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State of the amulets

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Posted by: Ouroboros.5076

Ouroboros.5076

So a user posted this thread which was almost a troll, but it still rises one point : two amulets define 80% of the builds !

I did a quick pass in all the "good"+ builds on Metabattle.com, and here is the repartition of amulets in those builds :
Berserker : 14 (meta 2)
Celestial : 10 (meta 3)
Rabid : 4
Carrion : 3
Cleric : 3
Settler : 2
Sentinel : 2 (AI carried builds, turrets & minion master)
Soldier : 1 (hambow … who can easily go celestial)

Some thoughts on this :
- Raw DPS works better than anything else in the game. All professions have a working zerker build. Zerk seems to be the be-all and end-all of GW2 : why would you care about defensive stats when you can just dodge/go stealth/go invuln/TP out of reach safely when focused, and simply DPS down the target otherwise ?

- Celestial made old cleric/soldier builds outdated. By going celestial, many professions remain good bunker/support while keeping a decent sustained DPS. Shoutbow warriors are clearly the worst offender here, overshadowing bunker guards with their heals while providing much better on point pressure and mobility.

- Condi main stat is struggling but is still workable. Rangers and Necros are the main users of those amulets, though rare Mesmers, Engie and Warrior builds exist at lower levels.


One small observation also :
- 3 stats amulets (like Soldier) provide 2232 stat points.
- 4 stats amulets (like Berserker) provide 2364 stat points.
- Celestial amulet provides 3066 stat points.

So celestial gives 37% more stats then 3-stats amulets, and 30% more stats than 4-stats amulets.

I think the difference is over the top, no wonder most builds go celestial when they do not go full DPS (zerk or condis).

(edited by Ouroboros.5076)

Ranger traits evaluation

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Posted by: Ouroboros.5076

Ouroboros.5076

Stuff

I mostly agree with your remarks.

Though I think traps (and shouts !) are more in need of a SKILL rebalance than a TRAIT rebalance. Traits would be OK if the skills were actually good.

I’ve decided to buff Survival of the Fittest to 5/5, as I think this is exactly what a Grandmaster should provide.

(edited by Ouroboros.5076)

Ranger traits evaluation

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Posted by: Ouroboros.5076

Ouroboros.5076

Beastmastery
Minor traits

  • Instinctual Bond 0/5 Useless trait, the pet won’t even have it for Lick Wounds.
  • Loud Whistle 0/5 Completely underpowered trait, Warriors gets weapon swap cuts in half which gives insane synergies with sigils, here 20% on pet swap with low synergy is meaningless.
  • Nature’s Wrath 1/5 I guess it could work, but Healing Power is arguably the worst stat in the game as many healing skills/effects scale badly with it.

Adept

  • Speed Training 1/5 The problem with normal pet skills is that you don’t control them. The recharge is, for the most part, meaningless.
  • Master’s Bond 0/5 The trait is completely bugged and the stacks are reset on pet swap. Seriously…
  • Shout Master 3/5 Would be good, but shouts are almost unplayable.
  • Compassion Training 0/5 Who cares about pet’s healing ?
  • Commanding Voice 2/5 That trait is okay-ish as there are some useful F2 skills out there (like wolves, or even freeze abilities.
  • Mighty Swap 2/5 With Loud Whistle this equates to almost perma 3 stacks of Might, which is decent.

Master

  • Rending Attacks 1/5 With the attack rate of most pets, this trait is almost irrelevant.
  • Stability Training 2/5 With its slow recharge, pets can be pretty much immuned to a lot of CCs with this trait. If pets could still represent a force to be reckoned with, this trait would be really good.
  • Intimidation Training 0/5 Cripple is good but the weakest CC of all, and it’s only 5s. Most of the time, if we want to control enemies using pets, we’ll chose specific pets for that (spides, canines).
  • Vigorous Training 1/5 5s of vigor for all nearby allies every 16s is decent, but is that really worth a Master trait ?

Grandmaster

  • Zephyr’s Speed 2/5 3s of quicknes is too short to really represent much. Though a good swap at a crucial moment could be used in some circumstances (like a rez).
  • Natural Healing 1/5 If bunkering was a thing in GW2, or if pets would be powerful, this trait could be used.
  • Invigorating Bond 1/5 Two problems with this trait : 1. The cooldown of this trait is huge for a ~1k8 heal. 2. The range of the effect is small and you might miss it yourself.

Overall
Average : 1.06/5.
I have only found one single build (PvE/WvW/PvP) that uses a single Beastmastery traits on Metabattle.com, and it’s pretty obscure anyway.
This trait line is horrible. Rangers arguably have the worst “profession mechanic” specific trait line of all, as buffing pets is irrelevant since the massive pet nerf months ago, and with the persistant AI problems. Most of the traits are unimpressive at best and have never received a well-deserved compensation for the aforementioned nerf. Let us all hope Druids replace this trait line with something usable, and Anet realizes how badly Rangers “beastmaster” builds need help.

(edited by Ouroboros.5076)

Ranger traits evaluation

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Posted by: Ouroboros.5076

Ouroboros.5076

Nature Magic
Minor traits

  • Rejuvenation 2/5 The cooldown really is too high for 5s of regeneration.
  • Fortifying Bond 1/5 Cool in theory, in practice it won’t benefit you or your pet that often.
  • Bountiful Hunter 4/5 Cool trait, probably 100% uptime.

Adept

  • Circle of Life 0/5 Not really useful, you’ll still need help.
  • Concentration Training 0/5 Crap tier, boons from pets are negligible.
  • Nature’s Bounty 1/5 There is a very niche possibility of making a 100% regeneration uptime with this trait, but it’s not that good.
  • Vigorous Spirits 4/5 Very useful trait for spirit users, although not absolutely mandatory.
  • Strength of Spirit 2/5 This trait would be good if there was a good Carrion (power+condition) build around, unfortunately there is none.
  • Nature’s Protection 1/5 5s of protection is great, but the condition to receive it is harsh AND the cooldown is really big.

Master

  • Spirits Unbound 5/5 Obvioulsy mandatory for spirits builds.
  • Evasive Purity 3/5 “Free” removal of poison every 10s, a pretty strong trait if you don’t run spirit.
  • Two-handed Training 1/5 A very weird place for such a trait, probably not worth the investment.
  • Enlargement 1/5 Gaining stability and damage increase when you are under 25% health is probably not the most useful help you can get. But the effect is strong, so … maybe ?

Grandmaster

  • Nature’s Vengeance 4/5 Really good trait to have in spirit builds, especially for Spirit of Nature.
  • Nature’s Voice 3/5 People will be shocked with the 3/5, but this trait would be good if rangers could make a shout build. I can already see a shout ranger build with this + Rune of the Trooper (Soldier in PvP) working. The problem is : ranger’s shouts are amongst the worst utility skills in the game.
  • Survival of the Fittest 5/5 The utility buff to the already good Survival skills is immense. One of the best ranger traits overall.

Overall
Average : 2.3/5
I have mixed feeling about this one. The Grandmaster traits are all pretty good (too bad rangers’ shouts are terrible). The problem is the Adept/Master part where there are many bad traits, with the exception of Spirit traits and Evasive Purity.

(edited by Ouroboros.5076)

Ranger traits evaluation

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Posted by: Ouroboros.5076

Ouroboros.5076

Wilderness Survival
Minor traits

  • Natural Vigor 4/5 +25% passive endurance regeneration is great, and fits the ranger archetype very well.
  • Companion’s Defense 4/5 Really useful in PvP situations where the enemies have a tendency to unleash their spike at the end of your dodge rolls.
  • Peak Strength 3/5 Cool trait, rewards dodging damage and playing safe. Probably not worth a grandmaster trait, or need more damage buff.

Adept

  • Soften the Fall 2/5 Certainly not the best fall damage trait, but at least it’s there.
  • Healer’s Celerity 0/5 Not worth traiting into.
  • Shared Anguish 3/5 This trait is fantastic, but the cool down is insane.
  • Vigorous Renewal 1/5 The vigor gained is short compared to the healing skills cooldown.
  • Expertise Training 0/5 Pets’ condition damage is abysmal, this trait will not help.
  • Wilderness Knowledge 4/5 Survival skills are amongst the best utility skills for rangers, lowering their cooldown is thus that good.

Master

  • Off-hand Training 3/5 Pretty good in double dual-wield situations or for torch.
  • Oakheart Salve 3/5 This will proc almost on cool down in PvP fights, so it actually helps quite a bit. With just a Celestial Amulet, that’s +925 health every 15s.
  • Hide in Plain Sight 2/5 Went from trash to okay with the camouflage rework, as you now can move after being CC’d. The cooldown is still big though.
  • Martial Mastery 1/5 This trait is oddly placed, and the cooldown on most SW/GS skills are pretty low anyway. Not that useful.

Grandmaster

  • Empathic Bond 3/5 Unreliable but powerful condition cleaning trait. The poor pet will suffer though.
  • Bark Skin 3/5 This trait makes you really hard to kill if you go full defensive. The problem is that it competes with Empathic Bond, and the Ranger’s first weakness is conditions, not direct damage.
  • Poison Master 3/5 Pretty unique trait, it will make Poison make almost half the damage of burning, which is insane considering the fact you can apply pretty much 100% poison uptime with some builds.

Overall
Average : 2.44/5
Probably the best trait line for rangers, lots of choices and options in this line. The Grandmaster traits still probably need a bit more punch to be build defining.

(edited by Ouroboros.5076)

Ranger traits evaluation

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Posted by: Ouroboros.5076

Ouroboros.5076

Skirmishing
Minor traits

  • Tail Wind 1/5 If that would work out of combat, like all engy traits you know, it would actually help the poor access to swiftness for rangers, which is pretty infuriating.
  • Furious Grip 4/5 5+ seconds of Fury just by swapping weapon, pretty good.
  • Hunter’s Tactics 4/5 A pretty good damage increase trait as you will get it as soon as you’re not in front of the enemy, which is pretty easy to achieve.

Adept

  • Pet’s Prowess 0/5 Trash trait now that no one traits into pets anymore.
  • Sharpening Edges 3/5 Cool trait for Rabid builds (precision + condition), but the bleed is weak and it only activates 66% of the time …
  • Trapper’s Defense 0/5 Wrong trait line ? And the trap is useless to help a rez anyway.
  • Primal Reflexes 2/5 Not a bad trait, still rarely used.
  • Companion’s Might 1/5 As in many pet traits, it would be good if it went in both directions. Ok-ish in PvE on static mobs.
  • Agility Training 0/5 Garbage.

Master

  • Carnivorous Apetite 0/5 Garbage.
  • Trapper’s Expertise 4/5 This trait would probably define a trap build, but traps are a bit UP and lack synergy overall.
  • Honed Axes 1/5 Pretty bad for a “hybrid” weapon, and for a Master trait, but at least it’s not “garbage”.
  • Quick Draw 4/5 Really cool for bow users, especially for the big cool downs of longbow (#3/#4/#5).

Grandmaster

  • Trap Potency 4/5 See Trapper’s Expertise above.
  • Moment of clarity 1/5 This trait would be cool if Rangers had more accesses to interrupts, dazes and stuns. But only SB#5 and GS#5 inflicts dazes/stuns, and you never use both of them in the same build.
  • Strider’s Defense 0/5 Weak projectile deflection on during CC attacks ? Not even worth a spot in adept tier.

Overall
Average : 1.81/5
The skirmishing line is the second worst trait line and needs help. It lacks :

  1. a good, defensive, adept trait to build a cool trap build.
  2. more pet <=> ranger synergy on pet traits. This is the case for almost all pet traits, but it is particularly the case here.
  3. usable adept & grandmaster traits.

(edited by Ouroboros.5076)

Ranger traits evaluation

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Posted by: Ouroboros.5076

Ouroboros.5076

I’ve decided to take the time to open a post to make clear how bad the ranger class needs work in terms of traits. The best way to do that, is to give a quick note and feedback on all ranger traits, so here we go.
Your reactions are welcome.

Marksmanship
Minor traits

  • Opening Strike 2/5 5 stacks of vulnerability is good, but you have to go OOC to recharge it, and that’s really bad.
  • Alpha Training 1/5 Pretty disappointing trait to have to wait for your pet to do the exact same thing you get in an Adept trait. Highly unreliable and pretty random.
  • Precise Strike 4/5 The trait itself is great, in practice you don’t see it very often considering how rare it is to land an opening strike.

Adept

  • Steady Focus 3/5 This trait gets that many points because it’s good in PvE where the only objective is to do more damage (and who dodges in PvE anyway ?). In most PvP/WvW circumstances, it’s bad.
  • Malicious Training 1/5 Conditions from pets are worthless, with the exceptions of soft CCs (Immobilize/Fear/Chill). Is that worth traiting into ? I don’t think so.
  • Keen Edge 2/5 At least you have something to do with 2 extra trait points for condi builds, but how good are 5 bleed stacks every 45 seconds, in all honesty ?
  • Signet Mastery 4/5 A good Adept trait, especially now some signets are fairly useful.
  • Predator’s Instinct 0/5 No use.
  • Beastmaster’s Bond 0/5 Idiotic cooldown on such a heavily limited access to 3 might for 10 seconds.

Master

  • Spotter 4/5 Another one that gets its points thanks to PvE, where it’s really good. Nobody cares about this in PvP/WvW.
  • Piercing Arrow 2/5 Pretty good trait in many open-world PvE situtations, giving you access to powerful AoEs. The problem is that the “path” of the arrows is a bit unreliable, especially on uneven terrain or very close to the target.
  • Beastmaster’s Might 1/5 The recently buffed ranger signets are good now, the active effects are worth considering now. The problem is that the recharge time of those signets are so big that you won’t “waste” their effect “on cooldown” to artificially stack 3 might.
  • Eagle Eye 5/5 This is the first trait that defines longbow rangers. Added damage AND range ? Yes please !

Grandmaster

  • Predator’s Onslaught 2/5 Situational and unimpressive, but can see some use in PvE.
  • Remorseless 0/5 Trash tier, opening strikes aren’t worth a grandmaster dedication. On top of this, your only reliable access to stealth is on longbow, and in that case the other two traits are better.
  • Read the wind 4/5 This trait made longbow ranger viable in PvP/WvW. Your arrow finally hit your targets. Why does a weapon need a trait to work, i don’t know, but at least now it does.

Overall
Average : 2,18/5.
I think the Marksmanship line is a good line for rangers, even if it’s only useful for longbow users and PvE players. More usage & synergy for opening strikes would be good.
The score is a bit low but is brought down by utter trash traits nobody will ever touch. The other traits though, are worth traiting into, which is already something.

Announcing the ESL Spring Newcomers Cup

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Posted by: Ouroboros.5076

Ouroboros.5076

6th of April ? You sure ?

Collections bugged

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Ouroboros.5076

Another screen to show you I have equipped the weapon.

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Collections bugged

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Ouroboros.5076

I have equipped and recycled at least two Dark Asuran Mace, and where it has unlocked the skin in the wardrobe, the item stays blocked in the collection.

The support sent me another Dark Asuran mace but it doesn’t change anything, the skin is already unlocked but the item in the collection stays blocked.

Attachments:

Sometimes, there is clearly a best...

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Ouroboros.5076

I concur wih that statement.

PvP Leaderboards/Points/Matchmaking

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Ouroboros.5076

AFAIK, dishonor is inactive atm, so the wiki is misleading.

It’s pretty hard to know where we are at, as they are changing things and parameters all the time, like https://forum-en.gw2archive.eu/forum/game/pvp/Ladder-Test-Season-Changes-3-27/first#post4925563

Today: ESL Go4GuildWars2 Monthly

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Ouroboros.5076

How many rangers played this Josh?
Can you explain me why so few rangers ?

I don’t think it’s a build problem, it’s a meta problem. Every thing they do, another build do it best.

The pew pew ranger build is objectively pretty strong. You can see it on Foefire, a pew pew ranger will force the ennemy team to react to it. And the build is not too easily shut down by traditional builds (other than D/D eles), so it actually works. It’s not a build problem.
You don’t see many pew pew rangers (EDIT : in high level team play) because it requires range, open fields and safe high ground to be effective, and many maps don’t offer that. Niflhel for example, does not provide any of this. You never use your range advantage. All points offer many LoS opportunities (fighting on the Cromlech is a nightmare). The mid point has one high ground that takes a long time to get to, and any class with a TP can get to you instantly now (that means Thieves, Mesmers, Eles, Guardians and Necros).

The other ranger builds, while good, are just outclassed by other builds in every thing they do.
Condi survival does well on a point 1v1, but not against DD eles who clear those bleed stacks too easily. It lacks CCs to be effective ans is outclassed by Terrormancers and condi Engies.
Spirit was nerfed too hard and is outclassed by Shoutbows and DD eles on all levels now (more damage, more sustain, better support).
Traps require you to sacrifice most of your defensive abilities and offer no synergy with your other skills. The Trapper rune could help, but it’s unavailable in PvP.
Beastmaster rangers were nerfed into oblivion long ago and have disappeared.

Rangers in a whole suffer for other general problems :
- Bad mobility. No easy access to swiftness out of combat and no teleport of any kind. On a personal level I find this pretty sad considering the ranger archetype.
- Bad traits. Lots of them are underpowered or useless. For example, I have not seen a single build with traits related to pets, and there are a lot of them.
- Bad/average utilities. With the exception of lightning reflexes and the recently buffed Signet of Stone, almost all ranger utilities are bad unless you dedicate lots of traits into them. Let’s not even talk about those shouts.
- Bad/average elites. Rampage as One is just unimpressive for such a cooldown. The Spirit is unreliable due to range/position and CC issues in teamfights. Entangle is good, I admit it, but it has illogical counters (like stealth).

So yeah, ranger is usable, but crippled by many factors. The only playable build atm is power ranger in my opinion, and even then it suffers because of the maps/game type.

(edited by Ouroboros.5076)

Turret engy wins the leaderboard²

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Ouroboros.5076

It has one Sobesoul : the pushback on turrets death. It is one of the most offending trait in the spec btw, 7+ pushbacks is ridiculous. Also it makes the healing turret even more broken.

Little warrior trick on Forest of Niflhel

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Ouroboros.5076

This is not common knowledge, but after many tries it seems highly unreliable.

Turret engy wins the leaderboard²

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Ouroboros.5076

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State of the PvP "Infrastructure"

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Ouroboros.5076

I’ll update this post : I remove the matchmaking from the positives.

When you get matched with a full solo team against a team PuG of ELE/MLG, when you get matched with a total noob (“we have to take points, right ?”) against the EU account of Ostrich, you know the matchmaking is total kitten.

[VIDEO] Ranger Stealth trapper in action.

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Ouroboros.5076

We need that Trapper Rune in PvP.

Should Thief destealth when attacking invuln?

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Ouroboros.5076

Imo any class should lose stealth as soon as they use any skill offensive skill, whether it hits or not. I’m okay with things like heals or preparations like venoms not removing stealth.

If you block or evades a backstab, there is no reason the thief should keep its stealth.
If a mesmer casts a phantasm in stealth, he should be revealed also.

Most hated builds

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Ouroboros.5076

There is no other decent answer to this threat than turret engies.

People seem to think that pew pew rangers is the nuts. Then queue with it 10 games and tell me your results on Niflhel, I’m curious.

Just go back to mmr based lb?

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Ouroboros.5076

Anything else would not be worse than what we have tbh.

So i just found this picture..

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Ouroboros.5076

I lol’ed.

/15 char

Second Ladder Test Season

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Ouroboros.5076

The new leaderboard is still trash, and we’re stuck with it for 2 months+an off-season period. It’s depressing.

The sad thing is that I’ll still be queueing ranked to avoid aids map. This PvP infrastructure is still a complete mess .

6 more months of Turrets spam

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Ouroboros.5076

And 6 more months !

Thanks ANet !

Nerf class

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Ouroboros.5076

L2P.

/thread

The No Longbow Theorycrafting Thread

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Ouroboros.5076

The Juggernaut

I’m running a known WvW build and having a blast in PvP. The recent buff of Rampage via the renewal of Stability make it exquisite. With Dogged March and the condition reduction of Rampage and the Hoelbrak runes, you are unstoppable.

This zerk build isn’t completely lackluster in terms of defense either, with two stances, 2600+ armor and 22k+ health. You have decent condition clearing abilities with Cleansing Ire combined with Burst Mastery. On top of that, the mobility you get from GS #3 and #5 allow you to disengage from fights easily.

Variations are possible but I really like going for Leg Specialist as GS#4, Hammer#3 and the auto attack from Rampage will proc that very useful immobilisation on that 100% close combat build.

The counters to this build is obviously range and doges/evades, classes who can keep range while dodging your CC will take you down no problem. Like almost all zerk builds in the game, fighting a S/D thief is a nightmare.

You will EAT celestial engies/eles and necros though. Your damage output is too high for them to handle, and the number of soft and hard CCs you bring will make them cry. With my very low skill I was able to 1v1 Zanananan’s engy from 55 HP monks yesterday in soloQ, decapping him quickly and forcing him to retreat from a point he owned.

Anyway, the build :

http://gw2skills.net/editor/?fJAQJARSjMd04ZXIWhQKagqgC9iHAPg6e4IyhUbAA-TpBCwAAOCAZuAAYeAAaOEA52fIcZAA

(edited by Ouroboros.5076)

Article Discussing Ranger And The Meta

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Ouroboros.5076

My opinion : rangers can bring something in this objective-based PvP even if they don’t stand on a node. Being able to stand on a node is not a must, otherwise thieves and mesmers would have disappeared from the games long ago. Other things come into play, like mobility, spike damage, utility, … For example, while the Mesmer’s burst is higher, the Ranger damage is higher than a Mesmer over a longer period. But this is really map dependant.

On Foefire, we can safely DPS mid from a distance very effectively, forcing the ennemy team to react to us. In addition, our decent mobility allows us to cover the close and to intercept someone trying to backcap.

On Niflhel though, it doesn’t work like that. There is almost no spot for a ranger to use the range advantage effectively. Protecting the close while fighting at mid is impossible. The Cromlech point offers almost no possibility to engage from a distance. It makes our lives much more difficult.

Khylo and Temple are in-between. While there are some good spots to range from, the verticality of those maps give instant-teleport classes an advantage.

(edited by Ouroboros.5076)

Trait "Hide in plain sight" needs rework

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Ouroboros.5076

From what I see, Anet will fix that in the next patch. They ARE reading guys, and updating the wiki is maybe actually worth it !

Thanks Anet !

What ranger spec does not lose vs a D/D ele ?

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Condi rangers get stomped because they clean condis like mad.
Pew pew rangers will struggle to inflict enough damage to overcome their heals.

Any suggestion ?

State of the PvP "Infrastructure"

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Ouroboros.5076

Wow 0 reply, I guess that was too long and most people rather QQ on the dailies.

Ok

State of the PvP "Infrastructure"

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Ouroboros.5076

So, we got an update in December on “core PvP features”, which brought us :

- the removal of solo queue and the addition of ranked/unranked queues
- a new matchmaking algorithm
- a new “dishonor” algorithm
- a new map selection functionality
- a new leaderboard and its “test season”
- the obligation to stand in HotM to queue

3 months after this update, I have mixed-to-bad feelings about this.

On the positive side, I find :
1. The map selection, which everybody loves I think. A great addition.
2. Matchmaking isn’t that good, but is hampered by decisions that have nothing to do with the algorithm itself, such as merging solo and team queue. But when it deals with workable input, I think the algorithm does fine.

But I have to say, that’s it. There is much to say on the negative side :
1. Once again in PvP, there were as many things removed as things added. PvP has suffered quite a bit in the last two years in the sense that things that were added were abandoned and removed later on (ex : IG tournaments, solo queue, even the reward tracks were made to the detriment of another system). The removal of Solo Queue has caused many upsets, and has put much stress on the matchmaking algorithm to make sure a full premade will not face “solo queuers” under normal circumstances. The removal of the ability to queue from anywhere has forced us to endure the sometimes insane queue times in HotM (8+ minutes) not being able to do much. Luckily the BLTP & bank vendors were added, or it would have been atrocious. And then you have …

2. The leaderboard and the “pvp seasons”. You did it : you created a leaderboard that has even less signification than the previous one. With all respect for Peiper, the fact that he’s winning the EU leaderboards with his <50% winrate turret engy says it all. Leaderboard, leagues (to give various skill levels a reason to compete), rank system, any classification systems is the absolute number one thing needed in any modern game that wants to push a competitive scene. We are 2 years and a half into the game and we still have nothing in game to support the competition, it’s a shame. At this point I think we are lucky that the fundamentals of the game are great and that the community is really supportive, because the game is clearly not supporting us.

3. There is still no indication for players about their “overall skill level”, or the opponent’s/team mates’. With the leaderboard meaning nothing anymore, average people like me do not know where they stand, and if they are improving. You have a complex MMR rating in place, but we don’t even have access to our own. We also don’t see the overall skill level of our opponents and team mates, so it is impossible to see in what type of game we are playing, which team mate will probably rock and which we’ll have to cover. I know you respond with “the fear that some players might be blamed for a low MMR”, but that is a bold statement considering the actual situation where everyone is accused of being a noob as soon as he loses a 1v1.

4. The dishonor system. Where is it ? Many things were made in this update with the assumption that people will be punished for A. leaving games, and B. for changing classes. That thing is still not working, it’s crippling the rest of the update (like class MMR or the matchmaking).

5. And finally, I’ll just let here what I would like to have in the game, is more rewards for winning and get good. And I do not mean “reward” in the sense of 2 blues and a green, leave that to PvE. I mean actual rewards for competitive player, sensible things that happen when you win.
Again, a comparison will be made with GW1 I’m sorry, but even in solo arena in GW1, winning meant something. You would stay with your team and continue playing new opponents. After a number of successive wins (I don’t remember how much now, maybe 10 in a row), you would even be put into Team Arena to face premade teams. It was an accomplishment, and it was worth trying to do that as a casual PvPer.
The Hall of Heroes was obviously another example, where climbing its way to the final map was super exciting, not even talking about the fact that everyone in the game would be aware of your win in the Hall of Heroes when it happened.
We have nothing like that in this game. We are repeating games one after the other, with no reward other than reward tracks.

TL;DR : We made two steps forward but also two steps backward in the last PvP update. Much is still missing for making dedication to PvP actually fun.

(edited by Ouroboros.5076)

So bored of 5man SPvP

in PvP

Posted by: Ouroboros.5076

Ouroboros.5076

Worst feedback ever. We don’t even know what you don’t like, or what you would like.

A waste of internet space.

Please disable profession win dailies

in PvP

Posted by: Ouroboros.5076

Ouroboros.5076

/signed.

I don’t want to be forced into a specific profession to finish a daily.

Why this collection of trash shouts ?

in Ranger

Posted by: Ouroboros.5076

Ouroboros.5076

What is even the idea behind those skills ?

85s of recharge to ask your pet to revive someone ?
60s of recharge to make your pet passive and take the damage in your place, which is basically an inferior version of Stone signet ?
Use a skill to ask your pet to guard a zone ?

With the exception of the invul shout, which is now trash compared to the Stone Signet, I mean, did someone even bother to play them ?

Those skills look to me as being a bad attempt to fix the abysmal control and utility we have on our pets. Those things should be part of the pet mechanics, and we should n’t have to sacrifice utility slots for that.

Your thoughts ?

A Simple, Yet Highly Recommended Change

in PvP

Posted by: Ouroboros.5076

Ouroboros.5076

No worries, at least your suggestion was a good one ^^. Have a good day.

Turret Day

in PvP

Posted by: Ouroboros.5076

Ouroboros.5076

1/ Removal of those horrible, horrible profession specific dailies. Or at least make it possible to a daily without being forced to play a specific class.
\#1 feedback since the rework of the pvp dailies.

2/ Nerfhammer of those turrets.

A Simple, Yet Highly Recommended Change

in PvP

Posted by: Ouroboros.5076

Ouroboros.5076

Yes.

https://forum-en.gw2archive.eu/forum/game/gw2/October-15th-balance-skills-updates-preview/first

Tab Targeting Improvements

  • Now prioritizes Champs/Legendary, then players/clones, then everything else
  • Deselecting your target now resets tab selection history (aka, you’ll start tabbing through from the beginning if you deselect)
  • Can now tab target if your character can see the target (Was dependent on camera before)

A Simple, Yet Highly Recommended Change

in PvP

Posted by: Ouroboros.5076

Ouroboros.5076

It is already the case.

Do Not Nerf Turret Engi

in PvP

Posted by: Ouroboros.5076

Ouroboros.5076

^This.

I’d rather have a small scene than Turret Defense Wars 2.

Tyvm.

There's zero high rated PVP streamers

in PvP

Posted by: Ouroboros.5076

Ouroboros.5076

I see two big problems with streaming pvp in GW2 at the moment :

A/ There’s no IG competition. Ranks means nothing. MMR is not shown in game. Leaderboards are only available on a website, and means nothing at the moment (#1 is a 48% win turret engy). It is genuinely hard for streamers to “show off” and get viewers from it.

B/ Queue times. Good players often get 5+ minutes of queues (+2 minutes of match preparation). How fun is it to watch a stream where the streamer spends literally half the time waiting for a match to begin ?

PvP - Full of anger and insuling...

in PvP

Posted by: Ouroboros.5076

Ouroboros.5076

The trash talk is out of control those last days I agree. It’s not even trash based on facts, plays or failures, but just trash talk on people based on the class they play or the language they speak nowadays (which is racism btw) at the start of the game.

Turret hero wins the leaderboard

in PvP

Posted by: Ouroboros.5076

Ouroboros.5076

A 48.31% win turret engy hero is at the moment at the top of GW2 leaderboard.

#esports
#AICarryMe

/Age and precursor drop

in Guild Wars 2 Discussion

Posted by: Ouroboros.5076

Ouroboros.5076

2812 hours

0 drop
3 MF (2* dusk, 1* dawn – thousands of gold spent)

Serious question: Counters to a turret engi?

in PvP

Posted by: Ouroboros.5076

Ouroboros.5076

They have no direct counter 1v1. The counter to turret engies is teamplay.

1. Don’t engage him when he holds a point, leave him there (he’s close to useless in rotations without his turrets).
2. Kill 2-3 people of the ennemy team by being 5v4 on the rest of the map
3. Engage him 2 or 3v1 when they are respawning.
4. Decap, then back-off.
5. Repeat.

The fact that such a lazy, braindead, passive build has such an impact on the entire game is what makes them kings of low/mid PUG games, and hated for good reasons.
The fact that they are so easily countered by good teamplay and rotations is what makes them inexistant in organised mid/high team games.

When is the ranger going to be nerfed down?

in PvP

Posted by: Ouroboros.5076

Ouroboros.5076

Necro is perhaps the only class with a legitimate complaint vs longbow ranger

Indeed. On some extent, engineers could as well, but as all their builds are OP, it’s less noticeable.

When is the ranger going to be nerfed down?

in PvP

Posted by: Ouroboros.5076

Ouroboros.5076

I agree with Novuake there

Pew pew are EASY to BEGIN with. Because you can indeed pick that as a new player, launch a game where you’ll probably face noobs with your low MMR, stay away from them and pew pew them down. As they don’t understand their classes nor yours, easy wins, lots of salt.

Pew pews are HARD to be really EFFECTIVE with. As shown, at mid-to-high level, they can be focused by more mobile zerks (thieves, DPS guards), or shut down by DD eles which all happen to be the meta atm.
For you to be good with pew pews, you have to be :
1/ really good at positionning and rotations, to avoid being ganked to easily
2/ supported by your team as they not have good defensive abilities (like medi guards or fresh air eles) or easy way to escape and reset fights (like mesmers and thieves).

Btw, this is why I don’t play Greatsword with my Zerk Ranger anymore. I need the defensive/escape abilities of S/D.

EDIT : @jportell

Also for those that say Power ranger is not the meta, the community disagrees with you:

http://metabattle.com/wiki/Build:Ranger_-_Read_the_Wind_Power_Ranger

As you point it out, power ranger is not meta. Not even on metabattle.

(edited by Ouroboros.5076)

I feel embarrassed

in PvP

Posted by: Ouroboros.5076

Ouroboros.5076

Ranger is what I’ve been playing the most lately. Usually survival condi ranger or power lb/gs.

Hi Josh, I’m sorry for jumping on you like that, but considering you are apparently looking at rangers atm… I have been digging rangers lately also, and I am pretty shocked by the state of ranger traits at the moment. I main a mesmer, and while all classes having underpowered or “not very functional” traits -which is fine-, I am baffled by the number of not working, or badly described traits.

It goes from :
- Traits that almost don’t do what they are supposed to do, like Hide In Plain Sight (I edited the wiki myself).
- Traits that actually do things you can’t know by reading them, like Natural Healing who don’t even say it also heals you (!)
- Traits that do not combine with each other, like Compassion Training who actually does not improve the heal from Natural Healing (see above) on the pet
- Traits that do not indicate the impact they have on the skills they are supposed to update, like Commanding Voice

Could the team make a pass on the ranger traits and at least fix the descriptions ?

Thanks in advance

Hopefully DPS Guard gets another buff

in PvP

Posted by: Ouroboros.5076

Ouroboros.5076

Nice troll.

A mediguard inc on a teamfight is one of the most “OMG NUCLEAR ATTACK INC” moments you can have playing teamQ at the moment. Like, lich form level.

When is the ranger going to be nerfed down?

in PvP

Posted by: Ouroboros.5076

Ouroboros.5076

Rapid fire does not “kill most people from full to downed in one attack”. Rapid fire can do up to 10-11k damage on a zerk mesmer under specific circumstances (full damage build, full damage boosts up, target does/can not react, you roll well on crits).

Mesmers can do the same. Guardians can do the same. Thieves can do the same. This is not unique.

@Amir : you seem pretty angry dude. I’m a zerk ranger also playing cele evis war, zerk mesmers and bunker guard. Being good at zerk ranger is as complicated as other builds.

(edited by Ouroboros.5076)

GvG community ignored again...why?

in WvW

Posted by: Ouroboros.5076

Ouroboros.5076

Stop qualifying the organised Blob vs Blob “CC spam in Soldier’s gear” GvG. It’s a disgrace for any GW1 player. Okay, some people can find that fun. Okay, it requires some form or organisation. Fine.

But man if you call sPvP a “failure”, there are no words to describe what an actual Blob vs Blob mode would be. The 3 videos Blu (was it him ?) tried to do to cover BvB matches are there as proof for how lame it will be.

Also people seem to vastly overestimate the community behind GvG, and understimate the number of players playing PvP now.