Honestly if you want open temples just come to Jade Sea (EU-FR) every day of the week. It seems we have a lot of active PvE Guilds and we have almost every day the 5 temples open, even sometimes at the same time.
I think the OVERALL drop rate is ok, it IS possible to make money and to drop exotics, it’s just the distribution of them that is absurd. It’s the fact that the effort of participating to big events or to kill bosses does not seem worth the investment as the average mob have seemingly almost the same loot tables.
Two days ago, I spent two hours in Orr. I do many different events including two temples and defend the gates of Arah. I get nothing from the bosses or chests, but I drop two or three yellows on trash during the events. But before logging out I just walk a bit here and there, in some lost corners of the map, and kill an undead eagle … and it drops me “Shield of the Wing”.
That is the problem. It’s almost like having a developer next to you telling you to let those kitten temples down and go hunt some undead eagles.
GW2 has a ton more content and updates than all those kittenty MMOs it is compared to (particularly GW1 !), but I would still not like to pay to play.
Being able to log whenever you want and instantly have access to 100% of the content, that’s Guild Wars. The real revolution in MMOs.
Got Dawn after throwing ~300 rare crafted greatswords in the MF. That’s about 90 tries.
Since then, I’ve sold it for 574g and tried again with ~500 other GS, but no luck anymore. It represents about 150 more tries.
I got a bunch of “named” exotics in the process :
- 4x Ebon blade
- 2x Breath of Flame
- 2x Khrysaor (a pain, cos the icon is the same as Dawn)
- 2x Naga Fang
And you get an exotic from 4 rare GS ~ 1 time out of 6.
Plus in GW1 the bosses were nowhere as resilient than champions in GW2. More powerful for sure, but you didn’t need 2 minutes to kill them.
Look at those Abom champs my god ! They take almost as much time to kill than doing the whole Penitent event, and 95% of the time you’ll get 2 blues or less.
Sry, scepter is fantastic. Maybe not that much in sPvP, but it’s incredible in all other modes.
Yup, it’s atm one of the things that bother me in GW2. Rewards aren’t linked to efforts.
What’s the easiest way to farm in GW2 ? Kill tons of trash. It promotes a very weird play style :
A. you don’t need to kill anything, you just need to “tag” as many mobs as possible
B. you don’t need to protect you, as you might miss tags. And even if you go down, the death of one trash mob will rez you instantly
B. you don’t even care about the “end” rewards (events, bosses, …), they’re negligible.
The problem is : trash mobs give you too much, while “finishing” rewards (events, chests, bosses, …) give too little. I’m kinda OK with the rewards “in general”, but I don’t like their distribution.
(edited by Ouroboros.5076)
Its not wise, when you look at other MMO’s they are delivering significantly more content much faster than Guild Wars 2, its depressing as this game did have a strong start with the promise off fast content being delivered to players.
LOL. STFU man, seriously. You got huge PvE updates every single month since launch, and FOR FREE. Be quiet now, you’re annoying.
(edited by Ouroboros.5076)
I can tell you that I know how big an achievement it will be when I’ll get my Sunrise.
100% map completion, 1M karma and 350+ skill points took me hundreds of hours.
500 badges took me 50+ hours of WvW.
500 dungeon tokens made me learn a dungeon inside out.
Getting various 400 crafting disciplines took me many hours (to get the mats).
I had to play dailies as much as I can to get enough Mystic Coins.
I had to go in the whole world to grind the gold and components, and play the TP at least a little bit to optimize my gains.
I had to have the heart of gambling in the Mystic Forge to get my Clovers.
And you know, every part of this felt like an achievement. You do the big events, you do some WvW, you do dungeons, you grind mats, you do dailies and monthlies and during all that you make money to help you get what you’re missing. You play the game inside out to get this, there’s no other way.
People saying that you just buy a legendary from the TP are lazy and angry people. People that are just mad about how hopeless they are themselves, but instead of getting mad on themselves and try to get better, it’s much easier to denigrate the others.
That said, the only part that did not feel as an achievement is the precursor. They are just too rare, the prices are kitten I played 600 hours with my character, did the karka event, finished all big events with chests in Orr 10+ times, killed all big bosses in the world, finished all dungeon story modes and grinded many explorable paths many times and no, still not a single precursor.
The Clock Tower obviously !
The most memorable was the one in Diessa’s Plateau, the Tower surrounded by ghosts. I found it by myself during a beta event, when the achievements weren’t alraedy implemented. It took me 45 minutes to complete, and dang was I proud !
They’re not forcing you.
It is bugged indeed.
My uninformed guess : transform one type of crystal/lodestone to another.
example : one Crystal Lodestone + Mystic Binding Agent + ??? = one Charged Lodestone.
I completely agree…they threw out most of what made GW1 memorable and inherently fun in the first place.
Combat depth, elite skill capping, actual cinematic cutscenes in the story rather than middle school plays…it’s like they completely dropped off the deep end with this game.
I just laughed out loud at work thanks to your post.
No combat depth in GW2 = you don’t understand this game at all.
Elite skill capping = you don’t understand this game at all.
Cutscenes as in GW1 … Well GW1 won some “worst cutscenes awards” so … don’t really know what we’re missing here ?
Go back to GW1 (which I played for 6 years) and leave this game alone, tyvm.
Was there anything changed to make fighting veterans & champs a bit more worthwile in the open world ?
Get a life, and chill out.
And learn Yoga or you’ll die at 40 from a heart attack at this rate.
Every path has laser. The difference between the paths (aside from Alpha) is the boss before alpha : a destroyer, an icebrood or a tree.
A bit more than that actually. Everything up to the golem with the 4 turrets is the same on all path.
P1 you have the security golems, alpha with optional mobs, the norn, and alpha again.
P2 you have to defend the cannon, mobs, kill alpha, mobs, kill the plant boss, and alpha again.
P3 it is the same as P2 up to the first alpha encounter, then it’s other mobs with the infamous crab, the destroyer boss, and then alpha.
Ho and I love CoE. With all the various mechanics in this dungeon, it is actually very enjoyable (team coordination, jumping, environmental weapons, …)
Does disenchanter stay up long enough though to be any better than a good ol null field though?
Disenchanter shines in parties against tough mobs / bosses. His attacks track ennemies/allies to remove boons & conditions. Your allies & the mobs have to go into the null field for it to work, which isn’t always practial.
Disenchanter has a 20s cooldown (16s with 5 in Illusions, 12s with Phantsmal haste and I often run both), attacks every 4-5 seconds & is ranged (so it avoids most PBAoE from mobs). He rarely takes the aggron so he won’t die so quickly, and even if he does you can often cast another one. Against bosses that uses massive boons or conditions, I often try to have 2 disenchanters active, it makes the life so easy for my team mates.
In those specific situations it is the best AoE boon-stripping & condition removal skill we have and is of great use for a party against bosses / tough mobs in dungeons. Null Field is better when partying in other situations (example : when you attack the chest sigil in the colossus fractal), and the Mantra is better when solo you go solo.
That’s my point : we have a lot of skills that are generally useful (blink, null field) and others that are very situational (like Disenchanter or Mantra of Stability). The thing is, those situations DO happen, and as you can swap skills easily without drawbacks, you should try to learn them.
It’s a bit sad that people do not realize that you can switch skills on the fly as long as you aren’t in battle. It basically allows you to switch your utilities depending on what you’re doing, which I do ALL THE TIME.
Ofc when I’m just roaming in open-world PvE, I probably use the same skills over and over again (mirror images, decoy, blink, etc). You can add portals and feedback in WvW.
But where it really shines is when you’re entering dungeons, where the mechanics are more subtle than “roll over 10k ennemies”. Mesmers have an insane amount of tools to help you or your team depending on the situation. And the skills who ARE situation-specific shine in some circumstances.
Ofc Mantra of Pain isn’t very useful when farming Orr, but when you do CoE part 3 it helps a lot during the Mega Destroyer Battle where you have 5 seconds to spike a boss.
Ofc Mantra of Resolve isn’t so useful but if you need someone to run for crystals against the Jade Maw, it’s very useful.
Ofc Arcane Thievery has a huge cooldown but in the Water Fractal who doesn’t want to steal the 25 stacks of might of the last boss ?
Ofc the Disenchanter is unreliable, but when fighting the dredge champ in the dredge fractal it’s great as dredges basically rely on stacking boons to be effective.
Ofc Mimic sux, but … no ok it sux.
I’m using at least 15 different utility skills regularly, and all of them suit my needs under some circumstances. It’s great to be able to switch between them on the fly depending on my or my group’s needs.
Bingo. The hate at the beginning of GW1 was WAYYYYYY worse.
Conclusion : Haters gonna hate.
Fractals, ascended gear.
/thread.
(GW1 player, UW&FoW were really no that great)
(edited by Ouroboros.5076)
Such a blatant lack of understanding of this game’s mechanics does not give much credibility to this thread.
It’s even more sad coming from a GW1 player where each class used to use maximum 20 skills in Vanilla, where attributes had no influence at all on the gameplay, and where you could not swap skills on the fly. On a single Fractal run I may use up to 30 different skills with my Mesmer, depending on the ennemies, my group needs, and the situation.
This game’s mechanics are much, much deeper than GW1, so complex in fact that it’s hard to really understand them all.
I like your post Gribbage. But again, I don’t think that game modes variety is the biggest problem. GW1 GvG only had one game type and it was doing fine. LoL or other competitive games also only use one game type (mostly) on a limited number of maps and they are successfull.
I don’t mind a point capture game mode, it can be fun sometimes, but I have to agree with the fact that it doesn’t look or feel very attractive. Kills aren’t rewarded that much, builds remain stale, strategies are repetitive. Even to watch it isn’t that enjoyable, the fight is spred over many different places, people are sometimes “wasting” time capping for 20 seconds… My point is : we don’t NEED game mode variety, we just need a better game mode that capture the point.
But even with capture the point we could start something, this is NOT the biggest problem of the game mode ATM. What is lacking the most are features that would build a real community. I don’t care about rewards (we played GW1 GvG without rewards for months), but about other features that makes you want to delve into the system and get better at it : tutorials (to get into it), easy access to noob matches (to not be destroyed in your first games), spectator modes (to learn from pros), rankings (to see your progression), official sponsored championships (to get hype !), official news with presentations of the top teams, etc.
I wanted to love sPvP, but I can’t. I still play it sometimes and can have fun for about an hour, but that’s it.
“Sumarizes in detail”
~is getting added to my permanent list of oxymorons.
This part made me laugh too, it had no sense at all
But really the post was fantastic. BRINT IT ON !
Working as intended. This is the reason why you have two different rings with the same stats, to be able to stack them even though they’re unique.
Wanted to bump that topic.
It’s been days now that I want to do this achievement, but the world event seems to be stuck (Jade Sea server).
There is no risen on the island and the information on the meta-event states “the lionguard is ready to attack the island”, but nothing happens at all. I’ve searched on the whole island and I wasn’t able to find any of the mentionned NPC.
To all the people thinking that you can just “get a legendary with gems”, please use your brain for something else than basic hate, kthx.
1. You can’t buy 100% exploration, ~1M karma, ~350 skill points, 500 badges of honor and 500 dungeon tokens on the TP. That alone takes hundreds of hours.
2. It’ll cost you 1k$ to get enough money for everything you need if you rely only on gems to buy stuff (precursor – 100g+, 250 of each mats – 100g, ~500 ectos – 150g, 100 runestones – 100g + the stuff for the gift related to your legendary that can go up to 400g).
3. If you decide to just “buy it”, get a real job cause 2k$ for an IG item …
So no – almost all people that have a legendary have worked for it, and a lot. Get your fingers out of your kitten and start working for it if you want it, and stop using fallacious arguments to excuse your laziness, thanks.
P.S. : I don’t have a legendary myself.
Has nothing to do with powertraders. Some things ARE very rare (500+ hours of play, no Abyss dye here), so it will obviously be expensive.
If you had played GW1 you would have known that things like Dyes were already mad expensive in the first game, especially black & white.
To all the people who agree with 1&3, please understand that the only problem here is that Guild Wars is not for you. There are other games on the market (in fact, there are tons of them) that think this is the way forward, not this game. These two points are not in this game by design, as in GW1.
2 is clearly a problem though. The guilds in this game are basically a friend list sharing buffs and a common storage. We need guild-based competitive play !
My personal opinion : the problem with Charged Lodestones especially is that they are required in each and every vanity exotics/lengendaries most people want. Bolt, Sunrise, Twilight, Meteorlogicus and many named exotics that you can craft in the Mystic Forge requires them. In my opinion it’s not that they don’t drop much (they shouldn’t), it’s more that the demand for them is too high because of that.
As said, the demand is not very high for others (like corrupted), and so even if they don’t drop much more, they don’t sell as high.
L2P.
Only noob mesmers use Moa in PvP.
One thing that is true is that we as mesmers are awesome at removing boons. In PvE, it eases some dungeons A LOT where the mobs are very boon-dependant, like the dredge fractal. In tPvP, we’re the most obvious counter to a boon-heavy spec, like guardians or eles.
About the mobility, I don’t know. With blink and portal I guess we’re not so bad, but we’re lacking in the swiftness department. We’re almost forced to use a focus in WvW because of that.
About stealth again yes, if you use torch, decoy, and the two AoE stealth skills with the +1 to stealth trait you can stealth a lot. The difference is, we can’t exploit that as the thief does. The thief can use that offensively by getting close unnoticed & burst, and that’s not something we’re good at.
Hello everybody,
As you probably have seen already, the price of the mystic coins has been rising a lot recently. I’ve been playing since the start of the game and I have found myself short of those coins recently, even if I try to do as much dailies as I can (probably ~80% of them).
The thing is, you need a lot of them in all the crafting recipes at the mystic forge. Enhanced kits, legendaries, exotics, infusions, infused items … They all require a lot of coins.
At the start of the game, people had accumulated a ton of them while leveling up, but now that quite a lot of players are reaching the high level content, the demand on mystic coins has exploded, while the supply hasn’t (to the contrary, people aren’t selling them anymore considering how many you need for the high level crafting).
I don’t see this trend stopping, especially when each monthly even brings us more awesome items that requires a big chunk of mystic coins to craft in the mystic forge.
So my question : is it intended that mystic coins become a pricy component (10s+) in the mystic forge recipes ?
If no, wouldn’t that be a great candidate for purchases with karma ?
Let it go Ironcloud, people like to use big words they don’t understand nowadays, it make them look as if they have a clue about what they’re talking about.
Actually he’s perfectly right, so your twist of words attempting to down him are pointless
But if you want a realistic example, open your map and tell me how many non contested waypoint you see
Hey, it’s just the easiest example
Not a single contested waypoint in Cursed Shore yesterday at about 10pm CET. The ‘reset’ that came with the new version helped a lot.
You’re welcome.
There is no subscription, so what exactly do you want them to post ? The number of individual accounts that logged at least once this month ?
I see what you did there :P
If this happens one day, I would instantly create a Thief Tengu.
I love these guys since I farmed them in Kryta in Prophecies, when the Superior Runes of Absorption were worth about 80k.
Gw1 is not an MMORPG!
Was it multiplier? Yes.
Errr … No ?
The game is so dead that I had to wait 45 minutes yesterday to get in WvW with my guild. On a middle ranked server, Jade Sea. It’s also been 2 weeks that I have not been able to access LA on my server, I’m always on an overflow.
It’s like that in all RPGs since Dungeons and Dragons. As I said, get over it or play other games.
“ww11122333330000ssssssss5555”
HAHAHAHAA.
I love the soon*™*. Nice sense of humor there
I love all the QQ regarding RNG drops in Guild Wars. Like this is something Anet invented… RNG is a key factor of RPGs since the invention of paper RPGs. Deal with it. Go play chess if you don’t like randomness.
That said, account bound recipes to make sellable items that are otherwise non-sellable is bag, I agree. It doesn’t matter if the item is not important or isn’t worth much, but for ascended gear it’s a problem.
I for once decided to wear my MF gear in a lvl4 fractal yesterday. Got up to 150%+ MF with a boost found in a chest, food and appropriate rare armour set + runes.
I dropped a named exotic staff (on a wolf in the frost gate fractal), and heavy Armageddon boots in the chest at the end of the Colossus fractal.
That was probably very lucky, but I’m convinced. Ofc I won’t wear that gear in higher level fractals, but I will everytime I’ll go farming.
Clock Tower wasn’t that hard. Took me about 1 hour to do it the first time, then later on I even made it three times in a row. I am probably good at it, but clearly not a video game hero.
I really hope for something along the same lines, or bigger with multiple “steps”.
How was the loot in the chest ?
GG
Lots of erroneous statements here, like everywhere on these forums.
- Crafting is probably the easiest way to gain XP.
- Crafting your own stuff is useful, for example to make your own Magic Find armour set or to perfect your build with the appropriate runes/jewels.
- You can make money with crafting. No every craft isn’t profitable, but some are. You just need to understand the market.
Welcome in the real world Hexgame.