I agree entirely with Aidan.
I think very few people from the GW2 playerbase would survive a game of pub Dota.
You know the solution to this massive problem of bag clutter? On boar, oak, and bandit you click your loot instead of mashing Take All.
That was so hard I figured it out the third time I killed boar playing this game. I am thoroughly unimpressed that this is a problem for you.
Here is my wordy whine-rant about WvW, be forewarned. I’m also not on T1 so feel free to ignore me and continue your drama fight.
WvW is my end-game. sPvP is cool, but none of the other things I have done in the game help or matter in sPvP, so it is a side-game to me where WvW is the logical extension of all the other stuff I do in GW2. In the beta, WvW was awesome and new and huge and it showed me what a cool mode I was going to get to play, I don’t exaggerate when I say WvW sold me on the game. I have been playing since beta, and it is the same thing.
People learned of the borderland Hills catapult spot and it has been the first place I check for invaders every time swords pop on Hills. 2 years later and the access point and method for taking this keep has remained the same. That’s a metaphor for WvW on the whole – it was new and exciting 2 years ago, but it has undergone so few changes that the only thing mixing up the dynamics on any given server are fluctuations in population. When I played on Gate of Madness, we cata’d the crap out of Hills from that spot more times than I can count. When I played on Fort Aspenwood, it was the same. Now I’m on Eredon Terrace and the only difference is that I am inside Hills trying to use an arrow cart to stop enemies from catapulting the infamous Cata Wall.
There has been no evolution of gameplay within the mode. The shift I have seen in my whole time playing was towards GvG, and I think GvG is as popular as it is because these players have been doing this snore-worthy cata mission for far too long with no great variances, they have gotten so bored they now try to make their own fun. This goes back to my opening point, that for many people, WvW was the end-game. Those running guild battles in WvW are doing so because they like the ability to use their earned gear and built up characters to fight large scale battles, something that sPvP doesn’t offer. I agree with the oft-stated opinion that WvW battles are sloppy and laggy and all that messy stuff, but they are fun. Or at least, they were fun. Now it is all the same stack/might/water/blast, which is once again a product of how the game mode hasn’t evolved.
kittenfilterdodge Am I to talk about EotM too? There is debate about whether this is PvE or PvP/WvW or some mutant PvKarma mode, but regardless it is frustrating to me as a player. First, did you think that preventing me from walking in a straight line to any location would make the map feel bigger? All it does is kitten me off when I play a class who can’t spam movement. Second, did the designers of the map assume nobody would grief with the scorpion catapult suit? This just screams to me that either the map wasn’t supposed to be taken seriously (thus, isn’t really the answer to the clamoured-for expansion of WvW content) or the designers didn’t take it seriously (indicating WvW players are not taken seriously by the people making the game). Both of these are concerning to me because EotM is, for better or for worse, the closest thing to an addition to the WvW game mode we have ever seen.
What am I to think then as a player? My concern for my server is laughed at with the second season of free transfers (I honestly thought after Season 1 that the flaws here were REALLY obvious, and I trusted the people in charge to have noticed too), and I am told the solution to my problem is to pay you additional money to move to a new server, leaving behind all of my guild influence and server friends. I must say, I am reluctant to give money to a company whose only solution to my problem is to pay them money to leave the problem area rather than implementing any sort of fix.
Outnumbered was useful only for the fact that my bank wasn’t constantly drained to fix up armor, now in the wake of changes it doesn’t even have that simple utility. What am I to think when literally the only mechanic in the game meant to help the little guy is absentmindedly passed over after a major change to the game’s economy? I am seeing a pattern, a pattern whereby there are no fixes to my problems, only avoidance strategies. Coverage has never been solved, an avoidance strategy in the form of free transfers was put in place to allow those who were suffering under population imbalances to instead contribute to the problem.
In conclusion, what I always thought of as the end-game to GW2 is a neglected mode. I have no motivation to play any of the other modes, the gold I earn was all going to be spent playing WvW, the gear worked for was only going to benefit me in WvW, and with the introduction of megaservers, I can’t even use your game as a social platform to hang with my server pals. What the hell am I playing for now? The answer is I am playing Prison Architect instead. Check back in the future for more news, I hear. Why? I haven’t seen a reason to think any future updates will bring about positive change. I have been waiting for positive change since the orb of power was removed.
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Though I have to ask what is so horrible about PVP that so many players are averse to it. It isn’t like in old games, where the victor looted your corpse for everything you owned.
Successful pvp is the antithesis of ‘play how I want’ builds. Healing power ranger is fine and dandy but it ain’t gonna kill kitten, and ‘play how I want’ player gets frustrated by this.
Demand goes down (don’t need multiples), supply goes up (same supply, fewer buyers). Price goes down.
Named exotics will probably always be worth more than pearls because somebody somewhere wants The Exterminator, but I suspect over time it will be the rune within the exotic that determines its worth instead of the skin.
I cant think of any games that actually do this, but I think it would increase the QoL in a lot of situations. On the other hand people might not like the idea of anet forcing roles down peoples throats.
League of Legends has a team builder option that does exactly this. The problem is that there are 1000000000 people trying to play damage-dealer role, so when you queue up you spend 10-30 minutes waiting for somebody to fill a lesser player role. Or, the role fills instantly, and the person isn’t actually playing that role, ie. a guardian pops up in the ‘heavy support’ spot but actually has a burning condition damage build.
Counter Strike had bodyblocking as a standard setting for many years, but Counter Strike servers also had admins that could boot players when they sit in the middle of a doorway and type in chat about how cool they are. I have never seen an admin in WvW.
I remember this thread from a year ago, but a search yields nothing.
I still have the enemy selected after I run from the point, the enemy leaves combat and returns to full HP. I do not ever leave combat, I walk around at a snail’s pace for 2 full minutes with 740 HP because the code says I must.
No conditions on me, no fall damage taken, just never leaving combat for 0 reason. Patch code please?
Since 2/3 of your post is directed at my character instead of my point, I feel like I shouldn’t bother responding further.
Because it solves a problem only you see. Without the greater causes of labour rights or such things to keep me from going to Walmart, their prices are lower because they have set them lower and I would shop there otherwise.
No moral complications exist in a game economy, undercutting is not a problem for me. One copper cheaper is one copper cheaper and I will take that deal every time, I have no greater respect for Seller 100G than seller 99.99G just because one made a listing first.
It still could end in 2 guys being immortal and wiping 8 enemies (outmanned 4 times) at gate.
Sure, balance wise it could work, but it’s just not fun to fight such enemies :/
It isn’t fun to fight 8 as 2 presently, why can’t it be changed to force some ingenuity on the part of the 8?
I would still choose the cheaper option 100% of the time.
No buff can help you against lack of coverage. Change server or suck it up.
How about you take your helpful advice to a thread about coverage?
Outnumbered buff should increase karma and copper rewards from successful defend events.
Common situation: outnumbered on home borderland, fighting enemy blob that sets up shop in southwest supply camp to catapult/treb/ram Bay. Since stat boosts to this buff are ‘too easy to abuse’, I’m never gonna get any help taking the supply camp back from the blob while still outnumbered, but I am shackled to Bay for hours killing catapults and rams and trebuchets. It is absolutely kittening BORING to do this, and the rewards are pitiful, but at the same time it is still a required deal to protect Bay.
If the buff can’t help me, at least make it worth my time to play under it. Maybe even make the magic find boost scale up with the severity of the outnumber. If I am the only person on the entire map but I still manage to kill 3 enemies, gimme some 200% MF bags.
You tell me “what’s up with that”. You who would rather spend hours upon hours siege humping water gate garrison, walking dolyaks to and from structures, spending gold on upgrades…. all for what? A few rank up chests at the end of the week? THAT’S what you’re spending all that time for? I will never understand people who ENJOY this dumb thing you call “PPT”.
Next time you ask “what’s up with that”. You tell me which sounds more fun. Farming points for your server so you can say that you won? (Ironically since it sounds like your playing NA timezone you’re contribution means almost NOTHING since only the off hours decide who wins PPT) Or would you rather test your fighting skills that you’ve honed and been training since you first picked up the game against some of the best players in the game?
Seriously, what’s up with that?
You COMPLETELY missed the entire point of this thread.
The OP isn’t asking why people do GvG at all. They’re asking why people who do GvG are such kittens.
Gang mentality, being in the gang makes you better than everyone who isn’t. This perception is reinforced by all fellow gang members.
EDIT: Check the points that apply to the guilds on your server!
http://www.hamiltonpolice.on.ca/HPS/Crime+Prevention/Gangs/gangmentality.htm
(edited by NonToxic.9185)
NonToxic " all a gold seller has to do is buy the buyer’s 400g trading post listing. Gold is exchanged, seller is mildly bothered, everybody else has to deal with this headache for all time."
Remember this couldn’t happen. Once the listing was purchased by the hacker, those items now become account bound and completely useless. The best they could do is break them down for mats to use on their own account as the mats themselves could not be sold either.
The seller doesn’t care about buying his junk item, it is nothing compared to the $50 he just banked from the buyer. You missed my point, which is that as long as ANY trading is available there is a way to transfer gold.
This is how some people make their living, they are infinitely creative at it.
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They are opening the game to the chinese market, where there has absolutely never been a gold seller presence.
Yes. Things were fine immediately after the megaserver came online, but in literally the last 3 days if I am idle for even 1 minute in the mists I get lag until I eventually d/c.
EDIT: Seems to kick me to character select after I leave an arena very often too.
(edited by NonToxic.9185)
TL;DR: Figure out how to change the WvW profit model, and everything else will fall into place.
We had many large threads were we discussed exactly that. And they got noted, a dev even posted in them.
We suggested everything, from alternate siege weapon skins to server pride paraphernalia to finisher skins (realized but hardly WvW specific).
The ball’s in ANets court.Its also been suggested that they look at what sPvP is doing and run with similar reward structures rather than the simple monetisation of doing a tournament to get the transfer fees that will result. It has brought out the worst in WvW players both this season and last, and without significant improvement players will leave the game therefore that funding stream will dry up because other options are emerging. I myself will be leaving the game at the end of the season until significant changes are made.
If the solution to my problem is ‘transfer or get lost’, I too will leave.
Happens super frequently to me in areas of high CPU load. WvW, (megaserver) Heart of the Mists, world bosses, etc. Like the poster above noted, having the game fully muted doesn’t stop this from coming through.
Longbow rangers will beat my necro easily, the build I roll relies on two line-of-sight skills to set up a combo and the pet has a hitbox the size of Europe. I plug an important skill into the pet, gg cripple vulnerability forever. Dead necro.
My engineer has the same problem, but my guardian could chop down a dozen rangers without blinking.
In exchange for making life very inconvenient for all normal players, all a gold seller has to do is buy the buyer’s 400g trading post listing. Gold is exchanged, seller is mildly bothered, everybody else has to deal with this headache for all time.
-1
It’s black market trade. it’s unfortunate but it’s to be expected I guess.
I’d love so much if a game came out and made being a Mercenary part of the game. Let people hire eachother out for tasks =).
Star Wars Galaxies was like this in its early days. Overworld content was unforgiving for low levels and enemy factions were everywhere, so people would sit in cantinas and beg/throw money at high level players to take them places. Good times, RIP SWG.
It had a build in format in game for it though? or it just happened. We had a lot of “pay for service” things in EQ, but nothing was official, so there was always the risk of being scammed (can’t say it ever happened to me, but it was a possibility).
I’d just love to see a system where I could assign a task, put in the money, and then it’d group me with someone, they’d do the task, upon completion credit the money goes to the person who did it. A built in payment/hiring system. I think that would be a lot of fun =).
Well, the whole experience was really centered around player-created economies, so the economic tools were considerably more detailed and complicated. There wasn’t an exact way to say ‘I want to go to the Jawa camp, will pay for experience’, rather than saying ‘I want to go to the Jawa camp, will pay for experience’ in a room full of other people asking for player services. The old ‘half now half when we get there’ rule was in full effect. So though there wasn’t built in scam protection, it was such a big part of the game people were very good at bartering.
EDIT: Thinking about it now, this game was one of real reputation building, the mercs who made repeat runs through a dangerous area were being hired constantly and for increasing sums of money. kitten , what a good economy that was.
(edited by NonToxic.9185)
It’s black market trade. it’s unfortunate but it’s to be expected I guess.
I’d love so much if a game came out and made being a Mercenary part of the game. Let people hire eachother out for tasks =).
Star Wars Galaxies was like this in its early days. Overworld content was unforgiving for low levels and enemy factions were everywhere, so people would sit in cantinas and beg/throw money at high level players to take them places. Good times, RIP SWG.
It is not universally true that the loot is more valuable, it is true that the loot is influenced by the level of the character who opens it.
That said, some level 30 loot gear sells for more on the TP than some level 80 gear. Generally speaking, the only reason to open on a lower level character is for crafting materials from their level range.
I follow the items I am going to be selling for a long time, so neither the lowest seller nor the highest buyer are relevant to me. I know the price range of the items I am selling, so I manually price them such that they will sell eventually for a slightly higher than normal profit.
In response to a post in this thread, the Buy It Now isn’t always for suckers. Some items are just too close in price between highest buyer and lowest seller, like ectoplasms, so all I would be saving by making a listing is peanuts compared to the convenience of having the ectos and doing the crafting. Other crafting materials have a higher spread though, ectos and some foods are the only exceptions I can think of to your rule.
Move the hammer platform to above the stage, no more instant falling deaths. Keep it raised, place it opposite the portal above the pillar/cliff area. Knocking people out of the hammer at this new height still kills low HP enemies, but no longer does a player press F and then get blasted off from full HP. The person in the hammer knocks them off and gets a few more shots off as a benefit, not a cheesy kill.
Keep the glass platforms on A and C, but move the capture point further into the ‘safe’ area, such that standing at the rear of the point and looking out over the cliff as far from the panels as you can get puts you out of pull range. Pull skills can still be used on people entering the point, but gone are the sweaty palms of ‘oh no, the enemy thief isn’t on the radar! he could pull me at any time, from anywhere…’. If I control a point, let me be in control of that point.
I think that the hammer doesn’t need to be dodgeable if my first suggestion is brought about, because players won’t be as scared to try and fight the hammer-user. It should result in less free-reign shots, so the ones that the user does get off must be worthwhile.
I would like to see more consistent results from the jump pads, all the other things aside these are my biggest grievance. Sometimes I walk right over one, and nothing happens. Sometimes I jump 5 seconds later, sometimes when I walk over it from the side the camera spins and I go in no predictable direction. Fix these, or make them stairs. They are currently frustrating.
I didn’t abuse something, that means it didn’t exist doesn’t exist and anyone saying otherwise is crazy.
It wasn’t minor, spirit weapon guardians/phantasm mesmers crushing tank builds.
Would you like to hear about a few mesmer skills that have been bugged for months? I’m talking about core phantasm related skills, because that’s where a LOT of our damage is supposed to be.
No, you’re not talking about core mesmer skills, you’re making a thread to whine about downtime for a bug fix. Feel free to direct the conversation in a new direction now, but don’t reply to me as if we were talking about this all along.
It wasn’t minor, spirit weapon guardians/phantasm mesmers crushing tank builds.
Sorry about your reset night though
Wow just no. The only way I can tell the difference between people that have actually attempted to pvp a little more than casually and the Pve heroes that are flooding soloque is titles. If someone is a Reaper, or Champ (insert title here) I have a little more hope. If I see “been there done that”, “the sunbringer”, “hero of lions arch” etc I get discouraged because I feel they will likely not be as knowledgeable about pvp tactics.
Yup I now judge people on their titles since rank is gone.
Teehee, I explicitly wear my PvE titles in PvP because people assume I am harmless. Mind games!
I wear my PvP titles in WvW because people follow them like lemmings.
That guy who said WvW players don’t contribute as much? Every server has voice chat, a website. There’s 50+ servers. That’s thousands of dollars being paid every month by WvW players to support the community spirit that Devon Carter said the WvW team wants from us.
You are confirming exactly what I said, that isn’t contribution in the same manner. No doubt this helps the WvWers WvW, but at no stage does a PvE player ever bump into your teamspeak and say ‘oh great, this is handy to me and I will remember the TMSP guild!’. When a PvE guild is tossing out precursors to randoms who participate in a huge scavenger hunt in the old Lion’s Arch, it serves as a very public display of community building, and every PvE player who bumps into the event or the chatter about it is impacted.
Thousands of dollars spent on websites by WvWers for WvWers is great – for the people already playing WvW. It does nothing to convince Dev X that we deserve their attention, especially when one of the previously cited examples of WvWer contribution was the new match-up forums. You see players taking the initiative to support a community site – Dev X sees players so determined to talk kitten about each other they pay to sustain a separate site to do it.
The best example I can think of is a commander in EotM vs a commander in WvW: the guy in WvW probably has to work his butt off, keeping tabs on his team, the supply, the map, their seige count, maybe the chat rooms too. It’s a ton of work to be a good WvW commander, but you are only seen and known by the people already interested in WvW. A commander in the EotM is, in my opinion, significantly less burdened. But even if they are a subpar commander, they get exposure to waaaaay more players – everybody too casual or too under leveled for WvW, everybody who likes Zerg: The Game, and people who want to farm Grapes. Those people far outnumber the hardcore WvW crowd.
That’s why I said WvW players don’t contribute in the same way. Fight hard for your community, but there is probably somebody in the Vigil Keep right now dropping banners and shooting off fireworks that are going to nab way more attention. My original point was that the devs are currently serving the majority, WvW players are fringe to them.
Bump.
Removing Capricorn has made this map even more frequent in solo queue, and this is not a welcome change.
Played against one of these on everybody’s favorite map, even if they didn’t manage to double fear me off the edge because I hit a pole or a wall or something, they would just move to the side and use another chain of fears.
Super effective build for the most skill-filled map.
I think they don’t get it.
I believe that the staff’s previous interactions with the community, both in this forum and in the old match-up forum led them to believe the WvW players were loud, crass complainers. I think they don’t take any of the threads posted here seriously because of that.
I think that the flow of new meat (cough players) into WvW masks the steady stream of old dogs leaving. I suspect in terms of player population, WvW has always endured ups and downs. I don’t think there is anybody diligent enough on staff to look at the numbers and go “hmm, all but the 6 top servers lose a ton of people during these tournaments”.
I think that when Anet hears ‘we want new WvW content’, what they think players mean is a new goal to play WvW for, which is partially true. Mistforged weapons are a good example, the top servers are filled to the ears with players fighting tooth and nail for those rewards. I don’t think they see criticism of new (and old) systems as real, due to the previously mentioned ‘they are just meanies’ paradigm.
I think that the sPvP forums get significantly more attention because there is a controllable setting for balance and changes, and the critique that comes back is sometimes -very- wordy, but rarely as rude as the explosions seen on the WvW match-up forums. I don’t think they take us seriously. I don’t think they ever will. I suspect WvW will remain largely unchanged, because the capital we bring in as players is PEANUTS compared to some of the other players I know of with hundreds of dollars in gem store purchases, enormous organized guild events in cities, cosplay sessions, etc.
We don’t bring any water to town. Though I personally was sold on this game with WvW being a major element, I don’t think that has held true for the bigger part of GW2’s population. I see that the RP community was feeling wronged over the changes to wardrobes, and I see not only multiple threads responded to by devs, I see multiple threads made by devs to help remedy the situation. I know beyond a shadow of a doubt each of those upset RPers has a gem store receipt list longer than my arm. They don’t have any motivation to keep me here as a player.
TL;DR: They still have people playing WvW, that means it is ok. The community has been branded as rude and loud, none of the complaints will be heard. Serious WvWers do not usually contribute to the other community aspects of the game to the magnitude that serious non-WvW players do (which is not to insult any WvW guild’s contributions, but compared to what I have seen some of the PvE guilds do…), so there is little reason to appease us.
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The badge of honor currency is the only way to really solidify your status as the lowest form of GW2 player, the WvW player. It was supposed to be your unique currency, but it only drops sometimes, buys a limited range of goods, and can’t be used in any of the other game modes.
As soon as PvE players got wind of your exclusive currency, EotM started crapping out badges at a rate that lets EotM players buy out all available goods before you as a WvW player can say “Quality of Life patch”.
Badges exist to frustrate and taunt you.
this didnt get closed as a matchup thread???
No kidding, one of the most obvious actual matchup threads and it survives two waves of other threads getting locked.
Several people in this thread are making an erroneous reference to how things were in GW1. Though it is true that GW1 has skins and the like available for sale, and that they were never thrust upon potential customers like they are now, when was the last time you bought an expansion pack for GW2?
Because I remember buying GW1 4 different times, for a total sum that is triple what I have spent on GW2’s gem store. Is it ok to have an in-you-face ad campaign for the gemstore? I am indifferent. But it is very silly to say that ‘GW1 had it this way, this should be the same!’ because GW1 had a way to acquire lump sales to the same customer.
EDIT: Looks like I got beat to that punch.
I copy paste the following line from these forums in mapchat when i pull someone down from stealth. “Learn to position yourself”. The rage and nasty things people whisper to me …. one even called me a wvw player ;(.
In solo queue, it doesn’t matter how well positioned you are. Two hammer-wielders are going to position you as they see fit.
Such a poopy map, especially when team composition varies beyond the queuing player’s control. If the other team randoms into a line-up with a bunch of stuns and knocks, the match can be a total waste of time.
Honestly at this point balthazar just needs to be converted to a power rune and things would settle down at least a bit.
Offtopic: please don’t do this or my speculation buy order is going to be 100% ruined.
I think there is an unfairness present right now. It seems to me like the prices for the new traits/amulets were set at a rate that is a drop in the bucket to the average dungeon running living story player. That’s fine.
But pvp players have been earning 15s per arena match for a short while compared to the other players who have been building mighty banks since release. The prices of the new stuff might be ok for a player with 300g in the bank, but just unlocking the traits for my thief (which is only one of the classes I play) has cost me almost double what I have earned in all my time pvping. If the pvp and pve banks were separate, I would have 100% drained the pvp bank and taken out a pve loan to unlock the new traits. On ONE class.
That’s where I take issue. Give me a discount on the new stuff based on ranks earned pre-patch. I haven’t had the same access to money making in my game mode of choice, why am I paying the same price?
Yeah, I hate additional game modes. Please remove nooby PvE areas next so my WvW maps are more populated!
How does one obtain the transmutation charges that are supposed to be granted with one’s rank in sPvP? I still only have the 5 charges that I received for free from the BLTC, but do not have any additional charges from being rank 20.
You won’t get any just for your rank, they are usually the second reward on the reward paths.
GW1 is my favorite MMO, and I find this patch disappointing. Not for the berserker’s nurf, but for the changes in PvP. It’s too related to PvE now. If I don’t have a specific type of weapon in PvE, I can’t use that type of weapon in PvP. I’ll have to buy a very cheap one, and keep it in my inventory forever, even if I don’t use it in PvE. Customization in PvP has been reduced even more, since you can’t use different types of runes in different pieces of your armor. You have to pay gold and skill points to unlock traits, in PvP! You have to pay charges to use the skins you earned by playing PvP since the beginning of the game. You can’t create a level 1 character just for playing PvP (Similar to PvP only characters in GW1) because you won’t be able to apply skins to your armor since you won’t be wearing any (And again, you’ll have to give him weapons, PvE weapons). You have to complete dungeons in PvE if you want more rewards from PvP.
You have to spectate for 20 minutes and hope a player quits so you can even play PvP since they cut half the servers.
I have spent more time waiting for a spot to open in a match today than I have spent playing, because it was decided that the game type with the largest capacity should be axed.
I can’t even test out the new traits (that I had to clean out my stock of skills scrolls to unlock) because I am stuck spectating.
I am very upset by this change!
5v5 is a good format for structured games, but 8v8 was one of the only playable hotjoin modes. 5v5 depopulates too fast, an 8v8 server can afford to lose a person or two because it will fill just as quickly. I have played a number of 5v5 hotjoins since the patch and I haven’t seen 1 finish with the losing team having more than 2 players. The lobby dies and then I have to go back to the HotM and rejoin…
Please bring back official 8v8s!
I liked it, but idk wtf DIY means… Also, why it’s on Question/Answer format?
Do It Yourself
The A: will be somebody who makes a more meaty guild/contacts post sometime down the road.