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In other words the one trick they had left is taken away from them. Now they’ll have the same status in PvP as in PvE. Completely and utterly useless. I’m sure whatevers buffs they bring will be entirely defensive. A guardian is not allowed to do damage.
I fear for humanity when i read posts like this: People want balance and then when they read what needs to happen to get it, it’s like the end of the world for them. Let me remind you that Guardian has not been at the bottom of the barrel once for the three years this game existed, as much as people like to think it has or want it to be. It’s easy for Anet to ignore the sensational issues people have that they think render classes ‘useless’ or ‘unplayable’ … and they do.
Fact is that these changes were inevitable and as we have already seen MANY times, that’s how balancing works.
I’m crossing my fingers that SW’s get attention; that right there SHOULD have been the defining skills for a Guardian from day one.
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Btw to narrow the scope a little bit, I think an “ideal PvE map completion build” should have the following:
1. Ability to get from point A to B quickly.
There are some built in weapons and utility skills that help a little with that like GS 3, Staff 3 for swiftness, retreat, F2, but that’s not really enough for perma swiftness. Maybe superior runes of the traveller needed?
2. Getting from point A to B with the ability to run past things that you dont want to waste time killing.
Meaning, access to lots of stability and multiple condi cleanse to deal with mobs that immob, knock you down, etc. Esp in HoT maps and Orr — quite annoying.
3. Ability to quickly complete heart quests.
Which means basically ability to 1-2 shot everything as the majority of heart quests is “look for x and kill them.”I’m just picking up the guardian class so I don’t have an innate knowledge of all their skills and abilities but with these things in mind, anyone have ideas on build and gear?
I’ve put much thought into this as well. My essential list of requirements for what you are looking for are similar:
1. Frequent, high Burst damage – this is the best way to deal with trash mobs for obvious reasons
2. Permanent Runspeed buff – You recognize this
3. Good ‘opening’ move – so mobs don’t interrupt your activities when you engage them
4. Frequent access to ‘closing’ moves – so you can move on with no negative conditions or bypass
Guardian has ways to address all those. This is close to what I use
Mace gives the most frequent, highest burst damage for trash and shield gives you more Aegis uptime for Unscathed trait because you WILL get hit and lose your aegis at some point. The opening move is F1 for the blind … this avoids most nasty effects from mobs that interrupt your attacks.
Travelers is a personal preference though Sigil of Swiftness is good too.
The Meditations are for ‘closing’ fights. I believe the most effective map completion builds will have whatever passive effects so the signets fit the bill; I know it’s popular to use retreat and staff but I dislike the micro management needed with that approach.
I think the traits are self explanatory.
Now, this is not the build I would NOT recommend for HoT. This is strictly for the dumb mobs you see in core. HoT needs a little more of an active skill use than Core does and more use of ranged effects.
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The only thing I’m sad about is that the hype before Heart of Thorns launched was that he Berserker meta would not be a thing. Yet there are strict DPS checks (Ghost walls after Vale Guardian) that require it.
Other than that, I’ve enjoyed myself!
This is the biggest issue foe me too. The devs claimed a diverse range of challenges. So far it is not existent. I hope the 2nd wing will provide a greater variety of checks: DPS, HPS and CC in all possible combinations and weightings.
You do know you can CC and DPS regardless of gear…?
You must know then that the durations and amounts of CC/DPS you get are DEPENDENT on your gear?
It’s OK, maybe you didn’t get what I was doing there. All those things fit in ‘deeper delivery of existing systems". I’m not suggesting they add it, I’m suggesting they fit in with that statement.
I don’t think it was made before GW2 was released but I don’t think it took them long to realize they couldn’t make a business case for selling goodies in Gemstore while making free content.
Balancing issues are not due to any of what the OP says: they are simply the nature of having an MMO with different classes that have different abilities.
You know, I like GW2 but I don’ t believe another Hot-like expansion and LS free content is a realistic goal for Anet … right now.
“deeper delivery of existing systems” is just a vague way of saying things like:
1. Ascended Jewelry crafting
2. More mastery lines (some people don’t even have the points to pay for the current ones)
3. More Legendary gear (we already know this and the requirements to obtain)
4. Gliding in Core (we have hints of that but that shouldn’t really excite anyone that much)
5. another Elite spec (I’m doubtful)
I’m hope I’m wrong but I don’t expect to see anything surprising from these mystery deep contents and I certainly don’t think Anet can afford to give them away for free and uncoupled from story.
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You seem to have a penchant for missing the point; I didn’t say you shouldn’t have an opinion, nor should you not express it.
I just feel your motives for ‘asking’ what people what they think of you being bored after three months is just some rhetorical approach to your continued campaign to slag a game you clearly shouldn’t be playing. I don’t know what your axe is that you wish to grind, but there is no logical reason someone would continue to waste time playing a game they are bored of or simply can’t figure out.
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Read between the lines, I think it means they can’t afford to give us what we think of as LS anymore; we will probably see expansions bigger than a whole LS, smaller than a whole HoT. I think their expansions might also (IMO should also) target very specific aspects of the game; PVE, PVP, WvW.
I’m not sure there was a reason to open the thread in the first place; Seems to me you just want people to agree that the game is boring to make you feel better or justify you’re crud attitude to the game … and if they don’t, proceed to argue with them. Not really sure what the whole point was; the PSA on how you’re not interested in the game benefits no one as a discussion.
You’re question was any thoughts? My answer; I think you should just move on from the game if your bored with it … the same advice you have been given in all your other threads. Games don’t change to target all players and this one isn’t going to change to specifically target people who think it’s boring.
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In my opinion, what fails is the duration. The idea is cool, a map that progress, the events are fun imo, etc. But it takes too long to comlete the meta of each map.
Pretending to have casual people in the same map playing for 2 hours to complete a meta event is just wrong. In this game at least. we are not dedicated players, we have jobs, families, other things to do. you play 1 hour or 2 and you leave. and you cant spent those 2 hours on DS or AB doing the meta. Is just wrong.
The metas (or raids, or fractals, or dungeongs, or whatever content they bring to us), should be of 30 min at maximum.
Raids, dungeons and fractals are ok on that department (for raids you need skill, but once you get it, the wing can be made pretty fast). But meta events are terribly wrong, cuase they took too long.
That foments either people leeching, or worst: people just not playing it.
Dude nailed it.
What if someone else “just knows” that it’s doing fine. What do we do then?
Hitchen’s razor: What can be asserted without evidence can be dismissed without evidence.No. In the absence of information, you construct reasoned scenarios and weigh the risk/rewards.
You must not work in the applied sciences, am I right?
I do and I don’t see any of what you are talking about happening in this thread.
I have played maplestory for plenty of time and this expansion is exactly the same, its just not as extreme as what Maplestory is. it’s okay to defend the expansion if you clearly purchased it but you gotta face the facts
Maplestory is probably a bad example.
But other typical mmorpg raise level cap in their expansion. How are you going to pvp in those games?
I can tell you no one playing those mmorpg ever talk about pay to win.
That’s because, like stated above 9/10 people agree that bringing out the Elite specs in regards to competitive aspects of the game ( so not regarding PvE ) has made them much stronger, for example. I don’t remember a normal Tyrian Gw2 Guardian auto attacking for 3.4k dmg every second and a half with a longbow, and then using another skill on the longbow that has a 6 second cooldown that does almost 10k damage. Or maybe a revenant who has basically all classes put together to make it, if a thief fights a revenant (even though thief has been turned into a evade spamming button mashing class now which is why i don’t main it anymore) what can it do? thief only has so much stealth and if you don’t have the expansion you can only dodge twice instead of dodging 7 times to evade a simple revenant sword 3 skill. ( i forgot to add that this also adds evasion to the attack aswell making it even more stronger.) HoT was added to give an unfair advantage in competitve terms of the game which is why myself and many others above are calling it P2W.
So people bought and expansion, got access to elite specs and won? That’s a nice story.
Redefine P2W all you want, that’s not what it means.
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People Complain about Rng Factor of Precursors -> Anet Adds Crafting for 100% Guarantee of one -> People still complain
._.
I’m guessing that people who complain about price want anet to constantly update the recipes every 2-3 days to ensure the materials required is on par with what players put their precursors for?
Not even that … they think they should be CHEAPER than what players put up their precursors for. You don’t need a Ph. D. in Economics to know why that is nonsense.
Game economics is half designed, half actual economics. It’s a matter of how many of the precursors you want in your game vs how obtainable you want them to be.
So what some people really wanted is for precursors to be easier to obtain, in general.
Which is totally up for debate.
It’s not a matter of that at all, because it’s evident that Anet didn’t implement crafting with the goal of making them more obtainable. People sure do have a knack for imagining what they want and thinking it’s what it should be. I don’t believe there is any debate if precursors should be easier to obtain because regardless of what the results of that debate is, it’s not relevant.
People Complain about Rng Factor of Precursors -> Anet Adds Crafting for 100% Guarantee of one -> People still complain
._.
I’m guessing that people who complain about price want anet to constantly update the recipes every 2-3 days to ensure the materials required is on par with what players put their precursors for?
Not even that … they think they should be CHEAPER than what players put up their precursors for. You don’t need a Ph. D. in Economics to know why that is nonsense.
Hot works for me except for one major thing … openworld content that requires multi group co-operation on a TIMER. It’s simply too many constrictive elements to make that work for someone with my playstyle.
If the meta could be initiated by a group, 5-10 people say, and simply followed through until completed by the same group and whoever else joined the map with no race against the clock, that would have been awesome. Or even if it was just like it was now … without the timer … that’s still OK, because you could enter a map and participate without fear of it ending in failure because of time.
For me, that’s where Anet lost their vision of the core game. The second time became a factor in success was the second they killed it for anyone limited by time; the casual player.
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Let’s talk six months from now on how HoT is viewed. When LS 3 bores and only one other wing of the raid has dropped.
Any MMO expac should be judged on whether or not it can carry the population until the next expansion.
Does anyone think HoT can do that? Seriously?
I don’t think it was ever designed to, so using that as a criteria for failure or not doesn’t make sense.
I will just leave that video here. It pretty much says everything about HoT and why it is a huge failure, obviously not only for me.
https://www.youtube.com/watch?v=gItzcaBIOKk
Not to diminishing the opinions of people that dislike HoT but it’s just that, an opinion and does not definitely prove or allow anyone to make absolute statements like “Oh see, HoT is a failure because people say so”. For some, it’s not a huge failure.
The post above mine is an excellent example of complaining done right.
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I think for PVE, and ranged, Necro is a winner. I won’t claim it’s the highest damage range profession because I play the real GW2, not the excel version, but it’s certainly the most versatile in terms of builds you can have that do ‘ranged’ things.
If you main hand an axe or scepter and use minions, it’s probably the most balanced range builds you have access to in the game; reasonable damage, pets will tank for you, give useful utilities, condi clear and healing. I ran through HoT solo with such a build.
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They have to fix the events for the current ones first. No point in introducing more with broken mechanics to get them.
Everytime I go through one of these threads I’m even LESS convinced mounts are needed or will benefit the game in any way. This thread really takes the cake though; not only do we need mounts, they are going to SAVE the game too, nevermind I can’t get in a DS map that’s got a chance in hell of winning.
OP needs to learn the difference between bug, exploit and overpowered. They aren’t the same thing, not even CLOSE.
Anet already fixed this food. It’s very reasonable as it is.
How would people feel about portable waypoints?
Sort of like the warp to friends consumables? Agreed, they are great and another thing that makes mounts even less relevant in this game.
If you can’t afford the scenic route, don’t take it. Other routes are cheaper
why would one take it at all considering how much cheaper other routes are?
This would be worth answering if it mattered at all. It’s an option that some people take. They don’t care about cost. If you care about cost, don’t craft your precursor. This ‘issue’ seems to me to be more about being mature and responsible more than it’s about bad game design. Take the path that makes sense to you. Don’t force yourself down one that you don’t like, just so you can complain about it.
You’re trying to argue that as implemented, crafting precursor is bad because you don’t understand who would do it. That makes no sense. People do.
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If you can’t afford the scenic route, don’t take it. Other routes are cheaper
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It’s simply a matter of time but the prices will equalize to some extent. I do think there will be a ‘premium’ for buying a finished precursor vs. crafting, but that is speculation.
On the other hand, even if they don’t, or it takes ‘too long’ for them to equalize … there shouldn’t be any problem. Just sell your mats at the higher price to those that are crafting and be smart; take that money and just buy it.
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The only thing wrong is when players bring their preconceived notions of what they think SHOULD happen based on their experiences in other tired, non-innovative MMO’s.
Like your tired opinion, the only thing that bothers me and relates DIRECTLY to my post is when I am being forced, without question, to be spoon-fed by a new game build which I believe is costing the user his fun-experience.
Just because you believe one thing, doesn’t mean that others can’t have their opinions. That’s what this forum is for.
I prefer a different type of game: one that is more open-ended, and not completely scaled out for safety and across-the-board balance.
Thanks for your comment.
See, this is where your thread fails … your knowledge of the game is lacking; if what you say is true, you would understand why, if it’s not true, it’s because you aren’t as good as you think you are, or you are exaggerating your observations. This game is very good at giving people a false sense of ‘being good’ because of how scrub-friendly the openworld content is.
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You can repeat yourself all you want. Logic says people buy from the TP until the prices equalize to the cost of crafting. It’s not a bad system just because of your inability to understand that’s what will happen. Actually, the level of logical anyone thinks the system might be isn’t even relevant. You only have to ask yourself if you’re willing to use it. If your answer is no, you have options to not use it. Time for people to be act like mature, responsible adults here, make choices and just move forward with those choices. Complaining about the choices you think are bad ones, even though you won’t choose them is itself, not reasonable. Some people do opt to craft, believe it or not, and their reasoning is simply based that they want to do it.
It’s laughable that you think the problem here are people that recognize crafting a legendary is a choice. And you’re going to sit on your high ivory tower of ‘logic’ to justify complaining about legendary crafting? Interesting.
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Just because you don’t think no one starts legendary crafting thinking it’s a long term goal doesn’t mean Anet didn’t intended to be one. If you can’t recognize that legendary crafting it’s DESIGNED to be a long term goal, you’re just being obtuse.
So in your opinion, it is completely normal that, let’s say, Tooth of Frostfang costs 459g on the trading post, and over 1200g to craft ? Or Storm, less than 400g to buy on the trading post, and just the first tier being more expansive ? Or maybe the Colossus, 748g vs an easy 1500g, to take a two handed weapon ?
It’s not about what players think is normal. To me, it’s pretty obvious what someone does in these cases. The prices will normalize over time. Frankly, if people crafting are WILLING to do so instead of buying legendaries outright at this time, then it’s really not a problem. In fact, people crafting one actually benefits someone that wants to get a legendary.
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Dev teams job isn’t to communicate to the plethora of complaints … when do you think they would find the time to correct issues if they did? Nothing issues deserve nothing responses.
The only thing wrong is when players bring their preconceived notions of what they think SHOULD happen based on their experiences in other tired, non-innovative MMO’s.
What you believe and what is true are not necessarily the same thing. So when you say ONLY mounts could do this, you simply haven’t thought hard enough or you’re being sensational, because it’s all you have to ‘prove’ what you believe.
I don’t debate people would pay for mounts. The question is how many at what cost.
I don’t see why you think mounts are the simplest and most cost effective feature to implement for GS offering; nothing ingame right now demonstrates the mechanics necessary for mounts. All the collision, animation, artwork, etc… would need to be coded.
On the other hand, I can think of two things that would be hands down even more simple and cost effective than mounts because the mechanic already exists as a Watchwork pick. If we got a harvesting and logging tool that give bonus mats like WW pick, that would sell better than any mount ever would and for a lower development time and cost as well.
I think in a way us as a community are simply just complaining and asking ANET to simply fix all these problems. I don’t think that’s fair for ANET.
I think us as the community need to put our money where our mouth is and actually invest in this game so that the devs can attack those problems effectively.
Mounts gives us the community a good opportunity to do just that. Invest in the game. And mounts are usually one of the highest priced items in MMOs. That’s one of the reasons why I picked it.
We always have the choice not to buy them. We already have speed buffs to get us by. But having the mount available just helps us the community to invest in the game and get something nice out of it too. I honestly think this is a win win situation.
You’re not saying anything substantial here; Yes, we know that we have the option to buy things we like in the GS and not buy things we don’t. That’s not in question. What we are talking about is how mounts compare to other offerings Anet could introduce in the GS.
I’ve provided two examples of what I believe would be easier, more cost effective and generate more revenue than mounts. I’m challenging the idea that your thread’s intention is to ‘help’ Anet make money with a poorly thought out suggestion to sell mounts in the GS.
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What you believe and what is true are not necessarily the same thing. So when you say ONLY mounts could do this, you simply haven’t thought hard enough or you’re being sensational, because it’s all you have to ‘prove’ what you believe.
I don’t debate people would pay for mounts. The question is how many at what cost.
I don’t see why you think mounts are the simplest and most cost effective feature to implement for GS offering; nothing ingame right now demonstrates the mechanics necessary for mounts. All the collision, animation, artwork, etc… would need to be coded.
On the other hand, I can think of two things that would be hands down even more simple and cost effective than mounts because the mechanic already exists as a Watchwork pick. If we got a harvesting and logging tool that give bonus mats like WW pick, that would sell better than any mount ever would and for a lower development time and cost as well.
To be honest, I think your whole thread is just a poorly disguised attempt to complain that GW2 doesn’t have mounts. Your arguments are just soo weak, thin and some cases, irrelevant.
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Your idea is not a solution because you don’t know if it would generate more income than it would cost to create. Furthermore, you don’t know if there is something for the same cost that would generate MORE income than mounts. I would be pretty sure that there are LOTS of features Anet could create that would generate more income than mounts AND cost less to develop.
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Is that right? You didn’t say the ONLY thing?
https://forum-en.gw2archive.eu/forum/game/gw2/GW2-2016-A-message-to-devs-and-players/first
this thread will give you a better idea of the downward spiral that needs to be stopped. Only mounts can do it.
This is the challenge I’ve already put to you that you refuse to address; WHY mounts? You claim only mounts will save this game from ‘sinking stock prices’ (I will give you the benefit of the doubt that you mispoke or made an inappropriate correlation between NCSoft and Anet here). Why not something else like a gathering tool that has a chance to drop a needed materials or something else more relevant to the gameplay? Mounts would be such a nothing feature in this game.
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Nothing in that link is a stock price and furthermore, that’s NCSoft financial report, not ANet; this just reinforces the fact you don’t understand the relationship these two companies have and how one impacts the other. Let’s put aside the fact you have no idea about the ‘business’ stuff. Let’s move on to what you wanted to focus on:
I’m still waiting for you to explain how mounts is the only thing that will save the game … based on a logical argument related to lore.
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It’s clear that you don’t understand. Thanks for trying though.
Funny, you only want to talk lore, then when I challenge your idea from a lore standpoint, you blow me off like I’m too stupid to understand whatever explanation you could give me that links riding animals to lore (which you haven’t done yet, which you need to do if you do want people to talk only about lore for your idea).
It’s your argument; you need to explain your correlation between lore and mounts better, because if I’m not getting it, you’re doing a bad job. It’s interesting you’re implying I don’t understand, but you can’t explain how out of all the things ANet could offer in the GS, mounts are THE saving feature for the game. Trust us, we aren’t hen pecked morons. If you’re so certain and you have this all figured out, it should be easy for you to do so.
BTW, if your going to throw numbers around for whatever data you think is relevant , provide links so people can access your data. You’re not credible at this point; these are your first posts on this forum and I don’t think you have the experience ingame or out to make sensible suggestions anyone should listen to. You’re not saving any time by throwing around arguments to whatever issue you want to confound people with at your leisure.
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If you know anything about investor pressure, you’ll know what I mean. All the investors who invested in June looking forward to the release date stock rise are probably furious that they lost more than 10% and still haven’t climbed back up even though the release happened a long time ago. I admit it is still on the rise, but it still hasn’t hit the goal even with all the gemstore item releases.
Frankly, I don’t think you have any idea what you’re talking about since you are referring to details you don’t have unless YOU are one of these investors.
You still haven’t shown anyone that out of all the things Anet could put in a gemstore, that mounts that will fix these stock prices that only you and the investors seem to have details for.
Let’s talk about lore more.
Convince me that, although the mobs in the game use mounts, the intelligent races in GW2 NEVER thought about using mounts because:
Do NOT give me dev answers or mechanics answers here. Lets talk lore.
I don’t understand what that has to do with lore at all. Just because it’s completely reasonable for the races to ride mounts doesn’t automatically lead anyone to conclude it MUST be introduced to the game for players and that it enhances lore.
If you JUST want to argue based on lore, then the obvious question is if mounts are the most pressing issue that needs to be addressed to improve lore. I’m doubtful it is. In fact, I can’t even understand how the ability to ride a mount affects lore at all. Is my story or immersion enhanced if I’m on a horse, or whatever animal you want to mount? That’s a pretty weak basis to argue for mounts.
You can’t ignore the business side here. Nothing you have written in this thread makes me or anyone else think that mounts are the silver bullet to save the game, especially based on lore. Especially since you haven’t thought of impacts of such a development would require for resources. Not to mention you don’t understand the fact that your basing your whole argument off a poor stock price for a company that doesn’t have publicly traded stocks to begin with. ><
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Arenanet has introduced lore, updates, income and variety with a lot of different methods that do not require mounts, these benefits are not worth it in the dev’s eyes, why? Could be a lot of reasons, I’d guess it’s one of these:
a) The % of the population that wants it is way too small.
b) It goes agaisn’t their design philosophy.No
Horse has been beaten over and over and over again, let it die. It’s not happening, if it’s THAT important to you then feel free to move on to a game that meets your mount needs.
No. I already said why.
”That which can be asserted without evidence, can be dismissed without evidence”
Hitchen’s Razor.You’ve yet to show any correlation that supports anything you claim, this has been pointed out multiple times in the last page, saying “nanananaaaa I’m right !!” is not an argument.
After three pages of this nonsense I think we should just leave the OP alone. This isn’t the thread you want to be in if you want an actual, intelligent discussion.
Yep, came to that conclusion about halfway through the first page.
Why hasn’t this been merged with the well-known Mounts thread by now? Are the mods on vacation?
Again, it’s not about just the mount. It’s about saving this game. Stock prices are still too low. And, mounts would be a natural pleasant boost to the income as well as the lore.
Here is the problem: You haven’t explained why mounts would be better at saving the game, generating income and enhancing lore than anything else that Anet could create. Frankly, I think mounts as you suggest them is not a well thought out idea; with the abundance of spped buffs, it’s very unlikely someone will pay gems to get an effect most professions have access too as part of their regular toolset.
You haven’t considered opportunity cost, value for money, nor have you considered how Anet has been developing the game over the last three years. Your whole proposal shows a significant lack of understanding. The whole idea that mounts, that offer practically nothing, would boost sales so significantly compared to other things in the GS, enough so to ‘save’ the game is completely preposterous. At this point, I can only think you believe people are just stupid enough to believe you or you have no idea WTH your talking about.
Furthermore, stock prices are not an indication of how GW2 performs as a game or a money earner. Just throwing mounts into the Gemstore is not a solution to whatever you think ails the game.
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OP has not shown any correlation that mounts would improve the game, much less save it. Claiming a feature would save the game, just so you can get cheap runspeed boost is not all that clever.
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We didn’t get mounts before and Anet was basically like “NO”, now we have a gliding mechanic, which is a balanced transportation method and people still think there is a chance to get mounts? What a significant lack of sense.
Actually, just came back to edit because after some thinking, you DID get mounts in HoT with gliders. Anet is clever like that.
I can’t believe I’m still doing this… Please look up the definition of mount. Glider is not a mount. Thanks.
I can, because you don’t seem to see that there are so many things in this game that don’t follow traditional ideas of things you see in typical MMO’s. There is no formal definition of what a mount is in an MMO, though I’m sure you’ve already heard that. Anet has always done things that are off the beaten path. Gliders are their version of mounts, even if it goes against traditional sensibilities. The game doesn’t thrive because Anet gives players things in the traditional sense and there are TONS of examples of that; this is just one of them.
GW2 doesn’t need mounts in the traditional sense and it’s laughable to think that singular thing would be what saves a game that doesn’t need saving. Is it really your thinking that giving players a feature they have seen over and over again in any other MMO is what will ‘save’ the game? That’s nonsense.
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We didn’t get mounts before and Anet was basically like “NO”, now we have a gliding mechanic, which is a balanced transportation method and people still think there is a chance to get mounts? What a significant lack of sense.
Actually, just came back to edit because after some thinking, you DID get mounts in HoT with gliders. Anet is clever like that.
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Luckily, Legendary armor isn’t relevant to most of the people playing this game anyways.
Basic materials to make armor insignias and sigils should not be so rare if the numbers required are as they are with the Pearls.
My point is that no armor stat set should be so much harder to craft or so much more expensive than others, the same goes for sigils, they are basic items. Looking at you too Zealots…
I guess Anet disagrees with you, which is fundamental here; they have created the game and the TP in a way that doesn’t allow them to control the price for specific mats. This makes your point completely irrelevant. They have also implemented a way for players to choose how to buy things based on how they value time and money to allow players to optimize how they decide to purchase things. Neither of those two things are going to change I can assure you.
If you simply do VB events and kill mobs, you won’t even believe how many you amass in a short period of time. Mobs can drop Nunoch Hunting Bags that have them. You get more crowbars from doing events than you can find airship cargoes on the ground …
You really shouldn’t be having this problem; the game is designed that if you play it, you get your due rewards.
Actually treadmill is based on the rotation of new tiers of gear and content – describing how whenever you get to the end of a tier this new horizon of stuff to get to appears. This DOES NOT EXIST IN GW2, Ascended is the best tier and there won’t be more.
We thought that once about Exotics too.
Not sure who ‘we’ is, but I don’t believe that’s the case. I never anticipated Exotic was going to stay THE top tier; I’m not sure why anyone would have gotten that idea from. In the early years of the game, obviously it was a little harder to get but that’s to be expected for almost anything when the game is in it’s nascent stage.
In addition, Exotic was just WAY too easy to make, even when it was top tier gear. Anet screwed up there because it simply wasn’t hard enough to make Exotic to pull on mats from the economy.
Granted, there are contradictions (like being able to buy a Legendary weapon off of the TP) but Exotic was just never that interesting, complex or hard to get to be top tier. Most likely, it was probably the average armor that ANet intended everyone to be able to get.
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Time spent is not the only factor an objective evaluation of determining what work is easier. There is no clear advantage to just buy gold; that depends on your RL situation. Again, some players value time over money, some the opposite. Depends on players values. You’re just cherry picking what you want it to be to make your case. You’re ignoring the other side of the coin. If it’s so easy for you to work and buy the gold, WTH are you even making a thread about this? Just do it. That’s what it’s there for.
Same goes with your ‘full stop’ too rare ‘fact’. Everything you have said is very subjective. It’s not worth arguing a point with you since you view your opinion as THE basis for your argument. I don’t think they are too rare; from my perspective, they aren’t rare enough, because my interest is to sell them and I want as much as I can get for them. For a rare item, they aren’t worth that much ….
My point is, you’re not right, neither am I. What you think should be less rare, I think should be more. It’s simply a matter of your perspective.
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OK thanks. Yes, Viper’s I meant. Raids is a consideration but also more generally, PVE from a conditions enhancement POV.
I have limited Black Diamonds for Viper gear. What profession do you think would be best served using it? My first thought was necro; lots of short conditions, including non-damage ones benefiting from the duration increase. Useful as core Necro or Reaper if I choose.
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