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There isn’t a debate what’s BiS so your whole line of logic is a fallacy. The question here is what is more efficient and what you need. Unless a player concludes they need footfalls and cool looks, there is no compelling reason to make a legendary. The more knowledgeable players will recognize the drawback to how Legendary weapons (and probably armor) is implemented in this game and for highest performance, they don’t use it for anything BUT the skin.
Obviously you know it’s in your best interests to ignore what is actually significant in this discussion but sticking with a non-sequitur is not compelling in any way.
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People put work into it because they like the skin and special effects. It’s not a performance difference, it’s a quality of life difference. Therefore, even if there are people that PREFER some Legendary gear for that reason, etc… that still doesn’t change the fact that Ascended gear has not been made obsolete by Legendary gear and they would still have numerous reasons to consider what tier they craft for endgame content. Therefore, your whole premise is nonsense.
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Best in slot legendary vs ascended? thats it in the nutshell and im sure lots of players would favor legendary over ascended 100%.Yes indeed the 5% who will be able to raids will be happy that they get exclusive kitten to this new best in slot armor and maybe its intended that the other 95% can buy gems to change to gold and pay to be carried.
Who knows,but at pax south Mike O’Brien gave his longstanding customers a promise that there best in slot gear would stay best in slot.It is this sort of inconsistency that
is eroding away the trust of customers/players like me.
How stubborn are you that you don’t recognize that from a performance perspective, Ascended is equivalent to Legendary. The difference is purely quality of life, and even then it’s debatable as most people will actually have BETTER performance AND value simply swapping Ascended sets as needed with the correct runes/sigils/infusions.
By all means, complain about how ‘obsolete’ your work on crafting Ascended has become; it only seems more unbelievable the more I hear it or think about it. There is no trust erosion for players that simply laugh at the idea Legendary is something that makes their current Ascended gear irrelevant.
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Make a normal version that drops Exotic only gear then? Call it story mode
Problem there is it would imply that the mobs and bosses are canonically weaker and less skilled than in hardcore mode.
That’s the point. There would be an easy version for people that everyone can do, which would make threads like this cease to exist
No really, they would not cease to exist because even though people complain about not being able to participate in raids, their REAL complaint is that they wouldn’t be able to succeed AND get loot from their time raids with an easymode.
Ask 100 players if they had a legendary bit of gear and an ascended what one would they think best to put in a free slot. This discussion is beyond stupid.not one of them would pick ascended over legendary.Ie best in slot.
That is not relevant and it doesn’t really make any point here. Realistically, if someone had an ascended already made, there is very little reason for them to pursue Legendary in the same slot, EVEN if they wanted a difference stat on that slot. I’m going to assume that if Legendary crafting is as intensive in mats/time on armor as it is for weapons compared to Ascended, then it would make MUCH more sense to simple craft another Ascended piece with the stats they desire instead of the Legendary set.
Clearly, you think that we are idiots in how you answer and ‘discuss’ with people. Rather, it’s obtuse to claim everyone that doesn’t agree with you is engaging in a ‘beyond stupid discussion’; those people understand the differences for crafting and the practical between Ascended and Legendary.
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How meany times do i need to say it?at pax south we got a promise of no gear grind and no new tiers.They gave us both.if legendary were not considered better than ascended ie a higher tier then no one would put in that extra 20x the work you suggest.This is a complaint about a company that just plain lies and then does 180 after they get your money.That im sure this will turn round and bite them on the kitten .
Say it all you want. You’re interpretation of what that means doesn’t make sense.
If the only way to build legendary rmor is to join and kill boss in new dungeon you guys have to very fast reconsider this absurd decision..not every one have time and want to do dungeons not to mention pug ones. thanks.
If you don’t have time to crafty Legendary Armor, what makes you think you’re the kind of player Raids (where it’s most beneficial) is intended for your playstyle? If you’re already at the point where you think Legendary armor is too hard to get, then you’re probably not far off from thinking Raids are to hard to do.
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Legendary gear has the same stats as ascended gear. /thread
I can switch stats now for free on my ascended armor?
Haven´t read it in the patch notes…but this is an awesome news!
Don’t make stat switching the thing you hang your hat on to rage over the difference; Static sigil/runes make stat switching rather lackluster. You don’t need more than two sets of Ascended anyways if you want to be a serious dungeon or raid runner. That in fact makes Ascended gear MORE efficient to obtain and use than Legendary, assuming Legendary stats will still be equivalent to Ascended.
The premise that raiding is not accessible because of Legendary Armor, or even Ascended for that matter, is ridiculous. The kinds of players that will succeed in Raids are the ones that already don’t struggle with getting gear.
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IIRC, you have a pull as a thief as well so … use your toolset?
Sounds to me like it’s time to think of how to solve PVP problems as a team.
I agree with Pregnantman on that. Longbow is a quality of life. Yes you want to keep yourself without a 600-300 range to keep the party buffs, but it’s still more room to move than with mace. It also give you more freedom in hard pressure situation. With Longbow I can back off a bit when I’m very low hp and still do some decent dps, while with Mace, If I need to back into a more secure zone, my dps drop. That’s risk vs reward balance.
If I’m using Longbow + GS I have more room for error because I can get into range if I need to and I can move outside of most boss melee attack about half the time. With those advantage, we should do less dps or at least equal dps to mace because Mace have some defensive abilities that Longbow doesn’t (I’m talking about the heal). But, true enough Longbow can give vigor to your party, so maybe longbow should really have a bit less dps than Mace.
Sword was just screwed over with the specialization patch. The Symbol of Avengers addition + removal of the sword dps trait really made the difference. With Longbow and Mace already in competition, I don’t think that trying to put Sword back into a direct damage dps role is a good idea. I would prefer to make it more similar to warrior sword as a Condi + Mobility package. Whatever they choose to do with sword, they need to find it a role and improve in that direction because right now it’s meh.
You’re proving my point. Longbow is less risk than melee weapons and shouldn’t outDPS them in an optimal situation which is all I was saying from the start.
These kinds of evaluations don’t make sense; you choose the best things about longbow, then proceeded to argue that it’s OP because it has these things and other weapons don’t. That’s a very cherry-picked argument. I could make the same argument that hammer is OP’ed because it gives me overlapping symbols and permanent protection as well with that kind of logic, but it’s not true.
Longbow has it’s place, but it’s not the be all end all weapon for Guardians by a long shot. I do think that it outpaces Scepter by a long shot and question why anyone might continue to use a Scepter given the LB option but if you can’t see how other weapons offer interesting and useful options that go beyond ‘range’ and ‘damage’, that’s not because the LB is OP, it’s because your assessment is too narrow.
Exept it is the be all end all weapon for everything but GS as far as PvE goes. The only other weapons you actually need to carry arround are hammer and staff and that’s only for utility and not for fighting. :<
Also I can count the “interesting and useful” options all the other weapons give me together with one hand.
Just stating something doesn’t make it true. You’re logic flawed; simply picking two elements that LB has that other weapons don’t doesn’t make it outclass all the other weapon options that Guardians have. As well, what you find ‘interesting and useful’ is subjective and does not at all qualify as a comprehensive list of weapon elements that prove your statements about LB.
If DPS and Range were the only weapon factors that mattered, you might be right and in some circumstances it is all that matters. But that’s not absolutely true, even most the time. I would admit that LB is much better than Scepter, even when considering the diversity you get with an offhand, but that’s about it. Even then, it comes at the hefty price of having to trait DH to use one.
Considering that damage, blinds and blocks are pretty much everything the guard weapons we’re discussing provide I don’t see what else we could talk about when we compare Lbow, Mace and Sword.
Also calling traiting DH a hefty price made me laugh a bit.
Of course you don’t, because if you had a less narrow perspective, you would realize all the factors you aren’t considering, even if you think they aren’t relevant or significant. Frankly, just having the utility of different off hands is a significant factor for some people and LB has not got that flexibility at all.
I could spend much time going through a comprehensive list of factors you’re not willing to discuss, but I don’t see the point since you’ve already decided that LB is THE Guardian weapon because of range + damage.
I agree with Pregnantman on that. Longbow is a quality of life. Yes you want to keep yourself without a 600-300 range to keep the party buffs, but it’s still more room to move than with mace. It also give you more freedom in hard pressure situation. With Longbow I can back off a bit when I’m very low hp and still do some decent dps, while with Mace, If I need to back into a more secure zone, my dps drop. That’s risk vs reward balance.
If I’m using Longbow + GS I have more room for error because I can get into range if I need to and I can move outside of most boss melee attack about half the time. With those advantage, we should do less dps or at least equal dps to mace because Mace have some defensive abilities that Longbow doesn’t (I’m talking about the heal). But, true enough Longbow can give vigor to your party, so maybe longbow should really have a bit less dps than Mace.
Sword was just screwed over with the specialization patch. The Symbol of Avengers addition + removal of the sword dps trait really made the difference. With Longbow and Mace already in competition, I don’t think that trying to put Sword back into a direct damage dps role is a good idea. I would prefer to make it more similar to warrior sword as a Condi + Mobility package. Whatever they choose to do with sword, they need to find it a role and improve in that direction because right now it’s meh.
You’re proving my point. Longbow is less risk than melee weapons and shouldn’t outDPS them in an optimal situation which is all I was saying from the start.
These kinds of evaluations don’t make sense; you choose the best things about longbow, then proceeded to argue that it’s OP because it has these things and other weapons don’t. That’s a very cherry-picked argument. I could make the same argument that hammer is OP’ed because it gives me overlapping symbols and permanent protection as well with that kind of logic, but it’s not true.
Longbow has it’s place, but it’s not the be all end all weapon for Guardians by a long shot. I do think that it outpaces Scepter by a long shot and question why anyone might continue to use a Scepter given the LB option but if you can’t see how other weapons offer interesting and useful options that go beyond ‘range’ and ‘damage’, that’s not because the LB is OP, it’s because your assessment is too narrow.
Exept it is the be all end all weapon for everything but GS as far as PvE goes. The only other weapons you actually need to carry arround are hammer and staff and that’s only for utility and not for fighting. :<
Also I can count the “interesting and useful” options all the other weapons give me together with one hand.
Just stating something doesn’t make it true. You’re logic flawed; simply picking two elements that LB has that other weapons don’t doesn’t make it outclass all the other weapon options that Guardians have. As well, what you find ‘interesting and useful’ is subjective and does not at all qualify as a comprehensive list of weapon elements that prove your statements about LB.
If DPS and Range were the only weapon factors that mattered, you might be right and in some circumstances it is all that matters. But that’s not absolutely true, even most the time. I would admit that LB is much better than Scepter, even when considering the diversity you get with an offhand, but that’s about it. Even then, it comes at the hefty price of having to trait DH to use one.
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I agree with Pregnantman on that. Longbow is a quality of life. Yes you want to keep yourself without a 600-300 range to keep the party buffs, but it’s still more room to move than with mace. It also give you more freedom in hard pressure situation. With Longbow I can back off a bit when I’m very low hp and still do some decent dps, while with Mace, If I need to back into a more secure zone, my dps drop. That’s risk vs reward balance.
If I’m using Longbow + GS I have more room for error because I can get into range if I need to and I can move outside of most boss melee attack about half the time. With those advantage, we should do less dps or at least equal dps to mace because Mace have some defensive abilities that Longbow doesn’t (I’m talking about the heal). But, true enough Longbow can give vigor to your party, so maybe longbow should really have a bit less dps than Mace.
Sword was just screwed over with the specialization patch. The Symbol of Avengers addition + removal of the sword dps trait really made the difference. With Longbow and Mace already in competition, I don’t think that trying to put Sword back into a direct damage dps role is a good idea. I would prefer to make it more similar to warrior sword as a Condi + Mobility package. Whatever they choose to do with sword, they need to find it a role and improve in that direction because right now it’s meh.
You’re proving my point. Longbow is less risk than melee weapons and shouldn’t outDPS them in an optimal situation which is all I was saying from the start.
These kinds of evaluations don’t make sense; you choose the best things about longbow, then proceeded to argue that it’s OP because it has these things and other weapons don’t. That’s a very cherry-picked argument. I could make the same argument that hammer is OP’ed because it gives me overlapping symbols and permanent protection as well with that kind of logic, but it’s not true.
Longbow has it’s place, but it’s not the be all end all weapon for Guardians by a long shot. I do think that it outpaces Scepter by a long shot and question why anyone might continue to use a Scepter given the LB option but if you can’t see how other weapons offer interesting and useful options that go beyond ‘range’ and ‘damage’, that’s not because the LB is OP, it’s because your assessment is too narrow.
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-you still want more ways to get things
Huh.
I don’t think it’s just about the number of ways for Ohoni, I think it’s about scaling the way(s) as well, so that anyone can get whatever they want doing whatever they are willing to do, not what Anet would define is necessary to get it.
Luckily, we have no fear this will ever get implemented in GW2 because the economic structure of this game would never support it and there is no (non-exploitable) mechanic that could be implemented to kitten a person to scale the way to their game activities. Basically, the game would require a complete re write of the whole system for questionable return on investment.
These arguments about rewards and how getting them are related to players’ pleasure are solely academic and GW2 isn’t a scientific endeavor.
Much of this game is still as scrub-friendly as you can get.
Hey, anyone got a fire extinguisher for this pointlessly inflammatory comment?
Thx.
That’s about as truthful as it gets … there is so little content in GW2 core open world that requires anyone to actually think about what they are doing or what build they use. I get why Anet did it and I get why Anet made HoT the way they did.
The fact is that without that challenging content, the game just gets boring, even for casual players. It just becomes a more mature version of some game for young children. The only bright spots for challenging are the instanced team stuff. That’s a very sad amount content that appeals to anyone wanting more than to be able to play while watching Netflix.
The fact remains that if you still want that casual experience, it’s still all there and lots of it. I think the reality is that casuals are complaining that HoT is too hard for them because they are bored with core because they know it’s too easy. So they just want more of the same easy content to watch Netflix through, just newer.
Perhaps the core stuff was too easy, but with HoT, they shifted too far towards the “hard”/time consuming content. The grind now is real. Raids are inaccessible for casuals.
Is someone going to enjoy grinding for mats the entire time they do have free time to play? Casuals leave and the game is dead because it’s not hardcore enough for more serious gamers.
I’m not going to address the ‘grind’ argument because I don’t think that’s related to hard or easy. Anet has a guideline for that and from what I see, they are still pretty close to their goal there.
The reality is that how hard HoT is a relative thing, just like how easy Core GW2 is. I think it’s good the game is offering different levels of difficulties to players. I think it’s stupid that people complain about it as it’s an option and we were informed before HoT was released by Anet that it would be harder than core.
I can’t think of a single reason why challenging content should it be shuttered away from Open World in dungeons, etc…
Because that provides you an option to avoid it.
Anet gave people that option by informing them HoT would be more difficult and those people have the choice to not purchase HoT. These complaints just sound like buyer’s remorse.
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Much of this game is still as scrub-friendly as you can get.
Hey, anyone got a fire extinguisher for this pointlessly inflammatory comment?
Thx.
That’s about as truthful as it gets … there is so little content in GW2 core open world that requires anyone to actually think about what they are doing or what build they use. I get why Anet did it and I get why Anet made HoT the way they did.
The fact is that without that challenging content, the game just gets boring, even for casual players. It just becomes a more mature version of some game for young children. The only bright spots for challenging are the instanced team stuff. That’s a very sad amount content that appeals to anyone wanting more than to be able to play while watching Netflix.
The fact remains that if you still want that casual experience, it’s still all there and lots of it. I think the reality is that casuals are complaining that HoT is too hard for them because they are bored with core because they know it’s too easy. So they just want more of the same easy content to watch Netflix through, just newer.
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If there is a focus on gold, it’s because the player puts it there. Anet has designed this game so you can use the same gear for all level 80 content, with a few exceptions. That minimizes the need to ‘focus on gold’ in the endgame and simply allows the player to … play the game. The gear that you need to do this content that allows you to focus on playing the game is obtained through a reasonable amount of activities and gathering, including leveling up to 80.
Yeah, the players have created it and its been that way since release. I personally don’t think its good for the game in the long run. What ever hype or game time extension Guild Halls and Scribing could have offered players has disappeared because of the endgame gold focus. They’re just so expensive that players stopped caring about them.
You might not think it’s good for the long term but the record says otherwise. People said the same thing about how expensive it is crafting Legendaries, then Ascended Weapons, then Ascended Armor, now GH and Scribing. You will see the same about Legendary Armor/back items and crafted precursors. Yet, here we are 3 years later. I’ve seen better games last less time. As long as this is F2P and relatively casual friendly (much of it still is), Anet can take a few risks with the game without it falling apart, like HoT.
The fact is that the people that REALLY want these experiences don’t care about gold because they don’t think as gold as a goal to achieve these things; the difference between means to an end or end to a means. They just do them and get satisfaction from getting them done. If anything, GH and scribing expense is more shared by the guilds than the individuals.
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The only part that you can claim is not casual friendly is the part that Anet implied wasn’t going to be from the outset: HoT. Much of this game is still as scrub-friendly as you can get. If you’re upset that HoT isn’t casual-friendly, you shouldn’t have bought it and if you didn’t buy it, then what are you complaining about? Anet has been catering to the casual community for 3 years now.
From where I sit, complaining that an expansion with challenging content for people that desired that increased challenge is not casual friendly because the challenging content exists in the open world comes off selfish and immature. We were told from the outset the intent of this expansion. If you want scrubby open world content, you already HAVE it. Furthermore, Anet added to that for three years.
I can’t think of a single reason why challenging content should it be shuttered away from Open World in dungeons, etc…
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The bottom line is that Core GW2 is for scrubs … ANYONE can play it. That made everyone think they were good at the game, especially with a certain group of people telling them that using zerkers armor made them ‘good players’. Now something comes out that makes those people fail, they don’t believe it’s because they are bad since they are so pro at Core GW2. They just think it’s the game being too hard.
Of course, this is a game, people pay to enjoy and relax, not to spend every effort to achieve something.
It still is and they still can, so what is your point?
So, I’m not supposed to go for map completion?
I’m supposed to change maps while doing map completion even when there’s only one map that fits my characters level?
Even if it just affects loot, that’s still significant to map completion.
Here is the problem I have with this thread;
Who else has ever encountered the specific issue that the OP is describing? I know I haven’t, and farming openworld is 99% of what I do in this game. So I don’t think the OP has encountered something that’s systematic with the dynamics of the game. Sounds like either 1) misinterpretation or 2) some kind of weird bug.
For the record, I’ve never noticed DR on events, especially after 30 minutes, nor doing map completions. So go forth with the confidence you do can map completion … AND get your proper, full rewards doing it.
The more I hear, the more I think this isn’t a game issue. SO you have a dude, just sitting around waiting, probably getting 150% participation, then his map fails meta after 8 minutes … and people seem to want to defend him because he copmplains the wait is too long? /losthope
No game should accommodate such lazy gameplay. You guys win … Anet should just mail you whatever gear you want, no work required. Have fun with Dress up Wars 2
The bottom line is that Core GW2 is for scrubs … ANYONE can play it. That made everyone think they were good at the game, especially with a certain group of people telling them that using zerkers armor made them ‘good players’. Now something comes out that makes those people fail, they don’t believe it’s because they are bad since they are so pro at Core GW2. They just think it’s the game being too hard.
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If there is a focus on gold, it’s because the player puts it there. Anet has designed this game so you can use the same gear for all level 80 content, with a few exceptions. That minimizes the need to ‘focus on gold’ in the endgame and simply allows the player to … play the game. The gear that you need to do this content that allows you to focus on playing the game is obtained through a reasonable amount of activities and gathering, including leveling up to 80.
I like getting a balance of both and why not? Reaper lets you do that.
The TD meta has a 2 hour cooldown before it begins again, and my latest attempt at it lasted for 8 minutes and 18 seconds. I hadn’t even finished the first song in my music playlist before the event failed.
So much for ArenaNet’s “No waiting to have fun.” statements. I hate how the devs aren’t bothered with commenting with their thoughts on the event, yet they’re willing to throw out whole blog posts about e-sports, which only 1%-2% of the community actually enter and take part in.
Um, you CHOSE to wait for this event so blaming Anet for you deciding to wait is nonsense. If you knew it was going to start in 2 hours, why didn’t you go do something else … oh right, because it would have been a less awesome QQ thread if you did that.
Before you rebut, do realize you need 150%+ participation to get anything from the Meta.
TD has very few events after the Meta chain is finished. Also there’s almost no possibility of coming back into the same map if you leave an organized map.
I can take a good guess. You never beat Chak Gerent before. That’s why you can sprout out some NS like this.
What does that have to do with the OP complaining about waiting? If he’s just waiting around, he’s not getting his 150% partricipation.
So before the release of HOT, i’ve read a post saying that they were gonna change the economy. The value of gold would raise, so they nerfed the liquide rewards on dungeons (wich was the main source of gold for PVE players). That being done, the prices would decrease.
Anet never said the value of gold would raise. There is no failure here.
You see, here is the problem:
You switched characters right? Wiki says that it’s removed by switching characters.
So one of these things is wrong:
1. You didn’t experience DR because you claim you switched characters and waited 8 hours
2. Wiki doesn’t know what DR is either.
So if you believe Wiki, you didn’t experience DR. Have you been able to repeat your experience?
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I didn’t say he should leave the map, though it sounds like in his case, he should have.
I just play them and note what mobs or circumstances they are deficient in and how I can address those deficiencies. The more effective the build is against the circumstances I encounter, the better I think it is.
I know how it works. I also have enough reading comprehension to know that the OP was complaining about the WAIT (which is easily addressed by DOING STUFF), not being locked out of map cap.
You did not encounter DR after 30 minutes. What you describe in your opening post is not how DR works.
It might not supposed to work that way but it most certainly did for me. I’ll repeat myself again and maybe make it clearer:
My Elementalist was doing Hero Points on the HoT maps. I then hop over to Cursed Shore where I spent about 30 minutes and ran the 10 events I needed to get the Giant’s Eye. For the next 8 hours I was either offline or playing other characters. I then returned to my Elementalist who I had left in Cursed Shore and attempted to resume running events. On the very first event I was hit with DR (gold event xp down to 17k) and each event after that it dropped 1k or 2k per event. Actual gameplay time until the first DR was hit was about 30 minutes (give or take another minute or two to find an event upon returning) and the 11th event was the beginning of DR.
This happened. Maybe it isn’t supposed to. But it did. You can’t earn these map bonus rewards without hitting DR very quickly.
I will repeat: what you are calling DR is not. DR doesn’t even impact XP. DR affects loot drops from mobs, not event rewards. I don’t know what happened to you, but you did not experience the DR that’s in place to prevent people from farming in a map for too long.
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I don’t see how your posts are relevant to the thread, nor do I see how your thoughts are ‘facts’ relevant to the game as a whole, just like anyone else’s opinions aren’t facts either.
If you want to ‘answer’ my posts in a mature manner, it would be reasonable for you to explain yourself a little better than responding with random statements and irrelevant questions that aren’t related to what I’ve said.
I don’t really know what you’re going on about; this thread isn’t about any of those things and my opinion about what has changed with those game elements isn’t relevant to the thread or any more ‘fact-like’ than your own.
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I haven’t white knighted anything … I’m just correcting your ‘facts’. Not everyone feels like you. I get it’s hard to see through your cloud of hateful expression but some people like the expansion and still enjoy the core game as well. I get your whole ploy: Sensationalize how bad you think the game is into a ‘fact’ so Anet does something or at least making it a more miserable experience for everyone else that doesn’t see things your way.
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Since WvW has been decimated, small guilds kicked to the curb, dungeons abandonded and all of my guilds now have less active players than before HoT…. it is fact.
It’s a fact for you, which make it you’re overblown opinion about the game as a whole. And of course, it’s you’re evil intent to spread hate about how your opinion is ‘fact’ because you feel betrayed.
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The TD meta has a 2 hour cooldown before it begins again, and my latest attempt at it lasted for 8 minutes and 18 seconds. I hadn’t even finished the first song in my music playlist before the event failed.
So much for ArenaNet’s “No waiting to have fun.” statements. I hate how the devs aren’t bothered with commenting with their thoughts on the event, yet they’re willing to throw out whole blog posts about e-sports, which only 1%-2% of the community actually enter and take part in.
Um, you CHOSE to wait for this event so blaming Anet for you deciding to wait is nonsense. If you knew it was going to start in 2 hours, why didn’t you go do something else … oh right, because it would have been a less awesome QQ thread if you did that.
Diminishing Returns was never about bots. It is, and always has been about punishing people for not playing the way Anet thinks they should.
Maybe they tuned and created it keeping both thoughts on their minds.
It’s certainly not tuned correctly if you run into DR after 30 minutes and long before you can work your way through the reward track they designed. If the anti-bot crowd wants DR to remain then it needs to be designed in a way that doesn’t harm legitimate players.
You did not encounter DR after 30 minutes. What you describe in your opening post is not how DR works.
Using any excuse to nerf the F2P player in order to push them into the paid for content.
That doesn’t really make sense does it? People are going to take $50 and buy HoT because they dungeons rewards were balanced? I don’t think anyone is really that stupid to be frank.
The dungeon rewards were out of line with other rewards, HoT or Not.
For me, was Ele, maybe because I’m not huge on swapping my elements and rotations or ground targetting.
Free yourself of the myth you need it.
Only feasible way to ascended = credit card?
in Guild Wars 2: Heart of Thorns
Posted by: Obtena.7952
You don’t need ascended, however I agree that it is far too expensive. An ascended armour set should cost a couple of hundred gold maximum.
good luck finding a raid group if you don´t have full ascended armor with the right stats + trinkets.
Even if you are in a guild they won´t want to take you if there is another player with full asc.
Here is my problem with this level of thinking … Raids are designed to be hard and appeal to a certain level of player … the kind of player would already has their ascended gear, not struggling to make it just to do raids. The premise that it should be EASY for you to find a group with scrub gear is flawed in the first place.
Those people are just being obtuse for the most part. This argument has been had hundreds of times. Something wasn’t working, they adjusted their approach.
Mike O’Brien brought up the manifesto himself at the HoT announcement. If they had abandoned it as you claim, why then do they continue referencing it? Before you call customers obtuse be sure you’re right.
Where did I claim they abandoned it? Oh right …. I didn’t.
1. because you don’t dodge when they rush you
2. because you aren’t using you’re toolset to kill them.
Those people are just being obtuse for the most part. This argument has been had hundreds of times. Something wasn’t working, they adjusted their approach.
If you want me to unlock things in GW2 the MMO make me use GW2’s MMO mechanics – don’t make me play poor clones of other games. Other games i would be playing if I wanted to play using those mechanics.
Did you get my post at all?
I’ll reiterate – unlocking things by doing things? Good.
Asking me to unlock things by playing something that’s poorly designed by trying to make GW2 work as something it isn’t and was never designed to be? bad.
Oh I get it and nothing I’ve said really changes; MMO’s don’t design their unlocking activities based on any particular player’s willingness to do them. Whether you or anyone else thinks they are badly designed or not is irrelevant. Do them once, get the unlock, never do it again … or just do without.
What makes GW2 good with that respect is the things they put for unlocking rarely prevent you from playing whatever content you want, whereas lots of MMO’s use activity or gear gates to slow or prevent player progression.
That was indeed true of GW2 before they released HoT.
Maybe, but GW2 is still good because of that. Having a few things behind locks doesn’t make it bad, that’s for certain.
Obtena – people wanted a non-RNG method of getting a precursor that they could work at themselves.
Somehow you think a non-RNG translates to cheaper. It doesn’t and I don’t think Anet’s goal was to cater to people that wanted it cheaper either. Not their failure if someone assumes something that doesn’t come true.
Eventually, crafting method will become financially weighted to established methods. There are people where the main factor to choose crafting a precursor isn’t cost. You weren’t ever going to get a system where performance matters. That’s even more exclusive than the crafting is …
The trading post has always been an effective means to obtain a precursor without the need to rely on RNG. Sure, Anet might not have explicitly mentioned that they were going to make it a cheaper alternative, but the logical assumption was that that would be the case because otherwise it would be a pointless addition. The RNG drops on the trading post would maybe decrease in price a bit, but would still retain value for their convenience, while anyone could instead choose to put more labor and time into crafting it while being able to save their gold as well.
Instead, we have a system that takes more time, more work, and more money than just outright buying it. It’s a completely inferior process that, at best, doesn’t change anything, and at worst, introduces a host of new problems while completely failing to address the problems that inspired the concept to begin with.
That’s just a narrow perspective. The system appeals to people that don’t care about how much time work and money it takes to craft a precursor. I personally think this solves one of the key problems with the original concept which was a lack of a static, measurable goal to earning your legendary.
It doesn’t solve anything. Players could already measure their progress toward a precursor by saving up gold until they’d accumulate enough to buy it from the TP.
That’s not a static goal. Price of precursor changes on TP. Earning X mats … that is a static goal. It also gives you much more freedom to decide how you can get those mats and how many.
Obtena – people wanted a non-RNG method of getting a precursor that they could work at themselves.
Somehow you think a non-RNG translates to cheaper. It doesn’t and I don’t think Anet’s goal was to cater to people that wanted it cheaper either. Not their failure if someone assumes something that doesn’t come true.
Eventually, crafting method will become financially weighted to established methods. There are people where the main factor to choose crafting a precursor isn’t cost. You weren’t ever going to get a system where performance matters. That’s even more exclusive than the crafting is …
The trading post has always been an effective means to obtain a precursor without the need to rely on RNG. Sure, Anet might not have explicitly mentioned that they were going to make it a cheaper alternative, but the logical assumption was that that would be the case because otherwise it would be a pointless addition. The RNG drops on the trading post would maybe decrease in price a bit, but would still retain value for their convenience, while anyone could instead choose to put more labor and time into crafting it while being able to save their gold as well.
Instead, we have a system that takes more time, more work, and more money than just outright buying it. It’s a completely inferior process that, at best, doesn’t change anything, and at worst, introduces a host of new problems while completely failing to address the problems that inspired the concept to begin with.
That’s just a narrow perspective. The system appeals to people that don’t care about how much time work and money it takes to craft a precursor. I personally think this solves one of the key problems with the original concept which was a lack of a static, measurable goal to earning your legendary.
But the problem here is that most people do care about how much work and time and money it takes to obtain (craft) a precursor.
Then they have the option to take whatever choice to getting a Legendary they feel best suits their playstyle and preferred method. I mean, this is just boiling down to one thing; People don’t like ANY of the choices so they are going to just complain about everything. Well, that’s too bad. If none of the options fit your playstyle, well, not sorry, you just don’t get a Legendary.
(edited by Obtena.7952)
Maybe you don’t want a sub par FPS experience in an MMO but it’s not about what you want. I’ve never played an MMO that was about ‘what I want’. Anet wanted a collection of activities for unlock; if the requirement for those activities were based on ‘what everyone wants’, there would be no collection that would fulfill it.
But you can build something based on what the majority of your player demographic wants.
Why would you assume your player base that’s currently playing an MMO with MMO mechanics would want to stop playing that and enjoy your sub-par FPS or Race simulator experience?
Why not make the adventures use the mechanics that are linked to the game type your players are actually playing?I don’t know and I won’t venture a guess. What I do know is that Anet has made a broad set of activities that appeal to a wide range of players in an attempt to make some parts of unlocking this interesting to most of the players. What I don’t understand is how some activities out of the many are such a barrier that people would refuse the whole unlocking process outright.
They’re a barrier because they’re poorly implemented in some places and because they’re trying to force people to do something they don’t want to do.
Players dislike being forced to do things they dislike – but this is worse.
In an MMO with traditional MMO mechanics I can accept being forced to do certain tasks to obtain some reward or unlock something.
It is however greatly annoying when the game forces me to give up on the mechanics I came to the game for and forces me to go through mechanics I dislike or which are poorly implemented. It creates frustration.
I’ll give you a reason why some of the adventures frustrate me.
I’m an avid gamer – I play MMOs, FPS games, RTS games, you name it. Mostly multiplayer in all.
I’m a very good FPS player having played thousands of hours of most shooters. I’m very good at shooters – I average 2 and above KDR in most FPS games I play. I am by no means bad at shooting people in a virtual arena.
I wrote all that to give you an idea of how I perform in FPS games (not to brag) and explain why I’m very frustrated with the Target Practice adventure that I cannot beat silver on not because of my lack of skill in FPS mechanics but because it’s so poorly made.
Most of the times the targeting reticle and where the shots go are not lined up – so I’ll shoot fast and dead on the target only to find that I’ve missed.This sort of thing is unacceptable to me – you force me out of my MMO experience ( which is what I want now since I’m in my MMO not my FPS) and on top of it you have me play an FPS only to deliver a very sub-par and frustrating experience.
How is this supposed to be fine?
You’re not saying anything that isn’t already prevalent or specific to HoT, GW2 or any MMO for that matter. If you’re only interested in doing things you’re willing to do, you won’t get much enjoyment from any MMO that requires you to do something for something else; MMO’s simply aren’t advanced enough to allow you to ‘play your own adventure’. I’ve played VERY few MMO’s that give you options when doing unlock or obtaining a ‘thing’. Very linear play.
What makes GW2 good with that respect is the things they put for unlocking rarely prevent you from playing whatever content you want, whereas lots of MMO’s use activity or gear gates to slow or prevent player progression.
(edited by Obtena.7952)