Looking at my computer desk, and um, how messy it is .. suddenly I feel the need to clean ..
*whistles
That computer doesn’t even look lived in, its like a computer set up in a show home.
Makes me wonder if I am the only one that pushes crap out of the way with my elbows while I play?
I think going to a lower tier is a mistake, mostly because there is not enough population to fight in the off hours when you have no good match-ups available. As time goes on guilds loose people, lower population means less people available to recruit.
The reason I left the lower tiers and moved up to at least T3 was not because I didn’t get good fights, it was because I got few fights. Spent more time looking for fights then I did fighting. During the DAoC 8-man days we still spent more time fighting zergs then we did other 8 mans.
Putting it into perspective with fictional numbers. Lets say we have 18 guilds willing to do this, that means 6 per server, so you have 12 opposing groups to fight. Say half those are active when you play, so now down to 6 opposing groups. Of those six you will invariably have some you always destroy, some are always a good challenging fight and some that always beat you. Say you get a nice balance and there are 4 opposing groups you look forward to fighting. You need something to occupy your time when those 4 opposing groups are not around, that’s what zergs are for
Curiousity strikes me, I know that for at least one of the guilds this is their second transfer in several weeks. Is DB concerned about these groups band-wagoning to another server again?
DB got to where they are without those folks, so if they all leave so be it, but select individuals look like poor additions to the community itself, be more worried about resulting strife then if those servers left. Most of DB been around together for awhile, so shouldn’t be an issue I suspect.
I agree 100% with this.
A group of experienced people fighting another group of experienced people, that is sPvP.
WvW is also alot of strategic play: deciding where to attack, what to defend, how to handle supply, how to deal with defeat, commanding newbies…
Have you ever done sPvP or GvG? Open world GvG play has nothing at all in common with sPvP.
Why GVG when they can just randomly find you on the map and then wipe you.
Because its a good way to get the forum warriors to dissapear once they realize they might actually have to back their trash talk up. I would think TC would embrace this idea since they are don’t want any trolling in their match up threads. Or maybe that only applies to other servers and not their own……?
This is not why most people GvG. Typically its just about having a good time fighting each other, trying out different setups and seeing what works and doesn’t work, basically learning and becoming better. People that like GvG enjoy that kind of meta gaming, but like dueling it is not everyone’s cup of tea.
Personally not a huge fan of dueling nature of GvG, I prefer impromptu GvG on the battlefield and have had some good fights with a number of guilds on both KN and TC.
We have talked about this a fair bit, the issue is that no tiers are static and all it takes is some new stupid alliance to decide they want to be the next big do over, or people bailing from a server just because it is going down a tier, etc to cause tiers to get messed up.
You would need to have a pot of money available so that you could re-evaluate your tier and help pay for the guilds on the server that is dropping/rising out of the tier of choice all the time. Pain in the kitten, was more viable before free transfers ended.
If they encouraged people to reduce the zerg sizes to 30-40 instead of 70+ it would be a quick fix to a lot of these situations. Obviously not around SMC or when bunches of zergballs come together, but most of the time just splitting up the forces would solve the problem.
I have no issues with people being able to help someone get up, you can interrupt or attack the person doing it. The main issue, in my opinion, is rally.
It breaks the ANET vision that you should never care to have someone along, no segregation of players, etc. Coordinated smaller forces are forced into asking people not to follow them because a walking rally point has a huge negative impact on a fight.
Rally also hugely favors zergs. You can down 15 of them, but if just one person of the smaller force dies, then most of those people are going to rally right back up.
I can live with the downed system, I recognize it favors zergs and work around it, however if I was going ask for changes it would be to remove rally in WvW, it wouldn’t be to stop people from helping downed folks, downed people are death magnets, we should all be happy they exist.
The best thing about this entire thread is that I can leave this thread for two days and come back to the exact same discussion and not have to read the pages I missed while I was away, because it is like CNN with lots of nothing new.
Stooperdale.3560 and Canguro.5768 please refrain from comments if you don’t know how group fights are done in high tier WvW.
What he means is that in the so called higher tiers they love to stack up into balls and spam combo fields on themselves, before rushing into the enemy spamming the #1 button with their forehead. Its super pro… well maybe not, but it is easy and that is what ANET has made GW2 all about, easy.
Can’t say that I’m surprised, guilds that transfer when their server loses will always be guilds that transfer when their server loses.
This
Rally on a dead post, but I wonder if this was ever addressed? Shouldnt need to start over from scratch because someone goes missing.
Why would anyone brag about their rank in the current setup of WXP? The system rewards nothing but objectives and killing, and even then screws it up and does not measure meaningful contribution to a kill, just that you did minimum amount of damage to tag stuff as you run around spamming whatever is easiest to tag stuff. It takes 1 person to take a camp, why are 70+ getting the same reward?
The system is a joke and the higher rank meaning nothing other then you can spam aoe in a giant zerg while running around in a karma train doing pvdoor. Not a play style I think we should reward. I do not want to see my own team’s rank, it would impact my ability to take them seriously.
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WvW is failing because Anet isnt fixing the issues it needs to be fixing.
whats wrong atm:
Areas are to small and the landscape is to flat. This gives hardly room for smaller groups or solo players to roam.
This forces players to run with the zergs even if they dont like it. What GW2 will end up with is players who love to zerg. The rest will drop out.que times:
enough said about it. HUGE issue.Keeps:
Keeps in GW2 are good for attackers and bad for defenders. AoE can be placed on walls way to easy and reach areas they shouldnt reach. No save spots at all so why defend. Only numbers (read zerg) can help you win.Ranks:
totaly silly. Being from DAoC i know what ranks can do. And these rewards are a joke. to be hit less hard by guards who are a joke alrdy is silly. Most rewards are for zerg players only.Anet said this game would be a pvp/rvr game with also pve.
In my book its a pve game with some pvp and far far far far far away there is a thing that with the lights of looks like rvr.Most of my guildies and in game friends alrdy left gw2 by now. Myself i log in…see whats wvw about. If long que or nighttrain is there again i log off and try again in a few days.
GW2 still got potential….but needs to focus on wvw more
Terrain:
If this is forcing you to run with the zerg even though you do not want to, then you need to try harder. Could be better, but it is not horrible.
Que Times:
This is a result, not an issue. If players did not insist on cramming themselves into a few top servers in the never ending battle of coverage wars, this would not be an issue and we need que times to try and get folks to disperse, if anything the numbers allowed per map should be reduced. The real problem is the failed trumped up importance of 24/7 coverage that causes this issue.
Keeps:
The ability to AoE pretty much anything on walls is certainly in need of fixing, but most defenses fail because players are too lazy or chasing WXP to drop siege in advance, not really because of keep defense issues.
Ranks:
100% agree, ANET seriously dropped the ball in that they made WXP a meaningless metric by allowing any tag of a kill to get full points and then introducing the 8 most boring, zerg friendly abilities they could find. The entire approach was lazy and pathetic.
Focus:
I think ANET had no idea how popular WvW was going to be and dropped the ball on release. That said they seem to have picked up the ball again and things seem to be moving forward in the last month. Of course you still have the clowns that created the WXP system working there, but trying to be positive
Lots of my friends quit because of the WXP system and tired of the game being so zerg focused. A lot will come back if ANET does something good.
I cant finish map completion because of the 340+ bloody heart quests that I would have to do.
FA is definitely losing coverage…
Just now TC golem rushed our keep in EB. There was a total of three people inside to defend it… with one arrow cart… and they Golem rushed us…
As 20-30 TC players bashed down one door, I ran through another and right into another 20-30 TC players.
During the daytime hours, FA just doesn’t have the numbers. We might be able to get 10-15 players per map; including the one or two spies that call out “TC zerg at bravost get here fast!” while TC takes langor and kain takes QL…
All in all, it’s just getting old
Spies? >_<
Well, at least its confirmed now. We’ve always thought they were there. Sometimes thier squads respond faster than we do. Pretty sure they are on the voice server too.
Pretty kitten pathetic.
Shrug yeah I know we’ve known about the spies. Just surprised at the slip. Also, really now, there’s no confusing spies and scouts.
I hate to agree with the enemy here. But don’t cause drama where there need be none. He meant scout. It is not hard to read it and know what he meant. Are there spies? Probably. But I do not believe he was talking about one.
Hell when I do my little command thing(Dont have a tag yet = (.. )I generally find a brave thief to go and tail the enemy zergs.
I think it was slip of the tongue, personally. We know FA has spies on our server. Pretending they don’t exist is silly.
Not that it matters though, in the long run.
Take your tinfoil hat off and re-read what he wrote, he was talking about TC spies on FA, not that I agree with his statement or believe them to be correct, not about FA spies on TC.
Hey!
Server rep/leader of a very big WvW guild here!
If any guilds/players are interested in moving elsewhere please contact me!
Some exciting information to share with those that are interested joining a newly reformed dedicated WvW server
DB has always been a dedicated WvW server, they didnt need you for the title.
I’m one of the GMs of CO, and honestly the trolling doesn’t really bother me that much. I’ve played WvW for months and I’ve seen a ton of it in game and match threads alike. There was indeed some trash talking in LA, but I probably wouldn’t have even mentioned it had I been the only person in the guild to read it.
I can’t speak for everyone, but for my part I want out because there is no cohesion or strategic execution. I often have to command when I don’t want to, for longer hours than I would otherwise like because no one else will tag up or because our only other NA guild on in force is busy fighting on another map. It’s also discouraging to know that literally everything we capture as a guild will be gone within 30 minutes of us logging out. The coverage just isn’t good enough to hold territory anymore; weeks of losing our entire home BL every day is starting to take its toll. We can only mount sporadic offensives on FA or (rarely) TC BL anymore. EB is still fun, I guess, but we want more options and a less stressful role in server strategy.
There is a reason a lot of us opt out of putting to much effort on the importance of PPT, this is a major one of them. I think T3 would meet your needs and suggest you try it for a week before making a move off of KN (assuming KN does go down this week).
WM is leaving b/c the lack of gvg and stale wvw match ups is hurting their membership. They lost many GW1 gvg veterans. Jang is trying to to get his guild back together by finding new competitions. They are going to EU and was announced last Friday Apr 19th.
I always wondered what made WM decide to become a zerg to start with? They used to run a really solid small man, seemed like such a waste to make it a zerg guild. Perhaps being what they were not is what caused issues holding it together.
I think we have seen more improvements in the last month of WvW then we have in the previous 7, so I am cautiously optimistic, but I agree patience for the game is fading and I think the only reason a lot of people are still playing is a lack of other viable world pvp options.
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Many of the people I play with on TC are now into our third decade of gaming in the MMO genre.
What was your first game? I remember a post apocalyptic, turn based game I used to play by telnet to a BBS service, as internet was not available yet. I played some mud’s in the late 80’s, but by BBS it was too expensive/limited, so just dabbled. The first internet based MMO I played a lot was ElendorMUSH which I joined in 1991. I believe it is still in operation.
Legend of the Red Dragon was my first game, on BBS services… if you didn’t sleep in the Inn, there was a chance someone would gank you while you were offline!
That interface brings back some great memories. I learned to program with the old MUX/MUSH/MUD systems. When I see current dev’s talking about sandbox game style, I often wonder if they know how big a sandbox it once was.
My first was Ultima Online… I made a bad mistake roleplaying a nice reagent gatherer frolicking through the words. Yes, the stuff that powers the magic spells, on someone unarmed, away from the guards.
I died a lot.
“Hail, sirs!”
ZAP TWIP TWIP BLAMMO
“oOOooooOoOOo?”
Hah hah hah, UO on release… epic ganking. I still feel bad at some of the things I did in that game, it was a little too much freedom all at once in my gaming environment
Many of the people I play with on TC are now into our third decade of gaming in the MMO genre.
What was your first game? I remember a post apocalyptic, turn based game I used to play by telnet to a BBS service, as internet was not available yet. I played some mud’s in the late 80’s, but by BBS it was too expensive/limited, so just dabbled. The first internet based MMO I played a lot was ElendorMUSH which I joined in 1991. I believe it is still in operation.
Hah, what about the old play-by-email systems?
Well before those, there was play-by-mail, the main one I played was Hyborian War. I played a few that went play-by-email by the same company, RSI, but didn’t stick with it because by the time I had internet for email, I could also play MUSH/MUX and MUD’s.
Many of the people I play with on TC are now into our third decade of gaming in the MMO genre.
What was your first game? I remember a post apocalyptic, turn based game I used to play by telnet to a BBS service, as internet was not available yet. I played some mud’s in the late 80’s, but by BBS it was too expensive/limited, so just dabbled. The first internet based MMO I played a lot was ElendorMUSH which I joined in 1991. I believe it is still in operation.
To be fair nobody likes to lose and everybody in every form of competition ever comes up with reasons when they do lose. Sometimes it’s valid reflection and often it’s plain excuses, but being able to ignore those reactions is part of sportsmanship and class.
As for the clash of server cultures, I think it makes for great entertainment and rivalry. As long as people don’t start taking things too seriously.
I agree with this.
I wish folks would just accept the fact that servers can have different cultures and thus different views and priorities and different views of success and winning.
Because of a largely opposing views of the game, it is entirely possible for both FA and TC to feel like they are winning at the same time and this thread is the fallout from them trying to prove their winning is more meaningful then the others and gain validation of their version of victory.
The only thing that actually matters to either side is, do you have fun playing the game the way you do? If so, who cares that someone else’s view of success is different then your own?
Fair points but I think the issue is that if FA truly does not care about winning and ppt etc they really should not constantly Q.Q about recruitment / transfers / coverage / 2v1 / PR teams / server zergballs etc.
If all FA wants is open-field fighting; fine talk about it. Talk all you want about GvG and loot bags and continue to post selectively edited footage which I enjoy watching. However, I personally don’t believe that is the case. I believe FA does care about winning and PPT etc but just falls back to this crutch of “oh who cares about the framework of WvWvW” every time they start losing. That I think is where the clash of server cultures happens in my opinion.
I think it comes back to validation. When a FA person talks about GvG and loot bags, who gets upset and posts something about PPT and place in the tier? When a TC person posts about place in tier and PPT, who gets upset and posts about loot bags and GvG? No one wants their view of winning to be invalidated, so you get these kinds of threads.
I could easily twist your statement to:
I believe TC does care about bags and GvG etc but just falls back to this crutch of “oh who cares about bags and GvG” every time they lose
Frankly anyone that suggests, on either side, that the clash of cultures is one sided has their head in the sand.
I wish folks would just accept the fact that servers can have different cultures and thus different views and priorities and different views of success and winning.
Because of a largely opposing views of the game, it is entirely possible for both FA and TC to feel like they are winning at the same time and this thread is the fallout from them trying to prove their winning is more meaningful then the others and gain validation of their version of victory.
The only thing that actually matters to either side is, do you have fun playing the game the way you do? If so, who cares that someone else’s view of success is different then your own?
do you guys like the way organised WvW is?
where everybody hugs (literaly hugs) the commander or guild leader because it is the more efficient tactic?
I do not think it is the most efficient tactic, I think it is the easiest tactic and this game is all about hand holding bad players so that we can all experience mediocre play.
But there is a reason TC will only GvG with KN and [HOPE]..
We have had lots of GvG with TC.
The WXP system makes having a high rank the equivalent of an up arrow.
Nothing at all new in this video about ascended gear as far as I can tell??
November: Back & Rings
January: Amulet
February: EarringsI’m hoping for guild backpack upgrade and jeweling recipes in April but no new slots.
April: ascended greatswords
Where did you see that? I certainly hope ANET isn’t stupid enough to add just one weapon at a time.
I’ve been waiting for the Rampager’s backpiece since the FotM patch release, with all the T6 mats and ectos to infuse it immediatly after crafting the quiver…
I really wish that they add it to April’s patch along with other backpieces stat combinations types (some friends are in the same case as me) and have learnt from their initial mistake for future ascended gear releases.
Yea, same boat. I have all the mats I need for an ascended backpiece, but there is nothing even close to my stat setup, so still using exotic.
Some good fights tonight, thanks for the fun.
I don’t care who they are, they don’t own the map and they aren’t entitled to exclusive access to capture objectives. If they want to flip supply camps they have to accept that allies are going to want to do that same thing. If you want sPvP go to the Heart of the Mists. WvW is a co-operative server experience. You have no exclusive access to capture objectives (and in most tiers it’s very easy to find a borderlands empty of allies if that’s what you want). Any sense of entitlement like this in WvW is pathetically misguided.
If sPvP was particularly relevant in WvW Anvil Rock wouldn’t be 14th place.
I know this has been said in many posts here already, but to repeat no one is suggesting that this applies when taking or fighting near objectives.
Some additional members of the excellent WvW team, by no means all, and even then remember that countless members of the ArenaNet staff are involved in every piece of content that goes out the door:
John Ryan, writer
Hugh Norfolk, designer
Matt Witter, designer
Patrick “El Capitán de Culling” Mera, programmer
Chris Barrett, programmer
Tirzah Bauer, artist
Brian Cautrell, producer
Jessica Boettiger, Assurer of QualitySo, they are okay being called out by name, and they all rock. Like I said, though, that’s just the start of everyone who bust their butts to get WvW made better.
Which one is responsible for the WXP system?
I think this thread misses a few key points. The reason a 5 man may ask you to not follow may have nothing to do with elitist attitude, wanting a clean gvg, but rather just pure practicality.
The game does not prioritize buffs/heals/cleanse based on group first, which means when we go up against a tough fight and I am trying to remove my groups conditions to keep them in the fight, it is a negative impact to have someone in the middle of our group sucking up something I intended for another.
Further, when you hit a much larger group then you, not dying becomes critical because one person dying can cause 10 others you just downed to rally. The system is stupid beyond belief, but that is how it is, so if someone is running with you and charges in and dies, your efforts to down all those people is wasted.
Not to say there are not elitist folks out there who are just being kittens, but that is not always the case.
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TC has improved as a WvW server and we have simply learned how to outplay/counter our opponents. What’s the wrong in that?
The issue is these kinds of statements, imo. You cannot recruit a bunch of guilds and then post something like ‘we have simply learned how to outplay/counter our opponents’ and except people to not respond. It makes your entire post no different then the others in the last 4 pages and just throws more gas on the fire, which from the rest of your post was probably not the intent.
Just wanted to add a few tidbits to respond to things mentioned in the last 4 pages or so.
My personal view is that coverage wars is what makes PPT trivial and meaningless, and I think having your key competitive metric in WvW as trivial and meaningless is bad for long term health of the game. That said all servers and guilds have to do what is best for them and if you want to blame someone, be angry about it, then start yelling at ANET because they are the ones that created this silly system.
Theongreyjoy also, I noticed we were not in his list, tried to recruit AoN when we were on DB. When TC moved back to T3 and into the same tier as DB he stopped trying to recruit us until we were no longer in the same tier. While TC may not all adhere to such etiquette, not saying they do not, it is safe to say that he personally does.
Wafflesmcgee in the above recruitment post screenshot, assuming it is the same one I know of that uses that handle, belongs under a bridge and really is a community of one. Can’t hold TC responsible for what he does, he is missing a few marbles, imo.
I do not believe FA had any role in IoJ transferring to our server. I could be wrong, but I recall no posts about it. We were not actively recruiting them. IoJ just all left at once and they selected FA as a destination of choice because CD had kitten them off in some fashion. Not the same as if we had recruited them all away from IoJ, different situation, imo.
Thanks for the fights tonight, had some good ones. The portal onto the wall at QL was pretty epic.
Please don’t make something out of nothing.
We NEVER do that here.
That made me laugh, thanks.
Seems like a lot of effort for something that can be countered in game by having scouts.
We need more things to break up the zergs, not less.
If it is anything like the last bunch of living story stuff, I will need to take a nap first, to ensure I can make it through without falling asleep.
IMO: Ascended gear should be a carrot to cover as many activities as possible that we have in game.
Just an id3a: I wish, we could have ascended weapons via WvW, and ascended armor via dungeons (most of them are unpopular and deserted right now). It would be something like: mix of different dungeon tokens to acquire piece of armor (for example: CoE+CoF for head socket, AC+HotW for boots, Arah+TA for shoulders, etc).
WvW and PvE players will be all unhappy – so lets call it – compromise.
I would be ok with this idea, let them all be bought with laurels as well, so if folks really do not want to do WvW or dungeons they have an option.
November: Back & Rings
January: Amulet
February: EarringsI’m hoping for guild backpack upgrade and jeweling recipes in April but no new slots.
Be nice if they added new types of backpacks at that time, not sure why they keep adding a handful of build types and not just add them all off the start.
I am in a small guild, less then 15 actives. We still cannot afford the guild bounties so I end up joining with other guilds who are kind enough to allow others to tag along.
It takes about 10x the amount of time to find the mobs as it does to kill them, so really a guild bounty is mostly just running around various maps looking for a target. Sorry, that is not fun.
I have not done a trek, I really do not see the point to simply run around the maps… again very boring and no reward.
Eventually I wouldn’t mind trying the jump puzzle,. but other then that I have lost most interest and now just do the guild bounty if I am bored.
I’m not looking forward to having to buy a ton more fine transmutation stones for all of my characters when ascended armor and weapons come out. Already bought dozens upon dozens of them.
I assume they will just put out a piece or two at a time, softens the blow.
I wonder if someone at ANET can expand on their plans for ascended gear in say the next 6 months. Will we be getting more, if so what pieces and what currency will it require? Are laurels to be the default currency for all ascended gear? Will some ascended pieces be earned through WvW? Any chance on adding a bunch of more ascended backpack types? Any new infusions likely to be released?
Thanks.
Where did WM transfer off to?
They are still in Kaineng, but almost all of them quit or took a break. You will still see them around but very few and scattered.
I saw a ball of them running around this morning when I first got up.
When Guild Wars 2 becomes Zerg Wars 2 it just becomes boring. I’m personally not interested in running in a huge zergball just so you won´t be insta-gibbed by the other huge zergballs, so when that starts to happen i´m out, and the point where that becomes the only viable strategy has been coming sooner every day. It´s also a large part of the reason i never really play reset nights.
Reset night is the least enjoyable day of the week, game wise, for me.
My personal view of what defines a zerg, I use the following:
1 – solo
2-10 – group
11-20 – squad
21+ – zerg
In my opinion the impact of an individual, outside of commanders, on the outcome of a fight is greatly diminished as you move past 20, which is what I base my entirely subjective view on.
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