The game could use some zerg-busting skills. I find the downed system gives too great advantage to the zerg. Plenty of fights we have slaughtered 3x our number, yet eventually they just res-zerg to victory.
I would like to see the revived penalty greater in PvP, come back with less HP when you are revived, and the amount you get healed while your downed to be reduced.
Otherwise I do not have that many issues with the current map, its big enough that you can shake off a zerg if you need to, doesn’t take forever to get around, or spend 20 mins looking for someone to fight.
When you go to report someone, your closest option is botting. While I dislike bots as much as the next person, the severity and impact upon the game is not normally as great as someone hacking, specially hacking in WvW.
Be nice if the reporting tool let us identify hackers.
90% up time is achieved for that long of a period because of the rendering issues, wont be as much of an issue when it gets fixed.
Just to give an example: imagine a group of 3 players finds a single enemy. The enemy could try to fight (and more likely die) or run. If he runs, the 3 players can use immobilize or speed buffs to get him. If he uses Swiftness, the other players can remove the boon or use Swiftness themselves. If he uses stealth…? Then there’s nothing the other players can do. They could try to guess the direction the player would go and blindly spam attacks there, but the chance of hitting even a single attack is extremely low, and a single hit is not going to have any significant impact.
Your example is a complaint that you couldn’t zerg down someone? I am a thief with no stealth, it is a rare day that I get caught by hello kitty island pro’s like you so stealth is hardly the issue.
The key problem with stealth is rendering and displaying the thief as soon as they come out of stealth. Fix that issue, because it is a HUGE issue, and then we can have a conversation about what to do with stealth when we see if it is still a problem.
All the calls for nerfs when it is clearly not working properly, is just plain silly.
I am not complaining about the changes, though personally I think haste with PW is more of an issue than PW is, but I gotta say I wish people that come from other classes to our forums to post, would do so with some understanding of what they are talking about.
I go to other class forums to learn about their class, I do not post in them with half backed, inaccurate information.
My only issue with this change is that they did it before looking at Quickness. PW with quickness is a completely different animal compared to PW without.
The major problem with a lot of abilities is haste, not the ability itself. Let’s face it, if you sit through a full channel of unhasted PW you deserve to take the full damage.
I would rather they apply a 15% damage reduction to all quickness related skills in the game.
Some good guilds on GoM, like CYT, no need to be saying all of them are cheaters when that is very clearly not the case. What players need to do though, is recognized when they just gained benefit from such actions and withdraw or do what you can to make it right.
If I see SF steal an orb I will not defend that orb or anything close to it until it has been taken back. Also call it out, make it clear to your entire server that you think someone on your team just cheated. Sometimes, folks are just unaware that it happened and keep on playing as they normally would.
Oh right, we’re supposed to be figuring how to punish the winners, not reward them. Apologies for getting ahead of myself there. Don’t know what came over me.
The question is what are you rewarding? Winning in itself is meaningless when it is a minority of matches where organization and team work actually brought home the victory, rather than a population imbalance at some part, or all, of the day. Soon as a server looks like it is winning, the transfer crowd hops on over and makes it a huge blowout. Should they be rewarded?
The reward I would be supportive of, is giving a chest to all three servers (size in order of placing) for match-ups where the score is within 10k points, or something along that line. Reward the hard fought, close matches.
This way the transfer crowd can put their parasitic effort towards keeping matches fun and entertaining.
I am not sure what the point of advertising someone is under leveled to the enemy is in the WvW areas? Is there any actual good reason for it?
Seems like it just makes those people a target, and being a constant target can impact their enjoyment.
Just a suggestion, as a level 80 it doesn’t matter that much to me either way.
There is a billion things in this game that you simply just have to get out of the way with, why is this one any different? Dodge is your friend, and if pugging PvE is any indication, the majority of you have no idea how to use it.
I suppose they want to keep all the zones active, rather than just people sticking around the level 80 areas.
This means that new players would see people wandering around, and have people to help with DEs and such.
I have no issues with that, but if you go to the zone for herb X I want to get that herb, not 10 of something else because the herb RNG gods were not happy with me. I waste my time, travel costs, and still have nothing.
The SoR, Darkhaven, SF match-up that was extremely close last week is a blow out this week, largely due to transfers. I agree with Ald, there is little point in having server pride when you have no idea if you are winning because of transfers or losing because of transfers. For all I know SF won last week because we had more transfers then our opponents. Who knows, system is kittened while folks can flip flop around however they please.
I personally think 3.5 day sessions work better then 7, typically by the 3rd day things are pointing in a certain direction and then if you get a blow-out you do not have as long to wait for a new match-up.
(edited by Niim.9260)
I personally think when they nerfed cooking, ie when they move vanilla bean to herb patches along with the other changes, it messed with the overall end game balance of cooking. A lot of the recipes make a lot more sense with readily available materials, make no sense now that vanilla bean and others are so hard to get. It was a quick, bandaid style fix that had ramifications for end game cooking.
I have no issues with going to zones to gather food items, my issue is mostly around herbs. The spawns are sparse and entirely RNG on if your going to get what you want or not. Often I will go pick rosemary and end up spending more on the cost of traveling to waypoints then I saved by gathering it myself, not to mention the hour of my time running around getting things I have no use for.
Every time I have something made from the other professions its 5 ingredients, why are cooking items taking 17?
I just wanted to rant a bit about the state of being a chef in this game, a horrible state. I leveled cooking after they nerf to the karma items, so no easy ride for me. Now that I am 400 I scratch my head and wonder why I bothered.
The Dyes are not worth making, food items require far to many ingredients, half of them from karma vendors you have to go access and travel too, the other half being herbs you need to RNG from herb plants scattered across every zone in the game, regardless of your level.
The one 400 soup takes 17 ingredients to make… for a 30 min consumable. I have found it is much better to just sell my mats and buy the food people are selling for the silly prices they do. I make a profit, I dont waste my karma, I do not have to travel around 10 lowbie zones RNGing herb patches for 3 hours to find one vanilla bean, rosemary sprig, or whatever other herb I needed while spending a gold in travel costs.
If the idea was to create economy by buying from the lower level players to fill the needs of the upper level players, great idea…. only they drop so rare, so few herb patches, it makes the cost is so high, you cant actually make food and sell it to players, and make a profit.
I could go on, but I think the point is made and I feel better for ranting.
(edited by Niim.9260)
Anyone know why sometimes you can reply to a message and other times you cannot?
The reason I went Rampager’s is because of the Traits I use which add to Vit/Tough and +Healing which is 10/0/30/30/0.
Why not go Carrion, precision seems wasted on a condition build? You play Aion/Lumiel?
I am going a bleed duration mix for my runes, to test it out, so 2 krait, 2 centaur, 3 afflicted I think it is off hand.
In regards to the comments about P/P the issue I think is headshot while useful, costs far to much, and blinding powder while awesome in PvE, does not have a large enough circle imo to be reliable in WvW/sPvP. It makes the /P part of any build questionable, imo.
(edited by Niim.9260)
No, it’s not. But you keep telling yourself that if it helps you sleep at night.
Having gamed with a lot of SoR in previous games, including gaisocks, I know to expect SoR to be very organized, they were last week too. The numbers increase however has occurred, regardless of what pile of sand you wish to put your head in. Lots of new guilds running groups, couple guilds I recognize from being on SF last week, and suddenly now we are seeing crud behaviour from SoR that was unseen in three previous match-ups. I like to think that’s the transfer crowd.
Whatever lets you sleep at night I guess, gaisocks always did have estimation issues when it came to rvr
Loving the match, though I am left to wonder why it has turned around so sharply and suddenly. I know SoR has improved a lot, it’s really quite impressive, but have they really improved that much from an organizational standpoint? Is it more activity in WvW? More players in that server in general? I’m asking SoR players in specific what they’ve noticed that has changed.
I do love this current matchup, but I’m afraid atm it’s not longer competitive. When Darkhaven was top dog at least day time was very competitive. Now, Darkhaven dominates like 2-6am PST, rest is SoR, not much competitiveness anymore T.T.
It is a large influx of transfers. Third week playing SoR, played against them in beta, the volume of people out there has increased dramatically this week and there are a bunch of guilds I have never seen before running in large packs.
Yay for free transfers!
I do not disagree with that, but this game is very zerg centric at the moment and I think overall needs more tools for smaller forces. AoEing the walls is one thing, you can get out of the red circles and stand in places where they cannot reach. Sucking you out without line of sight, takes it a bit too far, imo.
I do think aoeing through the gates, both in and out, should be prevented.
The thief also has scorpion wire to pull you down as well.
That requires a hard line of sight, if your not standing perched on the edge of the wall, it wont work and even then it will randomly miss 60% of the time.
Regardless, I’m Dh, not SoR, my information was drawn from Niim’s post above mine (so he’s clueless too huh?) and the fact that your server is far more populated than mine (and, according to you guys, mine is split between oceanic and NA), so you outnumber us very heavily. So whatever, yeah I may be wrong, but Niim claims 15 minute queues “especially” in EB, which means they’re present in other borderlands too sometimes.
At peak time for SF we have a que on all our borderlands on almost every night, EB has a higher que on average then any others. If you want specifics Anet posted a graph that shows que times at each hour.
Guys who don’t like Darkhaven night capturing, I’ve noticed these are mostly SF players. I respect your server greatly, and it’s like my third favorite server ever. But I’m going to have to be brutally honest with you. Stop blaming others for your shortcomings. It’s not that DH is some unstoppable juggernaut of destruction at night, it’s that you guys are completely absent. So, if you’re one of those whining about DH nightcapping, think about it for a moment, and realize that it’s not our fault that you are incapable of defending yourselves.
I have no issues with DH’s night capping as far as the action itself. They are in no more control of when their players play, than SF is of theirs, and it is not their fault that we have no presence at night, nor can you expect them to not play at hours that fit their lives.
My posts were largely in response to ones indicating it was a great match up and how awesome it is to do it again. I disagree for the obvious reasons.
I’m at a loss as to why you wouldn’t say “a lot of effort to fight SoR and Dh”.
Because as far as points go the important fight isnt between SoR and DH, its SoR. When SoR gets most of its points, it is fighting against SF. When SF gets most of its point’s its fighting against SoR. Sure DH is there during prime time, more this week then last, but they are largely farming most of their points from guards.
The way I look at it is if all the points available in a day is a blueberry pie (is there a better pie?), SoR and SF by nature of overlapping play time are fighting for the exact same piece of that pie. DH fights for it as well, but they do not need it because they have the rest of the pie to themselves, anything they get is just ice cream on the side.
I think SF is getting a bit demoralized by the night capping tbh. I disagree that it’s an issue in this specific war, but I do understand how it could be really annoying. SoR is a very resilient server though, so it looks like this one will be DH vs SR. I hope SF can get back in the game though, we actually were ahead of them for a lot of primetime today.
I do not think folks are demoralized, so much as taking a week off. It takes a lot of effort to fight SoR all prime time and try and keep your points ahead far enough that it wont be erased by DH farming our guards all night. Lot of folks put in a hard effort last week and now they are attending to other things or just having fun killing folks.
@Ashanor
It really depends on time of day, if we are winning or losing, and the map.
We have que for a few hours at peak in the evening, I would say maybe 15 mins on ‘average’, certainly longer at times specially for EB. Typically we jump into BL que and get in pretty quick, then que for where we want to go (if we had a specific location in mind) while running around killing people.
Yes the range limit of 900 is too short for most siege situations. Cluster bomb is great, the lobbing action lets you get to hard to reach folks, however it is slow and requires you to be very close and in range of counter attack and you are forever dancing around siege circles.
Is that a bad thing? Undecided. We are good at other areas of WvW so maybe that is the trade off. Play to your strengths in my opinion. Typically if a fight is going to be a long drawn out battle, I just go do something else unless there are some very nice clumps to cluster bomb without having to stand in 100 red circles. I will play close-ish and come back for the push inside.
Lets keep it fun for the week. It’s a rare thing to get matched up so well, we may be the luckiest servers in GW2.
I am glad our guards are providing a worthy and rewarding challenge for your zerg.
Can we get a system that hold Commanders responsible for there desicions.
in WvW
Posted by: Niim.9260
ironic, but in gw2 the problem is always with guilds…
Guilds cannot queue enough of their people in to make a real force, so they form these halfa$$ zergs (sometime with another guild) and disrupt overall strategy and tactics. They run their own objectives, without communicating with rest of the players for battlefield information, and without giving information to rest of the population so they could obtain support.This morning in HoD-SBI-JQ game EB, without presence of any guild, we (HoD) were making 10k karma/hour, till (Yes I am going to name these kitten PRX and SYN got maybe 20 people into the game, and decided to attack overlook (JQ keep) without consulting with anyone. 3 wipes and rest of the population went down to 2k/hr.
Seriously, people that don’t understand the timer, and cap everything few seconds after round completion should just delete their chars and stop playing this game, let alone trying to lead…
This made me laugh, really hard. HoD sounds like a really fun server. Dont attack because its fun, because you want to fight, no no you must wait on a timer because we need 10k karma/hour….
You sir are pathetic. I would rather be last place and having fun every moment I am out there, then dancing to the tune of a bunch of bean counters playing the point system.
Grat on first place, I am sure its worth it and something you will cherish 2 years from now.
Can I get 100% world achievement for just the WvW area then please? I do not enjoy mindlessly grinding out hearts, so I shouldn’t have to.
Is that the right line of QQ to match yours, granted it is not as wordy, but I think I got the gist.
@Niim
Hey, I understand your point. One might be tempted to say that we just overpower everything at night with numbers… but that’s not the case at all. Ask any DH member who plays at those times, and while a lot of the times we do just roll on over everything, we actually get into battles where we’re outnumbered too at times. The fact is, we’re just far more organized. Our commanders embolden us, and we’re willing to charge right into enemy groups even larger than our own. This gives us a massive edge.I get that it can appear like we just zerg everything, and we do. Thing is, Sorrow’s Furnace Zerg’s everything during the day. So does SoR. Also, anyone else noticed that Dark Haven has been keeping up with both other servers during the day? It’s the morning when we lose everything, because that’s the awkward spot when nobody is on.
We outnumber you during the night, and we out organize you. You outnumber us during the day, and you out organize us. It’s fair, because DH is a less populated server overall. This is evidenced by the fact that Sorrow’s Furnace is full right now, and Dh is not.
Anyhow, I encourage players to see these things before passing judgment. Dh may have more people during night time, but we have less during the day and morning.
I often play late at night, there is no one there when DH is taking over the map. Hand full of defenders, thats it. You can claim all you like, but the only time you face any opposition is at the fringe parts of your peak hours, thats it.
I am not knocking DH, their population is as it is, it is not anyone’s fault that your population is weighted for a specific time of the day that the other two servers have no population. I am not saying they are not organized during their peak hours, I think they are. I am saying that you cannot compare SoR and SF to DH. SoR and SF, because of similar peak times, must fight each other, and DH, for every point they get, there is no free window where they can just run around, resetting enemy defenses to 0 and earning a pile of uncontested points. The level of effort per point that SoR and SF must expend, compared to that of DH, is not the same.
(edited by Niim.9260)
@DH please stop force logging to avoid dying, specially guardians, its like bubble→hearth pallies all over again. If your you cant handle PvP deaths, then simply do not come out, just hide in your base and work a treb or something.
I pretty much wrote off the value of the commander title when I noticed that not one of the commanders, or their guilds, were out in the WvW area fighting when we were losing. If you cant participate when we are struggling and need more people, then you are not worth following, imo.
That said, it is nice that the clueless have a blue diamond to follow, just to bad that its simply a gold sink.
Props to SoR, we been fighting them going on three weeks now, always a good fight. I cant really give much for props to DH. Seem like a good server and the night crew is organized, but frankly gaining all your points against an empty map is hardly a challenge or all that impressive.
I was hoping for new opponents this go around, but its a fun match-up so thats fine. They could however have changed the colors up a bit, let us fight from a different perspective.
Why do people keep talking about this issue like it is a tactical one? Sure in the old days of DAoC we did alarm clock raids, that was a tactical effort. Simply having a large portion of your server living in an alternate time zone that lets them play normally against no opponents, is not a tactical effort.
This is a population balance issue, not a tactical issue.
It’s not so much ‘overnight’, it is more that we have a good group of hardcore pvpers that play in the euro/asiapacific timezones.. You can see it most days when Darkhaven fades, and sorrows/sanctum come back at them.. its kept it very balanced for most of the week, and a lot of good fighting.. long may fights like that continue..
DH have a significant advantage in how their timezone plays out. Their off-hour zerg, (4 am EST – 3 pm EST very roughly) is well organized and forms a giant ball and because there is no que times in those hours can just jump from map to map taking everything, driving their points up and facing next to no enemy.
SoR and SF in my opinion are a much closer and more note worthy match-up because they play similar schedules. When SoR is pushing, SF is pushing, and to some extent DH is there pushing. When DH pushes… there is no one there pushing with or against them, its just them running around taking things from a handful of defenders.
Hopefully DH can match up with servers that have people playing in their peak hours so they to can enjoy a more rounded battle. I cant imagine their off-hour zerg is having that much fun.
I would assume Anet has something built in to look at server populations over time and adjust your rank up or down depending on how active your player base is outside of the various prime times. If they don’t shame on them, but it’s not like they can’t eventually implement it.
Why do you assume everyone wants WvW shut down and not something like you just described? In my opinion the large number of people that think the current system is ‘great’ are ones without population issues at certain parts of the day.
There is no magic fix to this problem, the bigger issue in my opinion is the lack of forthcoming information on the topic, or tools to help fix it.
What I want to see as a player is a list of the servers, and their population #’s at different times in the day as well as their que size or free space available in each of the maps at those same time periods. If Anet wants to use server transfers to even out population, great I am all for that, but they need to provide enough information that folks can make that move intelligently. I have no interest in server hoping. If I need to move from my current server to a new one, fine but I want to do that once.
A suggestion to help resolve the problem. I would like to see a cap put in place for how many points you can earn at a given tally point. Not sure what that should be, but let’s say 500 points would be the maximum. This reduces the impact of full world capping while a server is sleeping and there is little value in zerging a server back to their base. The nice thing is this change would have no impact upon a balanced server.
Where I am on a ladder that is not based on server skill or organization does not matter to me. My concern is more with server health. We need lots of active and healthy WvW populations, healthy on all servers, for this to work in the long term. The current system is creating dying servers, imo, and that is something that should concern everyone.
I would really like for an Anet person to respond to this. This is literally exactly whats happening. People predicted that the bottom 2 would attack the top server but why would you when you can just keep the bottom server down. Ending up in 2nd place is better then 3rd.
Why? Why is ending 2nd place better then 3rd?
Coming in second after spending a week being base camped by a dominate server was rewarding in what way?
Coming in 3rd after teaming up with the team that came in 2nd to push the dominate server back and at least make a fight of it, seems like a better way to spend the week.
Placing is a meaningless reward, enjoyment of WvW however is why we are all playing and thus the only important reward.
Imo, there is only first place and not first place and if I am 2nd or 3rd I would rather spend my week forcing first place into a hole by combining the efforts of 2nd and 3rd place folks. I could care less what the points are, when you have a very dominate server WvW is simply not fun for either of the other two sides, better to have fun and ignore the points. Do you actually win something for second place? Some crummy blues maybe, seems to be the general reward for everything in this game.
Hopefully folks will learn this, specially as match-ups become more standard and leadership becomes established on servers.
Is there any information available on population at different hours of the day? Given the nature of WvW I really think population balancing needs to be considered by different times of the day. It would be nice if the servers were listed for population in three hour blocks, highlighting those that are too high now, to low, or just right.
This would be a good tool, allowing folks to make smart transfers.
I have no issues with folks camping the puzzle, its a PvP environment and as such it is fair game. However, the puzzle is mostly done by groups of 1-3, so when a guild brings 20 people and siege they are doing nothing more then zerging the puzzle knowing they are facing a much smaller group. It is going to happen, my server I am sure does it as well, but imo people that zerg the puzzle are hand holders that cant fart without the company of 20 server mates.
It is going to occur, props to those that do it with 3, lol at the zerglets that eventually get wiped by the group of 5.
I think this example of why PW is OP is prettykittenfunny. If I played this stupid, and sometimes I do, I certainly wouldn’t describe it on the forums. I prefer the kick myself in the kitten approach for being so stupid and sloppy with my play.
That said, the issue with a lot of these abilities, even Heartseeker, is haste. PW, 100B, Heartseeker on their own are really not that bad. If you cant get out of the way of a non-hasted PW then you really should be sticking to PvE. Haste on the other hand… makes it all happen so fast, that getting out of the way becomes harder, damage comes a lot faster and it is harder to mitigate.
I tried a number of different setups, mostly I went with acrobatics and other high mobility traits, to keep myself at range. Eventually I dropped P/P though, unload and the auto attack are both crummy and dont mesh together very well, imo.
Can you run around 1v1ing people, no probably not. You can however run around contributing to the overall campaign.
This is no different then the gear gap when you hit cap level in most other games, about the same spread. Play defensively and deal with it, learn, get better, destroy face when you get to 80.
I like the grub, I think it should have better loot and be in random locations so that we can fight over him. Jumping puzzles provide, often, an environment for small scale PvP, tough if you dont like it. I do my part, sometimes I like the change of pace.
WvW night capping/whining/unbalance can be solved with a fairly easy fix.
in WvW
Posted by: Niim.9260
Part of server balancing has take into account time zones, regardless if it is prime in Australia or prime in NA, it doesnt matter, balance should be the goal.
If we Anet is using que times and free transfers as a means of balancing populations, you need to setup those tools so that time of day population balances are also addressed. In my opinion that means floating the point at which a que starts based on number of people currently in the WvW maps. I do not agree with kicking people out, but you can make them que up at a lower point then the zone cap to account for lower populations on the other servers.
This isnt about punishing one time zone or another, it is about encouraging folks to transfer around to other servers to create a balance that works for all servers, not just a few.
also meh. as part of the night crew im really not happy about the win. The best fighting is around midnight to 2 am EST. When our good players get on before the SF and Rall ones go to sleep. 2am-6am EST is just a stompfest. We have around double your players on every borderland and just run through your towers. I imagine day time would be more fun but I dont always get to play then ;__;
Day time is very similar to night time, I would say you keep that number advantage until 2-3pm EST, though part of the numbers advantage is the 1000 siege engines built in the night while you were all bored. We (sorrow’s furnace) didnt have que’s last night till at least 8-9 pm EST depending on the map and WvW isnt really good till 5pm EST, imo.
Also this is really just a side note. But for all you Rall players out there, why is everyone on your server such a … young feline… I cant count how many SF players ive met and spoken to (some transfer to spy, and then we chat) who were cool as all heck. But literally every rall player I meet is just a massive jerkface. (for those who’ve never faced them, imagine eredon terrace, but remove anyone cool youve met from there, and then make their server population worse by about 10 degrees, and youll have rall players)
I think it is all a matter of perspective, because my opinion of zergwood folks is less then any other server we have matched up against yet. Rall on the other hand has a lot of old DAoC folks that have been around for ages, great folks and over time their organization will improve and so will their performance.
There are bad eggs on every server, your perception (and mine) of a server is largely about how often you run into the bad eggs, not the good ones.
I am on one of the servers not breaking 100k, and the match-up being dominated by a night time zerg server.
Is this ANet’s fault? Nope, it is not. Are there issues, sure its the first week, but overall this is a people issue not a system issue, imo.
My server, Sorrow’s Furnace, lacks any form of organized or structured WvW leadership. What we have is a few hardy souls occasionally trying to give direction. Some of those folks are looking for quick karma/xp/gold and could care less about bigger picture, others are just stupid/ignorant, and a few are worth listening too. This is not an anet problem, its our problem.
WvWvW is designed to be three way for a reason. Of all the blowouts mentioned above I am of the opinion that had many of those lesser servers had any sense at all they would have teamed up and forced the match into being competitive. Sometimes it wouldn’t matter, but I know for my server it would have. This is not an anet problem, they have the system in place, this is entirely our problem as players. Sanctum of Rall and Sorrow’s Furnace deserve to be camped in their base, because they spend all their time destroying each other while green builds defenses. All I see are excuses as why we shouldn’t work together, folks somehow thinking it is a 100% truce. Reality is that there are stupid people everywhere and a truce wont work, it is about protecting your territory, but not expanding into the other. Fight one front, not two. If you do this often enough, the other server will catch on and do the same. Choice is our’s. Have a competitive fun week, or be camped and fight for #2 and #3 all week.
Some servers are made of up large alliances/zergs that organized before the game was released, and then were followed by all the groupies looking for that free ride. This will throw off the start of the game if they are facing servers without that level of pre-organization. 24 matches dont create leadership, week long matches do and over time we will see other servers catchup as far as leadership and organization. This again is a player problem, not an anet problem.
My server population doesn’t like losing so they have stopped showing up except for prime time. At any given point I can join up with a friend or two and destroy backfields, disrupt supply and otherwise have a great time in PvP regardless of the score. This is not an anet problem, sorry but there is always going to be blow outs, learn to have fun in other ways.
Folk’s need to realize that as the rankings stabilize who you fight is going to be very similar week to week. Right now its a mess because 24 hour runs were treated differently, specially when so many folks were just focused on leveling so the first round of match-ups are a mess. No big deal, I will worry when the match-ups are this off every week.
Area’s I do think Anet needs to look at is server population disparity between prime and off prime hours and how it impacts point scores and morning positioning. I think they need to give some thought to how free transfers are impacting server and WvW health. The orb system and outmanned buffs are clearly backwards or need refining.
Otherwise I think the game has a lot of promise and folks panicking over the first week is pointless. Things need some time to be worked out, because it is largely up to the players.
How do you game with friends on another server, if there is no overflow for that zone?
Posted by: Niim.9260
Marodac that only works if you are in an over-flow, or same server. No Join option once your on other servers, we tried.
Guess we will have to stick to doing dungeons together till guesting is complete.
Thanks
We never got to the door blast room to test it, we had good DPS. After Honor of Waves bugged out, and then Magg died in the lava after he aggroed mobs on his own before we could get a water gun, my group said kitten this and kitten that and logged for the night.
All in all our evening dungeon fun was a waste of time and surprise all I got was blue crap from the chests we did loot.
How do you game with friends on another server, if there is no overflow for that zone?
Posted by: Niim.9260
Early on I could ‘join’ with friends on other servers in the overflow area and then prowl the PvE areas together. Now that the population has settled out and most zones have no overflow, how do I PvE with friends on other servers? Is there a way to force an overflow, or travel to their server?
Thanks,
N**m