Would be even better if they cleared out all the orders for all the account bound food items! Lemons alone would make a huge boost to the game, tons and tons of gold sitting there.
ANYTHING that is account bound shouldnt even be an option to see on the broker. Spec all these foods, that have been karma/not karma/tradeable/not tradeable etc etc. More money sitting on that TP for items they will never be able to buy, then you can prob imagine.
I’ve been waiting. One day those things will likely be modified (maybe after an expansion or something). if those orders are still there someone is going to get a LOT of lemons.
Help someone with story when it is the same difficulty as exploration, takes just as long, doesn’t give a reward that isn’t even a fourth of what I would make in exploration (Which isn’t even much to begin with there), and with people who don’t know what they’re doing? Please.
That about sums it up. I did TA for the first time this week. They promised a “quick” 1.5 hr run. After about 4.5 hours of wipe/run back people left before we killed the last boss. Nearly 30s in repairs.
That was a bad introduction to dungeons.
Don’t forget
8. Usually unguilded (although I know in WoW many of these bots would join the people needing 10 sigs or a leveling guild that wouldn’t actually check on them).
9. Doesn’t respond to conversations like a normal player usually would.
Part of this is because the prices are showing incorrectly.
There’s a “sweet spot” of cost at which they would have enticed almost everyone who is interested to buy those things. Lower than that spot would not net them any more sales (or not more than a miniscule amount), while higher than that spot is more than many (perhaps even most) are willing to pay. Somewhat higher is where I believe they currently are.
Yeah, I think ANet, like most companies, has not yet realized the phenomenon Steam discovered awhile ago: people really like sales and discounts. There have been a number of Steam games that, during one weekend of 75% or more discounts, have netted more profit than the entire year or however long the game had been up for sale prior to that. I’ve bought literally dozens of $2-$5 games that I haven’t even downloaded yet, for the primary reason that it only cost $2-$5, so why the heck not?
I suspect the prices that would actually net them the most profit are significantly lower than most companies expect, for most digital content.
I’ve spent the last 6 months playing world of tanks and their model had me spending more money to take advantage of those sales than a monthly sub for WoW.
Ultimately, discounts or not stuff has to be priced right. If you want players to set the value of gold (and it will inflate so I wouldn’t worry about that) get the stuff in the gem store down. Honestly 100 or 150 for a key is plenty.
The real problem here is invisible enemies. Give their algorithms time to match servers properly.
in WvW
Posted by: NoOneShotU.3479
Thanks for letting us know that this isn’t just client based. I was reading the min system specs this morning and my machine smokes those but I was still thinking it was me.
They have commented on it. Every server reset the nodes move a bit. It’s anti-bot code.
Cooking has a more pure discovery system, and if you read the threads about bag space and limiting ingredients you’ll see how much people get frustrated by it.
I can’t imagine the intermediate crafting mats will ever actually sell above the cost of the raw materials to make them. The only people who have any use for glove panels are the same people who can make their own, so if raw materials are cheaper than intermediate materials, any rational crafter would just buy those instead.
Why would I buy a 3-plank rifle stock for more than triple the price of three planks?
The only crafting-related things I’d expect to ever sell above materials cost are the actual finished armor/weapon/jewelery/consumable products. Because then at least your market doesn’t consist entirely of people who are perfectly capable of making the exact same things themselves.
The only way I see that happening, and it’s how I’ve been able to justify some of the redonk prices I’ve seen some of this stuff listed at is that you have a market of guild crafters saying “get the mats I’ll make it” and not telling them the mats in metal/string et but when they search on gw2db they find it in linings and covers or whatever.
You make money in any endeavor by adding value. You cannot add much value when everyone else has the same patterns, time to craft (convenience) and quality. These are things real world businesses compete on.
The only thing that leaves is price or scarcity. Scarcity doesn’t really exist yet in this game and it needs to to allow any profit in crafting.
If you played WoW think about enchantments. At 60 people could charge a premium for stuff like Crusader and +9 to stats because those enchantments were hard to come by and in demand. (Think legendary precursors).
If you could grind a pattern for one of those you could likely make money hand over fist because people want them and few would do the grind.
I just confirmed this is causing unintentional undercutting.
I went to sell some Strong Leather Shoes I had crafted. “Match Lowest Seller” was 2.01s. But when I searched for the item it showed 3.41s as the sell price, and clicking on it showed the true lowest seller at 2.48s.
So if I had “matched lowest” at 2.01s I would have undercut by 45c.
This is a serious issue.
His whole point was that the beans cost more than the berries. It’s not Vanilla with a Splash of Omnomberry bar.
The Vanilla going into Bakers Wet Goods is the problem.
He wants a GW2 version of an eTrade app.
I could see them letting you buy/place orders from your phone, but I can’t see them letting you place orders since the stuff is on your characters.
I know runes et and what the market will bear, but I’m thinking about one today.
I think I was crafting pistols or something like that and I had an extra part. The part was on the TP, lowest seller was 4x the cost to make it. I had my doubts that anyone seriously was going to buy it at that price so I put mine up (I only had 2 extras) for 2x the cost. I guess if it sells quick I can come back and try a little more.
Dumped it around 200 when I realized that nearly every food (with the exception of the aforementioned Omnomberry Bars) is on the TP for 1-5cp each.
I found skilling it up with the random player made mats that wouldn’t fit anywhere gathering dust in my bank or worse in my bags to be too annoying.
I’m 225 in Huntsman now. I don’t think its really profitable yet (or if it ever will be), but hey its a lot less annoying than cooking.
It just seems weird that its so spaced out. I wrecked my first pine tree not thinking that it was higher than steel since the zone before I was farming soft with an iron axe.
I’m skilling up huntsman, not really trying to be super profitable, but if I farm all my wood/iron it shouldn’t be too bad.
I farmed plenty of soft wood, more than I could use, and I found a few (3-4?) trees of Seasoned in the southern part of Lornar’s Pass. Then I went to Bloodtide Coast. I found a few Seasoned trees, but its mostly Pine hardwood.
Where did the seasoned wood go?
Warhammer Online had really strong NPC’s to stop small groups from keep capping. Not much moved around. I could support a little stronger, but not too much.
Do they really? Are these the “heart” karma vendors, or some other vendors?
I generally buy a stack of whatever when I hit one, but you’re saying if I really like the item I should get more?
Players who want these and have a shot at them are making 2-3g a day, that’s the real reason the prices keep rising.
The gold sinks in this game are a lot steeper than they have been in previous titles. There was no way you pulled down 4k gold on the WoW AH within 2 months of release, and that’s what you aren’t getting. Most people weren’t keeping up with their skills then. Most people had a hard time getting money for their 40 mount at 40.
You made money selling things that other wealthy players want. Gold enters the economy as a product of 1) quest rewards, and 2) vendoring drops.
Gold leaves the economy via teleportation, respecs and TP fees.
If #1 is greater than #2, then prices go up.
This inflationary effect if kept somewhat under control it’s good for new players because it allows them to do things like mine copper and make a great profit on the TP.
It does make high end mats more expensive and that’s exactly what you are seeing. This seemingly endless spiral of precursor increases will continue until more and more normal players who don’t care as much get to 80 and start buying mystic forge lotto tickets every once in a while rather than vendoring their greens. The market will put a lid on the price increases for a while.
More people are actually vendoring because they don’t want to pay tax
Yes. very annoying and I think its contributed to the undercutters.
(I have been able to get some crafting mats way too cheap because of this too).
For the love of all that is good in the land, plz shut up vendors!
in Crafting
Posted by: NoOneShotU.3479
Btw, for the people that are annoyed: In Rata Sum at the crafting parts of the city, there are no idle conversations at all
The stations in the Black Citadel are likewise quiet.
There is really no reason to congregate in Lions Arch since we can’t P2P trade anymore.
We haven’t seen good WvW type PVP in a fantasy genre in over 10 years.
What I do wish is that it had the smooth nature of say Lake Wintersgrasp rather than the clunky laggy nature of Warhammer Online.
Or at least a filter for “Light/Med/Heavy”.
It depends on what it is. For leather I would think many of them would.
He didn’t do it post patch.
Any good level 80 crafting gear that's "better" than the normal stuff?
in Crafting
Posted by: NoOneShotU.3479
Gear Parity is important to the PvP endgame in this game.
Cosmetics are important to people.
The only people who even really pay attention are 1) People who buy to resell. 2) Crafters who want to try to earn a margin.
Nobody buying armor on the TP is worried about 15%
Is that in their notes? Honestly they can make the drop rates whatever they want. Some noob is still going to sell it for less than the value of the mats, which means whoever is farming all that stuff and claiming “pure profit” is really losing money in the crafting process.
The BEST “beginners” crafting guide:
http://gaiscioch.com/tavern/guildwars_crafting/post_35198.html
The most complete crafting guide with shortest path to 400:
Somewhere on these forums people have posted how to hit 400 in a trade with 2 gold or less on some crafting skills.
Thier LW guide is ok but not the cheapest by far. Anytime I have to make things that I could buy for cheaper and sell the mats on the TP there is a fail.
I’m doing the math right now for LW and Huntsman in the 3rd tier to see if making some of the cheaper low level insignias would give me enough points to avoid the higher tier “green” insignias (the ones that take 8 of the fine crafting materials) but usually I’m only needing 4-5 points time I get to those so I can just buy the cheapest one on the TP and make an extra set of armor/weps with that one insignia and then I’m past it.
The most important thing seems to be when you hit the next tier to max out skillpoints on base mats. IE turning Iron into Ingots and turning Logs into Planks et.
I don’t know why nearly all of those refined materials sell for MORE on the TP than the base ones but I’m guessing its a supply issue. People aren’t really selling them because they can consume them. They are just selling extras for 1 over vendor
Depending on what level you are and what you’re trying to do you might be able to buy the parts from other players on the TP cheaper than making them:
IE a Helm is Casing + Padding + Insignia.
The mats for a Casing = 60c the padding 30c and the Insigina 80c.
The price of a Casing on TP 5c, padding 20c insignia 45c
So your true cost of discovery (which is usually best and fastest way to level) is only 70c. The item vendors for 30c so your cost for that skillpoint is 40c.
Where do you get 40c to blow though 50+ skill points? Sell those crafting mats you collected.
I keep enough as an overflow to make anything I couldn’t buy cheaper and then TP the rest. If you aren’t netting out to the + money that way, you need to farm more anyway, but it IS possible to keep up with your level from about lvl 20 on.
This needs to happen. It would really help deter undercutters from chopping whole silvers off the prices of things.
One easy way to fix this would be to show the depth when you are selling not just buying.
That way people could see that one guy with 70c and everyone else selling at 3s, they will sell at 3s (and if they are near the TP buy his one 70c order).
They need to show the book on both sides not just buying.
What’s up with the respawn? I thought this stuff respawned in a few hours.
I cleaned out the strawberry patch in the south of snowden last night and logged back on at least 12 hours later thinking I could go farm it again. I destroyed every griffin in retribution of making me waste that 30c
I got a bunch of low level copper picks from a chest or quest reward, not sure where. I hate to destroy them, but why are they soulbound? Why can’t I just vend them back for half the purchase price?
You can often buy the paddings you need cheaper on the TP than you can make them yourself. Just something to keep in mind.
Aren’t allowed? They might monitor you if they see you gathering nodes 8-10 hours a day for 6-8 days straight, but there is no rule against going back to a low level zone to farm.
I don’t see any downside to making like 100 Iron Ingots when you first hit 150. They aren’t crazy xp, but you get about 1 skill point for 5-6 combines. If you are going to end up using the bars there isn’t an issue.
I don’t always do the cloth though, because you can often sell scraps and buy bolts cheaper. You just have to check the TP.
To make money crafting you have to add value some how. In some games you can add value in your item quality, in others you can add value with rare patterns most other crafter’s don’t have. (I was STILL selling Hide of the Wild to twinks in WoW before I quit and I got that pattern at 60).
Currently neither of those options exist in GW because anyone can discover the patterns and put them on the TP. Since people want skillups (because they give xp) they are willing to sell for less than the cost to make. Some of this slack is already drying up but it will exist for a while. (Eventually most non easy items will come in at just over buy +15%).
I’ve had some luck selling quality pants, some vests and shoulders since they take more materials to craft people don’t want to skill on them. Not all of them make money, and they might not make money all the time (because if anyone finds out they might undercut me or what have you). Usually I have to buy insignia’s people are selling for a loss to make money.
Eventually you will likely be able to make gold for vanity armor if any exists.
You need a higher transmute stone if its level 80, but you can transmute all the way up if you like. I am currently using the skin off a quest item shield I got at level 4.
Very Nice. Thanks for doing this.
Thanks. I think I need to use the TP more to see if there are any cheap mats out there. I have a lot of things in my discovery panel that I can put 2-3 ingredients in the window and there is a 4th one I don’t have.
I did Queensdale, not much garlic. I’ll try Kessex. Maybe I’m thinking its expensive for its tier and its not. I know in that same range for LW/AC I was spending 1.5s for a signet but i was getting a discovery every time and able to vendor/tp to get a lot of that back.
You are expected to farm for this. While leveling 2 profession who both use fine mats I had to farm 3 hours per tier. It’s not a whole lot tbh, but it’s there.
No, you’re expected to use the TP because you can farm gold faster than mats.
I get that you want to farm everything and do it for “free” but why farm a specific mat with diminishing return for 3 hours to get 9 of them (say 45s value) or whatever you need vs questing/bag farming a specific “cash mob” for the same 3 hours, getting some of the stuff you need and selling what you don’t need to buy what you do need.
I’m crafting stuff 10 levels higher than me using this method, so my gear keeps up just fine.
I tried finding vanilla ALL OVER for the past 4-6 days, and I found NONE!!!! So I took a different route and leveled my cooking with as little vanilla as possible ( SUPER EXPENSIVE on the TP) I am now 400 cooking. I used this guide, http://www.youtube.com/watch?v=jZ_wNjmp-fk&feature=player_embedded
Where did you get the garlic for the bowl of tangy saute mix? Its about 80c on the TP right now.
This thread gives me hope that one day I won’t look like crap.
Keep going.. I got stuck around 120. (I could level it, but the cheapest option is 60c per combine).
To be fair I got the 60 roux following an outdated leveling guide. I think down the road it was supposed to be used for something else.
I just think its weird for some items to be so available in bulk and others to be non existent.
I actually switched from cooking back to huntsman because right now cooking is broken.
If you think the drop rates on cloth/leather are bad, try finding Garlic or Chili Peppers.
Sigils will be the thing that limits you most as you skill up. 3-8 rare ingredients per item?
If you want to try to mostly keep up with your level, try doing 2 lowbie zones (1-15) I did that, I was 22 when I finished and had plenty of everything except the rare items to completely level out of copper/rugged with most all of the patterns.
Also don’t forget that almost all the things you listed, the gold came from other players. That gold had to get into the economy somehow, and there were very few gold sinks to remove it.
GW2 has more gold sinks because gold sinks make for better economy. That’s the reason they don’t just let you buy gold. You buy gems and sell them to other players who have gold but don’t want to spend $$.
Give the economy time to inflate. Naturally it will because people won’t stop farming, they won’t stop harvesting, they won’t stop questing and they won’t stop vendoring.