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AH build with Zerg Equipment, why?

in Guardian

Posted by: Obtena.7952

Obtena.7952

Yeah, that is pretty funny. I thought the thread needed some levity. Plus I though I would throw another carrot at you to see something. Let’s just say, you didn’t disappoint.

Sorry, your opinion, is not respected and crap advice and I can say that without repercussion because your opinion, is in fact, disputable. Just because mixing is terrible for you doesn’t mean that’s good advice to someone who is asking a question for build help. Bottom line .. that’s a vague insult to them.

If it wasn’t garbage advice, I wouldn’t have spent this long getting you to contradict yourself. That’s better than any build or numbers if proof you are wrong is what you are after.

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AH build with Zerg Equipment, why?

in Guardian

Posted by: Obtena.7952

Obtena.7952

It is afterall only my opinion that “mxing is terrible” …

AND a refresher …

You’re welcome to prove me wrong by actually posting your equipment and trait build on this thread as a response to the OP regarding AH builds or zerk gear since that is what the actual topic is.

I’m not here to prove you wrong since I don’t regard your opinion as facts. I’m offering an an opinion to the OP with the reasoning why. I don’t see anything wrong with mixing. If people didn’t mix, they wouldn’t have builds that appeal to them and fit their comfort level. The OP should mix and experiment to find a build he’s comfortable with. He’s not going to play a build he’s not comfortable with with any level of success.

Worth re-quoting since it seems relevant to your last post. So now mixing is terrible is just your opinion instead of a fact I have to disprove with builds and numbers? Good, that’s all I needed to hear.

I respect that it’s your opinion that mixing is a bad idea but it’s crap advice to someone who might not be comfortable with that build. Only the most capable Guardians I have seen play can do everything in a full zerker build. Others opinions and capabilities differ. Saying mixing is terrible can construed to be a vague insult.

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AH build with Zerg Equipment, why?

in Guardian

Posted by: Obtena.7952

Obtena.7952

I’ve also done those tests. My results were different because the resulting conclusion can only be an opinion.

Everyone that plays does those tests … when they experiment with making builds and tweaking them to see what works for them. The only thing you have done is prove that mixing is bad FOR YOU. It’s a matter of personal capability and preference. That’s OK, I don’t mind if you want to pretend you are the only person here that has ‘tested’ things and the rest of us have no clue how to play. It’s rather entertaining.

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AH build with Zerg Equipment, why?

in Guardian

Posted by: Obtena.7952

Obtena.7952

Is 30% mitigation worth 200 in attack and 60 crit severity.

Which is better?

You won’t know the answer to these questions by crunching numbers on a calculator. You find out by actual gameplay testing.

Ah, more sweet vindication. I love it. Now, the value of mixing is dependent on who is behind the keyboard testing it (which is what I’ve been saying since my first post) …

… and it’s absolutely terrible (a statement you seem to have stuck by until now).

While I don’t believe both of those things can be true, the explanation should be mindboggling. I’m staying tuned to see it.

(edited by Obtena.7952)

AH build with Zerg Equipment, why?

in Guardian

Posted by: Obtena.7952

Obtena.7952

And no you aint on topic, you nitpick on an example, which in full displays what he tries to say, and avoid the issue, you stating that mixing gear is terrible.

You seriously saying “full zerker spec” implies I’m talking about a mix?

I can understand you want to try to twist my statements to fit your failed argument but you should’ve chosen something less unambiguous than that.

Lol.

Is there such thing as vindication by demonstrations of oblivity? (That’s right, I made up that word) That’s how I feel now. Thank you everyone. If the point wasn’t made through some logical approach, it’s now solidified by common experience of respected players.

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any upcoming changes to guardians?

in Guardian

Posted by: Obtena.7952

Obtena.7952

Maybe it is condescending but I don’t think it’s far from the truth. I’ve seen fullzerk builds deal the damage AND tank like hell. At the same time, I’ve seen full zerk Guardians downed far too often on the same content, claiming the class is broken. I can ONLY attribute the difference to player capability.

The bottom line is that DPS builds have as much to do with the player as the gear and traits they have. Is that different for other classes? Maybe, maybe not, but it’s not really relevant here anyways since we aren’t talking about them.

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[Unconfirmed] Guardian Changes

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Posted by: Obtena.7952

Obtena.7952

OMFG Guardians will not receive symbol to sword and scepter again!

Did anyone think they would?

Anyways, Looks like I will have to rework my CD builds. Not sure I’m completely thrilled by that prospect actually.

A 30% increase to scepter 1 is nice but it may not be enough to stop the strafe dodging.

I think part of that can be attributed to the forum QQ brigade not actually understanding the problem and describing it properly.

So... Torment

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Posted by: Obtena.7952

Obtena.7952

Just a further thought. I’ve spent much time experimenting with CD on Guardian. I’m a firm believer that if we were to get access to another reliable and consistent condition damage effect on top of our burning, it would be ridiculous damage coupled with some very good defensive stats. Now, saying that, it is limited in application (I wouldn’t recommend CDamage for WvW) but for your regular PVE running around stuff, I don’t think there would be any challenge in playing Guardian at all if that were to happen.

AH build with Zerg Equipment, why?

in Guardian

Posted by: Obtena.7952

Obtena.7952

Your mixing results in a 12% dmg reduction increase in exchange for 96 less power and 32% less crit severity, that’s a fact regardless of how you try to spin it.

Um, you must have some difficulties comprehending at this point … I AGREE with those results. They are close to the values I also obtained. The disagreement isn’t based on the actual values of some example I present you. That would be pedantic.

The disagreement is if whether your statement that “mixing is terrible” is true or not. Not sure what the barrier is here … is it that hard to understand that statement is just your OPINION and it’s not something you can prove? I’m going to assume at this point, you just won’t get it, even though I and others have attempted to demonstrate the error of your interpretation.

I can only think that continued attempts to explain the difference between facts and opinion to you will only lead to your further ridicule so for your benefit, this will be the last post I make responding to you. Have a good one.

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So... Torment

in Guardian

Posted by: Obtena.7952

Obtena.7952

While I wouldn’t mind such a thing, it will still be nice to know SOMETHING is out there with the ability to detriment very mobile classes.

So, is magic find really useless?

in Crafting

Posted by: Obtena.7952

Obtena.7952

While I have no evidence whatsoever to claim this, I would find it REALLY hard to believe that there is some function in the game that would penalize you for surpassing some MF value because the idea that anyone shouldn’t surpass some value if they don’t want to be penalized goes COMPLETELY against the existence of the stat and how we build our characters.

I can only hope that DR is based solely on a players duration in a defined ‘area’ to prevent them from monopolizing specific spots. Maybe how you describe it IS what is happening, but it’s so unbelieveable to me when I see how other stats in the game are handled.

These beliefs (yes, it’s pure faith) lead me to think the best approach for farming with MF gear is maxed out MF in a short time to avoid whatever DR scheme is implemented. I can only say with certainty that I definitely can tell the differences between my various levels of MF when I farm, even for hours in a specific spot like Dwayna temple.

I’m not even sure at this point that DR is about duration or specific areas. It may be sophisticated enough to kick in after a certain ‘value’ of drops. That wouldn’t actually be too hard to put in place.

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AH build with Zerg Equipment, why?

in Guardian

Posted by: Obtena.7952

Obtena.7952

Yet again you try to spin this with dishonest rhetoric.

So, now I present pure numerical results you can’t dispute, you calling me dishonest. So I will take it that you agree with the numbers I cited and ignore the attack? That’s all I needed to know.

Doubling a low base doesn’t make that big a difference,

Well, that’s your opinion. If someone else thinks that trading 10 % effective power is worth an increase of 14% damage mitigation, I guess you will just have to swallow your pride, accept the fact that someone doesn’t agree with you and mix their gear a little bit to get those stats.

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Build for Highest damage in Orr Farming

in Necromancer

Posted by: Obtena.7952

Obtena.7952

I’m just in a building period with my necro and I want to farm Orr to do it. Not events per say but just roaming, killing the mobs in the world and harvesting the nodes.

I’m looking for the highest damage build to do that. probably something that borders on high, sustainable damage. I could dig though build threads but this is pretty specific and I’m looking for opinions.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Obtena.7952

Obtena.7952

I would love to buy legendary effects … footprints, auras, stink lines. Stuff like that.

So, is magic find really useless?

in Crafting

Posted by: Obtena.7952

Obtena.7952

So it’s 63% MF a real thing or not? I’m going to think that based on how most other stats are linearly with their effects, MF does too.

I tihnk you have to do ALOT of statistics to confirm any relationship with DR and MF or chance for rares relation to MF. The only thing I believe … you have to get as much MF as you can and farm as fast as you can with it.

condition damage

in Guardian

Posted by: Obtena.7952

Obtena.7952

Hello,

I love using the renewed justice to use virtue of justice on every foe. But I have no idea how condition damage scales. If for example I have 500 condition damage, how much more damage does that do?

I have a burning build in my signature that does a very respectable amount of damage in PVE. The biggest problem you will find is that you hit a wall with condition damage with Guardian because it’s not meant to be a primary damage application unlike Thieves for instance. The advantage is that you can pair this damage with ANY weapon you want so what you trade for absolute damage, you gain with versatility and supplemental damage.

AH build with Zerg Equipment, why?

in Guardian

Posted by: Obtena.7952

Obtena.7952

So, I wonder why is it that you even bother setting up arguments, making builds, checking math just because some random guy said “it’s wrong because I said so”.

Well, it’s because someone asked for legitimate help. Even if the discussion dives into an argument with someone, the OP hopefully gets value from it by seeing how the respective parties come to their opinions (even if some people state their opinions as bible truth).

AH build with Zerg Equipment, why?

in Guardian

Posted by: Obtena.7952

Obtena.7952

The builder’s calculations notwithstanding, you actually aren’t getting that much extra damage mitigation out of adding knights compared to your loss in DPS.

That’s a fair opinion but I think you missed the whole point of the argument with Deathpanel. The dispute is about if mixing traits was ‘terrible’, not if trading 10 of your damage for an absolute increase of 14% damage mitigation is a ‘fair trade’. Even if you don’t think so, it’s unreasonable that someone would describe mixing traits as ‘terrible’, especially if that person is so fixated on everyone else but themselves using facts, numbers and statistics to back up their statements.

The whole underlying point I am making here is that as person’s success with any build is so dependent on their playstyle that blanket statements like ‘mixing is terrible, just use full zerker damage build’ is just stupid. <— why do people not understand this?

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AH build with Zerg Equipment, why?

in Guardian

Posted by: Obtena.7952

Obtena.7952

snip

I applaud your patience… I gave up on replying trolls long ago. It’s still funny to see delusional posts from them (in a weird, sorta sadistic way).

I don’t actually mind because in a way, he was right. If I would have crushed his ‘facts’ with the numbers in the first place, this silliness might have stopped a while ago. The funny part is that now he’s got the numbers and facts, he’s accusing me of ‘forgetting’ things in the calculation, even though the calculation is done automatically by the builder. /sigh

(edited by Obtena.7952)

AH build with Zerg Equipment, why?

in Guardian

Posted by: Obtena.7952

Obtena.7952

The problem here is you conveniently failed to provide the loss of the crit damage severity of approximately 30% in addition to the loss of power of about 368 which are the stats you lost by adding knights if we take your numbers as fact.

No, that’s not possible because I simply swap the pieces. The values are automatically fed to the formulas in the builder as soon as you change it. I have not conveniently ‘forgetten to include’ anything, but thanks for the accusation.

Effective power is a function of power, crit damage and crit chance. (You can test this yourself by swapping a zerker to a soldier peice and seeing your effective power go down if you don’t want to take my word for it). Therefore these differences you speak of that you think I have ‘forgotten about’ are actually automatically included in my data by the single effective power metric calculated by the page, without my intervention. So, contrary to your accusation, I can’t manipulate those values or final value of the calculation. If you think it’s wrong because it hurts your pride, take it up with the developer.

So yes, if you assume the calculations on that builder are correct, I have increased my damage mitigation 100% for a loss of 10% in effective power simply swapping exotic zerker to exotic knights trinkets. My data and analysis are quite solid thank you very much.

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Sell Lodestones now

in Black Lion Trading Co

Posted by: Obtena.7952

Obtena.7952

If it involves laurels then I don’t think it will be a problem. After I got to 100 laurels I just stopped doing dailies. I’m sure there are people with 150+ with nothing that interests them.

I wish life was so simple for me.

I’ve spent 180 laurels on amulets and the utilities alone…

Were you the one complaining that Laurels are being manipulated by day traders?

I wish I knew what you were talking about. Time to lay off the pipe, son.

Sorry. You complain about so many things in this game, I lose track of what is what. That’s why I asked if you were the one who mentioned it. Maybe I’m confusing Laurels for Precursors?

If he wasn’t the one, it was probably on his list. I think so far he’s got:

1. Lodestones
2. Something about market prices and T6 mats
3. precursor price and drop rate

It was just a matter of time.

So, is magic find really useless?

in Crafting

Posted by: Obtena.7952

Obtena.7952

I’m still learning on this MF/DR thing … how does 63% MF or more play into anet’s DR game?

AH build with Zerg Equipment, why?

in Guardian

Posted by: Obtena.7952

Obtena.7952

The facts will set you free …

Went back again, made a full exotic zerker build (GS, armor and trinkets) and started swapping those three things to knights> I got this:

Full zerker; Toughness 916, Effective power 2586, Damage Reduction 13.6%
Knights trinkets: Toughness 1327, Effective power 2218, Damage Reduction 27.7%
Knights trinkets and armor: Toughness 1506, Effective power 2095, Damage Reduction 32.4%
Full Knights: Toughness 1824, Effective power 1884, Damage Reduction 39.4%

Draw your own conclusions. My favourite part is when I made a ‘terrible mistake’ going to knights trinkets, increasing my damage mitigation 100% but losing a little over 10% of my effective power. Clearly an overall loss. :p

(edited by Obtena.7952)

AH build with Zerg Equipment, why?

in Guardian

Posted by: Obtena.7952

Obtena.7952

Sure, direct me to the nearest tool that measures the ‘absolute terribleness’ of mixing … Take as long as you need.

You are the one that made the claim to mix gears without actually providing specifics on what pieces to mix, so the burden of proof is on you.

You’re right. I went and did that and edited my post (I apologize for that). Swapping a knights chest into a full zerker AH build gives me 3% damage mitigation increase while losing less than 1% effective power. I’m sure you have some superb ‘facts’ to convert that quantitative result into your subjective (and not factual) ‘terrible’ description of mixing.

(edited by Obtena.7952)

AH build with Zerg Equipment, why?

in Guardian

Posted by: Obtena.7952

Obtena.7952

Your main problem is you don’t back up what you “think” by any facts or statistics.

Sure, direct me to the nearest quantitative tool that measures the ‘absolute terribleness’ of mixing and show me how you came to that conclusion … Take as long as you need.

There really isn’t any statistics needed to back up the statement that mixing isn’t absolutely terrible because that’s not an fact you can qualify with numbers or statistics. Mixing is about getting the most from a build for a certain person behind the keyboard. You can’t attach a number to that.

Just so we are on the same page, can you please indicate to me where the ‘facts and statistics’ are in this post you made? I just want to make sure I haven’t forgotten what those things are:?

Mixing like that is a terrible idea. If you go zerk go full out or not at all. Going partially zerk just nerfs your def/hp while not really providing you with any real benefits that zerk gear provides.
When you add in a little zerk you aren’t going to get any real measurable increase in dps since it just means a little extra crit severity and a tiny bit more prec. Meanwhile your toughness and hp suffers.

Last time I checked ‘nerfs’, ‘real measurable increase’, ‘little extra’ and ‘tiny bit’ weren’t quantitative or unambiguous descriptors for someone who claims to be so factual and statistics-oriented.

I did go ahead though with a bit of calculations to ‘match’ your facts in the above quoted post:

I made a very basic Zerker build to keep it simple (a Greatsword, full zerk armor and trinkets): Effective power 2303, Damage reduction 13.6%
I swapped to a Knights chest (I gave up 29 power and 5% crit damage for 101 toughness): Effective power: 2235, Damage reduction 17.5%

So with that single swap, I had an effective power drop of less than 1% but I increased my damage reduction 4%. Stats and Facts are fun so just for some giggles, I went back and put 30 into Valour just because we ARE talking about AH builds and did the same swap.

Full zerker: 2475 effective power, 24.35% damage mitigation
Swap to knights chest: 2406 effective power, 27.37% damage mitigation

WOW, look at that. Again, I got a less than 1% effective power drop (as expected because it’s a linear function) and got 3% damage mitigation. Lower but still respectable swap.

According to you, this is terrible. I wonder how many experienced Guardians would think that’s terrible as well.

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Bust Size

in Human

Posted by: Obtena.7952

Obtena.7952

It’s not really the size that bothers me, it’s the shape. That’s NOT how they should look, big or small.

any upcoming changes to guardians?

in Guardian

Posted by: Obtena.7952

Obtena.7952

If guardians become too good at damage, then expect to see some of the +10% damage minor traits (Raidant Power, Elusive Power) nerfed and possibly Fiery Wrath as well. I think that’s an okay tradeoff for making the Zeal and Radiance trait lines more open.

Maybe I’m seeming too argumentative in this thread but my perspective on this would be that nerfing damage increases in non damage lines if Zeal was buffed up would suck tremendously. That fact that I don’t need to be pigeon-holed to a ‘damage’ traitline to actually GET good damage on my Guardian is exactly what appeals to me and what makes this class so versatile.

We have a pretty good thing right now. Let’s recognize that. Zeal changes are welcome but IMO, the lesser of two evils would be to not change anything as opposed to have more linear traitlines. I believe that there are alot of creative things that could happen than your straight ahead “get +% damage” traits and for me, if Zeal is to increase in appeal without directly increasing damage traits (and calling for ‘balance’ nerfs on other things), the flavour of the traits have to be co-operative. Just as an example of what i mean:

“If you block, your next hit will automatically be a critical”

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AH build with Zerg Equipment, why?

in Guardian

Posted by: Obtena.7952

Obtena.7952

I’ve backed my opinions with structured reasoning and facts.

I don’t think it’s unreasonable to have your opinion on mixing challenged, especially since it’s an obvious option that exist for a good reason with very well understood impact to the builds. Mixing allows people to find builds they are comfortable with and adjust to their situations. If your mix is ‘None’, fine, but don’t think it works for everyone. The ‘best’ build is going to be the one that a person gets the most performance from, not the one that spills the highest numbers at you on a spreadsheet.

(edited by Obtena.7952)

AH build with Zerg Equipment, why?

in Guardian

Posted by: Obtena.7952

Obtena.7952

Okay new question
Most of AH build focus more on Hammer. I like the Hammer but I also really like the GS
Any sugestion of how I can build my Guardian with a build similar to AH but built around the GS

You can use any weapon that gives you a boon. Hammer is great because the boon is frequent and multiple but GS gives might on #1 so it’s not a bad choice either.

Sell Lodestones now

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Obtena.7952

Is that a confirmed truth or something players tell themselves to feel good? I haven’t seen anyone say they will be easier to get other than players.

Silver Doubloons - is this for real?

in Crafting

Posted by: Obtena.7952

Obtena.7952

Thank you for tip now I can put my character in easy JP a in about 2 year (probably more) I will have enough Silver Doubloon.

You can put more than one there or you can do the T1 gems conversion in the MF and be done alot sooner.

So, is magic find really useless?

in Crafting

Posted by: Obtena.7952

Obtena.7952

… MF gear comes in two different flavors.. One will have Power, Precision, and Magic Find. The other will have Power, Condition Damage, and Magic Find.. Saying that you are loosing damage because of your MF gear is not correct. You will loose some of your defensive stats (toughness and vit) but not your attack stats. I would say it is worth it if you are looking into a long term farm with them.. And not every item that you are going to be farming for will have anywhere near a .01% chance to drop.

He’s refering to difference between berserker and explorer – crit dmg% versus MF%.

Anyway. My personal preference is not to use MF gear, but then again, I don’t “farm”.

Even if he is referring to that difference, the amount of damage lost isn’t as great as he implies. If your farm setup doesn’t have crit, explorer is great. If you do want crit damage increase, you can probably make up for it in your traits. Remember, a farming setup is all about damage. No one is going to put 30 deep in a heal power/vitality trait unless it has a massive influence on your damage.

Indeed, I believe (no stats yet) that MF does increase your chance to get higher QL loot the amount it says it does. While I wasn’t drowning in rares, I have farmed a number of times with 150+ MF and not … the difference was noticeable.

AH build with Zerg Equipment, why?

in Guardian

Posted by: Obtena.7952

Obtena.7952

You’re welcome to prove me wrong by actually posting your equipment and trait build on this thread as a response to the OP regarding AH builds or zerk gear since that is what the actual topic is.

I’m not here to prove you wrong since I don’t regard your opinion as facts. I’m offering an an opinion to the OP with the reasoning why. I don’t see anything wrong with mixing. If people didn’t mix, they wouldn’t have builds that appeal to them and fit their comfort level. The OP should mix and experiment to find a build he’s comfortable with. He’s not going to play a build he’s not comfortable with with any level of success.

The best advice in this thread so far is this …

mP,

AH can be done well with everything from Soldiers to Zerker, just depends on your play style.

(edited by Obtena.7952)

any upcoming changes to guardians?

in Guardian

Posted by: Obtena.7952

Obtena.7952

You can’t improve Zeal for PVP at the expense of making PVE a “bobbing bird” affair if that’s what you are implying. (Simpsons reference)

For me the bottom line is any improvements with Zeal resulting in easier access to increased damage will be met with calls for nerf, not excluding highly skilled Guardians because of it’s impact in PVE.

AH build with Zerg Equipment, why?

in Guardian

Posted by: Obtena.7952

Obtena.7952

Mixing isn’t a terrible idea at all. Any given Guardian build fits on the spectrum with defense and offense at the extremes. Ideally, you choose gear to put you where ever you feel most comfortable on that spectrum. Luckily, doing that works well in this game because of the mechanics:

1. The increases you get for many stats with the exception of toughness translate linearly to your capability.
2. The tradeoffs feel well balanced. If I give up ‘a chunk’ of heals, HP and toughness for an equivalent ‘chunk’ of power, crit and crit damage, or vice versa, it feels like a fair trade.

(edited by Obtena.7952)

any upcoming changes to guardians?

in Guardian

Posted by: Obtena.7952

Obtena.7952

I wouldn’t actually use such a setup, but the class needs to have an all damage, no survival option so we can actually make interesting choices for builds.

I don’t believe that can happen to a significant extent because everything a highly skilled Guardian needs for survival isn’t related to traits. Sure, traits make those things better but fram my experience, few good Guardians have little problem playing an all-damage build in PVE and surviving with just my #6, my F2, my F3, my utilities, my dodges, and whatever boons I get from weapons and my teammates. The deviations from those builds are for the benefits of the team and usually not the Guardian themselves.

How much damage you do isn’t just about your trait choices. It really has much to do with player capability. It’s why I think that improvement to Zeal will end up a zero sum game for us.

(edited by Obtena.7952)

How to fix BLTC and RNG

in Black Lion Trading Co

Posted by: Obtena.7952

Obtena.7952

Duo to this surge of RNG boxes, people have become disappointed with the game, and both ArenaNet and BLTC image was ruined.

If there is disappointment with the game because of RNG boxes, perhaps the fix is for people to learn what RNG means.

market manipulation through patches

in Black Lion Trading Co

Posted by: Obtena.7952

Obtena.7952

the discussion was from the start about whether the use of such shock methods is good, in which amount/frequency and why did this instance warrant it when other price-problems didn’t.

Many times, it’s not about what is good or bad. Why is it warranted in this instance? Probably because it’s a base material needed for many endgame recipes. I don’t believe it’s more complex than this. I agree it would be nice to hear why there was intervention in this case but if we never got an explanation, I wouldn’t be too concerned. The frequency of the intervention is such that it doesn’t really seem like more than an academic discussion.

any upcoming changes to guardians?

in Guardian

Posted by: Obtena.7952

Obtena.7952

I agree there isn’t much appeal in Zeal and that does warrant an examination of the line. I don’t find arguments appealing to specific weapon/traiting for good damage to be relevant; it’s hard to be sympathetic to those arguments given our current performance.

My view of the problem is that we don’t need the Zeal line to have competitive damage so there is little concern to fix it other than the semantics of have more diversity in builds.

I think there is something worth repeating here:

I don’t think we can deny that improvements to Zeal will likely lead OPed Guardian setups, primarily in PVE. If that happens, count on getting unwanted attention.

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Devs disappointed by human race bias

in Human

Posted by: Obtena.7952

Obtena.7952

I just don’t think people want to play big rats, werewolves and sticks in a fantasy MMO. I would think based on the visual appeal of a character, it’s obvious why.

any upcoming changes to guardians?

in Guardian

Posted by: Obtena.7952

Obtena.7952

Most of the difference between guardian damage and the top damage dealers is because Zeal isn’t good.

Many people with many thousands of hours of Guardian experience posting IN this thread have already killed that myth. Zeal has a very minor significance in that difference with the right player behind the keyboard.

I think a more accurate assessment is that it’s much more difficult to achieve the damage levels of top damage dealers as a Guardian and having a more ‘punchy’ Zeal line would help but it’s important to be really careful about why it’s more difficult.

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market manipulation through patches

in Black Lion Trading Co

Posted by: Obtena.7952

Obtena.7952

*I think SUDDEN changes in price caused by enormous changes are bad for the economy.

OK, now tell us why … otherwise you have nothing.

I’ve stated it a few times already, but John’s answer sums it up pretty well (and I hope people read that a bit more careful than my posts so I won’t have to repeat myself again).

The general philosophy is that too many large shocks to the market causes people to lose faith in that market and they slowly begin leaving due to the instability. In this case though we’re talking about relatively minor shocks pretty rarely; even that being said these changes are good for the economy overall, so a CBA weights positive.

though I believe he foregoes the obvious conclusion in this case: people don’t lose faith in the market, but in ANet because it’s their doing.
I agree a rare event like this isn’t a problem apart from the fact that it sets a completely new precedence.
my question is more: should ANet continue making changes this way, or in a more predictable, subtle manner to create stability (like they did in other cases). was this a one time thing or will we have to assume an equivalent ‘bomb’ be set off for every other item that leaves it’s targeted price range?

I think your missing a subtle point in John’s post … you need TOO many large shocks. Have we seen anything near too many or large? If you consider the metrics, not even close.

Silver Doubloons - is this for real?

in Crafting

Posted by: Obtena.7952

Obtena.7952

They don’t really need to do anything everytime someone QQ’s about something.

I converted 250 Amber, Garnet and Malachite Pebbles and Topaz lumps into 15 Silver Doubloons, 10 Gold Doubloons and random T2 gems (useful for the next silver doubloon conversion run). If I were selling the silver doubloons, I would be a few gold ahead of the cost to do this. There isn’t an issue here.

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Sell Lodestones now

in Black Lion Trading Co

Posted by: Obtena.7952

Obtena.7952

If you consider it takes 5 days to get those laurels, 1.5 gold doesn’t sound that great actually. Still, I don’t think selling your lodestones is a good advice … the only lodestones that will go down if they do will be the most expensive ones.

market manipulation through patches

in Black Lion Trading Co

Posted by: Obtena.7952

Obtena.7952

*I think SUDDEN changes in price caused by enormous changes are bad for the economy.

OK, now tell us why … otherwise you have nothing.

Guardians, PLEASE AUTOATTACK

in Guardian

Posted by: Obtena.7952

Obtena.7952

I’m lost … are there actually people out there playing Guardians that do NOT have any attack on autoattack? Can anyone think of any reason NOT to have an autoattack?

any upcoming changes to guardians?

in Guardian

Posted by: Obtena.7952

Obtena.7952

Guardians can come up with damage that allows them to compete, but their damage sucks compared to other classes. Nobody wants a guardian around for their damage. If you stick a full group of zerker guardians in COF1 and a full group of Zerker Warriors in COF1, the warriors are probably going to finish 2 or 3 times faster.

Your first sentence doesn’t make sense. If their damage sucks, they CAN’T compete, so it’s a contradiction. I don’t think Guardian’s having Suck damage compared to other classes is very relevant or is very true anyways.

The people that don’t want Guardians around for their damage are simply ignorant of the profession’s capabilities. That doesn’t necessarily justify the need for any changes related to damage like Zeal.

Don’t get me wrong, some more tasty flavour would be nice by changing Zeal a bit but it wouldn’t be done because Guardians lack damage.

(edited by Obtena.7952)

Guardian hp, is it fair?

in Guardian

Posted by: Obtena.7952

Obtena.7952

Man I have never said that AH is the only build for a Guardian , I have only said that the AH build & the Cleric-support build are the only 2 usefull builds in large wvw fight.

That simply your opinion that some people here don’t agree with. The thing that’s offensive is when it’s put on a pedestal with absolute certainly through words like “ONLY”. What makes these two builds the ONLY useful ones in that situation? These are NOT the only useful builds in that situation because there are other roles in that situation that are needed to be successful that Guardians can fill. It’s absolute rubbish when I read statements like you made there.

(edited by Obtena.7952)

Charged Lodestones... how / where?

in Crafting

Posted by: Obtena.7952

Obtena.7952

I will just put this out there … if you are going to set yourself to farming cores and shards, you might as well do the actual lodestones themselves. AFIAK, the drop rates for all those are the same so if you are going to use your time farming, might as well target the actual item you want.

BTW, I have frequented Dwayna temple quite often. MF @ 150 and with approximately 2-3 kills per minute, the veteran every 4 minutes, yields me a average (a statistically valid one) of between 1-2 per hour. That doesn’t include the 60 silver per hour of vendored junk that drops.

(edited by Obtena.7952)

Mjolnir/Infinite Light vs Legendary

in Crafting

Posted by: Obtena.7952

Obtena.7952

Well.. All Legendaries will have Ascended stats sooner or later, exotic not, also I think Mjolnir is the most overpriced item and hurts my eyes, it should be ~350 gold instead 1050 like other Elementalist weapons-skills.

I keep reading this myth and I want to believe it but for me it’s just heresay. Does anyone have a link where Anet dev has actually stated that Legendaries will be upgradeable to Ascended status?