Showing Posts For Numot.3965:

Observed profession distribution in sPvP

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Numot.3965

I would say your data shows what has the most available “known viable builds”. Since beta builds have been readily available for both thief and warrior. Most thieves and warriors I encounter use maybe only 1-2 builds, and in the case of warriors the most common build has been from beta 1.

Still there are a lot of factors that go into popularity, from ease of play to effectiveness. This data is just a small facet of something quite complicated.

Observed profession distribution in sPvP

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Posted by: Numot.3965

Numot.3965

Popularity does not equate nor correlate well with balance.

The "How do I deal with this class?" Thread

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Numot.3965

When fighting mesmers, be pro-active and fight on your terms, not theirs. Zoning is fairly strong against a profession with no solid access to swiftness. Both shatter and staff punish a poorly timed melee press.

Thieves are trumped mostly by intuition and awareness. In the case of bleed stackers, don’t stand in caltrops, wait for the leaping death blossom spam to end before using any serious attacks.

When stealth breaks it makes a noise, and has a slight shadowy animation at the feet of the person leaving stealth, look out for these signs when fighting either profession.

Hardest to easiest class

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Numot.3965

All professions have their own quirks that make them easy or difficult to learn for any particular player.

Remove Auto balance/ Add punishment

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Numot.3965

Punishment doesn’t deter leaving, and hurts people who seriously need to leave due to some issue cropping up. Same issue with diminishing returns, hurts bots slightly (since they don’t care and work forever), hurts honest players more (since they spend less time gathering naturally).

Crafting benefits, extra Signet Slot

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Numot.3965

No.

A far better solution would be to let crafters have far more say in the output of what they craft, and having exclusive stat spreads (that are useful) to crafting. Max level crafting also needs to not be so crazy expensive. You’ve spent time and money to get to 400, and barring a few things, is still cheaper to buy gear or do runs.

Some UI adjustments to the TP to easily see what’s in demand so you can supply stuff would also help tremendously.

The perfect MMORPG.

in Guild Wars 2 Discussion

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Numot.3965

Obviously you need to earn your gear in an MMORPG and people’s most favourite part of an MMORPG is the gear.

Stopped reading here. I don’t give that many kittens about gear.

I mostly care about depth in character builds. GW2 does fail pretty badly compared to GW1 in that department, but is far better than other MMOs like WoW and RIFT.

I also don’t really care for equipment other than looks. I play the game to have fun playing the game.

I disagree about the depth of character builds. While you have less skills to work with, you have traits to mess around with. I spend a great deal of time in build editors fooling around.

Weak and underpowered.

in Engineer

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Numot.3965

Engineers are quite strong. The profession requires some actual thought, and there is far more to the game than just damage.

Fractals ruined everything....

in Fractals, Dungeons & Raids

Posted by: Numot.3965

Numot.3965

They should add fractal locations throughout the world, cause I hate going into LA overflow all the time.

What is Causing People Not To Play GW2?

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Numot.3965

fractals and the gear grind 180

Only if you want to be that way.

A major reason I can see why some people would leave is because the game doesn’t go out of its way to amuse you. Options are there, you can do them or not at your choosing. A general way of thought is that you need to do something for some reward, rather than for the enjoyment of the task.

Fractals is a pretty good example of that, you can run it for the fun of the encounters it presents at low levels, do it for rewards at higher levels, or just do it as both fun with loot. Yet despite this, people are tunnel visioning on just the loot. Hence we have things like people screaming “gear treadmill” when there isn’t one, the gear is better, but in the grand scheme of things you’re looking at bonuses that are negligible. If you think that someone running around with the equivalent of one stack of might is an outrage, you may want to re-evaluate.

Screenshot proof how the game needs to change

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Numot.3965

Everyone is in fractals, lol.

Ascended Gear = Legendary without Sparklies

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Numot.3965

Legendary weapons have always been slightly better weapon damage wise than their exotic counter parts. So no, legendaries are not the same as exotics. Rings and back are par for the course, slightly better, no real advantage.

Weapon skills - improvements

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Posted by: Numot.3965

Numot.3965

You would be surprised how many people would be overwhelmed by that system.

Also balancing issues. Since it is impossible to make all those skills good, some would never be used. Making use of limited tools is actually one of the finer points of play that’s enjoyable.

Why no mana?

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Posted by: Numot.3965

Numot.3965

It was dropped from the game because it caused downtime and disrupts the flow of combat. Not to mention its a gimic that wouldn’t add anything to the game, far easier to balance around cool-downs (and subsequently use skills when you need to use them) than to balance around cool-downs and mana (suddenly you have issues with your casters running out and being worthless mid fight, and that’s just pointless).

Stop skipping Kohler in AC

in Fractals, Dungeons & Raids

Posted by: Numot.3965

Numot.3965

He still isn’t worth the time it takes to kill him. Not difficulty, just a time sink. If he had less hp, was more interesting, or dropped better stuff, I would actually want to kill him. As it stands I just ask if the party wants him or not, but honestly I don’t care either way.

Kohler is a pretty good example of the problems with some dungeon encounters. If he doesn’t kill in the first 45s cause you know what you’re doing, then he isn’t gonna kill you in the next 2-3min while you pound on him. The graveling packs on the other-hand, are actually challenging and enjoyable.

Weapon Swapping for Elementalists & Engineers

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Numot.3965

As an engineer, I’m against this. One of the reasons elementalist and engineers have such strong weapon slot skills is because of this limitation. Another is challenge and personal skill, knowing how to manage a foe who isn’t in your optimal range is an important ability to master and gives both professions some depth you wouldn’t otherwise experience. I’m always impressed by the dagger/dagger ele in my guild who’s mowing down everything in dungeons. Work around the limits, not against them.

Kb/Kd/pull/launch still need to be toned down

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Numot.3965

All 3 have some the most obvious animations in the whole game, meaning they are some of the easiest to avoid attacks. Knock back and pull tend to be fairly short, shorter than most stuns. The only one longer than a stun is blow out, and it has the most blatant animations.

Keys are not worth 80 cents, nor 5 gold.

in Black Lion Trading Co

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Numot.3965

If they took out the tonics and replaced them with something else, preferably cosmetic items I would love them.

The boosters are useful, but you need to set up a situation to use them. The tools are fine too. The tonics are just worthless. If you could combine them into an endless one, ok, but otherwise just blehhhhh.

Share Magic Find Stat

in Fractals, Dungeons & Raids

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Numot.3965

My issue with magic find is that depending on profession, it can be more of a challenge to build around the stat spread magic find gear has. Then there is the whole breakdown of if said play-style is actually enjoyable for you play. Food helps get round that, so does runes.

If people wanna stack magic find gear that’s fine. I don’t care for the fact that not stacking it means I’ve seen all of 2 worthless exotics drop after all my time playing, or that not having it means that ectos really are hard to get. I accept it and move on though.

I would rather see better loot tables and not have mf, than feel pressured to keep a mf set.

Exploration Nerf?

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Numot.3965

I was wondering why it was a good deal harder to level my newest character. I’m a big fan of just roaming around maps, and since you pulled in exp as well as come across events, it felt pretty nice.

Builds....where do you guys find yours?

in Guild Wars 2 Discussion

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Numot.3965

I make my own and test it out in the field, then make adjustments.

It’s like a good experiment. Sure you could always look at someone else research, but you wouldn’t get the same level of understanding from doing it yourself.

Dye drop rates???

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Posted by: Numot.3965

Numot.3965

The dye drop rate makes me sad as I want to collect all the dyes.

Shuffle/Alternate 5v5 and 8v8 servers in SPvP

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Numot.3965

Right now all the 8v8 maps are at the top of the browser while the 5v5 ones are at the bottom. This would be fine, but because people often go right to what’s clearly visible, it means people still wind up in 8v8 servers more than 5v5s.

If you want to collect useful usage statistics about which is more popular and such, you need to make sure your data collection isn’t biased. Alternate the servers so it goes in a 8v8/5v5/8v8/5v5 format so people more readily see their options and chose accordingly.

why kits are still statless?

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Numot.3965

Kits not having stats on them is partially a pvp oversight. Since in pvp all your stats are on your amulet+traits you never actually lose them when switching to a kit. Consequently, the real change people asked for long ago was for your respective weapon sigil was to apply to your kit. The response we got then was “we’re looking into a way to do that”. Fair enough since they count as environmental weapons.

Kits still work without those stats anyway, especially while traited. Heck I still find uses for kits occasionally and I run a no kit build (I swap them in situation applies). While you do lose some stats, it is something that is rather easily built around or offset, and in the bigger picture, somewhat minor. I agree that pve they still need to have those lost stats replaced somehow.

Flamethrower needs to track better on skill one. The hotbox is fine, but at close ranges you really gotta work hard to land hits if something gets in your face. Blunderbuss suffers the same issue were if something is off to the side at pointblank you’ll whiff. Which is fine cause it doesn’t even look like it should hit most the time that happens, but there is a point were it should land but doesn’t.

Instead of people getting mad ele conjures got buffed and not kits they should look at what the opens the door to. Which is if they can get conjures in a good spot they can take what they learned there and apply it to kits.

People also need to appreciate what been fixed and improved from beta, which is a great deal. While some things need some work (will elixir S ever properly go on cooldown with appropriate traits?), most of the major issues were fixed.

The precursor scavenger hunt?

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Numot.3965

I really think legendary weapon acquisition should be a part of your personal story after your frolic in orr. Much more enjoyable to earn your weapon of choice through some arduous series of quest than farming up every part of it after checking the wiki.

Give Anet a Chance

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Numot.3965

People seem to think anet can just wave a wand to fix problems in a jiffy. Some things are fixed easier than others, and the current patch (problems it caused aside) did fix/ adjust a lot of things that needed some attention.

Fixing bugs and adjusting balance isn’t easy. I’ve done coding and have spent hours fixing issues in code I’ve made entirely on my own. I can only imagine what a pain it is when part of a larger team.

Rather than just raging people need to constructively give feed back of what has been fixed, and what needs to be fixed. It makes it easier to find issues for the devs, and players can easily look over issues and check them. Belive it or not screaming things like “nerf thieves!” doesn’t help the dev team. If a specific problem didn’t get addressed make sure to mention that it didn’t.

Lost Shores event lag concerns & comments [Merged Threads]

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Numot.3965

The sheep players that flock to the next new thing have started to leave.

Best Anti-Thief Class/spec?

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Posted by: Numot.3965

Numot.3965

Skill is the best counter for anything.

Patch Feedback [merged]

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Numot.3965

So wait, GW2’s entire class balancing is handled by two people?

Did I miss the update were GW2 became an indy production or something…?

It’s always been two people or really small.

I’m more curious as to the size of the bug catchers/fixers, and profession concern/ development team. Cause those all will have to interact with balance at some point.

People need to stop making the assumption that teams live in a vacuum.

Patch Feedback [merged]

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Numot.3965

Patch balance changes are fine, but the host of cool down related bugs that seem to have gotten introduced is frustrating.

Hair and Fireforged Trigger still bugged.

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Numot.3965

I only reproduced the bug when I used them in conjunction, I never had it occur separately.

Edit:Oddly enough, it persist after changing traits. So I have no idea what’s going on there. List of effected skills on the rifle: net shot, blunderbuss, and jump shot, all have bugged timers and effectively maintain their default cool downs.

(edited by Numot.3965)

Hair and Fireforged Trigger still bugged.

in Engineer

Posted by: Numot.3965

Numot.3965

Hair Trigger and Fireforged Trigger are not properly cooling down in sPvP, I don’t know about PvE. I don’t think any pistol skills are bugged, but when I use Jump Shot, Air Blast, Super Elixir, and a few others, the CDs go down a few seconds and then reset back up. It’s being doing this for a month or two, on various Engineer characters and even separate computers.

Be specific when reporting bugs. Like crazy specific.

This is actually the bug you mean to post: Hair trigger and Fire Forged trigger cause issues with cool down timers when used together. When both are included in a build several abilities have their cool down reset during the cooldown. IE; Jumpshot goes on cool down showing 16s left, then at 14s jumps back to 16s. These traits cause no issues when used separately.

Hair and Fireforged Trigger still bugged.

in Engineer

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Numot.3965

Hair trigger isn’t bugged at all, it still works properly, I just tested it.

Elixir S doesn’t properly go on cool-down. When used in pvp it doesn’t go on cool-down until the transform ends. During that time you can activate it again, and then it has the wrong cool down of 60s when used with fast acting elixirs. If you let it end then it shows the proper cool-down time. In pve it still doesn’t benefit from fast acting elixirs

Long Bow versus Short Bow -- casual Mists tests

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Numot.3965

Longbow hits harder, fires slower. It evens up in damage if you count rapid fire. Shortbow lands more hits in the same time, making it better for chance on hit abilities, but the shortbow has no natural damage compression.

Lets talk Quickness

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Numot.3965

I would rather see it removed until it could be balanced and then re-introduced (or just removed).

The Holy Duo

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Numot.3965

The holy trinity IS gone, it is your mindset that needs to change IMO.

I agree with this.

The metagame is bunkers and burst because you let it consist of such. If people started running more anti meta builds in tournaments you would see a shift. Since people tend to stick with what works and not experiment, you just see the same builds being run, even when you could something else. I’m reminded of my time spent playing MTG were you have the top 3-5 decks to beat that make up the main meta, and then a few anti-meta builds that work because the people who made them really know what they are doing.

You can seriously run control and mess up both bunkers and burst builds, cause you prevent them from accomplishing much as long as you’re on top of your crap. The reason control builds aren’t popular is cause they are harder to play and require more player thought than exploding on someone for huge damage or bunkering.

That’s not to say there aren’t problems, such as some burst builds being way to explosive, and neigh-unkillable bunkers. But until some big names put up some vids on you-tube to show people the next new build people will be slow to change.

Ritualist sugestion thread

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Numot.3965

Guardian strikes me as the monk, dervish, ritualist successor. I wouldn’t want to see the profession come back though, for the same reasons they chose 8 professions. The more you add, the harder it is to make them unique and balanced.

I'm downed! (Why engineer downed skills suck.)

in Engineer

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Numot.3965

Engineer downed state is actually pretty good in hectic team fights. Unless you get stomped right away you can hold out for a while thanks to both 2, and 3, and 1’s chill effect keeps them from reaching you. Or you can use grappling line to interrupt someone’s attack on someone else.

If I were gonna change anything I would make throw junk only do damaging conditions, that would just make more sense. Other than that, its fine.

Engineer changes next patch?

in Engineer

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Numot.3965

Bug fixes are meaningful buffs because they often make things viable that otherwise are kittened.

Personally, if all bullet points were fixes it would please me greatly. I’m not quite why sure people seem lukewarm about fixes, when they complain about these issues all the time thinking they can be fixed in two shakes of a lamb’s tail.

Things I’m hoping for:
Hitboxes fixed, bugged traits fixed, maybe some trait adjustment. It would be nice to see kits copy your equipped weapon rather than override it so you don’t lose stats and sigils.

Warrior Sniper Vs. Engie Sniper

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Numot.3965

As someone who mained rifle warrior and then switched and now mains rifle engineer, I can say the two are worlds apart.

As a rifle warrior most of your damage is really behind two skills, volley, and kill shot. The auto attack is fair, but on the weak side, the utility the rifle brings for a warrior is good, and while you can be far more tanky on paper, warriors have less prolonged survivability unless specifically built to be able to bridge heals. I found that you needed to really be a lighting bruiser for the build to work because in the long game you tend to not having the healing output to sustain against sturdy targets in pvp.

Rifle engineer is a whole different basket of cogs. Hipshot hits like a truck for a ranged attack. As in, it does melee grade damage at a distance. The trade off is all other damage compression is mid range for an engineer. On the other hand, you can sit on someone with just hipshot and they’ll die from how much pressure it is. While it doesn’t kill as fast as a warrior’s rifle, the engineer has more consistency and better damage across the board. Everything you have that does damage, hits really hard and thus scales well. The control of the engineer rifle, as well as its dynamic mobility lend alot of survivability. Jump shot isn’t just heavy damage but a leap you can use to avoid attacks, move across odd terrain, or change targets. Overcharged shot puts people were you want them, gives you breathing room, lets you get your bearings, and sets up people for more damage, not to mention its an interrupt that lets you deny key skills. Net shot lets you decide what range you fight at.

In a 1v1 between a rifle warrior and an engineer, the engineer has a major advantage because of hipshot’s high damage. Since a warrior will need to land volleys to surpass the damage the engineer puts out with just an auto attack, an engineer can just evade volley and come out ahead. This forces most people to either come into melee you, were you only get stronger thanks to blunderbuss and the rest of your bar, or leave because they will die.

A warrior hits you really hard occasionally at a distance, an engineer will hit you hard all the time.

If you want a true sniper experience warrior is the way to go. Since killshot is the snipe skill. Keep in mind you sacrifice sustained damage for burst potential. Rifle engineer is more of a ‘heavy gunner’ if you want to just pound on targets and make them hurt, engineer is the way to go. Both have their merits and are both enjoyable for various reasons.

I am mesmer, fix Phantasmal Berserker

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Numot.3965

Pretty much all abilities obey line of sight, so why should this phantasm be special?

Mesmer is severely lacking in AoE

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Numot.3965

Phantasmal Zerk, mirror blade and mind wrack say hello.

Wouldnt it be ironic? Necros in the future.

in Necromancer

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Numot.3965

We already got a swing of that bat. Necro was OP in BWE1 (or was it 2?) and we got hit pretty hard for that.

We had it made in BW1 (wait…maybe it was 2)! I miss that necro, but my GW1 necro even more. -_-

Back to the topic. I don’t think they want the BW1 Necro back. It was very hard to be taken down then. I am pretty sure that is why we are what we are now.

It was 1 and 2, they didn’t get nerfed until 3. But before then you could hit f1 to god-mode cause life-force drained a fixed amount on hit and not damage taken. Oh and Foot in the Grave was hilarious.

Necromancer staff #1 skill "necrotic grasp"

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Posted by: Numot.3965

Numot.3965

this is what i think of when i see staff1 come out.
http://www.youtube.com/watch?v=QH2-TGUlwu4

Oh man, if the game got a staff that shot rainbows like that legendary bow I would make a necro just for these shenanigans.

A reminder: Bring back the challenge to Dungeons.

in Fractals, Dungeons & Raids

Posted by: Numot.3965

Numot.3965

Give the packs of silver mobs solid AI and abilities like the thieves summoned by thieves guild, or the npc’s in the mist. Personally I like the thief in the mist. Why can’t we have more of that?

How do you 1v1 a condition/evasion thief

in Warrior

Posted by: Numot.3965

Numot.3965

Don’t stand in caltrops for starters. Dodge leaping death blossom. Oh, and keep moving and never stop attacking if they stealth cause you can still hit them.

Not that hard.

Rifle animation change?

in Engineer

Posted by: Numot.3965

Numot.3965

I love stomping skulls. So satisfying.

Rifle vs Pistol ?

in Engineer

Posted by: Numot.3965

Numot.3965

Power pistol works but it’s strange. You’re hitting for less, but you attack much faster.

Why does everyone hate Trahearne?

in Guild Wars 2 Discussion

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Numot.3965

Trehearne’s calm and grave demeanor upsets people. There is also the fact you share a good deal of your personal story with him were he is the main focus. That wouldn’t be a problem if he didn’t just pop out of nowhere.

Personally, I like him too, for some reason he makes me laugh.

Thoughts on Ascended Gear? [Merged threads]

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Numot.3965

Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. We will slowly add the remaining ascended gear items and legendary items in future updates to allow people time to acquire them as we add exciting new content that deserves exciting rewards. We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on.

Chris Whiteside – Studio Design Director

correct me if I’m wrong, but aren’t exotic and legendary same stats?

What is your goal again? Change the stats of legendary? and then create a tier in between??

Please do not lie to us, or act as if you are not going back on your word.

What he’s referring to is that after you get exotic gear its just a massive grind for components to acquire a legendary weapon. This change is supposed to make progression to legendary from exotic smoother.

I have no idea how unless you can mystic forge the ascended pieces into crap you need to make a legendary, which if it made getting a legendary easier, that would be nice.

Progression in terms of cosmetic flair, vs stats.