Showing Posts For Narrrz.7532:

Longest Glide Achievement

in Players Helping Players

Posted by: Narrrz.7532

Narrrz.7532

I just got this on a bugged TD map, where the scar cannon would not set fires and thus the actual migration path was not cleared.

I started at the Vista near the Vine Wall POI and glided down into leyline tunnels, hugging the ceiling and NOT deactivating glider to lose altitude.

Once in the leyline confluence i entered the closest leyline on the right, which runs almost vertically. from the top of that was able to glide into the leyline which runs through the middle top of the ogre lane, and then hopped the short leylines to get enough altitude to cross the finishline trigger at the Twisting Viaduct POI – it looks like an updraft but it did not levitate me at all.

Good luck anyone else trying for this achievement!

Hey guys, let's get Giver's... oh nvm

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

I believe giver’s weapons are better boon duration value than minstrels, but yeah, go minstrel armour all the way.

adventures are idiotic

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

I don’t like that they have mastery points attached to them. They seem like they should be optional content, not “MUST GRIND OUT ALL ADVENTURES GOLD TO MAX SPECS”

The Dragon Hunter Gauntlets

in Guardian

Posted by: Narrrz.7532

Narrrz.7532

It looks uterly awful. be glad the dragonhead is only on one side. its nose twists with your characters wrist movements and it just looks so stupid.

No exp, no loot, no point

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

Event mobs in SW never gave experience, it was a complaint I’ve had ever since the beginning of LS S2 – first it was mobs in the story instances didn’t give exp (and more importantly didn’t trigger Kill Effect traits/sigils/food), then the unpleasant discovery of event mobs in SW doing the same.

Guess it’s not a big enough issue for ANet to care about fixing.

That’s actually a blatant falsehood, event mobs in SW did and do give exp/loot, it’s just not in the volume you’re expecting, so it appears as if they give no loot, but I can confirm from my own experience that they did drop loot on occasion, even if the percentage was negligible(I’d get loot from at least 2 – 4 mobs each event…but that “loot” included junk items…it’s all “loot” in the end).

As for HoT event mobs not dropping loot, I haven’t run across that problem yet…I get loot from all event mobs, maybe not the type of loot you’re expecting, but those junk items add up after a while.

No, event mobs in SW absolutely do not give exp or drop loot. You might be confused because there are usually some regular mobs mixed into the event area and you see some drops from them, but none of the mobs that specifically spawn for base defense events give exp or drop loot. Equip a weapon with a Bloodlust or other similar stacking sigil and count how many stacks you have at the end of an event.

You’ll be lucky if you have any.

Edit: apparently it’s been changed since I last did SW, because going back to check now does trigger Kill Effects. So it’s something that actually has been addressed, just not before I got tired of that map; prior to this change I had to go around killing mobs on the map to build up Bloodlust before going to defense events, otherwise I wouldn’t have any stacks.

Silverwastes defend event mobs do give exp and therefore on kill charges. Escort events and wandering mobs drop loot as expected. Vinewrath mobs are also exp-bare, presumably because they could be farmed? idk.

I have never seen loot drop from a mob that i can unambiguously say was associated with a defend event though.

Enemies don't appear

in Bugs: Game, Forum, Website

Posted by: Narrrz.7532

Narrrz.7532

Enemy models are not loading in for me.

The game otherwise is running fine, no framerate issues or the like

Attachments:

Sylvari Solidarity Achievement

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

This needs to be addressed, why must Anet have this gated behind creating your own Sylvari, which I do not want to do, and level it to 80, which I DO NOT WANT TO DO.
This is an achievement for the Expansions Storyline… NOT cultural armor that is Race Specific!

even cultural armor can be bought (i believe) at level 1… though why you would, if you have no races that can wear it…

but yes. Even as someone with three sylvari, an achievement like this shouldn’t be gated this way.

Fractals, Did I just LOSE money?

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Narrrz.7532

Not entirely on topic but i noticed enemies in the fractal i just ran (thaumanova) no longer grant exp or give loot.
Should i be reporting that as a bug? what’s with the mass removal of exp & loot from enemies?

Female human only has 1 animation now

in Bugs: Game, Forum, Website

Posted by: Narrrz.7532

Narrrz.7532

soo an animation interferes with a small aspect of the game, in a very small snippet of content, for a small number of people, and a huge proportion of the playerbase is impacted?

Why not, just, yno… address that specific issue? If idle animations interfere with cutscenes (and i can see how they might, most races have a ‘bored’ idle) – stop idles within cutscenes.

Sensitive Gilder Wings

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

It would be nice to have an option for glider similar to the “dodge on double-tap movement key” (which i have firmly disabled)

glider needs its own keybind.

No exp, no loot, no point

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

So you would prefer to have no loot and just the event xp, rather than the loot/xp you could get from killing non-event mobs and the event xp?

Only the ones that infinitely respawn. The vast majority of events have mobs that give XP.

That hasn’t been my finding. About half of the events in TD and practically every one in DS spawns mobs – at set interval, so i assume related to event progression – that give nothing when killed. AB is patchy with them, and there are one or two in VB as well.

There are some where it’s understandable, where the mobs do actually spawn infinitely – skelk springs to mind – but i still think the solution is to limit mob spawns, not take away rewards entirely. The skelk event felt awesome to play with the huge waves of enemies which were rewarding to kill, and our group was actually trying to kill it (and succeeded, eventually).
Taking away the rewards turns it from an engaging experience into a chore. Oh look, the skelk adds are getting out of control, can someone get on that? thanks

I’ve done all meta event chains for VB, TD, and DS. The majority have mobs that give XP. When I say majority, I mean the upper 90 percent of them.

The endless spawning is part of the challenge for those that have that mechanic. It should not be removed.

Then you have somehow managed to have entirely the opposite experience from me. I wouldn’t go so far as to say 90%, but somewhere around 1/3 of all events seem to give no experience for killing the mobs spawned.

And i know it is part of the challenge. It is this design i am criticising, where you are offered a difficult challenge but offered no special rewards for overcoming it.

I guess my only recourse is to memorise which events are actually worth doing and leave the others to the poor people who don’t know better. That feels like toxic gameplay to me, though, and it’s sad to see it systematically encouraged.

(edited by Narrrz.7532)

No exp, no loot, no point

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

So… what’s the incentive to actually stick with the event?

For the mobs that spawn during the event

The mobs which give no loot or exp?
those mobs?

Only the ones that infinitely respawn. The vast majority of events have mobs that give XP.

That hasn’t been my finding. About half of the events in TD and practically every one in DS spawns mobs – at set interval, so i assume related to event progression – that give nothing when killed. AB is patchy with them, and there are one or two in VB as well.

There are some where it’s understandable, where the mobs do actually spawn infinitely – skelk springs to mind – but i still think the solution is to limit mob spawns, not take away rewards entirely. The skelk event felt awesome to play with the huge waves of enemies which were rewarding to kill, and our group was actually trying to kill it (and succeeded, eventually).
Taking away the rewards turns it from an engaging experience into a chore. Oh look, the skelk adds are getting out of control, can someone get on that? thanks

No exp, no loot, no point

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

So… what’s the incentive to actually stick with the event?

For the mobs that spawn during the event

The mobs which give no loot or exp?
those mobs?

Edit: I’m sure i’ve done a good job of convincing most people in this thread that i’m one of the toxic people who shouldn’t be catered to, but my whole reason for posting this was that i usually am one of the people babysitting an event which gives me no rewards for doing so, while other people behave in the manner i describe, killing lootable mobs then just tagging into the event at the end for double rewards.

I just feel like this system rewards that kind of selfish behaviour and i would like to see that change.

(edited by Narrrz.7532)

No exp, no loot, no point

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

Frankly, I haven’t noticed mobs that don’t give XP or loot but I can think of a reason they wouldn’t. You get enough of both through the completion of the events those mobs are in. I don’t really get the complaint .. what does it matter if the XP and loot come from the event or the mobs in them?

For argument’s sake, what would be wrong with receiving loot and XP from both the individual mobs killed and for a reward at the end of completing a given event successfully?

Nothing. But I don’t see the OP’s issue that even though you get XP and loot form the event, you don’t always get from mobs. To me that’s semantics.

It’s pretty simple. I get maybe 20k exp from an event – sometimes more, sometimes less. That event probably took me 10+ minutes to complete.

How many mobs can you kill in 10 minutes? with just a few small boosts active, i can easily get about 1k a mob, and probably make a handful of silver as well. Even at a fairly conservative kill rate, i’d pretty easily outstrip that 20k from the event and have some loot to show for it as well.

And then, just for kicks, lets tag the event at the very end of that 10min. Maybe i can’t get gold contribution, but i at least get bronze and i bet i could get silver for probably 15k exp.

So… what’s the incentive to actually stick with the event?

No exp, no loot, no point

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

no loot for events is very deliberate

Orr tagging was diseased gameplay, and it is inevitable in any event where you get loot for directly killing spawned event mobs no matter how you configure it. It also rewards killzerker builds over sustainable builds.

The idea is that player should be rewarded for contributing, NOT rewarded for playing suboptimally just so they tag more enemies

That’s very arguably an issue with the system for deciding whether or not a player is awarded loot. While i definitely agree with you, i don’t feel the solution to the problem, “these players/this build gets all the loot” is to make nobody get any loot

No exp, no loot, no point

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

Scale mob difficulty rather than numbers. lower individual mob XP/bias the loot table towards lower value drops. Cap out total spawn numbers.
I’m sure there are other ways which would achieve the same aim without causing (as much) player dissatisfaction. I honestly can’t think of a worse way they could have implemented it.

Summary – loot can add fun to the game because it rewards players for taking the time to kill things instead of just running through (which is another part of the problem here). It is also a great way to earn wealth in a game which is NOT a bad thing. People like to do things in games they can’t so easily do in real life and making vast fortunes in game is one of the big things in that regard.

Maybe I should have been a bit clearer. I realize, and appreciate, that loot forms a part of the game experience. The chance to get someting rare.

My response was maily aimed at the ‘No loot, no point’ comment from the OP. The way it comes acros is that he/she has not other reason to play than to get loot.
By comparison, other game types offer no loot but instead offer the ‘reward’ in a different format. RPG’s have always had rare gear as part of their reward system, but to me it is just a nice side thing. It’s the sense of achievement (Personal Skill challenge, Achievement Point) that I find rewarding as well.

And no, I dont enjoy killing mobs for the sake of killing them. I enjoy doing the events (meta chains) and the gameplay challenge that comes with it (Wyvern Patriarch for example).

While i agree that loot cannot compensate for a lack of gameplay, it allows gameplay to continue to be engaging past the point where you have gotten bored of the challenge. How many times did you run breach or vinewrath before it stopped being engaging to you? If you don’t have any strong interewt in the rewards, i daresay it wasn’t all that many.

I don’t want to say that loot is my main or only reason for playing but i feel that if it wasn’t for the rewards, i would have moved on from GW2 some time ago (and wouldn’t expect HoT to entertain me much beyond this month)

any info about healing power change?

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

I really think healing should just be thrown out.
All or most professions that have viable heal specs already have traits, if not entire trait lines, dedicated to empowering the healing they do.
As i understand it ANet has tried to maintain the ’self-sufficiency ideal, where every characters has the ability to sustain themselves through the generally expected level of damage.

Healing cannot be too powerful because then a group of druids in full nomad gear would be able to render all pve laughible and wvw utterly farcical. For this reason, and unlike power, healing power needs to have poor scaling on a high base so that all healing numbers fall within the narrow “balanced” range where They’re effective at low investment level but not excessive at high investment.

Since the ‘healer’ professions already have traits to increase outgoing healing, i think it’s time to let those carry the weight and just get rid of healing power entirely.

Mordrem Snipers not affected by Reveal?

in Guild Wars 2: Heart of Thorns

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Narrrz.7532

That’s… a good point.
Revenant gaze of darkness should pop them out or prevent it entirely but i’ve never seen any effect at all.

Did Unrelenting Assault take a hit?

in Revenant

Posted by: Narrrz.7532

Narrrz.7532

a couple of days ago i was regularly getting hits (full combo on one target) for 12k+, with the highest i’ve seen being 18800 (every hit critting).

Since then, i’ve hardly seen it do more than 10k.

Did it get hit with a stealth nerf?

No exp, no loot, no point

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Narrrz.7532

From what I have seen, the events where enemies don’t give XP is on purpose to prevent endless farming. Just look at what happened with the mushroom farm and then the skelk farm.

They have fixed these events in the laziest way possible, and surprise, this has created the problem that now instead of the events being worth infinitely prolonging, the events aren’t worth doing at all

There is a happy medium here where you allow the mobs to offer rewards but simply prevent it getting out of hand.

And since you cannot fail most of the events in the new zones, intentional failing is unlikely to ever become an issue.

No exp, no loot, no point

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Narrrz.7532

Am I missing something here? Are you making real-world money off of loot? Cause if not, why does it kittening matter? You play games to kill time. You play games to have fun. Loot and exp are just bits on a server. What’s the big kittening deal? Why are you turning this into an optimization problem?

Are you serious? The primary reason to play games like these are the in-game rewards. Very few people play soley for the experience, and they are much more likely to quit after the first few times through.

The loot is what keeps people coming back.

Diversify the Borderlands - PLEASE

in WvW

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Narrrz.7532

Well, i’m glad they gave us a new, novel borderland to play with, but i’m still disappointed that every one is identical…

Effective Level

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

It’s because mastery flat out replaces your level in any place it was previously shown.
before, you could not see your own level (on the left side of the screen) and couldn’t see other players levels at all; only the level they were scaled to. now, if a player has any masteries, those are shown instead.

No exp, no loot, no point

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Posted by: Narrrz.7532

Narrrz.7532

Frankly, I haven’t noticed mobs that don’t give XP or loot but I can think of a reason they wouldn’t. You get enough of both through the completion of the events those mobs are in. I don’t really get the complaint .. what does it matter if the XP and loot come from the event or the mobs in them?

If it were more like the silverwastes, then yeah, i could accept it as a substitute.

The problems are:
-Events do not individually provide rewards, except in specific cases – bosses etc
-Magic find has no effect on loot other than mob drops (R.I.P. that entire system of salvaging your loot for account bound magic find chance increase)
-The birthday booster & item have no effect on anything besides mob kills; Heroic/New Exp booster are only partially effective; The old boosters similarly don’t work at all

The only loot comes from the mapwide meta progression, which is intermittent, insufficient, &only loosely tied to your own contribution, in that you can get your participation up entirely by doing events which do not contribute to it in any way.

Whatsmore, it encourages laziness/minimal input. If you stumble across an event being done by 3 or 4 players already, all you need do is the minimum to assure you get credit and a bonus to participation. Silverwastes suffered from the same thing, with afkers who would just tag the events and then let others complete them. The current afk system is badly broken and doesn’t combat this at all.

Resurrection Incentive

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Narrrz.7532

I just spent a good minute or two dancing around a vet to rez a (presumably afk) player who i’d guess must have died to it.

I hope they came back in time to escape before it re-deaded them ><

Megaserver map swap requests

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Narrrz.7532

’Fraid so.

There’s a grace period if you leave, crash out or get disconnected and manage to get back to the exact same instance of the map you just departed which will allow you to retain all participation, but under no circumstances will you retain participation if you swap between instances of the same map.

I suggested in another thread that we make a collective effort to consolidate the instances of the new maps proactively, rather than just relying on ANet’s sub-par system, but that post doesn’t seem to have generated much interest…

No exp, no loot, no point

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Posted by: Narrrz.7532

Narrrz.7532

Getting xp for killing mobs has always been subpar.

Also, no loot? Play more, put effort in, get better loot bags. What’s the issue with loot?

This may come as a complete surprise to you but some classes are absolutely inferior at tagging and AoE damage.

yeah, i remember trying to get key fragments on marionettte as a mesmer… that was distinctly sub-par.

it sucks , there are so many mobs that dont give exp or loot , it just doesnt make any sense

I don’t understand the point of the lack of XP, other than to artificially slow down mastery acquisition, but the controlled looting in this game is something they do because of their economy.

I play several MMOs and this one gives the least in overall loot of all of them. Just the way it is.

I understand the reasoning, and agree with the purpose, but criticise the implementation.

By all means skew drop chances on highly-scaled swarms of event spawns so that the amount of gold & materials entering the economy are balanced, but if you take them away entirely you simply drive players away from the unrewarding content towards the more rewarding stuff.

plus, especially in this game, if it doesn’t pop up yellow exp numbers and doesn’t give loot or a stack of my on-kill sigil, it actually doesn’t feel like i’ve killed an enemy at all. Totally unfulfilling.

champion coztic bladedancer

in Guild Wars 2: Heart of Thorns

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Narrrz.7532

Yes, this was changed slightly after release. I’m guessing they messed something up in giving credit for completion in the process.

Nightfury, for free

in Guild Wars 2 Discussion

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Narrrz.7532

Endless Batwing Brew is the ONLY item hidden behind pure RNG, and even the price of those will drop before long.

Drop before long? You realize Halloween will be over in a week, and then the item from which this is an RNG drop will be further limited, thus further limiting it’s supply. Granted, we can still maize balm farm, but that took one hell of a nerf at the start of this holiday event. So how does limited supply equate to prices going down anytime soon exactly? I think you might be underestimating the demand for this item just a tad.

Still beyond all that….been farming for this item since 2012…. thousands of bags opened…. 0 endless brews. And you wonder why some of us are peeved?

QFT

I agree that you can work towards it… it’s just going to cost you to actually ensure that you get it.

Granted, part of its desirability is the exclusivity and these limited supply components are what drive the exclusivity.

I don’t have it and don’t want it so take what i say with a grain of salt, but i certainly understand the upset of people who are stuck at the losing end of some serious market manipulation in their quest to get this item (or any similarly rng-gated item)

weird lighting at jump puzzles

in Bugs: Game, Forum, Website

Posted by: Narrrz.7532

Narrrz.7532

btw narrz…do you have the patterns to post?

Sure, let me sketch them quickly:

The wiki says there are more but in months of running it every day these are the only four i’ve ever had it ask for.

Attachments:

No exp, no loot, no point

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

The most agitating thing is, it’s not consistent, even within an event. The final event for the nuhoch lane in tangled depths spawns in a bunch of mobs when the chak boss burrows, which all give exp, but when it unburrows it starts spawning more mobs, which don’t offer exp.

If you don’t want people to exploit these events for farming, make the spawns tied to the boss’s health, or make scaling spawn harder rather than simply more enemies.

a fix for MS woes: consolidation

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Narrrz.7532

MS = megaserver.
basically, to stop events failing because people are spread across too many zones, whenever you first wp into one of the new areas, check LFG. If you see a ‘<zone> consolidation taxi’, take it. If you don’t see one, list yourself as a group for one.

Hopefully, with enough people doing it, we can compress the scattered population from many maps into just a few.

Sylvari Solidarity Achievement

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Narrrz.7532

I always wonder why everyone is ignoring the fact that you don’t need to play a sylvari, as long as the story opener uses one…

That’s addressed earlier in the thread?

weird lighting at jump puzzles

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Posted by: Narrrz.7532

Narrrz.7532

The sacred skritt shiny i believe is the same… and i feel like there’s anothe one.
Tears of Itlaotl it’s a real problem because the green dots showing the required configuration are pretty much invisible (fortunately i have the patterns memorised, there’re only four)

Comically oversized charr shoulders

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Narrrz.7532

It’s not even attached.
Not even CLOSE to attached.

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Sylvari Solidarity Achievement

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Posted by: Narrrz.7532

Narrrz.7532

Have an equivalent, mutually exclusive achievement “sylvari sympathizer”

Why can we STILL not dismiss chests?

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

It’s not even specific to that, though. A lot of achievements reward items, which you might simply not want or not be able to accept right that instant. But you can’t know what’s in a chest until you open it, at which point you can no longer put it away again.

Why can we STILL not dismiss chests?

in Guild Wars 2 Discussion

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Narrrz.7532

It’s soulbind on acquire, and i’m already wearing runed exotic armor. It’s far from obvious that i’d want to accept it on this character, and its more than possible the character opening the chest can’t even use the armor type.

So WHY can we still not dismiss certain chests? These are far from the only reasons why you might not want to accept the contents of a chest RIGHT THAT MOMENT but the kitten thing will obscure the middle my screen until i relog or wp far enough away that i get a loading screen.

How has this oversight persisted in game for this long?

Attachments:

transmuted Tempered Spinal Blades

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

no.
It will still show the ‘transmuted’ line.

Suggestion: "Mastery Complete" Signal?

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

It’s not. it goes to some other mastery.

NPC mounts? Are you kidding?

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Narrrz.7532

I wouldn’t mind more mounts like the gliders; area-specific vehicles kept within spaces that are designed to support their use. Thematically and mechanically, mounts that altered speed or altitude would not fit within the areas of Core Tyria. Those older maps are simply not designed to support such things. However, newer areas can be designed in whatever way the developers choose and after seeing how well the gliding system has been implimented, I would not be averse to a similar option elsewhere.

People have mentioned the desert wurms from GW1, for within the toxic and stormy areas occupied by Joko and Kralkattorik. That would be awesome.

This.

Like the desolation down in elona presumably will require some kind of transport to cross, if we ever make it that far (kralkatorrik xpac???)

Fractal gold?

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Posted by: Narrrz.7532

Narrrz.7532

That looks like a cd key. lol

Mordrem Frogs - mimicry or corruption?

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Posted by: Narrrz.7532

Narrrz.7532

Up until now, we’ve only seen modrem created in the vague likeness of other Tyrian races. Mordremoth has shown neither ability nor inclination to corrupt already existing creatures.

But now we have mordrem that very closely resemble other species, to the extent that they have precisely the same special abilities (and often extras on top) and will even make vocal taunts in the same voice as their fleshy doubles.

Are the new mordrem actually corrupted versions of the jungle wildlife, or has Mordremoth just gotten a lot better at mimicry?

Glider Key Re-bind Needed

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Narrrz.7532

I want this as well.

No exp, no loot, no point

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Narrrz.7532

Im getting loot left and right out in Verdant brinks….i dont even open chest boxes often and im having to empty my 135 slot inventory at the end of night event >.>

Verdant brink isn’t nearly so bad. AB & TD are a lot worse, and i think dragonstand is a culprit as well.

No exp, no loot, no point

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Narrrz.7532

Getting xp for killing mobs has always been subpar.

Also, no loot? Play more, put effort in, get better loot bags. What’s the issue with loot?

The issue is that event mobs don’t drop them, or only mobs spawned by certain events drop them. There’s little reason to put in more than the bare minimum effort to ensure an event completes if you’re getting no loot or exp (which has now become just another kind of loot). Better yet, you can just go find an event which gives you spawns that will progress you towards your mastery & offer a chance at drops as well.

One of the main reasons people play games of this kind is for the rewards, and while the map rewards are a nice bonus they are not enough in and of themselves to replace loot from enemies.

No exp, no loot, no point

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Narrrz.7532

This is my only serious complaint about HoT to date. The Silverwastes was bad enough with mobs offering no loot – now event mobs don’t even give experience. Don’t offer charges of ‘on kill’ sigils. Don’t increase the stack of my killstreak boosters. Oh, and when i get sick of mindlessly killing things for no reward, The event greys out and i don’t get anything for my time sunk.

This makes events feel like a trap you have to avoid falling into, and that is simply terrible design.

Still getting random crashes

in Bugs: Game, Forum, Website

Posted by: Narrrz.7532

Narrrz.7532

As title. Not sure what more information i can provide.
This time it was on teq, a moment or two after getting feared. The time before, right after finishing nighttime on verdant brink. Before that, after getting through the three leyline collectors in Dragonstand. A number of times before that. Never any obvious cause like a skill activation.

NPC mounts? Are you kidding?

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

But… this is a MMOG! MMOs = Mounts!
Do…Don’t they…? >.>

VB at night?

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

It’d be nice if accrued EXP were held in limbo to be instantly sunk into the next track you pursue after training mastery.