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DPS- What am I doing wrong?

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Posted by: Pelopidas.2140

Pelopidas.2140

Get scholar runes and a sigil of force, you will see changes
Just autoattacking with dagger in zerk gear means you do enough dmg for dungeons:P

Advice on this Death Shroud Build

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Pelopidas.2140

Hmm i thought scholar worked if you were for example full hp and went in ds, must test it.
Life Blast dmg is calculated based on your mainhand weapon stats, axe has 1000, with axe training it has 1100 (like staff), higher than dagger.

Need a berserker build for dungeons

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Posted by: Pelopidas.2140

Pelopidas.2140

http://gw2skills.net/editor/?fRAQRBHbhG2IHNV32SjjNs3moWogOBCgZIqOg65oNqWA-TRCBABVcQAqU9nzUCi1+jyPAOCApoRIP9BM8AAC4EAQKgIWGB-e

It’s good for PUG situation, self riable and pretty tanky. The dagger build (6/6/x/x/2) offer a bit higher dps, but the dagger build is not tanky, requires melee, and requires some party support(=better with organized parties)

Advice on this Death Shroud Build

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Posted by: Pelopidas.2140

Pelopidas.2140

In traits reapers precision is compelety useless, take enfeebling blood or focused rituals.
As runes the ideal choice are runes of strength, scholar is ok.
With full berserker you have 42 crit chance, that means in ds you have 92, with fury 112. You dont need more precision…That means no sigil of accuracy on your weapons.
While in ds with axe in main hand and with the axe trait you hit more than with the dagger in mainhand. So your vulnerability stacking weapon should be with axe, that means axe/focus and dagger/warhorn. Dagger/Warhorn helps with very fast lf regen.
Your main source of dps is camping in DS and shooting life blasts from short range, that makes you pretty tanky while you stack might and vulnerability on the opponent. That means its better to take Vital Persistence rather than Near to Death.
As for utilities, signet of spite doesnt work in DS so id take Well of Corruption instead.
Trick for super burst is to use wh5, switch to axe focus, focus #4 then drop the 2 wells and go in ds, every hit from wh5 and wells will be critical.
You can also use a staff + chill of death trait, instead of axe/f and axe training trait. I like the vulnerability from focus, so i don’t.
Link(exotic gear):
http://gw2skills.net/editor/?fRMQRBIhdu1IHNN22Sj1Ns3moWoguODgZIqTg62YOqWA-TRSBwAUeAAFV+F5EAKBvu/wN1fQpfAh5vFHBAAHEASBExwK-e

(edited by Pelopidas.2140)

Condi Necros are hurting the game

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Pelopidas.2140

hmm gimme a video or talk more about the circumstances/period of that dps
I hope you dont mean that all 4 wield fgs and do rush with mob against the wall, and at that moment the dps jumps to 70k

I just know this from experience from when I tag along with my friend’s speedruns on my ele. The bosses melt. As for videos I can’t look for one right now but maybe check out the DnT tournament videos on youtube for a general idea.

OOOH I just remembered, Deykeyz has a comprehensive ele fractal video guide, where they melt everything, and use more complicated tactics, and utilities than just fire staff, but I think she might have a max staff DPS video there too on her guide somewhere.

I’ll link it here in a second.
https://forum-en.gw2archive.eu/forum/professions/elementalist/Guide-DPS-Elementalist-for-PvE/first
Yup this should have all the videos you need to understand ele DPS.

I watched some of the vids. In some fights, where the champ reaction is slow, for example molten effigy, the boss melts, and the ele’s dps may reach 15k…light whip with full might/vuln does impressive numbers..so ele OP nurf nurf:D But in fractals sometimes you can;t stack the enemy or there are lots of them that hurt you, so the ele stays away and his dps drops..and that is also shown in the videos.
From a guardian/warrior perspective, the dps barely reaches above 13-14k at the optimized conditions. Which even in an organized party won’t be more than 10sec..maybe 15 ?…on the other hand what boss survives more than that…

40k about the lowest? Where, i mean all the bosses die from fgs in 2seconds, burrows die from ice bows, the only place you actually damage mobs is after the spider (frost bow dead in 3sec) and in p2 at the end…and even there 40k is a kittening lot, these mobs have around 40k hp -.-

Maybe in arah 70k-80k party dps can be done, but the interval won’t be more than 10-15sec, then vulnerability will drop or might will drop…
The dps in AC is irrelevant since 3-8second fights show the dps when burst is at peak…

Condi Necros are hurting the game

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Posted by: Pelopidas.2140

Pelopidas.2140

hmm gimme a video or talk more about the circumstances/period of that dps
I hope you dont mean that all 4 wield fgs and do rush with mob against the wall, and at that moment the dps jumps to 70k

Condi Necros are hurting the game

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Pelopidas.2140

Keep 13-15k dps ? Maybe for 3-5 seconds, no more…wat 15k dps…

Necro PvE Class Guide by Spoj

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Posted by: Pelopidas.2140

Pelopidas.2140

exactly…or you can go for 2 points in death magic for 10% extra might duration, not sure if thats already in the guide

Necro PvE Class Guide by Spoj

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Pelopidas.2140

Cause you place 2 wells, go in deathshroud, where you have 100% crit chance, and all your wells+life blasts crit

Got bored, made a 1v1 spec

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Posted by: Pelopidas.2140

Pelopidas.2140

might duration runes and no might on life blast?
Sigil of doom on a weapon set that has poison on auto att ?

no no sir :P

the rest is cool:)

Necro dps = Warrior dps power build.

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Posted by: Pelopidas.2140

Pelopidas.2140

buff up?? life blast+might+vuln with death perception is a standard dps build, if you were assed to play necro instead of saying bullkitten in the forums maybe you’d know

isnt sustained dps and isnt burst dps. then what is it ?

lol…

Necro dps = Warrior dps power build.

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Pelopidas.2140

I watched the vid again, there is always 7-25 vulnerability stacks on every fight…give me a time period to see if i missed it.

Actually both videos show average expected results…I think if the warrior used whirlwind in the rotation his dps would be maybe a bit higher. And as melee the warrior must have more dps, as melee you arent supposed to be full glass cannon and having 100% dps uptime.

1st the warrior build is the optimal warrior dps build. Made by others.
2nd he has taken slashing power, dont say bullkitten. And the 2 points in tactics are for the Empowered trait (1% dmg per boon), which provides dmg modifiers, more useful than 100 ferocity. Also in this particular fight you rarely get damaged so furious reaction is bad..+fury flies around from eles/warriors/rangers etc. He also shows that the food taken is 100power/70 ferocity.

(edited by Pelopidas.2140)

Necro dps = Warrior dps power build.

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Pelopidas.2140

I watched the videos myself. They’re not as bad as many people make them out to be. They provide a decent baseline comparison.

In part, Nemesis’ videos aren’t really made for the super elite, premade groups, but for the average or lone player. Because of this, the priorities are different, and what many people criticize his builds for in structure play are actually assets in unstructured play. The l33t hate him for this, but his builds and tactics are far superior to what the random pug runs.

That said, I hear the whole “necros have low DPS” thing all the time. Not on the forums, no, but in map and on the dungeons, people think warriors have maximum damage, and guards/eles are permitted only because of their utility. This leaves many classes (ranger, necro, engineer, thief, mesmer) on the chopping block as far as teams go. Players still can’t get past the idea that no, no class was designed to not do damage.

True…
Yesterday i was in SE, another necro joins and a warrior of the party (cause its always 2+) whispers, and i quote : ‘’Not another deathman, we never finish. Kick deathman #2 pls’’

I play lots of dung on my warrior/necro/ranger. Never been kicked as a warrior, kicked 3 times simply cause ranger, even if i play the sw/wh spirit spotter build, kicked more than once cause i was necro and didnt want to switch to warrior. The ’’elitists’’ who criticize this vid so hard, prolly wouldnt kick a ranger or a necro, but the average dumb pugs this vid is made for, wouldnt hesitate, cause wa dps 100b yolo. So its good that someone presents sweet necro dps.

Oh and for casual or PUG runs the build is more effective than the 6/6/x/x/2 dagger/focus or any variation without death perception ( tankier, might to self, vuln uptime, spike with wells and warhorn with 100+% crit chance).

Necro dps = Warrior dps power build.

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Posted by: Pelopidas.2140

Pelopidas.2140

25vuln 25might 25bloodlust sigil of night food/sharpening stone

I’ve done 12.5k life blasts against bloomhunger

Playing a Necromancer?

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Pelopidas.2140

We can have 5k+ ranged dps on our own…we are tankier than most classes in zerk gear because of deathshroud..lots of condis and epidemic…if we had on top of that amazing dps I’d be surprised. So no, I dont think we are the weakest (as dps)

Playing a Necromancer?

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Posted by: Pelopidas.2140

Pelopidas.2140

Bhawb we aren’t weak in pve…lack of party buffs is one thing, dps is another

Necro dps = Warrior dps power build.

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Pelopidas.2140

On that video there was so much fighting in the comments…and the part 2 is much better, although the fighting and the hate continues…bad idea to bring it to the forums…

Anyway he showed necro dps is similar to warriors, as its supposed to be, and with the strength runes and life blast you can keep high stacks of might on yourself (up to 25), and with death perception your crit chance is over 100%…So necro actually can keep high dps without the party supporting him…

While necros lack party buffs, they bring high vulnerability to the table…That is pretty good for the party dps, WoS and Focus 4 and life blast, you can keep 25-20 vuln stacks for 10-15 secs on a boss on your own (defiance buffs cuts vuln and weakness time in half)

Anyway we are a selfish class, id like a +150 ferocity for party trait:)

Playing a Necromancer?

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Posted by: Pelopidas.2140

Pelopidas.2140

Of course necro isnt useless, he is very useful in WvW, lacks utility but has high dmg as zerk in pve, access to almost all condis + heavy aoe damage via spreading conditions or wells, and in pvp he can turn the tide to win the teamfights. I can handle most 1v1’s in pvp, both as power or condi necro.

Note: Minions in pvp are used by noobs and couple of good players.

Whoever says a class is useless is a moron, no class is useless.

[PvP] Dealing with Thieves/Mesmers?

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Posted by: Pelopidas.2140

Pelopidas.2140

Only very good thieves should be a problem, or if you’re out of life force+luck
For thieves remember to use dagger 5, it weakens their hits, so does enfeebling blood, and dont turn your back to them. If they are condi, transfer and profit. I always keep staff5 for the shadow refuge.

I hate mesmers in pvp, but their cheese build is vulnerable to conditions, you need to dodge their bursts, and watch out for confusion…Just overload them, most of them will panick and start running , use signet of spite if he has just used his stealth

is this how to do zerker?

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Pelopidas.2140

Vampire Build?

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Posted by: Pelopidas.2140

Pelopidas.2140

Staff is decent in any build, poison/chill the enemy, give yourself regen, do some dmg with #4. It’s not the main weap to use but its useful.

Switch one well for Well of Power, there is your stunbreak:)

Vampire Build?

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Posted by: Pelopidas.2140

Pelopidas.2140

http://gw2skills.net/editor/?fRAQNBmQDbkhmmabpxmG2bT8LUyWCBw07wQcEwFmA-TxBGwAEV+l4iAQS9nK6GA8EAst/wUlgECw8EA-e

Damage isnt very high, but you’d have great sustain through siphoning Of course for pve the gear is berserker. I used minions in the build cause i find their siphoning is very good. If you dislike them:

http://gw2skills.net/editor/?fRAQNBmQDbkkmiabpxmGOcUMMEStO989PMxGkA-TxBGwAEV+l4iAQS9nK6GA8EAst/wUlgECw8EA-e

Here’s another

Necro sustain improvement ideas?

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Pelopidas.2140

unholy sanctuary+ wh5+1-2wells siphoning, all that while the necro camps in ds, sounds pretty overpowered to me..
More stability or a block would be nicer

Necro sustain improvement ideas?

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Pelopidas.2140

as much as i like the vampiric traits and parasitic contagion in DS, it would make us OP…

WTB PvE Competent Necros

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Pelopidas.2140

Was the one with 6 in ferocity the more damaging spec before it got changed to ferocity? I only ask because it would seem if you have a group giving you buffs and your using zerkers you wouldn’t need all the precision your getting from the curses line.

I’ve seen a lot of variation in power builds, i havent done tests to see which is the top dps tho. To answer your second question power builds often put 5 in curses line to get the damage boost via target the weak. I personally run 6/2/0/0/6 as i often run with pugs and non meta groups. And 6 in soul reaping gives you a ton of survivability and option to range better than the 5 in curses build in case your group runs into a tough situation.

To the OP. I myself have only seen condi necros or some weird power/hyrbid builds where you can tell they’re not zerker cuz they just dont kill fast. I think people see light armor, caster type class and they opt for staff and scepter as their weapons. Not to mention there is so few necros i get in pugs. I think if any newer necro players came on the forums they might just reroll after all the crap people talk about the class. Its too bad cuz it seems necros have pretty high damage vs the other classes. Only my ele and theif beat my necro in dps.

+1

PvP Bunker

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Posted by: Pelopidas.2140

Pelopidas.2140

what about DS skills ?
Bunker weapons you mean a weap like guardian’s staff? self buffing/cleave ?

PvP Bunker

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Pelopidas.2140

As the title suggest, im curious if we have a standard bunker build…havent seen a widely acceptable build..
So I made 2 bunker builds, i consider them solid but dont hold back on critique..
Since deathshroud blocks passive heals or heals from external sources or regeneration buff, in my opinion we must either spec for high hp regeneration or life force regen.

So i made a build for sustain without ds:
http://gw2skills.net/editor/?fRAQNAW3djM00VbLN+0webicBR2YNm+4zpwFA-TJxHwACuIAILDA4JAcZ/BA

This build focuses very heavy on sustaining the health pool. It provides around 350hp/s with a burst heal potential.

Important Build Notes
1)While sustain is high, condition removal isnt very high. So if your opponents are engis/necros, you can switch vampiric rituals to fetid consumption and/or switch Blood Fiend to Consume Conditions.
2)Lack of Stability and Protection. You will have a problem if you face high bursts and cc, you will have to run around a bit to regen hp. The solution is to keep the ds for that occasion, or have a friendly guardian around.
3)Damage isnt terribad, between minions/weapons/WoS and vampiric effect you do dps and stay alive.

My second build is based around ds sustain:
All spectral skills are super useful in pvp, especially when traited. DS has the advantage that your actual hp can stay intact and you still have damaging options. So the build focuses on staying in ds as long as possible
The pros of the build are: Stability on DS, Retaliation on Heal and DS entry cause we are attrition class, never forget, and high Protection uptime, with Spectral armor (skill+trait) and Spectral Wall. The sigil of intelligence can provide some extra damage with the life blasts.

http://gw2skills.net/editor/?fRAQRBHRhG2IHN12WcjvN83oYXQkaAUBiczHqXvNLA-TZBHwAFOBAAOIAq3fwZZgBPBAA

Build Notes:

1)I didnt take the Unholy Martyr trait, because the build doesnt deal too good with conditions. Although ive heard it can be sweet in WvW. I also didnt take Unholy Sanctuary because who the hell decided to put it there ?
2)The protection and lf regen in this build enable it to withstand huge bursts. You will only have to leave ds in order to heal. Little tweaks can be made, like switching spectral mastery for Near to Death, or switching Spectral Walk/Spectral Wall for Well of Power if you feel you have problems against conditions. Or even switching Foot in The Grave for Deathly Perception if you want some damage.
3)Some people like to use spectral grasp…in this build if it meets the target it gives 22% life force.
4)We could get a heal skill that gave some life force, instead we got SoV. Like Consume Conditions, for example getting 2% life force per condition on you+hp healing.

So..
In the process of theorycrafting i noticed that it was hard for me to build easily around conditions, the trait synergy seemed to favor power builds….not that i mind, i play powermancer in pvp…but if someone has a condi bunker build id really be interested..

TL;DR
2 bunker builds, one with ds one without, could use critisim

(edited by Pelopidas.2140)

Necromancer DPS Compared to Others

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Posted by: Pelopidas.2140

Pelopidas.2140

so glad too see another person using the little rats as much as i do

Necromancer DPS Compared to Others

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Pelopidas.2140

We can tranfer our conditions, not help the party^^Same with cleanse

Our condi-support party wide is limited to Well of Power and the new GM trait. Oh and Well of Blood+projectile finisher. Thing is, the reliable finishers (projectile and blast) are in our minion skills, which are rarely preferred.
No aoe boons, no reflects, no aegis. We have offensive support, blinds chills, epidemic, but thats not very useful in pve.

In my opinion necro has beautiful vuln application, ranger is too bursty and engi cant go easy above 20. With unyielding blast, well of suffering and focus 4, vuln stays very high.

Also Bhawb is an old-timer necro, he knows his stuff :P

The WoW Comparison Everyone Hates... Warlock?

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Pelopidas.2140

Yeah what you’re describing is fighting 5-6 mobs as a condi build, load bleeds poison torment chill blind and epidemic, maybe drop wells too.And then switch to staff and bombs away…beautiful combination:P
A perfect example is the ascalonian fractal (if you dont get 1-shot from asc warrior), you can have the whole group bleeding and crippling.
Condis and kiting are both places necro excels, many champs are easily soloable that way. Not the fastest way, but personally I take great pleasure xD

Raw DPS: Axe or Dagger?

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Pelopidas.2140

i play power necro in pvp too. I prefer axe over dagger in pvp, but still dagger auto attack is more dps.

Raw DPS: Axe or Dagger?

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Pelopidas.2140

psilo. you are plain wrong.

dagger auto attack is the most dps(Damage Per Second). Just the auto attack in melee.

In gw2 its always melee damage>ranged damage (simple logic).

The answer Muchacho gave is correct. The axe auto att damage is indeed terrible, in my experience its better to use the axe trait+unyielding blast and shoot life blasts instead of axe auto attacking.
Also take a look at dagger 1, the life force regen, its higher than axe 2.
Also dagger 2 is a healing skill, you dont use it for damage.

Roam around the forums a little more, or play the game a little more, and then start posting. And asking people who play longer than you ‘’if they have ever used a necro’’…

WvW Skirmish Anchor Build

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Posted by: Pelopidas.2140

Pelopidas.2140

http://gw2skills.net/editor/?fRAQNArYWjc00dbxN+2wfbinhSyIIAmuDygnlyhYHA-TVyCABpovBgjEAOq/g3+DHfIAa4EAkoSwsU+N9DAgUAwsGA-w

Life siphoning, much lf regeneration (good sustain) good condi dmg to spread the love, some team support, lots of customization options. For more lf regen use warhorn instead of dagger offhand/

PS: Parasitic Contagion is meehh in WvW

Ultimate powermancer

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Posted by: Pelopidas.2140

Pelopidas.2140

try well of power instead of well of suffering, its condi bomb counter. Signet of spite is really good, i use it to panick some smart mesmers/thiefs/warriors. But dont forget wurm if positioned right gives steady 700-1,5k hits and can teleport. Anyway a good necro doesnt keep the same utilities for too long:)

Never say our AoE is poor

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Posted by: Pelopidas.2140

Pelopidas.2140

Trappers can get good aoe damage. However they take up your utility bar which is where all the stun breaks go also, making you vulnerable to all kinds of kitten.

Why take up 3 utility slots when you can run an engi and either use bombs or nades and get the same effects with 2 extra skills while only taking up 1 utility slot?

These ’’why’’ questions are useless

Never say our AoE is poor

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Pelopidas.2140

so having pierce on arrows=ranger aoe ? Trap rangers have more aoe than that. The only good thing is that you can have 1500 range. Also a wall of reflect will negate everything except skill #5. Despite that I recognize it’s is fun to hit some targets with 2-3k in the enemy zerg:)
To enjoy aoe play engi nades or necro staff/wells

Condition/Regen Build ADVICE

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Posted by: Pelopidas.2140

Pelopidas.2140

For zerg surfing you dont need regen, you need damage, longbow + read the wind and piercing arrows is cool.

But

http://gw2skills.net/editor/?fNMQNAT3XnMqQvg2vCusAVLGQToaHAZ6myqYdPBJ7DXwiK-T1BBwAYVGA4JAkVpHP1fIu/QKdDnVCSIgQTAA-w

I made a quick build, it’s fairly cheap to make and it has good toughness, good swiftness and regen and ok offensive stats.

Instead of Nature’s Bounty you can take Strength of Spirit for more power, you can switch Bark Skin to Empathic Bond if you feel overwhelmed by conditions, and the 10points in skirmishing you can switch to marksmanship and take Beastmasters Bond or Steady Focus.

(edited by Pelopidas.2140)

Necromancer Max Condition Damage Stat

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Pelopidas.2140

(edited by Pelopidas.2140)

Necro niches/tricks in Dungeons/Fractals?

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Pelopidas.2140

Damage of Golem Charge doesnt compare to FGS
Yeah the dmg of lifesteal is pretty low
dunno necro isnt prefered for dungeons cause he lacks cleave and party support. On the bright side:
We can help with heals just by taking a 10point trait (transfusion), we can stack good vulnerability (especially with axe or unyielded blast, dagger builds aren’t that effective in that area). We have good ranged dps if traited right with life blast, lots of condis to add to our dps. We can also facetank alot with just zerk gear, deathshroud can take lots of dmg

Sentinel Gear

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Pelopidas.2140

you end up around 35k hp

Let's talk: Corrosive posion cloud(cpc)

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Pelopidas.2140

Sometimes i use it in pvp It has a drawback if a power necro uses it, cause weakness on self, but on a condi/terror mancer it’s more useful in my opinion than well of suffering…hambows, thieves, mesmers, all get their damage reduced and that poison really negates the hp regen on stealth and the healing signet. I don’t think it needs change…a perfect situation would be when a hambow starts doing his hammer rotation or when a thief tries to backstab, and you start the condi bombing while they are weak and poisoned Another situation would be to drop it in the middle of a teamfight, can really change the tide.

What are Rangers for?

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Posted by: Pelopidas.2140

Pelopidas.2140

PvE: Brings frost spirit for extra party dmg, can have either 50% or 100% fury uptime for the whole party, brings spotter for extra crit chance. 2 fire fields on low cooldowns, longest water field ingame, party buffs and heals from pets. With the right tricks you can stack on yourself 15-20might stacks for a fight, and of course fury for the party. Ranged damage is also very good, and you have a free high dmg pull with axe offhand. So pve ranger isn’t as kittenome think. And i almost forgot, lots of vulnerability application.

PvP: Not very experienced with the ranger on pvp, but ill write what comes to mind..Torch gives good fire uptime, axe is perma weakness(and perma freeze?), sword/dagger lots of evades with low cooldowns, 3 useful elites, has lots of regens, every healing skill is good, with the patch we got more active condi removal, and lots of poison..oh lots and lots of protection too..and an invulnerability skill if traited right..I also find bark skin very useful when not fighting condi opponents. And of course spirit rangers and trap rangers, both useful in tpvp.

TL;DR : READ THE BOLD

Necromancer Utility

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Pelopidas.2140

As you guys know one of the main issues and motives why Anet always hesitate on adding new things for necros is that we have ``a second health bar`` so what about giving new uses to LF?

For example:

Shadow Rush(F2 skill)
The necromancer uses 50% LF to leap towards the target
1200 range
10 sec CD

Deathly Gift(F3 skill)
The necromancer uses 30% LF to give 2 random boons to himself and up to 5 nearby allies for 10 seconds
600 radius
10 sec CD

Life Force Overflow(F4 skill)
The necromancer uses 30% LF to overflow the life force from his body blasting the nearby area (similar effect to Arcane Wave)
600 radius
Combo Finisher : Blast
5 sec CD

This way we would have to choice on a certain situation if we want to be more tanky with DS or if we want a little more mobility(F2) or group support(F3, F4)

Obs: remember that this would benefit more power builds than condition builds because power weapons have way more LF regen than condi weapons

The cooldowns are low, but these ideas are so awesome

Full Knight's gear on necro

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Posted by: Pelopidas.2140

Pelopidas.2140

knights armor+zerk trinkets should be pretty good

Necro axe is terrible please change it.

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Pelopidas.2140

With unyielding blast in soul reaping, you can hit axe 2, then life blast to stack vuln. Much more effective than axe auto, especially with the axe trait
And unyielding blast is a trait every pve necro should take

[WvW-Zerg] Zealot's Power-Siphon Wellomancer

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Posted by: Pelopidas.2140

Pelopidas.2140

why not get zerk trinkets

Necro axe is terrible please change it.

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Pelopidas.2140

I like it in pvp, in pve damage should get a boost, it’s single target and barely breaks 15k with zerk build and might stacks, with skill #2, warriors break 15k with soldier gear and cleave

how can i beat a thief?

in Necromancer

Posted by: Pelopidas.2140

Pelopidas.2140

Against a pretty good thief you will usually lose…one who knows what to dodge etc.
But as power necro you can kill them , sometimes very easily The trick is to interrupt their heal if they dont do it in stealth, keep staff 5 for their shadow refuge, that wins me most fights, since they feel so safe in their bubble until they get feared off. Also dont let your hp drop under 50%, always heal around 60%….and not if they have basilisk venom on, they will interrupt you and kill you…ah and dont turn your back on them, try to turn around all the time and face them, they do more dmg if they jump your back. Condi thieves are the coolest build, they stack 12 bleeds and suddenly they get them back and die The ones that pain me are these new pve guys in pvp who use pistols, and unload 8k on my face…of course if you put the correct pressure they will panic since they play mostly glass, but yeah, they are a pain.
Golem helps too, sometimes after they have stealthed i do a random golem rush when i’m near it and ive seen thieves fly xD

As a power necro i’ve had more success against thieves rather than condi nec. Could be because you get more lf as power nec…As condi do the usual faceroll; signet of spite+doom and chain fears, ds 5/4, scepter 2 dagger 5 and pray

Unsure which Ascended Armor to make

in Necromancer

Posted by: Pelopidas.2140

Pelopidas.2140

hahahah oh lucker

ehm sometimes in fractals you need aoe…and with staff in 2-3 sec you can apply bleed/poison/freeze/weakness and fire cause of sigil
target the weak=2% increase for each condi, its better to get those up rather than doing axe auto..so your life blasts hit higher..also i can maybe blast a water/fire field
And right after ive used staff 2/3/4 i go ds again and shoot some life blasts(so not 10sec worthless dmg), then exit ds switch to axe-focus and start rotation. again…also lb dmg with staff is better than dagger and almost same as axe traited.
Warhorn is cool for lf regen and some melee dmg…with the axe i try not to stick on the enemy as that can get you downed in fracs..so not that useful. If i want swiftness i switch focus to warhorn, use skill 5 and switch again to focus

I really liked the hybrid build too, condi spreading and good crits…more survival than zerk..lots of buttons to press…but now dhuumfire is more pvp oriented, its not worth to take it over close to death as in the hybrid build and the ferocity really dropped the dmg boost from the trinkets.

gogo frostfang

(edited by Pelopidas.2140)

Unsure which Ascended Armor to make

in Necromancer

Posted by: Pelopidas.2140

Pelopidas.2140

i was using the same hybrid build for a long time, nowadays ive switched to 30/25/x/x/15
zerk gear, traited axe+focus/ staff, some trinkets are zerk/valk (cause im nub) so i go for sigil of perception and crit chance food, and usually do the focus 4 axe 2 burst, then stack some might and vuln with life blast..
sometimes i switch the axe for dagger and switch the axe trait
utilities are blood is power, well of blood and signet of spite. With some good party might stacks axe 2 hits 10-18k and lb 6,5-9k (depends on condis on enemy). Had a wonderful run with a phalanx warrior and a staff guard :P
Runes are tricky, you can take scholar if you go full zerk, or runes of eagle or even better the strength ones, i personally hate the lack of fury on my nec so i went for runes of rage.

Rotation: Focus 4, axe 2 (maybe axe 3), ds5/2 and 3-4 life blasts, axe 2, focus 4 when cd ready and again. (or switch staff)

Downsides are that if you take the might on trait you lose cooldown reduction on focus, so after the second axe 2 burst you spend time on axe auto att -.-
You can always switch to staff and place some conditions on the enemies, and ive seen putrid mark crit 6-7k:P

http://gw2skills.net/editor/?fRUQNAW3djc0UdbLNO2webiaBB6EBmFbpR01G-TRSBwAF3fgxRAwsSwrKDi8AAup+DWle41NA4iAIAIB-e

PS: I’ts not the most optimal dps build. It’s a build I personally use on fractals, i like its damage/survivability and i just enjoy it more than dagger auto or condis.

(edited by Pelopidas.2140)