I knew a post like this was gonna come sooner or later for sorrows, all i can say is really? against 2 dead servers? I hope people don’t think its because you’re actually putting up a fight to hold these points.
While I agree what it happening is nothing special, I cannot help but laugh when someone from Darkhaven is commenting on undefended points… super ironic.
I feel for HoD and ET, both servers may have stabilized a lot sooner and before they lost critical mass, not to mention ruin less matches for them and their opponents, had ANet opted to move them down to where they belong right away, rather then let the point system slowly move them into position.
Lack of action killed the servers and ruined many weekly matchups.
None of those effects are needed in PvE.I’ve ran every dungeon and all the condition removal you’ll ever need you get whit Hide in Shadow.You don’t need extra dodges , you have plenty whitout Signet of Agility.
While I thought your OP was interesting, now you are just being arrogant. Play style and build should be a big part of what utility you use, its not just about X being better then Y. While I can agree that SoS may not be the best choice a lot of the time, your above statement is in my opinion so far off the mark you are letting arrogance cloud judgement.
When AoE and agony one shot you in the 20+ fractals extra dodges are always a good thing to have. The conditional removal is group utility, I use it as much to cleanse myself and the group of a condition that was just dropped on us, letting us all save our personal removals for another time. Not everyone runs with Hide in Shadows as well, so SoA becomes more important for them in that regard.
The problem of course is that a matchup that is even one week, may not be the next. Population moves around to much for stability.
I often run two signets in dungeons. Agility is awesome for a full energy bar, cleanse and stun break. While Signet of Shadows is not super awesome, it is an 1200 range AoE blind that is useful at times, as well in combat movement speed increase which helps avoid AoE and other nasties as well as doing jumps while in-combat.
I occasionally I switch out SoS, depending on fight, but really there is not a lot to switch to. I would use caltrops if I was condition spec in PvE, but I am not. Blinding Powder is what I use most as I have both stealth heal abilities that I pass on to my group mates. Roll for Initiative is the only other one I would consider using and I know for sure I would just roll myself off a ledge with it
Maybe heartseeker spamming would be easier for you.
Given I head out of town this afternoon for the weekend, thought I would give my shout outs today:
ET: Not much to say, barely saw you guys. Mostly I saw guys from <Mend> so shout out to you guys for still being on ET and getting out to WvW.
One of the down sides of a green map is that the decent green players all take the week off and you get few really good 1v1’s or 1v2’s. I had a great fight with a necro at umberglade (Venilore), I had a great fight with an unguilded ranger in SF BL by the jump puzzle, a great fight with a non-flailer warrior near Wild Creek, and a couple decent fights with a warrior from <ANGE> or something like that. He is a flailer, but he does not to bad at it. Not a lot for the week, but good fights worth mentioning none the less.
Thumbs up to all the lowbies I fought. Oddly enough it seemed that the players that really wanted to fight and gave it a good effort were lowbies this week, and some of them did very well. So props to them. Sucks now, but you will be a better player for it at 80.
Thumbs down to every single person, my server included, that runs out to fight and as soon as they are challenged run back to guards. I have no issues if you have no interest in fighting me, just do not waste my time by pretending you do and then run to guards when your opening moves do not scare me. You never get better hiding behind walls, siege or guards.
Given the lack of ability to see player names, I play a week with ‘who is the worst guild’ in mind. Granted this is not really fair as there are some great players in most guilds, but ultimately ANet only lets me see guild so that is what I go by. Was a tough call this week, a lot of really bad ones out there, but I am going to have to say the worst was <St> Saints guild. If they were guarding a flank I would head right for it and make loud noises, it would crumple in an instance. Last week I saw this guild do a half decent defense of Pang supply camp, so I am not sure what happened to them this week, but it was bad.
Hope everyone in the US has a good thanksgiving weekend. Good luck NSP in the next tier, ET I guess we will see you when I get back.
And Niim, EDIT: Removed comments since I do not want to continue/contribute to these flame wars. I want this thread to stay open and productive.
To the rest, have a great T-day! And SF, keep up the great work! You guys rock!
Yes, well we wouldn’t want the onerous task of creating a new thread get in the way of discussion.
It is still Spawn camping. I am not sure why you are so conversational to anything Toble writes but regardless if they can go out another way, it is camping at their spawn point, hence spawn camping. Please chill out over the semantics. This is why we went astray last time. Or if you have an issue with Toble, take it to PMs.
Please check my post history, you will see I have posted in response to the so called issue of spawn camping many, many times and my response has nothing at all to do with Toble, or Os, or NSP, etc.
All three exits being camped happens how often? What about the branching side exits, so you really have 5-6 exits from the spawn? Or what about your citadel where you can jump down at almost any point? These are almost never camped and if they are doing that level of camping it is for a specific reason, ie taking the keep and want to cut off reinforcements, which is perfectly legit. You will never have serious camping of the side gates because it does not allow for both sides to run away to guards, and as such not much traffic, which in turn means its boring to camp.
My server complains of spawn camping all the time, yet they are never actually prevented from leaving. Not once have I had an issue from simply running out of our spawn while people were complaining about being camped, not one single time and I play in WvW a lot more then most people.
I am 100% fine with people fighting in front of the spawn, I understand it entirely and it makes a lot of sense on many levels. All I object to is people, specifically my server, complaining like it somehow is preventing them from doing anything else, when it is not.
There is no such thing as spawn camping in this game. With 3+ exits per base, it is really pretty much impossible to stop folks from leaving if they wanted to. Most times I do not even bother, I run out the front and cut left or right, and rarely does anyone try and chase.
People are there by choice and largely the fighting occurs there because it lets folks on both sides retreat to guards when needed, but still able to fling stones at one another. Boring as watching paint dry in my opinion, but they seem to like it.
As the topic indicated, I think the moderation system on these forums is likely the single worst set of forums I have ever participated in. All I can assume is that an old ladies church group was funded to moderate the forums as they seem to have a large amount of idle time to spend nit-picking the forums to death.
This is a PvP based game. Discussions will get heated, that is what makes a community great and lively. I am not saying name calling and any form of racial/sexist/etc behaviour should be allowed, by all means clamp down on that stuff, but stop taking it to that next step which hinders communication and discussion.
Some general areas I think that could be improved:
1) Stop moving so many threads to different forums. While I appreciate the need for things being orderly, a lot of threads could happily reside in several different forums and when you have a three page discussion going and then it randomly gets moved based on the whim of a moderator, it kills the discussion.
Change requested: Only move threads that are very obviously in the wrong forum.
2) Define what ‘contribution’ means in regards to moderation of posts that are not providing ‘meaningful contribution’, particularly in comparison to the original post it responds to. If someone posts a inaccurate, troll post why do those responding need to write a book in response for it to be considered a ‘meaningful’ contribution? I would argue the entire thread wasn’t a meaningful contribution, let people post as they like.
Change requested: Either you come up with some kind of reasonable approach to ensure this is applied by some form of standard for both OP and responses, or just stop doing it all together. Who cares if there is a short response really, makes it faster to read.
3) PvP/WvW forums by their nature are going to be competitive and aggressive. It is in game, so why would it not be on the forums? Currently the moderating of these forums is over zealous and hindering an already struggling sense of community in the wake of free transfers. By all means clamp down on anything that gets super personal or nasty, but a lot more leeway should be allowed on these forums then others.
Change requested: Please ease off a bit, maybe a lot. In some cases I will see threads get locked after the heated part is over and folks have moved on with other parts of the discussion, in comes a mod late to the party and locks the thread.
In summary I think everyone wants the same thing, I vibrant gaming community. While the current moderation polices may make the forums ‘more orderly’ for moderators they are not doing so to the benefit of the community in general, in my opinion. I have been online gaming longer then most, and in that time my average moderation rate for the entire time spent in a game might be 1 post, often never. In this game I have already been moderated 19 times, not a single one for language, behavior, or anything I would consider meaningful, just a lot of nit-picky stuff.
Regards.
Nice work. You will be kicked out of the ranger club if you post positive things about your class though, it will destroy their image.
I agree with little of what you posted.
Most items are of little importance in my opinion, sure issues but there are more pressing issues, like rendering. I agree marginally in the fact that it is easier to attack people on walls then the reverse, but I do not think it is a huge deal. I strongly disagree with anything that will mean there are less small groups out there, ie supply camp difficulty going up.
The only thing I actually agree with is that the sentries should be able to kill an unguarded dolyak before it passes.
@NSP <DPS> Necro – great fighting, likely one of the best Necro’s I have ever fought. Not sure why you called your guildy over to help, but whatever was a good fight till then.
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So then why are you making such aggressive comments at the server? (Seems like you do care.)
Also, if it was a simple insult, being as untrue as you just stated it to be, I understand. Continue then.
Good, I am glad you are competitive, but you might want to brew a cup of tea or something, you are starting to use caps lock.
What aggressive comments? Cap’s lock was used to emphasis, given that the point seem to be missed even though I kept repeating it.
I guess capslock, swearing, and strong insulting sentences were misread by me as aggressive. Sorry for the misinterpretation, I now understand that that means “I don’t care”.
This is where we come back to the reading issue. You said I was aggressive to your server, where? I do not see it, so either quote me so I can fix it as it wasn’t intended, or shut up.
Being aggressive to people that trash talk is different then being aggressive to their server as a whole. Same as I wouldn’t blame a server for a single exploiter.
The moment they alt-f4 they lost the fight. Chances of a badge dropping is slim anyways and now they need to load two zones to get back, lol on their loss.
To the mentally challenged, they are able to actually cap an area (You don’t have to stand in the circle contrary to belief, that only applies to sentries) while remaining invulnerable.
The fact that you accuse others of being mentally challenged while saying this, is absolutely amazing.
If your not WvWing because of these two things, your not much of a WvWer in the first place.
It was very unpleasant to be there, reading all the insults, bullying, even racist comments (We have a very large latin american population, I’m from Chile) and we must deal with racism everyday in SF, it’s a shame.
As a SF player, it really saddens me that you Latin American players have to deal with so much grief from the English-speaking players (both PvE and WvW). I’ve seen such shenanigans before in Lion’s Arch and it’s just not right. And it really disheartens me that you recently had to deal with this kind of stuff in WvW. We’re all in this together and are here to have some fun. And you are just as entitled to fun as the rest of us.
Just know that not all English-speakers on Sorrow’s Furnace agree or participate in the anti-non-English-speakers sentiment. You most certainly have some English-speaking friends on the server too! I personally love being part of a global community and I’m always thrilled to see other languages in chat (and even more thrilled when I can somewhat get the jist, as it’s been a LOOONG time since I’ve been in Spanish class!
). If you ever see me roaming around in WvW or PvE, feel free to look me up!
I find if you ignore stupid people saying stupid stuff like ‘speak English’ while then complaining about lack of off hour population 2 mins later, it only takes a few blocks and then chat becomes a lot more reasonable.
That said, while there is never an excuse to attack someones language/nationality/race/etc one of the prominent commanders from CL is a complete kitten. He speaks english fine, refuses to work or cooperate with other commanders that are already in a zone when he arrives. I think that individual is what has created a lot of the tension, specifically with other commanders. I have him on block and generally just leave the zone he is in.
If you are a commander and go to the zone with commanders already organizing, turn off your symbol and ask those commanders if they want you to do something. Running in and shouting for people to come follow you is rude and counter productive.
I have no issues doing dungeon PvE with my thief.
Do not use explorer, simply put 5 noble runes + 1 pirate rune on a set of armor that has the stats you want, then use magic find accessories/stacks. Your armor, not counting the runes, only gives 18% magic find. Your stats are still lower given your accessories are magic find, but you will do more damage and are a lot less squishy, then making your armor magic find as well. A good trade off for 18% in my opinion.
Rolled a thief. Played it in sPvP and WvWvW, the class is by far the easiest and most broken class in the game. I couldn’t stand it. Haste/Pistol Whip along with almost unlimited stealth is so broken. High Burst and great survivability should not be in the same sentence.
This is why I find I cannot take a single word people say about thieves at face value. If someone has haste and pistol whip, they have limited stealth, if they have stealth at all.. So do you actually play a thief or just yet another troll saying he does to make a point, that turns out is incorrect?
I am totally fine with folks pointing out issues with the class. Some I will agree with, others I may not, but I will read it and pay attention. Just post in an informed manner, or ask questions to be informed.
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So then why are you making such aggressive comments at the server? (Seems like you do care.)
Also, if it was a simple insult, being as untrue as you just stated it to be, I understand. Continue then.
Good, I am glad you are competitive, but you might want to brew a cup of tea or something, you are starting to use caps lock.
What aggressive comments? Cap’s lock was used to emphasis, given that the point seem to be missed even though I kept repeating it.
Take your guild, expand it, make an alliance, organize with them and make something of your server.
You post a big giant wall of text saying I do not understand what goes on, on your server then you presume to lecture someone on my server about what they should and shouldn’t do?
TG worked hard, they had a lot of successes and they tried a lot of things, they are one of the last original WvW guilds we had. They gotta do what is best for their guild, your view of that choice is irrelevant.
^ That was for the guy transferring, not you.(I don’t care if you know them or whatever, it is a simple suggestion of staying because server hopping is a huge issue and you shouldn’t do it just because you aren’t winning)
And then at the end I said if he really feels the need because of a bad community, to transfer and try to make do. Sorry I had to repost about this, but you seem to be taking it the wrong way.
>_> Calm yourself. You are scaring the children.
Of course your post was at the guy transfering, I was commenting in defense of them and their decision. Reading, its ftw, try it.
Take your guild, expand it, make an alliance, organize with them and make something of your server.
You post a big giant wall of text saying I do not understand what goes on, on your server then you presume to lecture someone on my server about what they should and shouldn’t do?
TG worked hard, they had a lot of successes and they tried a lot of things, they are one of the last original WvW guilds we had. They gotta do what is best for their guild, your view of that choice is irrelevant.
<insert giant wall of text>
For one I do not care what happens on your side. For two, your guildy started trash talking, I returned in fashion. If you can’t take it, then do not start it. If you want to know the thoughts behind my comment, then by all means send me a PM, but the long and short is that my view of what entitles you to trash talk others, is different then yours.
I do not care about anything else you wrote. I thought I had been clear in my above posts, but apparently not. Most of my posts have been directed at my own server, others to respond to where SF is, but just to be clear: I DO NOT CARE. I am fine with everything NS has done as a server. I have said go ahead and paint the maps green, does not bother me one bit. I play to kill people. I will pitch in 110% if we can take a tower/keep, if not I am content to run around and fight. My enjoyment of WvW has no bearing on the score board or the color of the maps.
This is basically all that needs to be said here. People keep talking about the downed state like it was something added on haphazardly or introduced in a content patch. It’s a part of the game’s base structure.
The entire game is a combination of different systems. Every one of which can and should be up for review by the players. If they are added haphazardly or carefully has no bearing on the discussion at all. I know I certainly do not care at all how it was added.
Its a system that fails in WvW, imo. You disagree which is fine, but that does not mean it cannot be discussed because you personally think it is untouchable.
To add to my list of issues with the downed state, why do they purge all the conditions when they die? Someone spends time and cooldowns putting the condition on, why is it just auto-removed on death?
Also does poison actually reduce revive heals? I have been trying to put poison on downed folks to slow the revive and I am not sure there is a noticeable difference, anyone tested this out?
In my opinion the biggest issues that need addressing if the system is staying, this if for WvW, I could care less about PvE:
1) speed of revive is far to fast, faster then the speed to stomp without quickness, which is just plain silly. Needs to be slowed down in WvW.
2) downed bar balance, major review required, with a focus on defense, not offense. Your downed, ie out of the fight. When my guildy asks us to not revive him cause he is doing insane damage, there is a problem.
3) no rally off pve mobs in wvw, no rally off of necro pets (if that still works)
4) I think you should get one less ‘revive’ before your instant killed the next time you die, in WvW
1) Factually incorrect…
2) Same as 1 and your guildy is bad.
3) No, it’s part of the environment and adds tactics and dynamics. I can’t count how many times this has saved me in a 2v1 3v1 Xv1 because I had something called awareness.
4) limiting the number of revives for each life would be interesting. In GW there was the “death penalty” that reduced your HP and gradually wore off with kills.
1) Not incorrect, it’s something experience every day, all day.
2) 10 dead people thanks to the downed player beg to differ with your view.
3) as I said in another post, the one time its used as planned by a good player, is used 10+x by bads accidentally, is it worth it at that point, imo no.
4) I am for anything that adds ‘attrition’ to the battle.
Your post belies the opinion that downed state is not an organic part of GW2 combat. You may not personally like it, but there’s no difference between your post and someone saying “please remove siege equipment from WvW, it helps bad players”.
Adapt to how GW2 combat works, or play a game that has combat more suitable to your play style. Rallying off of NPCS in WvW is an excellent example of someone who understands how the whole of combat works and uses it to their advantage, instead of picking and choosing mechanics which they like and asking for the others to be removed.
I am going by what I see, downed carries bads. I can avoid siege, you cannot avoid the downed system, just work around it.
I think the issue is you view a lot of what is being done as ‘planned’, while I think it is mostly accidental. Using rally off of NPCs as an example. What I see most often is a bunch of great sword flailers aggroing all mobs in the area, that then provides a rally because the living flailers accidentally killed something in the process of running around flailing. In my opinion the planned use of rally off of NPCs is the vast minority of occurrences.
While I like to reward those that do it knowingly, most of the people being rewarded are bads that might not have died in the first place if they didnt aggro all those mobs.
Downed carries bads and reduces personal risk in WvW. There are more bads then goods. Surprise, the system is widely popular. This is not to say that you cannot work around it, exploit it to your benefit, that is what you have to do to keep playing when you 1vX. However, that does not mean it belongs in a WvW setting.
In my opinion the biggest issues that need addressing if the system is staying, this if for WvW, I could care less about PvE:
1) speed of revive is far to fast, faster then the speed to stomp without quickness, which is just plain silly. Needs to be slowed down in WvW.
2) downed bar balance, major review required, with a focus on defense, not offense. Your downed, ie out of the fight. When my guildy asks us to not revive him cause he is doing insane damage, there is a problem.
3) no rally off pve mobs in wvw, no rally off of necro pets (if that still works)
4) I think you should get one less ‘revive’ before your instant killed the next time you die, in WvW
Come on guys, the last two weeks have been decent battles. SF beat us last week and we gave great praise to you. Sorry that your guys did not show up this week but don’t blame us for wanting to WVW. I can assure you we do not enjoy PvDoor.
There has been a huge amount of respect between SF and NSP. Lets not give up on that now. Fun jabs are just part of the game but this blame game sound like a childish tantrum.
Regardless who wins, lets have some great battles like we did last week!
I do not see anyone blaming NSP or assuming that they enjoy PvDoor. Why do you NS folks keep interjecting like your being put upon when the thread is more about us bashing ourselves? If you need to feel included I could toss in some trash talking?
Let me know.
In all WvW/FvF/RvR games, population balance is hinged on casuals, always has been. When you are losing, casuals are off doing whatever, when you are winning casuals are out in droves. Add in a new PvE event or an all <color X> map and the shift will move harder in those respective directions.
We have our main WvW guild moving, so they are likely not putting all their effort into things this week. OBEY looks like is playing both sides, if you ask them none of them have a clue what is going on, and I had to tell one of them to stop reporting NSP spy reports to chat. Few other guilds that were active last week, haven’t seen this week so maybe they transferred off.
Regardless, population shifts are what they are, getting worked up or worrying about them is pointless. Go out, have fun, kill stuff.
That was to my server, responding to the fact that everyone was upset that folks were PvEing. Unless there are posts above by NS about their PvEing, I do not think it could be taken as anything towards NS.
It’s like being at the aquarium when they throw food into the shark tank.
I don’t understand the hard feelings in here towards NSP.
I looked over the thread again and I do not see hard feelings towards NSP other then maybe one post.
lol, almost all SF server are in the Lost Shore events, What do you expect? btw, we not need you anyways. Good luck in a super power server where your clan will be only one more.
TG put a lot of effort into SF WvW. They are about the only guild/commanders that would be out there just as strong when we were losing as when we were wining. You would think that would earn them a tiny bit of respect from the player base, or at least the sense to shut up and wish them well.
I do not agree with the move, I think dumb and frustrating people are on every server, and while SF is full of those types of people, it also has a lot of good folks too. The trick in my opinion is never try and lead in our home borderland. Most of those people are there because someone at the group home wrote a script that helps them go to that zone.
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BG mainly just wants to wait until JQ or SBI is out of T1 that way we won’t get 2v1’d again and we can have, you know, and actual fun match. If we push really hard here JQ will get bumped, and we can actually have a real T1 match.
How is that tin foil hat? I always thought they would be a bit hot after awhile.
Glad not to be getting punched in the face from both ends (DB/SF) like we was getting last week. SF can’t hide behind DB this week. Yes New PvE event, bla bla bla, what ever, same PvE event for eveyone. Come out fight for what you lost.
NSP4lif3!
I do not think anyone from Os should be smack talking about anything PvP related.
I saw some South of Heaven folks on NS, same SoH from Aion/Lumiel?
Nothing, I use in game sound a lot as a que for things about to happen, need game sound to be clear.
I don’t know what else to say other than “Show up.” We have the same event. We have the same community that is doing pve all day. We DON’T have the numbers you think we have. We have 1 WvW group on a couple maps that have a few stragglers following them. Quit complaining and play imo.
Not sure what else to say but, ‘learn to read’? Seriously, read the post you quoted, the person’s response to me, and then ask yourself what your comment had to do with the discussion.The only thing I complained about was my own faction getting upset because people are PvEing this weekend. You can paint the server green for the entire week if you like, just makes it at target rich environment for me to play in.
The smart thing to do would have been to deploy EVERYONE on a weekend like this because you can expect the other servers to be suffering, even though i could not field all 45 players online in my guild i got around 30 to come, sadly we were the only large guild on the battlefield (from what I saw I could be wrong) until 4 hours after reset, when people started to trickle in.
Reset happens once a week FoTM is now a PERMANENT addition to GW2.
Smart I suppose if your goal was the score board. I would guess that last night was rather boring for NSP play wise, not withstanding the odd good fight.
I play to have great fights, great defenses and to kill people, or die trying. Intentionally taking advantage of a servers down time to have a higher score is a false representation of our servers ability on the battlefield, imo.
I think it is fine. I wish they would remove the up arrow that highlights your low level, but otherwise I do not have a problem on any of my alts. I play differently, far more defensive, more zerg surfer, then I would at 80.
Not sure why folks have their pants in a bunch. WvW is each and every night… forever, well as far as I plan to look into the future. Even someone who PvP’s as much as I do likes to explore new content.
This is what our third week with NS? ET seemed to be fielding even less then SF. All and all if you are going to have a PvE weekend, this one seems like a good choice. Besides if NS wants to pour it all on and show us they are tactical masters of empty maps, fill their boots. Enjoy tier 4
There were us 2 eles on him the whole time and we were trying to root/daze him together. We were on vent synchronizing our attacks and everything but we couldn’t do a kitten thing to him while he stealthed and whittled us down. We tried the CC route and it did nothing to him at all. He even effortlessly avoided all dmg the other 3 or 4 pple that showed up to try to take him down as well.
The question I have is if you were coordinating that well, how did you ever get stomped? That build will have no quickness, you have mist form on death so you can run to your friend for a quick revive and he stacks AoE’s on you to seal the deal. If I am fighting two ele’s that know what they are doing, the only way I kill them is by downing them enough times that they auto-die. Against good ele’s that would take a hellishly long time.
The problem with these conversations is that as much as I would like to discuss and see what the issue is, the thread quickly becomes full of outlandish and plain silly statements by people that are either trolling or just honestly have no clue what they are talking about.
There is no class in the game that has not given me a challenging fight 1v1. There is no class in the game that is an easy kill. I can get stomped in a 1v1 and the next minute I could easily 1v6 people if there wasnt a downed system. The difference between the two situations is the players driving the toons I am fighting. How prepared are they for 1v1, do they know their class, and equally important do they know my class? If you want to kill this thief, then go to your class forums and work out what the problem is, because the d/d build with rapidly changing attunements, using regen healing, is pretty much a direct counter to this build. The fights last forever and generally comes down to who makes a mistake first, specially with timing of elites.
Safe hunting.
Moa is the best single target CC in the game, anyone that treats it as a 1v1 skill or whatever, is missing out, imo. Not saying it needs nerfing, but it certainly isnt a waste of a skill.
But we’re both lvl 80 and were holding our own against him. Like i said it was an hr long fight and there was nothing we could do to take him down and he was invisible for more time than he was visible. Anytime we did any CC or dmg to him that was significant he dissapeared for a few seconds and come back to max health.
Are you level 80 when you are in Lion’s Arch? I feel like we aren’t getting a straight answer.
That made me laugh.
I used to get owned by mesmers a lot, really badly. And while mesmers remain on of my harder challenges, I spent some time learning my class, tweaking my build, learning how the mesmer works, and now I do ok with them. I know that requires more effort than a QQ nerf thread, but if this doesnt work out for you, might want to give it a try.
I’ve enjoyed fighting both NS and SF when we have our weak times. Even during our weaker-than-our-night-crew hours, we still have plenty of good fights. As I said before, I didn’t want to have this advantage of a night crew versus servers who don’t really have one. However, please don’t discount our day crew who also works very hard to protect what we have when SF and NSP have their stronger hours, even if you are frustrated at not having a strong presence at night.
Edit: In fact, we fought for SM and got it just last night, and that was completely our NA crew.
I genuinely meant sucks for them. I could care less how many matches my server wins, if I spent all my play time fighting doors I would have transferred to a new server.
I wouldn’t get too exited about the day crew taking SM. Our ‘know it all, new to the server/job’ leadership seemed to feel that NSP was the only threat and after people kept saying DB is a bigger concern, they got mad and all left. Had a great time fighting on the walls regardless.