If you could craft things at a profit selling to a vendor then gold would be useless.
If you just raise the sale prices then you force crafters to list thier items higher on the TP. If they are a lot higher than drop items nobody buys them. (This is the case in a lot of markets already).
Man there’s a ton of bad ideas for the game here just to improve crafting.
Any type of “chance to crit” turns into “chance to fail” since you’re just going to want the better item and forgo the non critical one.
Forcing scarcity through randomness ruins the game.
It’s what makes KMMO crafting not fun.
Couldn’t agree more.
All you have to do is make the patterns more rare. Make players put some effort into learning how to work with claws/scales et at each level. Then people could get all the way to 400 and not know anything valuable except those who put in the effort.
Attach the xp to those mini quests rather than to grinding metal into bars and you’ll see more “pure” crafters and not crafters who want to buy 10 levels on thier alt for 2-3g.
The reason there is not a whole lot worth value, or why it seems to be constantly moving target, or why most rares get salvaged is because 1)
1) The skins aren’t super desirable.
2) The stat mixes don’t work for many classes.
3) Everyone has all the patterns <- This is the most important.
To make money crafting you have to add value beyond “push the button”. Some mystic forge items have value because you put 30-50 skill points into them. This keeps people from spam crafting them. That’s fine for a few items, but I hate that kind of system as a crafting system. (Same as Soulbound Drops) because these systems pay you to farm.
Since there is no time limiter, and no quality limiter like in the real world the only way to “limit” crafts is to somehow restrict the patterns. Sometimes that means specializations, sometimes that means quest lines, dungeons, or drops for rarer and more desirable patterns.
Some games have cooldowns, no farming requirement but you can only get a certain amount of items. Of course then you are just selling your cooldown in many cases.
No matter what for crafted items to have long term value they have to be desirable and there has to be some kind of value beyond “push the button”>
I can understand why they didn’t implement these types of daily quests early in the game honestly. Most players haven’t explored all the content that’s out there. The few that have probably will only quit until the next holiday event.
I’ll check this as I have a regular farming route through that area. With the inflated mat prices I can farm up about 1.5g in mats in about 45 min.
How long continuously are you farming?
Lol @ no running to karma vendors. You just have to buy stuff off the AH that people made with karma (peach pie filling).
Skillups. It’s the same reason I have grape pies in my bag right now waiting to be eaten. It’s how those pies got to the trade post in the first place.
Pies esp take balls of dough, so they take flour, water et that have a vendor price: 8c each, so that sets a floor for you. Normally stuff vendors back for a percentage of the cash used to make it. Since the item isn’t 100% karma there should be no issue with putting a vendor price at 1/3 or 1/5 or whatever their current metric is for resale value since Flour and Water are not drops. They only come from vendors.
Until they put in stuff like Zkeys (Rewards for doing things in lower level content like Zoid suggested) you won’t see 80’s anywhere but dungeons, Orr and PvP.
Every game has this happen. Honestly I think more of the zones should have been end game oriented besides just Orr. GW1 had tons of zones that served no purpose other than for top level characters to vanquish.
If they were designing Tyria for the first time I could see them limiting the number of starter zones et, but they had to fill the space so to speak.
We already had someone on the forum asking where the Char themed 25-40 zone is. There isn’t one. Does it make sense to have 5 noob zones and 1 lvl 80 zone? Not really.
Just like in GW1, story progression takes you from Ascalon over the mountains to Kryta.
And everyone just had to speculate on prices right as I’m buying ectos up. I hope the bubble is gone in a couple days, I need about 450 of the things.
There is a change that you are part of a surge of players who now have the money (thanks to candy corn mining and Mad King) to buy end game exotics and they are doing just that.
My theory would fall apart however if they prices of exotics on the TP weren’t rising as well. (Why buy mats to craft with when you can just buy the exotic).
Dev’s have said that’s intentional.
I thought this was going to be another drop rate, qq kitten post, but I agree these changes would make a better system.
NOTE: One thing that bothers me about many an MMO is that somehow it’s become the ‘leaders’ job to organize everything, to make up special olympics for the ‘socially impaired’.
Who actually expects this? i sure dont . The biggest organizational effort our alliance did was district hosting for Canthan New Year in GW1 but that was a combined effort in farming stuff organizing who was going to be hosting at what hour and getting the word out on what districts we were hosting . When it comes to stuff like dungeons people would never get it done if they expected the guild leader to do it .
To me the problem if you go back a few quotes is the new guy gets in and says hi everyone, maybe does something with the group that recruited him.
Next day – “anyone want to help with AC Story?” – Crickets Chirping – So he solos some stuff
Following day – “anyone want to help with AC Story?” = Crickets Chirping – So he solos some stuff
3rd day – "Anyone want to help with AC Story? – "Crickets again because nobody knows him.
So he joins and represents another guild. You log on and ask why he’s not representing. That’s why you get “kitten you” as a response.
You say, “what about my fun” well if you want people to ultimately help you, you have to help them. If you have a lot of turnover it gets old running those same noob dungeons over and over, but you need it to build rapport.
You need to encourage people to help each other so you aren’t always the link in the chain and this game feels like “hang on got to go to my 2nd job tonight”.
Now I will say this: If your guild is predominantly a voice chat based guild IE people organize stuff on vent/ts/mumble whatever you NEED to let people know and emphasize this when recruiting.
Some people don’t like headsets or don’t want to wear them and that’s fine, but they need to know that it will be hard for them to get groups w/out doing that. It doesn’t make either of you evil, its just aligning people with your guild culture.
I expect at some point we’ll have daily dungeons or daily pvp maps (maybe weekly) like the Z-key guys in GW1.
This is basically the model DaoC had and the big difference there was that all the mats were available from the vendor. One of the big stinks people had with artifacts (other than leveling them… hours killing sharks in ML3 dungeon for Malice) was that they suffered condition damage just like everything else. I think DaoC remedied this, but I had quit by that time.
Unless its purely cosmetic I am opposed to the “masterwork” phenomenon if its completely random. It sounds good until what people want is that item then you get RNG mystic forge precursor syndrome over and over where the market gets flooded with the regular items due to people throwing the dice.
At least with the mystic forge the 4 rares get consumed.
Unless you make armor degrade very rapidly this will be more annoying than anything else. If you do make it degrade rapidly this will tick people off who like Anet’s stance that this game isn’t a gear grind.
Personally I’d just like to see more effort needed to craft and nicer skins so crafted armor would be valuable. Imagine if instead of discovery at the forge, I find a lodestone, I take it to a guy who will train me for a price (cash/quest/event – heck personal craft story for all I care). He shows me how to work the lodestone and THEN I can discover lodestone patterns.
As a casual player I like multi-guild. I haven’t found any guild with enough for me to be loyal to. So my suggestion to you if you want people to represent,
1) Add more value.
2) Find out why they aren’t representing.
I’m in two guilds right now. One for WvW/Pvp, and when I do those activities I represent. When my RL friends are online and we want to use guild chat. (because I’m in TS with the first guild) I represent them.
If I’m pugging and instance or something, I’ll represent whoever I’m chatting with, because it frankly doesn’t matter. It’s a PUG. If you want me to represent, run the content with me.
You may think people are telling you to kitten off because they are immature, but it might be you aren’t really adding enough value.
A few minor things I'd like to see changed about the TP client-thing itself
Posted by: NoOneShotU.3479
And change the order of “Items I’ve Sold” to default to their Sell time not their listing time.
Um. No.
If you want to fight for nodes go play wow. Not fighting for ore is one of the nice things Anet put in their game.
Perhaps play more of the game so you can see more of the content and not worry about whether or not its too easy to make money at level 20.
Several people tried last night. People haven’t tried combining them with various gifts et, but honestly it seems like speculation.
I think that is just less people in the zone.
I’m pretty sure the set from CoE is not a coat.
Someone in the crafting forum speculated that people were hoarding mats for potential changes to precursors or other items that might be added in the 15th patch.
It appears the bulk of the supply in a lot of these mats were relisted on the TP at a significantly higher price, but I honestly think that’s just expensive storage. If I bought 3000 large claws for speculation, I’d store them on the TP too since 5% of 9g is only 45s
and that’s a LOT cheaper than 12 bank slots.
It could just give you another named exotic rather than a legendary.
Oh is that what’s up with the T5 mats. I had a ton I bought cheep, but that was just because. I didn’t want to buy more if these new prices weren’t sustainable.
(How that relates to Ectos is people craft stuff w/ T5 mats and blow it up for Ectos)
I’m sure this has been put in suggestions, but Yes please, and make the patterns rare and not discoverable by putting in 100g worth of mats.
Is there a limit on number of mats that can appear in the crafting pane?
in Crafting
Posted by: NoOneShotU.3479
No that’s not what he means. For some reason some items appear to be bugged. For me Blueberry Pie filling, Bowls of Roux et are all not showing.
I was trying to learn the Mixed Berry Pie Filling which uses the Blueberry Pie Filling as a base and I can’t learn it despite the pie filling being in my bag.
I tried moving it to the bank et with no luck.
I used all these to mine candy corn since I knew they could hit them. I find the lack of an indicator super annoying.
Question though: If I get the pick from a level 30 zone but I’m level 60 which is it good for?
Good for you. The funny thing about this game is that markets are dynamic and changing.
The mats I use to craft with went up 150% on the TP today. Sometimes flippers will get in your market and then you have to either work around them or wait for them to leave.
Markets are there, they just take research.
This may not work for you, but I hit 2 nodes right outside of the black citadel the random herb kind, and got chili’s in both of them last night while i was on my way to AC.
There is a bug where certain mats won’t show up in the discovery window. I was trying to discover that Mixed Berry Pie and I couldn’t ever get the Blueberry filling to show up.
Other than Omnom’s and Lotus Fries, what other 400 cooking items do people use?
Plastic Spiders dropped them I’m pretty sure. The markets were all very wierd during the event.
The first 20 levels are tough, after that it gets easier, but:
1) You do need to be religious about gathering materials, esp cloth. You don’t have to farm them, but lingering around areas and being intentional about areas where dynamic events spawn can increase your drops.
2) Since you will use very little metal, mine and sell metal. (As I understand it you can do artifice cheap, but you may want to learn a staff or two to use, so you will be able to sell wood too.
3) Save everything until you finish the tier. The armor you can craft with the mats you’re at is actually above you. (Jute tops out at 20, but wool goes to 35 which is about where you should be when you are done with that second tier zone).
3) Use the money from the metal to buy whichever is cheaper, claws/sacs or signets. Usually people will skill up on signets and they are on the TP for half the cost of the mats. If its cheaper to buy them, buy them and do a couple more discoveries. Use discovery method to make 10-12 of your cheapest items. IE 3 cheapest signets combined with 4 cheapest tailor items. The only exception is stuff you are going to wear, or stuff you can sell for a profit.
4) Do all your combines at once. You should be able to refine at least 200 cloth into bolts (the refine recipe should be light blue). That will get you 25ish skill points each tier. If you have extra you can always sell it back. You should be skilling up in 75 point blocks.
I actually kept Leatherworker/Huntsman ahead of my level and had gear sitting in my bank waiting for me to level into it using this method, so I know it does work.
I like one persons suggestion to remove the ability to see the depth of the market. Then prices would move toward their real value.
I know its a strategy but I can’t stand people who put sell orders for 100 items at 25% less just to try to force people to sell cheaper or sell to a buy order.
It’s too bad it doesn’t make something like “Mad King’s Costume” so it only takes 1 bank slot.
This is good to know. I usually just hammer speed buffs when I farm and rarely kill things unless I can clump 2-3 together to make it worth my time.
SirMoogie → This only works when you have something that either has no value or is un-tradable in the recipe (like skillpoints).
You keep saying “if you remove”, but the truth is you can’t remove. You can farm, but how does that add value to your other items by crafting it? You would have been better off selling the mats.
If you’re talking about using it, then go ahead farm away.
Maybe people aren’t as concerned about making a profit as buying cheep stuff to throw in the mystic forge. The lotto machine is a complete scourge on this game.
I’ve already outlined how this isn’t really profitable unless I am completely underestimating the number of people who would sell into a buy order at a loss.
I was checking my stuff this morning and found a stack of 5 shoulders that didn’t sell. over the last few days. I don’t know if I crafted them or bought them, but it doesn’t really matter. I’m listed up at about the 16 range and its the usual drill, some guy comes in and does his 35 at 13.10 or something like that.
He gets a couple undercutters and then someone else comes in and puts 50 at 12.10. Unless its the same guy, joke’s on him. I guess they could now buy cheaper, but its first come first serve.
Buy orders are up to about 10.50 right now but they are all onesee twosee. I don’t see any large orders in the stack.
(edited by NoOneShotU.3479)
I went from 72 to 80 in a day and did it in lvl 65 greens. I am a casual player that got into a zerg in straights of devastation.
The money doesn’t do him any good if he can’t sell it because he doesn’t have 3-4 gold to list it.
If it gets to 10 i’m out lol. Thats double.
I think someone in the crafting forum said it best.
The first 2 weeks you TP you’ll likely lose money or gain very little. You’d be better off farming in Orr.
The second 2 weeks you’ll identify some markets but getting a feel for their movements will make you very little, you’ll make the same or slightly less than farming on Orr. An over-commitment or big mistake can set you back huge.
After that you should have a feel for at least a few markets and be able to make some money assuming you have capital to speculate with.
If your theory is true that he’s trying to deflate the price, or encourage people to hit his buy order then he invested almost 30s to do this? If his goal was to get people to hit a 9s buy then he put this order in way too high.
Assuming 16.6 is the “real” market and he’s paying 2.5s in transaction fees to sell his real items, that leaves him a buy price at 14.1 or 50c per item he buys at 13.5.
No obviously the lower this goes before he buys them all the better he is, but for that to happen this market must be pretty thin. If the market is thin it’s going to be hard for him to buy and sell 50-60 of these items to make up his investment in the 35 he’s using to lock in prices.
I have a market like this I trade in pretty regularly and someone did this to me with a 20 stack. I bought them all and everything under it making a tidy profit in the hour or so I was out carving pumpkins last night.
Furthermore trying to manipulate an equipment market seems more annoying than most due to how much bag space this takes up.
This is a problem why? People play games to have fun. Some people have time to invest in the game, and some people work so they have less time but more money.
It could be argued they are helping the company more by investing more resources (as long as they buy from Anet not some 3rd party bot site) and using less resources.
Paying to bypass “unfun” content is as old as Game Genie for the NES (prob older).
I knew parents in WoW who paid their kids to farm gold or drops. We had one guy in our guild paid his son $30 if he would farm a Crusader recipe.
+1 And put the recipes out there for dungeon tokens.. maybe 120 for the Rare versions and 360 for the Exotic.
Hard to get patterns for dedicated crafters please.
Crafting is for those who really enjoy it. I’ve got several crafts at max, and I leveled them as I went along, but it takes effort. Most people would be better off with farm and sell.
For all you know they are dumping Box of Legendary Armor in the Mystic forge so you guys can go right back to farming. (Unfortunately while the weapons aren’t exciting for my Engineer, armor would be so I will be farming with you).
When you click on your transactions you see a dropdown to select “Items I’m buying”
Just hit “cancel” to get your money back.
I’ve watched this market all day now. It isn’t liquid enough to move his stuff “quickly” even if he undercut that much, so why do it?
His thinking that it would move quick would only apply if A. he’s goofed into thinking a speculator would buy him out of his stock at that price, or B. someone wants to try to buy all this and rip it.
This makes me glad I didn’t try to buy him out to push the price back up.
“free up capital to redeploy” = “I screwed up and need to cut my losses”
Why do you guys believe in arbitrary profit points? I was making 9s a pop flipping a certain armor piece last night that normally only nets me 3s a turn. Why should I limit myself to 3-4 silver when I can get 9?
Right. You may be poor but the economy isn’t. Imagine all those bots making 5-10s an event.
This is the minimum wage delima all over again.