We got a longbow because:
1. We lacked a reliable long range option
2. It fits the theme that ANet created for the class.
I would have loved to see some new weapon categories but I can understand that’s a ton of work for little gain; eventually I think we will see it though. Frankly, I don’t believe a pole arm concept would give too much more tools or diversity to the class, especially if it was defensively focused; that would have questionable application in PVE.
Unfortunately, this seems to have developed into the newest trend on the lfg. Don’t get me wrong, I’m all for smooth runs, but excluding half the classes – perfectly viable ones amongst them – because some wiki says so is taking it a step too far for PUG’s in my opinion.
Personally, I can only see this as the inexperience (incompetence?) of the players listing such requirements. Reminds me a bit of the DoA ursan days back in GW1.
Can only hope that the trend will pass and stick to guildies/friends meantime.
It’s simply the next step in the evolution of people’s thinking about the ‘right’ way to play. I predicted such a thing would start happening. As soon as the community starts excluding the small things for optimal performance, it just gets worse from there because they realize there is no reason to limit their exclusion to just a build, it extends to classes to. … to these people, it makes sense to spend minutes upfront on team building to shave seconds off the run itself.
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What costs ‘too much’ is relative. If it’s too expensive for you, then the responsible thing is to not buy it. Seems to me when people complain something is too expensive, they want to be relieved of the responsibility of managing their money.
Silv, why is direct damage always better? There are advantages for using condi in PVE. For instance, you get more freedom to ‘break rotation’ and still get your damage in.
If you don’t know the spots and you don’t have an optimized build for farming, stick to getting gold and buying from the TP.
This must be one of those builds that generally makes conditions OPed. Can’t wait to see all the other OP’ed condition builds for the other professions.
Whatever this effect is, it’s obviously not too game breaking.
@ Starlinvf – Not sure we are all talking about the same thing here. OP wants a build for map completion and I’m going to assume he want’s something semi-optimized for it. I think there is one thing to recognize when suggesting a build for OW content … most of the mobs you will encounter are trash … even in events.
So based on that, I question the use of Monk’s Focus and Meditations for such content; it’s overkill … no one should need that much healing for most of the encounters you will have. There are other things I find questionable with your recommendation as well. I don’t see a place for Honour or Valor … ever; again … most of the stuff you’re killing in encounters is trash. You’re dropping obvious damage multipliers for ‘feel good’ traits and in OW PVE, no one should ever need THAT much healing.
(since Symbolic Avenger is broken right now)
Is it still broken? I thought it had been fixed a while ago.
Honestly, it might be fixed now and I just don’t know it. If it is, USE IT.
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More nerfs even though we are already bottom tier… I really just don’t know what to say anymore…
Nerfed my self applied conditions, nerfed spinal shivers, nerfed signet of vampirism, nerfed holy martyr… I guess we were just too awesome to be viable.
Things that aren’t working as intended get nerfed (or buffed) regardless of what tier the profession is that has them. MMO balance 101.
I guess I didn’t mention taking Healing Signet, which is more than sufficient to handle random conditions you might get. Honestly, I don’t get many … mobs die too fast with lots of blinds to have any put on me often enough to justify more cleansing on my recommended build
My recommendations also handles the running aspect of map completion; I recommended either Sigil of Speed or Traveller’s Runes.
Dodging to avoid attacks from mobs you kill in 1-2 auto rotations is not necessary. My recommendation has sufficient blinds to avoid single attacks. In the case you do get hit, it’s of little consequence as Aegis will take care of those or a well timed interrupt if the player is familiar enough with the mobs. Taking the time to dodge is simply lost attacking time when a mob should die in under 2-3 seconds.
You can load up your build to avoid, having a negative impact on when you do have to fight or you can load you build to kill, giving you the tools to handle any situation offensively. Either is fine but if you prefer more rewards over time, offensive load out is better. If you lack time, then by all means, make your build around avoidance. Frankly, I don’t think you gain much because when you do need to fight, you’re slow and you lose time you gained from avoiding trash.
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There is nothing gimmicky about it; Burning on Guardian is not just there to be there. It has a purpose and it fills that purpose well.
You can make up whatever situation you wish to justify your position, as could I.
What I say is true. People more often than not, forget, or don’t even know, what is important when making a team, so these rules are adopted because it’s the best they can do without thinking about it themselves. I think it’s funny that in your example, you give yourself 30 minutes to get through a dungeon … am I to believe you’re implying that taking ‘bad professions’ is going to blow your whole schedule away? The truth is you can take a low DPS, no team support class in your scenario and still accomplish your dungeon with minimal impact …. unless your talking about speedruns here.
If making a random PUG, you can set whatever conditions for who’s in it for whatever reason. That doesn’t change the fact that profession-based restrictions are there due to a player’s perception of what is good or bad and why.
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It’s probably not optimized, but it got the job done.
This is correct, it’s not optimized.
Let me offer constructive criticism, making it clear my opinion is based on fact the OP wants a build for openworld experience, which is likely map completion with the seldom group event.
1. Do not make staff part of your regular build. Yes it has benefits (swiftness source, tagging), those benefits are not significant enough to justify staff as a regular build fixture. Do make sure you have a staff in your inventory for the odd time you do encounter an event where you benefit from tagging; you can swap it whenever you need it.
In addition, there are better, less intensive sources of swiftness without driving yourself crazy casting symbols and shouts every ten seconds. Trust me … it gets OLD and FAST. Use a sigil of speed or if you got deep pockets, Travelers Runes.
2. Do not play a ‘bunker’ build. If you are equipped and built correctly, you can almost ignore the attacks of your foes, who are mostly trash mobs that die in 1-2 auto attack rotations and who’s attacks will be mitigated by your Aegis and frequent blinds. Building anything but the highest DPS build is throwing away efficiency for this kind of content.
My recommendation (assuming OP is level 80)
Zeal, – Fiery Wrath, Zealous Blade, Shattered Aegis (since Symbolic Avenger is broken right now)
Rad (Inner Fire, Retribution, Amplified Wrath)
Virtues (UC, Abs Resolution, Indom Courage)
GS/Scepter+Focus, all zerker gear. MF food.
1. Open with VoJ always – the blind, retribution and might buffs are worth way more than the burn damage aspect of it.
2. You will camp GS, alternating between mobs with Whirling Wrath and Symbol depending on what one is in cooldown. Only use your leap for another blind if you want to keep your Aegis up.
3. You will swap to Scepter for events where you don’t feel you can handle the close range. In this case you don’t need Scepter for ranged if you prefer Staff, but I don’t see the point as the whole idea to mitigate damage by range is to maximize range.
You need just one condi clear and I like Contemplation of Purity because it’s dual purpose as a stun break. I like Retreat for this recommendation because of UC and I like Bane Signet because more damage and the valuable interrupt to avoid losing Aegis. Feel my Wrath for the elite.
IMO, there are still better builds depending on where you but they are more variations on the theme.
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Bravo … let me call this troll thread first.
The problem is they see the top guys not wanting necros and rangers and oh there must a reason so we dont want them either.
Exactly. The only thing wrong here is the perception perpetuated by ‘pro PVE’ players that having anything BUT the accepted highest DPS setup is unacceptable. Then you got muppets that adopt that same thinking but don’t understand the reasoning behind it. That leads to a complete mis-application of the ‘rules’ that generally, necros/rangers are ‘bad’, so people shouldn’t team with them.
The problem with this approach is it sounds more like you’re advocating to change the image/perception of the Necromancer as opposed to the root problem that all those perceived problems the class has in PvE are true.
Give the class 25% more DPS or give it some group utility/worth to warrant the DPS defeceit and things would work themselves out. Ignore the problem and you have what we see today…
I’m not really sure that’s relevant because PVE in GW2 doesn’t require all profs to have access to the highest levels of DPS or team support to be successful. As an example, any dungeon can be completed with a team of 5 DPS/team-support deficient necros. So how can someone argue they CAN’T team necros, etc… because they don’t have DPS and team support? The only people that should complain are the ones that want to run speedruns, and they won’t randomly team a PUG necro anyways, so the argument is moot.
There IS alot of perception based stuff. I know necros aren’t winning DPS awards or gifted with the most team support, or any. That’s not really important, not more so than the person who is actually behind the keyboard playing the character.
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I was thinking the exact same thing about my own Necro when I logged in, traited for Reaper and did some HoT content.
The listed swing time for Ranger’s GS Maul is .75 seconds. This skill is moderately difficult to land on a player without some form of CC or quickness because its so slow and the huge bear (and roar) that happens when the ranger does it says “dodge now bro”.
The listed cast time for Necro GS Gravedigger is 1.25 seconds. It’s going to be very hard to land, you don’t need HoT to see that.
(that this is a wvw/pvp complaint comes from the OP’s line of logging out).
Except that isn’t a problem because this thread isn’t about PVP.
BB says that about anything he doesn’t like.
How about we actually, you know … PLAY it before we say it’s good or bad? UMKAY?
AI in this game is sad and that is what players are experiencing. This has so little to do with balance, etc… so any suggestion to rebalance all these formulas and stats is frankly a huge waste of time.
If anything, I think the game should be true to it’s nature; if active defense/boons/conditions is the order of the day for PVE, then stats buffing the passive aspects of character parameters should perhaps be completely removed. Let the performance of any character be dependent completely on the skill of the player to apply the correct attack or dodge/block/heal at the right time.
Save the stats juggle for PVP/WvW
The problem is they see the top guys not wanting necros and rangers and oh there must a reason so we dont want them either.
Exactly. The only thing wrong here is the perception perpetuated by ‘pro PVE’ players that having anything BUT the accepted highest DPS setup is unacceptable. Then you got muppets that adopt that same thinking but don’t understand the reasoning behind it. That leads to a complete mis-application of the ‘rules’ that generally, necros/rangers are ‘bad’, so people shouldn’t team with them.
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I….hope Kidel is joking.
I doubt it. He’s got a campaign going. Check all his other posts in other professions’ forums.
I doubt enough people know about this yet to be accepted using a burning build
^^ Poster’s Remorse
^^ Good story but that doesn’t mean people won’t play Guardian.
Hey guys,
Just wondering your thoughts regarding synergy between hammer and the new spec. Do you think based on what we know now that hammer would do well with the new spec?
I’ve been maining guard since launch and worked really hard to get my Jugg and would like to know if dragon hunter would do well wielding a hammer.
Thanks guys
Traps + Hammer 5. Nuff said.
For PVE, I doubt it … AI is not smart enough in mobs to make them run away from our attacks so Hammer 5 probably doesn’t add anything there.
I do think there is some benefit to spec’ing Dulled Senses and Zealot Aggression if you use a hammer, but not much else. Frankly, I hope some of the traits are made more widely applicable. Why have a trait for bonus damage on cripple if we have to use another trait to gain cripple? It’s kinda dumb.
What I meant was that if more people cared and were willing to crowd fund some money for the tournaments it could be way more than 5k$.
How would this go down with you guys??
I wouldn’t give a rats behind … why would I put my money, which I work for, into a pool for someone to win a video game? That’s nonsense. I mean, if someone doesn’t value their money enough to give it to some random gamer who wins a game tournament, why choose a MMO in the first place?
To be honest, it’s offputting at THIS point to get good condi damage on Guardian and not sooner. Not really sure why it took as long as it did because it was really obvious to me at least that burning as a main damage source was part of the Guardian concept. I still think Duration stacking Burning could have still worked with clever off-effects but alas, Anet just wants to make it simple and make it upfront damage.
I also think it’s a more noob-friendly way to give good damage to people which should please the crust and salt out of all or our pretzel PVE players.
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I was thinking the exact same thing about my own Necro when I logged in, traited for Reaper and did some HoT content.
OK, even if ELE was the most OPed class in the game, it wouldn’t make people stop having reasons to play other classes. People need to be less ridiculous.
More of you should care more tbh, so a few decent lads could win big money that could change their lives
Wait what? We should care that a bunch of gamers could win $5000 because it would change their lives? Where do these gamers live? Bangladesh?
If it hasn’t changed yet, it won’t change now. Players don’t understand how significant their attitudes and behaviours affect the overall feel of the game. Just look at how people treat each other doing dungeons … then think about why Anet gave up on dungeons in GW2.
It’s easy to point the finger and blame Anet for a lack of or poor communications. It’s not so easy to point back and recognize it’s a two way street. Anet did right for GW2 to restrict it’s communication to players because players were just frothing at the mouth at any chance they could. At least if Anet limits their interaction with us, the more intelligent population will recognize that player vitriol will be based more on speculation than reality. Sorry, but players ruined this, not Anet.
I am more assuming this has been overseen by anet. I just can’t see myself ingame, swapping my spec line and then poof, automatically unequip the weapon I was using.
Also, seens very very strange for the 1-handed weapons to be all this locked, for reasons already stated on my previous posts.
It may not unequip the weapon associated with the elite spec … it could simply remove the skills from the hotbar or some other way to lock out without making the weapon leave your hand.
There is really no way anyone can justify buffing Mace right now. It’s got the fastest symbol, it’s got the heal, a block, good base damage. I mean … suggesting that the Mace needs a buff is implying that every other weapon Guards have are insufficient.
That’s why you can’t have a dev for 2,3 classes, one will stand out and other 2 will suffer.
I’m pretty certain that no dev is left to his own devices for the profs they work on. Usually these things are team based or at least peer reviewed and approved by management.
I greatly prefer subscription fees. In GW2 I don’t feel like I’m ever earning skins etc through a meaningful or interesting way. Everything seems to revolve around gold, which puts me in a spot where I have to grind or pay real money.
If I understand this quote…
Guild Wars 2 with no subscription = offers choice to pay real money to avoid ‘grind’
Guild Wars 2 with subscription = offers no choice to pay real money to avoid ‘grind’I’m not seeing the advantage. =/
Good point … I think the ‘advantage’ is that some players feel left out because they are RL cheap or poor and can’t ‘compete’ with people that buy their way into loot with RL money.
Bottomline: Subs make things ‘equal’ in some people’s eyes. Only time can equate to loot.
I play PVE because I enjoy it. Everyone’s definition of “fun” is different, if you have more fun in pvp/wvw then play there:)
Unfortunately, we can’t. Anet has turned WvW into PvE for the week, and it sadly looks like they plan on making WvW permanent PvE Ktrain with the new maps in the expansion.
Here’s a question: How would PvE players feel if PvE land suddenly became PvP-able? If people could just run around and kill you while you’re simply trying to do whatever makes you happy. Now realize that that is exactly how every single WvW player feels right now.
I like how you turned a “Why you play PVE?” thread into “Why I can’t play WvW” rant. Frankly, your hypothetical scenario wouldn’t happen or if it did, would likely be a temporary event. PVE will always be the core of any MMORPG because the story is inevitably tied to a scripted, NPC-laden series of events.
Why I play PVE … other than the obvious “because I like it”, I specifically like gathering and farming and optimizing my returns for doing so by selling in TP.
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loool u forgot that Burn guard is not Bunker condi
you are as glass as power guard. a few cleans are enough to win.
there is no need to clean every sec …
because u can burst down a Burn guard very quick as well
That doesn’t mean much; it’s too general a statement. Your statement assumes you can’t make a tanky burn guard … you can.
And there is a need to clean every few seconds; suggesting you don’t means you don’t understand all the methods and frequency that Guards can apply burning.
Again, if you have a way that Ele/Mesmer can cleanse the burning ‘forever’, we would love to hear it … otherwise try to be less flippant in your statements if you want to be taken seriously.
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Tbh I’m really more here to make a point. Anet has stated that they dont think wvw players are a thing, and I am pretty sure they are going to destroy our game mode with the expansion. They dont read the wvw forums, I’m sure they check this forum because they’re trying SO hard to advertise and sell HoT. So I want to show them that a lot of their long-term players are going to end up leaving with this expansion if they dont give us a reason to stay.
So your question as to why you should buy the expansion is simply a ruse to make a point that you think Anet is going to ruin the game. I think your speculation about long term players leaving is just fear mongering. If the current vanilla version you play NOW isn’t a reason to play the game in itself, then kitten expansion that you’ve already decided will ruin the game isn’t going to do it for you.
You’re point goes without saying and rather point-less. If people don’t like it, they won’t buy it. OK …
Now, if your point is that People who make assumptions about how the game will be ruined by the expansion and therefore allowing that assumption to taint their objective assessment of the expansion is ridiculous, regardless of how the current game satisfies them …. then you might have something to talk about.
Some veteran players just do not like where the game is going. Their recent experiences have already indicated to them what HoT would be like going forward so they have valid concerns.
Yes, so they shouldn’t try to be clever by avoiding a discussion about it through making a obvious point with a ruse … wouldn’t you agree?
It makes sense that some people might be crusty that burning is a thing now. Hats don’t taste good.
Tbh I’m really more here to make a point. Anet has stated that they dont think wvw players are a thing, and I am pretty sure they are going to destroy our game mode with the expansion. They dont read the wvw forums, I’m sure they check this forum because they’re trying SO hard to advertise and sell HoT. So I want to show them that a lot of their long-term players are going to end up leaving with this expansion if they dont give us a reason to stay.
So your question as to why you should buy the expansion is simply a ruse to make a point that you think Anet is going to ruin the game. I think your speculation about long term players leaving is just fear mongering. If the current vanilla version you play NOW isn’t a reason to play the game in itself, then kitten expansion that you’ve already decided will ruin the game isn’t going to do it for you.
You’re point goes without saying and rather point-less. If people don’t like it, they won’t buy it. OK …
Now, if your point is that People who make assumptions about how the game will be ruined by the expansion and therefore allowing that assumption to taint their objective assessment of the expansion is ridiculous, regardless of how the current game satisfies them …. then you might have something to talk about.
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Dude any decent Ele / mesmer in spvp can clean your burn forever bro.
and u will basically do 0 dmg against them. So you better play power at least you could help your teammate bringing them down.
I’m not aware of every tool for every class but cleansing a burn every 1-2 seconds would be an interesting trick to know how to do.
Anyways, I don’t see any reason why OP can’t run a burning strategy AND whatever else. Very little is necessary to get access to burns and make them effective, though if you want to stack like a monster, then I think OP need to focus on a combination of 2 traitlines or 1 traitline + Torch/hotbar skill to get it and that might compromise some other aspect of your play.
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I greatly prefer subscription fees. In GW2 I don’t feel like I’m ever earning skins etc through a meaningful or interesting way. Everything seems to revolve around gold, which puts me in a spot where I have to grind or pay real money.
There is no correlation between subs and how you earn rewards though … Do you believe if GW2 was sub based, we would have a different approach to earning rewards like skins? If so, why do you think that?
I think it’s the opposite. You would pay your sub, then you would still have gemstore, etc… Why wouldn’t Anet want to appeal to people’s willingness to pay for extra goodies? It would be stupid for them not too …
No, that’s true. Burning on Guard is certainly not the meta I doubt you’re going to see them at higher competitive levels. In that way, I think the OP should be exploring a little more to see that burn builds aren’t the new kid in town.
I’ve been using Burning in PVP since forever and it’s certainly not a one trick pony if you understand it. There is no amount of cleansing that can keep a player from burning if you use your burning sources correctly, which is why it’s powerful. That’s even more true now than it was pre-patch. I believe that burning builds have had some of the wind taken out of them.
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Completely related to the thread … what is the thought process that a person has to go through to resurrect and respond to a thread that’s 1 year old?
I mean, do they randomly pick a page, click a thread and say “Yup, this is the one!”
It doesn’t matter and never has … but as we know, there are people that will still push their agenda on max DPS only when teaming.
It does matter if everyone is in cleric’s gear but discussing the meta when everyone is zerk is pointless. In the past, not having zerkers could get your party wiped in easy dungeons like cof p1 but the game has been around for so long and the paths are so easy that everyone has zerk and knows what to do.
What matters is having people that know how to play, not what weapons or gear they have. The damage people actually do and what they think they do because they are running the meta is not the same. This is what I’m talking about. The few % damage the OP loses because he likes his sword is not relevant in a teaming situation, but some people will make it a thing because they don’t think about how the game works.
The benefits to the game in the long run however seem to be being overlooked. Can anyone make a reasonable argument that a $15 fee would not encourage many more of the huge number of inactive players, who purchased the game at launch to try the game again?
Yes. I don’t think if someone has already decided the game wasn’t for them, that they would be willing to drop another $15 to try it. In addition, it sounds like your idea is just justifying a lower price to do a cash grab on non-committed players.
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^^ Perhaps, but if you think about it, I don’t think Anet chooses the weapons the profs get based on looks so it’s a little silly to QQ about how Warhorn is a bad choice because of looks.
To be fair, character appearance, “looks,” is a huge part of GW2.
Yes it is but it’s still not a factor when Anet decides what weapons professions get. Besides, how a particular skin looks is subjective and frankly, I don’t believe that there isn’t a single warhorn that will look good on ele; how would anyone know? Ele can’t equip one yet.
^^ Perhaps, but if you think about it, I don’t think Anet chooses the weapons the profs get based on looks so it’s a little silly to QQ about how Warhorn is a bad choice because of looks.
I don’t really get what your trying to achieve OP … working against the system making tanks/healers in a system designed to work without them will always mean you’re going to be left out and sub optimal. That’s not likely to change so …