Considering their idea of WvW leader boards is to regurgitate what they already provide…. not sure having high expectations is in your best interest. Or how about the fact that its taken 6+ months to finally get more gear on wvw badge vendors, like that is massively complicated.
Like most I expect a zerg friendly progression system with a few fluff abilities without much variety.
Culling will be gone though, so thats a positive.
Good fights this afternoon in YBBL
Got to love uneducated opinions.
…
The grand irony is that T1 will actually be good again once Kaineng kicks SoR out.
The more you know.
You been posting this drivel in every thread you can find. Considering SoR is gaining much more points then kaineng, and BG is losing points, and in fact BG is third in the match currently, what makes you think Kain will ever kick SoR out?
Rather then QQ in every applicable thread on the forums, you might want to adjust how you play in game if you want to see Kain any time soon.
Generally speaking if you left the game because of one class a couple months ago, even if the thief was entirely balanced ‘in your eyes’ you would find some new class to quit over.
Also i find it hard to believe that YB pushed to 2nd floor with all the balistas on lord room,reached the 2nd floor and it got ignored in a place were there is always someone going up for the platform cannons.
And there is the issue that the siege on the lords room was intact and manned when we got there.
And then there is the yb ads not touching db,but going straight for SoS outside on the rings alongside db.
You are telling me to ignore all that,and justify it as strategy?
I am telling you that your perceiving a larger battle from one tiny angle and choosing to believe that it is all encompassing. Of course the siege was intact in the lords room when SoS pushed in, you broke into the inner before YB did. The YB that went upstairs used the rear entrance and ran straight in, while focus was on SoS and YB in the third entrance.
Not going to bother going into more details because you are likely not open to any form of description that does not prove your narrow view of events.
Good fights tonight.
I had the perfect screenshot tonight, but I miss pressed my key screenshot key just as the fight was getting started and missed it
It was when SoS was hiding in and around the corner from Quentin in Danelon supply camp, stacked up like they do. We are at the Quentin side exit watching, waiting for them to make their move. In comes DB with 10ish folks trotting right past the SoS zerg and into the camp. I had it framed perfectly with them on one side with their backs to SoS on the other side of the screen, I wanted to give it the caption: “and this is why you pan your camera”.
(edited by Niim.9260)
A commander that knows that after 8 months of PvE that he doesn’t know enough about WvW to even consider the idea of being a commander.
We were faceing mixed forces on sos bl for a bit now and yesterday dragonbrand had the stonemist second floor full with yb’s that were avoiding conflict with them.
When you post things that are not true, it makes you look like you have no idea what you are talking about.
YB did what SoS should have done, which is force through and up stairs, a very common strat in WAR. DB messed up, imo, in that they largely ignored them up there, which let them port up more and more people until we eventually lost to them pushing down. There was a key point in the fight where we had the YB top group all on the ropes, a bunch dead and the rest low in health, but only a few folks would charge, to many plinkers content with shooting from range, and they rallied and eventually took the keep.
Good play on their part, bad choice for DB though obviously they were trying to defend on two fronts, and bad play on SoS part. Either way it was a pitched three way battle, which goes against your claims.
My last comment for all the fine 8 manners in here (now made into 5 manners with the worst group size in mmo history) is why don’t we put our 5 man guilds in the same tier and fight every night? My 5 guys switched to Henge because our home (NSP) had like 3-5 other 5 mans that ran every night. Now we fight them and have 1000% more fun…. Why have we not just called a tier land of the 5 and run BLs with our 5 mans seeking the other 5 man guilds?
I honestly think us old folks remember things in a subjective manner when we think of the old 8v8 fights in DAoC. Was it great, yes without question. I really enjoyed the player driven honor system around smaller scale fights. I loved the challenge going against tough groups.
But if I want to be honest, I also remember that most of the time there was 1-2 teams better or equal to us and were fun to fight, the rest of the teams you stomped, and overall it became the same thing over and over again. We still spent more time fighting zergs than we did other 8 man and really, who doesnt miss extending a zerg
I think if the WvW progression system had worthwhile rewards and the progression points you get for a single target was divided by the number of people involved in the death it would be enough to change WvW. It would encourage more folks running AoN style group, and the more of them the less effective zergs become.
Unfortunately every indication is that wvw progression will be boring and the points will just be handed out to whoever tags. Opportunity lost, imo.
AoN style groups are suitable for folks who like a particular playstyle. In general however the point of WvW is not “pwning noobs” it is to take and hold objectives. Those are things that need to be rewarded. Running around in open field and fighting larger zergs has its place, but it is ultimately meaningless if it is not helping your team on the scoreboard (like a flashy star player who always holds the ball and scores the most points at the expense of the team losing the game). Don’t get me wrong AoN is very good at what it does and I’m sure they have a lot of fun doing it, but expecting the rewards system to cater to that playstyle is silly. You are rewarded for being organized, applying force in the right place and taking and holding point bearing objectives. This is as it should be.
You assume that small group play (*for zumy) precludes fighting for your server and objectives, which is not even remotely accurate and there are so many times in a given night that we have huge impacts on the flow of the battle on a map.
Sure lot’s of times we are just running around having fun, because there is nothing going on, we are warming up, or maybe we do not think the current leaders on the map can be helped. We are not a PvDoor guild, we do not care about PPT, we certainly have no interest in winning a tier (that provides less fights), but we still play WvW for its objective based content. Ask Rebel Daughter how many times we have helped maguuma defend their home BL by tactically harassing/wiping the opposing zergs even though we were not even on maguuma, just because he asked. We do the same most nights, when our leaders ask or if we notice the need and can get there in time.
While a small group might not be able to wipe a 60 man zerg, they can harass and slow them down, effectively hindering their every action. When you have 5 people impact the effectiveness of 60, that free’s up your own zergs to be more effective.
Zergs are important to the game because that is how the majority of people play WvW, and that is where they get their enjoyment from. Without zergs, we would have a lot less people on the maps, which in turn means not as much fighting and fun for everyone. There however is room for tactical units in the game’s meta and largely, imo, it is being underutilized because the system deters it in a variety of ways. I do not agree with removing the AoE cap, but I do think a few small tweaks would make a big difference.
That was a lot of blah blah blah, sorry,
Or… I could not take the forums seriously and not care that much. I think I will go with that.
This, good sir, is very reasonable and honourable. Though boring.
Hah hah, true enough.
Or… I could not take the forums seriously and not care that much. I think I will go with that.
more folks running AoN style group.
I loled pretty hard.
Seems like I found who invented smallscale pugtrainbashing.
We were referenced and discussed in the thread, thus the comment was in reference to us, to put it in context, not because I believe we created the approach.
As for the other comments, we fight against organized zergs all the time and are just as effective, though with more effort and admittedly a smaller margin of error.
Doesn’t seem like a good spot to have a fight club, if anything just an impromptu duel.
If it bothers you and makes you not want to WvW, then perhaps you are better suited for PvE.
Sounds good, hopefully the week plays out well for you.
I think if the WvW progression system had worthwhile rewards and the progression points you get for a single target was divided by the number of people involved in the death it would be enough to change WvW. It would encourage more folks running AoN style group, and the more of them the less effective zergs become.
Unfortunately every indication is that wvw progression will be boring and the points will just be handed out to whoever tags. Opportunity lost, imo.
Culling will have a positive impact for the small group, as we will now be able to see at a glance how many people we are fighting, not guessing like we do now based on culling rate of the front line.
I do not think you need to remove the 5 man AoE cap limit, might be worth testing 10 person cap, but overall I do not think the change is needed. We certainly do not need it. A few minor tweeks to the downed system would have a much larger impact.
AoN needs zergs, or we would be bored.
Well in fairness you were 10k up at this point last week too, thus my question. Are you guys feeling this week is going better, that you will hold that lead till the end?
What guild is that BTW?
Is FA going to be able to hold tight in T2, or going to eventually drop to T3?
At least once or twice a night after a glorious 5v30+ battle where we destroy our opponents our fearless leader will find the one spot where it is not safe to jump down and wipe half the group to gravity. Its good to keep grounded I guess
Ranger is not nearly as bad as everyone thinks, just takes more work, higher skill ceiling for most of its builds, while the ele has some easy to reach skill ceilings that make it more noob friendly.
This way the commander only needs to yell ‘stick’ rather then ‘stack’ and it will take into account stacking and movement. Put a weight on your one key and you can just watch the game like it’s a movie.
Stop zerging. Issue fixed.
This is called World vs World for a reason. Zergs have to exist. This is Anet’s problem not ours.
This is true, but there is nothing to say you all need to exist on the same 3 servers. It doesn’t matter how ANET fixes the problem, the coverage wars will eventually reach whatever threshold they set and cause these problems.
Has some great fights this afternoon, specially at Wildcreek, thanks for the fun.
You mean the ~20 SoS pugs vs 5 [AoN]s… that was both hilarious and sad at the same time.
Are these the guys that server hop looking for tough action, no allegiance really. Seems like the biggest pop server in this tier wouldn’t be the ideal place for that.
The 20 got bigger and then Yak’s rolled in with their zerg twice. We were laughing because eventually what screwed up our defense was the one guy beating on the gate with the wall broken down. We jumped down to kill the one guy cause we thought he deserved it for setting up a ram on a gate with the wall down, which put us completely out of position when both SoS and Yaks rolled in at the same time. So it was the clueless fellow that defeated us!
As for the other comment, yes we move based on challenges, but we are careful in our selection as we want to work with a server as well as have good fights and overall we have only moved a few times. DB was a perfect choice at the end of free transfers. Their weakest coverage area was NA and they were solid in their T3 placement. SoS descending the ranks was a curveball in our plans and DB winning last week kinda made the week boring, for us. We are hoping SoS were just taking a much needed breather and will bring the pain this week.
Has some great fights this afternoon, specially at Wildcreek, thanks for the fun.
Let’s look at thief builds:
1. P/D – This set-up will be dead. Most of the damage is from the CnD, and then the sneak attack. Not viable anymore
2. D/D – “Bunker” build – This relies a lot on the perma stealth from CnD. Build not viable
3. S/D- Again not really viable. There isnt a lot of damage from this build. It’s mostly a hit/stealth/hit control spec. Build no longer viable.
4. P/P- Bad build now and will continue to be bad.
5. S/P- Great in PvE, but average in PvP/WvWSo that leaves D/D BS builds. That build will be impacted the least. Essentially ANET is forcing people into that spec.
Personally, I am fine with the stealth debuff, but there needs to be buffs in another areas at the same time
Do you actually play a thief? Very little of what you said makes sense.
They have slowly removed some of the EB traps from harming friendlies, report the ones that still do and move on with the game.
Seriously? Six+ months into the game and your re-hashing the crud posts that no one uses at all, because other sites provide a better, more informative view? Awesome, thanks for the stellar effort.
I think those sites use that information
They use formulas and player inputted data. Even if they entirely used that data alone, then its already done, why spend time and effort spitting out what we already have, when what we want is something with substance?
Seriously? Six+ months into the game and your re-hashing the crud posts that no one uses at all, because other sites provide a better, more informative view? Awesome, thanks for the stellar effort.
I made that comment because you said you quit because thief is so easymode to faceroll. I assume you want to play a class that isn’t easymode and gives you a challenge. I just find it funny you only play OP classes and it contradict the point you’re trying to make. That’s all.
I think balance in this game is a far cry better than in most games and I do not think there is a single class in GW2 that isn’t OP in the proper hands.
Bads being dominated by thieves before nerfs, will be dominated by thieves after nerf. If not thieves, then the bads will turn their attention to some new class that aggravates them, because there always has to be a QQ class for bads.
Boys and girls this is one of those bad Thieves us good Thieves talk about. This Thief will disappear, while us good Thieves remain.
I havn’t used CnD for months, with Hide in Shadows being my only stealth, which I used not because of stealth, but because of the condition removal. I did absolutely fine, in fact, once I slotted other skills over stealth skills the class got better.
Learn to use your teleports to move around, and confuse your opponents, and you will do just fine. Unless a class requiring skill scares you.
Did you actually read what I said and you responded to?
Niim, go back to the old matchup threads with mag, they openly said they were throwing the match because t3 was too much “zerging” for them and wanted to drop back down to t4 were their small roaming grps can kill stuff. I wonder tho, after the no more culling how many thief players will stick around on mag seeing that is all they play.
Read what I said about that, then go look to those threads and see who was calling for throwing the match. The people calling for it were never the ones doing the main leading of the server.
No good thief is going to care about culling change, in fact most thieves want it as much as anyone else. Even the reveal debuff change they talked about for sPvP will not have much impact for most specs, if it applies to WvW at all.
Except everytime Maguuma gets into tier 3 they just throw the match so they can go back to easier battles.
I wouldn’t confuse smaller with easier. They prefer smaller zergs and lots of roaming play, that doesn’t mean they are looking for ‘easier’. Besides I do not think they actually threw the match so much as they just didn’t have the coverage.
They look for easier… (Love the fight clubs with mag…) But when it comes to the game of WvW mags will sit there watch a siege between the other two servers…. When it is about over and the two servers have about wiped each other out mags will run in and try to wipe the capping group… It’s a sound tactic but its sad and just screams vulture….
Why should an underpopulated server play to your strengths? It’s a three way battle for a reason. I enjoy that aspect of the game far more then I enjoy watching two servers see who can stack the best.
Yes but the attitude that mags usually brings with it is horrendous… (OG LOOKING ATCHU!) It’s just mind boggling to me when mag owns nothing in their BL and no one is really in their BL from other servers but they must be in the other servers business as they are hashing it out… IF you want the points… Own your home BL… I never leave my home BL aside from fight clubs here and there… There is always something to do… Upgrades… Escorts… Tickling siege (people don’t do that enough)
PPT is not the goal for many players, specially those that play on servers that haven’t had a close match in a long time.
Except everytime Maguuma gets into tier 3 they just throw the match so they can go back to easier battles.
I wouldn’t confuse smaller with easier. They prefer smaller zergs and lots of roaming play, that doesn’t mean they are looking for ‘easier’. Besides I do not think they actually threw the match so much as they just didn’t have the coverage.
They look for easier… (Love the fight clubs with mag…) But when it comes to the game of WvW mags will sit there watch a siege between the other two servers…. When it is about over and the two servers have about wiped each other out mags will run in and try to wipe the capping group… It’s a sound tactic but its sad and just screams vulture….
Why should an underpopulated server play to your strengths? It’s a three way battle for a reason. I enjoy that aspect of the game far more then I enjoy watching two servers see who can stack the best.
They are also mentioning a possible nerf to Mug damage.
The proposed change to revealed is fine, but IMO revealed debuff should also be applied:
1. when thief uses any damage skill
2. when thief get downed
3. when thief use stomp1 is ridiculous
2 and 3 would have to be applied across all classes, like the impending stealth change is.
The opposite is true.
1. Its ridiculous to get hit from a target you cannot see.
2. Its ridiculous that a downed thief in SR stays invisible for a gazillion seconds.
3. Its ridiculous to get stomped from a target you canot see.
1. If you cannot see them, then they are getting the reveal buff now anyways
2. The downed system in general is ridiculous, unbalanced and a major crutch of bads. If you cannot kill someone downed in a big red circle with a house above it, then the problem is yours.
3. What about haste, stability, bubbled, etc, etc. You know that very few attacks actually require a target and that them being stealthed does not change the fact that they are standing right there and hittable? Considering all the issues with the downed system, like the fact that they lose all their conditions when they go down, that they have a silly amount of health to whittle through, being stomped when stealthed is the least of my concerns.
After seeing how much DB gets in PPT during NA afternoon-prime time, I’m not convinced t3 is the harder NA match compared to t4. DB are great and bros, but 500ppt at 5pm?
Some truth to this. I think a lot of points in T3 are scored without opposition. The overlap periods are pretty heavy fighting though and NA prime is still pretty much a scrap fest.
Except everytime Maguuma gets into tier 3 they just throw the match so they can go back to easier battles.
I wouldn’t confuse smaller with easier. They prefer smaller zergs and lots of roaming play, that doesn’t mean they are looking for ‘easier’. Besides I do not think they actually threw the match so much as they just didn’t have the coverage.
It’s both smaller and easier. Maguuma is demolishing t4. They don’t belong there, not by a long shot. Yaks also doesn’t really belong there, but Maguuma is definitely a stronger server overall than yaks.
Easier match != easier fights at all scales. Sure the zerg fights are likely easier and the matchup will be boring for them, which is why I do not believe they have thrown any match to get back to T4, because those with enough clout to direct the zerg have to be bored out of their minds in T4, why would they intentionally go back to that?
The ‘throw the match’ crowd was the vocal roaming crowd that had a strong interest in fighting the smaller, roaming fights of T4 and they do not care about match points, just about roaming fight potential. They also would have limited impact in trying to throw a match.
In the end it doesn’t matter, for the next while YB and MG will be rotating between T4 and in my opinion there is very little either server can do about it.
I don’t think most of you understand what I am saying. I use food buffs at all times and WvW is all I do. The nourishment buffs you gain from using both a food lets say pizza and a maintenance oil is huge especially if you run a high tough/vit build. You gain so much in fact that a full tank build can hit close to a glass cannon but take hits because they are all tough/vit. This has NOTHING to do with runes or armor or sigils.
The point to going more power is to do more damage but you will take more damage. however with food buffs giving you the power you lose from going tough or vit what is the point? You now have a tank that can do as much as the person who went more power so they could hit harder.
So I now run higher tough/vit and stack with my food buff to make me that much stronger. I hear many people posting in this thread about choices yet there is only one clear choice that is the best in the end. Higher tough/vit and food buff to give you BACK the power/cond/prec you lose from going that route. In the end your choices become more limited because of the food buffs that many are screaming gives you more options.
Tough/vit nourishments FTW
I use different food on each of my characters and none of them use tough/vit. Just because you think that is the clear choice, doesnt make it so.
Bads being dominated by thieves before nerfs, will be dominated by thieves after nerf. If not thieves, then the bads will turn their attention to some new class that aggravates them, because there always has to be a QQ class for bads.
Except everytime Maguuma gets into tier 3 they just throw the match so they can go back to easier battles.
I wouldn’t confuse smaller with easier. They prefer smaller zergs and lots of roaming play, that doesn’t mean they are looking for ‘easier’. Besides I do not think they actually threw the match so much as they just didn’t have the coverage.
I like the diversity it provides, an extension of your build. Everyone has access to the same stuff, so its not an imbalance at all.
What if supply camps were worth more points? What if dolyaks that drop supply also issued points to their realm? I think those kind of changes would make WvW so much more interesting.
Dolyaks already provide points. 1-7? points on a kill, 3 points to the owner when it safely reaches its final destination. Dolyaks in an hour contribute more point potential then owning all three keeps and considering the few number of people required to disrupt dolyak travels, it has a rather large impact upon score, not to mention the obvious supply disruption.
(edited by Niim.9260)
What a classy bunch of players!
You know that you have 3 routes to leave the spawn, don’t you?
Technically it is often more, since the side paths split into different drop down points, so 5ish routes.
That said sitting in front of a spawn with superior numbers AND siege screams ‘we have no interest in fighting’ to me. You have numbers or you wouldn’t be there, why do you need the siege? Seems like you are missing out on some fun fights while you wait for population to balance.
Tarnished Coast has the finest and most stable PvE community bar none. We also have a very dedicated and well coordinated group for WvW.
Not everything has to be about recruitment, help the guy find a good place to play for ‘him’ not for you.
Sea of Sorrows has a pretty strong Australian community I believe, not my server so not positive on that, just what I read.
I can see all of these posts are written by scrubs from lower tiers.
a) WvW is not a place for Glass cannons, if you run a GC with any class you just revived the whole enemie team in Zerg v Zerg battles.
You can run GC, but only if you are like chasing yaks, ganking ppl who are alone trying to regroop, other than that, useless .
b) Perfect team would be :
5 Guardians
3 Mesmers
5 Elementalists
5 Warriors
2 Necros
All running PTV gear
(You can bring thieves or rangers if you need someone to afk on the treb )
We love running up against PTV zergs, you can kite them across the map without them being able to kill you. Group play is about synergy and glass cannon is acceptable if played right and the synergy from the group provides them the protection they need.
Granted if your a scrub, regardless of tier, then everyone in PTV might make the most sense for you.
It is 24/7, but I still feel for the people that play in those time zones of horrible coverage disparity. Regardless if its SoS, YB, or DB those are still players coming on and being able to do very little in WvW because of the coverage issues, or they are on the other side and bored out of their mind like any true fighter will be in that situation.
Everyone needs to be classy about it imo, give some respect to those people still coming out and fighting even though they are seriously outmanned. Just because you can take everything doesn’t mean you should (in a match where points no longer matter).
There really is no fair resolution and it has nothing to do with disrespect. Is it honestly fair to ask Joe Player in <insert any city in NA> to not take his guild out and cap towers, keeps, camps, etc because he plays at a certain time of day? We’re not even talking about other countries this also involves people on a NA server that actually live in NA and work different hours of the day. I’m at work now and DB is ripping it up. I don’t feel the need to ask them to ease up because the other servers just don’t have the man power to cover all maps. Out of my control.
I never said not to do any of what you described, I said not to take ‘everything’ and that the enjoyment factor between those being outmanned and those doing the outmanning are linked. If you take everything, post screenshots on the forum bragging about it, then you are going to have less people to fight. If you leave each enemy with something to fight over, they will keep coming out and having fun, which in turn is fun for you.
/shrug, doesnt matter to me I play NA prime and the action is fine, was more giving some consideration for those on all sides playing in a sucky time slot. I have been there, it blows and frankly if it was me winning in stomp fest every night I would have transferred long ago.
Just because you can take everything doesn’t mean you should (in a match where points no longer matter).
I’ve thought about making a similar suggestion, but felt like it would read too much like me whining about nightcapping.
My comment has nothing to do with points or against night capping, everything to do with the enjoyment of those playing during those periods of population disparity both the outmanning and the outmanned. The enjoyment of those two sides, for those interesting in fighting, are linked, increasing the enjoyment of one will increase the enjoyment of the other.
Played many O’ years of Daoc so I know the frustration of the night capping people complain about. But, the servers are 24/7 and who am I to tell someone when they can and cannot play. NA alone has people playing all hours if their work/life permits so no reason to even bring the subject up.
It is 24/7, but I still feel for the people that play in those time zones of horrible coverage disparity. Regardless if its SoS, YB, or DB those are still players coming on and being able to do very little in WvW because of the coverage issues, or they are on the other side and bored out of their mind like any true fighter will be in that situation.
Everyone needs to be classy about it imo, give some respect to those people still coming out and fighting even though they are seriously outmanned. Just because you can take everything doesn’t mean you should (in a match where points no longer matter).