One of the benefits of WvW is that it provides opportunities for all types of play styles. Granted at level 27 your ability to expand out beyond the zerg is limited, but still running with a 20 man zerg may be a lot more rewarding for you, interest and computer wise, then a 70 man zerg.
Once you hit 80 and have some gear, which is easy enough to get specially if you level up running in the zerg, then you can do solo play, group play or just focus on specific tasks, whatever interests you.
I agree with your overall assessment and I do find large zerg fights to be exceptionally boring. I opt to play small man, or coordinated 20 man at most. Anything bigger and I would rather run supplies. That however is my choice, I do not judge or question the fact that others will find that same setting extremely fun, to each their own.
Question to FA and KN, out of curiosity, but are your WvW communities just as happy and excited to WvW at the end of the week (not with just THIS week, but I mean historically and lately to now), or do you have your moments across the week?
From an FA perspective, it feels like our best attendance is on reset night and over the weekend. Our weekend scoring definitely reflects that. Forum warriors aside, I think our population base skews towards the college/workforce age groups, which typically means we have less participation during the week. It has seemed like this both recently but also dating back to our tier 3 days.
Also some of our bigger WvW guilds have meetings and/or bounty nights scheduled during the week, which drops attendance on random nights.
We also have the same things going on. The problem is, you guys seem to get a lot of fairweather players out on the weekend, then come monday, your forces shrink dramatically. We’ve had the same problem on TC before. Since we are an RP server though, all we have to do is throw a dolyak parade to get people to come out. Not sure what the answer is to you guys getting more militia to come out.
I think blaming fair weather players is inaccurate. Last week we were winning and we just faded away the same as we do most weeks. If it was fair weather players as the issue we by rights should have had even more out.
It is kitten funny that it has taken them, eight months to do this little band aid fix. Your telling me that in eight months, some planning couldnt have been made to separate the server regions so that reset times could be convenient for all?
For eight months you let EU complain and suffer, and now your just going to shift the pile of crap onto a different region’s back?Amazing.
The developer responding to us JUST asked the server guys if it was even an option the other day? Jesus tap dancing Christ guys…
I agree with this response 100%. I think the obvious answer is that they ignored WvW for the first 7 months.
But progress is progress. Don’t hold it back for the sake of what was.
There won’t be any turning back of the clock. I think it’s a case of being thankful for what you get.
We shouldn’t be thankful for an absolute garbage system. People left the game over this system, not really because it was so bad, but because they felt it was a strong indication of where ANET was going and that there is no future in the game.
High rank, atm, is effectively the equivalent of an up arrow.
Someone tossed fresh meat in the shark tank.
Personally I advise taking a bit of time, follow the T1 -T3 threads, watch the MOS site for your play times, and maybe talk to some folks on each of the servers in the time period that most interests you.
These threads just attract sharks.
All experienced veterans of faction based pvp games cheered when GW2 announced it would be a three way battle, but some how it has now becomes a social stigma in GW2 to actually utilize the fact that it is a three way battle.
A lot of tiers would benefit greatly from some level of cooperation between underpopulated servers, thus making the tiers more interesting and fun for all. To me this would be a more interesting style of play than simply keep trying to recruit in the never ending game of coverage wars.
I know this is COMPLETELY off topic, but do any of you in FA or KN see if their Dawayna Temple is uncontested? It’s bugged in TC and I need the Rabid pieces to wubwub with!
There are threads in the PvE forums where folks link times that each of the temples are uncontested, might want to try there.
Badges mean nothing as you have nothing to spend them on, should let us donate badges. Happily donate to people I see setting up siege or running supplies with me.
They are more useful now that you can get stats other than Invaders/Soldiers with them.
Not really, you still pay half the crafting cost of an item, so if you have some mats saved up, your better off going with crafting, If they made those items cost ‘just’ badges then yes I would agree.
Badges mean nothing as you have nothing to spend them on, should let us donate badges. Happily donate to people I see setting up siege or running supplies with me.
Well, I just got 80 yesterday and all my gear is green quality level 80 gear. I play a guardian and I am specced 20/30/0/0/20.
I was fighting one person for about 5 seconds , until a second person came in and finished me off and this didn’t matter because I was almost dead anyway. I don’t have any higher tier of gear (exotic, I think? Nor do I know where to get it), so I didn’t expect to dominate or be super powerful right off the bat, but I thought I would at least have a fighting chance.
I only compared it to WoW PvP in the sense that it seems to be very gear dependent.
You have no experience in WvW/sPvP and you are a fresh 80 in green gear and you expected to roll out and have great 1v1 fights? Why would you expect that? It seems like an unrealistic expectation even if you take gear, which is pretty easy to get, completely out of the equation.
Experience and practice count for a lot, in my opinion more than gear.
The brackets are there for a reason, in most cases moving up/down a bracket means you are going to either get stomped or do the stomping, how is that an improvement of what we have now?
Sadly, I feel when a new PvP mmo comes out— like every game in recent memory, wvwvw-er lovers will just move on to the next one
This is a common discussion in our guild. Folks debate if they should go play an older game, randomly spend a day or two trying out some new or F2P game. The moment another game comes out with even marginal PvP, most of my guild will be gone unless ANET actually steps up and shows they have an interest in WvW and that they respect other play types beyond all balling up into huge masses to spam #1 together.
Until ANET fixes the issue I strongly encourage everyone to stop grouping up into 70+ size blobs of #1 spammers. Skill lag typically occurs when two big blobs collide on some part of the map. If you reduced the size of your zergs you will in effect reduce the number of times fights will get large enough to trigger skill lag.
My sense of achievement was lost when I figured out that despite having spent 2k hours in WvW, leading, fighting, dancing previously, to all of my enemies I look worse than that PvE nob thief dual wielding incinerator on ‘Eskimo’ 130 rank, having started at the same level as me and wxp-trained his way through, no job, no sense of fatigue and hyped up constantly on coffee. Slight exaggeration, but way to reward your average faithful veteran WvW player, ANet!
sobs in corner (again)
Why does it matter? All game systems have issues in that progression largely meant time spent, but in most cases they still rewarded the actual play. In GW2 the progression system is an inflated version of time spent, but now there is no reward to actual play, what is rewarded is spamming #1 in a giant zerg ball.
Higher ranks to me is the same as an up level sign.
The entire wxp system makes no sense and was slapped together over coffee one day, written up on the back of a napkin. The fact that titles make no sense is hardly surprising, and let’s face it that was the easy thing to work out.
I also believe, that when things do go badly for the group, it is almost always entirely the commanders fault.
I agree with much of what you said, but this part is just incorrect.
1) WvW is a dynamic environment and no matter how good you get at reading the map and the movement of the enemies, there is always surprises.
2) Sometimes there is no right answer. You do your best, farm as many as you can, slow them down, but ultimately not every fight is going to be a victory even if you do everything right.
3) Commanders giving the best orders are still going to do poorly if only half the people follow the orders.
Ultimately in past games we have all used trial and error to determine who is best to follow, who you should never follow, and who you should just put on ignore. Just because this game has a means of buying a blue taco does not mean we should not follow the same instincts as we have used in past games.
I am not sure why it matters? TC is their own sever, they get to make decisions for themselves based on what they think is best for them. If they want to go to T1 that is up to them, if they think they can add a bunch of transfers and stay in T2, that is their call.
While I appreciate that folks are disappointed the relative balance of T2 is no more, it was not going to last forever. It is the nature of the game and how we as players play it. While we all have opinions, sometimes it really is none of our business.
WvWvW was cloned from RvRvR of DAoC which was cloned from some other game Mark Jacobs , the creator of DAoC played.
Some employees of DAoC now work for Anet.
DAoC was created from the MUD called Darkness Falls (later to be the name sake of the PvP dungeon). Mythic ran that MUD so really what DAoC did was move their own ideas from the telnet style of play, which is how all us old timers MMO’d back then, to the graphic MMOs that are now common. They did not clone it from another game that MJ played, it was their own game.
The second thing that needs to be remembered is that WvW is not sPvP. If you want to have 1v1 – 5v5 fights that is what sPvP is for.
I wish more people understood this. I don’t understand why players insist on having small group fights in WvW when the PvP style was clearly meant to be large-scale.
Because it is rubbish. Who says that WvW is only large-scale pvp?
WvW is faction and objective based PvP in an open world setting that caters to a wide variety of play styles. The variability of WvW is what makes it interesting regardless if you are playing 1v1, 5v5, or 50v50.
There is a lot more to WvW then storming a castle. The best leaders I ever had could leverage all the different play styles for our common goals.
I’m locked out of my account because someone is trying to steal it… I can’t take this! Thirteen hours and counting on my ticket. I want in! >:O
(also, the filter on this forum is bananas)
Sorry to hear that After getting hacked in Aion, I now create a new email address for every game I play, seems to have helped.
Still loving the matchups….. The only thing I hate has nothing to do with the other servers. Its our server, I hate being told by commanders that if Im not in a guild thats organized, large, ect ect….That Im part of the problem. I am in a guild…its just dead and Im usually the only one representing it. So ya, Im basically a lone wolf. But Im still out there helping the team. I listen to whats ordered to do and follow the larger groups without breaking rank early into an attack.
Just sucks that this is our form of Min/Max. Dont have a “known” tag over yer head?….yer worthless. Ive got alot of respect for the larger groups like BT, Hope, Gods, ect. And I put alot of time in our borderlands, I just hate feeling that I have to put some big tag over my head and be in TS3 24/7 or get kittened at about it. I do use TS3, just havent gone begging to be in someones guild.
I personally wouldn’t worry about comments like that. If you are doing everything you can to be involved as if you were in a larger guild, then the comments are probably not directed at you, regardless of your guild status. Sometimes a wide brush hits unintended targets.
Hold your barrage, do not fire it on opening. When zergs meet it is a massive face rolling of abilities so that they can all go back to spamming 1 knowing that they used everything. If you wait 5-10 secs, then fire barrage you will not get nearly as much retaliation.
I greatly, greatly disagree with this for two reasons. (And your numbers are way off – skill lag I’ve found caps out at around 10 seconds for me in tier 1 action and if you lower your graphics settings, I have found it prevents the crashes and others have done this with similar results)
For my first reason, the queues are already long enough in the tier 1 servers during NA prime and if they were going to reduce the number of people per map, then they’d definitely need to add more maps to avoid a mass exodus. To give a perspective for Sanctum of Rall, there are currently 387 people online in our server’s teamspeak, I don’t even want to imagine how long the queue would be if the maps were shrunk to this size.
Secondly, a well trained group of 30 with a solid class composition is really the most you need to run around with on a map to really be successful. This group of 30 will be more than capable of wiping an uncoordinated 70 man zerg while another group of 30 is off performing somewhere else. Simply put, if a group is running around in a group of 70, they’re not performing as well as they could be.
I think this describes exactly why I agree with the OP.
There is no need to run in large groups of 70+ and it is when those two big groups hit that you get skill lag across the entire map. I think this situation has been triggered by ANET’s lack of vision as it pertains to coverage wars, but ultimately it is player driven because we 1) insisting on cramming ourselves into the top 6 severs in an ongoing game of coverage wars and 2) insisting on running in groups that large
Personally I would rather they lower the population caps and do nothing at all about skill lag. Provide controlled transfer options to help disperse the population. I think the game would be significantly better if we had 9 or 12 evenly populated servers, rather than have so many folks in the top six (and they all keep on recruiting).
I am in T2 like Zoja above, and my guild basically takes reset night off because it is so bad, but I still think the OP’s suggestion is for the best.
(edited by Niim.9260)
When I saw BT, my first thought was, “Dat Zerg”. Anyway, hope y’all have fun tonight.
BT tonight had a pretty small force all the times I ran into them. Maybe 20ish on FABL, though I crashed out at 11 EST. At times multiple groups would converge on a spot, but the BT group itself was rather small imo.
Whatever makes you feel better, I suppose. Our 5 man wipes anything less than 30 people. If you’re running more than 30 people, the simple fact that you’re sticking as a huge ball like that is a time sink on its own.
Nope our 29 beat your 5 man once :P. I heard you guys got Zoose. I recommended him to join you guys when i saw he was looking for a wvw guild. PM me in game if you want to set up some smaller group fights for fun. -Torqky
Zoose is a beast. We ran into 7-9 of you out the other night, fun fight and we were happy to see some folks running in a non-skill delay inducing size /salute
There are NO other builds that outperform AH in support.
Not sure this is entirely correct though I think what is worth reminding here is that it’s not really helpful to speak in absolutes. I personally don’t feel that AH is the pinnacle in a support build if that is indeed what you are trying to say. If you use your other heals, dodges, blinds and blocks, you can easily dump it and take those points into other traits that enhance typically lackluster aspects of Guardian support builds.
AH is just Guardian 101. It’s there to get your foot in the door. It doesn’t take too long to get the skill needed to get past it if you want to explore of builds that are more interesting with a different focus.
It’s helpful to speak in absolutes when the reality is in absolutes.
There are no builds for guardians that outperform the AH build in support period.
AH build is guardian 101, 201, 301, …8901. There’s simply no other viable build for guardians that has greater overall effectiveness.
The entire valor tree should be left out of a support build, imo.
Pssst, Mister Pickle, I will let the cat out of the bag and I do it only because I like you.
Everytime AoN is seen on the map TC people simply say, just run right by them and get on with the task at hand. Whereas your group is good at running around with 8-10 players you are viewed as a non threat and a time sink to chase around to try and kill, so we don’t being almost always other things take president.
I don’t say this as a chest thumping kind of deal. I’m just letting you know why groups from 10-30 are passing you by without so much as slowing down to wave. TC views AoN as more of a havoc team that goes around contesting POI or taking camps, attacking stragglers and such. Kind of a weak tea but whatever floats your boats sirs.
We strongly encourage this behaviour, please keep it up.
I think the leader boards are trash and they should held back on releasing them until they had something worthwhile to show.
I didn’t know those were up and just had a look at the leader boards.
Does anyone else think that the leader boards are just kitten?
Outside of exporting the data to a google doc, I am not sure if they could have made it any more basic and useless. The matchup website is far better and will continue to be my source, and for the things like achievements and pvp they could have at least put the ability to filter by time block or server.
I just wonder what goes on sometimes at ANET. Given limited resources we have the options of: 1) create a useful and interesting leader board and get cool stats in play like for example, how many commanders you have killed, how many of class X you have killed or been killed by, etc, etc. that people will enjoy for the entire time they play the game or 2) create super adventure box that folks can play for a week before getting completely bored of it (took me less than an hour while on a conference call to get bored) and never bother going there again, much like Southsun Cove.
Just plain painful to watch a company kitten away the potential of an entire portion of the game.
What? That not even the point of this thread and the reason why i was linking it. My god man do you stub your tow on a uneven sidewalk and think the world is coming to an end?
Yes because this thread is so full of on topic that a person cannot add a side rant?
I didn’t know those were up and just had a look at the leader boards.
Does anyone else think that the leader boards are just kitten?
Outside of exporting the data to a google doc, I am not sure if they could have made it any more basic and useless. The matchup website is far better and will continue to be my source, and for the things like achievements and pvp they could have at least put the ability to filter by time block or server.
I just wonder what goes on sometimes at ANET. Given limited resources we have the options of: 1) create a useful and interesting leader board and get cool stats in play like for example, how many commanders you have killed, how many of class X you have killed or been killed by, etc, etc. that people will enjoy for the entire time they play the game or 2) create super adventure box that folks can play for a week before getting completely bored of it (took me less than an hour while on a conference call to get bored) and never bother going there again, much like Southsun Cove.
Just plain painful to watch a company kitten away the potential of an entire portion of the game.
(edited by Moderator)
Did an entire generation of players never learn to enjoy competition? I don’t remember all this “hax, cheats, glitches, how can we skip this, this isn’t fair, this isn’t balanced, why is this in the game” talk 10 years ago.
You are like the grandpa that tells his grand kids about walking up hill to school, both ways
I remember playing on a BBS, before the internet was available to the public, it was some kind of post apocalyptic turn based game with people all over the world and there was always cheating drama then, and that was very roughly 24 years ago. MUD’s had all kinds of that kind of drama in the telnet days of MMO’s. Ultima Online, had huge amounts of hacking/cheat issues and thus complaints. DAoC has massive amounts of radar hack issues, early on class/cc balance issues, lots of crying about 2v1, etc.
Far as I can tell as an old feller, nothing has changed.
For me, balance is about having balanced fights. That means having the same numbers on the battlefield.
That made me laugh… really hard. Quote of the week really.
I am hoping it would make us the semi-competitive server during SEA but not the dominant one (Kaineng still as long as WM keeps playing). If you look at T1 when the game launched or 3-4 months back the coverage all three of us have right now was pretty much T1 coverage. That ceiling of coverage keeps increasing and I think the megaservers will keep increasing (especially if skill lag is fixed – one of the main problems with both EU and NA T1). Todays T1 servers are imo twice the size of T1 servers a couple of months back.
It might make us T1.5 although I would wager its more around the T1.25 area. But a month down the line when hopefully you guys get the few europeans and Kainengs get the NA required that would be the new T2 and T1 would be some other monster all together. Obviously all this rests on the fact that none of the T1 servers implode and looking at the three servers up their right now all three of them are very very stubborn servers.
Just imagine a T2 where PVD does not exist. I can dream.
While I do not care at all about TC getting more guilds, power to you, but I find the whole idea that we all keep cramming more and more people onto the same servers, thus increasing the coverage ceiling over and over, is a horrible, player driven issue.
First is the obvious side effects of constantly messing with our balance. I think few would disagree that one of the good things about T2 is the balance, servers actively recruiting messes that up regardless if that is intended or not.
Second is the ever decreasing enjoyment level of play. Reset night is really anything, but fun. Spend more time waiting in que, the rest of the time waiting for a skill to go off. Get’s better later in the week, but still when two big zergs collide they are so big it creates skill lag across the entire map. Why would we want to make that more the ‘norm’?
In the end this particular situation does not matter to me. Naga had some nice people, so be nice to see some of them again. I do think however that players themselves are making the game worse with their constant strive to get better by getting bigger.
I like your optimism. I hope you never have the miss fortune to face Sanctum of Rall to see im right
Already done on a number of occasions and I have fought with and against many of the guilds on SoR in past games.
Its interesting to me that the FA – TC rivalry keeps both servers growing and getting stronger. Who knows, maybe we will both meet in Tier 1 and battle it out for true first some day?
I could be wrong, but I do not think many FA view TC as a rival. The servers are very different cultures with equally different goals and interests. A rivalry implies a shared goal that you can compete over, I do not think that exists.
In the current game setting, I hope FA never gets to T1 and I further hope that the game matures to the point where the progress of a server is no longer described by the term ‘growing’.
(edited by Niim.9260)
If you’re on SOR then you will notice it even more. Many guilds in SOR have admitted in the past on the forum that they insisted on clumping everyone together in 70+ zergballs since it helps them win open field fights.
If I recall, some even say that they will never split up to defend objectives since they play to win open field fights and having these 70+ zergballs is the most effective way to fight. Their strategy with these 70+ zergballs is that it allows them to overwhelm their opponents in numbers for every fight, especially if the other server run multiple havoc groups or split up to take multiple objectives.
A few guilds from other servers have requested SOR to split up on the forums due to the skill lag issue but SOR basically rejected the idea of splitting up their 70+ zergballs.
That is how you lose when servers are even numbers. A server splitting forming in example four 20 man groups will cap more than one 80 man group. The server with the 80 man group is probably not defending as well.
I know on my server the times we split and had multiple commanders with decent groups we did a whole lot better than the whole server follow one icon.
this is wrong. With server teamspeak and scouts a 60-80 man zerg can quick cap points and crush attacks faster than a 20 man group can cap a point. 20 man groups aren’t capping much when they are spawn walking. They also aren’t capping much when a 70 man zerg is knocking on your keeps inner. When someone dies in a 20 man group, they are dead. When someone dies in a 70 man group they are instantly back up
This is an overly simplistic view that assumes that the 20 man groups are less able to use teamspeak and scouts. Your post speaks of a profound lack of creativity in the game. The zerg ball meta is just simple and easy and that is why is it popular, that does not mean it is the only way to play, nor does it mean it has no counter for those willing to play better rather then just get bigger.
Do any of the wxp abilities work that way? I have assumed they are all exactly what they say, so for example Siege Bunker after spending 30 points is only a 5% decrease in damage. 15 points spent in ballista mastery gets you 25% increase in damage and a new siege ability, but for 30 points you can reduce the damage by something so small you will not even notice…. makes sense.
I’m running staff/hammer pure-support guardian in WvW, and loving it (when I do get bored, I have level 80 warrior/ranger/thief as well … so I can pick and choose how I want to fight that day). Still working on getting gear to exotic levels, but rares are actually doing well enough.
I’m doing 0/0/30/20/20 with:
Purity, Retributive Armor, Altruistic Healing
Writ of Exhaltation (or Superior Aria), Two Handed Mastery
Vengeful, Absolute Resolution.
NOTE: Just starting to test with Superior Aria.I run full Knights Armor with 4 altruism + 2 water runes (don’t run enough AC to get monk runes). I also have full clerics + sapphires trinkets. I run Soldiers weapons, life stacking on the staff, and accuracy on the hammer.
In case I need additional healing, I have full cleric’s armor (same runes), so I can swap specific armor sets suit how I’m feeling that day.
Skills:
Stand your ground
Hold the Line
Wall of Reflection (Hallowed Ground, Judge’s Intervention, Retreat … depending on my mood/enemies we tend to fight)
Healing Breeze (yes this sucks, but its another AoE heal, and its an ok filler for healing siege users while other heals are on cooldown) – but with Staff-4 and Absolute Resolution, I find I don’t need many heals myself (unless I run into a necro).With full clerics (everything), I was doing the following:
Staff-4 2.5k AoE heal
Dodge-roll does a 1.2k heal
Staff-2 1.2k heal if detonated (I think, can’t remember exactly)
Healing Breeze – 600 healBasically, I just run in to the zerg with my melee and try to stack as close as possible to them, auto-attack everything with staff to tag enough people to get loot, and use staff-4 as much as possible, and self-healing. Staff 2 to do targeted heal when my melee allies get away from me. Staff 3 for swiftness, and to tag a cluster of mobs. Staff-5 to split a zerg. I switch to hammer when the fight starts to dwindle down to a few mobs, so that I can have a little fun. I also switch to hammer, when the team needs to start chasing someone down, or we need a bit of crowd control.
A note about staff-4. With full clerics + Altruistic Healing, each boon I put onto an ally is about 300-500hp for myself. With enough allies around me, I can heal for more hp than I have (I think Staff-4 has a limit of 12*5 stacks of might distributed amognst the people around me. This means its an 18k heal with full clerics. No evidence, but with an AoE limit of 5, and a max stack of might stack 12 being given out, I just assume its being distributed to random allies but still limited. All I know is I can go from almost 0 health to full with a single staff-4 (and enough allies around).
Limitations of this type of build:
1 – With full clerics, I couldn’t kill anyone on my own, but then again 1v1 … its hard for them to kill you too. That’s why I’m moving to Knights. Still don’t know if I can kill anyone on my own, but my damage is MUCH higher than with full clerics.
2 – We are dependent on our allies being close by. If you get stuck alone, or are stranded by melee running away, you’re dead.
While I appreciate everyone has to play a build that fits their play style I do not think Altruistic Healing spec is good for a ‘pure’ support build. Your entire Valor tree is about ‘me’ not about support. Lots of great builds with AH, not knocking it, but for ‘pure’ support I think it is a waste of 30 points.
Yeah, bourbon can be rough. I found some rot-gut bourbon at my local liquor store a couple of years ago that was like $10 for a liter. It was obviously not so great, but it got me smashed. Seriously, they probably could have used it as engine degreaser. But that didn’t stop me from drinking way too much of the stuff. I had some… digestive difficulties while I was drinking it. They don’t call it “rot-gut” for nothing!
Scotch drinker as well or just stick to bourbon? Seems like there are quite a few of us in BT that love our whiskey and scotches and it makes for an interesting reset night on TS.
I always seem to get into scotch when I shouldn’t be getting into scotch, at the end of a long night of drinking other stuff, seems like such a waste of good scotch in retrospect
No worries, all in good fun. What were you drinking? I am partial to Jameson’s on ice, tonight I was into the home made wine though.
See, that’s the weird thing—I’m as much Irish as anything else (more maybe) but I never really liked Jameson. I think it’s too weak. I’m a bourbon man when it comes to my brown liquor. I have a hard time drinking it on ice; I love scotch, bourbon, and some whiskeys but if I drink it slowly I get headaches. Oddly, this doesn’t happen when I pound it straight, so that’s what I do.
Mostly though I drink beer. Tonight, I was drinking beer. I’m usually hitting the Yuengling’s because it’s cheap, but sometimes I splurge for Newcastle (even though it’s even weaker—it’s so delicious) or one of the Great Lakes beers.
shudder bourbon.. I was in Trinidad over xmas once and ended up in the back room of a rural police station, having an xmas drink with the police (not something I think you should say no to when it’s offered) and the drink was a big tumbler of straight, warm bourbon of not the finest quality. Great folks, but that drink was a tough one to swallow.
Read my next post after that one please. I’m grousing because my server is dying, and I think I felt compelled to single you guys out because you’re always noticeable. Plus it’s late, I’m drunk, and I spent 5+ hours flipping home BL today only to have most of it lost by the time I came home from a short shift at work.
Alas, whatever happened at Hills later was not under my command. I actually de-tagged maybe 30-45 minutes before we even took it. I tend to ignore you guys unless I’m about to engage a larger force and need to collect my tail, which you’re very good at harassing. If you got hit by the whole zerg, it was probably because whoever was commanding got frustrated. I’m sure it has happened to you guys a few times, I know I’ve doubled back to deal with you more than once! :P
No worries, all in good fun. What were you drinking? I am partial to Jameson’s on ice, tonight I was into the home made wine though.
On forum: “Oh I love Kaineng they’re such great opponents, class act!”
In game: “Kaineng is at 100 ppt so let’s go take their home garrison and ignore FA even though they’re winning”
or:
“Oh, I see Kaineng is trying to take Bay. We could take a tower or two and improve our PPT while TC is busy and grow our lead, but let’s sit at south gate and pick off Kaineng reinforcements so that TC can hold their keep while we stay at +10 PPT on this map.”
— AoN
Love it.
How did AoN get dragged into the conspiracy theory nonsense?
There is only certain situations that involve AoN attempting to take a tower or keep. 1) We ran through already opened defenses and killed everyone else 2) Some nefarious plan, hatched out of boredom, that involves a lot of killing 3) We are coordinating with other FA guilds and that is our task.
We pay zero attention to PPT and only the threat of dropping to dominate a lower tier would inspire us to care enough to try and make sure that didn’t happen.
In short if it seems like we are helping an enemy server, wait five minutes and see who we are attacking next. An hour later than your example we were in hills harassing the TC zerg ball to keep pressure off of the inner part of the keep that KN was defending. Unfortunately KN attacked all six of us instead of TC, promptly got stomped by TC and lost hills. I would respectfully suggest to the conspiracy crowd that some of KN is actually allied with TC and handing them keeps!
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So long as the forum remains within well mannered , I wouldn’t be oppose to sharing the love with FA … but when it gets a little much, then I’m not very supportive of it. You guys have come a long way in that regard, and in the event it’s been missed… I’m pretty sure both us (kain) and TC are seeing it.
Consistency speaks volumes though, I won’t label anyone for one offs, but I will commend those with a consistent good nature & respect for their own and opponent alike.
I am so happy all the hard work is finally paying off.
Shira, sorry to see you go. I have no idea who you are, but someone on their 5th server, now 6th, was just the kind of glue we needed to keep things together.
You mean like AoN?
1) I have been on three servers, FA by far the longest
2) I didn’t write a book of negative comments in regards to any of those moves
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Shira, sorry to see you go. I have no idea who you are, but someone on their 5th server, now 6th, was just the kind of glue we needed to keep things together.
Just wanted to say – the Snowman Zerg from FA in TCBL last night was pretty funny. All I could see from Garrison was a bunch of snowmen bouncing towards garrison, and it was hysterical. Way to RP, FA
AoN were going to re-enact a Calvin and Hobbs snowman scene, but people kept attacking us!
Thanks for the fights today.
just looking for an answer as to how many points you actually get for killing a Supply Caravan, and whether or not it changes or is always the same. Thank you.
It changes, not always the same. My testing gave a range of 1-7, but I have heard folks say as much as 10. My average over 30 kills, was 2.
I tested the theory that if it was further along the route it would give you more points and I did not find this to be true as I have gotten 1’s at various distances along the routes. Perhaps it effects the ‘average’ you get, but I didn’t test enough to see if that is true or not, my feeling at the time was that it is just random and distance has nothing to do with it.
My testing is at least a month old, so things may have changed in recent patches.
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most my wxp isnt from killing zergs.
it all comes from flipping keeps/towers as fast as possible with as little resistance as possible. it is only possible because of the tier my server is in and as soon as we move up/if we move up, this will no longer be possible.also tagging isnt the best option. zerg busting the same group over and over again will reward u very little.
you need to rotate which servers zerg u want to hit and space it out so that when u do hit them you will be rewarded with 40+ wxp
This just made me ignore my rank even more then I already do.