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Why are you making a GW1 sale thread in the GW2 forum? You realize they aren’t the same game right?
If you want to gather the Pearls, I suggest you not go through the harvesting route. Instead, park all your characters at the small chests in Tangle Depth. Despite not any much better, I still manage to gather ~5 Pearls with 11 characters after a week. If you want to increase your odds, you can do the chest train daily (~8-10 chests in TD) with different characters.
The pearl is as rare as Giant Eyes before HoT.
So you farmed for a week something that cost 25 gold total?
You could spent 90 min doing SW events,and collect 30 gold by opening all bags on low level.
I will never understand logic of people farming something rare for weeks,when you can do SW for one day,earn 200 gold and buy whatever you want.
I don’t know,maybe i’m doing it all wrong.Maybe i should quit SW farm…Strange world this is…
Same as for people who wait 30 days for bolt 30 of damask…They could spent 2 days doing sw events,and buy 50 of those…
Why even farm? Just do an hour of overtime each week, buy gems and convert to 400g.
I know you’re being sarcastic but you know … that’s a PERFECTLY reasonable way to get things you want in this game ….
Generally speaking in MMO’s, ranged attacks and DPS are lower than melee; there is less risk associated with camping range. I don’t find that GW2 strays from that too much either. Even the way you can trait LBow encourages sticking to your ranged zone.
If you compare apples to apples, Lbow has a good place between Staff (the ideal zerg spamming weapon, though completely crap for single target) and Scepter, that CAN do good (or best?) ranged damage under the right scenarios. I don’t have numbers but then again, most theorycrafters won’t either.
Bottom line is that our range options do give us choices ideal for different situations. I think because LBow can do a little of both the single target and AOE stuff, people prefer it.
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I can honestly say that everytime I see someone anticipate the ‘next awesome MMO’, it’s not the game they think it is, sort of the same way that HoT isn’t the expansion that some people thought it would be.
You are not suppose to grind them, its pretty evident there is no efficient way of getting them
If you want a lot of them you buy it off the TPThis is exactly the situation we do not want any material to be in.
It’s exactly the situation any of the rare mats you get from gathering have been in since the beginning of the game and it’s fairly common throughout MMOs.
So my question is … how should it be different? Why is it actually bad the way it is?
You don’t want to wait, but you don’t want to grind either … It’s almost like you’ve never played an MMO. I got nothing for you. If you don’t have patience, you better have gold or mad skills.
GL.
Here is the funny thing … where does the idea that it’s casual friendly come from if the game is not? Think about that. Sure, we got some creep going, but can I still log in and get a skin I like on my timetable? Can I compete in the various game elements without setting a date or planning my gametime for months? I sure can. Can I do that in SWTOR or WOW? Not a chance.
I’m not sure what backgrounds people have or where they learned that a few instances proves a thing, but there isn’t some conspiracy theory here; The game is casual friendly because players find it to be that way, not because Anet dictates it … or at least they find it to be MORE casual friendly than some of the other games they have played.
Yes, that’s perspective and some people will find it’s not casual friendly, but this label for the game is not something people simply made up to start an argument on the forums. Their experience counts.
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We know Anet is responsive to these kinds of things; we’ve seen them change these types of things. I see no reason to expect this to persist. Seems like raising blood pressure is a new hobby with some gamers. Find a thing, sensationalize it, blow a temple.
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You may think it’s stupid but that’s how GW2 is designed, so how stupid it may seem to you is irrelevant. Actually, it makes tons of sense for this game to implement a system where I can buy mats I need because of how you get rewarded in it. The cost of these items, or any other, is of primary importance to the way GW2 works. Anet has changed things like recipes because of it.
So while you sing your mantra of how stupid it is because it’s not what you think it should be, be aware that GW2 works this way for very fundamental reasons. It’s like this by design, intended to work this way and will continue to do so and influence the way the game is designed until the servers shut down.
I don’t see a problem with a system where you get something you don’t need but have a way to convert those items into things you do while benefiting other players willing to sell them at the same time. I don’t see any stupidity in that.
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can i report someone for this cause that kitten is NOT COOL
Try it … I would be surprised if you don’t get some reprimand for abusing the reporting system.
There is no reason to QQ about timers unless you aren’t deserving of completing the encounter in the first place.
I think your objections don’t make sense because Anet warned people HoT would be more challenging. I won’t debate with you if it’s overly hard or if getting level 2 masteries are a ‘grind’, but you absolutely can’t complain that you got HoT, and then were surprised that ‘hard’ content prevented you from doing what you assumed you would be able to. Anet put up the red flags; you ignored them.
The flags weren’t red. They were more like grey. There was so much vagueness as to what the term was actually referring to (and some things weren’t announced beforehand, anyway) that even cautious people were having a hard time knowing if it would drastically alter their playstyle.
Even if it was vague, that should have gave a cautious buyer reason to pause. You walk into a building if there is smoke and not fire, even if a fireman tells you it’s on fire? Then you walk in and complain you got burned because you weren’t 100% it was on fire because you didn’t see fire? Then blame the fireman because he was ‘vague’ and didn’t give you enough information which made it a hard decision for you to go into that burning building or not?
Sure …
Well, I know this is just an analogy, but it isn’t life and death, is it?
They were risking losing money; not their lives.
People (who were looking) may have seen some signs, but wanted to continue to enjoy more of the game they loved, so decided to take a risk.
Precisely why the people crying about it should take it down a notch or two.
I think your objections don’t make sense because Anet warned people HoT would be more challenging. I won’t debate with you if it’s overly hard or if getting level 2 masteries are a ‘grind’, but you absolutely can’t complain that you got HoT, and then were surprised that ‘hard’ content prevented you from doing what you assumed you would be able to. Anet put up the red flags; you ignored them.
The flags weren’t red. They were more like grey. There was so much vagueness as to what the term was actually referring to (and some things weren’t announced beforehand, anyway) that even cautious people were having a hard time knowing if it would drastically alter their playstyle.
Even if it was vague, that should have gave a cautious buyer reason to pause. You walk into a building if there is smoke and not fire, even if a fireman tells you it’s on fire? Then you walk in and complain you got burned because you weren’t 100% it was on fire because you didn’t see fire? Then blame the fireman because he was ‘vague’ and didn’t give you enough information which made it a hard decision for you to go into that burning building or not?
Sure …
Um, this overly emotional attempt at an analogy doesn’t even make sense in context…
lol
It doesn’t make sense or you don’t want to believe that’s how rational, responsible and mature people see these complaints?
Nope, it makes zero sense. It’s a very bad anology for a whole host of reasons, such as the fact that buying a video game expansion and running into a burning building simply don’t carry the same risk. This alone makes it a very bad attempt at analogy. Also, there’s nothing even remotely vague about the statement “It’s on fire.” Yet another reason why this analogy falls way short of its mark.
What it is, however, is a passive-aggressive attempt to say that people that purchased HoT despite their concerns are idiots. You’re being purposely insulting because let’s face it. Only a complete idiot would run into a smoking building with a firefighter standing right outside saying it’s on fire.
The obvious implication is that people that would do this idiotic thing are the same people that would buy a video game expansion if they had doubts about what exactly was involved in the vague phrase “challenging content.”
No,“rational” people don’t see these two things as comparable at all. People gambled (and not with their lives, mind you) on the expansion based on their experience with the game during 3 years’ time and faith in the company. Some of them lost that gamble, some of them didn’t. It depended on their playstyle and what they consider enjoyable in a game.
In the future, I’m guessing a lot more people are going to be a lot less likely to pre-purchase any more GW2 expansions. They’ll wait to have more information next time.
It’s not an invalid analogy because of risk. And yes, you called it, I regard anyone who is complaining about prepurchasing HoT, then complaining about the difficulty that they were TOLD they should expect at the same mental and maturity level as someone who willingly runs into a burning building who complains about getting burned.
Regardless, it appears that if the attitudes that prevail about buyer’s responsibility are indicative by what I see in this thread, I guess I shouldn’t expect too many people to understand it anyways.
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Dear OP:
You’re thread is no different than the endless number of threads complaining about how long or hard it is to get gear. Unfortunately, your claim that game is grindy is wrong, because there is no endless grind for shoulder skins, just this one and you don’t need this one. This single skin does not make the game grindy. You can choose from many of the others for an insignificant sum of gold to get the performance you are after.
You should simply stick to your more obvious complaint; you want Winter’s Presence and you’re not willing to do what is needed to get it. You’re claim that none of this makes sense is not a generally accepted view amoung players; it makes LOTS of sense to me that exceptional skins are … expensive, take effort and (maybe) skill to get, etc…. I mean, what WOULDN’T make sense is that a special skin that has some associated significance to status ingame is something that everyone can get. It might be a nice gesture, and we DID have that with Dragon Bash back skins (HINT HINT ANet) but we didn’t get it this time.
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I think your objections don’t make sense because Anet warned people HoT would be more challenging. I won’t debate with you if it’s overly hard or if getting level 2 masteries are a ‘grind’, but you absolutely can’t complain that you got HoT, and then were surprised that ‘hard’ content prevented you from doing what you assumed you would be able to. Anet put up the red flags; you ignored them.
The flags weren’t red. They were more like grey. There was so much vagueness as to what the term was actually referring to (and some things weren’t announced beforehand, anyway) that even cautious people were having a hard time knowing if it would drastically alter their playstyle.
Even if it was vague, that should have gave a cautious buyer reason to pause. You walk into a building if there is smoke and not fire, even if a fireman tells you it’s on fire? Then you walk in and complain you got burned because you weren’t 100% it was on fire because you didn’t see fire? Then blame the fireman because he was ‘vague’ and didn’t give you enough information which made it a hard decision for you to go into that burning building or not?
Sure …
Um, this overly emotional attempt at an analogy doesn’t even make sense in context…
lol
It doesn’t make sense or you don’t want to believe that’s how rational, responsible and mature people see these complaints?
The burn analogy is pretty obvious and make lots of sense … people that didn’t take heed of Anet’s warning got ‘burned’ by purchasing HoT too early and are acting exactly in the manner I described here. I’m not emotional, but I am stunned about the behaviour that people are exhibiting about their decision to purchase HoT. Buyer’s remorse should not be an incentive to act out in a childish manner on the forums. I can’t imagine how some of these people function IRL.
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I could not disagree with you more.
Its this mentality that everyone should have everything regardless of effort put forth that wrecks games. Not that I’m not sympathetic to those who cant get the stuff they want, but like playing CoD/BF/WoW/any game and complaining that you cant do X because its hard and it should be nerfed to fit you.
In addition the game has so many cool looking kitten near free items that you can use to make your character look cool. (I got mine looking that way i want with 800 gems and some teq runs)
BTW I will not be getting winters day presence this year, I want it BUT I don’t have the time so I wont be. I want it but 10k drinks is 9k drinks to many IMHO.
This issue has little to do with effort and more about exclusivity. The other threads have proposed very reasonable alternatives to the acquisition of this skin: tokens, for example, which can be earned via every Wintersday activity or dailies.
It has NOTHING to do with exclusive here; no one is excluded from the activities required to make this item.
I think your objections don’t make sense because Anet warned people HoT would be more challenging. I won’t debate with you if it’s overly hard or if getting level 2 masteries are a ‘grind’, but you absolutely can’t complain that you got HoT, and then were surprised that ‘hard’ content prevented you from doing what you assumed you would be able to. Anet put up the red flags; you ignored them.
The flags weren’t red. They were more like grey. There was so much vagueness as to what the term was actually referring to (and some things weren’t announced beforehand, anyway) that even cautious people were having a hard time knowing if it would drastically alter their playstyle.
Even if it was vague, that should have gave a cautious buyer reason to pause. You walk into a building if there is smoke and not fire, even if a fireman tells you it’s on fire? Then you walk in and complain you got burned because you weren’t 100% it was on fire because you didn’t see fire? Then blame the fireman because he was ‘vague’ and didn’t give you enough information which made it a hard decision for you to go into that burning building or not?
Sure …
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The adjustments they made in LS2 are not relevant; they did not advertise LS2 would be challenging content.
I don’t see what is ‘false’; you bought HoT, Anet said it would be hard from the beginning, it’s hard for you … there isn’t anything subtle here or some trickery. You’re just not willing to accept that it’s not Anet’s fault you can’t accomplish what you feel you should be able to when other people don’t have the same issues you do. That’s not a very mature approach to your issue. Neither is implying you were coerced to preorder; you preordered before you had enough information. You’re not exploring your options to complete the content. You’re not taking responsibility for purchasing too early.
As far as difficulty is concerned and generally speaking over the whole MMO genre, HoT is still quite average. Calling it extremely difficult demonstrates a lack of experience. Being sensational does not make your case anymore compelling.
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No one fooled you … you just made assumptions that you were a better player than you thought you were. I’m not a pro PVE player but I’ve adapted and learned how to get around, solo even. ‘extremely difficult’ … I don’t think that describes the level of difficulty that most players experience in HoT. It’s semantics anyways. Even if it is hard for you, there are ways around than in an MMO that you shouldn’t have to dig to deep into your MMO trick bag to get at. Sounds like ignoring your reality is your only problem.
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I think your objections don’t make sense because Anet warned people HoT would be more challenging. I won’t debate with you if it’s overly hard or if getting level 2 masteries are a ‘grind’, but you absolutely can’t complain that you got HoT, and then were surprised that ‘hard’ content prevented you from doing what you assumed you would be able to. Anet put up the red flags; you ignored them.
On paper, your hammer symbol uptime is better than mace. In reality, it’s not; Mace symbol is not on an chained skill and you don’t have to interrupt it like you may need to on Hammer. I’m assuming you aren’t a pro PVE dungeon solo kind of person and don’t have 4 equally skilled pro PVE dungeon solo kind of persons teaming with you to invalidate that difference.
Like poster above, I always have one ranged option. My favs ATM are Hammer/LBow and Mace+sheild/Scepter + Focus.
I’m sure someone with mad Excel skills will chime in to reiterate how great the meta is without even reading your question, trying to convince you anything but the meta is worthless and you should use it always for everything … choose wisely.
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The casuals, loved this game because it was casual, we could accomplish things at our own pace while juggling work, family and other real life commitments.
If we had time to grind, I’m sure we would have gone with WoW, which is what GW2 is becoming, so why not just play WoW when that has everything already set up? I know a few people who left for WoW on those basis. I’d join them if I had time to grind.
You pretty much prove right there why casual people still play GW2 … because they don’t need to grind to get things they want.
Game still is casual-friendly … nothing pre-HoT that was casual friendly has changed post-HoT. Seems like a case of people inventing their own definitions to QQ moar.
I spend most of my time in old Tyria maps. New maps are pretty but they don’t have the variety of wood/ore I need to make gold.
And if I want to pew pew things, I chose Orr or SW over any HoT map. This is the first MMO where I never go to the xpac areas to farm things :/
I think that’s a conscious decision. Clearly Anet doesn’t want the core zones to be completely dead so they made farming ‘regular’ T6 mats in the new zones much less lucrative. Frankly, if someone knew what they were doing, they could always make more money in open world zones than they could anywhere else but it does require more knowledge to do so than running an event or a dungeon. I believe that anyone thinking that the plethora of blue/green loot you get farming events in HoT is the best way to make money is simply a transplanted dungeon runner.
Welcome to play the game “your” way LMAO
That only ever applied to required vertical progression, leveling specifically. You’ve never been able to play however you wanted to acquire the extras.
There’s nothing you can do against latency, but adventures are a simple skill check. If the average player can’t handle silver, they’ll nerf it. For everyone else, find someone you trust and get carried.
That’s a heck of a business model.
Not sure if sarcastic or not … this is an MMO. It’s not all that unreasonable to ask someone better or more knowledgeable than you to help you out.
Hot is not the scapegoat for toxic mapchat. Ever kill a champ out of turn in old Queensdale? You would think you were drowning kittens.
No, I must disagree. Toxic is whenever and where ever bad mannered players reside that think your negatively impeding their progress. It’s not new in GW2 and it’s not simply a result of more challenging HoT content; it was also a result of absolutely mind-numbing scrub content in core GW2 too. It’s not even indicative of the population in general in the game. It just takes one or two.
Bottomline is that if toxic mapchat is a problem for you, GL finding ANY online game where you play with others you will not have this problem.
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I don’t get these complaints …. did you not understand when Anet said " HoT will be challenging content?" Did you have any reason to not believe them if you did understand it?
I mean, a few tedious boss fights in HoT is what does it in for you but the majority of core GW2 that appeals to the nation of facerolling MMO scrub gamers doesn’t? For all the good things that core GW2 is, challenging and engaging it is not. Even if you don’t like HoT, a player with an objective sense should at least recognize what it brings to this game that was missing.
Ultimately, even if you think it was a waste of cash for you, I don’t think it’s unreasonable to say “but I get the kind of player that does enjoy it” and ultimately, if you embrace that style of MMO gaming, you will find HoT isn’t the total write off people say it is.
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When its costing thousands of pounds to buy armor in any game something is very wrong and someone is very greedy.
Yes, the thing that is wrong is that you aren’t supposed to buy it, therefore the cost to buy it outright will be proportionally and prohibitively high compared to what’s available. The greed is players that ignore the obvious cost barrier to outright purchasing the armor. Anet is not greedy because it costs thousands of pounds to buy an armor set because they have made that armor set available INTENTIONALLY and PRIMARILY as a reward for raiding. Not seeing that is being obtuse.
Anet is not greedy because you don’t value your money and spend more than you even think you should on GW2. That’s a self-control issue and it’s also irresponsible to blame Anet for your lack of it.
I will say this … please continue because it only benefits me to have people like you subsidizing my gameplay and making this business model work.
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The whole argument that there are ‘only 4 maps’ is rather dumb IMO. What is relevant is the content they provide, not how many there are.
On the other hand, the HoT maps actually deliver a massive step up in geography, as few of them as there are; you actually have to figure out how to get places. To have the map layout as something a player needs to be thoughtful about, almost makes it worthy of calling it content on it’s own. Map layout as game content … that’s an interesting concept.
anets return on £85 for 8k gems is exceedingly low? oh my god they dont actually go out and mine real gems do they? the money is real the gems are not.you do see the difference dont you.or is there something im missing?
You misunderstand what I said. A player getting one piece of non-performance enhancing armor is an exceedingly low return on a 30 pound expenditure.
The only thing your missing is the idea that people should take responsibility for their spending decisions instead of blaming companies for selling products and services for
being greedy. I mean, the difficulty (and hence the cost) of getting a Legendary Armor set is about as strong a deterrent as Anet can provide for anyone with anything but the person with deep pockets. How much more of a incentive do you need to NOT spend your money this way?
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There is no backdoor … the return for that expenditure for what it gives you is exceedingly low, prohibitively so … enough so to make only the most stubborn person ignore it. Only someone who cares little about their money would take that route. It’s very ironic your statement about Anet’s ‘greed’; it’s actually a player’s greed that would find them spending 30 pounds on a single piece of non-performance enhancing armor. If someone is eccentric and crazy enough to do that, you think that’s Anet’s fault? That just shows a lack of responsibility.
Selling products to customers does not make a company greedy. If they directly sold Legendary armor in Gemstore, only then would you be able to accuse Anet of being greedy IMO.
You can accuse Anet of greed or whatever, but this game isn’t philanthropy for limited people to feel good about getting BiS gear because they want it and it never was intended to be. That’s not a mature view of this game and of the world in general. Many examples already provided in this thread to demonstrate this to you.
The fact is that the game is designed in a way to exactly prevent that by allowing limited people to get gear that’s equivalent in performance with reasonable effort to compete with those that aren’t limited and do obtain BiS. Of course, when you have an agenda, you don’t see that as we have already seen you dismiss that fact in this thread many times.
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After paying to get the raid boss kills 3×400g i find just the first part of the legendary armour will need at least 15 more trips to finish 15×400g thats for 10 ectoplasmic residue and 5 spirit shards. thats over 7k gold for 1/3 of the collection. Do not kid yourself that this is not intended.It is just a new all time low from this greedy company. Various disability i will not bring up again prevent me doing raids myself.They want to set the difficulty bar that high that only a few can do it then the price for the run is going to match.
You can’t do the raids because of a limitation; that does not make Anet greedy. I hate to do it but … you’re not entitled to stuff because of your limitation, no more so than anyone else is. In fact, I think it’s safe to say that many players are limited in some way to play the game to get the things they want; hence, why getting things you want is a rewarding approach to an MMO. You should be so lucky most of this game allows you to be able to achieve what you have if you’re limitations are as severe as you mention.
You have only been disrespectful; Anet is not greedy or dishonest or any of the other things you say, just because you are finding it difficult to ‘outgame the system’ to buy your way to a set of Legendary Armor, which is CERTAINLY not intended. And the reason they do that is exactly to combat the thing you accuse them of: Gem to gold sales.
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That’s a VERY underwhelming list of changes for a balancing patch. I don’t expect an explanation but certainly there are a greater number of items needing a look after the release of 9 elite specs.
Or you can use Travelers runes (final setup) or sigil of speed (while leveling) for fast movement and these will have a minor impact on your stats. Equipping a staff and shouts for getting swiftness doing Openworld makes no sense and get’s cumbersome very fast.
If you know what you’re doing, you can just zerker setup dungeons and fractals, though being ready with swappable accesories with a little more defensive stats is good in a pinch. If yuou have to go full setup for defensive, I wouldn’t push more than a Soldiers stat. Beyond that, I would say your team is scrub
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Using a legal damage meter (doesn’t break terms of service) I looked at my ranger’s damage over a decent period of time (several minutes). Simply put I was capping out at just a little over 5k dps. This isn’t enough to bring it to raids by its own. With frost spirit, sun spirit, and spotter ranger is just barely acceptable, but base ranger damage is not enough to kill the first boss with in the enrage timer. Don’t bring ranger outside of druid, and don’t play ranger in raids. I’m saying this as long time ranger main. Condi ranger basically isn’t any better either.
Good thing the damage meter doesn’t work right.
At the time, thought it was the easiest way to get a PUG. Unfortunately, scrub PUG’s rely too much on Guardian support instead of dodge key.
Nobody would but to think that we can infer that kind of data from playing the game to claim a class is in a ‘bad state’ for PVE is pretty presumptuous.
In general, I don’t think you can judge effectiveness in a conceive role without comparing it to other classes, since you would have no measurement to balanced effectiveness.
The real question is if content requires the roles and concepts that determine a class, not if the classes are good at the roles they fill and how they compare to others. Let’s not forget … judgement of a class, in an MMO for content where TEAMPLAY is critical makes little sense. People share tasks and enhance each others effectiveness. Judging a class in a bubble in that situation makes little sense to me.
Personally, I think there HAS to be a way to make that judgement without comparison because the comparison is so subjective that different people can come to completely opposite conclusions on class effectiveness … we are seeing it in this thread already and all the time in threads and other games. That’s just the nature of what happens when you get class diversity; someone always thinking someone else got something they don’t. …. and for some reason, that’s generally perceived as a bad thing.
These kinds of threads usually originate from people who associate gaming pleasure with maximum effectiveness. I’m not sure where that concept comes from, but I’m sure glad I don’t have it.
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I get the compromise but the fact remains that 99% of the game benefits the lowest common denominator but when 1% of the game is intro’ed to appeal to a specific type of player, all the sudden 99% isn’t good enough for the LCD’s. That’s when the discussion gets immature and unreasonable.
I think you’ve missed my point completely.
Make your case about the state of PVE Guardians without reference to other classes and maybe you have something compelling a dev would pay attention to. The state of a class ingame is not dependent on the state of any other. Revs do everything better? OK … how does that make my Guardian any less effective in it’s role conceived by the devs? I doesn’t.
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I’m going to offer the ever-popular response:
No class was ever balanced, designed or conceived based solely on the skills of another.
That applies to any single skill or family of skills as well. If any consideration is made of ‘between profession’ factors, at best it’s a litmus test of what the developer deems ‘reasonable’. Based on how I’ve interacted with Devs over the years and how they interact with the community, I’m convinced there is no line of thought they enter that relates how or what Class A does because of how or what Class B does it.
The relevant question is if the whole toolset of a class enables a player to fulfill the role intended by those who conceived the class.
I believe that within the class itself, DH is a very significant improvement to ranged capability while continuing to support the theme established for the Guardian profession at beginning of the game. DH just provides another dimension that allows me to ‘play Guardian’ and that’s as I believe it should be. If anything, I think the Guardian class has done very well in Anet’s goal to maintain the flavour of the profession while adding some additional interest. I don’t think Anet has achieved that objective for all professions, like Necro/Reaper.
The problem is that no matter how much a class might seem to improve relative to its own last iteration, when it comes to group content naturally people will want to play with classes they deem to be efficient. That’s when class comparisons will inevitably arise, especially when two classes can fulfill the same role.
Right now, the Revenant can fulfill the same roles as the guardian, only in a superior fashion. It may not seem important in lower level content where the game is easy enough to ignore some disparity or imbalance, but when it comes to difficult content like Raids, Guardians might end up being excluded altogether in favor of more efficient alternatives, for the sake of optimal group compositions.
I don’t think it’s fun for anyone who likes a class to feel like they’ll be excluded from content simply because that class isn’t up to scratch. The Devs can go on about roles or class flavour all they want, but at the end of the day, this is still a game and it needs to be balanced if the aim is to make it fun for everyone.
I think ANet did something right with the Chronomancer by giving Mesmers a unique class mechanic in the form of Alacrity. It means regardless of what other classes bring to a group, the mesmer will always offer something unique and will thus have a role that isn’t being totally overlapped by any other class. I think ANet should have done this with other classes as well, including the guardian. Sure it’s fine if some class mechanics overlap a bit, but every class should be able to bring at least one unique asset to the table to ensure that they always have a role to play in any party.
Keep in mind as well that this isn’t just a discussion about DH’s. This is a discussion about the state of the Guardian in PvE as a whole, and as far as the parameters of the discussion go, the Guardian is not in a good place. No matter how much flavor DH adds to the class it won’t matter if the class as a whole is sorely under-performing. I say this as someone who actually likes the DH quite a lot.
That’s not an issue for anyone that doesn’t think about how one class relates to another. It’s not a given that people tend to gravitate to ‘efficient’ classes; simply put, not everyone cares about that and with the way that GW2 works, it allows you to break away from that kind of thinking in the first place. If people are carrying baggage from other MMO’s I don’t think GW2 to help them carry it.
I think it’s an extremely subjective statement to claim that Guardians are not in a good place for PVE and not provide any evidence other than “because Class A does this” to support it. That’s a fallacy. The versatility this class has to tank, heal or do damage while continuing to support a team is exceptional.
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Idk why you think every piece of content anet creates should be accessible to you. I kid you not you can still pop into open world and participate in zerg trains
Like seriously? Are you being serious right now? This is the question you are legitimately asking me?
Because the money I spent on the expansion and the money I have spent in the gem store over the years has gone to pay to create that content.
Like, holy dancing kittens, batman. Have you beaten any of the raid content? If so, I change my stance. Raids are too easy. Anyone can do it.
That’s a very reasonable question he’s posing, though I think it needs to be reworded; accessible is not the correct word to use because the raid is very accessible. What I believe this poster wants to say is Why should all content Anet creates be something anyone can complete successfully?
All the fun stuff is locked behind skill lvl that at the moment is doable by 5% of there player base/customers.what sort of idiotic company locks the vast majority of there customers out of anything?We have other games to move on to,do anet have access to new customers.Good luck keeping this company and game supported with ftp.
The skilled need there challenge and the rest need there nose rubbed in it(legendary armor)
I won’t argue with you about what you find fun but speaking in absolutes that only %5 of stuff is fun and it’s locked behind stuff keeping out the vast majority of customers is just sensational nonsense. Everyone has access to the raid … the ability to be successful doing it is dependent on the 10 people doing it.
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For all the complainers, ask yourself “How bad do I want it?”
Any goal in life is really that simple.
I think the better question to ask yourself is "is getting one skin worth sacrificing my free time to do boring, unfun and tedious grinding for 4+ hours every night for months on end when I could be having actual fun playing Fallout4, MGS:V, Tomb Raider, FIFA, etc… instead.
For some people it is worth it but better question is: If it’s not worth it, what are those people still doing in GW2 and why haven’t they moved on to more fun things? Sounds to me like people have convinced themselves of something that they might not believe is true.
It´s not an all or nothing thing. I´m sure since the release of HoT many people just log in once a day for the log in rewards and then log off to play other games. As of right now there is nothing fun and rewarding to do in the game.
No that’s true but the message doesn’t change. All things you don’t like are weighed against all the things you do. The sad part is when people that have overwhelming bad things haven’t figured out they should move on.
I’m going to offer the ever-popular response:
No class was ever balanced, designed or conceived based solely on the skills of another.
That applies to any single skill or family of skills as well. If any consideration is made of ‘between profession’ factors, at best it’s a litmus test of what the developer deems ‘reasonable’. Based on how I’ve interacted with Devs over the years and how they interact with the community, I’m convinced there is no line of thought they enter that relates how or what Class A does because of how or what Class B does it.
The relevant question is if the whole toolset of a class enables a player to fulfill the role intended by those who conceived the class.
I believe that within the class itself, DH is a very significant improvement to ranged capability while continuing to support the theme established for the Guardian profession at beginning of the game. DH just provides another dimension that allows me to ‘play Guardian’ and that’s as I believe it should be. If anything, I think the Guardian class has done very well in Anet’s goal to maintain the flavour of the profession while adding some additional interest. I don’t think Anet has achieved that objective for all professions, like Necro/Reaper.
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For all the complainers, ask yourself “How bad do I want it?”
Any goal in life is really that simple.
I think the better question to ask yourself is "is getting one skin worth sacrificing my free time to do boring, unfun and tedious grinding for 4+ hours every night for months on end when I could be having actual fun playing Fallout4, MGS:V, Tomb Raider, FIFA, etc… instead.
For some people it is worth it but better question is: If it’s not worth it, what are those people still doing in GW2 and why haven’t they moved on to more fun things? Sounds to me like people have convinced themselves of something that they might not believe is true.
Offering products to your customers is not money milking. ><
lol do you even read what i say? im registered legally blind in the uk.no i did not enjoy the raid as i could not see anything but a blurr.I would probably have loved raids a couple of years back before the sight loss.I do what i can with what i got.
So you can’t do raids and you’re complaining it’s hard to get Legendary gear and your Ascended gear is obsolete because of a set of gear that performs at the same level? OK, well, even if that makes sense to you, you got 11K G sitting there that you intended to just buy your way to Legendary gear in the first place. Just use it and buy your lootrights from a raid where you were carried. Voila, Legendary armor that you have no need for.
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Frankly, I don’t think the forums are for continually badgering relevant topics so you can get your money back. You spent your money on access to a gaming service as it was presented and based on your own assumptions and expectations for what Anet was going to deliver to you in that service. That didn’t happen because you were wrong, not Anet.
You’re money was spent on access to playing the game, as service that Anet provided to you, and you took advantage of. I don’t understand what you think you should be refunded for; you don’t actually own anything so you can’t give Anet anything back for a refund. You simply used a service.
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