Good news everybody! Cleric, Knight, Rampager and a new variation ( precision main + power/tough ) have been added to current Ascended Items!
Thanks Arenanet!!!
Yeah, kudos for that ANet… However! :P There are still some problems that have to be addressed.
1. Unbelievable cost of amulets and earrings with no possibility to gain them somewhere else – when people (like me) play on multiple characters, they cannot afford them, because you need to do 30 dailes or 20 dailes and monthly to get them. I have 3 fully equipped characters that I play everyday and the fourth one is coming soon. To equip amulets ONLY I have to play everyday as if it was a chore, but can’t do anything about it, because that’s the only way.
2. Fractal Capicitators are still missing variations.
3. Lack of possibilites with unwanted rings from dailies. They should be salvagable to get essence or at least something (other backslots should be salvagable as well).
4. Infusion problems with new rings. Even though we can buy new rings now, they cannot be infused, because there’s no recipe for them in the Mystic Toilet.
For now that’s all I remember, but if I remember something else, I’ll surely add them here.
It’s not just alts, its builds. The game has this great, dynamic system that lets you switch and change your build and weapons whenever you want, but their end game gear is so time consuming, not hard or challenging, that it negates the flexibility in the system.
The rings I thought were done well. The laurel stuff, is just stupid.
The fundamental flaw in this game is that to improve your server you do not get better, you do not play harder, you do not come up with new tactics, you get more people and you get more coverage. Really the game has become CoverageWars, and yet so many people are still driven by the PPT system and Tiers, like it maters, or means something.
Why does the guild mission system favor large guilds over small ones? Sure we all have the same limits, but the cost of getting all the missions unlocked for a small guild is a lot, lot harder then for a large guild.
What is the purpose of the unlock in the first place, it seems like you should want people experiencing the new content.
I am pretty happy with the changes, but I really, really, super really, wished they would have done something with Symbol of Swiftness, which tends to kitten me off more in the game than anything else. I should never be able to run through a SoS and not get the speed, needs to pulse faster.
That is what this thread is about.
Technically the thread is about the current match up.
Niim, you’re responding before you read.
No, I just dont buy into lala land that thinks SoS losing 4 guilds is going to send them to T4.
Except WvW isn’t all about being in the highest tier you can be in.
I’d rather see tier 3 become balanced than unbalance it more just so I can go up to tier 2.This…
I understand your goal, but FA just has too much coverage and population for T3. The only solution is T2. If SoS continues to free fall, T1 could be JQ/BG/SoR, T2 could be Kaineng/FA/TC, and T3 could be DB/Mag/YB. We just need a little more coverage at FA and all sides should be happy…
And TC doesnt? All that happens in your ‘all sides should be happy’ scenerio is that the folks in T3 fight TC instead of FA, but in a weaker state. Exactly how is that an improvement for any other sides besides FA?
FA seems to have 2 peek time zones nailed, but is lacking in the SEA time slot. DB is lacking in all time slots, except when NNK plays during the SEA time slot.
We are moving to FA (just a handful of us). Seems like a match made in heaven. Would be pointless for those T3 powerhouses to keep fighting when they could make some awesome strides in T2. The missing equation for both servers is for them to come together.
We’re very excited to have you guys! Doing a small shuffle between DB and FA seems like it might be a good way to balance T2 and T3.
Yes because a bunch of FA are going to transfer to DB? Its a one sided trade that makes T3 more unbalanced then it was.
Except WvW isn’t all about being in the highest tier you can be in.
I’d rather see tier 3 become balanced than unbalance it more just so I can go up to tier 2.
This…
The WvW content patch is coming, perhaps it will solve some of these obvious gear issues. Honestly though it is been so long since they did jack for WvW that I am sure it will fall flat on its face, expectation wise.
I put together an unedited video of RET mostly fighting AoN where RET and FA take ogrewatch thanks to on point calls by Brother Alaric, but does not wipe AoN.
Thanks for posting that. It was very interesting, and informative, to see the fight from your perspective. We got pretty close to having enough momentum to wipe you, but just couldn’t nail it with the ballista’s and Yak’s hitting us from the left.
Great fights though, lot of fun.
Virtually no amount of skill can have a player consistently winning (and by winning I mean killing) against a significant number disadvantage unless they are some kind of super phenom player that I have never seen or heard of aside from forum warrior posts.
You have had a sheltered WvW existence then.
Most of us have been on both sides of a “zerg”. Playing out manned gets particularly frustrating when players get wiped back-to-back-to-back. People just stop playing because it isn’t fun thus perpetuating the cycle.
In my opinion folks need to stop worrying about dying back to back and instead focus on what they can do differently the next fight. Do it often enough and you will stop dying back to back, regardless of being out manned.
Significant numbers win in WvW more than anything else in the current meta. Give a server a zerg ball full of up arrows and 9 out of 10 times that significantly larger force will simply roll over a vastly more skilled smaller group. Sure smaller groups can turn a fight but it is (in my experience) uncommon and even when it happens the zerg forms up again. If you doubt that, log in during DB peak and see how far you get. If you have been on FA/IoJ for any length of time, remember back when CD ran all over those servers in this tier. During a competing servers peak, skill is most often not enough.
I didn’t say anything about winning the ppt battle of WvW, my comments were directly about dying back to back to back to a larger force and folks getting frustrated by it. If every time you die you stopped to have a quick chat/think about what could have went differently, what skills/abilities would have made a difference and discuss who can play those, then you will get better and you will not die back to back.
I do not run with large groups, but what I see around me is a lot of people using the size of the force as an excuse to not bother to learn from the experience, which I think is unfortunate.
This is WvW…and as it stands right now, there aren’t too many close matches.
I think matches are close enough. Sure if you care about the points and winning the match, its not that close, but there is no T1-T3 complete blowouts, with people camping spawns for something to do, logging on and owning nothing and going days without owning main keeps.
I can go out each night and have a lot of fun fighting people. Compared to how things were in the past, there is plenty of balance now.
I really don’t blame the players at all, it’s the system that is flawed.
People are flawed, the system just didn’t account for it.
People could easily be happy that their server is now losing and enjoy the challenge, enjoy going down a tier or two so you face new opponents for a change, but no they jump ship to the next rising star.
Most of us have been on both sides of a “zerg”. Playing out manned gets particularly frustrating when players get wiped back-to-back-to-back. People just stop playing because it isn’t fun thus perpetuating the cycle.
In my opinion folks need to stop worrying about dying back to back and instead focus on what they can do differently the next fight. Do it often enough and you will stop dying back to back, regardless of being out manned.
Thanks for the fights tonight everyone, lots of fun had by all.
24 hour coverage is what we want
It’s in everyone’s best interest.
I would guess it isn’t in the best interest of the servers that lose people, nor the the balance of the tiers they are in. While I appreciate the effort to recruit, at least be honest about it.
Some of you fail at sarcasm and comprehending it. Not everyone copies Red Guard, BT did though. Those who are the “unskilled zerg” probably dont. Maybe your somewhat new to that guild? We havent played them in a couple months now. But I’m 100% positive that BT ran a Thief squad the last time we played against them. I personaly ran into the wrong end of it a couple times.
Some apparently fail at reading and comprehending signatures. Just to be clear I am not in BT, nor am I even on the same server.
I guess so, where im not even sure at this point you were involved in a match where I would have been playing against BT at an ealier stage of this game, I guess your opinion on what they were or were not doing doesnt hold relevance any longer.
I have been fighting BT/FA for over a month, I was on FA for over a month and a half and fought with them, and before that I fought FA off and on. Relevant enough?
Some of you fail at sarcasm and comprehending it. Not everyone copies Red Guard, BT did though. Those who are the “unskilled zerg” probably dont. Maybe your somewhat new to that guild? We havent played them in a couple months now. But I’m 100% positive that BT ran a Thief squad the last time we played against them. I personaly ran into the wrong end of it a couple times.
Some apparently fail at reading and comprehending signatures. Just to be clear I am not in BT, nor am I even on the same server.
I probably read the same forums that guild does. Wow, here we both are on the same forums. I never called BT unskilled, I did call them copy cats and they are. I have played against them several times now. In the past match up’s they played allmost nothing but thiefs, they ran a pack of them who would sit in camps and insta gank. This was the OPed tactic of that time in the game, or so it was believed. Now there is a better tactic that has been found, by another guild, and they’re doing that.
Now one of that guild called everyone other then the few guilds he wants to jump ship to his server in this match, “unskilled zerg”. “Unskilled zerg” coming from a copy cat, irony. A few of them are now kitten because I have pointed that fact out.
If they dont want people questioning thier posts, then I would say stop posting like they are doing something that hasn’t already been done, by someone else and use a tactic that Anet hasn’t already acknowledged as being an issue that will be nerfed in the upcoming patch.
I think you lost a screw somewhere. First you are reading far more into the statement then was implied, second you keep saying things that are bizarre and untrue. 50 stacks of might? BT was once an all thief guild? BT is heavy with D/D ele? Everyone in the game copies Red Whoever because you once watched a video of them?
Aim for at least one true statement per post, it will give the rest of your rants some credibility. Your view of what ANET has said is a rather subjective take on their comments, imo.
Every week FA suggests that their opponents merge with them >:
Well sure.
I don’t know how anybody is having fun to be honest with you. I personally am bored with fighting DB and whoever. They don’t have the coverage to compete with us, just like we don’t have the coverage if we went to T2.
if Krew, and EA, and NNK and a few more notable guilds would move to FA. we would have a competitive server that could stick in T2. As opposed to FA facerolling T3, Maguuma Facerolling T4. This would Create fun fights for everybody involved, as well as a balanced tier. FA has the oceanic coverage…in fact we have the most oceanic coverage I would say, we need more WvW oriented NA guilds, and an SEA/EU presence to do it.
Great for FA and T2, bad for T3 because the servers there become weaker and it just means they fight TC instead of FA.
Why are you doing no damage as support? I play full support for my group, I may miss out on the odd kill, but I get far more bags then I can actively pick up most of the time.
I see no problem in the current setup.
Just because your fights are determined by who has the most players, does not mean everyone plays at that level.
I wvw to fight and kill people, typically at 5x our numbers, its fun, its challenging and I am hanging out with great folks.
I think the first thing I would change with golems is making it so they cannot use a waypoint and they de-spawn if you take them to your base. You should not be able to store a bunch of golems where they cannot be reached, imo.
I am open to them not being able to use portals and instead just get swiftness.
MISSION ACCOMPLISHED
WE’RE GOING HOOOOOME~! yayyyy!
Enjoy your boring blowout.
Pretty much my thoughts exactly..
Haha, and this is coming from FA! I get it!
How is it gonna be a blowout? Maguuma has lost a good majority of its bangwagoners and share an uneven presence throughout the day just like the other two servers. The current scores show we are at an equal level (in terms of numerical scores) with the projected servers as well.
I hope you are right, but the last time Maguuma was in T4 you were camping spawns for a week. I am not sure your population has dropped that much specially with the end of free transfers.
Good luck and have fun, regardless.
MISSION ACCOMPLISHED
WE’RE GOING HOOOOOME~! yayyyy!
Enjoy your boring blowout.
Imo the only thing that will change the size and number of zergs is going to be the WvW progression system. If they implement it so that a kill is worth a set number of points divided by the number of people involved its death, then small groups will become more popular. If they leave it as it is now with full xp on kill for everyone, then zergs will likely become even more popular.
“Colin: WvW updates will not introduce new skills. Will bring passive abilities aimed towards group play eg. Extra supply #foodwars”
This was just posted recently. Doesn’t make me very hopeful for the future of competitive wvw play.
If they are aiming the progression abilities towards zerg play, then they’ll probably aim the progression itself towards zerging too.
Yea I saw that as well. I didn’t really expect anything but horizontal progression in these kinds of abilities, and being passive does not necessarily mean they are not worth getting. What is important to me is that it is not some half-kitten implementation of a handful of abilities that no one cares about. I am expecting that, but I am hopeful for a nice selection of rewards/benefits that are worth working towards for all styles of play.
Man if only Anet would have had the foresight to put some sort of objective measuring system that would give us the abillity to rank servers in any given tier. Oh wait, that’s right.
./facepalm
Necro=>no kill=>no badges=>no/weak wvw only skill.
We are further screwed now. Direct damage classes (warriors, thieves, etc) will be able to level up their wvw only skill super fast. While necros will take forever to level them up to a usable level.
We will be so screwed it won’t be funny. Same goes for engineers and rangers. We are all screwed.
I think generally the only thing that makes necro’s screwed in WvW is the players playing them. Even a half decent necro is a priority target because of their impact on a fight. If you feel useless as a necro you are simply playing it wrong.
As for the OP, I think this is fine, as long as there is a nice collection of fun and useful passives that are worth working towards. There is no need to create a vertical progression system, horizontal will work just as well.
The greater concern for me is that whatever they implement is going to be half-bass, unimaginative, and boring that no one will care about it, and be greatly disappointed, after waiting 6 months for it.
(edited by Niim.9260)
I think the threshold is a bit high, should be like 10-15. If you have 25 people and they do not know you are there already, you should be taking the doors/walls down fast enough that orange swords are meaningless anyways.
FA relies on superior numbers way too much. From defense, offense, down to individual builds. It’s no skin off our back, but FA keeps jabbering about t2 this, t2 that. You guys still have a lot of room for improvement.
this is not true, before we had the transfers, we stayed in this tier vs TC and YB and CD and eventhough we lost we worked really hard. We had only enough numbers to cover 1.5 maps. I do’t understand why everyone has to always whine about numbers, u guys have way more numbers than we had when we moved to tier 3!PRO was pretty much the only guild that was staying up at night and we barely slept as whenever we left everything got lost.
We were beong trolled soo much that TC even made a guild called [FA} good luck in tier 4. Cd had superior numbers aswell.
I see peole cry if we build 1 omega to take a keep, now imagine 3 omegas and 2 alphas vs wooden towerif u guys were in our shoes when we faced CD and TC at the same time, I think u all would have ragequit the game. we wer in tier 3 for weeks and weeks and weeks and didnt have any nightcapping 600 ppt like NNK. a lot of people were tired of being outmaned. before the transfers we were outmanned in eb EVERYtime i logged in there.
I really doubt the quote is talking about how FA was before transfers, they are talking about how it is now, which is a watered down version of what it was.
I do agree complaining about numbers is silly. The situation for T3 was pretty clear before free transfers ended. Everyone had the option of where they wanted to play and they all made that decision for themselves. If you didn’t want to be on a sever that was 2nd/3rd place for the foreseeable future, you should have transferred when you had the chance. If you really wanted to be in T4, you should have went to a server that would be in T4.
Ya, it’s a pretty lame tier. My only hope for the future of wvw here is that eventually FA, DB and Mag get tired of being zerg servers and start actually doing roaming pvp and maybe eventually learn how to compete.
Imo the only thing that will change the size and number of zergs is going to be the WvW progression system. If they implement it so that a kill is worth a set number of points divided by the number of people involved its death, then small groups will become more popular. If they leave it as it is now with full xp on kill for everyone, then zergs will likely become even more popular.
We don’t have the numbers to challenge FA, I think DB could. If DB played to win the match would be alot closer overall. However, they seem to like to play for 2nd.
DB doesnt have to really play for 2nd, they are by default of off hour population. NA prime, DB is the weakest of the three servers, imo.
Some good fights tonight, thanks!
I am sure no one would think to remove the debuff, knowing that it was going to be there and all.
Just want to say thanks to everyone from FA who voted for my video in the guildwars2guru fan competition. I was one of the grand prize winners with my “Respawn Maybe” submission. THANK YOU. A million times, THANK YOU.
Grats!
What’s up with these invulnerable spots by supply camps though? Seems insane that they wouldn’t have been fixed if they’re as easily exploited as it seems they are. I saw a few different groups hiding in them, and then going in and out. This is a genuine question, I’ve barely done WvW and in search results most people reply like they are old news – so are they intentional, or what?
They are the result of bad zone clipping, specifically of the invulnerable zone around the spawn area.
I just keep getting more and more tempted to transfer to a server facing Maguuma so I’d finally have worthy opponents in wvw.
I didn’t see much difference today to be honest, Maguuma was balled up into big zergs too. Was a zergy day.
Maguuma definitely has zergers too, but it also has the largest roaming community at least of any server we’ve ever fought and probably any server in the game. There’s a reason eall duels end up with Mag players outnumbering the other two servers combined by like a 5:1 ratio. I don’t know how it happened, but Mag ended up with a significantly higher amount of competitively minded players than other servers.
The difference is not as obvious as you might think, but feel free to give it a whirl and see for yourself.
They do it, or at least should, because roaming is a far more interesting form of pvp than stale arena style battles which have zero unknown factors. In spvp, you know the exact where, what, when, who, how, and why before the timer even finishes counting down. In roaming, you don’t know any of that. Every fight is different. Takes a lot longer for roaming to get boring than spvp.
Thats not playing to win, thats playing to have interesting fights. Which is the opposite of being a competitive player.
Wouldn’t an interesting fight be one that is competitive? I fail to see why interesting precludes competitive.
Really just a wait and see situation at this point. It all depends on how they implement progression next month. If everyone in a zerg gets the same as a small group would for each kill then any hopes for a decent small group competitive scene is done.
This is a big concern and something we have been talking about since they told us they were putting it in. In my opinion it could make or break WvW for a lot of people.
Hey how about you win if you decide to not play fair lol
I was going to make a video calling out all of maguuma for playing a thief poorly, but then I realized its just one person and maybe it doesn’t apply to the whole server.
[FA] GODS keeps a very close eye on all our players and ensures no one cheats. If it is ever done then that person is removed from the guild and blacklisted from all other [FA] guilds. I can assure you there are no hackers/cheaters in GODS.
Do not accuse another player from GODS as a hacker/cheater with no evidence and also never again by posting it on the forums or you will be reported by many people.
Your post makes me want to randomly accuse GODS folks just to see the reaction.
You need to chill out, and ditch the threats, for a moment I thought you were from TC.
As for who cares about winning, well we all do to an extent. When in WvW most do try their best to win whatever skirmishes or battles we find ourselves in and Kain deserves no props for being the “Only” server who cares about winning.
Yes, my bad, I should have been more clear in that I meant winning the points game, not that we do not all want to win our respective fights.
The gist of it was that many of us picked Kaineng due to it’s indomitable willpower and positive outlook in the face of WvW defeat for so many weeks. I think a lot of those people are still here and hope that, in the weeks to come, such spirit will prove to still exist on Kaineng.
Judging from this weeks threads, and the other independent thread on the topic, I think what Kain once was has long since been watered down by all the people that transferred there.
To some extent it makes a lot of sense, that it would be gone. Kain was as you described “indomitable willpower and positive outlook in the face of WvW defeat for so many weeks” and you transferred a bunch of people to it that left their servers because they were losing or dying. Those people didn’t bring ‘indomitable willpower and positive outlook in the face of WvW defeat’ with them by the nature of their move, so it would water down what existed originally to the point that it likely no longer exists at all, wouldn’t it?
Either way good luck in your next week’s match-up.
I see a lot of animosity beginning early in these threads just because people don’t like to lose and like losing badly even more.
This kind of comment really shows the disconnect in the discussion, in my opinion.
You seem to be trying to make a sincere post, so I will take it on that face value, but the truth is that the only server that ‘on average’ cares about winning, is Kain. Neither DB nor Mag won last week either, and neither server is likely to win this coming week. Free transfers ended, we all choose to come to our new homes, or stay with old ones, knowing the situation of those servers and if winning was our concern, we would have picked different servers.
Oh I almost forgot, there was a guy speed hacking last night. He was from Maguuma in a guild called Slaughter them all [Stab]. He was reported obviously, just thought the guild would like to know.
You sure it was speed hacking and not lag? There was a charr on Kain the other day that was moving in abnormal ways. But since it appeared he was not doing this to get some sort of advantage over me I just chalked it up to him lagging.
Positive. There is a major difference between lag and speed hacking.
Oh I almost forgot, there was a guy speed hacking last night. He was from Maguuma in a guild called Slaughter them all [Stab]. He was reported obviously, just thought the guild would like to know.
Yea WaR attacked us as well, we just pulled them out of the duel crowd and wiped them. OG was fine when we were there.
It’s in everyone’s best interest.
If they are aiming the progression abilities towards zerg play, then they’ll probably aim the progression itself towards zerging too.