Showing Posts For Obsidian.1328:

An option to disable right click targeting

in Suggestions

Posted by: Obsidian.1328

Obsidian.1328

I love this game, think they have done a great job with it. My only gripes are DR and right click targeting. Its a shame that any DR related thread just gets deleted by the mods now but the right click targeting thing surely is a relatively quick fix? Every update i check the options to see if the magical toggle has been added but still no dice :-(

DR..Divinity’s Reach?

Obsidian Sky – SoR
I troll because I care

The land of the cancelled "Utopia" campaign

in Lore

Posted by: Obsidian.1328

Obsidian.1328

Although a large amount of the art and such fits much of the Tarnished Coast area, perhaps a sign that the people of Utopia once existed on Tyria?

By “tarnished coast area” you mean “Asura”

The “native” artchitecture was basiclly co-opted wholesale for the Asura
http://wiki.guildwars.com/wiki/File:%22Native_Architecture%22_concept_art.jpg
http://wiki.guildwars.com/wiki/File:%22Andes_Temple%22_concept_art_2.jpg

Interestingly this pic:
http://wiki.guildwars.com/wiki/File:%22The_Hub_of_Time%22_concept_art.jpg

Seems to have been a big inspiration for the black citadel

Ditto.

Although I would add some of the Utopia ideas were also used for the Sylvari, especially the way they look and act.

Obsidian Sky – SoR
I troll because I care

Human Gods...

in Human

Posted by: Obsidian.1328

Obsidian.1328

sigh You’re doing it again…fictional characters don’t write their own story. The Proph game jacket wasn’t written by humans in Tyria. It was written by some dude in an office as an introduction to the Tyrian world for us players. It’s a primary source. The seer path isn’t.

The seer path, or whatever it is, was written 5 years later and almost assuredly by a different person or group of people. Given that they are both texts concerning the same past event, the original text is what you go by since it is where all of this world(Tyria) comes from anyway. Any researcher who understands primary sources will tell you this.

By your line of reasoning, only the latest information is valid. And the next time ANet decides to change the storyline in GW3, then that becomes the new “canon” and this seer path stuff is moot. That makes no sense whatsoever…unless you are someone who thinks game companies control the truth of lore, and not the one(s) who wrote it.

You also don’t seem to feel the need to address my points, but instead find different ways to say the same thing. If bringing up other valid and related arguments besides the seer path does not suit you, then yes, this discussion is getting rather boring…

Obsidian Sky – SoR
I troll because I care

(edited by Obsidian.1328)

Human Gods...

in Human

Posted by: Obsidian.1328

Obsidian.1328

My response can be pretty much summed up as: “Were you there?”

Tyria has never been a world where you were guaranteed that everything you read was the truth. The first couple of pages of the Prophecies Manuscripts are basically the human origin story – their equivalent of the Norse legend of the world being constructed from the body of a deceased giant. Subsequent discoveries have shown that the various origin stories of Earth mythology to be untrue, so is it really so illegitimate for Tyria’s previously held gospel to be found to be inaccurate or incomplete? Especially when that also happened during Guild Wars 1 with Nightfall, and the Prophecies Manuscripts entirely forgetting to mention the war between Abaddon and the other gods back then..

Bottom line, though, is that whether you like the direction they’ve taken or not, that’s what they’ve done. When it comes to discussing the lore, we can either discuss the common ground – what we find in the games and books – or we can all pick and choose what we like and don’t like so that we each have our own little bubble perception of the universe that may bear little resemblance to what’s seen in game.

On the Shadow Behemoth: The evidence we have seem to suggest it’s a powerful creature from the Underworld, and that the creatures in the ToA swamps are there because someone kittened up a magical ritual leading to a tearing of the veil between the mortal world and the Underworld in those places. They’re not related to the dragons at all.

You did it again!! grrr It’s a made-up story, not a real one. Granted it’s amazing in its depth and personality, but it’s not something you can analyze like it’s some Babylonian tablet we just discovered in a Mesopotamian ruin. Relating the fallacy of actual human origin stories to a computer game origin story is rather unreasonable methinks. A bunch of nerds(like all of us here) dreamt up this story one day, and ANet turned it into a game. Associating some anthropological matrix to modern(and early for that matter) Tyrian lore doesn’t make sense.

“…or we can all pick and choose what we like and don’t like so that we each have our own little bubble perception of the universe that may bear little resemblance to what’s seen in game.”

^ That’s exactly what ANet did with the GW1 world. The cut and pasted content, whitewashed it, and then drenched it with colors and glitter. And then claimed it as “canon” as you like to put it.

Want to know the real reason why gods don’t matter in this game now? Two reasons:

1) The elimination of the trinity combat system meant no dedicated healers, which means no reason for “divine” skills at all anymore.

2) The addition of non human-like races meant you can’t keep these all-powerful gods around when they are so heavily favored to humans. It just wouldn’t be fair to the other four races, especially for the real people playing them.

It was a decision based on game-mechanics and marketing.

Obsidian Sky – SoR
I troll because I care

Most hated and favorite NPC

in Lore

Posted by: Obsidian.1328

Obsidian.1328

Likes
GW1: Devona, Rurik
GW2: Riel Darkwater, the Dolyak scout escort(they blind thieves)

Dislikes
1: Pyre, Gwen/Keiran
2: Rytlok, Logan

Obsidian Sky – SoR
I troll because I care

Human Gods...

in Human

Posted by: Obsidian.1328

Obsidian.1328

Actually, Glint doesn’t directly talk about herself in GW1 – it’s others that say things like Glint being the first creature created on Tyria by the gods. We were since told – before EoD and the confirmation of the theory that Glint was a dragon champion – that ‘most of what we know about Glint we were told by Glint, who has her own reasons for saying what she said’.

Forgotten history may have been similarly modified.

Personally, I prefer authenticity myself – one of the reasons I turned away from the Warcraft universe is that it seemed to be basically being rewritten with every installment. I don’t think that’s the case here, partially because a lot of what we were told has explicitly come from in-universe, fallible sources. In the Prophecies Manuscripts, we were told that Exodus occured because the gods were finished with the world… in Nightfall, we found out that it had more to do with the massive, destructive war they’d just had with Abaddon (and suppressed all knowledge of) and that they wanted to remove themselves from Tyria to avoid the possibility of another war between gods. It’s far from unbelievable that the same gods that suppressed all knowledge of a disgraced member of their ranks might also have neglected to mention that their gift of magic was actually sourced from an artifact made by another race.

Now, there are plenty of other, smaller lore elements that have been completely neglected, too many to list, but I don’t consider the revelation about the original state and purpose of what would become the Bloodstones to be one of them. We could disagree there, but my main point in my last post was that whether one likes it or not, it is part of the Guild Wars lore, and a lore discussion can’t be based on the premise that the Seer dungeon path isn’t canon.

It’s interesting how in an interview with Ree last year her response to a Seer question directly contradicts the Proph manuscripts, not to mention the in-game events. How is this not plainly seen as a departure from where the game-world was and was going?

I have no idea how you see the modern lore as authentic when looking at how it relates to the original game, something tells me I never will. But having new writers come in and take a a story, a world, into an almost entirely new direction is the antithesis of authenticity. Simply using the same ANet office stationary doesn’t make it equally legit.

Canon…that word gets thrown out like it’s some sorta trump card or something. ANet has had many people come and go over the years. And presuming new material takes precedence over older material, even when that new material is written by a different person, is folly. This idea that the events in these dungeons runs, or whatever they are, somehow supercede anything that comes before them doesn’t make sense, whether you like that or not.

And just to stay on topic…perhaps the presence of the Shadow Behemoth in the old ToA swamp is important in some way. Does anyone know if that creature is related to the dragons somehow, or just some uber undead? If it is related to the dragons it might explain why it’s there, perhaps feeding off of the faint magical energies still emanating from the statues.

Obsidian Sky – SoR
I troll because I care

(edited by Obsidian.1328)

Human Gods...

in Human

Posted by: Obsidian.1328

Obsidian.1328

In it, it not only explains that the Seers were brought to Tyria by the gods,

If you’re going to try to call me out on details, I recommend you check them yourself first.

The Guild Wars (Prophecies) Manuscripts actually say nothing about the Seers. All we knew about the Seers from GW1 was that they had a war with the mursaat that they lost because they didn’t develop a counter to Spectral Agony in time. The Prophecies Manuscripts say that the Forgotten were brought to Tyria by the gods, but that’s a different race entirely. This is one spot that does appear to contradict more recent lore, but we also know that most we knew of Tyria’s ancient history in GW1 came from Glint who wasn’t being entirely upfront… and even with that, it’s possible that the Forgotten left Tyria, found the gods, and returned with them.

Regarding magic, the Manuscripts told us that the gods granted magic to mortals at a particular time. It doesn’t specify how. The proto-Bloodstone created by the Seers augments the old lore, but (unlike Glint being an ex-champion rather than a creation of the gods) it does not replace it.

What seems to be happening from my viewpoint is that you don’t like the new information that’s been provided in Guild Wars 2, and thus you’re rejecting it. That’s your prerogative, but if you’re regarding information coming directly from the developers (via the game) as invalid when it contradicts nothing else, then we’re not discussing lore but your own personal fanon – and that’s something I have no interest in doing.

But honestly, I hardly think my views are unique. If names were changed and a few places left out, one would be hard to put think both games were of the same world compared side by side. The choices they’ve made with the new Tyria hardly fall in line with how the old game felt and acted. Do you really think I’m the only one who walks around some steampunk-inspired Pact camp listening to Asurans wax poetic about human temples and wonder “where the heck am I?”

It’s not even that I don’t like it either. Had GW2 been named something different with different places and people, I wouldn’t be posting here. Granted, I do like the original story better, but that alone wouldn’t warrant my chagrin. My issue is simply that they didn’t care for the direction the first game was going and, for whatever reason, took a drastic turn down a different hallway, and then glossed over the changes with clever use of holes in the story. So lets say for argument’s sake this current Bloodstone lore doesn’t technically change the old lore if you wrap your head around it the right way, that doesn’t mean it should be accepted as something akin to the next layer down of the same onion. It feels like someone put a perfect orange peel around the onion and sold it as an orange. Weird analogy I know, but it’s the first thing that popped in my head.

Also, why are you referring to Glint’s dialogue as a source for game narration? Glint would have been portrayed in a certain fashion in the story, but you can’t really refer to a fictional character in that story as an expert on how the world is narrated to us, the readers/players. That would be like me referring to Bugs Bunny’s words on why he always outsmarted Elmer Fudd, when I should really be asking Mel Blanc why he wrote it that way. Maybe it’s a “lore forum” thing or whatever, but I often notice posts where they talk about characters in the game as if they were real people. /shrug

Is it possible the Forgotten left Tyria then brought the gods back with them? Sure, I guess. A lot of things are possible. Not specifying it in the first game really gave them some leeway with that aspect of the story huh. The difference between you and I, drax, is that I favor authenticity over creativity, and you vice versa. Both are good things in and of themselves, I just don’t like devs molding old material like playdo and passing it off as still part of the original. It’s new material, not additional material. There’s a difference.

Obsidian Sky – SoR
I troll because I care

(edited by Obsidian.1328)

Human Gods...

in Human

Posted by: Obsidian.1328

Obsidian.1328

In it, it not only explains that the Seers were brought to Tyria by the gods,

If you’re going to try to call me out on details, I recommend you check them yourself first.

The Guild Wars (Prophecies) Manuscripts actually say nothing about the Seers. All we knew about the Seers from GW1 was that they had a war with the mursaat that they lost because they didn’t develop a counter to Spectral Agony in time. The Prophecies Manuscripts say that the Forgotten were brought to Tyria by the gods, but that’s a different race entirely. This is one spot that does appear to contradict more recent lore, but we also know that most we knew of Tyria’s ancient history in GW1 came from Glint who wasn’t being entirely upfront… and even with that, it’s possible that the Forgotten left Tyria, found the gods, and returned with them.

Regarding magic, the Manuscripts told us that the gods granted magic to mortals at a particular time. It doesn’t specify how. The proto-Bloodstone created by the Seers augments the old lore, but (unlike Glint being an ex-champion rather than a creation of the gods) it does not replace it.

What seems to be happening from my viewpoint is that you don’t like the new information that’s been provided in Guild Wars 2, and thus you’re rejecting it. That’s your prerogative, but if you’re regarding information coming directly from the developers (via the game) as invalid when it contradicts nothing else, then we’re not discussing lore but your own personal fanon – and that’s something I have no interest in doing.

You’re right, I typed the wrong creature. I meant Forgotten, not Seers there. Sorry for the confusion. :/

Obsidian Sky – SoR
I troll because I care

Is Ranger Longbow really this bad?

in Ranger

Posted by: Obsidian.1328

Obsidian.1328

Ehh, I’m not trashing the LB by any means. I actually use it exclusively on my own ranger. I’m just saying that because of it’s extended range(which most players trait it for), it’s easier to side-step. Also, the slower rate of fire to the short bow makes it easier to side-step as well. That’s what nerva and I were are talking about, not arrow speed. You would think something that fires farther and at a slower rate would hit harder than it does. I don’t think that’s a strange concept.

And by the way, if you’re standing on the wall ledge in a tower you won’t stay alive very long lol. Players salivate over rangers who can be pulled down easily.

I don’t think it’s a strange concept either. Hence why I said that a slight nudge up could be merited in the other earlier post.

To the “standing on the ledge” comment: Keep RaO up as much as possible, trait Shared Anguish and pop Signet of the Wild (traited) if you’re still fearful. What class isn’t afraid of getting yanked and/or has more means of countering it? There’s not much you can do against sieging Thieves with scorpion wire. If you want to avoid Mesmers and Guardians, make sure you watch for the veils and binding blades and get ready to roll because it takes them two separate clicks to yank you.

True, but that still only gets you around 22 seconds of stability with a 120 second cooldown. And Shared Anguish is a 90 seconds cooldown. I typically get pulled every 5 seconds or so on a wall so that won’t work with me. The best you can do is wait for Barrage to recycle, run to edge, and hope that in the 2 and half seconds it takes to cast it you don’t get targeted.

Obsidian Sky – SoR
I troll because I care

Human Gods...

in Human

Posted by: Obsidian.1328

Obsidian.1328

Bad Charr are bad. There’s war mongering domination hungry humans too. King Adlebern nuked his own people to kill the Charr, that doesn’t sound heroic to me either.

Really??

I suppose the last stand at the Alamo was also a bad decision. Travis, Bowie, Crockett, and the rest pretty much condemned everyone to death too, but I doubt you could find one Texan alive who wouldn’t break your neck for saying they were anything but heroes.

There are things more important than life ya know. What Adelbern did was heroic. And I’m sure if any of the other soldiers there that day were given the same decision, they would have done the same thing. The choice between life and freedom should always be an easy one.

<steps off soapbox> :P

Obsidian Sky – SoR
I troll because I care

Do you feel bad for the Ghosts of Ascalon?

in Human

Posted by: Obsidian.1328

Obsidian.1328

^Lol

Ironically you’re helping my argument. Plainly, back then the writers saw the Charr as little more than beasts with opposable thumbs.

In a related note, anyone else get the feeling that the transition from GW1 to 2 was like going from PG-13 to G?

Obsidian Sky – SoR
I troll because I care

Connecting to the story

in Lore

Posted by: Obsidian.1328

Obsidian.1328

I tried to for the first few months, I really did, but it just didn’t grab me in any discernible way. I’ve only finished 3 dungeons in story mode. And the very last quest to kill Zhaitan has been queued since November I think.

There was something about being on a giant, floating supercarrier shooting lasers that made me say, “Toto, I’ve a feeling we’re not in Tyria anymore.”

Obsidian Sky – SoR
I troll because I care

2/22 -JQ/SoR/SoS

in WvW

Posted by: Obsidian.1328

Obsidian.1328

The W3 JP’s are where gankers go play. ANet gave them a little dark cavern away from the pvp and they all cram in there like rats lol. If you think about it, it does provide a niche for all those old players that used to troll starting areas in other games. At least they have somewhere to go here.

Obsidian Sky – SoR
I troll because I care

What can a Ranger do with GS and S/D?

in Ranger

Posted by: Obsidian.1328

Obsidian.1328

Are you doing W3 or arena PvP?

PvE and dungeons!

Oh lol, well dungeon groups really appreciate the horn buffs. As for a bow I’m gonna say shortbow just for the free bleeds. Longbow is a bit too cramped in dungeons but I would use it outside prolly.

Axe does a little better multiple target damage, and since you want to be support and not front line I would recommend that in place of sword. The sword is pretty wicked on single targets though. :P

Obsidian Sky – SoR
I troll because I care

Outmanned Buff shouldn't give stats

in WvW

Posted by: Obsidian.1328

Obsidian.1328

I’m not sure I understand the OP. How are Karma, XP, and Magicfind buffs affecting combat? Why would you lose to a player more often if he/she has these? I’m at a loss.

Obsidian Sky – SoR
I troll because I care

What can a Ranger do with GS and S/D?

in Ranger

Posted by: Obsidian.1328

Obsidian.1328

Are you doing W3 or arena PvP?

Obsidian Sky – SoR
I troll because I care

Lower the price of tier 3 cultural armor

in Suggestions

Posted by: Obsidian.1328

Obsidian.1328

I just wish they made then purchasable with karma. I have a million karma and like 5 gold to my name. :/

Obsidian Sky – SoR
I troll because I care

Ranger Longbow Revisions

in Suggestions

Posted by: Obsidian.1328

Obsidian.1328

Eh, skill 2 doesn’t increase in damage per hit. It’s a channeling skill that gives you the total numbers as they add up on the target. The last number you get is the sum damage of all the arrows, not the last arrow fired. If you miss one arrow, the tally merely resets.

Obsidian Sky – SoR
I troll because I care

Very small quaggan backpack on Asura- could it be sized up?

in Suggestions

Posted by: Obsidian.1328

Obsidian.1328

I’m guessing it’s because Asuran heads are a lot larger relative to their body-size than the other races. I mean, they have almost the same size head as a human, but on a body 1/4 the size.

Obsidian Sky – SoR
I troll because I care

Is Ranger Longbow really this bad?

in Ranger

Posted by: Obsidian.1328

Obsidian.1328

^ Those numbers are fine and all, but the fact that LB dmg is only good at long range is the kicker. LB auto-attack is way to easy to side-step, or run out of. This more than makes up for it.

So are a lot of ranged attacks, that’s nothing new and that’s not just a Ranger problem let alone a LB problem. LB and SB have the same chance of missing when fired from the same range.

Your statement makes it sound like you want the LB to be an ideal weapon in every scenario and that its damage should be compensated for the fact that it can be dodged. Its not and its not going to be. How much do you buff it to compensate for its lag time / flight? Or do you make the arrows fly faster? If its the latter, then your argument is not counter to mine and you’re nitpicking on something that’s irrelevant to what I was showing.

Someone argued “Apples > Oranges”, I countered with math to show that “Apples = 1.1 Oranges but that Oranges have extra bonuses”. You then responded with “But Oranges are citrus!” which has nothing to do with what I was trying to show.

LB has some great niches it shines in. People trash the concept of the keep defender LB Ranger but honestly, few things scare me more than when I’m seiging a door and I hear the growl of a Jaguar and I have to be constantly on the move to avoid being pinned by Barrages or nailed by 1.5k auto attack arrows. It makes it quite difficult to man a ram or offensive arrow cart effectively. At least with a disruptive Thief, I can fight back, but that Ranger is sitting safe in his tower, hitting me from 1500+ (because LB can easily hit outside of its effective range if you manually click attacks).

Not to mention it being a great PVE open world zerg champion fighting tool. Good luck to the melee folk who have to spend their time dodging through the champs legs, I’ll be back here with my devourer giving you 10% damage boosts and doing decent DPS.

Ehh, I’m not trashing the LB by any means. I actually use it exclusively on my own ranger. I’m just saying that because of it’s extended range(which most players trait it for), it’s easier to side-step. Also, the slower rate of fire to the short bow makes it easier to side-step as well. That’s what nerva and I were are talking about, not arrow speed. You would think something that fires farther and at a slower rate would hit harder than it does. I don’t think that’s a strange concept.

And by the way, if you’re standing on the wall ledge in a tower you won’t stay alive very long lol. Players salivate over rangers who can be pulled down easily.

Obsidian Sky – SoR
I troll because I care

(edited by Obsidian.1328)

Wizard's Tower

in Lore

Posted by: Obsidian.1328

Obsidian.1328

Ehh…well yeah, but I hardly think the Tengu have a little wooden door leading into their realm whilst the other 3 known entrances are massive, 4-story green marble behemoths. The door in Garrenhoff(sp?) would be on the corner of the map, and above the diagonal offset that the tower makes. I don’t think it’s a stretch to have that as a possibility.

Obsidian Sky – SoR
I troll because I care

(edited by Obsidian.1328)

Human Gods...

in Human

Posted by: Obsidian.1328

Obsidian.1328

I respect your knowledge of GW2 lore drax, but I’m afraid I don’t think you paid attention to much of the GW1 storyline. Here’s a link to the original game jacket for Prophesies, which contains a short summary of the history of Tyria:

ftp://ftp.guildwars.com/downloads/gwp-manual.pdf

In it, it not only explains that the Seers were brought to Tyria by the gods, but that magic was gifted to all intelligent creatures by the gods at a certain point in time. After which war erupted almost everywhere because of the greed and power unrestrained magic caused, and Doric made his earnest plea.

The entire concept of the dragons(minus unique ones like Glint), while perhaps existing as a possible avenue of creative expansion in the minds of the developers, is a recent phenomenon. It’s fine ANet wanted to include them, I just find it disingenuous and a little insulting to say the equivalent of “this is how it’s always been…we just hadn’t written it yet.”

I really wish an ANet mod would address this once and for all to be honest. I would gladly stop my trolling if they would either come clean about it, or provide some evidence to back up their modern lore. As it stands now, the original game was little more to them than an easy way to market the lore of GW2. They picked and chose things they liked about it, and simply disregarded things they didn’t.

I suppose I can go back to GW1 and start taking screenshots of relevant events and information, but I’d rather not spend that much time on it. Especially since my server is in Tier 1 now and I’d rather be killing in WvW.

~note: I suck at attachments, just cut and paste it :P

Obsidian Sky – SoR
I troll because I care

(edited by Obsidian.1328)

Is Ranger Longbow really this bad?

in Ranger

Posted by: Obsidian.1328

Obsidian.1328

^ Those numbers are fine and all, but the fact that LB dmg is only good at long range is the kicker. LB auto-attack is way to easy to side-step, or run out of. This more than makes up for it.

Obsidian Sky – SoR
I troll because I care

Wizard's Tower

in Lore

Posted by: Obsidian.1328

Obsidian.1328

I have a question about this as I cant seem to find a clear answer for this.

I have been looking for about 4 hours in total from every side for a secret way in this tower (im thinking off a hidden asura gateway). I would find it extremely weird if there isnt any as for the many hidden things that are ingame so far.

But has there actually been a confirmation from Arenanet that there actually is a way in the tower? and I dont mean in future expansions or patches but as in right now?

Not now anyway. Although I will say that it is likely a probability, and not just for being so obviously elaborated upon. In the town, up on the left side facing the water, there is some odd-looking closed doorway. I can’t remember the details exactly, but I do remember seeing it and thinking, “oh, that’s got to be the door for it later on.”

Obsidian Sky – SoR
I troll because I care

Movement Speed!

in Guild Wars 2 Discussion

Posted by: Obsidian.1328

Obsidian.1328

ele’s move faster than anyone

Dual dagger. Get the 10% from air. Then the one that can give you up to 25% in air. Then the 15% in arcane for having a dagger equipped, then the 10% passive from signet of air. And then have a dagger offhand for ride the lightning and updraft (updraft gives swiftness. However it rolls you away from the direction you are facing, OR your targeted enemy/neutral, you can use things like bunnies to roll you in the right direction, or bind a key to about face, while running press it, then 5 then press it again and voila, you’re running in swiftness without having to roll the wrong way)+

You obviously do not play an Ele, one, the 15% windborne dagger trait is broken. 2 None of them stack. And fastest class is Thief 50% movement speed in stealth.

I tested this with a thief right after that patch…it was the same speed as Swiftness(33%). So either they fixed it since then, or it doesn’t work.

Obsidian Sky – SoR
I troll because I care

2/15 JQ/SoR/SoS

in WvW

Posted by: Obsidian.1328

Obsidian.1328

omg…why hasn’t someone started a [Pug] guild yet?

Obsidian Sky – SoR
I troll because I care

Human Gods...

in Human

Posted by: Obsidian.1328

Obsidian.1328

^huh?

That’s not how it read in GW1. Magic existed before the stones, and was being used by humans. It’s the whole reason for the creation of the stones in the first place. The dragons had nothing to do with it, regardless of what the Arah story-path said. There are excerpts from both the wiki, and in-game lore/events that go along with this. They were separated into 4 schools of magic(Preservation, Aggression, Destruction, and Denial) with the 5th being the keystone sealed with the human King Doric’s blood. Hence the term “Bloodstone.”

Obsidian Sky – SoR
I troll because I care

2/15 JQ/SoR/SoS

in WvW

Posted by: Obsidian.1328

Obsidian.1328

I’m assuming this Sc=(3g-w)/(td+s) to make the grouping more correct.
I’ll think about your metric for awhile.

Yes!!

I also need to find a way to insert a value for the number of times “jp” is called out in area chat.

Obsidian Sky – SoR
I troll because I care

(edited by Obsidian.1328)

2/15 JQ/SoR/SoS

in WvW

Posted by: Obsidian.1328

Obsidian.1328

I measure success using the following formula: Sc=3g-w/td+s

g = hours we own our home Garrison
t = # of times killed by a thief
d = # of failed ninja attempts on Dawns
w = hours spent watching watergate
s = gold spent on double yaks
Sc = score (note: enemy waypoint in our home Garri is instant loss)

Any score over 1 is a win here. So, for example, say we held our home Garri for 18 hours today, spent 3 hours watching watergate, died 12 times to random thieves, held off 4 ninja attempts on Dawns, and I spent 120 silver on yak upgrades(1.2g).

Math: 3(18)-3 / 12(4)+1.2 —> 51 / 49.2 --> 1.0366

So…eeked out a scant win here. Woohoo!!!

note: feel free to call out math mistakes…

Obsidian Sky – SoR
I troll because I care

Thieves rule W3 :-)

in Community Creations

Posted by: Obsidian.1328

Obsidian.1328

You do realize that as a glass cannon they have maybe 1900 toughness/ 14000 health. Run some PTV gear and learn to use confusion/retribution/reflect along with evade and stun break. Collect their badges rinse and repeat.

Those all work well against a thief. Although ranger’s have access to none of those retal-abilities…unless you’re an Asuran. No wonder I see so many lil’ rangers scampering about. :P

Obsidian Sky – SoR
I troll because I care

(edited by Obsidian.1328)

Trapper ranger overpowered

in Ranger

Posted by: Obsidian.1328

Obsidian.1328

well fact of the matter is eles and rangers r getting nerfs soon so enjoy

I can only hope they nerf thieves at some point so you scrubs actually have to learn to play rather than facerolling.

lulz

I highly doubt it though. Thieves are the devs’ darling class.

How getting hit while stealthed doesn’t break stealth will forever be beyond my rational mind.

Obsidian Sky – SoR
I troll because I care

2/15 JQ/SoR/SoS

in WvW

Posted by: Obsidian.1328

Obsidian.1328

Ehh…this is because most of our players would rather have open-field fights than point posturing. I’ll agree you guys have the ppt down to a science, and are very good at strategically fighting for that, a lot of us just don’t think that’s what makes W3 fun. The points are a necessary mechanic of the tier system, but it’s not what keeps us coming back to play. We play because of the epic battles that can only be found here.

It’s not being “macho” as you put it, or a trick, it’s simply wanting to play W3 for what it can offer us: a large-scale pvp zone where solid teamwork, sound leadership, and field tactics are at a premium.

Playing for points is boring, just my opinion though. :/

in my opinion,

if we want to hang around in T1 longer, we need to adapt and evolve to learn to “care” about playing for points. I dont see why doing so would mean less epic battles or open-field fights. Keeping the points relatively close enough can be good morale for our players, more people joining WvW will always help to contribute to more epic battles or open-field fights, that’s just how i see it.

Oh I agree with your first part, if we don’t adapt we will go back down to T2. But I don’t agree with your second part, basing most of this opinion on what I’ve seen in our BL. JQ, and also SoS to a certain degree, seem to have a set gameplan when it comes to our BL.

For JQ: keep Hills\Lake/Lowlands on lockdown, continually flip Bay for points, random attempts to ninja Dawns/Garri, round-the-clock havoc teams disrupting yaks/flipping camps/etc. For SoS: keep Briar/Vale on lockdown, treb whoever owns Bay from vale and Briar, random attempts to ninja Bay/Woods/Garri, continually harass Gods yaks, etc. That’s all sound strategy for sure, but if that’s all you’re doing it makes for some pretty stale pvp.

I actually saw one guy the other day suicide on a sentry for the single point it might give him. /rollseyes

I don’t think playing for points makes for a better W3, it does, however, do decent job of providing a good matchup. Personally, I care a lot less for rank1, 2, or 3 than I do for the tier. But if staying in the tier means we have to play more point-oriented, then it’s either adapt or settle for tier 2 I guess. <sad face>

Obsidian Sky – SoR
I troll because I care

2/15 JQ/SoR/SoS

in WvW

Posted by: Obsidian.1328

Obsidian.1328

Wvw is stale and boring. So sad I had such high hopes for this. Havent played in a week and dont miss it at all. le sigh

Agreed, though it was keeping me entertained until the guilds that were better fights started leaving the zone to find places to take stuff uncontested.

I guess some people just have a different mind set. When I lose, I try to figure out a way to win. Some people just choose to run away.

I was looking it from the point of view of other servers, and it actually makes sense for JQ to do what they’re doing. You are correct in saying the the different servers are playing with different mind sets. I feel SOR is kinda brute forcing things while JQ is playing logically with strategy in mind.

Here is the situation. Right now, SOR is stacking 3 to 4 of their better guilds on the JQ border and saying “come at me bro” while ignoring either 1 of their other borderland or EB. JQ, on the other hand, has been distributing the forces among the 3 borderlands and EB.

JQ has two choices. Either they stack 3 or 4 of their better guilds on the JQ border and fight SOR head on. The chances of them winning is 50/50 and they will most likely lose out on the easy points. Or they can send the guilds to other borderlands or EB which SOR is ignoring and take points there. Strategy-wise, the 2nd option is better. Look at this in another way. It’s basically similar to SOR stacking their entire zerg at a keep and say “come fight us” while ignoring all their other towers and camps on the map. JQ can send their zerg to attack the defended keep or they can go take towers/camps that are unprotected. Fighting head on at keep may or may not yield points while taking uncontested towers/camps will.

I think you do understand JQ’s strategy since you did mention in your own words that JQ is “leaving the zone to take stuff uncontested.” I also do understand why SOR thinks JQ’s playstyle is bland. JQ isn’t falling for the “Mr. Macho come at me bro” trick and is instead fighting logically with strategy in mind while trying to maximize their points based on the situation at hand.

Ehh…this is because most of our players would rather have open-field fights than point posturing. I’ll agree you guys have the ppt down to a science, and are very good at strategically fighting for that, a lot of us just don’t think that’s what makes W3 fun. The points are a necessary mechanic of the tier system, but it’s not what keeps us coming back to play. We play because of the epic battles that can only be found here.

It’s not being “macho” as you put it, or a trick, it’s simply wanting to play W3 for what it can offer us: a large-scale pvp zone where solid teamwork, sound leadership, and field tactics are at a premium.

Playing for points is boring, just my opinion though. :/

Obsidian Sky – SoR
I troll because I care

Human Gods...

in Human

Posted by: Obsidian.1328

Obsidian.1328

Ehh…the gods created the Bloodstones, not the seers. They were created to contain the magic that Abaddon had gifted to humans because humans were abusing magic. Magic, on its own, came either directly, or indirectly through the Bloodstones, from the gods…that’s the whole point of them. The gods placed the combined stones(5 pieces) into some volcano in the Ring of Fire for safe keeping. But it later erupted(/facepalm gods…nice planning) and hurled the 5 pieces out over the world. There was 1 in the original game we come in contact with in Magumma, and 1 more in EotN in Sparkfly Fen. Can’t remember right now if there were more we see.

As to who has access to magic, it was assumed magic was a favor of the gods…at least it was in GW1. There are dozens of skills/spells named after the gods from there, and shrines all over the place that gave you magical buffs.

It was just changed for GW2 lore is all.

Obsidian Sky – SoR
I troll because I care

2/15 JQ/SoR/SoS

in WvW

Posted by: Obsidian.1328

Obsidian.1328

Our numbers have been very sub-standard this week and last week. Most of us don’t really know why either. I know I don’t.

Obsidian Sky – SoR
I troll because I care

Trapper ranger overpowered

in Ranger

Posted by: Obsidian.1328

Obsidian.1328

…i just dislike 2 be punished for stepping on something i cant even see

Are you kidding me? A thief is complaining about getting hit by things he can’t see? This might be the most hilarious comment I’ve seen in awhile.

By your reasoning, stealth should go away entirely…

Obsidian Sky – SoR
I troll because I care

Trapper ranger overpowered

in Ranger

Posted by: Obsidian.1328

Obsidian.1328

#1… i play ranger so this may be bias.. but its not very hard to run off a trap when you spring it… once you leave the range for the trap it those conditions well disappear after 1 second… so if you are a ranged class you have an advantage over the ranger in that he can’t use his traps effectively… however on melee.. u gotta find a way to keep us locked down.. RANGERS HAVE 0 STABILITY! so you wanna nerf our condition dmg and leave us defenseless? kinda stupid if you ask me.. i think ppl should research a class more before they QQ about it..

Uhhh…Rampage as One? <—(Fury, Swiftness, Stability )

Obsidian Sky – SoR
I troll because I care

Gargoyles mysteriously vanish from Ascalon.

in Lore

Posted by: Obsidian.1328

Obsidian.1328

They aren’t here now because the writer’s either didn’t want to include them, or forgot about them. Period.

Most of the time the answers in this thread are just plain simple. Maybe some gal/gal at ANet lost the papers on them, maybe those papers were used as a coffee coaster, or maybe some writer just hates gargoyles. Who knows. The point is trying to connect the lore between the two games is silly. They might as well have different names.

Obsidian Sky – SoR
I troll because I care

Trapper ranger overpowered

in Ranger

Posted by: Obsidian.1328

Obsidian.1328

Only thing that’s overpowered is the Spike Trap the immobilize is OP, immobilize on it should be removed

I think you’re talking about the elite skill Entangle, as Spike Trap doesn’t have immobilize. Entangle, while a great damage dealer/CC, can be countered rather easy.

First off, the activation animation is a dead give-away: the ranger will run in and do this jump-stomp thing with leaves flying everywhere. Just do one dodge roll away from him/her and you should be fine(600 range on it). If you do get stuck, any condition or immobilize removal will free you from it. Also, the roots themselves are fairly low in health; 2-4 melee attacks or a couple of AoE’s and it’s dead.

It’s actually most useful against small groups(3-5). In large groups there are usually so many AoE’s dropping everywhere the roots just get demolished fast.

Edit: I just now read that there is a hidden 1-second immobilize on Spike Trap, but only if you are traited for it(20 points) in the Skirmishing line. If you don’t know, the Skirmishing traitline for rangers gives you Precision and Critical Damage…neither of which benefit a condition ranger. But even if you get hit by that, it’s a base 1-second duration…that is hardly OP.

Obsidian Sky – SoR
I troll because I care

(edited by Obsidian.1328)

What skills and pet should a CD ranger(WvW)

in Ranger

Posted by: Obsidian.1328

Obsidian.1328

Malicious Training (T1 Marks) increases your pets condition duration, and Expertise Training (T1 WS) increases your pets condition damage. Both are decent to have.

The stun-break you are referring to is Lightning Reflexes.

Thanks for your reply. But what pet I should use? I won’t prefer that make pet do condition for me but I rather want them to do some direct damage, protection or control enemy for me.

Hmm, well I use the Owl/Winter Wolf combo myself in W3. They have long chills (@4secs each) which work well vs Ele’s and Thieves. The owl has a good swiftness aoe for party support, and the wolf has a kd which comes in very handy.

The spider mentioned is a great idea, immobilize is king when it comes to CC’s as far as I’m concerned. Also, I hear the Drakes can be brutal if they land their tail-swipe.

Obsidian Sky – SoR
I troll because I care

2/15 JQ/SoR/SoS

in WvW

Posted by: Obsidian.1328

Obsidian.1328

Aha I know that tactic for I have used it many times when leading. It’s the ‘We stand no chance at taking a tower, so let’s attack a supply camp’ tactic.

There’s only so much a small 10 man team can do when the other 2 servers are running around with 30+ man zerg balls. I appreciate your tenacity, keep it up!

Hehe, true. Although a lot of the times they were skipping the two side camps in favor of Spirit. Not sure why you’d want to run that far when there are closer options…

Obsidian Sky – SoR
I troll because I care

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Obsidian.1328

Obsidian.1328

Safer Saviour Yer right about that.

I would say we probably should have seen this coming with EotN. The Norns, Asura, Sylvari, and Charr can really be seen as replacing the various human cultures of GW1. Personally I lost all connection to GW2 when they made humans out to be both uniformly bland, as well as insignificant to the modern lore.

But even if they did bring back Cantha, how would they incorporate our new playable races into the Canthan storyline? It would be very weird to see Charr as the emperor’s body guard, or Asuran’s and Sylvari hanging out in the monasteries waxing philosophical. We’re kinda stuck with what we got. :/

Obsidian Sky – SoR
I troll because I care

What skills and pet should a CD ranger(WvW)

in Ranger

Posted by: Obsidian.1328

Obsidian.1328

Malicious Training (T1 Marks) increases your pets condition duration, and Expertise Training (T1 WS) increases your pets condition damage. Both are decent to have.

The stun-break you are referring to is Lightning Reflexes.

Obsidian Sky – SoR
I troll because I care

2/15 JQ/SoR/SoS

in WvW

Posted by: Obsidian.1328

Obsidian.1328

Question:

What was up with the incessant 5-10 man attacks at Spritholme in SoR BL last night? Must have been a good 4 hours of non-stop small groups getting wiped by a handful of us +camp guards. We couldn’t make sense of it, our Garrison and north towers were already upgraded.

If it was for the Vista, we probably woulda let you get that…except ya’ll thought it necessary to kill the yak and sentry on the way up. Can’t let that slide, our pugs would stop respecting us if we got soft.

Obsidian Sky – SoR
I troll because I care

Only a WvW player...

in WvW

Posted by: Obsidian.1328

Obsidian.1328

Only a WvW player will sit alone in a dark room, for 2 hours, with a maniacal grin until that one unsuspecting invader enters the puzzle.

That’s not W3. :/

Obsidian Sky – SoR
I troll because I care

What happened to the "huge" Feb WvW update?

in WvW

Posted by: Obsidian.1328

Obsidian.1328

Not only did they push out the supposedly big WvW patch, they also toned down the expectations for it. I’m not expecting to be overwhelmed by it. The best case for me is that ANet makes the game tolerable enough to stick with until TESO comes out, but ANet’s lack of responsiveness on key issues doesn’t make that very likely.

So you’d prefer Arenanet to make a big fuss on a huge patch and then subsequently release it full of bugs resulting in a terrible experience.

Gotcha.

Nope. I would have preferred that they didn’t short sheet the game by buying an outdated game engine and scrimping on the bandwidth they purchased. I would have preferred that they had the smarts to code the game so that more of the rendering was handled locally instead of having to be sent each time another player came into view. I would have preferred that that they gave players options for how much of the ability effects were displayed so that there was some control over how much extraneous garbage needed to be processed at both ends. I would have preferred that they were more communicative with the WvW player base to acknowledge key problems, explain what needed to be done, provide some sort of expectation on when they might be fixed, and then actually follow through.

What we’ve gotten instead, six months after the fact, is a promise for a fix that has been watered down and pushed out. That “big fuss” already happened (the Habib Loew post), and the patch is supposed to fix the bugs and terrible experience that already exist …. or have you somehow not noticed all the threads complaining about culls and lags?

Lol, I like this guy. ^

Moral of the story, don’t sit on a cactus.

Obsidian Sky – SoR
I troll because I care

Quivers!

in Ranger

Posted by: Obsidian.1328

Obsidian.1328

Too bad for us who want to avoid the horrible flavor dungeons don’t even have a way to get a quiver skin.
Or is there?

Mystic Forge. See my post to the Wikis above.

Edit: In fact, that’s the only way to get a quiver skin – no dungeons required!

Ermm…how are Fractals not dungeons??

Obsidian Sky – SoR
I troll because I care

2/8 - JQ/SoR/SoS

in WvW

Posted by: Obsidian.1328

Obsidian.1328

Your commanders await!

Which one were we again? :S

Ya’ll haven’t claimed any yet .. which is why they look that way …

John McEnroe John McEnroe John McEnroe John McEnroe John McEnroe John McEnroe

Obsidian Sky – SoR
I troll because I care

08/02 JQ/SoR/SoS

in WvW

Posted by: Obsidian.1328

Obsidian.1328

Could a JQ commander in SoR BL tonight message me please.

Obsidian Sky – SoR
I troll because I care

Do you feel bad for the Ghosts of Ascalon?

in Human

Posted by: Obsidian.1328

Obsidian.1328

That is fair enough, as I acknowledge that the Charr were pretty much painted as a sub-intelligent race of savages during Prophecies. We never had any instances of Charr speaking to humans, for example. That changed during Nightfall, however, when we meet a few Charr (Ember Scorchspire and Garfaz Steelfur) in the Realm of Torment and realised that they actually ARE intelligent beings who are capable of rational thought and free will. We get more examples of this in EotN, when we meet Pyre and his warband.

We also learn that Anton attempted to make a bargain with Rend Ragemauler to spare his villager, which means that the Ascalonians must have known that the Charr were intelligent enough to attempt diplomacy with, but for one reason or another this was never attempted. (Quite likely because the Charr refused to negotiate and killed all the emissaries sent to them, of course. I know what they were like and I won’t absolve them of all blame. ) However, once the Charr saw the benefits of peaceful associations with other races, and trade and diplomacy started to get going, I imagine it wouldn’t take long, perhaps within a generation or two, for even the Charr to start moderating their behaviour.

I expect Abaddon chose the Charr for his plans because he saw that they had the necessary ferocity, military capability and intelligence to serve his purposes. He didn’t choose the Grawl because they were still too primitive and technologically backward, and the Ogres were probably too uninterested in war or too few in numbers.

It’s true that EotN paints them a different picture, I just don’t think that’s how they were ever intended. Jeff Grubs is probably the one primarily behind the making of the modern Charr, but that’s just my current hunch. He was first brought on to help write NF, which is, not coincidentally, where we first meet those two sympathetic Charr characters…and they can talk! And with EotN(Jeff was a major player in this lore) as a prelude to GW2, we see how the Charr were to be different in the future. I just don’t put much credit with any lore that comes post Nightfall as far as GW1 is concerned. ANet had a new agenda and a lot of new faces on the payroll. Whatever original intentions the creators had with GW1 died with EotN and the introduction of the four races we see now. I can’t prove any of this of course, but it seems logical and fits the story-arc ANet has taken with GW2 in so many ways.

Obsidian Sky – SoR
I troll because I care