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Retaliation - once per sec

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

No I want it to remain what it is: -UNLIMITED-, it’s a deterrent. And you can say Oh my engi is so squishy, but I meant to say ALL other classes have a similar problem, retaliation is a Anti Spiking Tool. And you use grenades to spike. Why can’t this be understood?

Tha Age of Armageddon! Remember. hen you will be bombed by eles, and the wellmancers destroy you in wvw

Not all classes have this problem. You didn’t know that, because you didn’t test all classes, as I’m.
Basically, all classes do the same dynamic AOE damage (not static AOE-fields, like in your example with Meteor Shower – only dumbs will stay in this).
Let’s compare Guardian Staff #1 (every blob uses it in 80% cases) and Engineer FT #1
For 2 seconds Guardian will able do 2 or 3 casts. Per 5 targets. 10-15 hitsback with retal.
Engi will hit 3 targets (this restriction by itself just LOL, also as lower range and cone angle – just LOL) with 5 _ hits per second, so this will be 30 hitsback with Retal.
They both will do same amount of damage, but Engi will be punished 3 times harder. Fair? Sure not.
Guardian Hammer #2 – it deals HUGE amount of damage with only 4 sec CD and only 5 Retaliation procs.
Engineer Grenade: 3 grenades per 5 targets each. 15 retal hitbacks every throw or 30 per second.
Fair? Sure not.

But with my main suggestion here it all will be more sustain for every class. Huge amount but rare hit classes wouldn’t noticed any changes.
But this will be more love for Engis.
Why?
Because 1 per second for same target from same target will be a huge change.
Flamethrower #1 will hits you only 6 times per 2 second channel instead of 30. And only if you hit the same targets every time. If targets will be different every time, so it will be 30 hits with retal again, but this is impossible, also as the same targets all the time. So it will be 10-15 hits, as everyone have now.

Or, they can change Omnomberry food again. Leech basically has a 2 parts: damage and heal. And this parts already separated and independent from each other. So let the damage part will have the current limit (1/sec) but the heal part will be unlimited, as it was before.

I do not NEED more sustain, I know enemies will use retaliation, and anticipate, I use well of suffering first with necro, just because of this.
And when on ele You WILL get full hits when you attack zergs. And while you will not get the 100000 damage, but IF they use retal you will go down. = Anti spike…

And staff #1 from guard hits 5 people, You hit 15 with corresponding conditions do not forget that. You can say retaliation is op , but please also reverse it. You have IMHO one of the easiest weaponsets available , with a very short cooldown, providing massive AOE.

Making it completely unpunishable would also instantly require a drastic engineer grenade NERF, as enigineers are already OP as shown in PvP. You are just trying to make enigineer MORE OP. And NERF 5 other classes.

I fully disagree with your motivation engineer is the only victim, and I want to know how people are going to defend against AOEs? Especially unblockable marks, unblockable traps and BIG AOE fields?

And I tried to explain other AOE fields with pulses will also get a lot of retaliation damage. You seem to fail to see having your 5 skills hitting 75 targets in seconds can cause problems, to yourself. Also IMHO when I hear I shouldn’t cry about people staying in my MS why do you focus so much about all those people in YOUR field of fire, as they should be moving off as well?

I think you are aware how dangerous Flamthrowers are when fighting them with melee weapons. and while trying to melee retaliation is needed else you will fail… which would cause flamthrower to be nerfed as well as conseqence…

In the end: recapping: Your grenades are High Risk High Reward, as are my meteor showers or 8 stacked Wells& Marks. And I would very much dislike it to see retaliation removed as it would make all AOE skills something different: It would make AoE’s overpowered and thus ready to be NERFED. And I’ll prefer damage hitting 24*3 people with risk, instead of 6*3 falling rocks with no damage after a nerf.

Everything needs a counter in a game else it will be overpowered,
and anything that will be OP will be nerfed.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Retaliation - once per sec

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Some attacks will damage 1 target (max 400 retal) scepter/axe autoattacks
Some attacks will damage 2 targets (max 800 retal) thieve/necro daggers 180 melee
some attacks will damage 3 targets (max 1200 retal) swords/fireballs
Some attacks will damage 5 targets (2000 retal) marks
a few attacks hit 10-15 targets (4000-6000 retal) grenades….

looking over time:
Lava font can hit 5 procs * 5 targets 25 (10000 retal)
Symbols can hit 6 procs* 5 targets… 30 (12000 retal)
Wells can hit 7 procs * 5 targets 35 targets (14000 retal)
Rapid fire 10 procs with piercing arrows can hit up to 50 targets, (20000 retal)
Meteor shower 24 meteors with 3 hits each can hit up to 72 targets. (28800 retal)…
5 times a grenade skill will hit a max of 75 targets (30000 retal)…

Yes when you’re commited you are commited…. I cannot stop my Meteor shower, same as you cannot stop the grenades flying, I however have a nice telegraph lasting 3.5 seconds… Symbols and blass will always be there and it should not be changed, imagine the ele meta…. 20 ele’s on the wall and NOTHING you can o to stop it…. it will be Tha Age Of Armageddon…

Still If I’m right grenades can be reflected as well… so your friendly zerg will take some more walls of reflection, or the mesmer reflect, You can say well I can see them better, in which cas I’d say a target will show you a general idea of boons.

So, once per second for same target, OK.

No I want it to remain what it is: -UNLIMITED-, it’s a deterrent. And you can say Oh my engi is so squishy, but I meant to say ALL other classes have a similar problem, retaliation is a Anti Spiking Tool. And you use grenades to spike. Why can’t this be understood?

Tha Age of Armageddon! Remember. hen you will be bombed by eles, and the wellmancers destroy you in wvw

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Finished 3 stories now loading screen.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Well I got through…

I’ll leave it at that.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Finished 3 stories now loading screen.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Well I finished the 3 stories parts, gotten 3 rewards (well 2 and the sound), now i’;m in a loading screen and it is just loading I guess.

report lost connection to the server.

restarting: loading screen.

Maybe game is patching, hope so, we’ll see…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

General Consensus on Condition Damage?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Well I’d approve seeing overflow damage being applied direct….
bleeding would trigger heamoraging
burning would trigger immolation
poison would trigger fatal dose
torment would trigger haunted
confusion would trigger panic
terror would trigger horror
dropped/overwritten stack woul be applied direct….

Damage could just be applied as physical (imagine a 24 second stack of high condidmg bleed being released 24*150…3600 dmg hit…) It would fit… at least for PvE

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

[Suggestion] Make Charr stand upright

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

You can turn the galop of by just drawing weapons, your Charr will stand upright, which also tends to be easy mode for JP’s. And I love Charr as is.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

General Consensus on Condition Damage?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

but taking condition buffing food for roaming in wvw tends to be very unwise in theory, you -could- negate some condition reduction, by making yourself overly vulnerable vs condition users… then again, you will find it works vs ppl running towards the zerk, and all other condi specs will use it, AFAIK, making condi vs condi a game of clears & heals….

It is part of the game and 40%? When running carrion or sinister 50% is more common, using toxic stones or crystals…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

The reward system is still terrible

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Well I’m at 200% Magic find base, and with boosters and food and all I tend to reach 350-400% regularly, and I still get an occasional drop… I am at a point I need 20k+ luck for each level now and getting my MF up is no longer a wish, but I salvage all blues and greens ASAP and yellows as well tbh… Only exotics tend to be sold and I get my money from dungeons runs… In WvW however the drops are laughable… even if you are able to pick everyting up It seldom brings something usefull leaving only levelling chests, wich tend to be very slow in BL and EBG (well I scout a lot) leaving EotM for a bit better loot….

I posted a while before since they introduced ascended, maybe they should raise the level of all drops 1 level as well, bllues becoming greens, greens yellow, yellow orange and the orange pink….. They could replace the pink with a precursor, making a legendary accessible again… or combine the present chance of both, They should remain extremely rare I got an ascended chest once, and a precursor once in 5500 hours of play…. But I think it would solve things…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Guild Wars 2: Heart of Thorns Trademarked [Merged]

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

But if this is hinting about an expansion, part 8 will be the cliffhanger….

AND we’ll get a while doing nothing, As it would be dumb to make a big patch for balancing JUST before a expansion would be launched, then again, we’ll probably have

LS part 8 with huge cliffhanger
Dragon Bash
balancing patch
return of SAB
……
until july/august and we’ll get a x-patch (really, REALLY hope it will be sooner, say a few days after PAX or when it is announced @ PAX….)

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

General Consensus on Condition Damage?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Currently, a s/s war can get 24s bleeds without needing to use any condition duration traits or giver’s weapons. This comes from the food, and is why conditions are so ridiculous in WvW. It still has a 17s base duration with Krait runes, agony sigil, and properly traited with Deep Cuts. Duration is not the answer as I described above.

Impale was blatantly overpowered before the nerf. There’s literally no way to possibly and properly defend the skill before the nerf as being balanced. The fact someone could press 4 and deal 14k damage at range that ignored armor and bypassed a lot of traditional DoT cleanses while already sporting 25s bleeds on autoattack and an instant 11 stacks on a sub-10 second cooldown + immobilize was just way too strong as it forcefully baited huge cleansing and then just allowed the war to press one button and win a given fight. I want to point out that hits harder than most glass cannon thieves using 20-might signet builds that run close to zero condition cleansing in their entire build, anywhere. It’s not like these nerfs weren’t unjustified in the slightest.

Fighting S/S warrior only entails 1 thing: distance, When outside melee you only watch for crippling attacks, Impale, and Pin Down. And you can kill him, reasonably safe negating Flurry, Sword auto, not having to worry about 25 stacks of bleeding. Still need cleans for Impale though…

Now back to topic:
First
Like I wrote for any condition duration food there is condition reduction food as well
Second
If you run 0 condition removal you shouldn’t complain about conditions being OP anyways, AS taking 0 condition removals shows you are willing to eat the damage.
If you cannot it was your choice to ignore it.
Third
In WvW in zerg you’d be protected, you’d run passive removal in food and Gear anyways (runes) and if not see point 2
Fourth
Durations in PvE are to everyones benefit. The durations will be negated anyways due to the caps involved. And trust me: however OP sinister may be, I need to withdraw from fights regularly just because I’m glass as well, eiter due to conditions OR due to Physical damage. S/S isn’t stacking to cap and running away… At least not for veterans and higher….. but playing DPS is the same: you cannot facetank world bosses, or can you?

Other good examples of condi builds as they can be used:
A krait-runed ranger, also availabe in hybrid
with A&T / SB, a lashtail devourer, a trapper build, and entangle can put 20 bleeds, poison, torment, burning, cripple, immobilize and stun on you in 3 seconds… leaving all those bleeds behind te other conditions, leaving you standing to die… without using food or anything… most people do not have a clue about power and weaknesses of condition builds, the weakness being it is unable to reapply a spike for 20-50 seconds depending on how hard you want the spike to hit next time…

Perplexity runed mesmer PU SC/P &/or SC/T (&/or Staff) , also available in hybrid
Confusion, and torment, witout backup and clears killing you due to the highest condition damage ingame, combined with might 3000+ (wich they CANNOT selfstack) making burning tick for 1100 and leaving someone interrupted and confused with a decent problem dealing with 13 stacks of confusion able to do 4k+ damage on skill activation (including condition removals and/or heals) and the huge amount of torment (10+ stacks dealing 2700 dmg /tick while moving,,,) shutdown and terminated.

previously mentioned S/S warrior, I prefer not to retype.

Condi thief (P/D & SB), also available in hybrid
Applying conditions from stealth, running in and stealthing, SB giving acces to bleeds and poison, caltrops on dodge, Caltrops as skill, venoms applyable from range. condi removal each stealth. (traps?)

Terror CondiNecro…., also availble in hybrid
Yes, terror necro… classic…. and still very dangerous, also available in hybrid

If they’d ever make a dungeon and put these builds in as enemies we’ll have hard mode.
If they’d make ‘m all rabid or dire based you’d need to resort to conditions as well….
AS CONDITIONS are the HARDCOUNTER VS TOUGHNESS.
Oh and do not forget your condi cleanses& coni reducing food… just as a reminder

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

how do you feel about passive swiftness?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Just wondering why nobody uses lightning fields or stacked swiftness symbols, warhorns and such…

Everybody talks about meta, and they forget utility and functionality. You can do 10 times the damage but if you arrive late you are left holding… well nothing.

Being -meta- doesn’t mean you have to stop improvising or thinking altogether IMHO. Warriors have banners in -meta-, but most will not take ‘m in dungeons after the fight and loose out on dps next fight and so most never learn skill 3 is a AOE speedboost as well and skill 4 is a rush, like GS’s….

Somebody said this game is a game of cooperation. While in WvW my necro has no speed boost whatsoever, and I tend to arrive at the same time as the zerg…

All just AoE fields….. Of course when soloing content some things can be annoying, And there is always sugar rush… 10% is better then nothing IMHO.

1 guard has 2 shouts (reatreat / save yourselves) and a symbol of swiftness, when you just wait 2 seconds you have 20 secs of swiftness, and you’ll break even after 6 seconds… the other 12 seconds are pure speed.

Changing weapons to make use of functionality is normal in PvE/Dungeons… also for might, Empower, replace with GS. I do not believe it is still allowed in PvP but in WvW I do so as well…

But 1 thing I DO find strange, it’s the weird swiftnness skill of the mesmer, You only get swiftness If you do not have swiftnes… It’s one of the strangest skills around…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

What did you get from the final daily reward?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Well it will be after day change for me, BUT I’ll go fo rthe laurels, I have 8 mains and a further 7 alts: most of them are using ascended trinkets but not all of them… And I also have some alts with secondary gear.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

General Consensus on Condition Damage?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

2 condi users is possible though as long 1 is a mesmer, their focus on confusion and toment tends to leave space for others mainly focussing on bleeds poisons and burning, I agree they can overlap now and then but the mesmer has exremely short duration of the other users conditions anyways (staff: auto, chaotic storm/armor) and while in scepter only fire could be a little bit of a tug of war if the mesmer insists on torch.

It is the ONLY possibility though.

I agree the caps still prove problematic. There have been threads suggesting alternatives before and They have been speaking about an overhaul, and untill we get an X-pac I doubt we will see improvements,…. sadly.

But also the nerfs and the fact condition duration hasn’t apppeared on amors is a shame. I used a rampagers S/S warrior at launch, and it had 16+ sec bleeds on auto…. Those have been nerfed, the bleeds on skill 4 and 5 (skill 4 was later convested to much shorter duration torment) lasted 24 secs base. now we have 10 and 15 seconds…if I’m correct, The firefan could just permaburn people its 3x 1 sec now….

All those nerfs were made with PvP in mind and the fact all modes of ply should be similar, showing A-net didn’t unhinge PvE from PvP (mostly due to concerns about WvW, where conditions didn’t matter too much in the first place due to runes and food)

Thus leaving PvE mesmers with an almost useless confusion as most enemies have a very slow RoF, causing subpar damage for a LOT of work. The damage could have been raised for a higher tick when new armors and gear appeared ,and it wasn’t done, Both power and conditions were buffed, but while power became OP, and had to be nerfed even more people turned away from condi dmg… There are more cleans now, during the toxic tower a skill was introduced to clean poison and torment, and even though it’s no OP it was another indirect nerf.

I hope condi dmg will be buffed and It should to bring certain classes and gear back on track.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

General Consensus on Condition Damage?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I wrote 6 or 7 posts now about my vision in PvE, If people cannot avoid damage in PVE and do not care to take a condi remoavl I do not mind them needing to respawn.

And Even though I tend to have some sort of condi removal If I think I migt need it, I do my dungeons on my Pug Carrier following meta. (which equals no clear). dodging tends to keep you very much alive in PvE, If we would get a condi heavy dungeon I’d survive as well. due to many characters which are build for DPS WvW or just being plain WvW condi builds themselves. (running a condi buld and getting a reflect can be very nasty, as is roamer vs roamer. It’s a bit opener then PvP but the end results ten to be the same )

In PvE I’d still prefer a heavier condition load, more durations, more armor. The shift towards more armor has begun, now see what will happen next.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

General Consensus on Condition Damage?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

People who are using DPS sometimes thing their damagepotential outweighs their survival. Dead people do no damage. The balance between damage and survivability in PvP and PvE will be different as the amount of conditions will be higher.

Most tanky users use armor vs DPS and condition removal vs DOT to stay alive
Most condi users use armor vs DPS and condition removal vs DOT to stay alive
Most DPS users seem to ignore both and forget in PvE they also use Dodges to stay alive vs DPS and do not spec into condi removal at all…. and consequently die vs conditions.

Looking at conversion of DPS builds:
Runes of Strength can be replaced by runes of Hoelbrak denying a conditions user 20% of thier damage. 20% in 1 change, Alternatives are melandru (still the summum vs condition builds)and the rune of antitoxin….
For condition removal through sigil there are also different choices, purity on hit, generosity to transfer, on swap.
Traits also allow for a lot of options.

If you know the meta to be condition heavy why do you not arm yourself and make your build allow for more or even an OP amount of condition removal.

The fact you do not want to add more then 1 condition removal is your choice. If it is not succesfull make sure you adapt. Armor is a hard counter vs DPS, removal is a hardcounter vs conditions.

As a Thief you’s almost always spec into condi clear on stealth, having acces to 3+ options for stealth allows for way more removal… then 1 skill, which can be used as you are out of stealths (while runner dagger?) having a last resort….

In wvw usage of lemongrass and poutry soup is standard for all zerging on our server, this food giving 70 vitality als removes 40% OF CONDITION DURATION! Of course condition users can offset this by Super veggie Pizza, or the bowl of cactus salad (if i’m right)

Running Zerk-Meta means you invest all and everything in DPS ignoring any chance to repair or clean, and thus suffer an extreme high chance of dying vs any damage source for as long they can degrade or avoid your spikes. It doesn’t show you are highly skilled IMHO, it shows you want to go all in for a fast kill, and forget you are vunerable….. very vulnerable! Not conditions are the problem The fact you want to ignore all options to remove them is. and that does remove the only counter vs condition damage….

I want to tell you 1 thing I run a guardian with runes of hoelbrak, I used lemongrass and poultry soup during a AC run just for the fun of it, and I noticed you can facetank the spider with zealots gear…. You will do less damage yes… but you’ll stay alive quite a while longer just due to the -60% condition duration, having only afew seconds of poison and can heal whenit’s gone makes you somuch more powerfull… and the loss of damage is minor….. especially if you use zerk armor it will remove 60% of all potential damage, but the DAMAGE during this time will be the same. The only mitigation for the actual damage per tick is regeneration or other forms of selfhealing (signet of healing), Virtue of resolve, healing on invisibility, The Ranger signet…. The fact the auto-regens remove all damage from 2-3 bleeds OR a poison should show it is quite potent…

Of course Light fields will allow for condi removal, and waters and blasts or other aoe healing will extend your time being alive (water staff ele spamming 1, when needed 5, or 3 with blasts?

But solo yes… your options are limited… and if you do not get a condition in a while you tend to get anxious to go back to your meta DPS…..

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Do you find the Tomes of Knowledge useful?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Well ToK can be used to level alts (just finished my 15th character, It has 0% world completion, and is lvl 400 leatherworker, It has no traits, no nothing). I can use tomes for additional skillpoints if wanted to but I just used 30 normal skill scrolls. Unfortunately traits cost some skillpoints nowadays, but I can just go and map now and discover everything and end up with a few hundred skillpoints eventually.

As I do NOT play PvP I seldom get tomes of Knowledge, I got the last set when the evacuation event from LA was playing.. They proved very handy this time..

remember you can always use them as skill scrolls, They just have added functionality (well up to 254000 xp tbh).

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Adding a gear check to the game

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I see 1 problem in a checkbox. move to the italic areas if you want to skip my “rant/motivation”"

Behind the checkbox is to be all fast runs with people who will be nagging eachothers head off due to well you should have all zerk, not all zerk a is better, runes strength,no scholar,, sigil of frailty no strength, no dungeon sigils, only ascneded but downscaling and so on…. etc. et.c etc.

If you have an opinion you will not get to play If you do not you’ll notice:
Pure meta is just copycatting, it shows you trust everything someone else calculates for you…

I wonder if things will heat up behind your checkbox if you find zerks, meta, without food, or with exotics, and where you will draw the line?

You can play the way you want. Yes. DO so, Get your checkbox. and if all wannabee’s crawl overthere I’ll be happy, cause I WILL be free to play. How I want to : zerk meta. without wannabees. The idea alone… -giggles-

Even if you can afford all ascended gear, and you did a path 1, 2 maybe 3 times, you are more likely to suck then someone who did a path 800 or 1000 times. There will always be carriers, I know AC front to back and I also make mistakes, and who cares?

Problem started with people who are afraid their world is going to end if they have a person not following -meta-. Well even if everybody is following -meta- still there can be noobs, phone calls, little children making a nice number 2 in their pants, dogs eating the couch, your car being stolen, food burning, whatever… And Newbs. And people who want to learn. The fact you want perfection isn’t going to appear, in a guild you can make agreements, you can plan, you can tune builds and so on. With pugs it’s a waste of time, so I agree it’s nice if it fits… But waiting for hell to freeze over before you can start your CoF p1 is just a waste of everybodies time?

So in the end your “elitist group behind the checkbox” is going to keep doing meta,
changing it without communication and people not using the checkbox will never get in leaving a game without teachers… Do you think this will happen?

Even if you do not want to teach each time you bring a realtively unexpereinced guy he will learn, thus be tought… If you lock it all… Where will it end? Think it will improve the game for all players? OR just for those few behind the checkbox?

And what would happen if the game engine is opened up to conditions, and the meta shifts or something else happens and the meta is “refreshed”??

1 Problem remains:

And eventually, if not right away, other people will check the checkbox to know what is going on, and people will start flaming the forums against people not staying on their side of the checkbox…. And the Casuals and the Non-Meta’s will flow in like a waterfall, and you can kick everything again based on stats now. But it will no longer be behind the checkbox, destroying your concept.

The reason why it will not work is curiosity.
Who is seperating who? It’s introcucing a gear check. The checkbox is an illusion… The concept the checkbox will make this completely full/fool-proof is an illusion as well, even double so.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Adding a gear check to the game

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Pax, when you say you finished CoF 1&2 in 15 minutes, do you mean per path, or combined? Just curious. If you mean combined, what team composition did you have for each path?

DPS War, PugCar War, DPS Guard, DPS Guard, DPS Thief, full stacks in purging flames (banners,banners skill 5,SB) before attack, doublemace 4, axe 2 (25 vulnerability) speed boosts with banner, guards: WoR, Purging Flame, stand your ground/other shouts, thief d/d & sb really do not know what builds or traits, and It could have been 16 or 17 min. no fails, full dungeon sets , smothering & night 10% ,flamelegion slaying potion, power/ferocity food., 1st warrior warbanner (perma fury) w1 discipline & w2 strength, no condi remove. One of the guardians ran heal on dodge I remember, I do not remember virtue of resolve proccing on my war. PUGGED, no ts. I had ran with some before. Got the food (else I’d used my plate of truffle steak 100pow/70prec.) We encountered some minor problems in the assassin room, but as time before we tagged enemies @ down, skill1 , while others focussed them
I expect all be running zerk/strength TBH

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Adding a gear check to the game

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I will be frank: Zeker Elitist is a derogative term and generally means somebody who thinks his zerk gear entitles him to feel better then any other player

Having said it I want to stress my zerk gard, warrior, thief,ele, ranger and necro with meta builds have seen all.
ALL: from the nice 200 AP AC2 vet to the “I drop each time some circle appears zerk wannabe”. The ‘we are going to do all condi builds’ run, all 5 {enter proffesion here] runs
The 15k AP well this is my first [fill in path here], The "I only have 19% map "dungeoneer.
I’ve been impressed by people, I’ve wondered about people. I have admired people, I lolled at people and kicked people. And I love the people. I also did speedruns. I still do’m but the fun is starting to dissappear and a mandatory you need to this else you suck anyways ghost is manifesting

I have had nice runs with 70k AP combined and I have had speed runs where we had 20k combined, me contributing 16k. I did AC full in 45 minutes a few days ago in an epic run (with coffee break ), finished CoF 1&2 in just over 15 minutes 2 hours later.

I respect LFG and I expect others to do so as well. I still get l80 speed AC runs who insist stacking the spider, which tends to fail way too often, mostly when my sandstorm gets interupted, cause nobody knows to use any skills except mashing 2 for HB

Skill makes speedruns, and the comprehension of the game. Not a LFG build viewer.
90% of all speedruns are plain figments of imagination
I have 2-5 decent AC full runs a week 1-4 good one and 1-2 with idiots:
The bad runs tend to be fridays, saturdays and sundays, the good ones tend to be weekdays in the morning.. Differences lie mainly in the leisure factor, during weekdays I get food users, might stacking, efficient use of buffs and cnditions. In the weekends I see we need perfect dps chains an we will be victorious, food costs money, I have Ascended anyways comments.

I do not ask for zerk I type Exp, I ask you can think your own chain, help buffing and do the best you can squirting dps and group support out of your build, I expect the use of food, which seems normal with weekday users and completely unknown by the other group. People sometimes ask me: why do I die and you do not?, my answer normally is because +10% damage given is nice, but -10% received is very op. And people who know know this can bend everything their way…

So in the end Eveybody likes to play how they want, some people want their parties.
I am past it: I am 1.33 player and with a good group functioning like 7 combined.

And you might find me with a lfg 80 Exp, if you are like me we can be closer to 7 combined.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Adding a gear check to the game

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Well I will say only this. most people don’t rotate well, I have my rotations for 4 classes, But just mindlessly dps chaining is no sign of experience. Dps chaining is nice but where do you leave your blocks/ walls/reflects /blinds/aegis/stability? might can be stacked before of course…. Experience should show when not to rotate, or when to break stack…

I prefer a plain LFG, and no griefing about when you are exotic, not ascended in AC, CM.TA,SE and Cof…as you’re dowscaled anyways. In COE, HotW,Arah it could actually matter.

I’m wondering why the discussion comes and goes again, somtimes asking for gear, sometimes appended by traits. I noticed I run builds close to the meta. but rarely the meta losing some efficiency, mosty to use some for of support. And I just fear this will be misused.

And yes (sometimes) I could see the benefit; it could be used to perfect runs,but the minority of experienced speedclear runners benefiitting vs the amount of idiots who will use this for wrong reaons makes me still opposed to the suggestion….
Problem is people with no patience, or flexibility: I sometimes join a group on character X asking what: proffession do you need? and get kicked cause char X isn’t fitting the LFG…. Also allowing for builds that border meta builds can actually prove beneficial in th end… And no I do not ask for cleric guards, but zealot has it’s niches, or a zealot ele… I doubt many people will read it and think well that could be usefull… And saying well I loose some dps due to my armor, but I will keep you alive when somthing goes awry helps…..

remember what I said before about dungeon weapons, dungeon food and try to apply the use or non use to a person wanting to do a run with his zerk meta setup with or without correct use of skills, buffing and traits when does it cause griefing, and when does the creator get kicked himself due to not fullfilling his own LFG?

When you want everything perfect: seek a speedclear guild and enjoy TS (or comparable) as a benefit.

Lastly being part of the meta should make thing easy as you can ping stuff anyways, and saying you run x-setup should make checks easier… I run scholar only on my ele, and it has dedicated dungeon weapos and food, as does my pug carrier, but my pug carrier only has a dedicated GS, as I do not use the A/M except for the 1st 2 hits. might is my focus and support, not the optimum chain ( do have a rue of strength on the axe, and night on mace) but it will not offset the dmg lost, due to 5 ppl losing 5 stacks of might.

everything is about choices, and when making a pug-group, you will encounter the elitists, the hardcore, the normal, the casual, the newb and the noobs, and unfortunately some trolls…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Adding a gear check to the game

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Come On. Even though I can respect your wish, I hope you could be trusting enough to juust go for a LFG post.

I respect speed runs, and participate and I generally am trying to do my best, but even then looking with a tool:
I do not mind a person switching (which would be impossible, due to requirements),
I do not mind people teaching (could be impossible duie to requirements),
I do not mind ele’s having support builds wich could be problemeatic,

Do people want thier ele: staff DPS, Sc/D DPS, Staff support or D/D dps?
Would you accept a guard 2/5/0/6/1, instead of a 4/5/0/1/4?
Would you accept zealot instead of zerk or assassin? would you allow a sinister warrior in a full guard party?

How long do you think your tool setup would be? And how many people would be filtered 50%, 90%, 99%, 99.99% or even more when you filter based on AP, Gear & runes , traits a waepons and sigils? I only equip my dungeon weapons in dungeon, not while waiting for a LFG…. Even if you make such a filterwhat would be the load?

You’d always be hampered by a dilemma: the accuracy of your search vs time…

Would it be a gain vs running with people interested in fast runs and having better then average setups and gear? (Trolls excluded of course) Imagine this if it takes you 10 minutes to fill your party for p1 Cof, you could have done it with any pug group. And yes it might be a bit more problematic due to 1 or 2 people running knights or pvt, but you would make it anyways also in those 10 minutes

Where would your selection start? DPS gear? Zerk gear? and builds? and weapons and sigils and autoselecting? How many hits do you expect in the end? in the timeframe you want to play?

I can see the benefit in Arah maybe, but not for AC full, SE1,3, COf 1,2,TA FW/UP, CM, COE…. Nor for HoTW 1…

And I refrain from going into trolls, If I notice people trolling, slacking or leeching, I kick them as well. If they upset me a lot I’ll put ’m on my ignore list as well.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Adding a gear check to the game

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Instead of communicating people want a tool… Why?

scenario 1:
They have 3 warriors, they want to check for double phalanx warriors a.k.a. pug carriers, 1 person just posts phalanx, this been taken care of, also banners, just ping them.
A ele joins, A thief joins and they go.

scenario 2:
They have 3 warriors, they want to check for double phalanx warriors a.k.a. pug carriers, 1 person grabs the tool and checks and presses kick from party, 2nd accepts… then banners, well this could be pinged but let’s do the same, repost for 2 more warriors
Then wile the the LFG continues:
If a guard runs 2(4)/5/?/?/? it is in. if it starts with 0/0 it is not?
If an ele has 6 power it’s good else…kick!
If a thief… What no daggers: Kick!
If a ranger…. Wait? Ranger: kick!
If a mesmer… Mesmer? Kick!
If a engi… engi? Kick!
All people need poweer as first stat, precision as second, and ferocity as third, Else Kick
All people will need strength, else kick
All people will need correct sigils and crap, else kick
After a while someone kicked as a warrior rejoins the party: Hey guys, I just finished my full run, enjoy kicking people now!

What do YOU prefer?

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Charged Quartz Crystals

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

The fact I need to charge them isn’t the problem…

The fact I need 25 for a celestial set of trinkets is: In the same time I can get 2 ascended trinkets by doing guild missions and 1 ascended amulet from laurels, and 2 ascended rings from fractals… with enough crystalized essence to infuse them as well

Yes… the logics of a game.

Well, why dont you do just that and get a celestial ascended set?

Already have a full set, and celestial armor, and celestial ascended weapons.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Adding a gear check to the game

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I love joining “Zerker only” groups on my non meta, non zerker Guardian, and then look at them gawk at how I can stand in all those AOEs and rez their downed butts.
So satisfying

Congratulation, you are the reason why some people want this tool.

I’ll be honest I’d have to agree on Molch. Jazz you are not respecting others. I really think it would be nice you’ll get 3 Dire condi necro’s and a Nomads Guard in your next dungeon run. Just to show you.

Playing together also means reading the LFG post and respecting others, but I still do not care for a gear check. As the people tend to go over the edge.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Adding a gear check to the game

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

If anyone want to be Elitist, deal with noobs, wrong builds, wrong stats. Do you know why? Because elitists should be elite players. So an elitist can do all, and teach others so they’ll be able to comprehend and do the same next time.

Elite players – sure they can do all that.

But dealing with noobs, wrong builds and wrong stats is a choice that has nothing to do with how good you are and how well you can play the game and carry.

It’s not that they can’t carry and teach. It’s that they don’t want to. And there’s nothing wrong with that.

Playing well doesn’t automatically make me a teacher, or a person who enjoys spending times explaining things to others.
Playing well and efficiently doesn’t make me the type of players who enjoys helping others.
Playing well is just playing well. Stop trying to force this kind of pressure on good players. Being good doesn’t mean you are obligated to help or teach others.

I could be (theoretically) so good that it would take me 1 button press to complete a dungeon and still wouldn’t carry bad/new players. Not because I couldn’t – but because I don’t want to. There’s nothing wrong with that.

This is a game where ( ironically) those who keep saying “play how you want” don’t understand that under that specific premise I can choose to play exactly how I want. And that means for myself.

If 1 thing is applauded in Gw2: It’s the fact it’s a cooperative game.
In a Massive MULTIPLAYER Online Game setting.

Saying I just care about myself is a choice. I’m trying hard to respect it, but I feel I help people because I need other players to do content with. The fact people say I only want to do content with this group of eletists scares a lot off people off, and hurts the game, or at least the biggest group of players.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Adding a gear check to the game

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

It’s quite annoying to do fractal with people that dont’ have agony resistance.

regular dungeon isn’t so bad. It’s not like most people isn’t wear good dps gear already anyway.

You cannot ping agony If I’m right, all infusions show up as blanks… but people joining a lvl 21-30 without agony resist would be subject to removal in my run.
I do not mind if someon has 0 or 5 AR in a lvl 10-19 run… but then it’s done.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Adding a gear check to the game

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

@PaxTheGreatOne
Good points. Apart from gear, traits and buffs there is nothing you can check on a player before the run. The “skillcheck” happens after you started but these are a good indicators that a person is aware of what he/she should use. Not so long ago i met a full assasins thief with accuracy and fire sigils. Is it viable? Of course is it. Is it optimal? Not, absolutely not. Did i ask for it in the LFG? NO. And thats the problem.
People cant or refuse to read the descriptions, creating unnecessary tension. This way they dont even see the groups they cant fit in let alone join. But you are right, this wont guarantee the quality in the groups but at least handles some toxicity which is a good thing.

But the thief runs a relatively good setup, he has acces to glass gear, he chose to maximize crits above maximizing power, Power which will be stacked (might) and he will run a 100% crit build when under fury. Proccing his fire every time it gets from cooldown, You cannot say he didn’t think it through, It isn’rt perfect, but neither am I. Wouldn’t be the first time I fatfinger my healing skill ordo something stupid in a run…

But the fact he runs fire shows he isn’t running dungeons weapons in the first place, but was he running food? Was he running dungeon food? Or maintainance oils or sharpening stones? Though I cannot verify it, but sometimes there are telltale signs (bloodlust counters?) people are not maximizing efficiency. As long as they stay alive and pump dps it isn’t that bad.

Then again: Were you running dungeon food, food, dungeon weapons, the optimized build or a variant? I believe you are running zerk, but were you running scholar as it is still more powerfull then strength, if you and your party can negate damage?

If one of those last questions is a no , you shouldn’t worry about a gear check. If they are all yes, I’d suggest you’d find a dedicated speedrun guild so you can TS and finetune sets so you know what can and will happen. No ele for might, just purging flames, FGJ and banner swap, 1 Pug carrier, a thief and guards. The works. And done.

I still am against a gear check, as it will allow people to frustrate the community. Gear Check in the description will just make me take another dungeon run anyways.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Adding a gear check to the game

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

So would this disallow people joining a group cause someone wants a speedrun and the person wanting the specific run has the idea only zerkers can do speedruns?

Then If I’d join and see the group set off without might stacking, without food or dedicated dungeon weapons? Constantly begging for icebows?

Just for the record, When you run zerk but refuse/forget to use food/utility and do not have your dungeon weapons you lose A LOT of dps vs people with 1 defensive stat and who do use both. Leaving the persons who want to play but who still are ignorant toxifying the game with unneccessary means to accomplish NOTHING. If a gear check would be implemented but the people are ignorant about minimizing running time in dungeons it would end up useless and disturbing the LFG…

If anyone want to be Elitist, deal with noobs, wrong builds, wrong stats. Do you know why? Because elitists should be elite players. So an elitist can do all, and teach others so they’ll be able to comprehend and do the same next time.

Zerk ?k AP Speedrun is rubbish. Just deal with it.

I have much fun running my zealot ele, or guard through dungeons, or any other build I run for that matter, 11 of 14 of my characters run glass setups, but only half of those has zerk. They function above standards compared with most people I meet in dungeons which are generally “lvl 80 EXP” I’ll leave the amount of experience to the players and i do get annoyed by 1st timers, but I’ll explain, so next time they do not have to be taught everything and I CAN do a fast run..

Just to say I only have 2 characters with FULL dungeons weapons sets and full acces to foods and utilities. FULL acces, that means all sets neccesary for in my case all night dungeons and I mean the full 33.1% bonus for all those dungeons. Not a Night Sigil: Oh I’m done.

And still I run lvl80 EXP it is a challenge, it takes 3 minutes extra/ run so what… I help the community by trying,… And I accept everybodies freedom to run whatever they want, most people do not roll conditions anyways. so do not worry about it, last dual condi setup I have had in a dungeon was 8 months ago.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Your most-progressed deleted character?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I deleted 2 Asura becuase they were… well… Asura.

Both were lvl 80 both were equipped with exotics, skinned and all, 1 had 3 bag slot expansions 1 had 2 , And I’m glad I did so. I made them, levelled them did the story and noticed I prefer playing the other races, the bigger the better. I really didn’t like to see all shoes ingame. I notice they were made and never played.

1 was mesmer and 1 was engineer (got 2nd yr birthday gift a few days before, date of death 9/dec/2014)

SO goodbye to the little gerbils and:

Welcome 2 Charr, 1 is lvl 80 allready other is as 65 now

Proud owner of 15 characters 14 lvl 80’s, 1 lvl 65.
3 rangers, 3 Necro’s 3 warriors, 2 guardians, 2 ele’s , 1 thief, 1 mesmer.
5 sylvari, 4 humans, 3 norn, 3 charr

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Charged Quartz Crystals

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

The fact I need to charge them isn’t the problem…

The fact I need 25 for a celestial set of trinkets is: In the same time I can get 2 ascended trinkets by doing guild missions and 1 ascended amulet from laurels, and 2 ascended rings from fractals… with enough crystalized essence to infuse them as well

Yes… the logics of a game.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Best Class for PvE/PvP/WvW charts.

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Pve easy mode:
-RANGER power
-WARRIOR power
-NECRO power
And well:…
-All others when they are carrying some form of power.

PvE Farm
-Guard lootstick power
-Engi grenades power
-Necro wells/marks/transfusion power
-Ele AOE staff power

PvE bosses
-1500 RANGER power
-Ele power/support
-Warrior power
-Necro power

WvW ZERG easy mode:
-Warrior power/support/tank
-Guard power/support/tank
-Necro power/support/tank

WvW Roaming Easier Mode:
-Thief Power/condi
-Mesmer Condi/ power PU
-Necro Condi
-Ranger Power(/Condi)

Dungeons easy mode:
-ELE power/support
-warrior power
-thief power
-guard power

Interesting:
-About everything else.

PvP?
Well Dunno tbh…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

[Suggestion] Ascended Trinkets and Solutions to Fix Them

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I hope this will be fixed I honestly prefer utility slots on my amulets. not offensive or defensive….I also do not understand why they make a choice for offensive or defensive while most people just fit the +5 omni infusion from BUY from fractals anyways.

Given that fact making the infusion slot accessible to utility ifusions should have priority IMHO.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

General Consensus on Condition Damage?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I respect your opinion, I do not know If I’m right either, I do know and will repeat toughness is needed to make sure DPS builds will not slaughter me before my conditions eat you. Without toughness I’ll need somethig else to speed up kills (power!)

Power Ferocity Precision = Condi DMG, Condi Duration, Precision (and TIME!)
TIME can be created by using toughness, invisibility, evades, distance, blocks and so on…
TIME can be lost by condi cleanses, dodges, heals, evades, invisibility, distance ,CC’s and so on.
If you fail a hit you’ll miss damage, If I miss a sword attack on my warrior I miss dps 2k, and I’ll miss 6k condi dmg as well problem is though that your miss is a single hit mine has influence for 20 or even 30+seconds.

Both types of play take the same skill landing hits, but the effects are radically different.
Your skill should be in the choices of removing conditions, heals and dodges and mine in dodges and heals as your conditions IF they are there are hollow. You and I play glass, so there is no difference as well…

IMHO you shoudn’t compare a rabid or dire user to a glass player, You will not carry a useless stat as toughness vs my conditions, so you are actually having an advantage compared to knights and soldiers dps players. you can start with your highest spikes I need to conserve health all the time, I expect you to attack me and keep comin, I hope you do not expect me to use blocks, Sword #5 for example and keep your distance. When I get low health I’ll run for a while leaving you with torment and cripple just before I set off. I’ll try to regain health before reattacking… Your power lies in the fast attack and fast kill, Mine lies in your health deteriorating and you you forgetting your health or cleans, If you have nocleans or healing I’m at an advantage being able to pressure you. I’ll count them. When you have cleans and healings I’ll be at a disadvantage, you being able to pressure me.

I do not expect you to be running zerk GS dungeon meta in PvP (to stay at warriors), I expect you to be running hambow (when warrior) or something else which is build on durability traits with shouts and cleansing ire to not get left without cleans, having fear me, FGJ and shake it off as a warrior, next to cleansing Ire And Mending allows you to clean 21 conditions every 40 seconds.. if I’m right…

I do not play PvP however, only WvW, and in WvW I win only an average percentage of encounters when solo (running rabid) mostly because my stack is mainly bleeds and my stack is therefore easily cleansable. If people do not have stealth or invisibility I tend to win 60-80% of the engagements (implicitly implying I fail at fighting PU’s and Thieves)

The game should be reasonable balance so any condi build should have the same chance of killing you as you should have at killing them, if you are ignoring the fact:
condi-users are hardcounters vs High toughess builds, and
Zerk builds are hard counters vs condi, and
High toughness should be hardcounters vs zerk.. (Doubt you’ll have a pleasant fight vs my nomads/clerics healing tank… It has only 1640 power but almost 3750 armor, and can heal with a lot of skills… running ~2000 healing and 25k health…, But the guardian will die in 15-20 seconds vs my Sinister S/S though)

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

General Consensus on Condition Damage?

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

There is still alot of triggers on crit, and you have need for 2-4 attributes depending on how you look at it.

- Condition damage (damage/tick)
- Condition duration ( amount of ticks)
- Toughness (you will need to stay alive while damage is ticking)
- Precision (to trigger crits for application of (well mostly bleeeds, but also vulnerability or weakness and so on.)

And there are differenceS in condition potential for the proffessions, yes, as there are in DPS as well.

I stated this before, Considering people saying condition damage is 1 stat only and rabid or dire are comparable to zerk makes me wonder…

If we consider Zerk:

Power = main damage scaling
Precision = Critical chance, amount of times there is multiplications by 1.5x the damage and the amount of critical chance added by Ferocity (former critical damage)
Ferocity = helps scale the multiplier for criticals. (50 base-115%)

If we’d consider “Condition” Zerk

Condition damage = main DOT damage scaling
Precision= critical chance, amount of times certain conditions get procced (mostly by traits)
Condition duration = multiplier for condition time (adding 0-100% duration (capped))

It is based on multiple stats already… And there is a considerable “primer” it is time itself.

It is impossible to stack the full 25 stacks of bleeding in 1 go, if you look back to page 1 to the details regarding my S/S warrior, it can do almost 6000 condition damage/ tick but it will take 10-18 seconds minimum to get it all up….

If you’d check you’ll see me mention ramp up time, it is the time you will need before you can utilize your full potential regarding DOT, when stacking damage warriors will stack 4 maybe 5 conditions, being cripple, immobilize, bleeds, torment and burning. Problem is I need adrenaline for flurry to cast a lot of bleeds (of a SHORT duration) or I can apply 2 bleeds for every autochain, each autochain takes about 1.5 sec so I’ll be at 25 stacks in 18 secs, If I proc my traits I’ll have some short duration bleeds in between.

If I’d look at an optimal cycle I’d start longbow, FGJ (3 Might), (if I’d have any adrenaline i’d use F1 burstskill (firefield/buring), and use banner first(3 Might) , banner #5(3 Might) use LB skill #3 (3 Might),) start cycle: #2 fan of fire (burning for a few seconds close range, use #5 pin down (6 bleeds, immo), switch swords, (skill 2 savage leap (fire armor)), skill 4 “Impale”, auto, auto, auto till 4 stacks torment, Skill 4"Rip", auto till adrenaline is 1,2,3 and Flurry, then choose if I remain in sword or need to switch, due to disengagement of enemy. problem is I’ll get everything up but this cycle will be 15 seconds easily, and at start my damage will be not so big, If I’m forced to engage in sword ramp up will be higher and stacking might considerably more difficult. My main build doesn’t have fast hands which makes everything easier though…
One major overlooked fact: CONDI CLEANSING
Just as a small remark, You can reset ramp-up time being my enemy, by just removing my stack… This is the inherent weakness of condition builds and it’s strength, you can allow me to stack more conditions and clean more, increasing my ramp up considerably OR you can clean fast and make sure you do not get damage at start… It’s about choices…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

General Consensus on Condition Damage?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Spreading functionality among your characters is wise.
OF course there is always need for different builds and uses.

After 2.5 years I have,
Heavy: 5 chars. 4 DPS. 1 using Hybrid / Condition Gear
1 Zealot Guardian Support/( Zerk Guardian DPS) (M+F/Stff) GS/S+F
1 Nomads/Clerics Guardian WvW Tank Support M+Sh/Stff
1 Zerk Warrior DPS (pug carrier)
1 Soldiers Warrior WvW Support / (1 Zealot warrior) DPS Support (hammer/shouts)
1 Sinister/Rabid Warrior Hybrid S/S&LB

Medium: 4, 3 using Hybrid or Condition gear
1 Zerk Ranger DPS LB&GS
1 Sinister/Rampager Ranger PetMaster Hybrid A+T & A+D or SB
1 Sinister Ranger Trapper, SB & A+T
1 Zerk Thief DPS / (Rabid Thief Conditions) P+P/ S+P

Light: 6 chars, 4 using Hybrid or Condition gear
1 Celestial Ele (WvW) Hybrid Stff /Zerk Ele DPS Stff, Scepter/Dagger, D/D
1 Zealot Ele DPS/Support Staff
1 Rabid Mesmer Conditions PU Condi Stf/ Sc+T
1 Zerk Necro DPS A+F / D+D
1 Sinister/Rabid/Rampager Necro Hybrid A+D, Stff
1 Clerics Necro WvW Support D+D&Stff /(Apothecary Necro Condition&Support /Rabid Conditions) Sc+D & Stff

I notice I’m playing more conditions nowadays (used to have 3 coandition characters when I hav 8 characters, but I tend to level all as zerk as it proves fastest, Conditions scale horribly with level, also often “hearts” require destruction of objects which is annoying. if not frustrating. conditions shine @ lvl 80 in small groups or solo play.

Having a wide spread of “solutions” it gives a lot of versatility. DPS or Condi is a choice…

I doubt the release of the condi cap will destroy gameplay, It will destroy the meta sure, but SO WHAT?

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

General Consensus on Condition Damage?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Sinister is a Hybrid set, not a strict conditions one. But I like it anyways, It’s a set which allows for offensive play with conditions. And coupled with a might stacking build it’s just interesting IMHO…

My warrior has 2126 power and 1281 Condition damage with a 59% base critical chance base, running Rampagers weapons and Sinister Armor and Trinkets (Asc), Only missing trinkets is still rampager. (Build 2/6/0/4/2)

with selfstacked might (15-20 stacks), Full Bloodlust, Banner of Strength, Empower Allies & Fury and Super Veggie pizza and Toxic sharpening stones it ends up with 3671 power and 2396 condi dmg and 60% condi duration and a 89% crit chance: allowing (also during burst: 99% crit (Flurry))

25 bleed doing 4058 dmg/tick (base length, Sw1:12+sec,sw5 19+sec, LB5 19+sec)
burning doing 927 tick (Base length LB F1: 3+/6+/9+ secs, LB2 3x 1 sec)
5 torment doing 609(not moving) 1217 (moving)/tick (Base length: sw4: 8+sec )
for total (if all up): 5543(not moving) 6152 condition (moving) c .dmg/tick
(like I wrote duration can be lengthened by 50-60% with food in 2 clicks.)

Oh and sword auto crits for ~2700 with those amounts of buff
Final trust can hit 8-10k when under 50% health… at way less buff…

Some practical problems show you seldomly get to this amount of damage, and it’s very dependant on your might levels.

Only problem is you cannot use it very well in Warrior dungeon parties, If DPS section is Guardian, it works perfect though, combines well with thief and ele as well.

It also shows the problems with minor traits giving bleed on crit. as they will suck quite some damage away… if other people run them with empty conditions.

IF the BLEED on crit would be removed from arms adept minor, or justy be swapped to arms grandmaster minor it would solve a lot of problems. At least for warriors wanting to use conditions…

I also have an rabid set, If I can get by with less power but need some toughness you can replace some parts of the armor with rabid af course and select your tankyness..

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

General Consensus on Condition Damage?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

IMHO the condition duration is being held back due to the problems with the conditions system.

The devs of A-Net didn’t nerf all durations to start the introduction of Condition Duration Armor, But it does show zerk is something else then condi/vit/tough.

I’d expect a condi duration armor if they’d ever find a fix for the condi system which is “ETA-Unknown” and it would be the introduction of real conditions in GW2.

It would create an armor which has a risk which is higher even then Zerk! Just to create some understanding.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

General Consensus on Condition Damage?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I know focussing on conditions a lot more will shift the meta. It would be good.

Some condition clearing:

mantra build mesmer (maybe with torch), null field, or just reflect condition if possible
necro can remove conditions on kill (3)and on dagger offhand, can be sent to others, well of power
guardian, purity trait, signet of resolve, removal on shout, or just reflect condition if possible
Warrior cleansing ire, warhorn conversion, mending?
Ranger, healing spring… forgot others tbh.
Thief, clean on stealth…
Elementalist clean with water…

Engi I do not play.

Also Light fields and whirls and projectiles will make condi removing combo’s if I’m right.
Sigils of purity and generosity if i’m right, in wvw/pve: condition duration reduction through runes, (melandru, hoelbrak(,antitoxin))


Zerk is the EXTREME of damage gear

SOLDIERS = DIRE
KNIGHTS = RABID (well primary stat of knights is wrong, but the general idea is right…)
ZERK = CONDITION DMG/CONDITION DURATION/PRECISION

Just for the comparison.

Condition dmg as the main scaling
Condition Duration as the modifier
Precision to crit as a lot of conditions are procced on crit.

If you want to look at power and ferocity, you should compare it with condition damage AND duration. I find the comparison dire with pvt comparible just because it compares stats, not a personal feeling.

IMHO something like condi dmg/condi duration/precision would be a useless stat combo, as you need to stay alive during the time your conditions tick. Maybe this is achievable in PvE but in all other forms of play I think it would be vey weak… unless PU mesmer or Condi Thief maybe….

In the end leaving condition dmg/condition duration/toughness or DIRE or Rabid as better stat combos… Just because you will NEED time to do damage with DOT it isn’t called DAMAGE OVER TIME for nothing…..

And Dire =/= Zerk, I hope my explanation allows you to change your opinion

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

General Consensus on Condition Damage?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I’ll reflect on zerk should do greater dmg thn rabid.I disagree. With the rampup time in mind I could safely say condition characters should be able to dish out 20% more damage with conditions and then they still could be outdamaged by zerks by using a clean at certain moments, cleansing ire warriors can clean 2-3 conditions every 7-10s, without using additional cleans, Each clean resetting the damage output for a condi build to 0 , new stacks heve to be applied, a new rampup is started.

Saying DPS should outweigh DOT in max damage is saying i do not want any condi builds in game IMHO.

The fact remains ppl runnning zerk want to kep their leisure spot and not invest in condition clearing, Conditions are meant to deter long dps engagements, Due to the fact it ignores conditions. leaving spikes as only alternative. PVT is a guard against spike damage, zerk is an all in bet. A full condi build can be shutdown by aoe clears.

Problem with PvP seems to be the fact most players seem to play condi and while condi removal is struggling to keep up with clears 1vs 1 it fails horribly vs 3,4,5 players.

Toughness is a way of keeping you alive vs DPS, clears is a way of keeping you alive vs conditions. You could run hoelbrak/melandru/antitoxin in WvW next to the classic lemongrass soup for a reduction of 60% of condition durations. Also a third of the zerk will be running runes of the trooper leaving condi specs only useable on the fringes, roamers or vs runners.

Stronger condi’s will mean people are going to rework builds, And seeing I’m a WvW/PvE player mostly, my concerns go to those 2 areas mostly… Condi’s were nerfed to unusable proportions in PvE due to problems player had in PvP, in WvW the zerg completely destroys any possibility for condition usage anyways. Showing the potential of AoE clears with condition removal food, runes, sigils and so on. In WvW hybrids as a niche product allowin users to solo scout and defend themselves, in PvE you just need hybrids over full condi due to the fact you find objects quite a lot and condi builds will need 20 hits while zerk needs 2

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

for the dragons ! new faction

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Really hope not.

And then are you going to craft your legendary armor in an ultra grind?
All ascended in the toilet…. Why bother it is all buyable anyways…right…
More timegated gear, You would need 60 legend shards an armor piece, ofcourse: timegated 1 a day…. 2 months to make your new selectable chestpiece?… Yes thats what we need….. 1st get level 600 just by crafting lvl 80 ascended armors of course

and for 2 trait points, I hope we can fight our doppelganger or something comparable and get 2 trait points, it would be very nice, IMHO. if you do not understand pls refer to doppelganger in gw1 wiki

It would open up the game in the same way and we could play instead of farm.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

for the dragons ! new faction

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

IMHO If the level cap rises , The majority of players will leave.

Horizontal progression, remember? You will stay lvl 80 forever. You might get extra trait points, OR you might get other weapons and skills, but If they make all characters lvl 90 this game will cease. Anything could happen, but lvl 90: NEVER!

It would mean all work on armors is voided, It would mean people who have 4,5 10 or even 60 alts have to get compoletely new gear for all characters. and weapons and trinkets. NO WAY!

It would make all effort and all money spend until now completely useless. Also it would mean you have a solo RPG from that moment on. If people wanted vertical progression they could have chosen a lot of compeditors. We are here to play with our virtual Barbies And I like it.

I wouldn’t mean more options though

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Sinister gear

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I’ll be honest I run 4 characters with sinister atm (as I have 15 I can experiment).

I have and ascended sinister set, and sinister jewels (as far as they are avaialable on my warrior, with ramoagers weapons, It allows for a powerfull hybrid build, but it’s not top tier DPS, in very crowded areas, I seem to need some toughness, either from traits or from armor pieces, As I also have a Full Rabid set, I tend to choose the amount of tankyness.

On my necro I noticedsinister being pleasantly powerfull allowing me to run a dps set and a conditions set, for selectable damage and damage support.

On ranger It show Itself lacking conditions and the weapons being not powerfull enough to compensate for the lack of damage. SB and A+T can do enough damage with the conditions combined with power, when you’re overwritten you’ll notice damage being lacking.

On mesmer, you still are a condi user only with some power to open doors and destory objects. This was my least succesful change, leaving me with a Hybrid PU who is powerfull enough, but lacks the neccesary tankyness.. rabid is needed if you get caught without a invisibility. or you’ll die, Tagging is a pain cause all condition weapons are slow firing…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Sinister gear

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

The recipes are very much obtainable and will be likely for the rest of the game’s lifespan. Living World season 2 content was all intended to be permanent.

The Ascended version is Veretta’s gear.

Verata, after the famous necromancer of GW1

And they’ll become cheaper over time, unless all people stop farming SW.

Oh and if you are going hybrid, it also works for rangers, thieves, warriors and enigneers.
Mesmer? well okay it could work but do not expect too much power…

It synergizes very well with Rabid for Warrior and Necro, allowing you to also grab 2 or 3 pieces with toughness instead of power (I’d suggest legs, torso and head. the remaining parts, including trinkets and weapons sinister. It will make necro’s and warriors tougher as DOT asks for some sustain now and then 1-3 pieces should be enough. )

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

General Consensus on Condition Damage?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Not to forget that condi damage output is certainly not balance across professions. For the remarks about ferocity, if condition damage required a Primer or Catalyst stat that functioned in a similar role as Ferocity, that would easily solve that problem.

It is based on multiple stats already…

There is still alot of triggers on crit, and you have need for 2-4 attributes depending on how you look at it.

- Condition damage (damage/tick)
- Condition duration ( amount of ticks)
- Toughness (you will need to stay alive while damage is ticking)
- Precision (to trigger crits for application of (well mostly bleeeds, but also vulnerability or weakness and so on.)

And there are differenced in condition potential for the proffessions, yes, as there are in DPS as well.

Highest condition damage can be achieved by Mesmer… WITH might and full buffs they should actually exceed 3200 almost reaching 3400 if completely tuned… Most conditions though are random and have extremely short durations for mesmer (dire, tuning crystals, runes of the undead, sigil of corruption& bursting, and super pizza power…).
Below there are all otheres except guardian. Reaching max 2700-2900
(dire, tuning crystals, runes of the undead, sigil of corruption& bursting, and super pizza power…)
Guardians can build quite some condition damage as stat, but lack the weapons to apply it. leaving only retaliation and burning… all other possible conditions are on sigils and runes..

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

[PSA] Free items in the Gem store today

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PaxTheGreatOne.9472

Thank you for the heads up.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Land Spear (1hander or 2hander IYO)

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PaxTheGreatOne.9472

I’d prefer they’d be javelins, to keep the people from getting confused too much.,..

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Leveling professions worth it?

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PaxTheGreatOne.9472

Maybe true you’ll need ’m for High level fractals (40 and up,) but for lower end fractals you should be fine with Ascended trinkets, amulet and Infused rings and a back. (40 AR total), if you use an utility infusion on your amulet, you should infuse your backitem ( to stay at 40 AR) Then it should be enough to lvl 39.
Above 39 It will scale very steeply, to 70 AR for level 50.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

General Consensus on Condition Damage?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Recap from above

I’ll shorten this:
Conditions have been nerfed a few times
Conditions are capped
Conditions are not compeditive in damage output vs. DPS atm.
Conditions are hampered by empty conditions (ppl not using condition damge)
Condition traits should ALL be selectable, not based on minor traits
Conditions should be coupled to dedicated weapons.
Condition damage should start with 0 dmg@ 0 condition damage, 0 dmg = ignore
Condition damage should scale way faster then It does now.
Condition duration should be buffed
Conditions should affect Objects
-added-
Condition weapons should be buffed a bit or scale with BOTH power and condition damage.
Condition caps if needed should be opened up a biut to allow for more stacks
normal enemy: 25 (as it is now)
veteran enemy 35
Elite enemy 50
Champion 100 (could accept 50)
Legendary : 250 (could accept 100+)You just get your servers straight, The whoile world and their pets and minis come to kill legendaries, but if you come with a condi build you will just barely get a tag. I’ve come late on bosses and with 50% to go I got noi chest, If I go on a pew pew LB Ranger I Use 1 long range shot and I have full credit. from 1500 range.

Only point of interest vulnerability would be OP if stacks could be 100 , as you would actually oneshot the boss… (due to the complete removal of armor.)

Anet told us they are aware and are looking for solutions, No ETA.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

General Consensus on Condition Damage?

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

PvE conditions are a shunned part of the world, only a few people actively run them due to a lot of bigger and smaller problems. The concept would and should be nice.
In PvP Conditions have been deemed so OP they nerfed ALL condition durations in both PvP, WvW and PvE to make conditions more “acceptable”, destroying which was left of the condition possibilities…

But since launch:
We noticed capping, This isn’t a problem when soloing content, BUT…
When doing things with other players we tend to notice a few things.

Many conditions are overwritten and conditions are still not viable for farming, world bosses, dungeons, WvW leaving them suitable for PvE general and stories.

Damage wise conditions cannot hope to come in the neighbourhood of DPS damage, while 1 Condi clear can remove a while stack of bleeds, or torment.

To make conditions remotely viable they should be changed:

Conditions should be changed so as to start scaling from 0 damage and buffed to at least twice their present values on 1600-1800 condition damage on scaling MINIMUM

Conditions should affect objects, Ingame you can kick an armored door asnd it gets damage, But I can set it on fire, no effect…. Why?

Condition Traits shouldn’t be minor traits, They should be a choice. If you take swordsmen , you should get 66% chance to do bleeding on a crit, not for taking a few points in precision. It would change the meta a bit but open up possibilities for condition users. Most Hybrid users are useing condition weaponry as well, sometimes with a DPS set. Removing the 1 bleed from rifle and giving it to LB auto would be very nice. Just make sure weapons are dedicated DPS OR Damaging conditions.

The exception is confusion which needs a doubling in duration for PvE AND a boost in damage due to the complete destuction of its functionality in PvE

CONFUSION:
The extreme nerf in condition duration in effect destroyed the mesmer proffession due to the effect confusion was halved in damage, AND halved or worse in duration. in effetc reducing the effects of confusion in PvP and WvW to 20-25% of what it used to be. Problem was in PvE the attacks are spread more thinly and with long telegraphes, causing such a low attack speed confusion was rendered ineffective from the start. Torment was added to mesmer scepter to offset this loss more then a year later, but the proffesion meant to shutdown enemies was shutdown itself.

BLEEDING: A lot of Trait trees have the application of Bleeding on the minor traitline, often passive, Making bleeding presently the most unreliable damage system for a conditions user, Unfortunately its also the condition with the most damage potential for a lot of condition users… This destoys warriors and to a lesser extent engineer, rangers and necro’s, most durations were halved by the patches, but as most bleeds were overwiteen long before Most people haven’t really noticed…

BURNING: Looking further we see burning, which is cast auto by guardians on the Xth attack, Elementalists spam fire when on staff…. Destroying Warrior even further, and creating additional loss for engineer, ranger, and for a time Necro (when Dhuumfire was used) Fire as asource of condition damage is very powerfull when soloing, when in a group it’s -Useless-

POISON: This is used by thieves, also untraited due to the damage buff on poisoned targets. While not strictly a damage condition (as it also reduces healing effectiveness) it does make poison unreliable as well. The only benefit from poison comes from the denial of healing. durations were less affected by the condition nerfs

All in all this means bleeding and fire and to a lesser extent poison are both no longer viable to do damage effectively as a condition user. Confusion was almost eridicated.
Leaving: Torment

TORMENT
Torment was introduced later to open up “condition stacks for small groups”and while it functions reasonably in this aspect it is not as powerfull as bleeds nor does it deny movement as well als chilled (as an example)
Torment is nice but only when kiting, As most dungeons are played with stacking meta’s it’s left being a poor mans ‘bleed’ as the bleeds do not work.

Regarding ArenaNet
ArenaNet has said they’ve been working on conditions. Hope so. They confirmed the problems, and said they do not have an answer. They would look into it, that has been 12-18 months ago if not more… No ETA.

I just checked my 15 characters:
DPS: 7 (W,W,G,G,El,N,R)
Hybrid: 4 (El,R,W,N)
Condi: 4 (N,T,M,R)

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Will the archived subforums be removed?

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PaxTheGreatOne.9472

I’d prefer A-Net’s Moderators rethink this, I do not mind all topics being placed under a group header called Historical threads so te forum looks ‘clean’, But please don’t throw or lock it all away…

Would you keep it, Please?

#SafeTheForums

Well they are going to put it in a safe, I’d Rather SaveTheForums…

Moderating lots of forums takes up a lot of time. Time = salary. Salary = spent money.

Less forums to moderate means less time/employees. Less salary. Less expense.

Making a reduction in services provided sound like an improvement of customer service is about the oldest PR trick in the book.

The game isn’t dying, it’s just less alive.

Doubt the employees now are the problem… Problem is developers having stated certain features which are still hunting them. Problem is not they have to mod: as you cannot post there…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)