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You stood around, ignoring the fix and not trying anything else. If you truly expect a reddit post to yield results, good luck finding a happy consumer experience elsewhere.
Like most mixed matchmakers, solo queue players are not dumped into solo rosters right away. Teams take precedence because stomping pubs should be supported, and so all the solo players get dumped into rosters with/against teams.
You only get a solo player match if there are no teams to shuffle you into. The presence of teams makes you a filler commodity, not an individual player.
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The downed skills also remain pretty unreliable in this mode. The #2 slippery ice skill works all the time and the effect exceeds its graphic, but #4 Bandage almost never fires.
Time to bug fix your recurring mode :P
I routinely have to leave Snowball Mayhem 2 or 3 times because I re-enter the world on top of the door and get put right back in.
Some of the tonics can’t even be sold on the TP any longer, they don’t make the 2c cut :P
+1
I have 8 level 80 characters, each with dozens of skillpoints (that I routinely dump into the forge), 120 skillpoint scrolls in the bank (after using the 500 I had stored up previously for a light show/dance party), 5 of the To-20 scrolls, some XP boosters, 150 Tomes of Knowledge, etc.
I would have to make 2 new characters to use up the Tomes, and I keep getting them at a steady pace. At first glance the To-20 scrolls seemed like a hot idea, but now I have a handful of them in the bank, they don’t stack, and I’ll likely never use them.
Either post-80 levels need to gain some relevance, or these need to be reduced for people with 80 characters. Make the To-20 scrolls give me 20 skillpoints, let me refine Tomes, something.
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I made a party called ’Noob’s first time CoF p1’ and solo’d the instance up to the 4 braziers when 2 players joined, watched me wipe, then kicked me out of my party.
Please bring back instance owners.
I would like the ability to flag certain types of loot as Junk so they will sell when I hit up a vendor. Minor sigil of 2 silver? Junk flag. Seige Commander’s Spoon? Junk flag. Leather coats? Junk flag.
Killing stuff before your lowbie party member can tag it? Blank all your traits and use a piece of loot gear as a weapon.
There are a million ways to lower your damage.
Page 13?! I don’t think so!
When I was just starting out, I didn’t pay close attention to the types of runes I was listing and buying. I ended up listing them all at one averaged price, which meant most of them sold for 1/2 their value (and half of what I paid for them), while the others didn’t sell ever and I ate the listing fee.
That bungle cost me almost 75% of the gold I had at that time.
EDIT: Oops, that wasn’t really speculation though. Just me being a dumbo. I haven’t ever lost money out of sheer guessvesting.
http://wiki.guildwars2.com/wiki/Precursor
Precursors drop from almost everything, but at lottery-grade odds. You are better off using the proceeds of war to play the toilet, which is slightly more likely.
I can’t speak to tools. I can tell you that using the ‘botter’ option is indeed sufficient.
I can’t help but feel that reporting a ‘botter’ does not quite have the required urgency when a player is speedhacking, flying, and disrupting the normal play of all 3 servers.
What makes this super depressing is the fact that it wouldn’t be such a big problem if they hadn’t crippled hotjoin with teamswap/spectator abuse and removed 8v8.
There’s nowhere to go except ‘try at least sorta hard to win’ arenas, and trying hard to win in a all-other-things-equal 4v5 is frustrating. The last remaining semi serious mode can’t even offer a consistent experience :\
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Booner
Boon Stripper
Melee damage
AoE damage
Others? You mean the people on other continents that arent living in Europe? Well yes, it is fair, why play in an european server if youre living in america?? Visa versa if youre playing in american server.
And what happen with the people that play from oceanic and south east asia? There is no servers for these people…
They will suffer. Cant blame me for being selfish for puting the majority over minority.
Unfortunately for you, Anet, along with any other for-profit company, knows where the actual majority is.
You have minis to collect, you have waypoints/swiftness/runes for travel, you have a gemstore chock-full of stuff to buy. I am against more useless(they would be!) cosmetics, especially when anybody who plays this game knows the issues that exist with the current, basic transform/riding items.
China’s situation is ours, exacerbated. That’s what happens when you release the game mode, population issues and all, to an audience with a much higher overall population.
Tier 5, baby!
Join now, be with us as we climb to gold! (lol)
In two years of playing this game, I have never once been whispered in PvP by someone who was worth chatting with. Do yourself a favour and block liberally.
Today, I tried to bring my friend into the PvP world (we had done our dungeon runs for the day, our server is in a WvW mismatch, no world bosses were up, etc). I knew hotjoin would be a rough deal, but I also know that as somebody who has played a bunch of PvP, this friend of mine (not so hot at the PvP, no practice) would get demolished in an arena setting.
I thought: “Ok, we’ll do a few rounds of hotjoin, they will learn that getting blasted with conditions sucks and they should dodge stuff, then they can fix up their build a bit and-”
AS IF. 5 games in a row of 3v5 spectator stacking abuse horsecrap. The only thing they learned is that, to survive as 3 for more than a few seconds, you have to zerg! That’s what the learning and practice mode has become: 3-6 players abusing to win, and everybody else learning PvP is JUNK.
Consider for a moment: the next friend of mine that shows any interest in PvP, I will be taking straight into arenas to learn. Lesson 1 will be: “Hotjoin is for cheaters, never play it”.
If you have an idea that lets me:
- Spectate when I’m bored.
- Enter and leave whenever I want without getting punished.
- Lets me join with my friends without punishment.
Then I will support your idea.
Spectate is a separate function, you must join as a spectator directly from game browser and cannot join a team.
Matches are less than 10 minutes long most of the time, set aside 10 minutes or get lost.
Your friends can play in the same game as you, or you can buy a private arena. There will be no built in support for teamstacking.
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If this doesn’t get implemented, I will just simply afk.
It is equal to one player missing, except I get rewarded for it.
I can’t wait till they implement proper punishments for afkers like you.
Something like what DOTA2 does, where teammates you report get put on a lower priority for matchmaking, ideally. Enjoy your half hour queues.
Stop spouting this bull. You will never win a match 4v4+hammer or 4v4+orb or 4v4+buffcapper. Disliking one of the 4 for not wanting to play a handicap match where all the maps grant a significant advantage to numbers is DUMB.
I have hundreds of these, many of the crafting/forge recipes are not profitable. What do I do with these? Delete?
Engi, now and forever.
I do my own thing on all of the classes, I have one of each. Success varies pretty wildly. But on my Engi, I can do whatever the kitten I want and win the round. Crit build works, condi build works, stunlock build works, decap works, bunker works, all of the above works.
They are powerful in an aoe, they are powerful at range, they have strong disables and knocks, they have a wide variety of viable skills, they can stack might, they can blast multiple types of fields…
Engi is a salad bar that tastes better than the menu.
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This bug really sucks and gets me killed quite a lot. I would love a fix to this.
Maybe even a slight rework to immobilize allowing characters to at least rotate in position.
This would be really nice for anyone using a non-aoe weapon who completely lose the ability to even use skills when facing the wrong direction. Immobilize is a little too strong currently, and WHY DO THEY STILL ALLOW IT TO STACK (one of the worst changes in the game to-date)? While not a real nerf, it at least makes the condi more bearable.
Hear hear. Necro used to be my favorite class, but with the rebirth of rangers added to the dogpile of immobilizing engis and warriors, it is very frustrating.
WvW is a minority slice of the game pop., GvG is a minority slice of a minority slice. Get real.
You can’t open Heavy Loot Bags or other such mass-quantity, minor-reward loot in pvp either, only reward chests like the armor boxes. I think the behaviour is consistent, not a bug.
The rewards would work fine without spec/swap abuse, let’s not fix what ain’t broke just because there hasn’t been a fix for what is.
This gamebreaking bugs (maps throwing everyone out, or just not loading the next one) would be fixed in hours if this was open world or PvP.
It is not unheard of for PvP servers to crash and kick everybody without reward, a bug still present. It just sucks a bit more for dungeons because of the time invested.
They knew I was on the fence about my gems→gold purchase, and decided to give me a push!
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+1
My friends and I all had been tracking gem prices with our own static exchange rate for years. There is a chart on my desktop (first value is launch day) that can no longer be added to because of this highly disagreeable change.
I liked seeing the fluctuations, I liked buying gems in small, random amounts. Undo please.
Merge Servers please, so we can all move on with our lives…
Pretty much. Like it seems pretty obvious thats what needs to happen. No matter what happens, someone isn’t going to be happy. Merging lower tier servers will effect the least amount of players.
Implement a fix that will impact a minority of players drastically and most not at all? An impermanent solution without a fix to the causes in the first place? Then what the kitten is being fixed, and why are you arguing for it?
The sentry is a hint at where enemy players are moving. Since the average zerger can’t resist capping that circle, watching where the flags fade on the map can give a defender an idea as to where the enemy group might be headed (before the white swords of doom pop). They aren’t supposed to be tough to take objectives, they can kill yaks in combination with the krait/ascalonian/etc mob spawns, and right now they serve their purpose as a sentry: revealing where enemy players are.
It is likely that, as a new player, you just don’t know where to find your allies. Though it is true that certain periods of the day will not have as many people playing, almost all the servers have at least SOMEBODY online.
Try the Eternal Battlegrounds map, there will definitely be some allies there. Though I do warn you, playing WvW at level 22 will be frustrating (every enemy you meet will drop you in one or two shots).
EDIT: No, guesting will not help.
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First In, First Out
The idea is cool, but the application seems super tough. There are a million and one ways to grant might, but weakness is nowhere near as prolific. Suddenly, the might stack player can shrug off my weakness because I can only apply 1 instance of it to him/her while they are blasting away to renew might. The same type of trouble exists with the Protection <—> Vulnerability interaction.
This would also make the mesmer and necro skills that interact with boons/conditions some combination of worthless (PU now grants almost nothing, Phantasmal Warlock becomes a dice roll) and way OP (Putrid Mark lands and your well-booned opponent is made harmless, 25s CD vs Corrupt Boon’s 40s or Well of Corruption’s 40s, and the Mark doesn’t need to wait for pulses). How would Null Field even work?
The amount of rebalancing (heck, remaking in the case of some skills) that this would require makes me really, really not like the idea overall.
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Save your hands! I use all the higher level lucks instantly, but save up the low level ones to refine with my Artificer. Not because I need to level the Artificer (500), but because it means I have to click only 20 or so times to consume a stack of 250 low level luck.
In the absence of Hand Health changes, I have to make my own
No don’t.
PvP becomes lame when people are doing it for any reason other than they like to PvP. Too much rewards attracts the wrong kinda players to a competitive game mode.I can understand what you are trying to say, but wouldn’t having more people actually make the entire SPVP better?
- we wouldn’t have 10+ min queues anymore
- we would get more attention from Anet
- eventually, even if all of the new people are bad, some of them will learn and evolve
It would just be a win/win situation, imho.
Better players would make pvp better…more pve nabs farming hj for rewards wouldn’t
This is a load of garbage. PvE players don’t farm hotjoin for 5-15 silver they could make in less than 5 minutes of actual PvE, they play for their Daily/Monthly AP, which wouldn’t change AT ALL if I as an actual PvP player got more money for my efforts.
Anybody with the desire for farming is in EotM anyway, k-training for 5-10 silver per minute. Try again.
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While all the middlers in T3-7 bleed players, we here at ET have been picking up their scraps and running a patchwork system for so long that we’re pretty kitten good at it.
Want a team that tries harder when they’re behind? Want to run with people for whom Outnumbered is a fair-weather condition? Want to know what all that low-tier fuss is about?
Step into the Eredon Terrace. Bring some superior seige
There is no rule, but you don’t learn to drive on the race track.
John CorpeningOne note though, I really feel that scoring is a separate issue that needs to be addressed on it’s own. We will discuss that one after we wrap this one up. Even if we were to overhaul the scoring system population imbalance will still be an issue.
This is where I believe this whole initiative falls flat. The population imbalances have always existed, but it is the scoring system that exacerbated the problem. You cannot fix population distribution in a game mode where coverage wins. Similarly, you cannot fix the scoring system when there is such a massive disparity between not just the server player counts, but the playstyles that those player counts bring about.
You are seeing it yourself in this thread, T1 folk say ‘we don’t want to play ghosttown pvd’ and T8 folk cry ‘no zergs, please’. How do you fix population imbalance when the two ends of the community can’t even agree what the imbalance is? T1 thinks T8 is just disorganized, T8 thinks T1 sucked out all of their players. I am sorry to be the bearer of bad news, but there is no way to preserve these two RADICALLY different playstyles while fixing the problem. What IS the problem? Does Blackgate have so many players because it is really the best server hands down, does Eredon Terrace have none because it is a stinky dump?
Neither is true. Back to my original point, anyone who cares about winning (which is not wholly unacceptable in a supposedly competitive game mode) knows Eredon Terrace ain’t where the Ws are at. Blackgate wins often, and wins are accompanied by loot, “prestige”, and since the dawn of tournaments, ADDITIONAL KITTEN REWARDS (man I can’t stress what a hoser move that was). It is unfair to say that top servers did not ever show skill in rising to the top, but it is very fair to say that massive player counts have helped keep them there. There are those who bemoan fairweathers and ‘pve scrubs’, but even a common gear longbow ranger spamming Rapid Fire is a plus. They might not help in a GvG or rack up the PPT, but compared to no player at all?
Again, this is not to say top tier servers never win through talent, but the talent they utilize now is in organization, coordination, communication. Consider the 2v1 tactics, that is not something Eredon Terrace can replicate and use on say, Kaineng. What I’m trying to say here is that the two ends of the spectrum have adapted differently to the PPT system, and the end result is very different experiences. There is no one-size-fits-all repair.
The overall point being, it is the scoring system that has made the population imbalance this bad – if winning matters, as the tournament rewards seem to indicate it does, then it makes sense NOT to be on Eredon Terrace. Any fixes to the population distribution will simply be recreated in time, because winning matters and wins are the result of 1 part skill, 1 part coordination, and 2 parts coverage in the PPT world. Eredon Terrace does not have constant coverage, and neither, from the posts in this thread, do most of the servers, so there will once again be coverage winners and coverage losers. Since winning is more fun than being dumped on, those winners will once again snowball into the monoliths and the losers into pebbles.
Therefore, it doesn’t make any sense to try and fix population independently of coverage and scoring. These three areas impact each other directly. No population fix will be successful unless it is made relative to scoring changes. Having a thread full of great ideas is totally worthless, because these ideas are only good compared to the status quo. Scoring and coverage are currently joined at the hip, and these two concepts drive player population direction. A fix for one must be a fix for all.
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A thief is chasing me. I run to the edge of a <insert structure> and Lightning Flash across the gap to the other side. The thief Heartseekers into the pit and loses me as he walks the long way around.
Yeah, everybody always says ‘roflmayo why r u playin’ hotjoin nab LOL!!!’ but its because I don’t wanna wait 15 minutes to play pretty much the same grade of match.
Guild Wars 2 has this problem, not just PvP. 75% of the WvW servers in the game suffer from a lack of players, dungeons can be tough to find a party for (I am looking at the LFG right now and there are 3 sellers and a zerk only run for the dungeon I want), and pre-megaserver many servers even had trouble pooling the players for map dynamic events.
The playerbase is not infinitely big, yet it is spread over several modes and fragmented even more within those modes (see: hotjoin vs solo vs team sharing the already minority player slice). It isn’t hard to see why ANet is concerned with player retention and new sales, they need to fill holes.
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Use Lightning Flash to dodge an AoE spell, a second later I am teleported back into the spell.
Use Blink to jump over a hole, after walking for a moment on the other side of the hole I die to fall damage.
The desyncs are pretty rough on any of the instant spells, I wish the server was lagging enough that it didn’t process the cooldowns on these wasted abilities!
ranks been the easiest to get these days, you can get from 0 to 80 in 5 months. ranks means nothing in pvp except time spent.
The thing is I also want to get better at it so that title the Champion Paragon means something. Some of the people in my guild are really good at pvp, but then there seems to be a huge gap between new pvpers and veteran pvp players. The good ones are really good, but then the bad ones like myself are just terrible. Unlike pve and/or wvw, this mode has strangely polarized skill division as well as high learning curves.
champion titles don’t mean you’re a veteran pvp player…more than 5-8k tournament played is way more indicative…
already have 4 champ titles…on 3rd account lol
That’s one thing I never understood is the disparity between the titles and achievements. On one hand you have the different champ titles, which are very easy to get, few weeks of playing casually. Then you have champ brawler which is a extremely long term goal (nobody has yet to get it). There’s no middle ground at all.
EotM, where objectives flip every time you blink, has achievements worth 75% of the AP of their regular WvW counterparts, yet has lower # requirements (by tens of thousands). Logic disconnects regarding time invested have never troubled the GW2 team much.
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It absolutely blows my mind how much content they are willing to remove and the pace at which they do it, compared to the pace of content addition and the size of that added content.
Why the kitten are you spending your time taking away things? Make a Baby’s First Dungeon instance and put that in for the drooling idiots you think you need to cater to, don’t take away things that baffle those same idiots.
“Hmm, rates of high school graduation are dropping! Let’s extend pre-school by 5 years, that should fix things.”
Here is what worries me: Imagine that the drooling idiots who need these changes do stick with the game and make it to 80. What sort of game do you think they will demand? Arenanet has made clear that they will cater to these players.
Theif stealth removed, mesmer clones removed, ranger pet is now cosmetic (hidden when map is at capacity!), warrior adrenaline removed, elementalist removed completely, necromancer death shroud removed, engineer restricted to rifle, kits removed.
Elites removed, weapon swapping removed, inventory removed, currencies removed, BLTP removed, crafting removed, Mystic Forge removed, wiki deleted (no use now).
I look forward to playing 1-Button Wars 2.
Move players to spectate who have not chosen a team (but are connected) within 30s. Once a player is moved to spectate, they cannot join a team (but they can look for new games to find and join when they aren’t pseudo-afk).
Once a player joins a team, they are on that team for the duration of the match. They can move to spectate, but not rejoin a team. Players who are force-moved to spectate should get no rank at all.
Players who are afk for more than 1 minute of a match (its hotjoin, they can be afk a minute and probably not 100% ruin the match) should get a hotjoin version of Dishonorable where their next match awards 50% of the normal rank points. Its too harsh to give them a whole boot, but it shouldn’t be without consequence to afk mid-match.
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Transfer to ET and experience greener pastures!