I know it is mentioned at least somewhere that the gods created Tyria in human history, but I cannot find a source. I do know that it is a well known fact that the charr have legends about Melandru creating the world, or at least forming it. Sadly I have been away from the game for so long, I’m not sure where the sources for this info are. I looked at the wiki but I did not find a direct source. I do know that to another question you had “do they have relations with Tyrian creatures?” Yes they can, Grenth is born of Dwayna and a “Mortal Sculptor.”
Yes, but my statement still stands that the Maguuma Wastes is a term used to describe what used to be part of the Maguuma Jungle but is now a total wasteland. You cannot go calling what is now the Wastes a Jungle anymore than you can keep calling the Crystal Desert a Sea. As terrain changes so do names, in order to reflect what the area now is. But this has no pertinence to what I was even originally talking about. I was merely stating that Tuomir’s statement about druids having differing models based on their location may be slightly true, but they will still be extremely limited because of the fact that the druids are only really found in GW1 in the territory that is currently the Maguuma Wastes, and perhaps just a little further south.
I just wish the UI was smaller. Back in GW1 I used to always play with my friends list open in the bottom right hand corner so I could see when friends were online, but now, with the size of the friends list, I cannot do it. It just blocks off too much of the screen.
GW1 Necromancer Style!
I think most everyone would love to see some old enemies from GW1 re-appear in the game. Dhuum, Menzies, and Lazarus the Dire are just a few of the big name bosses that people speculate MIGHT re-appear. As Konig has stated, there is every chance that Dhuum and Menzies might re-appear. Players never killed these characters, and they are spiritual beings (one being a god, one being something similar to a god but not stated to specifically be a god). Lazarus is in a similar boat because we have no information on the lifespans of the Mursaat.
Yes, but in GW2 the Maguuma Wastes seem to have come into being their own specific zone, different from the Maguuma Jungle (which in achievement terms is the old Tarnished Coast and the Steamspur Mountains) In my mind the Maguuma Wastes is a term used now to identify the desert like portion of what used to be the Maguuma Jungle. All of the druids we find are somewhat hovering on the line that exists between the Jungle and the Wastes.
Well, Glint was changed over by the Forgotten, and that should have happened long before the gods brought humanity to Tyria. I say this because it was Glint who helped the surviving Elder Races hide from the Elder Dragons until they went back to sleep, and there is no evidence yet that the gods arrived in Tyria until the dragons were all slumbering once more.
You know there are topics around that tell you how you can personally change the GW music by including music of your own. ArenaNet understands that certain players aren’t into the type of music that was made for this game, so they built in a way to change that.
https://forum-en.gw2archive.eu/forum/game/audio/A-guide-to-custom-playlists/page/2#post1670395
Here’s a crazy thought, but I’ve posted before about chaining dynamic/meta events together to make events have a greater impact on the world. Here (I apologize for the wall of text) I stated that I think it would be cool to take the wars and battles in this game to an even higher level by allowing players to effect the way the world looks and feels. I used the example in here of the major wars of the races and how players should be able to instigate events where they can fully claim, say, centaur advancements and push the centaurs out fully eventually across the maps. Or help the lionguard push the sons of svanir out of wayfarer’s fully. This would obviously be a continuous war, as when player disappeared the enemies would be able to push the advantage. I think including the Dragons in these would be amazing as well. Perhaps once the players have pushed most of the risen out of Sparkfly Swamp Tequatl would spawn to attempt to push the players back and make a beachhead once more. Or The Shatterer doesn’t stand in 1 spot but he works his way north destroying everything in his path until the players can stop him. The shatterer could be even more interesting because we are told as players that the dragonbrand is attempting to expand, perhaps in the destruction behind him the dragonbrand is allowed to expand a bit, and it shrinks once more once he is destroyed. The same could be said for the Claw of Jormag. Should the players push the sons of svanir/icebrood back to a certain point the Claw of Jormag appears in a failable event that would allow him to push an advantage against the Kodan/Pact. It would help make this a truly dynamic world where players can cure areas of corruption and help rebuilt, and it would give players reason to go back to low level areas if you saw that the flame legion were beseiging the Black Citadel.
They may not have a government or a specific military, but they definitely have a racial city, a heirarchy of command (at least for a Hoelbrak), and a police force (wolfborn). The norn are years ahead of anything the jotun have when it comes to being a playable race.
The druids themselves are going to be pretty much limited to areas of the Maguuma Wastes and the Maguuma Jungle, and from what we saw in GW1, mostly the Maguuma Wastes (noting that Brisbane Wildlands is much closer to the wastes than the jungle, particularly in the areas that the druid bodies are located)
No I did not. You can’t easily tell where things are when you haven’t played the explorable. I just know from other players like you that it is not in the dungeon (except for 1 strange picture from a player who fell through the world and found his corpse in there). In the Arah story, figuring out where things are related to below is difficult because of the clouds. I do like the idea, though, that he might appear in an expansion, as a corpse in an explorable zone.
I would personally think that jotun are nowhere near the level required to make them a playable race. Being a playable race seems to mean that you have some sort of social order (Government, military, heck a racial city) and what we see and know about the jotun say they have none of these. On top of that they have a similar issue with the forgotten and the dwarves being playable, they are of the dead/dying 5 Elder Races. Their time has come and gone, and newer races have appeared. I can’t personally see jotun, dwarves, seer, mursaat, or forgotten being anything more than NPC characters that provide critical information, interesting fights, or possibly even incredible battles. Seeing them as playable, just seems to me as a no-go, but that is just me.
Maybe not even AoE. I can see the Claw of Jormag or The Shatterer encasing the player and those nearby in Corrupted Ice/Branded Crystal. Then other players have to break them out in order to keep their allies.
It would be nice if perhaps the dragon would take note of large groups of players forcing them to scatter out to fight it. I don’t know how things like that would work from a programming aspect, but I do know that if the dragon attacked the group of people on the cliff attacking the Claw of Jormag they may learn pretty fast that a new strategy is necessary. It would really add life to these creatures as well, I mean it makes sense that their eyes should not always be on you, but at the same time they would definitely take note of large clusters of players.
Glint’s children were nowhere to be found in the Edge of Destiny book, so it seems to me that Glint probably sent them away to be hidden from Kralkatorrik. It is quite possible that Kralky has disappeared because he is hunting these, but I believe that ArenaNet has something bigger in mind for them than to be just more minions of Kralky.
(edited by Narcemus.1348)
I don’t think having the entire area filled with risen for weeks would be the case for Tequatl, it would most likely be similar to the events in Fort Trinity where you have to retake the beach and rebuild the laser to take him down again, should the team fail. Once the players clear out the area, maybe an hour or so later, things would return to normal.
I do think that the lowest level ones should be pretty simple when it comes to the monsters. Shadow Behemoth, Jungle Worm, Fire Elemental, should all go down relatively easily without too much strategy because the majority of the people in those areas will be new to the game and they won’t have as much experience in dealing with these larger bosses, but as the game moves on to the lvl 40, 60, and 80 ranges they should definitely be hard. Now I’m not saying they’ll fall apart at the tip of a hat, or make explorable mode dungeons look like a cake walk, but I definitely think they should require a bit more than they do now.
There is no sign of his body to be found anywhere, and the only things we can find of him are the dungeon reward, Shards of Zhaitan. That makes it seem like he either exploded or was merely splattered to pieces by the tower that dropped down on top of him. Either way, his body is gone.
There were only like 5 Mursaat in the Battle for Lion’s Arch, I think you are talking about Jade Armors and White Mantle.
I was extremely disappointed in the fact that Zhaitan’s body was not anywhere to be found in Arah. It’s ridiculous to think that his whole body exploded on his death (without seeing that in the game itself).
There is a difference between just remaking GW1 and adding bits of GW1 into GW2 for nostalgia sake. Although they would have to do it very well, the lore community could blow up if they got stuff wrong in the remakes of certain instances :P
Thunderhead Keep – absolutely
Consulate Docks (A.K.A taking Gandara) – YES, YES, YES!!!!!!
Boss Fights from all the games, could be awesome re-imagined.
I’ve thought this would be an amazing idea for a long time (although back then it was more like the Bonus Mission Pack books rather than fractals). I do have to say that the only real downside is that you would be fighting a vast majority of the Fractals as Humans. You would definitely have to include fractals for other races as well. Perhaps the Norn escape from Jormag, the charr rebellion, the asura fighting to escape the destroyers, etc.. in order to even things out a bit.
That is because according to the human history in GW1 you are told that the gods created the bloodstones, but Guild Wars 2 has proven to us that the histories that we have been given from the human point of view are somewhat fallible. We do not fully know to what extent, but in some senses it is.
I think it’s more of the Flame Legion’s arrogance than alluding to their collaboration with a dragon. By the way, where do you find Flame Legion worshipping destroyers in GW2? I may have missed it, but last I knew there was only 1 attempt back in GW1 and it blew up in their face. Also, was this dialogue from the Veteran Flame Legion guy in the Black Citadel jail? All I was able to get from him was his disgust that a woman even thought she could talk to him. My personal interest is who the “fast talking guy from the city” was that helped the Flame Legion talk the dredge into the alliance in the first place.
You got things wrong on a lot of matters. The bloodstone was not created by the gods, it was created by the seers long before the gods came to Tyria (according to our current timeline). The gods merely released the magic (Abaddon specifically). Then humanity’s leader, King Doric, pleaded for the gods to take away magic because humanity was being beaten back with major bloodshed by it. The gods split up magic into the 4 stones to allow an individual to only use the magic of 1 maybe 2 stones at a time, never wielding the power of all 4. There are guesses that perhaps magic was more potent before the bloodstone wkittentered, based on the amount of bloodshed there supposedly was as magic was released. The other thought, and the one that ArenaNet seemed to project at first, was that individuals could only do so much alone, because of their limitations, forcing people to work together in order to wield all the powers of the bloodstones. BTW they were all thrown into Abaddon’s Mouth (volcano at the heart of the Ring of Fire) and then the volcano erupted years (maybe centuries, I don’t remember) later and scattered the regular bloodstone. Only the keystone (should I remember right) remains inside of the volcano. 1 of them resides in what is now the Maguuma Wastes and the other resides beneath the now Steamspur Mountains. The other two are major unknowns.
EDIT: Apparently was —-——— shattered can be combined into a foul word, who knew :P
(edited by Narcemus.1348)
I can see the skunk turning tail and having the same effect as the fumigate skill on the elixir gun :P
I understand that. It is just that being an american I do not feel the way it influences other nations/cultures. I’ve seen how others view americans though, having studied abroad, and I hope to have changed some people’s views on americans (although the other college that came with us didn’t do much to help on the subject).
It seems weird to me that people would look at an eastern culture’s sector of a western city as eastern culture being subordinate. If I saw the opposite I would personally be spending too much time exploring the city and looking at the eastern architectural beauty to even look for hidden messages.
Kodan similarity to norn? They are much further apart than norn are from dwarves. Norn care nothing about “keeping the world in balance” or any of that crap, they just wanna hunt and gain glory. If you are saying they are similar because norn can “go bear” and the kodan are bears, you are using the same argument as those who say the dwarves are similar to the norn because of their inspirations.
I believe that is highly unlikely. Even if he just meant the Tyria that we can see, the charr would have a major advantage over the asura and the sylvari especially with the inclusion of the Blood Legion Homelands. The world as a whole, I cannot see the sylvari or asura coming close to human and charr populations.
The centaurs really (imo) just seem to be a faction that evens out the power of all the races. By far the humans and the charr have the most manpower at their disposal, and it is because of this that both of these races seem to have the most obstacles in their way. The charr have the Flame Legion, ogres, and ascalonian ghosts while the humans have the bandits and the centaurs and both have to deal with the separatists and the renegades. You compare this to the norn who really only have the Sons of Svanir and the Dredge, and the asura and the sylvari who only really have their racial enemies.
Myiege, it’s not spell check, it’s the censor taking out the last part of that word. The one that could be considered profane… :P
No, the bandits are bandits. Only the leaders and the puppet masters behind certain leaders are actually White Mantle. Many of the lower level minions have no idea who they are working for. You can even see some of them second guessing their decision to join the bandits in areas like Brisban Wildlands.
My post stating that I disagree that ArenaNet has done a terrible job polishing the game somehow derailed the entire conversation because it was critical of your thoughts, but I honestly do not believe a suggestion is of any worth unless it can be criticized by others and brought into better light. But this is your post, so I am leaving to no longer add to this post because I cannot agree with you on this topic.
You must also be new to the way Anet works….I remember one april fools in which all our characters were stick figures for a day. How about when our weapons made squeak toy sounds? These minor amusements just prove they don’t take themselves TOO SERIOUSLY.
I said that ArenaNet too serious? I completely missed that part. I remember that April Fools, and the Gwen Doll, and both Commando’s, and the Mini/Player size reversal. I have played the original game for over 4 years (not as much as some, but still worth mentioning). I merely stated that ArenaNet is doing a lot of behind the scenes work to get the game polished WHILE they are adding new content to the game, and that I do not feel that taking everyone and putting them into polishing would make things any faster, thus they should have the right to continue to make new content to keep players interested in the game at hand.
Somehow I see all of Konig’s characters in GW1 standing at Palawa Joko’s side performing all kinds of sadistic acts against the people of Elona, but I can’t be absolutely sure, lol. I don’t understand why Konig seems to think it wise when you are in a military push to conquer areas and then go, leaving your backside completely undefended against parties that are neutral and whose motives we do not fully know. I’m kinda glad he is not leading the pact, lol. This is the last I will post on the subject though, I did not honestly mean to bring the subject of Cantha so far off topic.
I appreciate the reply… but this is not a discussion, debate, or argument. This was a “suggestion”. I also understand this is a open forum and you and I are welcome to post\reply… which is why I courteously posted and replied.
Good Hunting.
SKiN.
In otherwords, this is my topic. You will not derail it. You will not say anything bad about it or discuss other options. Since I am the OP here this is a perfect suggestion and needs no other insight from other players. Now feel free to post, as long as it says good things about this idea.
I personally disagree. I don’t know how long you have been around, and I am going to guess it hasn’t been long. There are many of us who have been around since the first Beta Weekend Events and we have already seen how ArenaNet is working. They are doing a good job of balancing the new content (living story, gemstore items, etc…) with polishing the game. Had you seen the amount of stuff to fix in the beginning, you would be ranting much more than you already are. Give it time, polishing something as big as this takes time and patience, and why not use the team members that you can’t use polishing and use them for additional content that players, unlike you, really enjoy?
Okay, you are right Olba the dragons we fight are champions of the Elder Dragons not the Elder Dragons themselves. The dragon that betrayed her master was Glint, and she was freed from her master by the Forgotten. The Elder Dragons have thoughts and thought processes on a much higher scale than any individual being in Tyria. They aren’t mindless beasts that are running around killing (those are the minions/champions, and they are mindless because they obey only the rules of their master, the Elder Dragon). The Dragons would never ally with the races against a larger threat anymore than humanity would ally with ants in order to stop the world annihilation. Sure ants could kill a human (with the right type of bite or with enough numbers), but that wouldn’t make humans see them as a viable ally against and extraterrestrial threat.
Hmm, strange awkward thought… Perhaps you make it only available in PVE where it has no “benefits” at all, and is merely an aesthetic option.
I personally like the idea. I know that ArenaNet would have to do some major work to implement it, but I definitely like the thought. I honestly dislike all the “anti-unfair” rules they’ve put into the game. Like in instances shooting foes from above where they can’t get to you means they are invincible because it’s “unfair”. Life and war are unfair, that’s all I have to say.
He is absolutely necessary, everything hinges around him. The only reason that the Order of Whispers, Vigil, and Durmand Priory help out The Pact is because they have a neutral party leading the group and making decisions on matters without favoring any one group. Take Trahearne out of the picture and you have a long battle ahead of you to find a new leader (the pact would not consider your player character because your character was already in an order and would thus have favoritism to that specific order).
I guess that does make sense. I had always gotten the feeling that the Catacombs in Ascalon weren’t quite Ascalonian make (perhaps having belonged to another civilization and then reshaped), but I was never sure. This would be interesting. Sad thing is if this is true, there is nothing left to prove it. By appearances anything that may have been dwarven in Ascalon was either wiped out by the charr or re-used by the Ascalonians in the building of their lands.
I’m sorry, but I honestly can’t see a group like the Pact just sitting by and watching Palawa Joko take over swaths of land just because “Well he wasn’t helping an Elder Dragon so it’s not our problem” I honestly don’t understand why you think they would be so naive. So far, all I’ve heard is that the Pact will kill Zhaitan and Kralkatorrik and just butt out, head north for Jormag (assuming they take out Kralky before Jormag) and leave everything open. I’m sure that’s fine, no bad can come of it. Which is fine I guess. Just believe that this organization is as stupid as everyone seems to think their leader is. I personally believe the reason the Pact hasn’t gotten involved in any actions other than the Elder Dragons is because no other conflicts involve all the races. I mean why would the Charr care to funnel resources into taking out Inquest or Sons of Svanir, etc… But an undead lich who only cared to rule all would be a threat to all, making it a target worth aiming for. But I stand aside, apparently I don’t know what I’m talking about.
No, I know exactly what Joko is like. I know he’s no Lich Lord, but he is power hungry, and in his long lifetime eventually he will get bored of just owning Elona. As for why he didn’t move northwards and try to conquer more lands before Zhaitan, my best guess would be solidifying his position. Obviously it was a near bloodless revolution when it came to the leaders, but people never surrender as easily, you need to rule over them with an iron fist until their will is broken. Not only did he have the people of Elona to deal with, but he had to deal with the Centaurs, Heket, and Harpies, all which I can see causing him headaches. Personal opinion, he bided his time (something he can do as an undead lord) and Zhaitan’s coming gave him something to be afraid of and made him give up any thoughts of moving on to conquer more of Tyria.
The thing with Cantha Drax, is that a lot changed just in the instance of GW1, let alone the in-between period. I mean Shiro’s plague struck turning people into afflicted and having those afflicted go around killing others, then you had the Am Fah and the Jade Brotherhood constantly going around killing each other and killing innocent bystanders. By the end of GW1 a large part of the population had to have died, although we do not have any numbers, but even aside from that, the afflicted, Am Fah, and Jade Brotherhood continued to go around killing for 7 years! After this ended one of the biggest wars in Cantha’s history (prior to the in-between times) began, the Winds of Change. The Ministry of Purity finally took out the Afflicted, but it was at a large cost of lives. Many peasants got caught up in the fervor and ran to their deaths during the story, only then did the story begin. The Ministry of Purity took their war to the Am Fah, Jade Brotherhood, and the Tengu. This cost all sides dearly, eventually turning us against them. By the end the death toll had to be immense, even in such an overly populated city as Kaineng. And yet somehow the next emperor assembled an army and completely subjugated the Kurzick and Luxon people, and was able to push out a majority of the other races in the land (we cannot know whether they pushed EVERY race out). The cost of lives in this war is unknown, but based on the thought processes of many people in the Winds of Change story I cannot imagine that Usoku had no resistance. There were many people who saw, like us, the horrors of the Ministry of Purity. This is entirely speculative, but I cannot imagine a Cantha that is anywhere close to as densely populated as it was in GW1.
Because Palawa Joko is a threat. The Pact may have been made for the purpose of destroying Elder Dragons, but it is more than that. The Pact was made to ensure safety of Tyria. Do you honestly think that they will kill Zhaitan and Kralkatorrik then move on from the south leaving a land hungry lich to do as he pleases? No military organization would leave themselves undefended in a position like this, their choices would be leave a garrison to the south for the forseeable future, or take out another threat that will be posed to every race (not just a few individual ones). Unlike the Centaurs or the Flame Legion or the Ogres, Joko would pose a threat to every race and nationality in Tyria, much like an Elder Dragon, so I can definitely see him as a target in the eyes of the Pact.
I am curious Konig, who exactly do you believe made the structures found in the Cathedral of Flames, specifically instances like the Courtyard and the Dining Hall? I would whole heartedly agree that they aren’t human, because of the massive nature of it, it doesn’t seem human built. I just haven’t seem another culture that makes structures quite like that.
EDIT: I’m sorry if I seem to be derailing the topic. Curiosity just got the better of me.
I personally think that Zhaitan dead opens up paths to Elona more than Cantha. There is still an Elder Dragon in the sea that would most likely attack ships, but it seems apparent that shipping close to land doesn’t hold too many dangers as people continue doing it. On top of that, Palawa Joko is a definite threat to the Pact, plus additional allies never hurts. The only side I’m seeing against this is that “fighting undead twice would suck” but Palawa’s undead are massively different from Zhaitan’s, and an expansion into Elona would most likely lead to a fight against Kralkatorrik, and there are many other enemies within Elona (Harpies, Heket, Behemoths, Djinn) to add variety to the area. I personally hope we expand that direction and run into some Hydras somewhere in the Crystal Desert, and at this exact moment I am wondering just how creepy a Branded Hydra would look.
Yeah Drax, it all honestly depends on how far the Charr’s control over the lands east of the Blazeridge goes. I mean I would assume, based on Blood Legion Homelands and Iron Legion Homelands, that the Ash Legion territory is about the same size, but this doesn’t have to be the case. Charr territory could extend much further than we imagine, should ArenaNet wish. As for humanity, Kryta is rather small (although very well populated), and Elona most likely has a higher presence of undead than humans (thinking form the perspective of an emperor, you want an army that can easily put down a rebellion of your people), Cantha honestly has the best chance of adding to the population base of humanity with it’s isolationism, but nothing is honestly certain.
I have to change my statement on this matter. Although I stick with what I have said about the GW1 music and where it was implemented, I have started to notice some things myself that seems really out of place. A few weeks ago me and some friends were playing Twilight Arbor and during a cinematic with Faolain the game started playing some Rata Sum/Metrica Province technological music. I thought this weird but shrugged it off. Later I was in the Dragonbrand showing a friend the Shatterer for the first time (for him) and while we were romping about waiting for the Shatterer to arrive the game started playing Logan’s Journey (Divinity’s Reach music) in the middle of the Dragonbrand. Now I could understand Logan’s Journey within the open air environment, has an adventuring style sound to it, but it definitely doesn’t have the feel of what the Dragonbrand represents. So yes, I do agree with the OP that some things do need to be tweaked in order to give areas the level of nostalgia that they deserve. I will never forget the Pre-Searing, Kryta, Shiverpeaks, or Crystal Desert in GW1 because of how their distinct soundtracks effected me, and GW2 territorties should be the same way.
