Showing Posts For Nilix.2170:

Scrapper Bugs Thread

in Engineer

Posted by: Nilix.2170

Nilix.2170

Recovery Matrix has no internal cooldown and triggers on both Healing Turret and Cleansing burst, allowing very high protection uptime from the normal HT+overcharge+pickup routine.

working as intended (I hope)

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Headaches: lighting?

in Guild Wars 2: Heart of Thorns

Posted by: Nilix.2170

Nilix.2170

That sounds like the Light Adaptation setting. Try turning it off and see how it goes.

tried that. It’s just too much pulsating brightness. It’s the worst in Noble Ledges.

Set your Shaders setting to Off.

I’ll try that, but then my game is ugly, so I’ll, again, only be playing in that area for as little time as possible to get through it and move on.
I hope they fix this soon.

Personally, I don’t find Shaders Off to be a terrible thing, I actually like it better in some situations. Shaders can sometimes give off some nicer lighting, but with higher detail character and environment textures and the Ambient Occlusion, things already look pretty nice and the shaders stop being annoying.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Headaches: lighting?

in Guild Wars 2: Heart of Thorns

Posted by: Nilix.2170

Nilix.2170

That sounds like the Light Adaptation setting. Try turning it off and see how it goes.

tried that. It’s just too much pulsating brightness. It’s the worst in Noble Ledges.

Set your Shaders setting to Off.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: Nilix.2170

Nilix.2170

Please don’t fix Stealth Gyro. The bug is making it work better than intended.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

What is wrong with sneak gyro?

in Engineer

Posted by: Nilix.2170

Nilix.2170

It’s actually incredibly sneaky in PvP. The joke is that if your enemy doesn’t know that it’s bugged, they will assume that the Sneak Gyro is still following you and spend time chasing it instead of you. Think of it as a merge between Decoy and Shadow Refuge on a 30s CD.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

BW3 Difficulty Nerf [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Nilix.2170

Nilix.2170

we will have to look into what the issue is here to find out why its being perceived as ’so much easier. Simple version: we also liked bwe2 difficulty._

Scrapper/Druid OP. Nobody dies.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Time to give up hope for healing bombs?

in Engineer

Posted by: Nilix.2170

Nilix.2170

Wasn’t healing bombs almost never used when it existed because the heals were tiny and the rest of the trait line wasn’t terribly good as it was?

I mean, when it existed it was often outright mocked right here on these forums as a bad trait.

Am I the only person who remembers this?

So why do people desperately want it back suddenly?

You are correct on all fronts.

There was nothing wrong with the trait itself. It healed for quite a good amount and the scaling wasn’t terrible. The reason it was bad was because the rest of Inventions line was useless and diving down that traitline made your damage a lot less powerful. The change of removing Attribute Points from traitlines gave people hope and excitement to be able to access Elixir-Infused Bombs without the need to funnel 600 potential Attribute Points into Toughness and Healing Power. It was one of the primary examples that some referenced to when discussing why the change to traitlines was going to be a positive thing.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Function Gyro Deployment?

in Engineer

Posted by: Nilix.2170

Nilix.2170

I find that if you have Player Names toggled off in your options, Function Gyro is a lot harder to use. I turned it on and it became much easier. I don’t know if that’s your problem, but it was definitely mine.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

What is wrong with sneak gyro?

in Engineer

Posted by: Nilix.2170

Nilix.2170

Unlike the other Scrapper bugs, I find this one to be incredibly adorable and cute.
Watching a bot that you made to sneak around your enemy decide that it’s a better idea to run into a fight with no weapons because someone hit it, is very amusing. It reminds me of bad players who engage when others aren’t ready.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: Nilix.2170

Nilix.2170

Rapid Regeneration does not scale with Healing Power?

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Nilix.2170

Nilix.2170

Medical Dispersion Field doesn’t seem to be working with Cleansing Burst.

Seems to me one of those log entries is from the actual AoE of cleansing burst healing another in the AoE range, the second one is from the effects of MDF.

It would say Medical Dispersion Field if it did. The second one is smaller because he was already near full health at that point so he healed for less.

Also, MDF heals show up before my own heal so he’d have healed first in the second instance otherwise. It just isn’t triggering.

This very thread discusses bugs effecting healing skills themselves and the combat log. The numbers match and cleansing burst is an AoE. You cannot reasonably be out of range to heal an friendly with cleansing burst, and just assume your in the AoE effects of MDF. So how would they receive MDF effects and not your large AoE heal.

I don’t think I understand what you mean. Are you saying that they were likely outside of MDF range by the time my cleansing burst triggered? Because I’m 100% certain that was not the case here. In the first instance, the player was knocked down. He was in MDF range for the entire duration. He received MDF healing for the Healing Turret, Rune of Water, and the water blast from detonating the turret. The only thing MDF didn’t trigger on was the Cleansing Burst which he should have received before the MDF trigger on the water blast.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Nilix.2170

Nilix.2170

Medical Dispersion Field doesn’t seem to be working with Cleansing Burst.

Seems to me one of those log entries is from the actual AoE of cleansing burst healing another in the AoE range, the second one is from the effects of MDF.

It would say Medical Dispersion Field if it did. The second one is smaller because he was already near full health at that point so he healed for less.

Also, MDF heals show up before my own heal so he’d have healed first in the second instance otherwise. It just isn’t triggering.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Nilix.2170

Nilix.2170

Medical Dispersion Field doesn’t seem to be working with Cleansing Burst.

Attachments:

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Celestial avatar not nature enough for you ?

in Ranger

Posted by: Nilix.2170

Nilix.2170

I don’t mind the celestial theme, but I only see 4 skills that have plant effects. More vines and leaves please!

I am picturing Mordremoth behind a computer typing on the forums.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Add Sublime Conversion to Toss Elixir U

in Engineer

Posted by: Nilix.2170

Nilix.2170

Eh, toss elixir only copies utility skills at the moment. Hey, maybe they’ll add corrosive poison cloud to the rotation >.>

Specifically, it copies walls that neutralize projectile threats. Despite the RNG nature of the toss, both Smoke Screen and Wall of Reflection will keep you from getting hit by projectiles. There used to be a third skill in there but I think that one DIDN’T do anything to projectiles and got removed for a more objective outcome. Sublime Conversion is a great skill to add as it keeps the consistency of protecting the user from projectiles and also rounds out the possibilities. (Damage Wall, Negation Wall, or Healing Wall)

The only thing it’s missing is a combo field which the other two skills create. Which is why I’m thinking it should probably get one. Sublime Conversion with a Water Field would be nice and thematic with Druid, but a Dark Field would also be well in line with what the skill does, turning damage into a healing source.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Lock-On Trait doesn't work properly

in Engineer

Posted by: Nilix.2170

Nilix.2170

Short Explanation: This should be getting fixed in the next patch
Long Explanation: I believe this is the nature of what Irenio was talking about in the Balance preview.
“Revealed” normally shows up when the last stealth stack falls off. “Revealed” itself is supposed to remove stealth, however it only removes “one stack” of it rather than all stealth. This means that any external application of “Revealed”, Lock On for example, would remove only single stack of stealth. If your opponent had multiple sources of stealth (chaining smoke blast finishers), you’d only remove the latest source of stealth they applied to themselves, reducing the duration. This results in the opponent having “Revealed” yet not being revealed.

The new patch will make a player lose all instances of stealth upon gaining “revealed”, which SHOULD fix the issue with Lock-On.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Irenio like a Baus

in Elementalist

Posted by: Nilix.2170

Nilix.2170

RIP Ice Bows. Irenio sure hit that hard.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Engineer changes announced at TwitchCon

in Engineer

Posted by: Nilix.2170

Nilix.2170

Internal cooldown removed on Medical Dispersion Field removed and increased to about 20%.
Cleansing burst effected by healing power!

Dance party time.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

About gyros and lack of design enthusiasm

in Engineer

Posted by: Nilix.2170

Nilix.2170

-mortar (damage decreased by 28% to make up for the gyro buff

It still hurts.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Add Sublime Conversion to Toss Elixir U

in Engineer

Posted by: Nilix.2170

Nilix.2170

Ranger Druid Staff 5 is a wall that converts projectiles into healing bullets. It looks awesome and I really want it. It fits with the theme of the walls that destroy projectiles (Smoke Screen) or reflecting them (Wall of Reflection). The only thing it doesn’t grant is a Combo Field.

Okay, two things then.

  1. Add Water (or Dark*) Field to Druid Staff 5 (Sublime Conversion).
  2. Add Sublime Conversion to Toss Elixir U.
Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Druid lockdown > Scrapper lockdown

in Engineer

Posted by: Nilix.2170

Nilix.2170

I’m excited for Hammer and that’s about it for Scrapper.

The Ranger reveal just made my head spin. It looks really awesome and I’m feeling this great Canthan Weh no Su lore connection that I am hoping they run with. I’m actually going to start a Ranger now.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Healing Turret... Bug?

in Engineer

Posted by: Nilix.2170

Nilix.2170

Yes this has definitely been happening and it’s cost me my life in Fractals.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

(edited by Nilix.2170)

Increase Hammer #1 damage before bwe3

in Engineer

Posted by: Nilix.2170

Nilix.2170

What

Are

We

Missing?

Dark fields. Our own personal condition/boon that isn’t just something violently ripped from some other profession so those professions can stop crying about how we do [thing] better. I thought that they took away boon ripping from Mine Field, but it seems like it’s still there and probably always was.

But yeah, Engineers kinda already do everything. At this point, it’s a matter of “What do we not let the Engineers do?”

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Increase Hammer #1 damage before bwe3

in Engineer

Posted by: Nilix.2170

Nilix.2170

All this thread has done is convinced me that Grenade 1 needs to be nerfed. Which is sad because I really don’t want them to. But you’re really trying to make our Hammer AA better than every other Hammer AA in the game, simply because it’s not better than our ranged kit AA. Clearly there is an elephant in this room.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Rapid Regeneration should heal allies

in Engineer

Posted by: Nilix.2170

Nilix.2170

As a buff that Anet is trying to sell in a pretty package under Scrapper as a genuine group utility, it SHOULD affect the way allies are benefited from Super Speed as the Engi does. But I do agree that the healing for others should be at a fraction. Maybe 1/3 the amount Engi receives?

How about we just remove the ICD from Medical Dispersion Field and call it a day rather than complicate this trait?

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Increase Hammer #1 damage before bwe3

in Engineer

Posted by: Nilix.2170

Nilix.2170

Im going to have to agree with the whole it doesn’t do damage because its doing other things camp. Hammer 1 auto attack applies mite/vuln/mite. which is setting you up to maybe drop bombs aa while your so close (this one is very high damage) which of course also drops many different fields for you to hammer 3 into.

And i am sorry to those of you who want to be a kit less engineer. Its like wanting to be a petless ranger.Possible? maybe. Just not going to work. We dont have weapon swap because we have kits that give us a entire knew 1-5 plus tool belt.

Going down the explosives tree post scrapper will no longer be for grenades its will be bombs finally (or maybe even 5% damage on vuln targets). Between the shredder bot and all the leeps in hammer 3 you will want the luxury of all those fields to blast

And call me crazy but I am beginning to see the purpose of the middle skills in the invention line. Tho i think the ICD has to come off of Medical dispersion field to see real magic happen.

Major Master Soothing Detonation.png Soothing Detonation When you trigger a combo using a blast finisher, allies near the effect are healed.
Major Grandmaster Medical Dispersion Field.png Medical Dispersion Field 5 A percentage of healing you receive is shared with your allies

anyone else seeing this?

We saw that back when it was still on a PowerPoint presentation without any numbers. But once MDF was shown to have kitten ICD, it became nonsense.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Scrapper = No love for PVE :(

in Engineer

Posted by: Nilix.2170

Nilix.2170

You guys have no idea what raids will be like, how about we hold off on all the doom and gloom for a bit eh?

If Raids are meant to be more challenging content, I can’t see how Gyro survivability will be any better than Turrets for any other reason that they destroy themselves after a period of time. Stationary AI at least have a chance of pulling aggro away from you. However, with the Scrapper coming with this much daze and stun support, I think the best method of keeping your Gyros alive is to be very proactive in your lockout strategy. It’s the reason why I think that Purge Gyro may actually be useful in PvP, contrary to what people are thinking.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Meet the Crapper! Engi's elite disappointment

in Engineer

Posted by: Nilix.2170

Nilix.2170

I was 100% certain that Expert Examination would have an ICD and yet it doesn’t. I don’t know what they’re okay with but I’m just rolling with what I see now.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Meet the Crapper! Engi's elite disappointment

in Engineer

Posted by: Nilix.2170

Nilix.2170

were you watching the same stream as me?
triple leap finisher evade,
block attack, reflect attack,
tons of daze from lightning fields

500 health per second from super speed (and lads of access to it),
250 per second from swiftness
(lets hope they stack!)

tons of stability

lets not mention that every 30 seconds you and your finisher bot can both stability stomp.

its gonna be very fun trying different builds!

It was 105 for swiftness and 470 from superspeed and yes, they do stack. So if you’re running Streamlined Kits, and swap to Tool Kit, you’ll get Swiftness (10s) + Super Speed(2s), and you’ll get a +575hp for the first two seconds, 105 for the rest.
He did say that it scales with healing power, but you know how healing power scaling is.

The Master traits look really nice on paper so far. I’m probably going to be running Expert Examination over Rapid Regeneration or Mass Momentum (All that alliteration…)
9s of weakness + 5 stacks vuln with no ICD? That’s like an immediate buff to Supply Crate.

Forget supply crate, You know that the leap finisher combo for lighting fields is a 1s daze right? And with all those lightning fields, we’re getting a skill that’s 3 leap finishers in a row.

Yes. And Thunderclap → Supply Crate is a 3.75s stun (3s + 25% from minor trait) + 18 seconds of weakness and 10 stacks of vuln, which you can then follow up with Rocket Charge leap finishers and increase the vuln stacks to 25 and apply even more weakness.

Since there’s no ICD, this means that all of your stuns and dazes do this. Which means your AoE Supply Crate drop stun is also AoE weakness + vuln. Chaining stuns and dazes and not letting enemies regain their dodges is very very rude and I’m going to enjoy it very very much. It’s no surprise that Sigil of Paralyzation has shot up from 6s to 40s since the traits were announced.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Gyros have HP = Gyros are useless in pvp.

in Engineer

Posted by: Nilix.2170

Nilix.2170

you guys need to take a look at the thief board, what you think is crap for pvp is giving us a headache at the moment. the reveal stealth alone counters two classes and your gyro doesn’t have to be out -_-

If you’re playing PvP, you probably won’t see it much because I can’t see people replacing Supply Crate or Elixir X for it, but who knows. WvW though… enjoy using Revealed Training?

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Meet the Crapper! Engi's elite disappointment

in Engineer

Posted by: Nilix.2170

Nilix.2170

were you watching the same stream as me?
triple leap finisher evade,
block attack, reflect attack,
tons of daze from lightning fields

500 health per second from super speed (and lads of access to it),
250 per second from swiftness
(lets hope they stack!)

tons of stability

lets not mention that every 30 seconds you and your finisher bot can both stability stomp.

its gonna be very fun trying different builds!

It was 105 for swiftness and 470 from superspeed and yes, they do stack. So if you’re running Streamlined Kits, and swap to Tool Kit, you’ll get Swiftness (10s) + Super Speed(2s), and you’ll get a +575hp for the first two seconds, 105 for the rest.
He did say that it scales with healing power, but you know how healing power scaling is.

The Master traits look really nice on paper so far. I’m probably going to be running Expert Examination over Rapid Regeneration or Mass Momentum (All that alliteration…)
9s of weakness + 5 stacks vuln with no ICD? That’s like an immediate buff to Supply Crate.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Lightning Field=Super Speed? New Group Role?

in Engineer

Posted by: Nilix.2170

Nilix.2170

Brace for ICD. Just saying.

dont jynx it..

I’m sorry but I really can’t see this being something allowed to happen without an ICD.
It could be a decent duration for the Super Speed but I don’t think they’ll let this be stackable.

Especially seeing how we have a Lightning Field + TRIPLE LEAP finisher on a single weapon.

Out of combat super speed is no faster than swiftness. In combat it is as fast as swiftness out of combat. I don’t see that as being so game breaking when you have to work to combine lightning fields with this maneuver, it’s a nice addition, I just don’t see where in ICD would be necessary

3s Super Speed on 10s ICD. I told you.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Which hammer skin?

in Engineer

Posted by: Nilix.2170

Nilix.2170

There’s Mjölnir…

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Meet the Crapper! Engi's elite disappointment

in Engineer

Posted by: Nilix.2170

Nilix.2170

Being a casual Engi after three years, life sure is hard.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Access to HAMMER not in the minor traits.

in Engineer

Posted by: Nilix.2170

Nilix.2170

You can use Hammer and Mortar. You just can’t use Hammer unless you have the Scrapper spec attached

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Access to HAMMER not in the minor traits.

in Engineer

Posted by: Nilix.2170

Nilix.2170

Other elite specs have access to the new weapons in their minor traits. But not the scrapper:

(Minor) Gyro Function: Gain access to the gyro function, Which can be used to finish a foe or revive an ally at range.
(Minor) Decisive Renown: Successfully reviving an ally or a foe finishing grants boons to nearby allies.
(Minor) Impact Savant: The duration of your outgoing stuns is Increased and the duration of stuns applied to you is Decreased.

Does this means we can use the hammer without using elite spec?

They’re bad at adding in all the fine details but yes, you will still need to be a Scrapper to use a Hammer. Also missing from the list of traits is that Final Salvo causes your destroyed gyros to stun in a larger area. It’ll probably be mentioned in the tooltip as a lightning field that stuns but all they said on the text was lightning field.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Sneak Gyro

in Engineer

Posted by: Nilix.2170

Nilix.2170

I guess, though smoke bomb with traited orbital strike can give a good helping of stealth

But an Orbital Strike itself isn’t very stealthy.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Meet the Scrapper [Elite Spec Discussion]

in Engineer

Posted by: Nilix.2170

Nilix.2170

Of course if they lifted this silly “you must use new specialization to use the new weapon”

Huh?

He’s talking about how you have to take the Scrapper spec tree in order to equip the Hammer.

But some of those traits are specifically related to the hammer, so what’s the problem?

Eh, I don’t mind since it synergizes really well with Scrap more than any other spec. I’ll probably be using it instead of Inventions

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Lightning Field=Super Speed? New Group Role?

in Engineer

Posted by: Nilix.2170

Nilix.2170

Brace for ICD. Just saying.

dont jynx it..

I’m sorry but I really can’t see this being something allowed to happen without an ICD.
It could be a decent duration for the Super Speed but I don’t think they’ll let this be stackable.

Especially seeing how we have a Lightning Field + TRIPLE LEAP finisher on a single weapon.

…well maybe its just my desire to be wanted in groups and appreciated for once to made me go blind to that.. but yea you might be right. Im just personally sick of “but the ele can stack might better” and “this class can do that better” and the “kick the engi i got another ele” i had so long.

I don’t expect an insane ICD, I just don’t expect to be able to stack it incredibly. Seeing how we’re the class with all the blast finishers in the world.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Meet the Scrapper [Elite Spec Discussion]

in Engineer

Posted by: Nilix.2170

Nilix.2170

Of course if they lifted this silly “you must use new specialization to use the new weapon”

Huh?

He’s talking about how you have to take the Scrapper spec tree in order to equip the Hammer.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Lightning Field=Super Speed? New Group Role?

in Engineer

Posted by: Nilix.2170

Nilix.2170

Brace for ICD. Just saying.

dont jynx it..

I’m sorry but I really can’t see this being something allowed to happen without an ICD.
It could be a decent duration for the Super Speed but I don’t think they’ll let this be stackable.

Especially seeing how we have a Lightning Field + TRIPLE LEAP finisher on a single weapon.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Lightning Field=Super Speed? New Group Role?

in Engineer

Posted by: Nilix.2170

Nilix.2170

Brace for ICD. Just saying.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Scrapper - Engi Elite Spec Preview MMORPG.com

in Engineer

Posted by: Nilix.2170

Nilix.2170

What bugs me is I can’t help but feel that while it seems cool for PVP it seems like that’s 100% it’s focus. I don’t know but I’m a bit apprehensive towards it right now, curious how it’ll work out. Sounds like you’re locked out of toolbelt skills, so what about other utilities? will they be useable just without the toolbelt skill? The gyros sound decent but just not really all that practical for regular PVE use. Wish I liked PVP more in this game but I’ll save the rant… I hate it. So I’m just a bit worried that we’re getting a new toy that simply has no use for me /shrug.

So, 1 skill isn’t 100% useful to you (stomp likely not used, but rez is still useful in PvE) because you only like 1 of the 3 game modes in GW2…

To say that you’re being short-sighted may be an understatement.

Friendly reminder that abilities get nerfed and changed in all game modes because of how people feel in a single game mode.

Yup, and irrelevant as that may be to the point I made, those balance changes are not always based on PvP either.

It’s not irrelevant because every game mode affects another. It’s a pretty big issue if something is overwhelmingly oriented or alienating of any game mode because ArenaNet balances ALL game modes based on any one game mode having problems. You know, like Turrets.

So, god forbid ANY of the base features of the gyros end up being OP in PvP, because then what little use it did have in PvE is going to be marginalized. Does the range rally pull people up too fast in PvP? Well then, we’re going to have to make it less useful in everything. So the few that do use it in PvE for the same purpose will have a harder time relying on it because monsters hit much harder in single swings. This is a problem with destructible aides in general.

There’s still more to be revealed as far as skills go but what’s been shown so far as Gyros are concerned is underwhelming for PvE. The fact that they’re destructible gives me even less hope towards their usefulness given our current track record of destructible objects. I don’t think they said ALL of our new skills are going to be gyros, but if they are, we’re walking into a lot of potential issues. I hope the four remaining skills that haven’t been announced are much more useful for PvE content because what’s shown isn’t what Engineers need for it. I don’t think anything would frustrate me more than seeing them become Turrets 2.0 and deemed unusable for a game mode.

At least the Hammer is shaping up nicely.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Meet the Scrapper [Elite Spec Discussion]

in Engineer

Posted by: Nilix.2170

Nilix.2170

Can’t see what’s the point of the Sneak Gyro. It stealths people…and then gives the location away with the gyro itself, as that is still visible. It essentially depends on your enemies not noticing it.

Aside from that, the article mentions about gyro that “If traited, they’ll explode in a larger area while stunning foes.”
Where is that trait? We have a full list below (3 minor, 9 others) and there is nothing doing that.

Wait, do we know for a fact the gyro will be visible?

Yes, they stated the gyroscope will stay visible.
So, what do we have so far: Seems like we get AI which is limited by fuel AND is destroyable -> useless in PvE, new class mechanic is about rezzing and stomping -> useless in PvE

Seems like we shouldn’t go PvE as scrappers….

Yeah, I completely missed the visible part. wow.

But I wouldnt completely discount them for pve; after all, sometimes allies do go down even in pve, and being able to revive them while doing something else is very nice methinks, esp since it doesnt take a skill slot, unlike the search and rescue of rangers.

From the sounds of it, it’ll block out toolbelt skills just speccing for Scrapper. Really doesn’t feel worthwhile to me.

Overall the only benefit I am seeing for the current PVE style play is that stealth bot for longer/tougher runs where our normal stealth options just arent’ quite enough. So basically a handful of situations.

I’m quite disappointed right now, I know they love their PVP, but leaving PVE behind again and again and again is really getting old. I was so looking forward to this new setup. I had high hopes for hammer. But, from the sounds of it (I could be wrong) they have pigeon holed it into a situation where I simply lose a lot of good things to get a bunch of stuff I won’t use and a hammer.

The revive/finisher gyro uses your interaction key.
The utility gyros have toolbelt skills (like all other utility skills)

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Scrapper - Engi Elite Spec Preview MMORPG.com

in Engineer

Posted by: Nilix.2170

Nilix.2170

What bugs me is I can’t help but feel that while it seems cool for PVP it seems like that’s 100% it’s focus. I don’t know but I’m a bit apprehensive towards it right now, curious how it’ll work out. Sounds like you’re locked out of toolbelt skills, so what about other utilities? will they be useable just without the toolbelt skill? The gyros sound decent but just not really all that practical for regular PVE use. Wish I liked PVP more in this game but I’ll save the rant… I hate it. So I’m just a bit worried that we’re getting a new toy that simply has no use for me /shrug.

So, 1 skill isn’t 100% useful to you (stomp likely not used, but rez is still useful in PvE) because you only like 1 of the 3 game modes in GW2…

To say that you’re being short-sighted may be an understatement.

Friendly reminder that abilities get nerfed and changed in all game modes because of how people feel in a single game mode.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Meet the Scrapper [Elite Spec Discussion]

in Engineer

Posted by: Nilix.2170

Nilix.2170

That stability will be nerfed before release. Did you all forget what happen to the yellow brick road?

The Jalis skill, right? I haven’t paid attention to Revenant changes. What happened to it?

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Meet the Scrapper [Elite Spec Discussion]

in Engineer

Posted by: Nilix.2170

Nilix.2170

Jupp, that’s the last concern I have. If they tell me they’re indestructible, but interruptable I’m a happy engi.

Well, they did flat out say they can be destroyed. But it seems that they daze enemies when destroyed so there’s that.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Meet the Scrapper [Elite Spec Discussion]

in Engineer

Posted by: Nilix.2170

Nilix.2170

Hell, if you’re going to make it a function gyro, make it a FUNCTION Gyro. Let me dump the kitten thing at everything that needs an ‘F’ prompt. Have it gather remotely for me or hit in-world prompts from a distance. Hell, let’s be honest – being able to point it at a gathering node, send it off, and continue on our merry way would be more than sufficient compensation for the utter lack of half the gyro’s nominal purpose in PvE.

A pet that gathers at nodes and loots enemies at range? Oh man. It’s like my video game Engineers are merging.

Attachments:

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Meet the Scrapper [Elite Spec Discussion]

in Engineer

Posted by: Nilix.2170

Nilix.2170

Can’t see what’s the point of the Sneak Gyro. It stealths people…and then gives the location away with the gyro itself, as that is still visible. It essentially depends on your enemies not noticing it.

Aside from that, the article mentions about gyro that “If traited, they’ll explode in a larger area while stunning foes.”
Where is that trait? We have a full list below (3 minor, 9 others) and there is nothing doing that.

It’s most likely referring to Final Salvo. …If so, that trait is pretty stacked
- Lightning Field
- Stuns enemies
- Super Speed
- Reduced Gyro Recharge

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Meet the Scrapper [Elite Spec Discussion]

in Engineer

Posted by: Nilix.2170

Nilix.2170

Can’t see what’s the point of the Sneak Gyro. It stealths people…and then gives the location away with the gyro itself, as that is still visible. It essentially depends on your enemies not noticing it.

Aside from that, the article mentions about gyro that “If traited, they’ll explode in a larger area while stunning foes.”
Where is that trait? We have a full list below (3 minor, 9 others) and there is nothing doing that.

Wait, do we know for a fact the gyro will be visible?

Yep, it said so right on the thing
Sneak Gyro
Deploy a sneak gyro to provide stealth to nearby allies.
The scrapper’s elite utility provides a pulsing cloak field around it veiling you and your allies from enemies. The gyro itself remains visible.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose