatest wars that are happening in Tyria at the moment, and using those wars as ways to bring the life back into the world. Not every war can be used, but I think taking these few wars to the next level we can significantly alter Tyria.
Centaur – Human
Bandit – Human
Inquest – Asura
Nightmare Court – Sylvari
Sons of Svanir – Lion’s Arch Havens
Flame Legion – Charr
Orrian Risen – Pact
Let me give a brief explanation of each war I find important and why it should be included in this list. Centaur – Human, Flame Legion – Charr, Inquest – Asura, and Nightmare Court – Sylvari are pretty obvious. These are the main racial antagonists, and much of the lower level zones are about pushing these groups out, or wreaking havoc on them. I put the Sons of Svanir against Lion’s Arch as opposed to against the norn just because of the way of the story in those zones. The norn do not have armies like the other groups seem to, and the Sons of Svanir seem to be affecting the Lion’s Arch havens much more than the norn in general. The war to push further into Orr could easily be added to this kind of project. I also added the bandits because I feel that you cannot forget the storyline of Brisban Wildlands and how the bandits, nightmare court, and inquest have created an alliance that we are attempting to push out.
Hmm, that would be interesting, but I highly doubt they will fully purify Orr because of the new player aspect. I personally believe the changes to Orrians are so that they better reflect how ArenaNet originally imagined them. I mean they have also grown by like 1.5 times in size. Although looking at Shiro’s Afflicted in Winds of Change, maybe creatures of magic bloat up when their master’s source of magic is removed, lol. Just so you know Konig, that last part was totally sarcastic, please don’t take me seriously there.
I think the best reason I have heard for why centaurs will not be a playable race is one Kokittenve to me when I was in the hard-core “Centuars for Playable” camp. The reason was this, swimming. I just don’t see it being done at all. I’m sorry, but as much as I think the centaurs would be an awesome race, they gotta be able to swim to be playable. Tengu are most likely going to be playable eventually. They have an area for their home-city, they have segregation (the 4 winds), they have an area that could be their low level zone (between kessex and Lion’s Arch and straight down to Southsun Cove), and they were originally going to be a playable race, but they got dropped. As for largos, they could be interesting, but they don’t seem fleshed out enough yet. In fact, if you remove the customization limitations, kodan seem closer to the level of a soon-to-be playable race than the largos are.
I somehow think that a magical process like the one Trahearne started will take less than a few hundred years to start making the terrain more liveable. I personally think that more and more humans will start making pilgrimages to Orr/Arah once the clean-up process is more complete and you can be guaranteed a moderate level of safety. I mean look to what extents people will go to just view their history/religion/ancestory. I do not know that it will become a human kingdom, but if it does become a multi-racial site it will most definitely have a large human presence protecting the cathedrals and studying Arah. I would say both humans and sylvari will have the biggest presence there due to their interests (history and cleansing of corruption). There might be a slight asura interest because of the land’s magical background, but there is nothing worth holding a norn or a charr’s interest.
Read Edge of Destiny if you want more information on him. It is by far the best source of information on this dragon. You go further in depth into him than I think you even get into Zhaitan during this game, because of the situation that was going on.