https://www.youtube.com/channel/UC7JdqizE-K3ApqHf1_0Skqw
https://www.twitch.tv/obindo
Pretentious lack of skill. Biggest lol I’ve ever given.
U need Axe/shield + gs. Following build:
http://gw2skills.net/editor/?vJAQNAR3ejMdQbI2FCWhAdIGKCKtLi+owGgHIAwSoFSBA-TpxHABEcQAuuMQAXAABeAAqs/AAHBAAIf u solely care about dealing with ele’s like 1v1, and not like in tpvp, then take armored attack, and berserker amulet.
Just auto auto auto auto super hard with axe, much preassure. Then when u have quite high adrenaline, pop frenzy (given u can burst) couple more autos till they dodge, then shield bash, evis, swap, whirlwind. All before quickness is over. And they’re screwed
lol are you even serious?
Using Gs /Axe is just bad in tpvp and a wasted slot unless you are in WvW/Hotjoin and pls stop trying to tell those people that you would handle eles with that build. With that build you can deal with bad eles and other than that if you can land some lucky eviscerate.
Zerk warriors work well against thief/mes comps and is terrible against sustained comps like duable/tripple ele and especally in a 1v1.I take it u’ve not played gw2 yet, or just really bad.
Zerker is best to deal with them. If u can’t out dps their sustain it’s worthless, and they sure can out dps your heal sig. They don’t, unlike warr, have factors that make defensive stats redundant, such as invuln, in this case, the stances. Sure, mist form, but they don’t dps mid mist form, thus also making dps stats redundant.
Evis warr wasted slot? LOL! I suppose u crawled out of shoutbow and found yourself dominated, without such carry, that it’s all of a sudden ‘unviable’. Tell me then how for example Anastarcis , and Team Radioactive, who played/play two Evis warrs.lmao
sorry after this I defintly can’t take you serious. Radioactive’s composition is just bad and they probably would lose against the >5 EU teams with their weird comp.
Tarcis killed one ele in his video with rampage after the second attempt and resetting the fight – the other ele died due to a lucky eviscerate.
WTS has shown how zerk warrior does not work against sustained duable ele comps.And everybody has already known that it’s just worse than a thief/mes comp before WTS even had started.But I’m sure Rom who tried zerk warr against Kervs ele 24/7 is just worse than you and didn’t notice that zerk warrior wins against ele lol.
You will lose every node and every 1v1 against decent elementalists on a certain skillvl which is one of the reasons why Rom swapped to shoutbow – that he won’t lose in a 1v1, but can stalemate them in a 1v1. Zerk warrior is gimmick and I would never recommend anybody to play this in serious tournements etc unless eles get nerfed.
And if you consider mes/thief comps, potato axe warrior is indeed a wasted slot in comparison and I’ll never understand why you ever would bring a zerk warrior with roaming builds unless you can not play anything else besides that.Saying that zerk warrior ushually would win against an ele is just bs and there’s actually nothing to discuss about.
Didn’t read all cuz at this point u’ve just showed yourself ignorant and inexperienced. I won 100-0 to Kervv on point 1v1, he on cele me evis when I met him the other day in pvp
We then have 2 possible options here:
- Kervv was both sleeping/drunk AND out of cds
- You’re better than rom
I’d definately bet on the first one
Quite simple. On point. Autoattack till about half hp (axe) whilst keeping preassure with stab. Wait with burst so he can’t pull out after. Frenzy then said combo and dead.
Asked Blackjack in my guild about zerkwarr vs ele and got this response:
I Jigglypuff I : " none wins against ele unless you are a necro and get perfect condi transferes"
Seems you are better than Kervv, better than Blackjack and since Rom ushually has lost against Kervv you are also better than him. Seems you are best player world.
nois mate
Wouldn’t go that far, but thanks ^-^
Blind immunity? We have a signet that washes twelve conditions away.
And?
Didn’t read all cuz at this point u’ve just showed yourself ignorant and inexperienced. I won 100-0 to Kervv on point 1v1, he on cele me evis when I met him the other day in pvp
hahaha ok, then pls teach ROM as well, senpai
?
U need Axe/shield + gs. Following build:
http://gw2skills.net/editor/?vJAQNAR3ejMdQbI2FCWhAdIGKCKtLi+owGgHIAwSoFSBA-TpxHABEcQAuuMQAXAABeAAqs/AAHBAAIf u solely care about dealing with ele’s like 1v1, and not like in tpvp, then take armored attack, and berserker amulet.
Just auto auto auto auto super hard with axe, much preassure. Then when u have quite high adrenaline, pop frenzy (given u can burst) couple more autos till they dodge, then shield bash, evis, swap, whirlwind. All before quickness is over. And they’re screwed
lol are you even serious?
Using Gs /Axe is just bad in tpvp and a wasted slot unless you are in WvW/Hotjoin and pls stop trying to tell those people that you would handle eles with that build. With that build you can deal with bad eles and other than that if you can land some lucky eviscerate.
Zerk warriors work well against thief/mes comps and is terrible against sustained comps like duable/tripple ele and especally in a 1v1.I take it u’ve not played gw2 yet, or just really bad.
Zerker is best to deal with them. If u can’t out dps their sustain it’s worthless, and they sure can out dps your heal sig. They don’t, unlike warr, have factors that make defensive stats redundant, such as invuln, in this case, the stances. Sure, mist form, but they don’t dps mid mist form, thus also making dps stats redundant.
Evis warr wasted slot? LOL! I suppose u crawled out of shoutbow and found yourself dominated, without such carry, that it’s all of a sudden ‘unviable’. Tell me then how for example Anastarcis , and Team Radioactive, who played/play two Evis warrs.lmao
sorry after this I defintly can’t take you serious. Radioactive’s composition is just bad and they probably would lose against the >5 EU teams with their weird comp.
Tarcis killed one ele in his video with rampage after the second attempt and resetting the fight – the other ele died due to a lucky eviscerate.
WTS has shown how zerk warrior does not work against sustained duable ele comps.And everybody has already known that it’s just worse than a thief/mes comp before WTS even had started.But I’m sure Rom who tried zerk warr against Kervs ele 24/7 is just worse than you and didn’t notice that zerk warrior wins against ele lol.
You will lose every node and every 1v1 against decent elementalists on a certain skillvl which is one of the reasons why Rom swapped to shoutbow – that he won’t lose in a 1v1, but can stalemate them in a 1v1. Zerk warrior is gimmick and I would never recommend anybody to play this in serious tournements etc unless eles get nerfed.
And if you consider mes/thief comps, potato axe warrior is indeed a wasted slot in comparison and I’ll never understand why you ever would bring a zerk warrior with roaming builds unless you can not play anything else besides that.Saying that zerk warrior ushually would win against an ele is just bs and there’s actually nothing to discuss about.
Didn’t read all cuz at this point u’ve just showed yourself ignorant and inexperienced. I won 100-0 to Kervv on point 1v1, he on cele me evis when I met him the other day in pvp
U need Axe/shield + gs. Following build:
http://gw2skills.net/editor/?vJAQNAR3ejMdQbI2FCWhAdIGKCKtLi+owGgHIAwSoFSBA-TpxHABEcQAuuMQAXAABeAAqs/AAHBAAIf u solely care about dealing with ele’s like 1v1, and not like in tpvp, then take armored attack, and berserker amulet.
Just auto auto auto auto super hard with axe, much preassure. Then when u have quite high adrenaline, pop frenzy (given u can burst) couple more autos till they dodge, then shield bash, evis, swap, whirlwind. All before quickness is over. And they’re screwed
lol are you even serious?
Using Gs /Axe is just bad in tpvp and a wasted slot unless you are in WvW/Hotjoin and pls stop trying to tell those people that you would handle eles with that build. With that build you can deal with bad eles and other than that if you can land some lucky eviscerate.
Zerk warriors work well against thief/mes comps and is terrible against sustained comps like duable/tripple ele and especally in a 1v1.
I take it u’ve not played gw2 yet, or just really bad.
Zerker is best to deal with them. If u can’t out dps their sustain it’s worthless, and they sure can out dps your heal sig. They don’t, unlike warr, have factors that make defensive stats redundant, such as invuln, in this case, the stances. Sure, mist form, but they don’t dps mid mist form, thus also making dps stats redundant.
Evis warr wasted slot? LOL! I suppose u crawled out of shoutbow and found yourself dominated, without such carry, that it’s all of a sudden ‘unviable’. Tell me then how for example Anastarcis , and Team Radioactive, who played/play two Evis warrs.
Reward the skillless.
Fast hands Baseline and Blind immunity
U need Axe/shield + gs. Following build:
http://gw2skills.net/editor/?vJAQNAR3ejMdQbI2FCWhAdIGKCKtLi+owGgHIAwSoFSBA-TpxHABEcQAuuMQAXAABeAAqs/AAHBAA
If u solely care about dealing with ele’s like 1v1, and not like in tpvp, then take armored attack, and berserker amulet.
Just auto auto auto auto super hard with axe, much preassure. Then when u have quite high adrenaline, pop frenzy (given u can burst) couple more autos till they dodge, then shield bash, evis, swap, whirlwind. All before quickness is over. And they’re screwed
That would be too strong… WAY TOOO STRONG. And doing it because of name?!? Thats just absurd. Lets make killshot oneshot everything! Even bosses!
It’s because swiftness no longer affects the distance of whirlwind. This concentrates all the hits into a much shorter area which will hit your target more often.
Before, with swiftness, maybe 2 or so hits would actually hit your target but now pretty much the whole thing does if you start your attack at the proper distance.
+1
I would say There’s no difference with skill 5 for warriors and revenants.
The rev’s skill 5 will block for longer yes, and provide healing.
Even though the warriors block has less duration, there is a trait that reduces cooldown, reflects, and gain a single stack of might when blocking an attack. That and the warrior’s skill 4 is a stun (Cannot remember what skill 4 on rev’s shield did).
Depending on what the final traits for rev is, it’s shield may be better than the warriors.
That trait is irrelevant from the skill itself, it’s the trait that does all that, not the skill.
Warrior & Necro = no bullkitten, simply outplays
Unless kitten lich/rampage ofc
Will this ever also be on EU?
Suggested this before specializations were released.
+1
Fix this bullkitten
Lol! That would be broken as kitten
that’s a terrible idea. It costs 30 adrenaline because once entering berserk you only have max 10 adrenaline and 5s CD on burst skills. Tell me why I would spend 10 adrenaline to go into berserk for 5 seconds and use 1 primal burst skill?
And you’ve gotta be the only warr struggling with adrenaline bro. Between the 5 on weapon swap, 10 when you enter combat, headbutt giving 30 and berserker stance giving 30 I’m clueless as to what you do with all your adrenaline.
By not being a target dummy
Possibility: Quickness ends before 100b is done, thus having the attacks posponed as it goes on from there with normal speed, whilst the animation since initiated with quickness, continues it’s quickness animation, thus going out of sync. It’s just the animation is ahead of attacks
Hello! So far I’m enjoying playing as berserker and havent found many flaws but there is this one thing that keeps bothering me. And that is the requirement of 3 bars of adrenaline to activate. And as a result, I’ve find it being used rather seldom. It makes u reliant on hitting one specific ability, headbutt, to reach 3 bars of adrenaline instantly. Now, of course u can get there by other means, but with a big price. Not using your adrenaline at any point until getting to 3 bars of adrenaline can really be painful, there are plenty of situations where you just have to use adrenaline, and theese are very often, to keep preassure for example, like earthshaker, hell even damage at all. And loosing preassure also means less adrenaline given u don’t use defense line, in order to get berserker, wich most will for dps warr (strength, berserker, discipline). It’s sorta like an evil circle. To get to 3 bars u gotta give up the gain for adrenaline. To add on that, frequent burst abilities is very major in gameplay, you never wait for a specific ammount of adrenaline, you just use them when opportune, for example: The duration on earthshaker isn’t so significant that u’d wait and loose preassure for it, it’s mainly CC-chain initiater.
What I propose instead is that, just like most other adrenaline linked abilities, it alters based on how much adrenaline it is, wich itself is a defining mechanic for exactly this, and, in order to get this buff that u’ve invested for, u must first get punished, doesn’t really make sense. Make the duration of it alter based on how much adrenaline for example (wich makes alot of sense): 1 bar – 5 seconds. 2 bars – 10 seconds. And 3 bars – 15 seconds (wich it is now).
This is just my opinion, dunno if it would be bad, but to me it only makes sense and won’t feel like berserker mode is an annoying chore ^^
It’s 6.5 sec cd I believe now, and after using burst most of the time it’s not followed by instant weapon swap, for example, earthshaker -> cc chain --> swap —> burst. Meaning both bursts will instantly be recharged by the time next weapon swap to respective weapon set is recharged. Seldom times the case is they’re not and that the case also is that it’s instantly needed, very very low significance. Also… 1 bar adrenaline superior value… adren bar doesn’t rly matter much… except maybe +5% dmg (again not much significance as it only applies to certain situations in certain playstyles). For example: gs/hammer, Hammer is cc initiater, the duration means nothing. Arcing slice, dmg is independant from adrenaline; fury is very minor.
Oh! did I mention primal bursts suck?
The only good thing with berserker is the headbutt, 10 sec sunbreak and taunt/with the quickness u get: Imagine doing that on thief in srI haven’t seen anything about adjusting the time and the editor still says 5s. Have you done the math yet? It’s a straight numbers calculation, made even easier if you’re willing to assume full adren on CD in either case.
Same if you just want to assume 10 adren in each case, as per your 1 bar burst comment.
I meant on burst, not weapon swap (the cd)
All primal bursts are weaker versions… so dumb
That are spammable…..
Not more than currently of any significance.
You realized traits act as 3 bars with primal burr skills right? With a 4.5’second cooldown you can primal, and primal again right before you swap and immediately use the second weapon’s primal and again just before you swap again. This is 4 bursts in a 10 second window and 12 conditions removes with CI in a 10 second window.
You can’t hit that with a standard Warrior, so yea, it’s meaningful.
=II=. Also, I doubt anyone would have both defense and and berserker specializations. If so u think of cancer builds, not gonna discuss cancer lol
All primal bursts are weaker versions… so dumb
That are spammable…..
Not more than currently of any significance.
Their normal cooldown is 5s instead of the usual 8s and it only takes 10 strikes of adrenaline vs the normal 30 to power them up. That’s a 37.5% faster recharge rate, assuming full adren before the CD is up in either case, which is significant. More, if adren isn’t plentiful.
Beyond that, you could trait Smash Brawler to instant recharge the zerk burst.
It’s 6.5 sec cd I believe now, and after using burst most of the time it’s not followed by instant weapon swap, for example, earthshaker -> cc chain --> swap —> burst. Meaning both bursts will instantly be recharged by the time next weapon swap to respective weapon set is recharged. Seldom times the case is they’re not and that the case also is that it’s instantly needed, very very low significance. Also… 1 bar adrenaline superior value… adren bar doesn’t rly matter much… except maybe +5% dmg (again not much significance as it only applies to certain situations in certain playstyles). For example: gs/hammer, Hammer is cc initiater, the duration means nothing. Arcing slice, dmg is independant from adrenaline; fury is very minor.
Oh! did I mention primal bursts suck?
The only good thing with berserker is the headbutt, 10 sec sunbreak and taunt/with the quickness u get: Imagine doing that on thief in sr
(edited by Obindo.6802)
Skullcrack is mad op. Many blocks reflects and can oneburst them instantly whilst stunned
That’d be amazing, 2v2 and 3v3’s would be epic! It’s something I always want, like in wvw and kitten
All primal bursts are weaker versions… so dumb
Numbers and/or functionality are subject to change. That’s what a beta is there for.
K let’s hope arcing sear (dunno name, new arcing slice) is instant spread or it’s horrible
All primal bursts are weaker versions… so dumb
That are spammable…..
Not more than currently of any significance.
All primal bursts are weaker versions… so dumb
As long as fast hands and/or cleansing ire is made baseline, berserker will be kitten
Just go gs/hammer and all your problems are solved =)
There’s not much to say in terms of ‘tips’, mainly just play it, experience. But for something to keep in mind would be; unless with bow, don’t care about how many bars of adrenaline u have, it’s honestly not that important. 2 bar adrenaline is faaaaaaaaaaaaaaaaar from twice as good as 1 bar, in some cases irrelevant, for example using Earthshaker in or initiater of a cc chain, the duration doesn’t matter, Same with arcing slice, the dmg doesn’t vary with ammount of adrenaline.
The build I run:
Hoelbraek/Strength up to u, double endure pain if u wanna be lame :P
Do u run this as a WvW build (full berserk)?
I´m searching for a new build for roaming in WvW to test it, because i don´t play warrior very often.
Ye, mainly for wvw, but, in spvp also, cuz I’m tired of going lame mode, I.e passive Endure pain and rampage – also, zerker 4 life =)
There’s not much to say in terms of ‘tips’, mainly just play it, experience. But for something to keep in mind would be; unless with bow, don’t care about how many bars of adrenaline u have, it’s honestly not that important. 2 bar adrenaline is faaaaaaaaaaaaaaaaar from twice as good as 1 bar, in some cases irrelevant, for example using Earthshaker in or initiater of a cc chain, the duration doesn’t matter, Same with arcing slice, the dmg doesn’t vary with ammount of adrenaline.
The build I run:
Hoelbraek/Strength up to u, double endure pain if u wanna be lame :P
Boom Bam ownage! Epic vid Exy ^^
Nerf Rampage, Buff Warrior
And remove heightened focus*. Then sure, why not.
Spreading around Quickness while leaving it 50% was a bad idea. Sure it had “been nerfed before” as people like to say, but it’s still incredibly strong as a boon… Should have been a 20-25% attack speed boost to essentially be an alternative type of Fury. The way it works now is just silly. (This goes beyond PvP too. This boon is throwing the entire balance of the game out of whack.)
Thanks for letting me rant. Sorry if you love HF.
I dont’ find it that op. Besides, it’s not 50% rly. It only increases the casting time, not aftercasts, wich are longer than u may think. It’s rather around 35% in succesive skill chaining. I.e not 100b wich is 50% faster.
Go Evis. Auto Preassure, frequent and low bar evis’, don’t give a kitten if it’s 1 bar, that’s good. Shield bash —> auto. Initiate evis at start of dodge animation (no shield bash for evis). Shield bash is indication ‘use blind/block’ (that’s why shieldbash —> auto).
If he’s burning. Brawlers Recovery is a must. Burn is 1 condi. Frequent condi cleanse of 1 condi is super stronk vs that.
Nerf Rampage, Buff Warrior
Swap it with crack-shot… no one uses that anyway…
Warrior’s Sprint > Merciless hammer by a longshot anyways. Unless with arms and perma swift from there. Wich is unlikely
Just so you know, this video is blocked in the US.
Here u go
http://www.filedropper.com/desktop20150702-14571506dvr
If were to bother even ^^
Very nice and entertaining video! Loved the intro. Keep it up
Thanks man =))
Altho the intro is sorta out of sync tho xD was super hard to do dat lel
Hey ho! Been roaming quite a bit lately, so decided to make a vid ^^ Enjoy!
You found the only thief in GW2 that doesn’t spam blinds and still took 3 min to down him, and only because he let you (he would have withdrawn and regenerated in a real fight).
Also you say you are running berserker, but it seems most of your opponents don’t even scratch you for long periods of time even when your utilities are down. I’m a bit confused ;-o
For first part: Not sure what u’re trying to imply, what u seem to imply seems absurd, so I’m not sure.
For second part: I’m berserker yes. It’s pre-patch, and it’s in pvp mode, so u can’t have 100% zerker due to the amulet also giving vitality, and so did the opponents have. Same thing with pre-patch, was that I went in defense wich gave toughness, cuz cleansing ire too stronk.
A bit late to answer, just wanted to let you know that I really enjoyed watching these duels – you play very well, congratulations!
Will be waiting for more, especially post-patch videos
Thanks man, thought of doing a roaming vid aswell =)
haha the rifle/bow…i did that aswell with some duels…How pointless but so fun to still win lol ;d
Haha yeah, it’s super fun, especially when it actually works xD
Trolltastic ;d, nice vid though overall,good plays.
Thanks man
Does the effect seem to stack if you do it multiple times? Imagine a super buffed Kill Shot or Evis.
Na it doesn’t stack, it overlaps
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