I think it would be really awesome if we got like a second-third animation on executioners scythe, and make it work like daredevils elite (finishing people off.)
Improved vulnerability duration, something that would make us very worth taking
On the other hand it would be on the curses line, so no more blood magic sweetness
5 from lich, 1 heal skill, 2 bone minions, 1 shadow, 1 fiend, 5 from shout, and some spawned if you kill enemies and you have the trait. Maximum should be 20 if all jagged horrors are sustained somehow:)
i didnt want to answer but you do realize cpc has half the cooldown(not traited) compared to the racial and pulses, making condi clears worthless?
CPC is a great skill, its better than a field giving allies protection. I actually use it in the dredge fractal or sometimes in pvp.
I swear if people in this forum stopped crying so much the profession would be viewed much better. Also start playing on our strengths and stop trying to be guardian or warriorYou need that skill to put additional weakness that stacks in duration that you can get from consumables?? Honestly if they are not going to add projectile destruction they could make it a condition version of WoS, pulses 3 stack of poison 6 sec, 3 sec of weakness, 1 sec interval, same CD and 6 sec duration.
There are no consumables in pvp, and i want my seaweed salad. Why reduce the duration on an area denial skill which is mostly defensive? I dont think the idea for the projectiles will ever get implemented for 2 reasons. First it seems the devs want us to have no blocks or projectile defense cause deathshroud absorbs all :P and secondly, the area it covers is pretty big, the duration is too long for a projectile field, and it kinda negates its usefulness in gimping the enemy damage, being projectile or not.
Players don’t stand still,necro doesn’t do well vs ranged foes and weakness is common on necro.
Are these arguments against CPC? What should it do, hunt down ranged targets?
To make it stronger….lower weakness duration, increase poison maybe? Trying to be realistic, 12s aoe projectile defense on a possible 24s cooldown is too much i think :P
(edited by Pelopidas.2140)
i didnt want to answer but you do realize cpc has half the cooldown(not traited) compared to the racial and pulses, making condi clears worthless?
CPC is a great skill, its better than a field giving allies protection. I actually use it in the dredge fractal or sometimes in pvp.
I swear if people in this forum stopped crying so much the profession would be viewed much better. Also start playing on our strengths and stop trying to be guardian or warriorYou need that skill to put additional weakness that stacks in duration that you can get from consumables?? Honestly if they are not going to add projectile destruction they could make it a condition version of WoS, pulses 3 stack of poison 6 sec, 3 sec of weakness, 1 sec interval, same CD and 6 sec duration.
There are no consumables in pvp, and i want my sharpening stone in pve. Why reduce the duration on an area denial skill which is mostly defensive? I dont think the idea for the projectiles will ever get implemented for 2 reasons. First it seems the devs want us to have no blocks or projectile defense cause deathshroud absorbs all :P and secondly, the area it covers is pretty big, the duration is too long for a projectile field, and it kinda negates its usefulness in gimping the enemy damage, being projectile or not.
(edited by Pelopidas.2140)
At least he showcases that necro dps is very well comparable to other classes, burstier even which is a good thing in the current pve state. The necro hate in the dung/fractal scene is real and very toxic (ive been kicked by 3k ap warriors cause i played ‘’ranged necro’’), and i really dislike going to metabattle and seeing the only necro dungeon build in the last category.
And i also agree with nemesis that dps uptime is important. see how many people can stay melee on colossus or mossman…see how often the eles or thieves, (often alts because the non meta mains get kicked), which have great dps against the golem in the mists, get downed…
i dont think the video is very accurate in some things but it does get a message across.
thats actually a good suggestion
i didnt want to answer but you do realize cpc has half the cooldown(not traited) compared to the racial and pulses, making condi clears worthless?
CPC is a great skill, its better than a field giving allies protection. I actually use it in the dredge fractal or sometimes in pvp.
I swear if people in this forum stopped crying so much the profession would be viewed much better. Also start playing on our strengths and stop trying to be guardian or warrior
havent read the thread. so in response to OP
PvE will change with the expansion, on saturday we will get more info
From what we have seen there will be mobs with a lot of CC, making condis and soft cc useful. but im certain that the devs are looking into making necro better without just slapping couple of blast finishers or increasing damage. so dont worry that much.
Also right now pve is so easy every class has enough damage. and i pug lv50 fracs all the time, and turns out transfusion is meta^^
You can build extremely tanky and take spectral skills to stay on points forever and ever
Really good vid!
Please tell me there is a part 2 with power
Does “Rise” summon jagged horrors in the beta?
What we are supposed to offer that other classes dont is AoE denial and debuffing. Setting up targets for team to execute, making the other team ineffective.
Bleeds, chill, poison, weakness in combination with soft CC and fears is our style. Which is slowly being stolen by rangers i just realized
While it’s not unexpected… So much Salt here geez.
You don’t use Staff or Axe against tentacles, most likely you’re going to use DS. You Dagger your way through Colossi, DS down the tentacles you need to clear. Once the Colossi are down you grab a crystal and jump up top. Use staff + dark fields to trigger some leeching and use DS to “cancel” the crystal throw to save your crystal for defense/offense. With 5 necros you have a constant dark field up top there so any time a staff1 triggers projectile your team will leech and with that DS replication you’ll all always have a crystal ready. Very very easy fight.
Again I’ll say 5X necro isn’t best but god kitten it’s not bad. Probably up there in easiest 5X single profession.
Who they hell would use DS against tentacles?`And what’s more, if you cannot use staff or axe… How do you regen DS? It’s not like it conveniantly refills itself. And don’t tell me “use spectrals” because I do not want to get hit cause all tentacle-hits knock down, which is why i want to range them in the first place. Axe needed to be 900 range like, 2 years ago already.
come on shiki havent you ever fought tentacles? 3 interrupts 2 dodges, you can actually melee them
It still stands that an initial necro burst : BiP, focus4, wells, DS auto or dagger auto would do huge burst dps, in fact im sure some bosses would melt just as fast as with a meta composition. In longer fights of course the meta team is better cause they can sustain their very high burst dps (phalanx, multiple ice bows), while necro cannot due to bad team dps support skills. Meta is meta for a reason
Now the rest of your arguments are to a big part bullkitten
huehue cry more OP pls
ive been having fun with this one, i must be the only person taking spiteful spirit in these forums. Only advice i can give you is learn to hide behind obstacles, time your corrupt boon or your burst very carefuly, dont just spam skills, and play more around the point with an exit ready.. Find and bomb a target that has blown cooldowns (ele out of water, ranger after SoS or Healing spring).
if you wanna have some fun get sos and epidemic and in a midfight cast these on a ranger pet:P fails alot but it can be glorious
New earth shout/Well of Darkness
(edited by Pelopidas.2140)
LMFAO, i hope ALL of you Necros out there who thought we would be fine and that Ele shouts would not be better than ours since ours are more offensive finally take their heads out of their kitten and wake up. Anet does not give a kitten about Necros and will always buff others before us, so the time to be nice and cordial is long over; Eles cried for their traits to be changed and for IB not to be nerfed and they won. we need to get together and do the same. Anet now only operates in crisis mode; unless there is a crisis Anet does not give a kitten. look at the Commander tag issue, the gem store gold conversion issue, unless people kitten and kitten loudly Anet won’t do kitten!!!!!
how i imagine your face now
http://2.bp.blogspot.com/-yGMLAhDpdG4/TWtmVexj5tI/AAAAAAAABOA/ND0pWagvjWI/s400/crying_baby.jpg
In short, “no”, because Ice Bow 4*4 with Might and Fury stacking more than outdamages both Well of Suffering and Well of Corruption combined.
Plus, the Necros can’t just skip mobs.
I forgot about Ice Bow oops. That thing is OP, can’t believe they’re not nerfing it.
But what’s this about not being able to skip mobs? I always just run past them without any problems.
Cause you had friends with stab/protection/swiftness/vigor shared
No usually I just run through without boons. I join pugs regardless of the party comp so we don’t always have guardians or thieves to make running easier. I just dodge stuff.
I mean I even solo the scepter piece gathering on Hodgins’ path in AC without bothering to bring any stability or stun breaks on my necro.
If you think boons are required for running past mobs you have a lot to learn.
AC? man that instance can be done by 5 lvl 60 rangers quickly.Im talking about ARah and high level fractals,w/o stability,swiftness and protection or reflect,you wont survive a bit.
I do fractals with any group comp, idc. I mentioned AC because the running parts are full of enemies that knock down.
I haven’t touched Arah since I got Dungeon Master but I did it on my necro and had no issues running past mobs there either.
Ok.Why do I bother.
Skipping mobs on necro is easy as hell, if you need ally buffs then you do it wrong… since arah p2 can be easily skipped there is no argument that you need allies to skip.
and in high lvl fractal the only thing necro lacks is reflects, you got protection and swiftness, stability vigor are very situational and not needed. And you can get both if you really want them…
Did a fractal 50 with 5X necro (first 2 fractals was 4X necro) and it was actually surprisingly easy. Now, it wasn’t more efficient, it was’t faster, it just was pretty darn easy. The only thing that was annoying was the fire fields on Molten Facility… and me for transfusioning my whole group in front of Mai Trin to die
So is it powerful and are 10 wells going to melt something, naw, not any better (not even as good) as other group compositions. But, it was fun, and I want to try a 5X Minion Master run now, that’d be interesting.
Thats it, it isnt more efficient but its pretty easy. Tankiness, lots of AoE, blinds.
5 MMancers would suck at high level, minions instadead from aoes and you do subpar damage cause your utilities are on cooldown^^
Necros aren’t that bad in high lvl fractal..transfusion, protection…
And a 5 necro scenario…BiP and DS auto can give enough might until they get the boss below 50%, then might stacks on its own, they can trivialize destroying trash mob groups with wells of darkness and blasting wells with staff4, aoe protection all the time, perma 25vuln, chills cripples….and with chill/immob bosses would never get close enough to become a threat. The only thing that worries me is the lack of reflects for example in the shaman fractal, but 5 transfusions and 5 WoS, and all mobs are toast. I really think a party of 5 necros would melt everything in sight, just a little slower than eles.
>>best fractal50s ive had have been with players that play good on their main<<
Gain might when using assassins stances (2 stacks). Im not 100% sure but that would mean every attack revenant does while in shiro mode gives might right ?
We get might only on DS auto, not in dagger auto…and blood is power is ridiculous now, self applied bleed lasts longer than the might. all we got is an excellent minor to stack might when enemy is 50% now. Oh and even if you dont have target and do life blasts you stack might, so we can actually prestack with enough life force xDiirc its on usine assassin stance skills not weapon skills since they are universal regardless of stance. so using shiro stance utilities skills grants might.
Ok, then less qq i guess
because it can use play in helping siphon necro, it can help against blind spam
2stack of burning on dhummfire will make reaper op(which is almost the entire point of this thread)
my response was to bhawbs comment, ‘’ If you are blinded or in any other way avoid the first tick you also avoid the second’’. Yeah reaper would be op with 2 burns on auto (or not so much, see guardian), but still its easier to make life blast apply 2 stacks and reaper shroud #1 apply 1 stack
why go to all this trouble and not make dhuumfire apply 2 stacks of burning ?
Gain might when using assassins stances (2 stacks). Im not 100% sure but that would mean every attack revenant does while in shiro mode gives might right ?
We get might only on DS auto, not in dagger auto…and blood is power is ridiculous now, self applied bleed lasts longer than the might. all we got is an excellent minor to stack might when enemy is 50% now. Oh and even if you dont have target and do life blasts you stack might, so we can actually prestack with enough life force xD
First to start the complaint chain
Shiro traitline has party support, life siphon, possibly 25might stack on its own, 2% higher damage modifier, stacks good vuln on its own.
From weapons and utility they get a block, 2 shadowsteps and pull. And more siphon.
Huhu necro still kitten in pve
(edited by Pelopidas.2140)
thats a good idea actually, no need to remove the 5% lf
if he is close nightfall would help wouldnt it? And FitG + RS3 is enough stability uptime to get close
And some chill on him will delay the burst frequency. also getting reveal on a skill would be nice
grasping dead could apply torment, kinda fits better than scepter 3
if you play MM bunker you dont get to call anyone a bad necromancer
But honestly I’m sad that you can’t be bothered to play a more challenging class, because necro is really good despite what you think. Maybe come back with reaper, which will have tons more stability and down cleave, which will probably feel like a warrior with less mobility, but more condi pressure and natural tankiness.
such kittenty advice and if the Reaper Spec is our savior then Anet have learned nothing and can’t make Necro whole for kitten. Make the core profession solid AS WELL AS making the Reaper attractive and viable.
if anet gets the tankiness of the reaper correctly it will be epic
(edited by Pelopidas.2140)
https://wiki.guildwars2.com/wiki/Invocation
Yes. So Glint is elite. OP is wrong
So if every profession has 5 core specs and one elite…rev has Malyx, Jalis, Ventari, Shiro and Glint (probably). That means there is one more spec we know nothing about, either core or elite, right?
Rev gets summons im calling it :P
The scepter auto attack is mostly fine imo, the problem with condi builds is our weak over-time pressure which should be tied to landing “bigger” abilities with relatively decent CDs and stack better bleed/poison/torment.
Thoughts on that: Dhuumfire buff, scepter 2/staff 2 revert, scepter 3 damage buff, corruption skills not applying extra condis ? Blood is Power is ridiculous right now, does more harm than good.
because it still pulses stability, 1 hit is like a 3hit dagger chain that almost always crits, and above all it is ranged??
It just got overnerfed while kitten like rampage run wild
They do, but if they burn some cooldowns and you get them chilled…mesmer condi removal wasnt that strong last time i checked. We will have a leap on a relative low cooldown, that can also prove useful against kiting
Maybe you found your calling in the warrior class
Also plague counters Rampage as well as it counters lich
Could the Reaper be the counter to the newly buffed mesmers?
Some things i got off the top of my head
Good scenario:
Chill really hurts mesmers, unlike thieves they are affected by it skill wise, and while they can teleport around, they cannot run away very fast…especially if you avoid the blink GS2 combo and you manage to get some chill on them…
Right now the typical GS/staff mesm has minimum 3 interrupts available at start, and a 4th after couple of seconds. Scenario: Use Nightfall, go into reapers shroud (maybe even with FitG), hit the stability skill (infusing terror i think was the name), use skill 2. Mesmer has possibly spent all his interrupts and hasnt stopped you yet. press ds3 again, fear+chill him, say he uses blink to go away, use ds2 and bring him back with spectral grasp or gs5. In that situation mesmer has blown almost all cooldowns, is chilled and near an angry reaper with ready life force and a big GS. You get the point, the unstoppable monster. Even if mesmer manages to get away, you swap to staff and put some condis in. There is also the stun in the RS5, and a shout to apply weakness in case you see him setting up burst. We could use a reveal on shouts btw^^
Problems:
Chronomancer with alacrity can counter the chill, he can speed up his interrupts if he gets away, and has some good possible ranged aoe damage from the wells (i dont remember if they are ground targeted). So a slow reaper with the slow debuff?? and vulnerable to the interrupts? not very fun. Also a mesmer could theoretically kite properly and never allow himself to be caught by the reaper. That requires very good play though, and if the mesmer keeps his distance, you can always LoS or go away.
Discuss!
Why the kitten should i even bother answering to that…look at what you are saying…You list a combo that was ’’implied’’, how the hell was it implied, i guess 3s fear mean the above combo in your head..
and an above average player hits ds 2, then 3, then 5 and then 1 in ds.
You complain about the condi application, now we are a very much condi sustain class. Again what the kitten, decide. Go play your P/P thief and stop the whiny kitten in the necro forum.
(edited by Pelopidas.2140)
Could be just a bug. good thing that you mention it
I didnt know vampiric aura procs retaliation, thats huge in wvw
I was running spectral terrormancer with dhuumfire for a long time before the patch…with 6/4/0/0/4. In fact i dont recall anyone posting that build ever in the forums or metabattle.
Anyway i think you are too absolute in some of your thoughts, but im too tired to respond further..everyone is entitled to their opinion i guess…:)
Conditions are slowly applied by the scepter because we do not do sustained condi dps, we do burst dps, with DS, terror or SoS.
LOL good try engi troll….
3/10
yeah im engi troll you got me idiot
we don’t do sustained, that is the condi thief, s/s warrior or torment mesmer.burn guards also burst for example. eles, engis and rangers can do both, they can apply better than us even but they don’t corrupt or transfer, so they’re always at a disadvantage against condi necro.Yeah I’m tired of hearing that our condition damage relies on SoS it would sound more convincing if the CD wasn’t so long and Dhuumfire was actually hot.
Dhuumfire isnt as bad as you think…although i wouldnt mind it being more effective in some way(eles and guards do 32k damage with 2 burn ticks. we could use the love). Signet of Spite is an example, i didn’t use it before the patch, i considered it cheese, now i have a signet build and i take it. doesnt change the fact that it is a condition burst skill, and OP said we apply conditions slowly. They should give back the bleed they shaved from scepter2 and staff2 though^^
ok lets say we “burst” SoS, 3s of fear and spam all our specter skills. This sequence would take ~3s to pull off and how much “burst” does it give us?
1. 3s of fear = 3 ticks of 1k dmg = 1k dps
2. SoS = 2 bleed + 2 poison = 300 dps + 200dps
3. scepter spam = 3-4 stacks of bleed = 600 dpstotal “burst” = 2k dps for 4s for a total of 8k dmg
that is lower than most classes auto attack… try again.
Of course engi can burst 30k damage in 3s or 10k dps, and your so called “sustain” thief can stack 30 stacks of bleed in 5s… I have to assume you’ve either never played the game or are purposefully trolling.
made me answer
10/10 cause you burst with scepter auto
(edited by Pelopidas.2140)
Balancing is based on pvp, not talking about pve at all, just mentioning.
Yeah compared to eles/engis dhuumfire seems incredibly low, but we can stack more bleeds/poison than these classes do, and we can ’’force’’ these conditions to run when the opponent runs feared…ele/engis CC aren’t as effective as fear in that regard..anyway i do agree dhuumfire could use some love, and it seems that more experienced necros in pvp than me think that condimancer doesnt do enough damage(source:Noscoc). Anyway on your suggestion for dhuumfire i agree 100%, and i think it would work for RS as well.
Signets are awesome right now, engis die around even with sentinels amulet:)
Ill explain why i think condi builds were (well not so much now) supposed to have bad lf regen.
First condi set has only one skill for life force(scepter 3).
Second, the old terrormancer, if you wanted to go dps, you’d pick Spite and Curses leaving only 2 points possible for Soul Reaping (no spectral armor at 50% hp and no soul marks.) The possible lf regen was through the one trait in Curses that provided 1% lf with 33% in critical hits(garbage imo), and spectral skills, but spectal attunement was competing with terror back then and so did banshees wail. From a theorycrafting point of view it was hard to get lf regen stuff+and do good condi dps.
Third, power builds have insane lf regen compared to condi, embedded in the weapon skills. I think the devs did that for a reason
Anyway if my explanation isnt enough for you, agree to disagree
No need to take FitG as terrormancer, in fact i prefer dhuumfire. I completely dislike the fact that spectral attunement competes with 50% fear duration, but that seems to go along with the mindset i described above
We passively apply Vulnerability when enemy is below 33%. Also personally ive tried Rending Shroud instead of Chill of Death(i know, blasphemy) and it produces good vuln, if i manage to cast SoS and get couple of stacks out of a corruption its not bad at all. ‘’ You’re better off staying out of death shroud unless you absolutely have to.’’ What? in a dhuumfire build ? most of our burst comes from going into deathshroud.
Dunno whats up with barbed precision, robert gee said that from the calculations it was too much with 66%.
(edited by Pelopidas.2140)
Conditions are slowly applied by the scepter because we do not do sustained condi dps, we do burst dps, with DS, terror or SoS.
LOL good try engi troll….
3/10
yeah im engi troll you got me idiot
we don’t do sustained, that is the condi thief, s/s warrior or torment mesmer.burn guards also burst for example. eles, engis and rangers can do both, they can apply better than us even but they don’t corrupt or transfer, so they’re always at a disadvantage against condi necro.
Yeah I’m tired of hearing that our condition damage relies on SoS it would sound more convincing if the CD wasn’t so long and Dhuumfire was actually hot.
Dhuumfire isnt as bad as you think…although i wouldnt mind it being more effective in some way(eles and guards do 32k damage with 2 burn ticks. we could use the love). Signet of Spite is an example, i didn’t use it before the patch, i considered it cheese, now i have a signet build and i take it. doesnt change the fact that it is a condition burst skill, and OP said we apply conditions slowly. They should give back the bleed they shaved from scepter2 and staff2 though^^
Giving some feedback on things that i find wrong/good/or disagree with. It was said that barbed precision was too good with the specialization changes, not the reaper. I also thought terrormancer is destroyed with the placement of terror, but terror is now stronger than before, probably due to vulnerability. Actually a condi dhuumfire-terror-signet necro is very strong right now, i wonder when more people will discover it^^
Weakening shroud is one of the most awesome traits we have right now, so much weakness uptime is crazy. If it were protection instead of weakness everyone would go nuts over it, when weakness and protection are pretty close in damage mitigation. Parasitic contagion is also a cool trait, no need to remove it(read your other suggestion later, doesnt sound bad). Parasitic Contagion might become useful in the ‘’challenging content’‘, sustained heal+burst heal (epidemic). Unholy Sanctuary can become too good, i doubt they will buff the heal. Its secondary effect is more important anyway imo. The soul reaping line is very good as it is. Also dhuumfire would become OP with more stacks/application i think, already if you get 2-3 hits in you can reach 1-1,5k burns. Using utility skills with the cost of life force…hmm think of high lf regen spectral skills…endless DS^^
Signets should provide their passive effect through DS. Whirl in light fields can remove conditions from allies, it isnt that bad with reaper. Although i also prefer water field on WoB. CPC traited right now is pretty strong, i do not see any reason for change. Signet of undeath 3% every 3seconds is too much imo. Scepter/dagger and generally condi builds aren’t meant to have strong LF generation, so i disagree with dagger4 giving LF. I agree with WoD and WoP. The suggestion for Spectral Walk isnt too bad, maybe a bit too good in fact, and Spectral Grasp suggestions sounds awesome. I dont really care about minions, but from what ive hearing they are very good atm (except kittenty AI).
http://gw2skills.net/editor/?vRAQNhwQjakjGKuxabw5G4vxhxQJDhKooj/cAMA0goKGCA-TJxHwACODAn2fYZZAAHEAA
One more variation to try out^^
Just remember to fear/LoS/daze the fore before you heal cause there are alot of interrupts flying around lately.
1) Corruptions reward is too low for their risk. We can send the corruption condis to enemies sure, but require a trait and/or a utility slot JUST to use one utility slot. If you are against a strong condi team, you’re kittened.
2) For a slow class, we should have good access to stability (without even having to go reaper for that pitiful amount of stab from RS3) due to the fact that all of our abilities are SLOW as beans reflectable absorbable or VERY dodgeable.
Moa locks down 2 of our main builds (mm and power necro) I dont know why this still does what it does. It now gives even MORE benefit because its a passive until it needs to be used.
4) Conditions are far too slow to apply. Scepter doesnt apply enough for how slow the AA is. Scepter 2 is too slow and not rewarding enough.
5) Corrosive poison cloud. Nothing more needs to be said about this. It’s garbage.
6) Nerfing chill, before reaper (whos main mechanic is chill) even comes out. My god why.
7) Im going to repeat this one, because it cannot be said enough. If you want us to be the SLOW HEAVY HITTER, then we cant do it without more access to stability. Too many other classes have way too much access to innvulns, movement, vigor, blocks, reflects, teleports… the list goes on.
Please, for the sake of me giving you any more money, change your design philosphy, or stick to it with EVERY class.
We have enough access to stability with Foot in the Grave, potentially 1 stack every 7 seconds+stunbreak.
Conditions are slowly applied by the scepter because we do not do sustained condi dps, we do burst dps, with DS, terror or SoS. We also are very good at creating condis with corrupt boon/path of corruption, as well as returning them to sender (3 trait plague signet, 5 plague signet, 3 dagger 4 and 3 staff 4.=14 condis returned in 2-4 seconds).
Moa is a direct counter to MM necro, agreed. It shuts down power necro as it shuts down every other class, this is no argument.
Yeah AoE weakness and poison in a field as big as a point in pvp, now on 20cd cooldown traited is garbage.Do you even PVP bro -.-
Chill is now 5 stacks, maybe this is more than enough for reaper. Besides the movement impairement which has been nerfed to death and the cooldown increase the reaper can use skill as a damaging condition, and 5 stacks maybe more than enough for that. lets wait first for Reaper then decide if its kitten.
We aren’t necessary the ‘’heavy hitters, we just have low mobility and slow cast times in a pvp enviroment where being mobile and react fast is key. We also don’t have blocks like other classes because we have a big green health bar to absorb everything which got much better in scaling after the patch. If you cannot get used to the way the green bar works and you try to play necro like guardian, it’s not necessary the class’s fault. Try playing a tanky necromancer for once and not cry on the forums because you get easily destroyed with berserker amulet. Hell, just with condi transfers and sentinels amulet engis die now.
Necro has some problems but seriously everyday there are 2 new threads complaining how necro sucks, and presenting false arguments. Pve needs love, i dont disagree, but for gods sake let the pvp scene calm awhile before you start complaining how chill capping on 5 stacks is a problem.