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PvP: Condition Protection and Precision

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Posted by: Oareo.1604

Oareo.1604

I would like to see a new boon introduced that made you immune to incoming conditions. Existing conditions would functional as normal, only that new ones wouldn’t land.

It would give a whole new way to deal with conditions, rather than yet another cleanse. It would be skill based, as timing the use/uptime of the boon can greatly swing fights. It would also be more fun for the condition giver. He knows if he lands them, they will stick…so he focuses on landing rather than spamming to outpace cleansing.

QP Rewards?

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Posted by: Oareo.1604

Oareo.1604

I heard you’ll need a ~200+ amount to get anything. Which is sad because it only rewards the most active players, who already got “leaderboards” from it. Most people I play with are 100-200 and not expecting much.

I hope I’m wrong.

[sPvP] Misconceptions about necro.

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Posted by: Oareo.1604

Oareo.1604

Most bunkers don’t use boons to survive? Wow.

I hope aspiring necros don’t listen to this “expert” and keep on practicing. Unless this is supposed to be ironic, everything you’d said is a misconception about necros.

We're releasing the leaderboards, BUT...

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Posted by: Oareo.1604

Oareo.1604

:< you could just take a break and comeback when all everything is in, I think it would be better for your nerves and soul.

Not to mention the nerves and souls of the rest of us. Screw the negativity, I’m pumped for forward progress.

[sPvP] Misconceptions about necro.

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Posted by: Oareo.1604

Oareo.1604

Null field is a good spell. It’s one of the few ways a mesmer can deal with conditions.

But do you think Null Field removes all conditions every pulse? Because it doesn’t.

Tell me more about these AoE all cleanses on short cooldown.

[sPvP] Misconceptions about necro.

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Posted by: Oareo.1604

Oareo.1604

But I feel that in a team situation, the necro is very strong. But when looking at the whole picture, the Necro still needs some attention and I know you would admit that much as well. But nice post

This is accurate. 1v1 epidemic is weak.

However, play to your strengths! Team fight if that’s what you are good at.

I had this EXACT situation last night. A very talented necro crushing us in team fights. Played them twice in a row. The second time we built around heavy conditions, expecting it. We did better, but still lost. However, I was able to 1v1 the necro the second time. Admitedly, they were better (and higher ranked) than us. But the point is, they used necro as a key part of that betterness.

Battle of Khylo - Value of the Trebuchet?

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Posted by: Oareo.1604

Oareo.1604

First of all, the treb interrupts as well as damages. Secondly, don’t fire blindly. Have teammates call out where they want the treb to land. It’s up to you to make that happen.

Treb takes skill to use. Skills you can’t really develop anywhere else. Treb practice from the mists/wvw can help somewhat, but you still really need to know the distances.

You need to move the treb aim quickly between where it is needed. You need to hit your shots as often as possible. You need to know when to leave the treb to die and go cap a point.

A bad treb is a waste of a person for sure. But a good treb is always worthy. One good shot can tip a fight, and thus the game. Sure good players can dodge it, but making them do so is still good. They have to pay attention to it, and spend endurance on it.

The treb is also amazing if someone is down. Can’t dodge while on the ground, or while ressing. You can mist/shrink while ressing, but the treb will damage the body and those only last a few seconds. Warrior stability stomping you? Well if you got him low enough, the treb will straight up down him.

If you have a strong 1v1 on treb the enemy has the following options:

1. Let you treb
2. Send an equally strong duelist
3. Send 2 or more.

2 is really the best bet but still not great. They have to run to your treb (time they aren’t doing anything else), fight you, kill the treb and return to something useful. If they just kill you and leave, you can be trebbing again soon (short distance from spawn to treb). They have to run there and back in less than 15 seconds (spawn time) for it to be worth. If they spend time to kill the treb, that’s even longer they are also down a person. You’ll spawn roughly when they are done, so both of you are running back to the fight as if the treb didn’t exist. You’ll be a little behind, but that’s from you losing a 1v1 not from treb. The treb is the threat that forced them to send someone after you.

Sending 2 or more is fast, but you are 4v3 on the rest of the map which is an advantage.

[sPvP] Misconceptions about necro.

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Posted by: Oareo.1604

Oareo.1604

I don’t normally do this, but this is honestly a l2 kitten ue. Necro is a very hard class to master, and before you do master it, you will struggle. However I play with and against many amazing necros, so I know what the class is capable of.

Corrupt boon? Forgot that.
-First off it can be blocked, dodged, and obstructed quite easily
-Secondly, its not as useful as you think. Its got a high c/d and really only influences boon stackers to be honest.

If it is dodged or blocked that’s your error. It’s instant cast but you have to face the target for it to land.

It is as useful as I think. Many of the tough classes rely heavily on boons. It will absolutely wreck ele’s and guardians.

Epidemic, NICE
-1 second cast time. -interrupt
-Epidemic is a nice skill, but you are missing something: AoE Cleanse takes care of that.
-While it has a nice cooldown, it also doesn’t reset the duration.
MEANING:
Lets say you have 12 stacks of bleed from w/e, you spread that.
-Now with epidemic, you spread that up to 5 other players!
-Still less than aoe and takes longer.
--——————
I’d rather use any number of other profession condition aoe than epidemic. Spreading conditions is nice, but its not like people aren’t going to have a counter to that or that it won’t get blocked somehow.(or interrupted).
————————-

Tell me what AoE cleanse clears all conditions? Most AoE is 1 per pulse (if you are epidemic’ing 1 condition that’s bad), and most all cleanse is single target. Healing rain on staff ele is OK, but it’s on a longish cooldown and still doesn’t clear ALL. Run with a ranger or engi and you’ll having conditions everywhere.

I’m going to go out on a limb and say you’ve never given these skills a proper test. I don’t mean jumping into hot join and seeing what happens. I’m talking about a organized team that supports your build.

tPvP 101? (The Basics)

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Posted by: Oareo.1604

Oareo.1604

Congratulations on making the transition to tPvP. As you saw, it’s a lot more fun that hot join. It wasn’t too long ago that I was nervously attempting some 3 rounds, hoping to at least win the first match so I’d get something.

Honestly more people should do this. If you don’t have a team, make one. This is an MMO after all. You don’t need to be “pro” to be organized.

Some map tips:

Forest: Do your boss (chief/svanir) only when you know there are no enemies around. If two just died, there’s 1 at their home point and 2 fighting at mid, you can probably pull. Otherwise, they will steal. It’s usually better to have a burst class do it, as they can generally do it in 5-10 seconds which means you only need a small window. If there is a thief on the enemy team, don’t go for the boss to start.

Foefire: Most of the time ignore the guild lord. The only times you should bother attacking is if that’s the only way to win. If you have two points just hold out and defend your guild lord. It’s very easy to wipe 2-3 people on the guild lord with just 1. If they go for the guild lord hard and early, just triple cap them. Usually by the time they run there and back, you’ve made back the 150. Be wary of thieves (and sometimes warriors) as they can solo the guild lord. If you insist on going for the lord, try to open the doors ahead of time. That way they won’t get a warning of attacking the base.

Kyhlo: Don’t let them treb! Even 1 treb hit can change a fight. Usually teams have a good 1v1 on the treb (like a trap ranger), so either send a duelist yourself, or send 2 to quickly bring it down. Remember conditions don’t affect objects, so power oriented builds will bring it down faster. Practice dodging the treb, as well as moving out of the radius (so you don’t have to waste a dodge).

Temple: Know what the meditations do and when they spawn. The top buff (double points) spawns at 11:30 and 8:30 if i recall. The bottom buff (triple cap) spawns once at 8:30. Try hard to win the top buff, because it will keep you in the game even if you only have 1 point. If you have 2-3 points it will for 4-6 points which is huge. The bottom buff is important, but not required. If the enemy team goes hard for the bottom buff and you can’t get it, spread people out and be ready to backcap.

Spirit Watch: You don’t need to run the orb to win. Holding 2 points the whole game is usually enough (unless they are really fast at running and you never slow them down). Usually it’s better to run the orb to your point and get 30 points vs 15 and a neutralize (if they are going to recap immediately). If a point is being capped for your team, wait for it to be done before scoring.

QT Vain's thoughts on GW2

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Posted by: Oareo.1604

Oareo.1604

I agree the community needs to be more patient. I have faith in the next 6 months.

I honestly don’t get the point of yelling at the devs and telling them they have failed (in so many ways). Are you guys trying to discourage them? Or do you really think they just lack the proper motivation? If we can only show them how stupid they have been, they will realize it and stop?

If it’s “so easy” why don’t all you go make your own game. I’m sure they’ll be plenty to dump on.

[sPvP] Misconceptions about necro.

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Posted by: Oareo.1604

Oareo.1604

Necro conditions are not better than warrior conditions.

Ranger conditions are better for one on one, but for a team fight, corrupt boon and epidemic say hi.

If all you play is hotjoins....

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Posted by: Oareo.1604

Oareo.1604

There’s two things going on here.

1. Hotjoin 8v8 vs tournament 5v5

2. Casual/low skill vs competitive/high skill.

I’ve seen good players in hot join. I’ve seen bad players in tournaments. It’s not about how good you are, it’s about what is GW2 pvp supposed to be? Is it hot join or tpvp?

Since they are very different, we have to prioritize one to balance around. I don’t see any good arguments to support that we should be balancing around hot join.

Let’s try to leave player skill out of it. New player opinions are VERY important for the game to grow, but so are the opinions of “experts” in order to retain people.

Hopefully custom arenas will crush the legitimacy of hot join. With a safe and reliable place to practice, more players will play tournaments. This will allow matchmaking to give everyone a good match.

Should Rally exist in spvp?

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Posted by: Oareo.1604

Oareo.1604

Rally only happens “by accident” in hotjoin/8v8, where there is too much going on.

In a tournament setting, everything takes teamwork. How did you manage to down and finish someone without trying at all or risking anything? In a team setting this doesn’t happen and it’s fine.

Sure, it can be frustrating at times to down someone and have them insta-res by another death. But it’s a core part of the gameplay.

Now if you want to talk about the conditions you rally under (a smaller and more reasonable dicussion), that might be worth it. I think sometimes they are too generous and let players rally from someone very far away. Perhaps they need to increase the amount of damage the downed player has to do to the enemy defeated play in order to rally.

Match-making in SPvP tourneys?

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Posted by: Oareo.1604

Oareo.1604

Match-making in SPvP tourneys?

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Posted by: Oareo.1604

Oareo.1604

There is some matchmaking. Some considerations:

It will prioritize having you play at all (aka an imbalanced matchup) vs having you not play at all after a certain amount of time.

The pool of players is fairly small.

If you play at off-peak hours, there is less of a pool of players to work with.

Your MMR (matchmaking rating), starts in the middle, not at the bottom. If you are new, you may have to lose games until your rating is where it should be.

Should Rally exist in spvp?

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Posted by: Oareo.1604

Oareo.1604

I guess these threads are going to crop up as long as the game is around.

Downed state (love it or hate it) is a big part of GW2. If you can’t handle it, learn to adapt or move on. You’ll notice none of the top players complain about it – it’s a core part of the game.

It’s like people saying “you know what would make GW2 better? If it was an FPS”

Thread is titled “should rally exist” not downed states. Lets try to stay on topic. Especially if your gonna make the comment “I guess these threads are going to crop up”….and then talk about something the thread isnt about.

I guess I don’t see the point of downed state if you can’t rally from it. The whole point is down but not out. Having two options (res and rally) is what makes it interesting. If all you could do was res, people would just AoE the body even harder then they already do, nobody would res, and downed state would be pointless.

My main point is that it is a very core mechanic and I don’t think it’s going anywhere.

Every single game is ruined

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Posted by: Oareo.1604

Oareo.1604

If you can’t beat em, join em.

Make a team. Find people that are similar to you in attitude, skill and experience. They are probably tired of PUGing also. Get a free VOIP server and run it on your personal computer. Do the things you see effective teams doing – communicate, strategize, plan your team composition. Learn about what builds are being used (either by research or facing them). Learn to play 2-3 classes so your team can have access to whatever it needs.

When you do lose, learn from it. Did you lose because of fighting reasons or strategy reasons? The former takes good builds, effective team comp, and skill. The latter takes map knowledge, map awareness and decision making.

If they are winning 1v1s, 2v2s and the big team battles, it’s your fighting. If they are holding more capture points and working the secondary better but you are winning engagements, it’s your strategy. Obviously if it’s both, they are much better and just try to learn what they are doing and emulate some part of it.

If all you play is hotjoins....

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Posted by: Oareo.1604

Oareo.1604

As much as I am loathe to agree with Davinci , the core of what he is saying is accurate.

That is, hotjoin strategy is not representative of the intended GW2 gameplay. Hotjoin is all about YOU. Getting glory, testing a new build. It’s not about the team. Team based 5v5 is what pv kitten upposed to be about.

Hot join teaches bad habits that make the transition out of hot join even harder. However, most of this is moot with custom arenas, which will allow players to practice properly before getting into a tournament.

Should Rally exist in spvp?

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Posted by: Oareo.1604

Oareo.1604

I guess these threads are going to crop up as long as the game is around.

Downed state (love it or hate it) is a big part of GW2. If you can’t handle it, learn to adapt or move on. You’ll notice none of the top players complain about it – it’s a core part of the game.

It’s like people saying “you know what would make GW2 better? If it was an FPS”

A Simple Yes or No From the Spvp Community

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Posted by: Oareo.1604

Oareo.1604

I am fine with conquest as the competitive mode.

However, I want other modes. Even if they are just for fun. If they turn out to be good for competition, that’s even better.

Asura's: Unfair advantage.

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Posted by: Oareo.1604

Oareo.1604

In a game where you have to watch animations (instead of cast bars), being able to see those animations is paramount.

The advantage you get is huge. Anyone who says differently hasn’t pvp’d enough.

State of the Game Feedback Thread [Merged]

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Posted by: Oareo.1604

Oareo.1604

I missed the live event as well and relying on people to summarize is both biased and incomplete.

Hopefully someone captured the video, or at least took good notes.

The first little step to improve rewards

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Posted by: Oareo.1604

Oareo.1604

Take salvaging from 4 clicks+3 mouse moves per item to 1 click and 1 move. Easily accomplished if PvP gear was treated as Basic (White) quality instead of Exotic.

I have hundreds of reward chests unopened because I don’t want to risk RSI.

Tip: You can reduce the length of the mouse moves by putting the kit and items near where the confirmation box appears.

I think mesmers need to be nerfed

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Posted by: Oareo.1604

Oareo.1604

2 mesmers in top tier na. yeah mesmers most be op.

Both of the top players in NA are mesmers???

Zing, NA!

My buddy only plays 3 classes

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Posted by: Oareo.1604

Oareo.1604

Necros do well against ele and guardian. Both of those professions usually rely heavily on boons.

Corrupt boon→ epidemic→ whole team dead.

The Mes/Thief non-problem

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Posted by: Oareo.1604

Oareo.1604

Mes and thief burst is very strong, but that’s not the issue.

The issue is they can go full GC without worrying about dying due to many escapes. Easy access to blink and stealth is worth much more than a bit of armor and HP.

There isn’t really an effective counter to blink or stealth. If you don’t have a blink to follow, a thief/mes can pop up some ledge that takes you much longer to get to. This is because of the ridiculous blink locations that exist. You aren’t just creating 900 or 1200 distance from your enemy, but 10-15 seconds they have to run around to chase. And in the case of thief, they can do it over and over.

Stealth is the same way. Sure you can spam/waste your AoE abilities try to hit them, but that usually only works if they are bad and using shadow refuge. Otherwise you have to hope to down their teammates before they get back.

I would make revealed (cannot stealth for a moment) longer and occur after every stealth no matter what. And as cool as they are, I’d remove some of the more extreme blink locations, or make them only work out of combat. Actually fighting these professions is manageable, but not with all their escapes.

The level of burst they have should require them to invest in burst-related utilities aka going FULL burst. Virtually every thief runs shadowstep and shadow refuge. They are both amazing, and they don’t really need anything else to accomplish their goal/role.

On the flip side, bunkers like ele and guardian NEED their utilities to accomplish their goal/role. You don’t see bunkers running a bunch of free damage/CC because they are already tanky enough.

Too Much Condition Removal?

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Posted by: Oareo.1604

Oareo.1604

It’s a team game, and 1v1 condi warrior is pretty weak. However I offer some suggestions:

In the context of a team battle, a long immobilize on short cooldown is amazing. Coordinate with your other teammates to spike when you land it.

Also, the bleeds can do decent damage, but you need other conditions to cover your 10+ bleed stack. You can get vulnerability on crits to help cover, but also other condition heavy teammates (like engi or necro) help quite a bit. The only answer is an all-cleanse which are usually on long cooldown.

New 2 team map for weekened please

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Posted by: Oareo.1604

Oareo.1604

Go straight to random maps, IMO.

I also wish you had to pick your profession/build BEFORE knowing the map and seeing what the other team has.

On topic, I’d say Khylo or Forest.

sPvP Class Tier List: - Updated 6/30

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Posted by: Oareo.1604

Oareo.1604

You liked all five of my ideas! Sweet! I’ll get right on that.

I like how you pretend the public “decided” but you ignore any suggestion to the tier list you don’t agree with. Somehow it’s your list and not your list at the same time.

My simple concept was profession isn’t the only thing worth considering, not that a more expansive list would be simpler. That’s the second strawman, so I’m done. We’ve both made our points, so I don’t think there’s anything else to say. This isn’t a discussion anymore. Enjoy your list!

(edited by Oareo.1604)

sPvP Class Tier List: - Updated 6/30

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Posted by: Oareo.1604

Oareo.1604

A list by team comp would be useful, but very difficult (I can see why you didn’t do that).

However I fail to see what’s so hard about listing the builds. The builds must be considered to make any sort of judgement. How else can you decide? At the very least, the “best” or “most efficient” build should be listed. Not in detail, but a general hint of the role/weapon set.

In any case where you don’t know what build to list (because there’s more than one) just list them all. There’s no class with more than 3 viable builds (again I’m talking about major differences here).

However, I could see a few lists based on roles. A bunker list, a roamer list and a support list (for example). Perhaps a condi list and a burst list. The point is profession isn’t all you need to know. It’s a very simple concept.

sPvP Class Tier List: - Updated 6/30

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Posted by: Oareo.1604

Oareo.1604

@Defective See I knew I’d hurt your feelings. I’m sorry man. I just want your list (which you started, and update) to be as useful as possible. You set it up based on profession and not build, which I think is a mistake. And the whole point of a thread is so you don’t have to do all the work (although as OP you have to update). What if we (the rest of us) figured out the builds for you? Would you want to update? Or do you think it’s a bad idea no matter how little work it is for you?

Edit: Also you are the one to update, so you ultimately decide. If two people post conflicting opinions you don’t post both. You decide which is “right” and which is “wrong” You are the spearhead of this idea.

@OstrichEggs I remember you from last night, good show on Engi! We can show the world Engi is decent. This is exactly why you can’t write off an entire class based on perceptions/popularity.

(edited by Oareo.1604)

sPvP Class Tier List: - Updated 6/30

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Posted by: Oareo.1604

Oareo.1604

Obviously every possible build should not be mentioned. Builds that sucks no matter how skilled you are shouldn’t be listed. Don’t strawman me, that’s not what I said.

You can’t have it both ways. Either there are very few viable builds (in which case it would be easy to helpful to mention them) or there are tons of viable builds (in which case this list is pretty pointless).

Honestly I think it’s somewhere in the middle. Some classes have only 1 real avenue with a few possible modifications, but some have 2-3 builds that play very differently. You shouldn’t list every slight change (different runes, sigil, 1 utility different). However a build with a different play style and team role ought to be mentioned if it is viable.

So tell me, when you put engi on tier B, what build is that you are assuming? P/P conditions? P/S bunker? Rifle burst? I’ve seen them all done well enough to be considered viable, and they are all very different.

As it stands this list teaches players not to think for themselves and just accept the meta as you envision it. Seems like a fancy version of the “nerf X, buff Y” threads but with even less substance.

Now before you get all mad that I said something negative about your efforts, I think it’s a good idea in general. It just lacks the required information to be useful. You can’t just use a concept from a totally different genre of games and expect it to work without any changes. The idea that it would be “too hard” to list the top 2-3 builds for each class (giving about the same total “characters” as many fighting games) sounds lazy. Not that I expect one person to understand every build for every class, but that’s why this is on the forums and not posted on some blog.

sPvP Class Tier List: - Updated 6/30

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Posted by: Oareo.1604

Oareo.1604

I don’t considered viable to mean “best”. In fact the best builds are often OP fotm style builds, which I suspect will be nerfed.

A viable build is one that works reasonably well. It makes sense, serves a function and is somewhat balanced.

Really only necro and ranger have 1 viable build. Maybe warriors but I’ve seen decent longbow warriors instead of the usual axe/shield. The rest have 2-3 builds that are viable.

You are making a bunch of assumptions about the builds people are running in this list. Not all ele builds are tier S and not all engi builds are tier B. Making such broad statements will only confuse people.

sPvP Class Tier List: - Updated 6/30

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Posted by: Oareo.1604

Oareo.1604

Engi on the second lowest tier? I would move them up to Tier A or give them a + at least.

They have the three important builds (bunker, condi, burst), all of which are viable.

Also, I think this list would be more useful if you included the build, and allowed a profession to show up multiple times (once for each viable build). For example you might consider d/d valk ele Tier S, but what about zerker staff ele? (I swear I fought one in tpvp yesterday). Would help new players understand the meta better, and help Anet balance more accurately.

In a fighting games there’s no customization so saying “X, Y and Z” are the best is enough information. In this game, you need to know more. There is no class that belongs in the same tier for every build.

[SOTG] Questions Poll

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Posted by: Oareo.1604

Oareo.1604

1. What can be done to attract PvE/WvW players to sPvP?

2. What are the plans for game modes other than conquest? Expansion? Never?

3. How often and how far in advance can we get information regarding changes?

UI: Death breakdown screen is broken

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Posted by: Oareo.1604

Oareo.1604

Slow down fellows. I fixed the death breakdown in sPvP, which is somewhat different from the combat log. Please throw your suggestions and desires in this thread:
https://forum-en.gw2archive.eu/forum/pvp/pvp/Any-plan-to-improve-the-combat-log/first#post1492066

Fair enough, although I see the two as being related. Perhaps not in what it takes to technically implement (which I have no idea about), but about the function they serve in PvP to players….reporting. Good reporting is essential for players to be able to improve at all levels.

The death breakdown is an easy way to know this, but it has some issues. Firstly is the issue which you fixed. However there are others:

The death breakdown often doesn’t include more damage than I have HP, not even counting my healing.

Often players want to jump back into the game after dying, not look at the death breakdown in detail.

A cool feature might be the ability to save death breakdowns, so you can look at them later as well as look at more than 1 at a time. For example, you are guarding home point, and an enemy keeps attacking. Over the course of the game you have several 1v1s vs the same person. Imagine if you could neatly compare how each of the fights went? Would be amazing.

With no replays, reporting is even more essential. The death breakdown is nice, but can’t be the only tool. In fact I’m still stunned we have a fancy feature like the death breakdown without a useful combat log. Talk about putting the cart before the horse. However from the your own response in the thread you linked, it not even scheduled.

No leaderboards?No rating system?

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Posted by: Oareo.1604

Oareo.1604

Do you have a link to the article? When was it from?

The first stage of this is posting the top 100 by QP to the forums. This is already “done”

I don’t see how a post on the forums (which isn’t updated every day) has to be checked for stability and functionality. In fact it sounds like more work to not automate it.

As for the “expanding and going forward”, nobody outside of Anet really knows what we are getting tomorrow. My hope is a larger, in game leaderboard (top 1000 maybe?) even if it’s just QPs and not MMR. Some of sort rating that wasn’t a counting stat would be nice, even if it was invisible (although it helps a lot more if we can actually see it).

However, no matchmaking system can do a good job unless it has enough teams to work with. Thus I think the most important aspect of better matchmaking is more teams, especially “middle” skill teams. This requires more PvE players to try sPvP, and those who do try to stick with it for at least a little while.

Straight answer on preliminary patch notes?

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Posted by: Oareo.1604

Oareo.1604

I love this idea that the community can’t handle things changing. “We don’t want to tell you something, then have to tell you something else” As if the big surprise on patch day will be smoother than letting people get used to the idea early.

I could understand if it was a major feature slip, but come on, that window has closed for this patch. I doubt anything major was tweaked for the last week.

Now when everyone logs in on patch day they have to scramble to adjust to the changes, instead of being able to prepare. Even if they didn’t give complete information, more specific information could only help more.

Unfair Finishes

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Posted by: Oareo.1604

Oareo.1604

Thief, Mesmer and Ele can all break these stomps with their downed 2 skill.

Stealth finish can be countered by damaging the area.

All the invulnerable stomps are otherwise useful and on long-ish cooldown.

Ranger quickness swap is really the most OP one. Almost all rangers get this 5 point minor trait, that gives DPS boost when needed AND quick stomp on a short cooldown. As if switching pets was hard. Although if they don’t have stability, you can still use your 2 skill if you are quick about it.

No other class has such a good trait as a 5 point minor.

UI: Death breakdown screen is broken

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Posted by: Oareo.1604

Oareo.1604

How hard would it be to put conditions, healing and crits in the combat log?

No More Teams in NA

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Posted by: Oareo.1604

Oareo.1604

As a PUG, this is kinda nice. Without matchmaking, I waste less time on top teams.

However, as a someone who wants GW2 tPvP to grow, this makes me sad.

There’s so few teams now we recognize the teams that can beat us. Chances are if we don’t know them, they are bad/new. When you keep drawing the same few teams (especially at off-peak hours), I always wonder if it’s the bad matchmaking or if there really are only 3-4 groups playing.

Free Tournaments, 35+ only; Paids 40+ only

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Posted by: Oareo.1604

Oareo.1604

problem with ranks, is that it’s not tied to a class
I could play elementalist till r40, then switch to another class
does that qualify me as a r40 thief if I never played it? I think not

Haha this is me, almost exactly. I hit r40 last night on mostly ele, and whenever I play others classes (especially thief) I’m always thinking “people must think I suck for being so high level”

I’ve played with players in the teens and 20’s that were easily as good as 30s/40s. Usually players like that have some WvW experience, and they just learn the sPvP part quickly.

If you want to know if the people in your PUG are any good, try:

1. Asking them about their class/build. More often than not “creative” builds don’t work very well in tPvP. Keep an eye on anyone with a weird build.

2. Duel them in an empty server while the group is filling up, or waiting for tournament to start. The best way to know someone is to fight them. Don’t be competitive about it (since most builds aren’t for 1v1), just do it in the spirit of testing/practice/fun. Even if you lose the duel, you can compare how they did vs others of that build.

3. Ask them what classes they think are the strongest vs them. If they say things like “100b warriors eat me alive” and they are an ele, something is wrong.

I recommend method 2. Method 1 and 3 are just information, which is easy to fix if someone is new but generally skilled. Fighting someone is the quickest way to know them (this is partially why people want an easier dueling system). It’s also very hard to get someone to “dodge better” compared to “here’s a better build, try it you’ll love it”

Oddly enough playing WITH someone doesn’t efficiently determine how good they are. Often you’ll stomp or get stomped, which tells you little. Other times they are always on another point, so you don’t see them fight. Since you don’t know the skill of your enemy, it can be hard to evaluate how your teammates did against them. Even if you do have a big team fight together, it’s very hard to keep track of your own class, the enemy AND each player. In a total PUG scenario that’s 4 players to evaluate, which can take many games. It’s hard to know why you lost, especially with no replay mode.

actual spvp population

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Posted by: Oareo.1604

Oareo.1604

The sPvP population is low, and would greatly benefit from more players. We’re all hoping the next patch sparks some interest.

There are two pools of people to attract new GW2 PvP players from:

1. People who play GW2 but don’t play sPvP. They can be lured with new content, new rewards, etc

2. People who play other PvP/competitive games but not GW2. These people can be lured with features like leagues, replays, etc

Many threads see players wanting Anet to focus on group 2, but I see group 1 as more fruitful in the short term. They already own the game, have a character they are attached to, and maybe are a bit bored of what they are doing. They are more likely to notice exciting new sPvP content Anet is releasing.

Once we get a larger percentage of GW2 players doing SOME sPvP, the population will be large enough to focus on group 2. If a player only would play PvP in GW2, and hasn’t bought the game already, they aren’t going to join unless the scene is in better shape.

Tired of these 4v5s tPvP.

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Posted by: Oareo.1604

Oareo.1604

To be fair, I also find it annoying if THEY only have 4.

Basically a waste of a game. Sure it’s better to win than lose, but most people just want to PLAY. None of the rewards are that compelling that I’d rather roflstomp than have a proper, close game.

I would like to see something to help out 4v5 (or really n vs n+1 in hotjoin) Either quicker spawns for the team with less or longer spawns for the team with more. Don’t want to mess with the actual gameplay, just something to help out and keep morale up.

How to play on the keyboard?

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Posted by: Oareo.1604

Oareo.1604

Shift and/or ctrl modifiers. I use Shift+1-4 for Profession 1-4. Makes it easy to change attunement and cast something quickly, instead of jumping up to F1-F4 and back down. As others have mentioned rebinding 6-0 is also essential.

This allows your left hand to always stay in the same area. Instead of having to play Bach up and down the keyboard, you play more chords (two keys at once).

You do NOT need an MMO mouse to play GW2. However a mouse with 2 side buttons helps.

Matchmaking is making us play less and less

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Posted by: Oareo.1604

Oareo.1604

How about PZ tries to do something they haven’t been able to do since the game out and winning consistently while running a balanced comp instead of running a broken comp with doubles of the most OP classes in the game ATM. Just like every other team is doing.

Then maybe they won’t be bored. Or maybe winning with balanced is too hard for you guys IDK….

If winning is the most important thing to you or your team (beyond building community, having fun, etc) then you don’t get to talk about long queues or bad matchmaking. You are getting what you want – high win percentage.

Wouldn’t it be great if top teams showed their skill by playing underused builds/classes? Especially when they weren’t facing another “top” team. I certainly would respect them more if they beat me using builds I consider weak. Let’s try to pretend this isn’t build wars.

Would these “top” players fragile egos shatter if they lost while playing alts or a strange build? Would they be crushed if someone with 50-100 QPs got one more while they failed to go from 1000→1001. Wouldn’t it be more fun for them to switch it up now and then? If if they stream, wouldn’t viewers want to see varied gameplay and closer matches? Rather than stomping people with the same OP setup and winning 500-50 over and over?

Or if “top” players soloqueued and tried to help the players they grouped with by helping them with strats, builds and maybe a few wins to cheer them up. Might even make some viewers along the way.

Looking at the NA qualifying points list, there’s nothing matchmaking can do for a “top” team. There just aren’t enough of you. There are 23 of you with 500+ (no offense to those with 200-500 i’m sure you are very good) QPs as of 2/12. So rounding up that’s 5 teams. For the whole region.

Playing against asura models is much harder in my view

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Posted by: Oareo.1604

Oareo.1604

No UI display? What?

Castbars makes much more sense than altering the already released player models.

The point is they WANT the game to be based on animations, so you look at the game, not the UI. Whether or not you personally like or want cast bars is irrelevant unless you work for Anet. I understand player feedback is important but it’s a core design choice they’ve made.

Just like having no race having an edge in pvp is a core design choice But I agree with OP. Asura are too small, especially with all the other spell effects. That very design choice that makes for fun gameplay (dodging/interrupting based on animations) is impossible in anything other than 1v1 with an Asura, sometimes even 1v1 can be rough depending on profession.

It has nothing to do with spotting them from a distance, that is a fine.

It has nothing to do with hitboxes, those are fine (as far as I can tell)

It has nothing to do with hiding behind terrain features.

It has everything to do with animation→reaction gameplay with a team fight situation. How can you react when you cannot see it?

Agony Resistance in the Heart of the Mists

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Posted by: Oareo.1604

Oareo.1604

As far as I know there is no purpose for agony resistance in PvP. Are there plans agony in sPvP?

If not, for UI clutter/simplicity/helping noobs can we remove the agony resistance UI in the mists?

I mean come on it creates a whole new row.

Combat UI improvements

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Posted by: Oareo.1604

Oareo.1604

This mod shows how good the engine really is, and how bad the classic setup is.

I would love for Anet to implement this.