Addendum – would it be possible to transfer the LS3 masteries to PoF? quite apart of the fun/utility of oakheart & tubes, the counter magic mechanic seems like it would be interesting/fun to include in expansion fights, and the sirens song things seem like they would be pretty awesome as well.
Perhaps even koda’s flame could make an appearance somewhere.
As with all the masteries, they shouldn’t be strictly requisite beyond the first tier (which would be counter magic in this case), just… useful.
I’d like to see lava chutes in PoF. Not as a “you have to buy the LS3 to navigate these maps properly” thing, but just as an option to quickly get around the map.
They should lock you into the ball for the entire flight, though, so that it can’t be exploited to gain height for gliding to difficult-to-access locations.
Just as like a convenience thing, to validate the time/resource/money investment of people who did play the LS3, so that it doesn’t feel utterly useless.
Oakheart could perhaps be used similarly, but maybe as just a 1-charge thing that lasts 15 seconds or so, just to let players scale otherwise difficult climbs in specific areas. Again, just convenience, not exclusivity.
I purchased the bare minimum with HoT.
I’ve prepurchased PoF at the top price because frankly, ANet is a company i want to give money to. What us ‘Veterans’ get is up to 5 years of playtime of an amazingly detailed, amazingly replayable, amazingly unique MMO which contines to provide a great amount of free-to-play content free of charge, with the occassional buy-to-play expansion thrown in.
This game, as well as its namesake predecessor, are two of, if not my top 2 favourite games of all time.
I think new players who pay for the expansion should absolutely get access to all the classes. I’d be well and truly behind allowing even F2Players to access Revenant, and making PoF include all HoT content as well. If you bought it before it was included in the next major expansion, your value for money is that you got to play the content all that time prior to that expansions release.
It would be nice if the devs allowed the old way to remain, e.g. to simply buy one with badges of honour, and then made the reward track enticing in other ways (beyond what it is already… it gives some mystic clovers and other useful things iirc)
Perhaps make it offer a set number of laurels, or just give a guaranteed 25 of each type of t6 fine crafting material in the final chest.
That way people who WvW a lot and want legendaries can use the track as a good way to progress towards one, while people who don’t or can’t wvw much can use the badges they get from achievements/bare minimum participation to buy one and acquire the rest in pve.
My sylvari are named Vysuja Deathseed & Amyleis Auriaceae. Lore friendly or not, I like to give my characters surnames – I think of it as a ‘nickname’ that my character has taken for themselves.
So i might try Allondyn Zephyr for your character.
I was able to get a full set of new trinkets in a day, when i decided to kit out my thief with a set of commanders stat gear.
That was from doing bitterfrost on 5 or 6 characters, doing draconis mons on 2, doing 3 or 4 in bloodstone fen and ember bay and 2 or 3 in lake doric. Each of those was a full run of all the node spawns.
When ascended was introduced for fractals there was quite a big outcry about/against it, because exotic had been the top tier for a long while and it somewhat violated the philosophy of no gear treadmill. As it stands, it’s only a small half-step above exotic in terms of stats – even a player in full ascended would have only a tiny edge over someone in full exotic, and that difference could easily be dwarfed by class or skill disparity.
I very, VERY much doubt we’ll ever see the introduction of a higher level than ascended.
Celestial is not nearly as amazing as it once was, both due to nerfs, as well as the introduction of 4-stat gear & additional stats (concentration & expertise) which celestial does not include.
I’ve heard good things about celestial ele & engineer, but it’s still very niche gear, and probably in most situations you’ll be able to perform just as well, if not better, by having two sets of gear with stats tailored to a specific playstyle, which you can easily swap between on the fly – perhaps ascended celestial accessories and then an armor/weapon set each for a highly offensive and more defensive/support role.
Good luck to you either way =)
Do the chests/tracks rewarded from the pip system in pvp reset weekly the same as WvW? Or is it once per season/some other timeframe?
I’ve only recently started dabbling in pvp (decided to try and get the ascension) and it would be nice to know in advance whether i have all season to fill out the reward track or whether i should try and grind out the full track over the course of a single week.
Hammer is ranged…. All 9 classes have ranged options.
All classes have at least 1 ranged option, but revenant is, currently, the only class to have only 1 ranged option.
So every other profession could go pure ranged, if they wanted to.
Warrior can use longbow and rifle
Oh right I forgot about the longbow as its never ever used lol.
Uhh… you mean rifle, right? Longbow is amazing, it’s just not a pure power weapon (though it still dishes out decent damage in a power build)
Longbow is my go-to weapon on my hybrid warrior, but most of the time i’m GS // Sword/Torch.
I have a rifle, but i’ve never found a situation where it feels superior to longbow.
I can relate to most of the problems people have with underwater combat, but it’s still a feature i like. If it had been/was better implemented i think people would like it a lot more – one of the main reasons people dislike it is that it is different, and so they haven’t had the same chance to learn their skill underwater as on land (I’ve done multiple world completions and i still don’t remember what all the skills are for those characters)
Also Guard UW is so painful it makes me cry. Someone said thief sucks underwater, but i can at least kill stuff offshore in sirens landing. Guard does legit 1/4 or less of their land damage underwater, and extremely inefficiently even at that.
I’ve reported this before, but elementals (at least ice and earth ones) use an inappropriate sound. The sound in question is the sons of svanir death scream (they actually use multiple variations of it), but ice elementals play it when they launch an ice spike projectile, and earth elementals play it when they are spawned from a pile of rocks (easiest way to reproduce the bug)
This issue has been around (on and off? idk) since before HoT release; perhaps quite a while before.,
This creature, in ember bay, uses the wrong projectile. It appears to be a destroyer troll but it uses the mordrem troll ‘honeycomb’ projectile graphic (which then explodes into a fire patch, weirdly)
Furious Burst, the Arms minor t1 talent, simply doesn’t work. Neither primal nor ordinary burst skills grant any fury at all (except greatsword ordinary burst, which has fury built into it).
The skill tooltips do not have the fury trigger added to their descriptions either.
The sensible guess would be Palawa Joko, who has the motive, perhaps the opportunity, and arguably the means. As the current ruler of Elona (after we so kindly cleared out all his competition back in gw1) he is likely to be the direct master of all the menial non-dragon minion enemies we encounter in elona, so it would make some sense to instate him as a major player in the story as well.
Doric has L5-6 trees, L5-6 ores, and Jade Shards, exactly the same as the other LS maps. (And every map with swampy or cavey areas includes mushrooms, useful or not.)
Right, mushrooms are thematically appropriate in those sorts of maps, but they’re never the ONLY harvesting node.
and that’s kinda my point – the map has both of the other useful gathering nodes, so why are harvesting nodes left out in the cold?
No, it’s really not. It’s ascended crafting materials. There’s probably nothing that’s more common, as a matter of fact.
The cutesy little callout is fun, and i generally do like it, but it would be a lot more meaningful and less agitating if it occurred only when looting something which actually isn’t very common.
I don’t know if there’s an engine or coding restriction that would prevent the callout from being disabled when looting ascended crafting materials, but if that’s the case i more than support having the quality of ascended mats being bumped down to green or below. Higher quality should be reserved for higher rarity, and this stuff is more common than dirt (or at least sand, which at one point was quite sought after)
They already at least have a REALLY GOOD starting point for the model, in the form of the Jungle Tengu (i forget what they are called) – much better than the charr-skeleton they used for existing tengu prior to HoT.
Granted, making sure all the armour and stuff fits right and they have the animations for all weapon abilities is a lot of work, but to already have a basic design aesthetic in place (and a GOOD one at that) saves them a hell of a lot of prep work.
The new starting zone/city/racial stories/etc would still be a momentous hurdle, though. I’m sure they could sell it as a major point in a forthcoming expansion, but i can’t see a new race making it in for PoF (whatever that actualyl stands for)
Still holding out hope though! </3 #TenguForever
Why is lake doric, in the middle of kryta, alone of all the living owrld maps in having completely inappropriate (useless) harvesting nodes? I thought at first that that all LS maps were limited to HoT harvesting nodes, but i just noticed that’s not the case in bitterfrost – it has the appropriate nodes for a lvl 80 shiverpeaks zone. So why is Doric different?
And sawgill mushrooms of all things? they’re the most useless, worthless gathering node of all. They make one kind of account bound food, which requires only a handful of them, and due to the node density across HoT maps (AND lake doric) they are at vendor value only on the TP.
Could we get those harvesting nodes replaced with something worth stopping to gather?
It bugs me no end that all the new cooking items are account bound. It means that Sawgill mushrooms, for one, have zero value despite being able to make quite useful food.
Ascended mat drops – dragonite, empyreal, bloodstone as well as ley sparks/airship oil/auric dust would all be greatly improved if they could be sold (even to vendors)
Even in the relatively ‘toxic’ PvP area, when the new HotM came out with the arena, i wandered in there on my thief just to check how it all worked. I wasn’t attacking anybody, and noone jumped me.
If this was wow you can bet there would be a group of people camping the spawn portal to murder anyone who set foot in there.
People in this game just generally seem to derive much less pleasure from spoiling other peoples’ fun.
I would have loved it if the old bloodstone/empyreal/dragonite had been implemented as a currency rather than a stacking material. It should be the same with airship oil and its ilk. let it stack indefinitely, then you can add uses for it as and if required, and not get players raging because they’ve deleted 40 stacks of the stuff and they want it back.
i imagine the event absolutely could be brute-forced; the problem is that it’s a “prevent capture” event, and it spawns many veteran mobs even with only a single player present, and when the reinforcements arrive a host of stampeding centaurs charge into the ring and basically butcher anyone who’s still standing.
So basically the window to take out the reinforcements before they force a failure through simply knocking everyone out of the circle or dub-downing everyone inside is pretty slim.
i feel like if they really wanted to balance the economy they would just tweak the droprates of the salvage items that drop appropriate level materials.
That seems such an obvious solution that i can’t imagine they haven’t thought of tit, which leaves two possibilities: either changing droprates is really hard to do, or else we’re misconstruing what their actual objective is.
did you do the defense or assault in the previous story instance? if you did the assault, you need to collect (and then use) the warbler that tizlak gives you.
If you stayed to defend the village, you’ll be looking for ordinary frogs – and iirc, the first one you find is in an area that has multiple different height levels. Try looking in a lower-down layer.
BLKs are not an investment, they are an impulse purchase. They’re for when you just feel like really gambling (rather than just stuffing ectos and gold coins down the throat of some poor skritt)
It still bugs me that ‘quickness’ is not instead called haste.
kitten no. I think i saved it for a day or two, but i have so many boost scrolls/tomes of instalvl & already have 1 of every class at 80… there was just no point in saving.
Having finally finished my ‘ex machina’ title, and transmuted several of my characters’ weapons to their visuals, i was struck with a cool idea:
Given the weapons’ theme of active machinery/furnaces incorporated into the weapon designs, it would be cool if parts of the weapons actually heated up with prolonged use.
perhaps after being in combat for 20 seconds/after a certain number of ability uses, the offensive part of the weapon could start to shade to a dull ‘heat glow’ colour, gradually brightening to a full red/white hot as combat continued (if it lasted that long)
once the weapon was sheathed and the machinery halted, the colour would drain back to the normal idle grey/black over 10-15 seconds.
It would just serve to make these weapons more interesting, as well as visually appealing, given how involved it is to acquire them.
You mean you can not tell when it is night? Gee, you want them to make it dark or something so you can tell when that is?
I actually reskinned one of my daggers to the ascalionian skin for just this purpose :P
I’ve checked this event several times on several different days, now. It’s supposed to spawn during the night but i have yet to see it appear ever. It’s preventing me from finishing the cin business achieve to get the sentient oddity.
Is the event totally bugged out, does it have a trigger, is it just unreliable, is it a matter of just gettign the right map…?
Has anyone seen it since the draconis mons release?
I feel like those spirit weapons need some love. THey look very low poly compared to some of the new weapons coming out, and the particle effect around them is a touch… bland, to say the least.
3000 ancient wood logs is a pretty impressive feat of gathering, though
Realistically, i think race is probably less likely than a new profession. They’d have to create (at least) a new city, starting zone(s), the first couple of story chapters…
I’d love it if i were wrong, but they haven’t made it easy on themselves to implement new stuff.
I wished Chuka and Champawat was a longbow legendary I was gutted when I heard it was a shortbow skin. Mainly because I NEVER use shortbow – I find the range/distance of the skills really lame, and the skills not good enough. If it was a longbow skin, it would have gone so well with my ranger
The Longbow of the sunless is the only longbow skin in the game that fits with my guard at all. Been farming that thing for so long now…
There’s this one place in the dreamdark enclave jumping puzzle where the lighting just suddenly becomes… different.
Over the space of a couple of feet:
why would you want to use Death Shroud? It’s literally bad in every situation.
umm… life blast is a pretty strong ranged skill, and both Life transfer & Tainted shackles are very powerful when used right. Of course, so are Soul spiral/Executioner’s scythe but both those abilities affect a much smaller area.
So really, anytime i want to deal high single target damage at range or burst/control a large area, death shroud is the way to go. Staff can also do both those things, but not to the same extent, and axe is a no-go since it lacks aoe capability almost entirely, not to mention how much less range it has compared to both life blast & Necrotic grasp.
I’ve more or less switched mainss to Necro since HoT came out. I tried playing my warrior again, and… well.. it isn’t good.
leaving aside the fact she’s not PURELY power built, she’s still heavily invested in the stat (~2250 power) and she only does 2/3 – if that – the melee damage that reaper greatsword can do.
For what is supposed to be THE heavy melee profession, it’s a little sad to see her outclassed like that, but at the same time i love how strong GS feels on my necro. /shrug
Edit: reaper shroudmelee also attacks a LOT faster, not to mention in an aoe, and weaving in the number 2 skill does seem to make the damage close, if not superior, to ordinary GS damage.
(edited by Narrrz.7532)
I get that cash shop gliders help bring in the much needed $$$s, but really, reward the people who put hard effort into crafting these things! PLEASE! =(
Human and Norn are the two races i have the fewest characters of, for just that reason.
This topic might have been done to death; if so, sorry!
Why does taking reaper prevent us using our old death shroud? To the best of my knowledge we’re the only profession that actually LOSES a mechanic by taking their elite specialisation. What’smore, Reaper specialisation gives us our only really strong melee option, but simultaneously removes our strongest ranged ability (axe still just doesn’t measure up, sorry devs, and staff is only good for aoe). So basically we spec to be effective at melee at the expense of our ranged damage capability, or else leave ourselves with only very limited melee abilities to retain our ranged strength.
What i would like to see is the ability to switch between Death & Reaper shrouds, using either F1/F2 or the weapon switch keybind. While specced into Reaper, that shroud would replace Death shroud on F1, pushing it to F2, and while in shroud, hitting weapon swap or F2 would activate the alternate shroud, while F1 would drop shroud as now.
This might be too powerful for pvp (i don’t play the game mode, so i don’t know) but i feel like it’s sorely needed for pve.
There’s no reason to bump a dead thread. There’s a reason they say to MAKE A NEW THREAD. Also, a “greataxe” isnt really any different than a hammer.
I disagree; a greataxe would not suit the guardian’s hammer skill at all, for one.
I mean, the actual motions you might make would look much the same, but its not as suitable for the ‘ground slam’ type attacks that seem to feature heavily in the warhammer’s repertoire.
Not that i have any suggestions for what skills a greataxe could be given. 1h axe covers most/all of the obvious ones already anyway.
that’s true, i had forgotten about those.
As far as the trait books go, there was that major restructure to the traits – maybe they could not think of a way to include a cost with it, maybe they just didn’t want to.
I can imagine the removal of armor repair costs as simply a way of encouraging people to play less cautiously. People were probably more willing to bail on a dungeon run after the first wipe when it meant they’d actually be spending money on the run.
Also, didn’t waypointing within dungeons used to cost gold as well? So it was a bit of a one-two punch: not only do you have to spend money to rez, you then have to spend more money to repair.
yeah, that jump took me a few tries back in the old days ><
Not nearly so unsafe now that we can glide in the majority of the world, but i’m never sorry to hear about people being helpful =)
None of us that are saying it is an exploit are saying that players should be banned for it. But you can’t deny it is an exploit based on the definition of an exploit.
That depends on whether this is in fact an unintended/unanticipated method of gaining loot, which until someone from behind the scenes comments on, we can only speculate about.
My own feeling is that if it introduces more money to the economy, it also introduces more sinks. I’m not convinced it introduces significantly more money. Do the AB chests even give any coin loot? If so, limiting or removing that might be the only change needed.
Otherwise, the only effect this can have is to increase the frequency of certain items (be they raw materials from salvaging or rare loot) which will drive the high-end prices down and in turn drive total number of purchases of those items up. Items can only increase the amount of total gold in the economy if they are sold to an npc, so the only way this can inject money into the economy is if it pushes prices of both items and materials so low that a significantly larger portion are sold to a vendor instead of being listed for trade. I doubt this is likely to cause that.
Given that anet has, to my knowledge, never removed a mechanic by which gold is siphoned out of the economy, i can’t see them doing anything about this one.
in the end you still need to use keys, and to get those keys you have to earn currency. If it were like… beat teq on one map, then hop around all the finished maps picking up loot from every success, then i think they might take issue.
In tarir opening each chest has a cost to you, however minor that might be, and i think that makes all the difference.
i know that new legendaries aren’t (likely to be) a thing anymore, so to fit with that, this is a design for a weapon type that doesn’t even exist.
It would be a greataxe, and when sheathed (on your back) it would totally disappear.
When drawn, a flash of light would appear between your characters hands, extending into a shaft of light (skybox ala daybreak/nightfall/twilight?) which forms the haft of the weapon, tapering to points at either end. around the edges, but concentrated more intensely around the ‘head’ would be constantly moving tendrils of shadowy energy (also skybox?) which would form the axe’s blade.
while drawn, your character would be divided, one half bathed in light and the other cloaked in shadow. Footstep effects would be the same (also skybox’d if that was the design) but mirrored – so your light half leaves dark footprints and vice versa.
Generally a chaos/order \\ dark/light \\ good/evil combined theme.