Showing Posts For Navzar.2938:

Dragon ball auto target is dumb IMO

in Dragon Bash

Posted by: Navzar.2938

Navzar.2938

I haven’t tried Dragon Ball yet, but did you try taking off auto target?

What GW1 feature would you bring to GW2

in Guild Wars 2 Discussion

Posted by: Navzar.2938

Navzar.2938

Fast build swapping (and gear swapping in pvp).
Guild halls
Dying weapons

[Rework] Elementalist skills (Staff)

in Elementalist

Posted by: Navzar.2938

Navzar.2938

Unsteady Ground:
Maybe too good. It does already goes past the AoE target limit as all “line” attacks. Adding 2/3 bleed (like mobs on fractal final) would be nice.

I thought it’s just a standard aoe with a stretched rectangle shape rather than a line/curtain type, still only affecting 5 foes per pulse. Can anyone confirm this?

Air Elemental Out of Combat Swiftness

in Elementalist

Posted by: Navzar.2938

Navzar.2938

Best part about using signet of air is that you can just switch it to a different utility before combat begins.

Adrenaline wackyness. Possibly a bug.

in Warrior

Posted by: Navzar.2938

Navzar.2938

I swear I’ve observed a situation where I will use a burst skill (earthshaker) and it won’t take away my adrenaline even though I hit an opponent… however, this may maybe just a delay in the adrenaline disappearing or something, as I would often using healing surge right after to refill my adrenaline.

After you use a burst it takes 1 or 2 sec to actually empty the bar. In that time you can swap wep sets and use another burst if you want to.

Endure Pain [Bug?]

in Warrior

Posted by: Navzar.2938

Navzar.2938

Mist form and Elixer S only last 3 seconds and lock all skills in exchange for preventing all damage.

Guardian’s renewed focus only lasts 2 seconds, the 3second length is only if traited, and it’s an elite skill. (Although elites were being compared, but w/e, it’s an invuln).

Ranger: There’s a (small) difference between stopping damage and transferring it to a pet, and using it also prevents the pet from attacking, so it’s sacrificing damage as well. That said, it is on the strong side.

So no, endure pain does not need to block all damage.
A lower cd to put it in line with other invulnerability skills would be enough.

High prices on Axe?

in Black Lion Trading Co

Posted by: Navzar.2938

Navzar.2938

^ any same type wep will work for that though.

Why do white items sell for so much?

in Black Lion Trading Co

Posted by: Navzar.2938

Navzar.2938

People salvage them for materials.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Navzar.2938

Navzar.2938

I fought these two thieves a bit ago in wvw, 2v2, they just kept stealthing and warping around all over the place. I was on the bunkerish side so they weren’t able to kill me (I was close enough to a supply camp for npcs to run to), but they could kill my ally war pretty easily and we certainly couldn’t kill one of them. They weren’t bunker specced either, so they could deal decent damage, either spend some initiative at and make it bursty, or drag it out by repeatedly stealthing and warping. They start losing? They just stealth and warp away with shadow return. Worst part was that I wouldn’t know where shadow return would lead them to, since they used they laid the initial skill while stealthed too. Only chance was bursting them down, but even then the other would use aoe stealth and the downed would use the downed state warp to move. Going glass wouldn’t have been an option either. Sure it would have made downed one easier, but thieves are usually better at getting that faster burst in, and love chasing. It only ended when they decided not to run away for whatever reason and finally died.

Now what does this experience reinforce to me? Sure they aren’t strong, actually kind of weak, but they’re freaking annoying and rather unfun to fight against.

What do people what nerfed? Things that annoying them, which is often OP things, but not always, gimmicks being the prime target of non OP nerfing.

edit: …basically they need straightforward builds buff a bit so we don’t see annoying things as often :p

(edited by Navzar.2938)

Worst ele ever. Need help ASAP

in Elementalist

Posted by: Navzar.2938

Navzar.2938

Powerful aura is great if you’re running with groups, especially if it’s coordinated and mostly the same combat range as you.

Adrenaline wackyness. Possibly a bug.

in Warrior

Posted by: Navzar.2938

Navzar.2938

I might be misunderstanding what you’re saying, but are you sure it’s not just adrenaline decreasing because you’re out of combat mode? One hit killing animals like rabbits and the like don’t make you enter combat mode, so they shouldn’t be stopping you from losing adren.

Incoming Burst Revamp

in Warrior

Posted by: Navzar.2938

Navzar.2938

Rework: Adrenal Health:
There are 10 strikes per adrenaline level making 30 strikes for a full bar right. That idea would make it give regen on every hit if your bar isn’t full, so this would need an internal cd.

Rework: Mending: Heal
This is a good buff. Removing all conditions makes it roughly on par with the necro’s condition removing heal. The adrenaline is a nice little bonus as well to make up for doing less in high condition situation. Again though, 1 strike is only 1/10 of a level, so that effect isn’t actually doing much.

New Defense Trait:
The idea is nice, but it may be too strong. This would make perma protection easy to achieve using proper runes and just this trait, or even with just the trait itself regardless of runes if you were to wep swap or if you offhand bursts count. Using the fact (or possible exploit?) that the bar doesn’t drain right away to use 2 back to back bursts makes sure adren isn’t a problem.

Rework: Berserkers Might/Fury
Seems like good idea to add some depth through tradeoffs for bursts.
Greatsword

F2 – Blade Cyclone: – Shatter Eardrums
Not bad, but aoe range is kind of high for aoe offensive abilities if you mean for it to be the radius. Both healing rain and meteor shower only have a radius of 360 in comparison.

Overall, Off hand burst skills are a nice idea to make give off hands more of an impact while expanding warrior’s rather low amount of skills on a full set. They also make adrenaline more of something you have to manage because they add more choices, adding some more thought to a fight.

1000 Dragon's Tooths.

in Elementalist

Posted by: Navzar.2938

Navzar.2938

I’d rather go with the 1000 churning earth + lightning flash combos ^^ It’s also easier to chain mix with arcane wave.

Ice storm from the bow is also another decent option for crazy mass ele attacks.

Dodge worthy skills

in PvP

Posted by: Navzar.2938

Navzar.2938

Ele’s churning earth
Warrior’s Earthshaker, 100b, and kill shot
Of course these also have obvious animations and are easy to dodge

Stealth Nerf & Required Buff(s)

in Thief

Posted by: Navzar.2938

Navzar.2938

Thief is balanced. Sorry to break it to you.

Could use some bug fixes tho but balanced.

Thief is balanced (actually on the weaker side imo), but that doesn’t mean people enjoy fighting them, which is a major problem in a video game. Why else would there be so much complaining about them?

EUREKA! I fixed wvw, ur all welcome (Serious)

in WvW

Posted by: Navzar.2938

Navzar.2938

You can’t make each side have the same number of people, it just wouldn’t work. Ex. It’s night time and server a only has 5 people in EB, now servers b and c should be capped at 5 to 10 people?
That idea would also make queues terribad. Since at best, people can slowly enter wvw on all sides after an update or something, and at worst, be capped at a very low number.

At best you could try to simulate this by giving buffs or maybe strong follower npcs to the side that’s highly disadvantaged.

Waypoints too easy to contest

in WvW

Posted by: Navzar.2938

Navzar.2938

The problem is about how easy it is to contest a keep, not about thieves. The fix would obviously be around the contesting mechanic anyway, rather than a single one of the eight professions that can do this (so thieves, you can stop whining about a legitimate concern as well).

How do you counter this?

in WvW

Posted by: Navzar.2938

Navzar.2938

autoattack with 1-chain. if it hits an enemy in stealth, it will proceed to the second skill in the chain and you will know you’ve found an enemy.

Also, isn’t there something called a stealth trap?

And then three Thieves pop out of Stealth, insta-down you, and stealth finish you while your allies are wondering “gee what happend to Thor?”

Bingo! We have a winner!

And we’re assuming Thor has no common sense and wouldn’t say were he found them?

neither would it matter they would be long gone, its’s hard to catch up with heart seeking thieves bouncing off into the distance while every other class has an asthma attack trying to keep up.

Considering that Thieves are 3rd in straightline mobility that’s just plain bullkitten, lol.

No kidding. Try catching an ele that doesn’t want to stand. Ranger has same signet speed, plus a horn rush

I know rangers are certainly faster than thieves, but what’s 2nd if thieves are 3rd? I always considered them right behind ranger. Eles are hard to catch because they run so many stun breaks/cond removal, not because of their straight line mobility. They’re actually in the middle for straight running.

The bl TP being abused

in Black Lion Trading Co

Posted by: Navzar.2938

Navzar.2938

Well when a supply completely depletes, it’s up to whoever reintroduces it to decide the price. So if someone sees there are no lovers up for sale, it’d only make sense to jump on that opportunity. Besides, undercutting yourself doesn’t make sense, if you look at it logically, nor is listing all of them at once if the speed of sales on an item is so low.

Gemprices are through the roof

in Black Lion Trading Co

Posted by: Navzar.2938

Navzar.2938

^People getting more money with little to spend it on besides legendaries + uber exotic weps and new popular gem store items are what cause gem prices to go up. Anet’s math isn’t some wicked concoction that makes gems go up indefinitely. While it’s not supply and demand, they make it mimic supply and demand by having the price increase/decrease as players convert.

And as any game goes older the amount of extra gold for the wealthy increases (unless some seriously powerful gold sink exist) . As there’s more gold, those players are willing to convert more into gems. And of course as the gem gem shop with nice new things, people will want gems more throughout all virtual income levels. So inflation, and mostly introducing stronger player demand for gems is in why gems are going up. Anet just makes sure their math has gems increase with this demand they’re creating.

The bl TP being abused

in Black Lion Trading Co

Posted by: Navzar.2938

Navzar.2938

^ All he said was that it isn’t inflation. The price went up because a precursor was bought, meaning the next lowest sale offer is the new “price”. Hence, that wasn’t inflation. Not inflation=/= market manipulation.

If there’s a lowball item out there, then when it gets bought price spikes because everyone goes off the lowest rather than the reasonable median.
ex. rubber ducky of doom sales listings: 400g, 700g, 710g, 750g, 800g.
400g is bought, now the sales price is 700g. That’s not inflation, and not necessarily manipulation.

aaaand everyone beat me to it because I was playing and typing in between.

Is it true? About HB and Frenzy?

in Warrior

Posted by: Navzar.2938

Navzar.2938

^I don’t think 100b wasn’t a major contributing factor when they decided to nerf quickness, but yeah, it took an unnecessary hit as a result. It take 2 1/3sec + skill delay from you last attack to hit with everything using quickness now.

Necro "Corrupt Boon" a little on the OP side?

in PvP

Posted by: Navzar.2938

Navzar.2938

No cast time, so it can’t be dodged

Stopped reading the entire thread at this comment.

Corrupt Boon has about a 50% chance to fail entirely for no reason. Doesn’t have to get blocked, doesn’t have to be evaded (which it can be)—it just fails. Ask any Necro that runs it.

The same goes for Epidemic. Our best utility (or rather, our only useful ones) fail THAT much just because. When Anet decides to fix this then I might call it strong skill, but until then calling it anything that even hints at OP is just a joke.

Failing =/= dodging, so my statement is fine :p Also, you took that rather out of context seeing as I said “unless…” directly following what you quoted, so there’s no need to tell me that it can indeed be dodged.

@OMGITSDOT.2498 Sorry if it seemed I was arguing what you were saying. I just wanted to tack some warning on to it since some people like to go to either of the two extremes. /mybad

25k of regen, taken in 4 sec. (Should work?)

in Warrior

Posted by: Navzar.2938

Navzar.2938

Figured it out. The tooltip isn’t taking the increased boon duration into consideration for healing calculations, so it’s actually calculating the total healing you receive at 3 seconds a stack. At that much tooltip healing, you have 1223 healing power. (130 + 1223(.125))*30*3= 25458.75

(edited by Navzar.2938)

My argument against the SR "fix"

in Thief

Posted by: Navzar.2938

Navzar.2938

What? Why would you be farther and farther away? You wouldn’t be. You could just have used it before you’re 1200 away from the spot you were it.

Obviously in a single use the utility can be better, but you have to take into account the amount of times you’d use IR/SR. Anyway, I wasn’t talking about shadowstep’s SR utility, I was talking spectral recall (since it was mentioned earlier), whose warp backwards only allows 8 seconds to be used. So it’s be <8sec of distance traveled vs <15sec of distance traveled warped back if SR had infinite range.

As for shadow step, yes it has more utility, as it should. Despite being similar mechanics, it’s used somewhat differently since you can warp without a target.

Why do people think Thieves are "OP"?

in Thief

Posted by: Navzar.2938

Navzar.2938

1) The ability to be hit while in stealth isn’t a drawback.
2) It’s true you could call this somewhat of a drawback, but the only reason you’d need to stay in stealth is to either position yourselves, in which case you probably wouldn’t be attacking (or he’d know where it’s coming from), or running away/hiding, in which case you aren’t fighting. Stealth is also usually short, so it’s not much down time, and the stealth attack also helps make up for it by doing more damage when coming out of stealth.
3) Red herring, but I’ll answer it anyway. The lack of other mechanics is unrelated because a class with no stealth would obviously be given some other sort of defensive ability. No one is saying thieves should have no way to defend themselves. And I was just saying what many people see stealth as in games to answer the original question of why people hate thieves (and of course if they hate fighting a class, they’ll call it OP, whether or not it actually is).

Saying “this is how thief plays” doesn’t mean people are going to be okay with that. They obviously hate how it plays, and that’s why they complain.

My argument against the SR "fix"

in Thief

Posted by: Navzar.2938

Navzar.2938

And no, this fix doesn’t allow more spamming. You could have chosen to use shadow return with less than 1200 range before to warp around before as well.

My argument against the SR "fix"

in Thief

Posted by: Navzar.2938

Navzar.2938

So why should a weapon skill be stronger than a high cd utility?

My argument against the SR "fix"

in Thief

Posted by: Navzar.2938

Navzar.2938

“For the first argument, let’s check virtually every single teleporting ability in the game”

There is also the necromancer spell Spectral Recall which teleports you back to where you have started. and has no limitations, goes through walls which stops shadowreturn at times. Surely this needs to be limited aswell?

That skill has a 60 second cd and isnt on a weapon. It also doesnt remove conditions and leaves a big green trail reminder instead of a small circle that can be hidden by terrain. Just saying.

Spectral recall also has an 8 second limit, compared to the 15 second limit on shadow return. So yeah, I’d think spectral recalling isn’t much of an issue and in certainly doesn’t suggest SR should have better return ability. I can understand the want of a teleport in place of shadow step though.

Why do people think Thieves are "OP"?

in Thief

Posted by: Navzar.2938

Navzar.2938

Because no one likes fighting stealth in any game. It’s always seen as a “cheap” mechanic because of it’s ability to deprive the enemy of information and lack of drawbacks/counters.

My argument against the SR "fix"

in Thief

Posted by: Navzar.2938

Navzar.2938

I think anet wanted it to return you to your original location within a limit.
Why do I think this? Partially because of the description, but also because there were similar mechanics in guild wars 1 such as shadow meld and aura of displacement, two assassin elites in gw1.

I thought after the RtL nerfs...

in Elementalist

Posted by: Navzar.2938

Navzar.2938

I thought so too, but then they decided to nerf focus as well by introducing more unblockable projectiles. It’s definitely not going to get used in WvW because it’s not very mobile and people generally don’t use defensive weapons against zergs. It’s still okay for fighting for a point in pvp though imo, but weak on damage in exchange for better snares.

25k of regen, taken in 4 sec. (Should work?)

in Warrior

Posted by: Navzar.2938

Navzar.2938

Regeneration stacks in duration. It’s just that the 4sec regen is re applied every few seconds, so it’s displayed like that to show that it’s not giving that much regen in one pack, but spread out through the banner duration instead.

Necro "Corrupt Boon" a little on the OP side?

in PvP

Posted by: Navzar.2938

Navzar.2938

This thread is about Corrupt Boon being potentially OP. This is not about the Necro class being OP, and people trying to turn this into that might as well not post. He never calls the class OP and in fact says that they need help. One aspect of a class can be OP even if the class as a whole is completely dog.

The fact that it’s on necro does matter though. Even if two skills had the exact same effects when looked at alone, they’d be different on different professions because of how well they synergize with other skills, traits, and mechanics on that professions. So while “Necro is UP so it’s ok for this to be OP” would be a bad arguement, you still can’t completely isolate the skill from the rest of the profession when looking at it.

Necro "Corrupt Boon" a little on the OP side?

in PvP

Posted by: Navzar.2938

Navzar.2938

No cast time, so it can’t be dodged unless you use it while they’re already mid evade… The poison to themselves is indeed a cost, but a rather light one seeing as necros easily remove conditions for extra healing or to send them away.

In context of the skill itself and nothing else, it’s fairly strong, but so are skills like save yourselves and contemplation of purity (nearly the opposite skill), so it’s fairly balanced compared to those because defensive skills are always worse than their offensive counterparts in this game.
In context of the class as a whole though, it doesn’t seem too OP. Because the skill isn’t grossly OP, it doesn’t have enough other strong skills or mechanics to work together with to make it a huge problem to pvp balance. You have to look at a skill in regards to the profession, rather than just on its own. Besides, it’s abilities like this that give necro a decent niche in pvp.
For the record, I main an ele, so I’m not a mostly immune boonless class :p Spammable boon thievery like larcenous strike seems more dangerous feeling to me.

Is stacking vulnerability worth it?

in Warrior

Posted by: Navzar.2938

Navzar.2938

The Rifle ability Brutal Shot + On My Mark = instant 18 stacks of Vulnerability. I think stacking vulnerability is fine as long as you don’t have to labor to do it. Vulnerability is a debuff that affects all incoming damage on the target. Think of it as buffing your entire team’s damage by 18% on the target. To me that is definitely worth it.

This. It’s worth using skills that apply large stacks at once with a decent length. For other skills its more of just a side thing rather than the main purpose, so you shouldn’t really focus on that.

Elementalist Greatsword Concept

in Elementalist

Posted by: Navzar.2938

Navzar.2938

I don’t think they’d give us a weapon that we have a conjure variant of because they have items with those skins in game (except flame axe I think?) so I think sword or mace (since only 2 profs use it atm) would be the most likely new weapon if we were to get one. Incorporating them into a new better version of the conjure like the above said would be nice though.

(edited by Navzar.2938)

Defense Grandmaster Trait: Indomitable

in Suggestions

Posted by: Navzar.2938

Navzar.2938

The problem it, it already has an internal cool-down, 10s and only if you hit with burst, otherwise its another 10 seconds.

Some weapons/builds gain adrenaline very fast, so you’ll be filling up your bars before each burst cd is up. That’d lead to 3 conditions/10sec.

If everything goes right in the world, your enemy stands still and lets you hit them. (I can’t do that very often.) Its actually hard to gain adrenaline in real pvp combat.
http://www.youtube.com/watch?v=vtdy__Pe0pE look at 9:00 minutes into the fight for basic confirm, hes actually using traits to gain adrenaline too as you can see, its not as fast as that, it does not need an internal cooldown because it has a cooldown already, several actually.
This is an example of real pvp combat with a good warrior in charge, you notice it takes 6-7-11 real seconds to fill a bar when you don’t have instant cast things to do it. If your just using your burst and actually spending time to fill your bar, it takes a lot longer. However most just fill it and use it for buffs.

There is also that “2” second delay after you use a burst where you still have full adrenaline, THEN it allows you to use it.

Its not automaticly curing conditions every 10 seconds, your actually FIGHTING and trying to get the burst in.

It sounds like that on paper, but in reality it takes a good while to actually gain a bar in real combat, unless you use stances/signet of precision/healing surge, but then again your wasting slots on a toolbar defensively for a benefit instead of using them offensively or when you need to, its risk+reward.

I wasn’t basing it on how it looks on paper. I said some weapon/build combinations. Sure if you take your time filling your bar it will take time, that’s just obvious, but just basing things off of the unboosted rate you’d gain adrenaline at is bad. Why would you skip out on basic abilities that let you fill it up faster? As you said, keeping adrenaline high is beneficial for passive boosts, but burst skills are also nice. So it makes sense to want to burst and refill the bar quickly.

Also keep in mind, you can wep swap to burst more if you really wanted too, so it’s actually lower than 10 sec cd to remove adren (wep swap traits obviously help).
Anyway, even if they did add a cooldown to it, it’d probably be something low like 1 condition/5sec, or 2cond/10sec so you can’t burst cleanse conditions easily.

Defense Grandmaster Trait: Indomitable

in Suggestions

Posted by: Navzar.2938

Navzar.2938

The problem it, it already has an internal cool-down, 10s and only if you hit with burst, otherwise its another 10 seconds.

Some weapons/builds gain adrenaline very fast, so you’ll be filling up your bars before each burst cd is up. That’d lead to 3 conditions/10sec.

Lets fix the Warrior hammer.

in Suggestions

Posted by: Navzar.2938

Navzar.2938

Hammer is 90% fine.

Learning to sheath hammer skills you know will miss before they go off is something all Hammer Warriors NEED to learn to do.

If you have to learn to use something contrary to logic “here is your weapon, here is your weapon’s abilities, push the button and get a result,” it usually means flaws in the design of the weapon. I do not see in the description of the hammer phrase “this weapon is so slow that you have to learn to cancel his attack and then use it again”.

Why is the ability to learn advanced methods to use a weapon a flaw? Some people like more combat depth.

Lets fix the Warrior hammer.

in Suggestions

Posted by: Navzar.2938

Navzar.2938

Daecollo’s posts are always ridiculous. Yes, the warrior needs buffs. No, it does not need a one button insta-death of doom skill.

When you make new ideas you have to over-do them.

No, you really don’t. Doing that just means you’ll be ignored or disagreed with. Either way, the suggestions won’t be taken seriously.

Defense Grandmaster Trait: Indomitable

in Suggestions

Posted by: Navzar.2938

Navzar.2938

Sound as a dollar pound idea

What does that mean?

Changing Mist skins, why?

in Guild Wars 2 Discussion

Posted by: Navzar.2938

Navzar.2938

I’d guess its a glitch, hopefully. Not much sense in toning down the awesomeness of a weapon after all.

Why a precursor scavenger hunt?

in Guild Wars 2 Discussion

Posted by: Navzar.2938

Navzar.2938

Because the personal story is far too easy to justify a precursor as an award. A reward worth a few g, up to like 5 seems proper imo.

Lets fix the Warrior hammer.

in Suggestions

Posted by: Navzar.2938

Navzar.2938

Or he runs condition removal on his hammer.

Build review: hybrid proc-amentalist

in Elementalist

Posted by: Navzar.2938

Navzar.2938

Just so you know, the procs from glyph of elemental power have an internal cd of 5 seconds.

A Possible Balance Solution...

in Elementalist

Posted by: Navzar.2938

Navzar.2938

Cripple on churning earth is so pathetic it doesn’t even count.
I personally wouldn’t count lightning flash as a pro either, since that’s burning up a cantrip to do it, and kind of necessary if it’s for pvp. Points 4 is kind of part of point 3 as well…

I do like using it as my last blast finisher on a field though, since the field presence is registered when the skill starts rather than when it ends. Feels nice healing and doing damage at the same time if there’s a water field around ^^ The delay also makes it one of the few finishes that could actually let people see it and gather towards you to receive the benefit.

help a fellow Warrior

in Warrior

Posted by: Navzar.2938

Navzar.2938

A warrior doesn’t really need much vitality for pve because of it’s high base health. If you want to live longer just go replace the vit with toughness.

Lets fix the Warrior hammer.

in Suggestions

Posted by: Navzar.2938

Navzar.2938

From my experience in hammer pvp, the dps isn’t too bad, but most of it’s use comes from the fact that is has strong control skills. It seems pretty solid in 1v1, and it’s useful for swapping into a burst like eviscerate or short stun locking.

Increasing Survivability

in Warrior

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Navzar.2938

Oh silly me, should have realized that. In the end though guardians have it best at 100% vigor upkeep on a 5 point minor trait o.O
I wonder why they decided to give that to the most bunker class?